Problems to be solved or toned down:
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Cabal promotions can have huge OOC (and entirely out-of-game) delays
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Cabals are very challenging for new players
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"The game starts at 50"
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New players have too much to learn at 50
Tactics:
- Simplify the rank structure to leader, elder, and member. (Skills would be available as soon as the character reached the proper level.)
1.5 No cabal admission after level 30. (Must be 30 or below to join)
The 2nd tactic is listed as 1.5 because it's ineffective by itself.
How does it help?
It forces everyone who wants to be caballed to stop at 30 and actually play the game.
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More characters available to interact with new players for whom getting to 30 is an accomplishment.
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More & better characters for qrace wanna-bes to fight. It makes that part of their requirements noticeably less trashy.
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Most of the game might still be at 50, but now a chunk of it is at 30 - in the reach of new players.
Get more new players caballed.
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Being a "good enough 30" is a lot easier than being a "good enough 50". Plus, being caballed will help get them to 50 - extra skills, a team, motivation (carrot and stick).
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New players in cabals are more likely to get help and support. This leads to better players and better lvl-50 characters.
More balance at 50
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New-to-the-cabal players will have less to learn at 50 while they're getting their skulls caved in by experienced players.
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An established level 50 cabal member will almost certainly have better equipment than a new level 50 cabal member. Why do they have such a large cabal skill advantage as well?
Cabal promotions
IMMs have less BS to keep an eye on. Players have less to wait on.
Counterarguments
*The skills are rewards. *
I don't understand that position. The skills are tools to meet their cabal goal. It doesn't make any sense limiting that. That's like only giving Privates in the Army a bowie knife. "Don't worry. If you live to be a PFC, we'll give you a flintlock! Then it's only 3 more promotions until you get something made in this century. 1 more year time in grade and you can use grenades."
But there will be camping.
Of course there will be some for training and practicing. I bet it's easier to create an automated system to track campers than it is to run cabal promotions - if it becomes an issue.
Skill X is too powerful to give to members.
Sounds like it isn't balanced.
Level 30 characters can't participate in cabal wars. That's a spot that could go to someone who could fight.
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Has a single cabal hit max membership recently?
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Excluding training because I don't know how long that would take, a person - especially with the right cabal skills and cabal mates - can rank from 30 to 50 in a flash.
Clans are supposed to do some of this.
Yeah, but, in my experience, they don't.
But more people will delete at 30 if they don't get caballed.
And if they do? Isn't that better than having them play to 50 then delete? If they're deleting, then they've either not found a character that fits them and the game OR they're a munchkin and they're going to delete regardless. Let them test and learn and delete.
I think that's everything - or enough of it. What did I miss? What are the holes in the logic?