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Talcian

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Hoping you guys and gals might be able to help me by throwing out some suggestions. No warriors, and no dark knights. As of now I do immensely horrible with these classes. And I'd prefer not to do a huge amount of training either... guess that throws out monks and blademasters. Picky I know. Any ideas?

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Drow/duergar cleric - the suggestion everyone doesn't want to hear :-P

Evil avian/drow Invoker - another good choice.

Power peaks come on mastered spells, however you can play without training them. Mastery will come in time and through casting. This leaves you with only a few defense to master.

These classes all have sanc/create food and water and can't lagged (esp avian invoker). Makes it easy to wander about and not die.

L-A

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Guest emp_newb

RE Songofsixpence: Invoker are a bit rough if you have not already proven that you can survive with a dk, no offense but a class that can summon, use sanc, has a curative, you may wish to try something like an ogre ranger (I personally hate how many there always are, but it is a good class to refine tactics and skills with)

RE Iyorvin: Higsby Prynn ;)

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RE Songofsixpence: Invoker are a bit rough if you have not already proven that you can survive with a dk, no offense but a class that can summon, use sanc, has a curative, you may wish to try something like an ogre ranger (I personally hate how many there always are, but it is a good class to refine tactics and skills with)

RE Iyorvin: Higsby Prynn ;)

If you think surviving with an DK is easier than an invoker you need to rethink that. Invokers can cast sanctuary, DKs cannot. Invokers can create food/water, DKs cannot. Most importantly, invokers can make themselves nigh on unlaggable while a DKs biggest bane is bash.

I never practiced cure light on my last lvl 50 DK. Its probably good for ranking or mob killing. Useless PK'ing though.

L-A

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Invoker. Very little training required, as most of your vital spells will be trained through ranking, you only have three weapons (four with hand to hand) and one defense to train. I had to train hardly anything with Enellelisell, in fact, I only had to train one spell outside of rankinga and that was dispel magic - I had everything that was essential mastered.

Invoker was a class I could get a grip on better than most (barring very stupid mistakes I made, like casting area spells near the Miruvhor Trainer... damn you!), they're definitely easy enough to get stuck into and have a blast with.

Alternatively, try a Paladin. Even a Human Paladin can pinn with all essential spells mastered, with only probably turn undead needing special attention if you want to master that. Skills train easy enough too, only a few weapons to train (done through ranking) and your defenses to focus on training. Incredibly survivable too. Pally gets my vote as my favourite class out there, beaten only by Berserker.

You could try a neutral WM Berkserker. Dwarf or Ogre (Gladiator if Dwarf, Barbarian if Ogre). I had a TON of fun with my Neut Ogre Zerk Glad, Ultorn, but, well, there is a massive weakness with that combo going Gladiator. Still fun though, if you want to try it. I love Zerks. ;)

Dey

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If you go Invoker you'll want to train the essential spells, I don't care what anyone else says. If you don't, and you fail something critical because it wasn't mastered, you have only everyone else to blame for saying you didn't have to. I always found I'd pinn WAY before a lot of things were mastered (weapons don't master through ranking unless you're slow as hell going to 50 and Invoker is a 0 exp penalty). At the least just master the skills/spells you'll be using in PK, IE all vuln spells and high damage spells. The only two spells that will most likely master through ranking is flame arrow, icicle, fireball and possibly call lightning. You might even master a weapon, staff best be your choice startup, otherwise you'll be stuck mastering the other weapons at 50 unless you drop out sometime before then to master them. Go Adventurer and they get 3 of the 4 weapons and you can master them along with most spells they get as an Adventurer will cross over as an Invoker. And I know someone will come out and say I'm wrong because going certain races will make you learn faster and such, but I've played a few Invokers to 50 and I usually have to stop to train otherwise I'll hit 50 way before I intended to. Stop at 41, master essentials, then jump to 50. That's the only time you'll ever need to train, otherwise you'll be doing it too often.

WM is hurting right now badly, the only one worth their salt in that Cabal is Dregor and he's rarely about anymore possibly due to the fact that he's the only WM left practically vs. Savant members who get promoted faster than he does. Like Dey said, if you go Zerk, those two races.

As much as people hate these, thieves are fun. You don't really have to master anything other than weapons, defenses and backstab/dualbackstab and blackjack. As long as you're familiar with IDs, pry can go up slowly all the while you can still pry things off people. Even if you can't kill someone, pick the most annoying traps and set them up in towns and laugh as people scream out your name in frustration and say how much they hate you or despise you. Easy to reequip once killed because you can pry armor off your victims, just be careful to learn how many times you can do so before waking someone up. Slith is best choice Thief as you have a range of things you can do. Good can blend into surroundings as well as hide, Neutral is great if you're hungry you can swallow corpses for nourishment and once you kill people, you can prevent a resurrection, and Evil is fantastic for the rare removal of dirt from the eyes (happens more at 50 than early on). Any of those three seem good though.

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If you don't' date=' and you fail something critical because it wasn't mastered, you have only everyone else to blame for saying you didn't have to. [/quote']

I agree, which is why I recommened the Invoker - I had EVERYTHING essential mastered solely through ranking, stopping to train only dispel magic, hand-to-hand, and a small little bit of sanctuary/protective shield just to master it. I stopped mastered enchant weapon/armor too, but I don't consider those essential, rather, I gained a few levels from training them when nobody was about. When I said they need little training, what I meant was, the time needed to train them is to be far less than most classes.

Through ranking, I mastered Icicle, Flame Arrow, Hellstream, Ice Storm, Call Lightning, Control Weather, Fireball, Firestorm, Cancellation, and had Jet Steam in the high nineties (maybe high eighties?), as well as all of my weapons. After a short time at pinn (of just PKing, no training) I had everything mastered except for a few things like comprehend languages, armor, etc.

Granted, I was playing a Faerie, but I don't recall having to train much at all with my Avian 'voker either. Although I did have the sickly perk on both, but hey, I HATE training. :D

Invokers also enjoy a ridiculously easy time at hunting solo from about 40+ if they have a fully charged staff. No secrets revealed here though, think about your skillset... ;)

Zerks require a little more training (again, in terms of time) if you want to be successful (can't afford to not have cleaving/haymaker/headbutt/bodyslam/trip mastered at all) but they don't take that long either, even with an Ogre - you can master trip whilst you train weapons and defenses, bodyslam/haymaker/headbutt whilst you rank, and cleaving is really easy with a bit of intelligent training. ;)

Dey

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Hehe :)

Yeah, yeah, I thought of two and then remembered two more. I never had time to master anything else unless I stopped to train, Invokers have 0 exp penalty and the most you can have over all for an Invoker with a race is 500 and you can even rank through that no problem and be able to only master those four and possibly 1-2 more things.

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No more nexus, no more savant. No point flogging a completely dead horse.

Tribby - Watcher = Evenly matched (only corinkorth is a pain in the anus it appears and makes unbalancedness)

Herald - ?? Muwahahahaha nuff said.

Nexus - Knight = Knight? Pshh they have a healer... Woooo! Stand back while the blademaster, charmy of doom toting doomness comes and stomps all the other knights.

Savant - WM = Well ah, Dregor just deleted so ah.. Yeah they pretty much done like roast dinner.

Syndi - Rest of the World = meh they win alot and they die alot.

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Tribby vs. Syndi & Watcher:

Janjara has pretty much all of Watcher beat as well as the rest of Syndi and Tribunal have Corinkorth which means Syndi&Watcher < Tribunal still.

Nexus vs. Knight:

Blademaster, Shaman, Invoker and Warrior? vs. Healer(which can hold his own vs. two of them easily), Cleric and inactive Monk. Healer is restricted to PK, Cleric I'm sure has a hard time with Blademaster and Shaman fight probably goes about forever, but Invoker will easily eat both and the Warrior depending on weapon lore might be able to kill both easily as well.

Savant vs. WM:

WM is a dead Cabal, no Imm that any Battle member can ever tell me, Dregor has been deleted and Iohn is a waste of space never logging on after taking a death to Corinkorth from being an Outlaw and his wares looted.

As far as Syndi vs. bountied:

Bharg can be a beast once decked, Janjara is a pain in the *** with the massive amount of damage he outputs and the other one that's left and doesn't show his flag, he's only around so often and he's the worst of them all with the fact that I hate that class so much.

So what to play? Knight, Warmaster once an Imm is appointed to them or free for all. Knights need Praetorian and Warmaster needs everything.

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The Tribunal have ONLY Corinkorth, though the others put in a top notch effort the pkill skill of the outlaws + synd + watcher is enough to crush them. Even with the mostly inactive and missing watchers.

from what I have heard/seen in game in regards to nexus / knight the healer cant stop the shaman and the cleric has his moments but in the end suffers the same blasphemous fate. though they both tend to do quite well against the other nexus folks. Not to mention that Knight seems to be MIA 100% lately anyways.

Though your conclusion in the end is spot on, what is "needed" are knight's and Warmaster's, I would add Watcher's to the list too.

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Actually, Tribunal has at least one other than Corinkorth, though he spends most of his time camouflaged. So they don't only have Corinkorth and I thought I saw one other as well. Though if you're talking about in pure terms of being good, then yeah, Corinkorth is who they have. I'm surprised the Healer would be able to get the Blademaster, Blademasters usually tool Healers (especially with their race mastery for anatomy). Cleric will have a far too long of a drawn out battle to be effective against a Shaman. If the Cleric can't deal out enough damage fast enough, Shaman usually comes out on top when played skillfully. Though a skillful Cleric will make that battle last way longer than a Shaman planned to as well causing the Shaman to lose/recall since Cleric can't lag him. Corinkorth isn't crushed easily except by an Invoker who can dish out the pain VERY fast and capped spell cast, even if he is sanc'd, it'll hurt him a ton since he's Neutral he can't use protection (unless they can still use the potions that grant it, in which case he could).

As for Knights being MIA lately, have you seen the 50 range? There's 50 evils, of which 28 of them are Evil Clerics, 9 are Ogre Rangers, 7 or so Thieves/Ninjas and the other 6 are melee (usually Warrior/Blademaster). There are roughly 4 active Goods at 50. Then you have 8-9 random Neutrals including Corinkorth. Being a Good means certain death almost at every corner. You can't be a Ranger to get a jump on them, there's already 9 evil ones hiding in every area waiting for you. You can't be a Thief/Ninja because you have practically 2 ninjas/thieves in every city awaiting you to step foot in their territory. Maybe someone comes up with a weed eater, maybe they'll be able to weed eat the Evil weeds and Knights would come about more. Hell, when I left Goods and Evils ratio were practically 1:1, now it's like 1:12.

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Maybe someone comes up with a weed eater' date=' maybe they'll be able to weed eat the Evil weeds and Knights would come about more. Hell, when I left Goods and Evils ratio were practically 1:1, now it's like 1:12.[/quote']

All its going to take it one skilled player to pinnacle a good aligned character and go on a rampage. Then a few more players will want goods and the balance will shift....

Too bad I don't play good aligns....

L-A

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All its going to take it one skilled player to pinnacle a good aligned character and go on a rampage. Then a few more players will want goods and the balance will shift....

Too bad I don't play good aligns....

L-A

What does your not playing good aligns have anything to do with that? I thought you said skilled player?

;)

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