Jump to content

Change: May Changes

Date Changed 05/23/2016


Key Changes

  • Raids created by Watchers will now make rooms green with the skill "foliage" as they go around destroying.
    • Shopkeepers will no longer get destroyed
    • Areas that are in raid status will allow shopkeepers to sell to outlaw/wanted watchers.
  • Bugs can now be sent with the 'bugs' command, similar to other spool commands like note, and journal.
    • It's best to stay in the room that a bug occurred, as IMMs can see which room the bug was sent from.
  • Immortals can now see what other characters you have with a simple command.
  • Replay clan has been added to the list of replays.
  • Command 'write' has been updated:
    • "write edit" shows what languages you know, if there's nothing written on the paper.
    • You can now write in languages you know less than 100%, as long as it's more than 80%.
      • languages in red are languages you don't know well enough to write in.
      • languages in green = fluent, while languages in yellow are above 79%.
    • If there's something already written on the paper, you'll be able to continue in that language without having to specify "write edit <language>"
    • If there's nothing written, the paper becomes owner_only to the one editing it, until it's drafted. This is to make it so someone else can't just grab the note and continue writing onto it, or to write_show without it being drafted first.
    • "write" with no argument shows syntax now (either write edit, or write draft).
    • "write show" shows what you currently have written on the paper, and in what language.
    • More checks for write edit - you can't begin editing in one language, and then edit later in another.
      • Clearing the write edit string resets the language.
    • "write draft" creates a better short_descr and long_descr (a note, written on - as opposed to: a hand-written note, written on).
    • When you examine a note paper, and it's sealed, it shows that it's sealed now. If something is written on the parchment, it also suggests to the player that they should 'translate' the parchment.
  • Stow command has been added. HELP STOW
  • Added random lockboxes that drop at random intervals.
    • Lockboxes remain empty until 'picked' by a thief/ninja/bard - sacrificing them won't yield any contents.
    • Lockboxes drop at a low rate, and contents will depend on level of mob it dropped from.
    • More pieces of EQ/ armor will be added over time to the loot pool (5+ more have already been added since implementation!)
  • Added immortal mprog/oprog commands:
    • obj affadd
    • mob affadd
    • Syntax: mob|obj affadd [self|target] <spell> <location> <duration> <bitvector>
      • This essentially allows immortals to create custom affects created by mobs or objects with durations they choose.
      • For example, a 5 hour haste, specifically: obj affadd self 'haste' dex +2 5 none
  • Mobs with ACT flags (warrior, no_wander, undead, etc) have been made a little bit smarter. Class specific spells will only be cast versus classes where it matters.
  • XP in the 'group' command to show TNL of players matched, rather than total XP, now.
  • Shield bash further changed:
    • Reduced bleed affect from 1-2, to 0-1 ticks.
    • Reduced bleeding per tick from 9-10 to 4-5 bleeds.
    • Reduced modifiers of affects caused by manual shield bash.
    • Reduced chance to auto_shield_bash while blinded slightly.
    • Reduced chance to deflect arrows when blinded considerably.
    • If blinded, you can no longer maneuver your shield in front of you to deflect a bash.
    • Reduced damage reduction when shield maneuvered in front of shield holder.
    • Classes no longer benefit from shield_expert - reducing bash damage has been removed if you only have shield_expert practiced.
  • Gladiator changes:
    • Gladiators can no longer smoke herbs unless their shopkeep sells them.
    • Gladiators have had close_combat chance increased significantly.
  • Druids and monks are now able to hold 60K gold, where before they could only hold 20K.
  • Added druid into checks for gold amounts where they weren't checked before, like monks.
  • Necromancer Class Re-released/Coded - Beta in affect.
    • To apply, post on the prayer forum.

Bug Fixes

  • Fixed an issue where CPs weren't being awarded via mob gain for non-cabal characters.
  • Fixed an issue where '#.' regular expressions would not work: eg., 2.zombie, 3.zombie, etc, with release command.
  • Fixed an issue where crusaders couldn't repair weapons like the repair man, Chun. 
  • Fixed crappy wording that indicated monk dropped gold when shared the gold, when in fact, the one splitting the gold kept the gold.


×
×
  • Create New...