Key Changes
- 
		Ogre changes:
		
- bonus to magical weapons has been reduced by 10%
 - mundane weapon bonus remains the same
 
 - 
		Undead changes:
		
- doubled hp gain, mana gain, and move gain
 - cannot sleep
 - gained +2 con points
 - gained innate skill called 'consume'.
 
 - 
		Ninja changes:
		
- endure is now similar to warcry, and is affected by a certain edge.
 - caltraps will now hit flying users, but won't enfeeble them - instead, a move regen penalty is added.
 - grapple is now a 1 round lag (2 on fail) with a 50% chance to lag 2 rounds.
 - assassinate has been made 50% more difficult to achieve. (falcon eye and deathkiss still learn much faster than other paths)
 - 
				new skill 'stalk'
				
- this is different from study, and only affects study strike and masharu trance. You cannot stalk and study at the same time.
 
 - 
				new skill 'jitsu'
				
- similar to pugil, except with swords and spears.
 
 - 
				new skill 'study strike'
				
- unblockable attack that is learned at level 50.
 - damage scales depending on how many stalks you have on an opponent.
 - damage fluctuates depending on skill% learned.
 - damage against mobs is static, but still fluctuates depending on skill% learned.
 - ikuzachi's lag reduced to 1 round, and reduces dex instead of wis/int now.
 
 - 
				Specific path changes:
				
- 
						Shadow Arts:
						
- nerve has a chance to force enemy to drop secondary weapon (or shield).
 - avoids negative affects of acupuncture when successful
 - negative affects on failed acupuncture cut in half.
 - acupuncture heals 1.5x more.
 - gains masharu trance
 
 - 
						Deathkiss:
						
- chance to cure poison of victim they strangle (bypass poison)
 
 - 
						Falcon Eye:
						
- will immediately try to hide when vanishing
 - better chance to vanish out of combat
 
 - 
						Doublesheath
						
- gains two handed
 - gains masharu trance
 
 - 
						Lotus Scourge:
						
- duration of poison increased on poison.
 - lotus scourge poison replaces self-induced poison
 - lotus scourge ignores resistances to poison.
 - poison will always cause max damage per pulse.
 - increased negative strength affect.
 - much harder to cure, now.
 
 
 - 
						Shadow Arts:
						
 
 - Dragons and other RP items awarded to you by IMMs can now be worn as a hovering object.
 - Immortals can now use ALL cabal commands when a character is not online.
 - New command for IMPs coded to allow character restore.
 - Crusader Psalm Insight no longer gives the user keen_sight and detect_hidden.
 - Crusaders will mark PC's that they avenge against, allowing them to see the avenged even when blind.
 - Weaponseize warrior lore no longer fires for OFFHAND disarms.
 - 
		Tier's coded further!
		
- 
				Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK>
				
- gets 1.5x learning increase (training only, not XP)
 - gets 10% gain in CPs
 - only 20 lives
 
 - 
				Standard tier (formerly Ruthless): can only loot up to 10 items, and can only be loot for 10 items. Denoted by <PK>
				
- 61 lives.
 - standard CP gain
 - standard learning.
 - players who want to be hardcore, can apply in game.
 
 - 
				Moderate tier: can only loot 2 rares and only be looted for up to 2 rares. Cabal items can no longer be looted from moderates. Denoted by <PK>
				
- standard learning.
 - standard CP gain.
 - 61 lives.
 
 
 - 
				Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK>
				
 - GET ALL CORPSE has been disabled.
 - SACRIFICE now includes 1 round of lag.
 
Bug Fixes
- Spell 'age' causing a crash has been fixed.
 - Reboot PURGE notes to IMMORTAL have had orig_sender added to prevent (null) crashes.
 - Spellforge now works with psionicist's arsenal, where before it required memorization.
 - Kinesis spells for psionicists has been fixed, buggy syntax and outcome.
 - 
		Guild command for Adventurer: disallowed align_only race/classes from joining the wrong guild.
		
- Paladin's can't be evil anymore.
 - DK's and Necros can't be good anymore.
 
 - Life insurance won't cause crashes anymore with confiscate.
 - Remove magic no longer tries to dispel opponent as many times as they have pets.
 - Fixed a bug where mob/obj/room programs would execute BEFORE you saw what you said.
 - Gaia's defense wasn't working properly, and has been fixed.
 - Stalk bug making it impossible to switch targets fixed.
 - Stalk able to stalk all the way across Aabahran fixed.
 - Fixed spellforge where sometimes it wouldn't give spell to user.
 
OLC Changes
The following items have been updated:
- 
		Swords:
		
- "Soulblight" the Bringer of Darkness
 - the Starblade
 - a black greatsword
 - the High Guardian's two handed sword
 - a Hell-Blade
 - a Crusader's Sword
 - holy Avenger
 - "Vellencht" the Gaze of the Law
 - a rusty claymore
 - an emerald sword
 - a kopesh sword
 - the pitch-black flaming longsword
 - the Writhing Sword
 - a Blessed Broadsword
 
 - 
		Spears:
		
- firebrand spear
 - 'Mithril Tide' the Bane of Dark Elves
 - a Slender Lightning Spear
 - a coral-hafted trident
 - a simple trident
 - a bone pike
 - the Swiftbird, Spear of Sir Sorrow
 - a Hell-Spear
 - a barbed pike
 - a sharp spear
 - a shark spear
 - the Spear of Craving
 - the Thunder Bolt
 
 - 
		Staffs:
		
- the bone cane of Wohpat
 - a Frigid Staff
 - a rod of domination
 - the staff of aquatic souls
 
 - 
		Shields:
		
- a fish-scale shield
 
 
