Key Changes
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Ogre changes:
- bonus to magical weapons has been reduced by 10%
- mundane weapon bonus remains the same
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Undead changes:
- doubled hp gain, mana gain, and move gain
- cannot sleep
- gained +2 con points
- gained innate skill called 'consume'.
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Ninja changes:
- endure is now similar to warcry, and is affected by a certain edge.
- caltraps will now hit flying users, but won't enfeeble them - instead, a move regen penalty is added.
- grapple is now a 1 round lag (2 on fail) with a 50% chance to lag 2 rounds.
- assassinate has been made 50% more difficult to achieve. (falcon eye and deathkiss still learn much faster than other paths)
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new skill 'stalk'
- this is different from study, and only affects study strike and masharu trance. You cannot stalk and study at the same time.
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new skill 'jitsu'
- similar to pugil, except with swords and spears.
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new skill 'study strike'
- unblockable attack that is learned at level 50.
- damage scales depending on how many stalks you have on an opponent.
- damage fluctuates depending on skill% learned.
- damage against mobs is static, but still fluctuates depending on skill% learned.
- ikuzachi's lag reduced to 1 round, and reduces dex instead of wis/int now.
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Specific path changes:
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Shadow Arts:
- nerve has a chance to force enemy to drop secondary weapon (or shield).
- avoids negative affects of acupuncture when successful
- negative affects on failed acupuncture cut in half.
- acupuncture heals 1.5x more.
- gains masharu trance
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Deathkiss:
- chance to cure poison of victim they strangle (bypass poison)
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Falcon Eye:
- will immediately try to hide when vanishing
- better chance to vanish out of combat
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Doublesheath
- gains two handed
- gains masharu trance
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Lotus Scourge:
- duration of poison increased on poison.
- lotus scourge poison replaces self-induced poison
- lotus scourge ignores resistances to poison.
- poison will always cause max damage per pulse.
- increased negative strength affect.
- much harder to cure, now.
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Shadow Arts:
- Dragons and other RP items awarded to you by IMMs can now be worn as a hovering object.
- Immortals can now use ALL cabal commands when a character is not online.
- New command for IMPs coded to allow character restore.
- Crusader Psalm Insight no longer gives the user keen_sight and detect_hidden.
- Crusaders will mark PC's that they avenge against, allowing them to see the avenged even when blind.
- Weaponseize warrior lore no longer fires for OFFHAND disarms.
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Tier's coded further!
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Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK>
- gets 1.5x learning increase (training only, not XP)
- gets 10% gain in CPs
- only 20 lives
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Standard tier (formerly Ruthless): can only loot up to 10 items, and can only be loot for 10 items. Denoted by <PK>
- 61 lives.
- standard CP gain
- standard learning.
- players who want to be hardcore, can apply in game.
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Moderate tier: can only loot 2 rares and only be looted for up to 2 rares. Cabal items can no longer be looted from moderates. Denoted by <PK>
- standard learning.
- standard CP gain.
- 61 lives.
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Hardcore tier: can be full looted by other hardcore players only. Denoted by <PK>
- GET ALL CORPSE has been disabled.
- SACRIFICE now includes 1 round of lag.
Bug Fixes
- Spell 'age' causing a crash has been fixed.
- Reboot PURGE notes to IMMORTAL have had orig_sender added to prevent (null) crashes.
- Spellforge now works with psionicist's arsenal, where before it required memorization.
- Kinesis spells for psionicists has been fixed, buggy syntax and outcome.
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Guild command for Adventurer: disallowed align_only race/classes from joining the wrong guild.
- Paladin's can't be evil anymore.
- DK's and Necros can't be good anymore.
- Life insurance won't cause crashes anymore with confiscate.
- Remove magic no longer tries to dispel opponent as many times as they have pets.
- Fixed a bug where mob/obj/room programs would execute BEFORE you saw what you said.
- Gaia's defense wasn't working properly, and has been fixed.
- Stalk bug making it impossible to switch targets fixed.
- Stalk able to stalk all the way across Aabahran fixed.
- Fixed spellforge where sometimes it wouldn't give spell to user.
OLC Changes
The following items have been updated:
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Swords:
- "Soulblight" the Bringer of Darkness
- the Starblade
- a black greatsword
- the High Guardian's two handed sword
- a Hell-Blade
- a Crusader's Sword
- holy Avenger
- "Vellencht" the Gaze of the Law
- a rusty claymore
- an emerald sword
- a kopesh sword
- the pitch-black flaming longsword
- the Writhing Sword
- a Blessed Broadsword
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Spears:
- firebrand spear
- 'Mithril Tide' the Bane of Dark Elves
- a Slender Lightning Spear
- a coral-hafted trident
- a simple trident
- a bone pike
- the Swiftbird, Spear of Sir Sorrow
- a Hell-Spear
- a barbed pike
- a sharp spear
- a shark spear
- the Spear of Craving
- the Thunder Bolt
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Staffs:
- the bone cane of Wohpat
- a Frigid Staff
- a rod of domination
- the staff of aquatic souls
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Shields:
- a fish-scale shield