Jump to content

Twilight Princess


Rensvert

Recommended Posts

Has anyone played the new Zelda game?? I just started playing it and I've got to say the game definitly has some creativity. Much more so than the last couple of Zelda games they've made. But I just wondering what peoples thoughts were about the game? Myself considering I'm only about 3 hours into it if the game keeps up like it has been it might make a spot on my top 5 games list. Any thoughts?

Rens

Link to comment
Share on other sites

It's great. However, it's too freeform for the style that they made it. Because if you screw up at one point, and go too far (IE - Far enough that you get to a cutscene before you have a necessary item) you can't go back. That caused me to lose my save file at the last dungeon, because I couldn't go back, and I couldn't go forward.

Other than that, I really like the style of the game. It's DEFINENTLY supposed to be played on the Wii though, because on the GameCube, it's just TOO easy.

Link to comment
Share on other sites

Here's an anti-TP take:

Unlike far better ancestors of its franchise, TP was crap. The sequencing of the game has been run through a funnel basically, and all of the puzzles are “local”. You never have to back track or trek across the world without having first activated some trigger which illogically and invisibly activates something somewhere else. Newfound items are unique only while they are necessary within temples, and then they get thin in the overworld because you aren’t allowed to progress until you beat the temples anyway. In short, you have no influence. The game emphasizes this concept by giving Link a pushover personality, and characters in the game literally give him chores which are heavily enforced by the code.

At least in Ocarina of Time, you could go into the temple, get the item, go out, and move on without actually finishing a boss. If you were afraid to go into the Shadow Temple, you didn’t have to, but you would always know that if you wanted to beat the game, you would have to brave it. In TP, there is no process of elimination. 90% of the time, the correct path is the only path. Every other Zelda game I can think of uses a completely different procedure. The first Zelda, Majora’s Mask, Link to the Past, Wind Waker... in all of those games, you could explore the world, find problem points, write them down if you really wanted, and then find the one accessible location that would bloom openings over the rest of the world gradually.

TP breaks from tradition entirely. Nintendo, for some reason, assumed that if they made their fields really big that players wouldn’t notice now extremely linear it had become (I’m sure this change was made to save programming and testing time). In essence, the game was a disgrace. They oversimplified the sequencing, making it straightforward, unchallenging, and tasking. You can’t go anywhere the game does not allow, and after a while, you begin to feel like it is playing you instead of you playing it.

Link to comment
Share on other sites

I personally like game, I've played about 40 hours now and I've beaten all the temples. Just need to get to the last boss. It's definitely a must have if you've got a Wii. I do agree with some of what the anti-TP review says, in that some items are sweet in the temple you get them in, but are then almost useless outside the temple. I never ran into any of the trouble that Evangelion talks about.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...