FatMike Posted March 2, 2006 Report Share Posted March 2, 2006 Definately don't make a healer. Too many newbies make healers and they forget they are supposed to be exploring the lands not just gating somewhere. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 Definately don't make a healer. Too many newbies make healers and they forget they are supposed to be exploring the lands not just gating somewhere. That would be my advice against making a healer to explore the Lands. Link to comment Share on other sites More sharing options...
Warpnow Posted March 2, 2006 Report Share Posted March 2, 2006 Nonsense. My first char was a healer, and by the time I condied, I knew every area in the game but two by heart. The ability to gate only moves you between areas, and its good to help people to explore....I would do gate to like a letter combo like ra or ma and see where I came out, then explore...find out my way around the area...and walk til I was in trouble. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 Also, while I understand the protective nature of healers, not every "trouble" area can be gated or recalled out of or walked out of, especially if gate is how you got there to begin with. Link to comment Share on other sites More sharing options...
Warpnow Posted March 2, 2006 Report Share Posted March 2, 2006 The vast majority of areas you can gate into you can gate out of, though. Link to comment Share on other sites More sharing options...
Acerbity Posted March 2, 2006 Report Share Posted March 2, 2006 Or make a healer. As a healer, with your spells up, there is no mob who can kill you before you can escape that you can "accidently" run into. More than likely, anyone you can actually "accidently" run into you can kill at 50. Was in Desolation, walked down into the weresharks, and they almost one rounded me. Right away they disarmed/shield disarmed me, and hit me for MUTILATES through sanc and protection. IT SUCKED. Thank god for HEAL, and two rangers and a berserker to jump in and rage. Link to comment Share on other sites More sharing options...
Psycho Child Posted March 2, 2006 Report Share Posted March 2, 2006 Best Evil Group: DK and two Zerks. Best Neut Group: Ranger and two Zerks. Best Good Group: Paladin and two Zerks. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 The vast majority of areas you can gate into you can gate out of' date=' though.[/quote'] While you might be able to gate in, once you start exploring, you may not be able to gate out/word out when you reach a place where the fit hits the shan. Link to comment Share on other sites More sharing options...
myrek Posted March 2, 2006 Report Share Posted March 2, 2006 Best Evil Group: DK and two Zerks. Best Neut Group: Ranger and two Zerks. Best Good Group: Paladin and two Zerks. not a bad group... best group is bmg, shaman and vamp Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 Hmm...bmage, healer, warrior is pretty good Link to comment Share on other sites More sharing options...
Psycho Child Posted March 2, 2006 Report Share Posted March 2, 2006 A good tank does not need a healer, and shamans aren't that great in a group imho. And yes you could swap vamp for dk, and sader for pali, but I left out q-classes. Higher in lvl you could swap in bmage for a tank, sub 32 bmages are deadweight. 34+ though Bmage Ranger Zerk is good. Link to comment Share on other sites More sharing options...
Chayesh Posted March 2, 2006 Report Share Posted March 2, 2006 Healers are nice for the additional defense and food/water they bring along removing the need to sleep. Bmages are nice for haste. Link to comment Share on other sites More sharing options...
Pali Posted March 2, 2006 Report Share Posted March 2, 2006 Shamans are great for taking down the really big mobs with a ton of mals then healing. Bmage is great for hasting the vamp, as well as possibly being the tank as well if needbe, and can toss a good deal of damage. Vamps... everyone knows vamps are badass. Link to comment Share on other sites More sharing options...
Psycho Child Posted March 2, 2006 Report Share Posted March 2, 2006 A good tank only need the three hours or less of sleep that it takes the area to respawn. And even lvling to 50 you don't really need more than dirt kick for mals on a mob. If you know where to rank. Not sure what would crank out more damage, vamp/sader/rngr+bmge or vamp/sader/rngr+zerk...Giant zerks by 35 can hit for ***obliterate*** on normal hits alone dual wielding thats six a round, rage doesn't really make a difference because of the bloody hr/dr cap...sub 34 or whenever they get haste I would definitly go with the 2 zerks over bmage zerk, post 34 its a toss up. Link to comment Share on other sites More sharing options...
Warpnow Posted March 2, 2006 Report Share Posted March 2, 2006 What you are forgetting is the healer's are the best tanks when in the hands of experienced players. Best group: Healer(tanking), Invoker(Doing what they do best, damage in all caps), and a ranger(PETS ROCK!!!). That my opinion on the ultimate group. Constant damage from the ranger, burts of damage from the invoker, and no mob can touch a healer when he has those two behind him, not even adeptus. Link to comment Share on other sites More sharing options...
Psycho Child Posted March 2, 2006 Report Share Posted March 2, 2006 Zerk will outdamage voker aginst mobs anyday. And rangers can tank up to 50 with ease, toss in herb and they are good without resting. So why not let the ranger tank and use two zerks for damage? Way faster. Thats for ranking though. For gear/deso its a different story, I would go healer/cleric for the tank, and two zerks for damage. I'd also go with more than three people. Link to comment Share on other sites More sharing options...
Senthar Posted March 2, 2006 Author Report Share Posted March 2, 2006 "quote, EVERYBODY" Just a quick question, how long have you lot been playing?? I get the impression that FL is one of the, if not THE best muds arround. Link to comment Share on other sites More sharing options...
Raargant Posted March 2, 2006 Report Share Posted March 2, 2006 I like this guy. He's a keeper. :-D Link to comment Share on other sites More sharing options...
Warpnow Posted March 2, 2006 Report Share Posted March 2, 2006 Been playing for a little over 5 years and I am not very old. Yes, Fl is the best mud around. My reasons fl rocks. 1. Great overall community. 2. Great Players. 3. Newbie Friendly Players. 4. Experienced and Great IMMs. 5. Amazing balanced coding, classes and races. 6. Roleplay is held in high respect as compared to other pk muds. 7. Great races and classes. 8. Amazingly fun, entertaining...yet not mind boggling areas. 9. Fun and Challenging Quests. 10. Its easy to kiss Raargant's *** Link to comment Share on other sites More sharing options...
Psycho Child Posted March 2, 2006 Report Share Posted March 2, 2006 Over six years playing here off and on. Link to comment Share on other sites More sharing options...
Magick Posted March 2, 2006 Report Share Posted March 2, 2006 Healers are nice for the additional defense and food/water they bring along removing the need to sleep. Bmages are nice for haste. Or slowing the healer. Re: Senthar - Most of us have been playing for a lot longer than they should have. It's just that the addiction holds and won't let us go. And I like my addiction, thank you. Cheaper than crack, too. Link to comment Share on other sites More sharing options...
Senthar Posted March 2, 2006 Author Report Share Posted March 2, 2006 I asked a chat buddy if he knew of any good game d/l's and he introduced FL to me using the phrase "I know of something, do you want to ruin your life?" And voila here I am a year down the line... And, yes I am mildly addicted... I can stop when I like..... honest... Link to comment Share on other sites More sharing options...
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