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Karrde the Knight of Devastation


tassinvegeta

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You are Karrde, loyal believer in way of Discord and powers of Chance.

Level 50, 31 years old (92 hours).

Race: fire Sex: male Class: berserker

Hometown: Rheydin Alignment: Evil Ethos: neutral

Grunt of [GLADIATOR] with 150 blades to your name.

1 more hours must pass, before your cabal rank may change.

You have 524/1128 hit, 130/431 mana, 329/414 movement.

You have 13 practices and 0 training sessions.

You are carrying 0/34 items with weight 0/625 pounds.

Str: 25(25) Int: 15(15) Wis: 15(15) Dex: 16(16) Con: 23(23)

You have scored 542174 exp, and have 39700 gold coins.

Condition: You are in the prime of your health.

Luck: You feel lucky.

Wimpy set to 50 hit points.

You are standing.

Armor: pierce: 85 bash: 85 slash: 85 magic: 85

Save vs Spell: 0 Affliction: 0 Malediction: 0 Mental: 0

You are defenseless against piercing.

You are defenseless against bashing.

You are defenseless against slashing.

You are defenseless against magic.

Hitroll: 12 Damroll: 14.

[WARMASTER] forces are aiding your feet and stamina.

I'm done. I remember my fire zerk doing much better in the past. My haymakers seem to get blocked alot these days. I also got tired of losing to blademasters all the time, and today was the last straw when I realized I could never beat a certain combo with mine. I just didn't want to waste any more time believing I could.

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today was the last straw when I realized I could never beat a certain combo with mine.

Kind of a bad reason to delete right here. In fact, if I applied that principle my current character would be gone. Its just one of those situations were you're going to have to suck it up and take it like a man.

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Kind of a bad reason to delete right here. In fact' date=' if I applied that principle my current character would be gone. Its just one of those situations were you're going to have to suck it up and take it like a man.[/quote']

Seems you missed my point. I usually never delete characters that quickly. But I knew it would be pointless continuing on. Taking it like a man wouldn't change the mechanics of the game.

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pretty much like: bane class logs on. bane class is coming after you straight away, you're already in warmaster which is already a couple strikes against you, he kills you. that just netted you 3 hours of re-equip on top of any RL obligations you have, before you're ready to exert your character's will again. and that's barring any current rare shortage. and you're caballed which makes your committment more immediate than even that. even assuming cabal help which could cut the time down to like 1.5 hours if your cabal help is also experienced players, it's an irrevocable downhill proposition.

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Taking it like a man wouldn't change the mechanics of the game.

Trust me, I know. While my own bane comes for me every chance he gets, his schedule seems to be a little off from mine, so I only tend to see him at odd hours that I don't normally play.

Now if we played the same schedule I'd probably just shelf my guy for now and work on something that can stand up to that particular combo.

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That combo should be more than capable of stomping invokers - there is a 2h fire burnproof mundane flail that is non-rare and you get the socketable flail and burnproof it. If you can't get the rare flail, carry 8 throwing axes or other mundane weapons and keep re'eq'ng them as he icestorms. Rage and haymaker, its over. Yes, you will get hurt badly, but his HP will go faster than yours.

I think fg vs icestorm is a REAL rough deal - personally, allowing fgs to use icicles would solve a lot of this as they could belt back through iceshield...

As for the others - there are somethings a giant glad just can't overcome due to mechanics. It seems you've found these BUT there are things that simply cannot get you (invokers, thieves, ninjas). I'm told its the balance on the powerspike side of things. Its great to stomp people but I know the pain of simply not being able to do anything vs others. It hurts, and it hurts real bad.

Zerks are a lot of fun - but you're right, it can be REAL frustrating with them at times.

Cheers,

L-A

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Yeah' date=' that's the exact same thing I was thinking before I deleted. Guess I thought warmaster skills would help as well as my progressing skill level would also play a part.[/quote']

yeah, that statement completly contradicts your con on this character at deletion. So you had at least 50 deaths left...Now i dont want to start a squabble, but it seems you wanted this char to just rule the world right away and didnt spend any time learning it. You ranked, you died a few times, you quit.

The latest stream of deletions seems to be full of this. I personally have made a vow to myself to not delete unless i am in deep lacerations or lower.

To compare is Silviana, man i got my butt kicked form one side to the other, but i also got better, made avatar with 30 lives left and still pushed when i deleted she had 5 lives left, i think i got a good life out of that toon. Heck the biggest irony was an invoker that pestered the hell out of me, they killed me like six times with loots...i then killed them twice and they DELETED!!

The big thing is i learned, a lot, and thats helping my current toon immensly. Delete a toon thats in the prime of their health, bleh, you might as well of not made them. You didnt spend much time at all learning, you got decked probably once, got looted and couldnt get back to peak easily.

I beat you once and you had a good toon, people say you had good rp...just stick with it, i really wish people wouldnt delete the first time they see choppy water.

I geuss my point is you cant begin to say you hoped to "learn to be better" or that your "progressive skill" might have helped when you delete at 50+ lives remaining after a few weeks at pinn. That just shows that you didnt immediatly dominate so you canned the character without really even putting out any notable amount of effort.

just my opinion :) take with sugar, or salt..up to you.

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(I'm still in favor of OGRE berserkers, better haymakers.) I had the same problem with Thorghull early on in his NEXUS career with giant expert/master blademasters (Corazzon mainly). They had NO problem taking me out. Once I got to veteran rank, it was a whole different story and opened a new dynamic for the troll. The point is, hang in there. You did a great job with Waojin, I only wish you would have given the fire giant more of a chance.

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I think anyone who gets into a cabal owes it to the imm to tough it out for a little while at least. Getting accepted into a cabal is an honour and its not like a berserker can't do well in warmaster. Sure you will have bad matchups but it is no reason to delete. I hate seeing freshly caballed chars just waste the opportunity, a lot of people would have loved the chance you got.

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Yeah I felt you were doing good, in our characters battle, however I understand the frustration. After my little break I promised myself not to ever delete again. This way I can never regret anything. The deletion may have seemed reasonable then, and it still verywell could feel such in a week, two weeks, but at somepoint like me you will be like damn man, I could still be out there beating the hell out of a lot of people. To me even only being able to beat the hell out of a lot of people is worth a couple deaths.:D

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You guys should really try to understand where i'm coming from. I mean blademasters outmelee me easily and I MUST haymaker to win. I fought battles a couple times and still was losing because I didn't dispel their key stances?:confused: and lost because of it. Then I realized as a Gladiator if someone is outmelee'ing you they can easily beat you by tripping you to death, also my haymaker skill will be negated. To top this all off, blademasters after awhile didn't even use those powerful critical strikes to beat me. I would hardly even hit some of these blademasters and I doubt even if I made leader of warmaster it wouldn't make much of a difference judging by how difficult it is to hit them pre-haymaker. And I never bring these situations up with me wearing mithril, I was always decked. Their were also warriors and rangers I also had trouble with, but we won't even go into that. Then their were invokers whom I had between -60-70 affl saves against and would still get dropped down to 200-400 hp with invokers that wouldn't even be using mana charge, just imagine how much pain i'd be in if there were using it. Plus my haymaker would hit a magical shield alot, like in each invoker battle. I don't remember it being stopped so easily in the past. Long story short, I'm not mad at anyone or anything, And I deleted because I'd just rather play something more stable against all races/classes.

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Guest emp_newb

Well I never ever bothered using even a small amount of saves as a melee anyway, because regardless how great your saves are, a spell WILL go through, it is inevitable. So I say go for the beast hit/dam and screw saves. I have tried to play with some balanced saves and found that unless I have insane saves they are useless, and those pieces of hit/dam gear I took off to wear saves gear makes me hit less like a zerk/war should. So I just toss saves away anymore.

On to the post at hand though, yea zerks have to use that haymaker to get the fight in their favor, and those crit strikes are nasty, but you also picked a race that almost every blademaster selects as at least a mastery, which puts you at a disadvantage anyway. Sorry to see Karrde go. Good luck on your next project.

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I gotta say, the single greatest thing about berserkers is their ability to regenerate hp quickly. That in itself makes berserkers both equally capable for short and long battles. The problem with that ability is that you need to be able to run like a headless chicken and time your sleeps accordingly. If you were fighting a certain qclass, sure. With one of their skills, it would be hard to run. But for most classes, it shouldn't be that bad.

My biggest advice to you is to tone up on your running skills.

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Yeah, regeneration is a must. However, a certain critical strike from a blademaster will destroy your ability to run (and you don't need anatomy selection to use it) easily and thus nullify your chances of getting those ticks in unless you can lay out some pain quickly enough to stop the blademaster from keeping on your tail, and that means haymaker because without that (or a lucky weapon cleave) you will get outdamaged in melee easily. Plus Glad = no flight, so they could try and keep you in combat for a while (I'm talking about blademasters here because it seems as though that's what tassinvegeta was talking about mainly).

It's rough going as a Gladiator Giant in that respect. Whenever I fought Blademasters with Ultorn, I would just constantly run about and dip in and out of combat until said Blademaster started to run low on sanctuary, and even then, that was only the ones that I had to fight. :D

It's not impossible though. Triplocks didn't really hold me for more than one or two trips, so I could sometimes get that lucky haymaker in.

I still think you should have stuck it out. Your higher ranks skills will have helped you some.

Dey

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I got pwned by Dagizon constantly as Durlar but sometimes I felt like at least I was causing some troubles for him. Did you master haymaker? Mine seemed to land well, and often, though I was a PoA zerk. I also did pretty well vs Mimwa in our challenge, we were both at awful in the end. As a zerk you really have to be smart with when to rage and when not to rage, timing is crucial. My biggest problem was being laglocked all the time, but I was medium sized. I still dont see how a raged fire zerk with one or two flaming weapons cant output some serious damage. Just seems like you werent around long enough to explore all your different strategies. Im not knocking you or the char, infact I never interacted with him once, but it seemed very shortlived.

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Kentry - for all of the fear he inspired in the playerbase - died horribly to Tyroa over and over and over. Why? Trip spam. As a giant in glad you will die vs anyone with the trip skill who can outlast you.

Vs invokers: I'd like to see what eq etc you were using. Btw: your -sva doesn't work vs ice spells. You need to have sanc(or whatever)/protection(if applicable) up for damage reduction. As a fg, make sure you have the mundance 2h fire flail (master flail FFS). I'd go as far as to say take your expert in flail for this reason if you are a fg - I had 103% as a stone giant and that flail was a god send. I shudder to think what % a fire will have with it.... Offhand is a burnproof mundane flail or axe.

Could you post the logs so we can have a look at eq and damage output/input?

Cheers,

L-A

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I'd mostly be using this against invokers.

Ancient banner

Dragonscale ring

Band of order

Dark Moonstone Pendant

Dark Moonstone Pendant

Helm of spell turning/Crown of might

Cursed bone earrings

Titanium Fullplate

Decorated arm bands

Spiked Light steel gauntlets

Soulreavers Shadow

Void Leggings

Burning sheath of acid adorned with a heartgear

A major globe

Bracelet of Eternal lies

Steel cuffed bracer

Spear of craving/Clocksword

Dull blue flail

Platinum lip spike

Orb of ensnarement

One of my logs is posted on the prayer forum. And somehow in each of my invoker battles at 50 I'd always miss my haymaker and hit some magical shield, I didn't understand it. Against blademasters my haymakers wouldn't dispel anything at all, where at times it would drop spells that wouldn't help me much in battle. Everything seemed to change at 50. I remember catching one blademaster off guard or while his mind was away actually, I haymakered and dirted constantly while duel wielding vulnerability weapons and guess what? I barely won at 50 hp. He also wasn't even at pinnacle. Sorry though, I use gmud and find it difficult to log battles. Not to sound unappreciative or anything but all of this advice you guys are giving me is pretty much common knowledge to me. But who knows maybe I just suck in this game now? Only way to find out is to roll something alot more stable to see if I still got it.

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