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zerk paths

can we give zerk paths more bonuses, kinda like ranger?

can we give zerk paths more bonuses' date=' kinda like ranger?[/quote']

I agree that zerkers need more, but perhaps be a bit more specific? What do you have in mind?

I agree that zerkers need more' date=' but perhaps be a bit more specific? What do you have in mind?[/quote']

umm i was thinking something along the lines of..

path of anger: (25) blind fighting, (30) rumble (dodge during rage, most likely at a reduced %)

anger lore: skull crusher.. no change, maybe make it land a bit more than it does now...

path of fury: (25) doublesheath, (30) pugil

fury lore: spinebreaker ( improved charge or bodyslam that hinders the enemies movement and cuts their defenses by like 20%)

path of devastation: (25) vociferate (improved roar.. give it a thunderclap effect), (30) adrenaline (small haste, but has a hitroll penalty.. should be comparable to rapid fire)

devastation lore: bloodhaze... no change

these are just ideas please feel free to criticize

Interesting.

Only fury needs something. Double sheath/Pugil sounds very interesting and very viable. I'd love to try that out.

Still everyone would pick anger.

Blind fighting + Panic? OMG!

Dodge during rage?

I'd roll up a zerk right now.

Only fury needs something. Double sheath/Pugil sounds very interesting and very viable. I'd love to try that out. i think fury definately needs the most love but the other two might seem to need a little push, not NEARLY as bad as fury, which is why i put the bigger buffs in fury path.

I want to play a zerk so bad but i see so many zerk rage quit threads that i'm hesitant to even try. zerk vs just about any melee right now is auto-loss and against communers it really depends on player skill but its usually in the favor of attrition considering the only thing they can use for buffs is herbs.

please let me know what could be improved, these were just off the top of my head so I'm sure they are not perfect.

Still everyone would pick anger.

Blind fighting + Panic? OMG!

Dodge during rage?

I'd roll up a zerk right now.

i was thinking dodge that works about as often as blood haze so it would help you a tad against melee's but not make you any better at killing mages. Is it too much? any sugguestions on what to add instead of the dodge?

thanks everyone for the input

edit: and i would love to play a mino fury zerk with these changes tbh.

Just on a side note, blood haze needs to be fixed for non evil zerkers.

Just on a side note' date=' blood haze needs to be fixed for non evil zerkers.[/quote'] i'm confused, can you elaborate?(never had a non-evil zerk lol..)

Blood haze does not seem to work as often on neutrals (at least that's what I've got experience with) as it does on evils.

Blood haze does not seem to work as often on neutrals (at least that's what I've got experience with) as it does on evils. this brings up a queston... can werebeast zerks dodge in rage while shapeshifted?

Blood haze does not seem to work as often on neutrals (at least that's what I've got experience with) as it does on evils.

Perhaps being evil would make you predisposed to a Blood Haze than being the more passive/objective/non-bias neutral would? I have noticed that some classes gain/lose certain aspects based on align choice.

this brings up a queston... can werebeast zerks dodge in rage while shapeshifted?

No they cannot. I posted this on prayer and I was told it's purposely like that for balance.

Not sure what f0xx is getting at, but two of my four devastation zerks were neutral and never had a problem with bloodhaze. They were both ogre, too, but that doesn't really count I don't think

No they cannot. I posted this on prayer and I was told it's purposely like that for balance. 0 defenses is pretty extreme? your basically a caster at that point who can have their spells dodged/parries/dual parried/blocked lol... i guess you only shapeshift against casters and run from melee's? lol..

The lesser two paths are still permitted to dodge. A devastation werebeast cannot.

The lesser two paths are still permitted to dodge. A devastation werebeast cannot. oh ok, this makes a lot of sense, i can see why they did that. thanks.

The lesser two paths are still permitted to dodge. A devastation werebeast cannot.

That is not true.

That is not true.

I just looked at my old prayer post and realized I had it backwards. You will still dodge while transformed, but the bloodhaze will only work if you are NOT transformed. Thank you f0xx.

EDIT: Correction made.

You will still dodge while transformed' date=' but the bloodhaze will only work if you are NOT transformed.[/quote']

Hm, that explains my previous post.

Blood haze does not seem to work as often on neutrals (at least that's what I've got experience with) as it does on evils.