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Going druid?


WagesofSin

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When going healer' date=' only elves get practices they spent back, I believe.[/quote']

My dwarf healer in 1.0 did, as did more recent human/duergar/drow shamans. Can't see any reason it'd have changed, or why it'd be elves only... they can afford the loss of pracs, whereas a dwarf/halfling/human can't as easily.

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Well I see druids as cleric minus protective shield, healing, minsiter and protective shield. On paper at least they are worse off. The last one is particularly painful because of bash bash bash.... or bodyslam bodyslam bodyslam........ Also they can't go to far off places to get the good armors because of y********. But the rp might appeal to some and gating off and mouthing your enemy can be fun once in a while. Good luck on your druid!

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Druids have always been' date=' in my opinion, the true bane of the good communing classes (most of them). Many of them, including healers, have much less weaponry against a neutral than an evil.[/quote']

Howso? Why are druids bane of good communers over and other neutrals? I think you make a better point by replacing Druids with Neutrals.

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Well I see druids as cleric minus protective shield' date=' healing, minsiter and protective shield. On paper at least they are worse off. The last one is particularly painful because of bash bash bash.... or bodyslam bodyslam bodyslam........ Also they can't go to far off places to get the good armors because of y********. But the rp might appeal to some and gating off and mouthing your enemy can be fun once in a while. Good luck on your druid![/quote']

Keep in mind that lagging your opponent is only feasible if you are outdamaging them every round. I have seen and experienced cases where the druid was more than happy to let his opponent bash/bodyslam because the druid has no trouble doing more damage. While this applies to any class, druids do have a few additional advantages:

1) Spells/skills that do unblockable damage to the enemy

2) Spells/skills that can bump a druid's AC to -400 (and possibly higher) even without uber equipment (i.e. druid's wearing teeth necklaces and titanium bracers, for instance). Druids have been known to have higher than -600 AC.

3) Possibility for very highly defensive weapon/shield combination

Try playing a druid: you will find that they fight just as much like warriors as magi.

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Oh definitely...if a healer and a druid were DETERMINED to kill each other(which would require some MAJOR rp turns...) then the druid would have the avantage, but it would be one slow fight...and I don't think a well played healer would die, so much as be forced to flee alot...

Healers posess more raw healing power than druids, as well as the ability to sustain mana at a higher rate than any other clss.

Druids posess the power to do more damage than a healer can dream of, because their powerhouse spell divine retribution doesn't do **** to a druid.

Druids have an advantage in a fight that should seldom take place, and even more seldom end in death, because they are two classes that are so amazing hard to kill.

Course, Rp wise I can't see an average druid hating an average healer.

Druids love the life of the forest.

Healers love ALL life.

Druids heal the life of the forest.

Healers heal ALL life.

Druids work to end the death of the forest.

Healers work to end ALL death.

Druids hate undead and demons.

Healers make it their life goals to SLAY ALL undead...and until recently, demons...but they still don't like 'em!

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Because druids love everything that is in nature' date=' and ressurection is as unnatural as undeath.[/quote']

To expand on that, you could also say they love the death of the forest as much as they love the life of the forest as they almost believe in a nature version of the Cycle; that is to say, it is natural for things to live and die of natural causes within nature. That's why the Watchers and Eshaine have a beef with the cities. They intrude and kill nature unnaturally.

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