FL doesnt have pretty graphics' date=' and badass soundtracks[/quote']
Make some triggers that play sounds, and it's only up to you how badass soundtracks your FL experience has.
Eat some mushroom, or some random pill found on the street, and the graphical experience will certainly be like in no other game.
(Why you even bother with taking that argument on the table?)
On a more serious note, I must agree, that I don't see utterly a lot of point in that I set up trigger-based training, and start doing something else (like reading forum). I certainly wont be staring the screen for longer than half minute, while getting a skill from 75% to 100% takes least half an hour. With skills that require that the player actually controls the training-situation, this is not as bad, because I am playing the game, not the triggers. And manually spamming "trip" does very similar than staring the trigger doing it: I fall asleep. Literally. (due to AD(H)D, too monotonic situation dead-drops my awakeness[word?])
As a suggestion, one way to combine faster training and more in-game social behavior, could be "extremely much faster" skill learning when training on another PC. People would also learn slightly more about true PvP behavior during doing so (compared to idle spam vs NPC), while most daring would be outright training thru PK. Think of monks. If I don't remember wrong, and things are as they were before on this subject, they CAN'T get anatomy masteries with NPCs, they're forced to train them on PCs, in either spar or PK. (please, don't get me wrong on the "forced to" part in this subject, the monk is just an example of something similar (faster learning on PvP) already in use)
Regarding the hunting, there's some players who might be willing to help your hunting (solo or not), if they're feeling bored. If you got coin, or any other value for trade, you might be able to lure a Merchant to aid you (may work on non-Merchs as well). As an example, a thief can do wonders, if you provide him enough talismans to prepare some targets while you're taking down one. In some hunting places, mere blackjack is a true blessing. Just as an example.
The people I bring here give up at description creation.
Just guess how many characters I've abandoned at level 15. Just guess how many come-backs for me have been delayed due to this. It's not only about that I'm not native english speaker, it's also that I simply SUCK with writing a description of a character, even on my own language.
Even "funnier" is, that I (usually) don't even read other characters' descriptions. The longer desc, the less likely I'll read it thru. I form the image about the character fully upon how they behave (emotes, says, etc). As an example, if description (that I havent read) says that this human at front of me is old fart and it shows, yet the character behaves as if he'd be a youngster ready to kick my *** thousands of times in a row, I don't see him as an old fart. (in case I would have had read the description, I probably would feel like "where's the toilet so I can flush this jerk off my face")
comparing diablo to the mud
I've had punch of well trained 50s, even some condeaths. I never passed 2nd-difficulty (hell?) on Diablo2, because I got bored of going thru all the same **** I just had passed on earlier difficulty. Hardcore could have had kept my interest up, but cheater-PKs and "yes my lvl 80 can one-shot-kill your lvl 20"-PKs just killed the last bit (worst losers combined the cheating and lvl 80).
Ps.
#action {^It starts to rain.$} {@play{Noise.wav}}
#action {^You open {.*} you.$} {@play{door.wav}}
#action {^Lightning flashes in the sky.$} {@play{thunder.wav}}
(those are in real use)