BigPapa Posted February 14, 2007 Report Share Posted February 14, 2007 1) How does exp penalty ( 500 drow ) affect PK range vs ( 0 human ). Does this mean a drow at 23 has the pk range of a 30 human? 2) How much help is it to hit a character with a weapon they have no knowledge of vs. they know it 100% 3) I don't see exotic weapon skill anywhere, How do you know how well you will use the "blonkeywan" 4) Why is the exp penalty for Minotaurs so high. I can understand with the other races, but everything I read is that Ogres and Giants are better suited as Warriors and Berserkers, but Minos have the highest exp pen? 5) As a Melee, everything being equal, equipment rules? ( two berserkers fight with same skill %, same def %, same weapons..) ( and just as an experiment, not running, sleeping, waiting for said effect to drop ) just toe to toe from the start. Gracias! Link to comment Share on other sites More sharing options...
Dobson Posted February 14, 2007 Report Share Posted February 14, 2007 1) How does exp penalty ( 500 drow ) affect PK range vs ( 0 human ). Does this mean a drow at 23 has the pk range of a 30 human? 2) How much help is it to hit a character with a weapon they have no knowledge of vs. they know it 100% 3) I don't see exotic weapon skill anywhere, How do you know how well you will use the "blonkeywan" 4) Why is the exp penalty for Minotaurs so high. I can understand with the other races, but everything I read is that Ogres and Giants are better suited as Warriors and Berserkers, but Minos have the highest exp pen? 5) As a Melee, everything being equal, equipment rules? ( two berserkers fight with same skill %, same def %, same weapons..) ( and just as an experiment, not running, sleeping, waiting for said effect to drop ) just toe to toe from the start. Gracias! 1. Sorta, there is a certain exp range you can pk. The higher penalty you have, the more likely those above you can pk you, and the less likely you can pk those below you. 2.Depeding on the weapon, very effective. 3. prof self weapon 4. Because of their charges, check it out and you will see why 5. Yes, melee are very eq dependant. Link to comment Share on other sites More sharing options...
corpsestomp Posted February 14, 2007 Report Share Posted February 14, 2007 4. Minotaurs are neutral (can't be protected from, bigger range of equipment). Large size, charge, automasteries. Link to comment Share on other sites More sharing options...
KRins Posted February 14, 2007 Report Share Posted February 14, 2007 Biggest reason Minos are so exp expensive is size and no vuln. Link to comment Share on other sites More sharing options...
Chayesh Posted February 14, 2007 Report Share Posted February 14, 2007 HELP PK tells you about PK range. There is an 8 rank limit in either direction as well as a span of experience totals that make up the PK range. Thus, a higher experience penalty race/class combo will have more experience points but be a lower level than other lower exp penalty race/class combos, giving them a rank advantage. This is offset by the benefits of the race or class you've chosen, i.e. automasteries, resistances, racial skills, etc. Exotic skill is based solely on rank. You can't train it up. Hold one and type prof self weapon to see your skill with that one or to see your proficiency with exotics in general type prof self exotic. Link to comment Share on other sites More sharing options...
Dizz Posted February 16, 2007 Report Share Posted February 16, 2007 See? I didn't know that last part. Thanks Big Papa for asking questions. Link to comment Share on other sites More sharing options...
BigPapa Posted February 16, 2007 Author Report Share Posted February 16, 2007 Thanks Dizz, I am making up for all those years of daydreaming in school. Link to comment Share on other sites More sharing options...
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