Alright, we've discussed this many times. I will give it one more try. What is the exact reason for characters being able to get a safehouse for a few ticks if they have been poisoned/plagued?
Seriously that is quite crappy. There are people abusing this BIG time out there. Removing your poison/plague/blind in complete safety and then resting for 3-4 ticks is just donkey stuff.
Move the freaking healer at the altar.
Shoo....off to the prayer forum with you.

+1 for removing entering cabals when diseased
Shoo....off to the prayer forum with you.

Off the prayer forum? Really? What kind of a response is that? 
off -to- the prayer forum 
I'm with you though. Make it a 2 tick timer to enter when u are diseased and then u are ported to the cabal entrance
OR
move the healer to the altar itself
Off the prayer forum? Really? What kind of a response is that? 
The kind that says:
A) You know the staff's position.
Go to the prayer forum.
C) This topic has been beat to death.
D) It's not a democracy, no matter how often anyone wants to talk about the size of a playerbase or how muds are dying or any of that other crap.
Roll your eyes at me, boy. 
EDIT: Peace, I'm out. Just tossed in my 2 cents. Got about another seven hours of reading, writing, and math.
The kind that says:
A) You know the staff's position.
Go to the prayer forum.
C) This topic has been beat to death.
D) It's not a democracy, no matter how often anyone wants to talk about the size of a playerbase or how muds are dying or any of that other crap.
It is not in the prayer forum because I want to see what the rest think.
Isn't the whole idea of this mud based on the fact that you shouldn't be safe anywhere at any time?
This here gives you the ability to not only be safe, but to get a safehouse in the middle of the PK which you might as well lose.
I have a simple question - why? Doesn't this go against the logic of our mud?
I've said it before, I've fought characters who when poison have runned through half the map, through a couple of cities, just to enter their cabals. This is just sad.
I thank you f0xx for once again bringing it up. I got sad about rejection since I started playing. My second caballed pinn was a shaman that got beat down by this tactic. Gotta find very unique ways of not allowing said **** to stay inside.
However, I will once again voice my support as I always do. w00t for this idea.
I agree about the abuse. If does work, so it isn't technically abuse. But wasn't this one of the reasons you could not heal hp/mana in a cabal back in the day? Maybe re-instill that code where you regen nothing while inside the cabal. Can't quit in there, technically you may be able to heal the poison/plague/blind but you won't be able to sleep up your hp/mana. I agree this is entirely abused, especially since the classes that need to use this crap only need to use it against the classes that need to plague/poison/blind to win. Crap crap crap, all crap.
And now I agree with f0xx again and I'm even more upset!
I've noticed the "Send a note to cabal/cabal imm about the abuse and it will be handled" tactic doesn't ever ever work. Ever. It's unreliable and abused regardless.
The only thing I know is that people that abuse that kind of crap, normally do not make it past Veteran, unless in a couping cabal. That at least is somewhat consoling. Though I'm sure now someone is going to say, no the person I've been fighting is a T that's doing that, or whatever.
Have to agree with Foxx on that... I've had many Ts and Es pull the "your paladin landed poison off his gloves, I'll run inside to cure it and sleep a few ticks" move on me repeatedly.
I just want people to be able to enter enemy cabals again. That would fix it, it would stop cabals from being a safe spot, IMMs wouldn't need to worry about watching players to make sure they aren't spending all their time in the cabal, etc.
I haven't been able to enter my cabal directly after combat in some time. It will never let me in. Are you only allowed to go in if you are poisoned and plagued?
Omg, I can't believe Ts and Es do that now. Sorry, I've been back for 2 weeks and still working on my first worthy character for cabal warfare so I haven't been in the cabal affairs for over a year. I know a year ago most people wouldn't do that, then again I let very few get to their cabal so...but that's just stomach turning.
If I were a cabal Imm and saw one of my Trusted or Elder members do that, I would immediately make them Inductee as a punishment, and if I saw it again I would use that nice SLAY command. Omg people are lucky I'm not an Imm.
God this topic has been beat to hell. Let's drop it already. It's not going to change.
If you have a problem with your shaman/DK being able to land a kill then change the way you play a shaman/DK. As my DKs and Shamans I had no problem killing or keeping my caballed opponents OUT of their cabal. I just don't understand why nowadays so many shamans think it's some honor thing that their enemy should just turn over and die if they're near their cabal, blasphemied, poisoned, plagued, enfeebled, marked.. meh.
God this topic has been beat to hell. Let's drop it already. It's not going to change.
If you have a problem with your shaman/DK being able to land a kill then change the way you play a shaman/DK. As my DKs and Shamans I had no problem killing or keeping my caballed opponents OUT of their cabal. I just don't understand why nowadays so many shamans think it's some honor thing that their enemy should just turn over and die if they're near their cabal, blasphemied, poisoned, plagued, enfeebled, marked.. meh.
I just never had a huge problem getting away from shamans when all those things are on. But I played lots of shamans. So I know how and when to split. Most people don't know how to fight shamans, that's their problem, so they take the easy way out and just walk in their cabal. Why learn to fight a class when you can just cabal camp? Kind of takes away from PK against those classes.
I don't know why it's the way it is, and I dunno why it was MADE the way it is. The problem here is people being upset that once they mal up this toon, suddenly it becomes moot because this toon was smart and used a mechanic available to them (and.. BY GOD, available to this shaman too (if they're cabaled)).
One rule of thumb I always used on my first, and only shaman (Glaien, Duergar) - Don't. Fight. Enemies. Near. Their. Cabal.
Yeah, but that same thought process invokes the counter thought. Don't leave your cabal area if there is a shaman on.
Having been poisoned/plagued/blinded whatever, and ran inside cabals myself to heal, I have been chased, numerous times, inside my own cabal, by the enemy. So I don't really understand, maybe it was just my enemies, but imo, the cabal is -not- a safe haven, even for a couple of ticks. Haven't had a warrior type enter my cabal, but its been mages/communers.