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Feeling guilty


garmonbozia

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My policy:

1. Full loot if the person was nigh unbeatable and kicking your tale before.

2. Full loot if the char seems to know their stuff well enough (I don't know how many times I've killed someone to have them come back a RL hours with another fully decked set.

3. Full loot any one of Pali's chars (Vengence for the poking)

4. Full loot any of Dey's chars (Not like he's gonna keep it long anyways)

5. And lastly, if you seem new to the game I'll take all the weakling stuff (mithril etc.) and leave you the nice rares (first thing to learn in PK is how to re-equip)

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My policy:

1. Full loot if the person was nigh unbeatable and kicking your tale before.

2. Full loot if the char seems to know their stuff well enough (I don't know how many times I've killed someone to have them come back a RL hours with another fully decked set.

3. Full loot any one of Pali's chars (Vengence for the poking)

4. Full loot any of Dey's chars (Not like he's gonna keep it long anyways)

5. And lastly, if you seem new to the game I'll take all the weakling stuff (mithril etc.) and leave you the nice rares (first thing to learn in PK is how to re-equip)

Good thing I don't worry about you ever killing any of my chars...

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I used to feel the same way you do b/c I really, really am a nice person at heart I only play an *** on TV. After a full loot I'd feel bad for awhile but eventually someone would return the favor so it got to be not such an issue with me. What I do is absolutely loot opposing cabals, uberpowerful chars(if I might possibly be lucky enough to kill them in the first place), take gold/weapons/nice rares from everyone else. However, if scanning through the corpse and seeing lots of nice goodies and knowing they have a relatively close recall point I will, l in corp, put all back, g all corp, put all back, g all corp and commence sac 1. of everything that zaps me and falls to the ground.

And besides, I actually do hate you all.

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Pre-50:

1) Just take gold - unless you tried to gang me or attacked me before and mouthed off. If that's you, don't bother wasting yoru moves coming back to your coprse, you'll just be disappointed.

50 range (42+):

Don't bother coming back to your corpse, its all gone. Don't bother calling a healer, if I didn't already pay a necro to destory your coprse I'll be guarding it.

I'll also be seeing your soon - as you re-equip.

L-A

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This thread brings up the proof that this mud is really newbie-hostile.

Not really - you don't see people roaming lvl 15 with their fg zerks racking up 100+ kill (I've seen a log of a lvl 20 DK on Another Really Not As Good Mud having this).

If your definition of 'newbie hostile' is a full loot here and there when everyone is informed at the door its a PK MUD then you might need to update that definition.

L-A

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Pre-50:

1) Just take gold - unless you tried to gang me or attacked me before and mouthed off. If that's you, don't bother wasting yoru moves coming back to your coprse, you'll just be disappointed.

50 range (42+):

Don't bother coming back to your corpse, its all gone. Don't bother calling a healer, if I didn't already pay a necro to destory your coprse I'll be guarding it.

I'll also be seeing your soon - as you re-equip.

L-A

Dang L-A isn't that a bit harsh? I'm referring to the the part about seeing them when they re-eq? Though I never thought about paying a necro or vamp to destroy the corpse though, I gotta write that one down ;)

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Of course' date=' since res's don't bring back anything after a pdeath, nobody goes for them...[/quote']

Then I guess you'll have an easy way to know my characters :-D

For everyone who thinks that is harsh: If my character had a reason to kill you, then they have a reason to see that you stay dead. Having a healer bring you back (pdeath, con-restore or not) means that you didn't stay dead. My RP will demand I put you back that way. ;-)

tas: Being killed while trying to re'eq? Big boys' rules :-) I won't do this out of hand, but everyone I run into usually is opposite align/cabal enemy/mouthes off so they end up warranting me patroling the usual re-eq zones. You'd be amazed how hard you can make it for someone to put together a basic set of eq while you use all the rares you took off them to beat them up :-D

L-A

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Then I guess you'll have an easy way to know my characters :-D

For everyone who thinks that is harsh: If my character had a reason to kill you, then they have a reason to see that you stay dead. Having a healer bring you back (pdeath, con-restore or not) means that you didn't stay dead. My RP will demand I put you back that way. ;-)

tas: Being killed while trying to re'eq? Big boys' rules :-) I won't do this out of hand, but everyone I run into usually is opposite align/cabal enemy/mouthes off so they end up warranting me patroling the usual re-eq zones. You'd be amazed how hard you can make it for someone to put together a basic set of eq while you use all the rares you took off them to beat them up :-D

L-A

Hunting people down as they try to re-equip is plain ugly, especially if they are non-cabal. If they are cabal, take the standard, and if you happen to pass them then attack, but otherwise its just ugly...you killed them...you full-looted them..you have won the day...let it be, no point rp or otherwise in being a total sphincter about it.

Respect your foes, because one day you will be the naked one trying to re-equip. Now if they go grab a shield and a sword then try to kill you again, and again and again...hell yeah put em in the dirt.

Just becasue you CAN multi-kill people doesnt mean you SHOULD.

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Two thoughts for two cents:

Full Loot

There are only two tihngs to consider when looting: RP and tactics. I don't kill my friends so I don't loot them. If I am going to kill you, I don't want to leave you with the equipment to kill me later. So, I'll leave your crap but take/sac your goodies.

Newbie Friendly

Because of the smaller player base and the fact that no one gets cabaled until lvl 50 (or close to 50), there is no game until 50. It is really hard to learn to mud on FL when you have to get to 50 before you can "really play". There is simply one goal now. When I learned (many of the other vets and imms, too), there were bite sized goals: get to 30 or not, THEN tear up the enemies or not, THEN get caballed or not, THEN tear up the enemies or not, THEN get to 50 or not, THEN tear up the enemies or not. The learning steps are gone. It has become all or nothing.

this post has been brought to you by the number 2.

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i'm an 'old-schooler' too, and well, i think i can agree with Myrek here on the 'steps' that we learned with. part of what is missing is the 'growing' phase- getting into a cabal as low as 30-35, creating allies, learning cabal warfare, and general what-not was/is critical to newbies becoming strong players. as it sits now, you power to 50 (something a newb is highly unlikely to do), sit and wait to A.) get noticed B.) get cabaled C.) get frustrated all your hard work was for nothing. all the while getting pounded into submission by your enemy cabal/clan, or attempting to prove your worth to your current clan/cabal higher-ups. i will say way back when (early 1.0), if i had to do it the way it is now, i highly doubt i would have learned as quick or as well as i did. getting into Savants at 32 gave me the time to 'grow' as a player, learn from the 50s by word/deed and also gave a cushion to help with getting to 50 (something i notice not happening as frequently with cabal/clans today). it used to be 'get in and prove yourself'. now it's 'prove yourself and maybe you'll get in'.

it's not that the system is bad, it just isn't condusive IMHO to grooming newer people.

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i'm an 'old-schooler' too, and well, i think i can agree with Myrek here on the 'steps' that we learned with. part of what is missing is the 'growing' phase- getting into a cabal as low as 30-35, creating allies, learning cabal warfare, and general what-not was/is critical to newbies becoming strong players. as it sits now, you power to 50 (something a newb is highly unlikely to do), sit and wait to A.) get noticed B.) get cabaled C.) get frustrated all your hard work was for nothing. all the while getting pounded into submission by your enemy cabal/clan, or attempting to prove your worth to your current clan/cabal higher-ups. i will say way back when (early 1.0), if i had to do it the way it is now, i highly doubt i would have learned as quick or as well as i did. getting into Savants at 32 gave me the time to 'grow' as a player, learn from the 50s by word/deed and also gave a cushion to help with getting to 50 (something i notice not happening as frequently with cabal/clans today). it used to be 'get in and prove yourself'. now it's 'prove yourself and maybe you'll get in'.

it's not that the system is bad, it just isn't condusive IMHO to grooming newer people.

True as anything, but there were still problems in the old system too. I used to

hate getting a standard of an enemy cabal only to have some lvl 41 junky come

and take it back. The junky would never level, always saying they had more

training to do and such. Annoying when you go to take someone's cabal powers

away only to find someone you can't touch is getting it back. Even more

annoying when there are no cabal members who A). are low enough to hurt

them or B). Have low enough exp pen to make their lives a living hell.

Either way, both systems have flaws and I think I currently like this one more.

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And that is coming from someone who knows how to play. As for rank sitters... that is why there are notes and imms. Rank sitters got booted out.

I'm not saying that we should or shouldn't switch to the old system. BUT chars 30-45 need to be involved in the "real play" of FL.

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