increased stat reductions on land, and added one round of lag per successful hit.
Disconnecting from the MUD purposely now lags you 3 rounds on return/login.
Merchant Bodyguards now change their weapons to NPC weaknesses (not PCs).
Thieves can no longer be of the Moderate PK tier.
Current Moderate thieves have checks for stolen non-rare items on death versus characters they've stolen from, but it's fickle and not guaranteed to always work.
The Identify spell now shows when items will crumble, if it's set to crumble after a certain number of ticks.
Typing 'worth' now returns how much gold you have in the bank as well.
Chaos blades and chaosbane's all have the same weight for their weapon types. (chaosbane axe weight = chaos blade axe weight, etc)
Special RP pets can now be earned, or applied for. (new command for IMMs)
Ranger bows no longer crumble, but are now meltdrop.
Warmaster skill: truesight now has a DETECT_MAGIC affect.
New Command: loan (HELP LOAN)
Bug Fixes
Fixed ghoul drain effect typo (showing message twice to victim).
Autoaim using a function of get_char no longer crashes the MUD, no longer assuming all autoaim syntaxes are NPCs.
Fixed an issue with using the spell 'maze' - it no longer affects NPCs.
Random stone golems/flesh golems/other similar named charmies disappearing when others use the Arena has been fixed.
Merchant loan officer's door has been unlocked/removed.
Powerword stun not being able to be saved against fixed.
A crusader psalm affect has been fixed to stop it from firing and missing indefinitely.