Key Changes
- Custom affects can be used once again.
- Roshambo can be used once again.
- Ferals no longer call fire chaos blades.
- Adventurers that remort with hp boosting eq will now have equipment considered - preventing going into negative hp.
- Blademaster iron-arm only works with two handed weapons now.
- Iron-arm will no longer disarm grafted weapons.
- Forfeit questor will properly show the new questor.
- You will no longer feel the affects of alcohol after dying.
- Armored Rush will no longer ignore stuns during challenges.
- Shadow arts will no longer strike from beyond the grave.
- Multiple conjurations will no longer occur.
- Characters who have been stunned will no longer shoot back arrows.
- More instances of pets disappearing has been fixed.
- Call lightning will not double kill mortally wounded anymore.
- Blood vow should no longer erroneously subtract stats when it runs out while sheathed.
- Malforms will no longer destroy weapons that are burnproof.
- Forms have been fixed to disallow re-initiating while active.
- Soul transfer should once again work properly.
- The odd appears of the mounted swamp drake has been fixed.
- Factions should be able to receive notes.
- Bug with Crusaders Holy Weapons and a certain psalm have been addressed.
- Bash properly takes avians into considering.
- Fireball damage should hit ferals again.
- Two-tier PK bugs zapped.
- Sign (for contracts) should work now.
- Pets will no longer flee into newbie school.
- Pets should no longer flee past cabal guardians.
- Pets should no longer be able to be pushed past cabal guardians.
- A certain lich spell now has a damage noun.
- Proper messages will be displayed when tiger call drops protective shield.
- Restorative spells will now properly take alignment into consideration.
- Being drunk won't allow you to use cabal services to train skills past 95 anymore.
- Capturing a city no longer gives cabal points.
- The horde skill now increases properly.
- Exploding projectiles should no longer hit anyone not in the room.
- Exploit used to study from different areas fixed.
- Players can't log off from inside a cabal any longer.
- The nexus abomination now alerts its members more frequently when being assaulted.
- The nexus abomination now properly attacks those who trespass.
- Vampires can't use their spells to bypass cabal guards anymore.
- Warmaster cabal can no longer be gated/teleported/etc into or out of.
- Shurikens / daggers will maintain material when quitting now.
- Gear is now working properly.
- Thieves can no longer attempt to pry indefinitely by re-approaching.
- Spawn fragment for Reavers now works for blademasters.
- Thief/ninja auto-throw will no longer kill mortally wounded opponents in challenges.
- You can no longer make more poisoned liquid by pouring non-poisoned liquid into an empty container.
- Eating vomit to poison yourself will no longer allow you to pass cabal guards.
- Dual clan system added (help clans)
- Experience bonuses are no available to those witnessed RPing by Immortals.
- Zombies will no longer lose size on log-off.
- Archers now have a chance to bypass missile shield.
- Certain psion spells have been made less crippling.
- Ranger pets, golems, and other charmed mobiles can only carry/loot 3 objects.
- Zombies can no longer carry items.
- Charmed mobs have been allowed to use their magical attacks.
- Necros now can only animate one of the same zombie type.
- Two-tier PK system has been Implemented - Help MODERATE & help RUTHLESS
- Drows can now worship Lloth as their deity.
- Charmed mobs should be able to cast spells in combat now.
- Zombie size capped to medium when strength-damned not used.
- New Area - The Forward Keep.
- Crusaders and Dark-Knights gain credit when capturing criminals for their weapons now.
- Victims of shield throw will now only have wimpy kick in AFTER lag is taken into consideration.
- Mask of Discord is now level 55.
- Only archers may wield specialized arrows.
- Holy weapons will not gain strength from the same kill twice in a row.
- You may now choose to specify who you are surrendering to.
- The Academy clan and faction will now be able to communicate with each other.
- Illithids no longer have the ability to choose hair in the detailed descriptions.
- Chill touch has been tweaked to be stackable, and more useful.
- Sliths tail trip will no longer work in conjunction with trample.
- You can no longer use channels while under certain affects/spells.
- New command: Dcheck. Help DCHECK for more information.
- Syndicate have added a small service to their empire.
- The devout followers of Lloth have been given a blessing.
- The length of the cool down timer for strength damned has been increased.
- The formula for zombie bashing has been adjusted.
- Warmaster curatives no longer considered rare for Crusaders.
- Formula for assassinate has been tweaked.
- Cost for capturing bastions has been increased.
- Cost for capturing areas has been decreased.
- Leadership bonus increased.
- Monk trip versus balance has been given a chance to fail.
- Envenom no longer uses mana if it fails because the object is already poisoned.
- Dragon stance / Iron arm benefits no longer apply to certain warmaster skills.
- Situations where an area owned solely by influence will no longer happen.
- Cabal point gain for capturing bastions raised again.
- Maledictions will now be cured upon receive Milieu prizes.
- There is no longer a wait to begin a new fight after victory in Milieu.
- Duration to sleep from DK cleave increased.
- Berserkers no longer suffer a penalty to haymaker chance against Illithid.
- When there is no helpfile available, new players are directed to newbie channel now.
- Many typos fixed.
Additional Information
Please be aware that the above changes are archived, and may no longer be true, or have additional changes appended to them that are more recent.