Key Changes
- Sheathed weapon casting spells bug has been fixed.
- Ninjas having poisoned someone previously will not interfere in study concentration anymore.
- Raid numbering for Syndicate is now correct.
- Dwarf Blademasters no longer have berserk.
- Abduct will no longer reach unconnected areas.
- Second/third spells from scrolls will only be cast if victim is still in the same room as caster, now.
- Fireball damage tweaked/fixed.
- Slimy breastplate will only cure poison when worn.
- Weapon position only movable when battlestance practiced now.
- Star seer will no longer find unconnected areas.
- Dual wield + Double shield bug fixed.
- Thrown weapons now hit feral vuln if it's material is fire.
- Pets won't kill if their owner has mercy activated.
- A bug regarding monks and balance has been fixed.
- Knight Cabal skills revamped.
- New Area - The Glass Spires
- New Area - Everwild
- New Area - The Halfling Hamlet
- Watcher cabal skills revamped.
- New CABAL: MERCHANT
- Characters in cabal now have access to outfit command for basic armaments.
- Lloth religion now has new holy hands.
- Missed tackles will no longer lag victim.
- Aspects of embrace have been tweaked.
- Enlarge will no longer allow smaller racers to dual wield two-handed weapons.
- Glimmering staff tweaked.
- Veterans can now coup Elders; however, both parties will move one rank only.
- Two-handed weapons can be dual wielded only in one hand for giants.
- Votes thar are 0-0 won't be auto rejected anymore.
- Vote duration increased.
- A larger portion of cabal points from bounties go to the character now.
- Blademasters have less chance to blind using cyclone, but will still do damage if they don't blind.
- Another mount added for undeads.
- Vampires can't use weapons made out of sunlight anymore.
- Prices for cabal armor adjusted, some made more useful.
- Helpfiles updated.
- MODERATE characters can now become Trusted in cabals at IMM discretion.
- Numerous typos fixed.
- Compass proficiency bug fixed.
- Warmaster inductees no longer die to incurable drug addiction.
- Rare count raised again.
- Thief traps made less wordy in score sheet.
- 'get all' request bug smashed.
- Crusader bug fixed.
- Bartered gold now goes to the Merchant's pocket instead of the bank.
- Isolate message fixed.
- Crusader bug fixed.
- Minoturs now actually get their bonus to weapon/shield cleave.
- Fixed a bug regarding merchants and cabal standards.
- Small bug with proficiency command fixed.
- Cabal items now count as rare for moderates.
- Merchant skills should properly improve now.
- Fixed a bug with Merchant and bounties.
- Merchant pawn skill tweaked.
- Instruments in Val Miran and Rheydin made mundane.
- Various typos fixed.
- Immortal bug fixed.
- There is now a cap on the amount of experienced needed to gain a level.
- Merchant outfit cost corrected in helpfile.
- Gladiators no longer gain sanctuary from herbs.
- Merchant outfit giving the wrong rank has been fixed.
- Bug regarding the number of rares a Merchant can hold fixed.
- Some skills given MUD output when a player tries to target themselves.
- Merchants can now outfit themselves.
- Merchants can now use their abilities outside of align/group restrictions.
- A door in Mahn-Tor's dungeon is now passable.
- Manay cabal belts and lights strengthened.
- Rare flag removed from four leaf clover.
- Bug regarding outfits and rare numbers fixed.
- Affects should no longer persist through tribunal executions now.
- Merchant help file updated.
- Halfling hamlet shops tweaked.
- Hunger/thirst will now interrupt herb cultivation.
- Magic missile should not kill people in challenges now.
- Spider summoning mana cost fixed.
- Ninjas now lose their progress in study when they log off.
- Ninjas can no longer study ghosts.
- Stat roller made more newbie friendly.
- Crusaders slightly limited in path choices.
- Put all command fixed.
- Merchant skill tweaked.
- Special properties added to some Merchant Gear.
- Crystalmir Caverns area updated.
- Armor should no longer randomly disappear when enchanting.
- Merchant gear tweaked more.
- Psionicist bug fixed.
- Ninja titles updated.
- EXP penalties for Race/Class combinations have been re-arranged.
- Execution now strips ALL affects, including learned study.
- Psionicist skills tweaked.
- Minotaurs can once again dual wield two-handed axes.
- Guild guards in Hamlet should work now.
- High level malforms now lose set amount of EXP on player death.
- Drow exp penalty bug fixed.
- Mobs not attacking on a failed charm fixed.
- Gladiator Elders now have a new elder title.
- Minotaur armorer in Minoma now linked.
- Small charm in hamlet can be taken now.
- Healers now have two-round lag when casting HEAL in combat while fighting a PC.
- Floating pill can be picked up now.
- Undead affect changed.
- Multi-kill Tribunal execution bug fixed.
- New Quest Application policy: All Staff members watch Applicants.
- Bug with item-based resistances staying after item purged/removed has been fixed.
- Blademaster EXP penalty should now display correctly during char creation.
- Another rare count bug fixed.
- Rare crumbling bug fixed.
- Ancient scroll has been moved to Tuo's inventory.
Additional Information
Please be aware that the above changes are archived, and may no longer be true, or have additional changes appended to them that are more recent.