Jump to content

Fighting Battlemages. :(


kahlos

Recommended Posts

  • Replies 90
  • Created
  • Last Reply

Can't say what class. But yeh melee.

Magical weapons are the way yes? Haven't played a BMage at pinn and haven't really fought that many so I still have no clue.

Basically, by the time I can recover from a first command lag (dirt kick probably!!), health is near halved from normal melee, blades, and spells.. and I'm either blinded or deaf. :P

Link to comment
Share on other sites

Get detect-magic and watch when spells will fall; battlemages have to keep up with a lot of spells to be effective.

You will also want high hit and damroll; that pretty much applies for everyone if you are a melee. :)

Would help to know your class for more specific info.

Link to comment
Share on other sites

Thanks. I'll keep that in mind.. fight bmages at night. And no I don't play an Ogre and yeah it was probably sear.

1. Wear magic weaps.

2. Get detect magic.

3. Fight at night.

4. Poison them.

5. get all corpse.

Sounds good!

Link to comment
Share on other sites

mmm. I might just play a BMG. I want to summon Deaths Head again. By the time I finally managed to cast it at mastered it summoned the thing and of course I wasn't fighting anyone and I get all these tells at once asking if I saw that. Of course I saw it. Then I saw my pit bastards. :P

Link to comment
Share on other sites

Melee vs bmage can be a hard battle even if you are geared up and know what you are doing.

There are, however a few things you have to do:

1) Always, always, always use a magical weapon. Ref shield absorbs physical damage and 'charges up' and hits you with it. Its bad. It hurts. It will kill you.

2) Weapon types - something they can't use (if possible) and dirt to nulify parry. There other defenses (terra shield, blur, blades) will no be affected by dirt kicking. They are based on the % of spell. Eliminate 1 defense helps though.

3) Bmage damage - they have blades, dancing and spells. This is what is hard, they can both melee and cast. As a melee, make sure you using something wtih defensive capability. This stops a lot of pain. As a zerk I used a magic polearm as it gave good defense and allowed me some melee back into the battlemage. A magical staff if you have pugil might be a possibility due to the extra attacks.

4) Saves - get some.

5) Carry cures - you know what effect they can get on you, make sure you can cure them.

Bmages are a sort of 'tank' class. The key to stopping one is to start to eliminate their advantages (defenses to stop melee, saves for spells) while hurting them. As has been mentioned, there are times of day to help with this.

L-A

Link to comment
Share on other sites

Well, if that monk doesn't want his face ripped off by reflective shield, he gets magic hands, but then he wouldn't be able to lag the bmg at all, thus ruining his advantage. So if the monk wants the kill, he tosses a chii bolt, and hopes to take out the bmg before reflective shield eats him.

Link to comment
Share on other sites

I think it has more to do with the relative difficulty of the monastic life versus playing a battlemage. If someone took the massive training time and (as important) had good eq knowledge, I still think they could take a good bmg. The difficulty seems to have made them one of the most underrated classes now, even with the changes.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...