WarriorCleric Posted January 29, 2006 Report Share Posted January 29, 2006 A Quantitative Analysis of the Balance of Alignment in FL v3.0 By WarriorCleric Welcome, everyone to the latest installment of The Quantitative Analysis of the Balance of Alignment in FL. This is version 3.0, now with Blademasters and Liches, and adjusted for Tribunal. For those of you unfamiliar with this work, it is a bunch of information you never wanted to know, and is almost completely useless, but information I will reference in my future posts to make the time spent relevant. I pretty much do this every semester at the begining because I feel like doing something studious and have no work to do yet. So I force this garabage upon you. I fully understand that the title perhaps is not the best title for this kind of work, but it is what I originally titled it, so it stays, because I fear change. What I hope that this information shows to people is the distribution of alignment through out race class combinations, quest classes, quest races, and cabals. One of the common perceptions from the playerbase is that evils have more than anyone else, but it really is just how you look at it. Evils do have more options, but they have very limited means, where as a much larger population of the goods have potential to become a quested character. This isn’t created with the intentions of changing opinions, but to give more perspective. Additionally, I added some useless crap about weapons. As always, if you find mistakes, let me know, if you want something added, let me know. Anyways, enjoy. Races: There exists 19 different basic races, of those 19 different basic races; 10 can be good, (52.6%) 12 can be neutral, (63.2%) 9 can be evil. (47.3%) 17 can be lawful, (89.4%) 18 can be neutral, (94.7%) 19 can be chaotic (100%) Classes: There exists 17 different basic classes, of those 17 different basic classes; 13 can be good, (76.5%) 10 can be neutral, (58.8%) 13 can be evil. (76.5%) 17 can be lawful, (100%) 17 can be neutral, (100%) 17 can be chaotic (100%) Race Class Combinations: Of those 19 different basic races and 17 different basic classes there exists 114 different basic race/class combinations. Of those 114 different basic race class combinations; 65 can be good with an average experiance penalty of 390, (57.0%) 55 can be evil with an average experiance penalty of 358.2, (48.2%) 56 can be neutral with an average experiance penalty of 322.8. (49.1%) Thus, their exists 176 different basic race/class/alignment combinations Quest Classes: Of the 65 good aligned race class combinations 9 can become a Crusader (13.8%) Of the 65 good aligned race class combinations 10 can become a Psionic (15.3%) Of the 56 neutral aligned race class combinations 6 can become a Psionic (10.7%) Of the 55 evil aligned race class combinations 1 can become a Psionic (01.8%) Of the 55 evil aligned race class combinations 3 can become a Lich. (05.5%) Of the 55 evil aligned race class combinations 1 can become a Vampire. (01.8%) Thus, of the 65 good aligned race class combinations, 19 can become a quest class. (29.2%) And, of the 56 neutral aligned race class combinations, 6 can become a quest class. (10.7%) And, of the 55 evil aligned race class combinations, 5 can become a quest class. (9.1%) Quest Races: Of the 55 evil aligned race class combinations 13 can become a Undead. (23.6%) Of the 55 evil aligned race class combinations 7 can become a Demon. (12.7%) Of the 65 good aligned race class combinations, 65 can become an Avatar (100%) Thus, of the 65 good aligned race class combinations, 65 can become a quest race. (100%) And of the 56 neutral aligned race class combinations, 0 can become a quest race. (0.0%) And, of the 55 evil aligned race class combinations, 13 can become a quest race. (23.6%) Cabals: Tribunal Of the 65 good aligned race class combinations 65 can become a member of Tribunal (100%) Of the 56 neutral aligned race class combinations 50 can become a member of Tribunal (89.3%) Of the 55 evil aligned race class combinations 48 can become a member of Tribunal (87.3%) Watcher Of the 56 neutral aligned race class combinations 56 can become a member of Watcher (100%) Syndicate Of the 56 neutral aligned race class combinations 48 can become a member of Syndicate (85.7%) Of the 55 evil aligned race class combinations 55 can become a member of Syndicate (100%) Knight Of the 65 good aligned race class combinations 65 can become a member of Knight (100%) Nexus Of the 55 evil aligned race class combinations 55 can become a member of Nexus (100%) Warmaster Of the 65 good aligned race class combinations 33 can become a member of Warmaster (50.7%) Of the 56 neutral aligned race class combinations 40 can become a member of Warmaster (71.4%) Of the 55 evil aligned race class combinations 28 can become a member of Warmaster (50.9%) Savant Of the 65 good aligned race class combinations 18 can become a member of Savant (27.7%) Of the 56 neutral aligned race class combinations 6 can become a member of Savant (10.7%) Of the 55 evil aligned race class combinations 20 can become a member of Savant (36.4%) Herald Of the 65 good aligned race class combinations 65 can become a member of Herald (100%) Of the 56 neutral aligned race class combinations 54 can become a member of Herald (96.4%) Of the 55 evil aligned race class combinations 55 can become a member of Herald (100%) Weapons Of the 9 different weapons types, Warriors can use 9 (100%), Thieves can use 4 (44%), Bards can use 4 (44%), Battlemages can use 4 (44%), Invokers can use 3 (33%), Necromancers can use 3 (33%), Clerics can use 4 (44%), Rangers can use 7 (77%), Berserkers can use 8 (88%), Ninjas can use 4 (44%), Monks can use 6 (66%), Dark Knights can use 8 (88%), blademasters can use 4 (44%), Paladins can use 4 (44%) Of the 14 different basic, no convert, classes, 4 (28.5%) can use axes, 12 (85.7%) can use daggers, 5 (35.7%) can use flails, 8 (57.1%) can use maces, 6 (42.8%) can use polearms, 8 (57.1%) can use spears, 11 (78.5%) can use swords, 7 (50%) can use whips and 11 (78.5%) can use staffs. 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Teralis Posted January 29, 2006 Report Share Posted January 29, 2006 Jeez for you to do all that you have to be training a char and got bored. hehe or perhaps the Virus is worse then we thought huh. Link to comment Share on other sites More sharing options...
CCaprice Posted January 29, 2006 Report Share Posted January 29, 2006 Yay maths. Link to comment Share on other sites More sharing options...
Iyorvin Posted January 29, 2006 Report Share Posted January 29, 2006 Knight cannot be lawful. Just need to edit that and you're done. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 What needs to change? Only races that can't be lawful are neutral and evil, I thought... 1 btw I didn't take into account the ethos affects of combination. WC Link to comment Share on other sites More sharing options...
Balinor Posted January 29, 2006 Report Share Posted January 29, 2006 Druids? You didn't actually ADD liches, at least not that I saw... Uh... nothing else comes to mind. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 Druids are figured into the basic race class combinations, but I negelected to put shamans, healers and druids into the weapons sections because it's not information you can simply look up. And liches are in under quest classes. WC Link to comment Share on other sites More sharing options...
Iyorvin Posted January 29, 2006 Report Share Posted January 29, 2006 Just saying, that not 100% of good aligns can be Knight. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 100% good aligns can not become knights, correct, but 100% of the good race class combinations can. The only time ethos will affect this model is in the case of Minotaurs and Ferals, because they can not be lawful, additionally minotaurs can't be neutral with ethos. Outside of that the model does not account for the choice of ethos. WC Link to comment Share on other sites More sharing options...
Chayesh Posted January 29, 2006 Report Share Posted January 29, 2006 "Math is wonderful-ul thing." "Math is a very important thing." "So get off your ath, let's do some math. Math, math, math, math, math." Link to comment Share on other sites More sharing options...
wolfeman Posted January 29, 2006 Report Share Posted January 29, 2006 I pretty much do this every semester at the begining because I feel like doing something studious and have no work to do yet. So I force this garabage upon you. You know, you could study stocks or something and maybe make a few bucks with this desire of yours. . . Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 Stocks require you to have money to 'prime the pump' so to speak, and I have just enough money to feed myself right now. So... And besides, this really doesn't take much time if I do it right the first time. WC Link to comment Share on other sites More sharing options...
H&R Posted January 29, 2006 Report Share Posted January 29, 2006 It seems quite pointless to me, hehe. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 No, there is a point, I expressed it quite clearly, the usefullness of it is what's in question. WC Link to comment Share on other sites More sharing options...
H&R Posted January 29, 2006 Report Share Posted January 29, 2006 Didn't really read your introduction, sorry. Link to comment Share on other sites More sharing options...
Mister E Posted January 29, 2006 Report Share Posted January 29, 2006 I think it is more useful than one might think. I couldn't tell you why exactly but sometimes we aren't supposed to know...I bet someone, somewhere, for some reason will call upon that text and use it simply because it is there. Link to comment Share on other sites More sharing options...
Lexi Posted January 29, 2006 Report Share Posted January 29, 2006 Healers... Should healers be considered a possible avatar class? Link to comment Share on other sites More sharing options...
krounoi Posted January 29, 2006 Report Share Posted January 29, 2006 Uhm, not sure but I believe that berserkers can use 8 weapons. The only one they don't get is whip. Otherwise, you get an A in my book. Thanks again. Link to comment Share on other sites More sharing options...
WarriorCleric Posted January 29, 2006 Author Report Share Posted January 29, 2006 Ah, yes, forgot they got staff, fixed and fixed. WC Link to comment Share on other sites More sharing options...
Acerbity Posted January 29, 2006 Report Share Posted January 29, 2006 Should healers be considered a possible avatar class? Yes. There's one in game that's.. semi-active right now. Link to comment Share on other sites More sharing options...
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