Key Changes
- Members of Faction Breaker receive two new spells (atmosphere/rp based)
 - You can now rank to 30 if you've submitted a dcheck by level 15.
 - Age and Birthdate removed for the bio command (allows player to rp their character to anyone saying this is not true via bio OOC info).
 - Avatars have been moved to 15-30 for applications.
 - Help files for avatars charged (help AVATAR, help AVATAR REQUIREMENTS)
 - New code option to set player flags.
 - The world has become a little more sinister.
 - Some changes to forum have been done, and we have full control now.
 - Three shoutout forum backdoors zapped, it is now completely anonymous.
 - Guests and users trying to register get proper messages and emails now.
 - Links to forum and wiki have been updated.
 - NEW DONATIONS LINK.
 - You can now choose which layout you prefer for the forum.
 - A lot of funny new smilies for your posts have been added.
 - Wiki is now controlled by FL staff.
 - Barbarians will now get a message when their trophy reaches maximum power.
 - Adventurers may now apply for a startweapon change after choosing their guild.
 - There is now a 1 tick timer between hypnosis and sleep attempts, similar to blackjack, to prevent continual sleeps.
 - Cabal items will no longer go into the jail bag on captures.
 - Bards can now be evil.
 - Duergar can now be bards.
 - Bards can now join Nexus.
 - Qclass skill w/ crusaders fixed for two-handed weapons.
 - Crusaders now properly get a 'quit confirm' message when over limit.
 - Cabal EQ no longer counts as rares for Moderates or Crusaders.
 - Barbarians can now use glimmering staffs.
 - You can no longer abbreviate outfit.
 - Breaker's revealed (help breaker)
 - Scroll of Defusion no longer defuses traps meant to be un-defusable. Also has a chance to fail.
 - You can no longer cast fly on people who aren't following you. (flight scrolls included).
 - Bash, bodyslam, trample, and other lagging commands have a higher chance to fail when used in succession.
 - When you sit, sleep, or rest on an object your long description reflects your action.
 - Autoyell command added so that you can specify whether or not you want to yell.
 - Vote reminder added to MOTD.
 - 2 New IMM commands added (imms can now see vnums in helpfiles).
 - Nofollow will no longer cause you to lose your pets.
 - You can release pets even when they aren't in the same room now.
 - Adventurers will now get up to 10 lives back when they remort.
 - Alpha invention system introduced.
 - Help Description changed.
 - Morlhach's history revealed.
 - Weapon seize warrior lore has been upgraded.
 - Feign warrior lore has been completely revamped.
 - Help Feign and help Weapon Seize have been updated.
 - Character prefixes titles revealed.
 - Death religion has been split.
 - A table for perks and their affects are now available on Wiki.
 - Drow and Elf blademasters gain +1 dex and +1 con. They also gain mastery in dodge, vigil, and meditation. In addition, their critical strikes land with 20% more accuracy.
 - Blademaster Guildmasters no longer recognize humans & gnomes as candidates for training.
 - Drow and Elf Blademasters learn anatomies twice as fast as their other comrades.
 - Blademasters lose acupuncture and gain healing.
 - Deathweaver requires a two-handed weapon now.
 - Doomsinger receives a significant buff.
 - Liches can once again paralyze, though at a smaller chance, with life drain.
 - Monks have had their chance to paralyze with life drain reduced.
 - Bone wall no longer acts as a protective shield.
 - Chii bolt (level 3) will now cause random lag, removes iron will, and removes bone wall.
 - Shoulder smash revamped for Crusaders.
 - Death grasp and PWK have been tweaked. (DG has a 2 round lag (1 round if it fails) now, and if you fail to PWK someone, you chance decreases properly now).
 - Additional damage high sight crusaders get when using a vuln weapon on vuln race has been reduced.
 - Halflings lose some of their resistance, gain slight vuln to weapons.
 - You can pick up Enemy standards from the ground, should they fall to the ground now.
 - Skills which go above 100 due to perks no longer drop back down to 100 when inducted into a cabal.
 - Owner only weapons/armor no longer count towards number of items in inventory.
 - History command added.
 - Voodoo now strips diplomacy, and makes you bloody as if you attacked the char voodoo'd.
 - Royals 'royal escort' command recoded.
 - Group range increased to +/- 10 levels.
 - Bio now lists the Race of a restring.
 - Faction list for Breaker works properly now.
 - Tattoos empowered and updated: Compassion, Purity, Tranquility, Scourge, Cycle, Necropsy, Neutrality, Combat, Nature, Church and Lloth.
 - New FLAG: JOURNEYMAN (help JOURNEYMAN)
 - Ranger's camp made more usable.
 - Beast call command slightly upgraded to cause less headaches.
 - DK's need not worry losing all their levels on malformed weapons anymore - only 1 level per death can be drained if they're not quick enough to their corpse.
 - Elf & Drow Blademasters both receive +1 train while rolling to make up for stat increases.
 - Living weapons (holy/malformed) have been recalculated and balanced in how they increase.
 - New Command: sort. Help SORT
 - New Command: dump. Help DUMP
 - Diplomacy cannot be used inside a cabal anymore, unless you're a Herald.
 - New Command: corpselook. Help CORPSELOOK
 - %s in prompt now returns language spoken.
 - Proficiency self added.
 - Languages added.
 - %percentage of spell learned now shows in command 'spells'
 - Helpfile added for HIstory Command.
 
Bug Fixes
- Arctron fixed.
 - Maelbrim quest fixed.
 - Crashing MUD bug fixed.
 - IMP command fixed.
 - Druid quest fixed.
 - Guild quests fixed.
 - Enchant armor fixed (won't block socket slot after enchanting anymore).
 - 2 more enchant armor issues fixed.
 - WM Cabal guard fixed (no longer lets you in while bloody).
 - Power expertise fixed.
 - Avatar bug fixed.
 - Help files fixed.
 - Some skills/spells fixed.
 - Quests have been fixed.
 - Perks also now work properly if you start out as an adventurer.
 - Two other bugs with perks fixed.
 - Clan Seniority issue fixed.
 - Avatars killing themselves (hunger/room damage/other stuff) counts as a regular death now.
 - IMM command 'set mob hp' no longer crashes the MUD.
 - IMM command 'mob, room, obj' no longer works as an IMM - no more crashes.
 - Juggernaut prog works properly now - command was looping in program.
 - Undeclared code functions fixed (interp.c set_perks and interp.h).
 - Difference between Test/Main const.c port files causing spells to show up in wrong places have been fixed.
 - Added a space after (Bright Aura) for avatars.
 - Noyell command removed for mortals.
 - The dart game in the citadel now properly recognizes the lucky perk.
 - Warmaster cabal guard again works properly.
 - Crusaders being allowed to have followers during crusade has been fixed.
 - QCLASS skill showing up while characters are rolling has been fixed.
 - A mob prog issue with Sai Lam the Magnificent has been fixed.
 - Mob progs 'dragon slayer quest' bug fixed.
 - Mob prog in willow palm fixed.
 - Reset bugs in Val Miran fixed.
 - Tao beads in Willow Pal now correctly allow monks to second hand parry.
 - Multiple files edited to lower memory leakage - less crashes = good.
 - Chii bolt properly lags psionicists and drops spells now.
 - Lockers no longer get put into Jail Bags.
 - Rot death items when executed now properly rot when killed.
 - Dispel evil and dispel good now 'reflect' properly when spell turned (ie, no more hurting through spell turning).
 - Killing mobs with projectiles in arena shouldn't cause you to get stuck anymore.
 - Unlimited ammo launchers not shooting back fixed.
 - Age removes other forms of haste, as was intended.
 - Cultivate increasing items held fixed.
 - Work-around to putting rare items into backpacks has been fixed.
 - Owner only items being able to be put into bags when using 'put all' has been fixed.
 - Standards on ground causing crash has been fixed.
 - Drug addiction now affects gladiators and barbarians (just not WM inductees or warmasters who haven't chosen a sub-cabal).
 - Royals can now save the string of their guard where before they couldn't.
 - Arms Legend removable socket bug zapped.
 - Huge bug with tattoos zapped.
 - Death by Execution now properly removes bloody timer/fight timer.
 - Chii bolt properly removes bone wall now.
 - Faction talk no longer sends 'someone talks' unless you're the culprit causing it.
 - Shoulder smash 'crushed wrist' now properly affects all classes.
 - Fear affecting vampires, liches, and undead has been removed (fight effect)
 - Thrust has been fixed for vampires (sometimes 0 lag was returned).
 - deity_lookup not working (EVER) has been re-written and fixed.
 - Pets not getting thrown out of cabal when enemy/other cabal member quits has been zapped.
 - Hanged man tarot card now listed as 'negative'.
 - Virtuous light can't affect evils anymore.
 - Eagle-eye perk properly increases range by 1.
 - Phylactery messages fixed for full phylacteries (x2)
 - Fixed Final Parting so that it works as it should.
 - Fixed a looping crash caused by Arena.
 - Small decobru bug fixed.
 - Underwater flags removed from several rooms in Falen Dara.
 - Druids/monks dropped gold now correctly show amount dropped when over-limit.
 - Multiple erroneous progs explroed and re-written.
 - Losing rares during a reboot? That won't happen now.
 - Bug with counting rares during a purging reboot fixed. (somewhat).
 - Critical strike Solar Plexus now checks against lag code.
 - Bug with learning languages fixed.
 - You keep your speaking language if you log out and back in again now.
 - Hunger/thirst no longer snaps characters back into reality.
 - EVERY pet in Aabahran doesn't go to the entrance of random cabals on character log off anymore.
 - You no longer lose a contract when Syndi logs in.
 - Egg from decobru no longer casts poison on those otherwise should not be poisoned (diplomatic, etc).
 - Avians can't cover their vuln with mana shield anymore.
 
OLC Changes
- Message of Godforged Sacrificial Dagger fixed.
 - Most +spelllvl gear has been changed to face spot.
 - Some +spelllvl gear has been changed slightly.
 - Shield of House Erythane has been made more viable for shield lore warriors.
 - Reaver's Necklace and Bracelet of Eternal Lies made more viable.
 - Gearshooter upgraded.
 - EQ in Ralardia changed, new EQ added. (low-mid and high level).
 - Material of chair in minoma and some items in Sanctuary of Contraptions changed for storm giants.
 - New Quest: Spirit Quest for werebeasts.
 - 2 New Quests in Haon Dor.
 - New Quest in Willow Palm area.
 - New Area: Willow Palm Monastery (look for it in the mountains south of Ralardia).
 - Tribunal Roll Call added in Maelbrim.
 - The Four Plagues can no longer be gated to.
 - Phaezian in Maelbrim can no longer be raised. Level and damtype changed.
 - Lean wolves near Ralardia and young bear in ford made non-aggressive to make Ralardia a hometown.
 - Maelbrim now has a registry.
 - Door removed from inside the Militia Clan Hall.
 - Most of Avalon's EQ revamped, made more useful, and other progs added for fun.
 - 3 EQ pieces in Centaur Camp upgraded.
 - Werebeast quests fixed.
 - Some small adjustments in Willow Palm quests have been fixed.
 - New Quest in Elium Forest.
 - Secret Quest added.
 - Align of Werebeast on the street between Val Miran and Maelbrim is now neutral.
 - You now get your first mount for free in all 3 major cities.
 - NEW AREA: Fort Blackwatch.
 - NEW AREA: The Demon Pit (ranking area, quest).
 - Small adjustments in Willow Palm.
 - Easrel and his guard in Ralardia are now neutral.
 - Militia officers added to all three temples in Maelbrim.
 - Cloud city room names adjusted.
 - Reference to Rheydin in Miruvhor adjusted.
 - Caravan yells Maelbrim instead of Rheydin now.
 - You can no longer vanish into the Militia Clan Hall.
 - Gatekeepers in Dischord can no longer be gated to.
 - Small change to Elderwood.
 - Typos in help predict fixed.
 - Typos in secret place fixed.
 - An exceptionally rare ring has had some flags removed.
 - Efuzan's blinking ball has had out-dated age affects removed.
 - Katana is a sword again.
 - Thin bladed polearm in Steel has been made more useful.
 - Price of scroll of defusion has been increased.
 - Lerant quest now works properly (vial quest updated to reflect Blackwatch addition)
 - Adventurers can redo 'first mount for free' when they remort.
 - New Quest in Demon Pit (build your own weapon!)
 - New Quest in Decobru.
 - Ghosts are no longer allowed in lower sections of Willow Palm.
 - The Wandering Monk's declartion of passing scholars should display now.
 - Demon Pit upgraded.
 - Decobru revamped.
 - Ghregory in Miruvhor made non-combat.
 - Miruvhor Thief Guildmaster will now give guild quests.
 - Fixed a typo with Phae's eyes.
 - Ghregory made noncombat again (reroll bug)
 - Stopped puppetmaster's eyes from dimming too many times. Once is enough.
 - Small egg in Decobru changed slightly to avoid abuse issues.
 - Several weapons had missing flags added (Demon Pit)
 - Allows count of demon pit high-end weapons raised.
 - Weight for two of the demon pit high-end weapons fixed.
 - Two handed flag added to demon-pit staff.
 - Levels adjusted for some items sold by the Q-A Tinkerer.
 - Red and white staff cast level changed to match nymph heart level.
 - nymph heart description has changed.
 - Blood red elixir (Fort Blackwatch) replaced by recall potion.
 - Dropped a pit weapon's average damage to be more in line with other weapons of it's type.
 - Decobru secret quest adjusted.
 - The Demon Pit Imp should properly return weapons if you lack vellum.
 - The Demon Pit Imp will now tell you how much vellum is required to upgrade.
 - The Puppetmaster Quest in Demon Pit works properly now.
 - You can unlock a door both from inside and outside in Decobru now.
 - Vellum spawn rates have been adjusted in Demon Pit.
 - The Great Black Dragon will now prevent passage to its brood while it has the ability.
 - Repair shop in Falen Dara made more useful, and a guard at the entrance has been added.
 - No_inout flag added to the imp room in Demon Pit.
 - Pitlord Agro'ves has had his steroids taken away.
 - The Demon Pit Puppetmaster has been eating his wheaties.
 - The Pitlord Choker is now rare, as intended.
 - The Archdemon Greathelm is now demon only, as intended. Non demons cannot touch the helm.
 - Pit weapons are now non-rare, but a character may only possess one.
 - Goodies who succeed in making a fully upgraded fel weapon will now show it off.
 - The Decobru Quest should work properly now.
 - You can no longer be summoned directly to the Pitlord in Demon Pit.
 - AREA now shows up on where command.
 
Additional Information
These changes are more up to date, and may all still be legitimately correct.
