Mister E Posted June 2, 2007 Report Share Posted June 2, 2007 Thanks to Malanith for a chance I was surprised to get. I LOVE syndicate but I hate rangers. Basically I suck major @$$ with rangers and after finally pinning one I realize how much I dont like playing with them or against them. At least now I know. Props to Janjara for always being there to help me out and I must thank the tribunals for showing me a thing or two about beat downs. This is the first char in a while for me where I just went with the flow and shrugged off every death/loot. I have some other project ideas right now and I woulda shelved this char had I not been caballed, but id much rather delete than stop logging on so here I am. Again thanks to Malanith for giving me the nod. Peb was my 4th or 5th cartel but my first Syndicate and now that I had a taste I will surely want to try it again with a race/class that suits me better. A char like this I wish I could have given to someone who likes rangers but rules are rules . Just to explain how bad I really was, I was the only syndicate member to have collected 0 bounties, ouch! /---------------\/----------------------------------------------\ | Pebzkha || Stalker of SYNDICATE | \---------------/\----------------------------------------------/ | Str: 24(24) || Level: 50 Sex: M Age : 31(110h) | | Int: 16(16) || Class: ranger Ethos: neutral | | Wis: 16(16) || Race : StEle(stone) Align: neutral | | Dex: 16(16) || Hp : 443/1012 Exp : 86224/468776 | | Con: 21(21) || Mana : 295/560 | \ Lck: [|||||-] \/ Move : 415/415 +Hit: 10 +Dam: 12 / /---------------/\------------------/\--------------------------\ | ARMOR || SAVES || Deity : Malanith | | Slash : 85 || Spell : 0 || Faith : Greed | | Pierce: 85 || Afflictive : 0 || Weight: 0/575 | | Blunt : 85 || Maledictive: 0 || Items : 0/34 | | Magic : 85 || Mental : 0 || Prac : 13 Train: 0 | | || || Gold : 0 CP: 20 | \---------------\/------------------\/--------------------------/ / Condition: You have a few cuts and bruises. \ | 6 more hours must pass before a cabal promotion. | \---------------------------------------------------------------/ Level 1: axe 100 dagger 100 flail 100 spear 95 sword 100 whip 100 parry 100 staves 90 recall 100 staff 102 Level 4: camouflage 100 Level 5: dirt kicking 100 keen sight 63 Level 6: fast healing 89 Level 7: scout 1 Level 8: kick 91 second attack 100 Level 9: shield block 100 butcher 75 Level 10: herb 82 ambush 93 Level 11: disarm 77 Level 12: blind fighting 100 quiet movement 100 Level 13: enhanced damage 103 Level 14: hand to hand 99 two handed 103 Level 15: haggle 72 barkskin 81 camp 75 Level 16: meditation 100 fired weapons 100 Level 17: dodge 100 tame 69 Level 18: lore 69 dual wield 100 Level 20: warcry 75 Level 23: beast call 74 Level 25: third attack 89 xxxxx 75 xxxxx 100 archery 100 Level 27: pugil 100 Level 28: dual parry 100 Level 30: ranger staff 70 xxxx < 76> fletchery 100 Level 35: mind link 100 xxxxxxxx 75 rapid fire 100 Level 38: insect swarm 69 Level 40: bowyer 73 Level 42: boulder throw 92 Level 43: staff expert 100 Level 45: marksman 100 Level 50: exotic expert 100 Link to comment Share on other sites More sharing options...
Evangelion Posted June 2, 2007 Report Share Posted June 2, 2007 Damn, man. Waaaaaaay too early. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted June 2, 2007 Report Share Posted June 2, 2007 Wow - cuts and bruises....wow. You could have spent another 20 deaths mastering the class. Link to comment Share on other sites More sharing options...
Calron Posted June 2, 2007 Report Share Posted June 2, 2007 I think this character had some potential; I would've liked to see you stick around a bit longer. As a point of reference ambush, insect swarm, and disarm are worth mastering, not to mention spear. Link to comment Share on other sites More sharing options...
corpsestomp Posted June 2, 2007 Report Share Posted June 2, 2007 Insect swarm is a tough mother to master, especially on a stone giant. Link to comment Share on other sites More sharing options...
Psycho Child Posted June 3, 2007 Report Share Posted June 3, 2007 Mastering anything on a stone giant is a royal pain, and the only reason I will never play the race again. Props for sticking with one that long man. Link to comment Share on other sites More sharing options...
L-A Posted June 3, 2007 Report Share Posted June 3, 2007 Stone rangers are quite powerful IMHO - though yo uhave to pretend you're a warrior with hide and eq yourself accordingly. What's keen sight doing at 63? Just use the pracs and don't worry about 10hp here and there you save by skimping. I used to do it - trust me, its not worth it. Taking the tracker path (with throw for lag) might ahve been better if throwing shields still lags. Makes for a good first strike opportunity with a stone melee + pets to pop up and lag with a shield throw. Especially good if you're a Syndicate member since you'll be hutning 99% of the time. Good luck with the next char man - try a DK. L-A Link to comment Share on other sites More sharing options...
Mister E Posted June 3, 2007 Author Report Share Posted June 3, 2007 I do wish I had taken tracker, the constant upkeep for archery is hard on a stone giants mana supply and for syndicate it would have been better to have camo pets. Either way I needed to pinn a ranger to get to know them better and now I can see why they are a powerful class in the right hands. Re: L-A I rolled a few dk's but never got passed 30. Maybe I will try one, they seem like a lot of fun. Link to comment Share on other sites More sharing options...
Tantangel Posted June 3, 2007 Report Share Posted June 3, 2007 Yeah, didn't play long enough hardly. Could've gone a lot longer than that and probably should've. Once you've spent most of your lives, you start to learn a class better on how to PK. And getting no bounties isn't bad, Syndicate isn't just about taking contracts as you could've always RP'd it to where you took bribes so people could continue doing whatever without you taking their contract. Tracker path probably would have been better, but it depends on the player, Archer path can be rather fun from what I hear, you just have to plan ahead and hope you can predict which way people will run. [edit] And I just noticed only 110 hours. That's not very many considering you were in a Cabal. Link to comment Share on other sites More sharing options...
Mister E Posted June 3, 2007 Author Report Share Posted June 3, 2007 I was surprised...Felt like a lot more hours than that. Link to comment Share on other sites More sharing options...
Tantangel Posted June 3, 2007 Report Share Posted June 3, 2007 I've got like 200 hours on a character and been in a clan for 180 of those hours and I've yet to be inducted. I hate you now. Link to comment Share on other sites More sharing options...
Tantangel Posted June 3, 2007 Report Share Posted June 3, 2007 Next time though if you wanted to you can go adventurer and master certain skills/spells and then become the guild you want without having to practice them again and you wont lose any practices doing so. If you train stats though, you'll end up with less trains so don't use trains for HP as an adventurer. That's the only use I've seen for Adventurers other than being a basic Newbie class, it's still useful for Vets as well. Link to comment Share on other sites More sharing options...
Mister E Posted June 3, 2007 Author Report Share Posted June 3, 2007 Peb did start out as an adventurer. Rangers share something like 19 skills I think with adventurers which ended up saving me around 38 pracs, of course there was the whole -train thing. I dont know if it helped me out or not really...It definately made training some weapons and defneses easier with no pk threats and allowed me to start off in a good set of non rares. Link to comment Share on other sites More sharing options...
Psycho Child Posted June 3, 2007 Report Share Posted June 3, 2007 Going adventurer does not make you lose any trains! You end up with the exact same number of trains whether or not you go adventurer, unless you spend trains on hp/mana/mv while you are an adventurer. That is the only way you can "lose" trains by going adventurer. Link to comment Share on other sites More sharing options...
Tantangel Posted June 3, 2007 Report Share Posted June 3, 2007 If you use them on stats and such you end up with a -train amount. In that sense I call it a loss of trains, hence saying don't use them for HP as an Advent or you'll screw yourself out of them. Used to be you could use trains and revert and you didn't use any trains up (at least I'm almost positive about it for when they first became available). Link to comment Share on other sites More sharing options...
Psycho Child Posted June 3, 2007 Report Share Posted June 3, 2007 You end up with negative trains, but by lvl 30 you end up with the exact same number of trains, whether you used them as an adventurer or not. And it has always been this way to prevent everyone from going adventurer to get an extra 8 trains. Link to comment Share on other sites More sharing options...
Tantangel Posted June 3, 2007 Report Share Posted June 3, 2007 Yeah, I know it goes negative and you end up equal to no matter what. I still could've swore you could regain them when they first came out. Could've swore it was a bug that Viri removed though, kind of similar to how you could have an evil human paladin until it was fixed sometime last year. Link to comment Share on other sites More sharing options...
Mister E Posted June 3, 2007 Author Report Share Posted June 3, 2007 Yes the trains balance out but the pracs you save from overlapping skills can be worth it. Although for the extra work I dont know if 40 hp really makes a huge diff, it's really up to the player to determine if the pros outweigh the cons. Link to comment Share on other sites More sharing options...
corpsestomp Posted June 3, 2007 Report Share Posted June 3, 2007 I just like being able to power rank, not having to stop and train something silly like parry, dodge and shield block. Skills that take no more than an hour to train, but are the only way your elf thief is going to be able to tank an ooze before level 20. Link to comment Share on other sites More sharing options...
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