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Class Chart


Talcian

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I was sitting around and made up this chart. Now granted, I'm no vet and I haven't played every class to 50, but I have been around for quite some time. I know most areas, I can get a basic set of minor rares- but have little experience with places like winter and whatnot. So this could be off in some places. Help me out with any huge mistakes. Also I've never played or had much interaction with druids or healers- so I left them out. But do you think this is fairly accurate? Is this in part why we see the classes we do at 50? Lets assume average players at 50 and no cabals for arguement sake. (plus I don't know a whole lot about cabal skills anyways)

To clarify No EQ means doesn't need equipment to play, get EQ is for reequiping after a loot, survive is survivability, to pk is easy to pk with, and to play can be various misc including training, spell/skill upkeep, newb friendly sort of thing.

Class_______No EQ___Get EQ__Survive__To PK___To Play__Totals

Warrior_____ 1_______5_______3_______5_______7_______21

Berserker____2_______4_______2_______5_______3_______16

Ranger______3_______7_______7_______7_______8_______32

Dark Knight__2_______7_______4_______6_______4_______23

Paladin______4_______7_______8_______4_______7_______30

Monk________5_______5______6________6_______4_______26

Blademaster__5_______5______5________8_______4_______27

Ninja_______6________7______6________5_______6_______30

Thief_______5________8______4________5_______6_______28

Bard________2_______4_______5_______4________7______22

G. Cleric_____7_______7______9________6_______6_______34

E. Cleric_____6_______6______8________7_______6_______33

Shaman_____9________7______8________4_______4_______32

Healer______10_______10_____10_______6_______8_______44

Invoker_____8________5______6________7_______6_______32

Necromancer_8_______1______5________7_______3________24

Battlemage__6________8______7________9_______5_______35

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You forgot races' date=' cabals and experience penalties in that equation. You also forgot power peak for each class. I assume No EQ means how they perform without equipment. What does 'To Play' mean?[/quote']

Looking at how that chart is set-up, 'To Play' seems like a pretty general idea of easiest to learn and hardest to learn. At least that's what it seems like to me.

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Yeah, thats kinda what I was trying to go for. easiest-hardest to learn and misc stuff. Comments on this are welcome though. I'd like to try to use this chart myself to gadge what I should try and play to better myself. (from a pk standpoint)

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The To PK portion would be mostly based off who the player is. I know someone where Ranger is 10, but at the same time, getting EQ is a 3. I think this is mostly based on how easy it would be for you, but not really far off for quite a few people. Also you forgot Healer, which would go something like:

Class_______No EQ___Get EQ__Survive__To PK___To Play__Totals

Healer 10, 10, 10, 7, 8 = 45.

So there you go, Healer is end all with best total at least. To be honest that is the easiest 'newbie friendly' class really. You can get a set of average wares at 50 in a few ticks which will be a good base to start from to go from there. You can manage a super suit in as little as 13 hours (assuming all of it is there and not horded) including group trips to areas for just 2-3 extra items, the rest you can solo by yourself. You're a virtual powerhouse with little to no people who can oppose you in power because they'll have a hard time trying to either lag you or kill you (Battles with Vamps if played right even take FOREVER and you usually still come out on top or even since you can't lag a Vamp yourself). Even if you have no EQ, the most you need is a weapon, you get spirit shield or whatever it is called that acts as a shield for you so you're good to go even if it only lasts a few ticks. With massive spells to keep up like stone skin, bless, armor, shield, spirit shield and the likes, the to play score gets hit a little because you got to remember to keep certain spells up or you just might die. Gate and such makes surviving cake, though get rid of sight and you're screwed if cursed (dirt kick or something that blinds because you can't cure them and have to wait 1-2 ticks).

By the way I'd split Cleric up into two groups, evil and good, because Clerics definately aren't a 10 in survivability. Good Clerics could possibly get a 8-9, Evil Clerics only have word of recall and if that's taken away, they're stuck with trying to use a teleport pill or a word of recall potion just like anyone else. Evil Clerics are easy to kill with because Minister lags for quite some time, Good Clerics will have a harder time though will be able to kill a different selection of people because of what their spell can do compared to Path.

Class_______No EQ___Get EQ__Survive__To PK___To Play__Totals

Good Cleric 7, 7, 8-9, 6, 6 = 34-35

Evil Cleric 6, 6, 7, 7, 6 = 32

Reason being is that Goodies can request for EQ and can usually find a group of people to help them out a lot easier than an Evil Cleric can if naked because, well Evil Clerics if you don't have friends or an easy equip PK, you're basically stuck trying to foot it yourself. Some people might argue that point, but the fact of the matter is you're going to have an easier time with Gnomes, Giants and Ogres than you will a Drow/Elf (which usually have the type of armor an Evil Cleric needs), otherwise you're wearing a set of hit/dam armor that you really don't need unless you're a Fire Giant Cleric in which case you're insane anyways, because then playing it is harder because you put 30+ more hours in training because they're stupid as hell, just strong as all get out. Surviving as an Evil Cleric is harder than doing so as a Good Cleric, reason being is that Evil Cleric only has word of recall, Good Cleric has word of recall as well as portal to get away from their foes. It's generally easier to PK as an Evil Cleric than a Good Cleric because you can lag as an Evil Cleric and not a Good Cleric. Evils can PK with less armor, Goods might end up fighting an Evil with a crappy PK record which hurts their damage output while Evil Cleric can kill based off his PK record. Goods have more restrictions on PK as well (can't kill other goods and generally have to have a good reason to kill a Neutral but Evils can go the instant you find them) while Evils have virtually no restrictions (Evil? **** 'em, they're dead if you want to, Neutrals? They're lunch, they might have something you can use since they can wear some of your required arsenal. Goods? Hell, they're punching bags, most of the time they don't have the saves required to get away from you anyways unless you're a Healer.). And finally they both get 6's because training them depending on the race you choose can be a bitch no matter what. Goods will be a little easier to train than an Evil with the most stupid races because Good has 2 more Intelligence and Wisdom than the Evil counterpart. Not to mention that not everyone can play them, some people don't have the patience after getting PK'd to reequip and such.

But yeah, I'd say this is close to an actual general base, but it really depends on the player with it.

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You don't have to...but it helps.

It more than helps. Without a certain amount it makes it the BIGGEST pain in the *** to assassinate people from what I've heard. That and you need a dagger to assassinate (and I think maybe even a sword, though I don't know about that one).

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...from what I've heard...

I've succsessfully assassinated with a hitroll in the low twenties and a bone dagger, after only 6 ticks of studying, on a fully spelled up elven healer. Can this be done on any sort of consistent, or even reliable basis? No. But it can be done. This was with a shadow strike ninja at that. Am I a lucky bastard? Well, yeah, but my point remains.

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It more than helps. Without a certain amount it makes it the BIGGEST pain in the *** to assassinate people from what I've heard. That and you need a dagger to assassinate (and I think maybe even a sword' date=' though I don't know about that one).[/quote']

spear or dagger...you need something pointed from what i remember last time i played one.

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Yeah, low twenties. Low 30's hitroll is what people say you want to be able to assassinate easier/more often. So low 20's isn't all that bad. Now when Balinor said that you need hitroll to do it, I'm sure he meant at least low 20's and higher to be lucky-moderately successful.

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I'll try to add some more about the other classes, maybe some more people can add and then we can lock it and sticky it up for newer players who want to play a class. I'll post around 3 or so in the morning possibly later about Necro's and possibly thieves/Warriors. Maybe Celerity should do Warriors if she thinks it's off, but like I said, I'll post a bit later, I actually find the whole idea of this chart VERY useful for newbies and even some vets who want to take things into account.

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I don't know how well these charts will work. Too much interpretation. Also, even if we disagree one point, that gives +/-5 on the total, which is a 20% error rate...that is if we consider these charts accurate within a point.

You need to base the average on 5 for each category if you are going to do a 1-10 scale. I found that many of your categories averaged a bit higher than that, so I adjusted them....and then changed the numbers to my own personal thinking...which seems to be quite far from the original data by the end. On my chart, I sorted it from lowest to highest total score. Anyways, here are my thoughts:

Class__________No EQ___Get EQ___Survive__To PK___To Play__Total

Berserker_______1_______3_______1_______2_______2_______9

Bard___________1_______2_______3_______1_______2_______11

DK____________2_______4________2_______3_______2_______13

Necro_________4_______0________2_______9_______2_______17

Monk__________5_______4________4_______4_______2_______19

Thief__________1______10________3_______2_______4_______20

BLM___________4_______4________4_______7_______4_______23

Warrior________2_______5________3_______8_______6_______24

Invoker________7_______3________6_______5_______6_______27

Paladin________5_______9________7_______2_______5_______28

BMG__________6_______8________6_______5_______4_______29

Ninja__________9_______3________3_______7_______8_______30

G. Cleric________8_______5_______9_______3_______6_______31

Ranger_________4_______6_______6_______8_______9_______33

Shaman________9_______5_______8_______7_______6_______35

E. Cleric________8_______5_______8_______8_______8_______37

Healer_________9_______9_______10_______4_______9_______41

Average_______5_______5________5_______5_______5_______25

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I don't know. At first sight when I saw Cel's list I was kind of shocked. But when you put a lot of thought into it, it's pretty correct. My only real fear is that I can already forsee a whole heap of these. "Zerk's still need to be buffed." "Bards need phoenix back." Blah blah blah.

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I kinda like the new chart. But I was thinking, maybe there are some other stuff that need to be accounted for. Without making this overly complex, are there any "main" categories that could be added? Melinda suggested a race dependency, but I'm not sure how much it would help. If you look- already your melee are mostly low ranking and your casters are higher ranking. Maybe my categories are a little biased :(

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