So does anyone other than me think Paladins need some work? So they are the counter parts of Dark-Knights. Why is it that DKs get every weapon except staff and paladins get as many weapons as a Cleric? Now that is rather odd. I mean a Monk, who cannot use weapons gets 5 weapons! Then they get 4 attacking spells, 1 of which is only against undeads. Sure they get sanc and curing spells, but 3 attacking spells, charge, and some disarms? Wow that's lacking.
Suggestions I think would help them:
Give them Spear and Flail, that would be fun and interesting. I mean after all. When I think Paladin, I think they could use those weapons at least! Whips, Daggers, and Axes do not make sense to me, so keep those out.
Next would be an attack of some sort, maybe trampling people with their horse for a very short lag and some okay damage.
If not that, maybe give them auto flamestrike with the magical strike. I mean really, DKs got a WAY better magic strike.
Just my 2 cents. Honestly I do not see how Paladins are anywhere close to as good as DKs. DKs get lags, tons of spells, a charmie, and malform weapons. Paladins get sanc, some cures, charge, and 3-4 spells. Seems unbalanced to me.
What do you guys think?
