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Mudder

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Well, you see, what had happened was...

In an attempt to counteract Dey's superiority over the playerbase with his various gnome characters, in particular his gnome warrior, Behren's attempted to juice up certain combos that are a wee bit behind others, namely high dex battlemages, ogre rangers and blademasters of all shapes and sizes, this juicing up didn't really sit well with the server, plus he didn't really think any of those would work, and all things being equal, Behren's just ended up making Monk an allowable choice for Ogre's, along with giving Ogre Monks hide, detect hidden, invis, detect invis, backstab, dual backstab, blackjack, ----- ------, ------ ----, -----, ---------, -------, frenzy, warcry, sanctuary, fly, steel wall, mana shield, (conflicting shields no longer apply) regeneration, cure critical, acension, dancing blade, terra shield, flesh armor, blur, stone skin, barkskin, shield, beast call, flesh golem, stone golem, animate corpse, unholy strength, haste, enlarge, a new skill called malform beads, and of course, rage, all in an attempt at stopping the all powerful Dey, and his gnome warrior, apptly named Dey's gnome warrior so everyone can log out or try their luck against the best damn player killer around.;)

No, what actually happened was Behren's added one too many commas to the code where there shouldn't have been any.

I can confirm this as fact, folks.

Hopefully these new changes will ensure that the playing field is evened up a little bit (though obviously, not too much).

Dey

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