Two different outcomes, both affected by saves. 50% chance to fire for both, but not at the same time.
The first is paralyze.
The second is stun.
Stun has been reduced from 4 rounds of lag, to 3 rounds of lag, when successful.
The spell no longer stuns AND paralyzes.
New command: CONFISCATE
syntax: confiscate <criminal> (item)
You can only confiscate gold, rares, and unique items.
Outlaws no longer get fully looted. The more crimes you commit, the more items a tribune can confiscate.
The maximum a tribune can confiscate is 8 items.
Moderates (and in return, moderate criminals) can only confiscate 2 items, and have 2 items confiscated from them.
New command for MERCHANTS: loan list <loanshark>
Druids slightly updated:
New spell: Tsunami
This has been added to the druid arsenal. It is similar in save checks for ICE STORM - get those afflictive saves up!
Works only outside, and on swim / noswim rooms. (blue rooms)
Brew tweaked:
new color names to differentiate spells easier
durations at which potions expire increased.
Liches now have a semblance of protection versus bash and other lagging moves similar to it.
You can now identify herbs and see the affect before smoking it.
LANGUAGE CHANGES (more to come)
Languages learn twice as fast, now. (You can't spam them, or walk in and out of a room with a mob that speaks over and over in a different language to learn it faster, anymore).
You can understand bits and pieces of a sentence when you fail to roll to understand someone (before, it would all be garble, no matter what % you had in the skill).
Cost of learning a language has been reduced to level*10. (Max 5000 per session at lvl 50).
You can only learn up to 85% of a language from mobs.
Mobs now speak their own language in OLC (for BUILDERS)
New command: SAYIN
syntax: sayin <language> <text>
completed recoded do_say command.
currently in progress: TELLIN, GTELLIN, YELLIN.
Bug Fixes
Army bug with long descriptions has been fixed (mud crashing issue).
Bug with moderate thieves and looting has been fixed (non-rare EQ can't be looted anymore)
Just to be clear - no new thieves of the moderate tier can be rolled. Current thieves that are moderate will not be forced to change to ruthless tier.
You can no longer trade ice materials to fire giants using barter.
Skills called from Bard's brawl no longer lag the user.
Crash with blank act_new lines in code called from expiring object affects fixed.