Aulian Posted May 24, 2007 Report Share Posted May 24, 2007 no comment actually. Link to comment Share on other sites More sharing options...
Chromatic Posted May 24, 2007 Report Share Posted May 24, 2007 huh? Link to comment Share on other sites More sharing options...
Iyorvin Posted May 24, 2007 Report Share Posted May 24, 2007 Attack / Defense / To disarm / To be Disarmed / To Shield Disarm Exotic 2 -2 3 -4 4 Sword 0 0 1 3 -3 Dagger -2 0 0 0 -5 Spear -1 2 -4 2 -4 Mace 2 -1 -3 -3 0 Axe 4 -4 -2 1 2 Flail 3 -3 2 -2 5 Whip 5 -5 5 -5 3 Polearm 1 3 -1 -1 1 Staff -4 5 -2 4 -2 Link to comment Share on other sites More sharing options...
kahlos Posted May 25, 2007 Report Share Posted May 25, 2007 That's why I never got good at this game.. I don't understand a single thing about coding. Link to comment Share on other sites More sharing options...
Tom Posted May 25, 2007 Report Share Posted May 25, 2007 Um. That's not coding. That is comparing one number to another to see which is "larger." Link to comment Share on other sites More sharing options...
kahlos Posted May 25, 2007 Report Share Posted May 25, 2007 Um. That's not coding. That is comparing one number to another to see which is "larger." In other words, coding. Link to comment Share on other sites More sharing options...
Dizz Posted May 25, 2007 Report Share Posted May 25, 2007 The higher the number in the area, the better right? Link to comment Share on other sites More sharing options...
Iyorvin Posted May 25, 2007 Report Share Posted May 25, 2007 RE: Dizz Yes Link to comment Share on other sites More sharing options...
Iyorvin Posted May 25, 2007 Report Share Posted May 25, 2007 Well, except for to be disarmed. Lower the number means harder to disarm. Link to comment Share on other sites More sharing options...
Mudder Posted May 25, 2007 Report Share Posted May 25, 2007 Iyorvin: How did you come up with that table? I did the same thing, using sword as a base weapon and came up with similar numbers... Though we have a few differences. Link to comment Share on other sites More sharing options...
Celerity Posted May 25, 2007 Report Share Posted May 25, 2007 It is in the code...that is how h2h=exotic for the numbers Link to comment Share on other sites More sharing options...
Dobson Posted May 25, 2007 Report Share Posted May 25, 2007 It is in the code...that is how h2h=exotic for the numbers Wow, you can disarm their hands...ouch. Link to comment Share on other sites More sharing options...
TheNewGuy Posted May 25, 2007 Report Share Posted May 25, 2007 Actually, it should be doable. Spec if you use a sharp weapon, like a sword. Link to comment Share on other sites More sharing options...
Anithraril Posted May 25, 2007 Report Share Posted May 25, 2007 It was a part of the old website at one time, Virigoth posted it I believe. Link to comment Share on other sites More sharing options...
Ex-D&Der Posted May 25, 2007 Report Share Posted May 25, 2007 I have generally found this one to be easier to use: http://www.forsakenlands.org/forum/showthread.php?t=3816 Link to comment Share on other sites More sharing options...
Aulian Posted May 25, 2007 Author Report Share Posted May 25, 2007 I posted the table from the code, but it didnt work out.. SMEH Link to comment Share on other sites More sharing options...
Hegemon Posted May 26, 2007 Report Share Posted May 26, 2007 Polearms and Staves, man. Switch to the most offensive weapons you can use for people who have no melee output. Yeeaaaahhh.. Link to comment Share on other sites More sharing options...
corpsestomp Posted May 26, 2007 Report Share Posted May 26, 2007 Polearms are way better than staves. I made myself a little table using the numbers from the general weapon knowledge, and by far, polearms outperform staves. Offense/Defense/To Disarm/Shield-disarm/To be disarmed/Known by = whip 1 8 1 3 1 = 14 + 7 = 21 flail 3 6 3 1 4 = 17 + 5 = 22 exotic 4 5 2 2 2 = 15 + 14 = 29 polearm 5 2 6 5 5 = 23 + 6 = 29 axe 2 7 6 4 7 = 26 + 4 = 30 mace 4 5 8 6 3 = 26 + 7 = 33 sword 6 3 4 8 9 = 30 + 10 = 40 spear 7 3 9 9 8 = 36 + 7 = 43 dagger 8 4 5 10 6 = 33 + 12 = 45 staff 9 1 7 7 10 = 34 + 11 = 45 This is a decent look at the relative strengths of the weapons. Also, lower numbers are better. This includes no quest classes/races. Not even druid, shaman or healer. Link to comment Share on other sites More sharing options...
Iyorvin Posted May 27, 2007 Report Share Posted May 27, 2007 If you are going to try and use that logic you need to subtract not add the to be disarmed column. Also your offense defence columns are mixed up. And a polarm does not out perform a staff nor does a staff out perform a polearm. Link to comment Share on other sites More sharing options...
corpsestomp Posted May 27, 2007 Report Share Posted May 27, 2007 Staff is the second most common weapon known by non-qclass. Polearm has better offense, good defense, and reasonable disarming ability. Link to comment Share on other sites More sharing options...
Celerity Posted May 27, 2007 Report Share Posted May 27, 2007 It isn't so simple. There are other variables, not included in the chart, to look at that affect how the weapon works. Also, it doesn't take into account bonuses based on skills (pugil for instance). Not all weapons are affected equally by all stats. You'd have to look at it more comprehensibly and then make a chart for every class/race against every other class/race and then maybe the base number thing would be more useful. My personal favorite weapons are exotics. EDIT: I find it more easy to make a small chart of my race/class/cabal (esp. those with expert/masteries) against those who I expect to fight (class wise--that is the bigger variable) and edit for different races in my head if I need to as I face them. As an example, for a half-elf warrior I played awhile back with shield expert lore, whip and staff expert (just my ideas--very specific to this warrior and his rp): Warrior whip/shield Vampire staff Thief staff Battlemage whip/shield or spear/shield Invoker whip/whip Necromancer spear/dagger Cleric whip/whip or whip/dagger Healer whip/whip Shaman whip/whip Ranger whip/shield or polearm or mace/shield Berserker whip/shield Ninja whip/shield or whip/whip Monks whip/shield Dark-Knight staff Druid spear/spear Blademaster whip/shield Paladin spear/spear Link to comment Share on other sites More sharing options...
mya Posted May 27, 2007 Report Share Posted May 27, 2007 Why the whips versus cummuners/mages ? Link to comment Share on other sites More sharing options...
Questioner Posted May 28, 2007 Report Share Posted May 28, 2007 High output of damage, less chance of the cleric being able to take advantage of the lag from hell (sermon). Link to comment Share on other sites More sharing options...
corpsestomp Posted May 28, 2007 Report Share Posted May 28, 2007 That's true, but decent axes are easier to come by than whips, and are almost as strong. Not only that, but c/c's don't get axe, but some get whip. Link to comment Share on other sites More sharing options...
Celerity Posted May 28, 2007 Report Share Posted May 28, 2007 h-elf warrior with whip expert axes tend to be heavy or two handed shield block is a pain also Link to comment Share on other sites More sharing options...
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