Key Changes
1/22/2015
- Warmaster Inductees are now exempt from gear crumbling on death.
- Life Insurance has been changed. Players now lose equipment upon death. This ensures that life insurance isn't a total shield from item loss.
- Barter no longer allows you to barter away cabal equipment.
- You can no longer restring or bazaar re-name Unique equipment.
- Some equipment can now be loaded with spells, giving you a partial proficiency.
- You can now apply to another cabal, even if you were in one previously.
- High sight has been adjusted.
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Life insurance adjusted as follows:
- 2-3 random rares will go to corpse.
- if character is captured, 2-3 random rares are taken and put into jail bag.
- if character gets killed via bounty (collect), 2-3 random rares go to the syndi bag.
- Faction and newbie chat have had colors changed, as well as clan chat.
- Feign chances increased - changed to work per round basis instead of per tick basis.
- Liches adjusted slightly to allow for easier fighting against high-hitroll players.
- Chill touch for liches adjusted.
- Bone wall now fires against critical strike.
- Solar plexus critical strike reduced to normal skills that are like it.
- Diaphragm critical strike reduced to normal skills that are like it.
- Ecstacy chance lowered considerably (but still plausible when first used).
- The replay command now replays tells, cabal chat, group chat, says. Type HELP REPLAY for more.
4/01/2015
- Bards have been revamped. Please feel free to try out the shiny new class and share your thoughts.
- Help QRACE/CLASS REQUIREMENTS adjusted to reflect new requirements for acceptance (i.e. rp points)
- Material Nodes: Trees and mining veins have appeared throughout Aabahran. Adenturers with the proper equipment can now harvest materials from these nodes.
4/16/2015
- thac0 has been decreased in Bards, Crusaders, and Blademasters.
9/01/2015
- Wimpy will no longer fire if you have 0 moves.
9/30/2015
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Ranger Changes:
- paralyze behemoth's horn with horde rangers is now an effect, rather than a spell.
- paralyze will now wear off properly.
- behemoth's paralyze has been increased to char level+1, from 45.
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Bard Changes:
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rage effect from majestic solo changed to 'majestic' effect, which now:
- you don't lose HP if your class is berserker when it ends, and
- you don't bound after anyone else while the effect is active - you just can't flee.
- brawl no longer works like pugil - it has its own formula and procs less frequently.
- brawl works with staffs as well as instruments, but less so with staffs.
- more brawl distraction commands added.
- majestic solo toned: fantasia of illusions effect removed, rage effect changed.
- lamented tears and rhapsody of delusion are both able to be sang in combat, now.
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rage effect from majestic solo changed to 'majestic' effect, which now:
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Warrior Changes:
- 8% chance to silence a character with shield bash.
- 8% chance to whirl shield (during auto_shield_bash) for 3 blockable attacks at reduced damage.
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Druid Changes:
- added a new skill 'foliage' to druid arsenal, at level 50, and duration depends on sector, and respawn rate of area.
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All Classes:
- Dodge is now dependent on DEX, changed from being dependent on STR.
- Parry is now dependent on STR, changed from being dependent on DEX.
- -AC now diminishes more the higher it is. Starting at ~1000 at 25% decrease, smaller decreases the closer it is to 400. (e.g., 1000 AC roughly translates into 750 AC instead).
- All perm-fly classes can now use 'fly' to rise up into the air and fly.
- All classes whom are currently flying, can 'land', dispelling the fly spell.
12/12/2015
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Warrior Changes:
- auto_shield_bash reworked: 25% chance each round to auto bash.
- damage based on weight of shield and level of shield.
- auto_shield_bash does not get extra affects, only bleed.
- regular shield bash mana reduced from 15 to 5.
- affects removed: silence, misdirection, lag.
- affects added: chance to disarm, shield-disarm, or rake_weapon if weapon is no_remove.
- Throwing items at warriors (ninja, bard, ranger, thief throw) now have a chance to pass shield.
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Bard Changes
- chopping down better pieces of lumber increased by 10%.
- mining better pieces of materials has been decreased by 5%.
Bug Fixes
1/22/2015
- Crash issue with leopards and disconnecting fixed.
- Loaded spells on EQ causing crash has been fixed.
4/16/2015
- Between 4/15/2015 and 4/16/2015 there was a hiccup (that, yes, I made) that caused all new bard skills to revert to "reserved". I've already fixed the pfiles of the well known bards and a few who have complained about it.
- If you are a bard and your repertoire disappeared from your skill list (level 5) and mining/harvest also disappeared from your skill list (level 2), and if you're above level 35 and your vogue disappeared from your skill list: <redacted> (issues fixed)
9/01/2015
- Unless you're a giant, you cannot wield two weapons if one of them is two-handed. (Includes shields).
- Sense motion should now always work as intended.
- Characters affected by incarceration will no longer earn a penalty for not returning their cabal standard.
- Medusa will now petrify as intended.
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Class:
- Bards continue to be assessed; bugs fixed, and adjustments made as needed.
- Instruments have had their avg damage adjusted to new values.
- Ninja push now works differently on fail.
- Crusade skill change with High Sight.
- Crusader thac0 adjusted (increased).
- NEW RACE: Half-Drow have been introduced.
12/12/2015
- Envenom now properly works on all types of shurikens and daggers.
- Fixed an issue with edge - cards/daggers/shurikens will no longer have an avg damage of 0.
OLC Changes
1/22/2015
- Typos fixed where discovered.
- Fixed a reference to Rheydin.
- The Avelarion is more exuberant (thanks Miskahn)
- Various prog issues addressed as they appear.
- Clockwork Dragonling once again requires correct parts to make it.
- Brolia has had her level reduced by 133. Yeah, we thought it was weird, too.
- Pit weapons will now undoubtedly only be one per person. In the event a loophole is found, offenders will be flogged with a wet noodle.
- Willow Palm rewards for defeating the Fallen Shifu have been improved to better reflect the challenge of the encounter.
- The Obsidian Plummet has been given +hit/dam and has had an in-combat affect added.
- Bandages now improve blind fighting, and has been given a usable affect.
- Boots of Stomping now check for illegal targets when worn as well as when picked up.
- Bloodwolf eye has had its spell level risen to be more in line with other WM consumables.
- Broken black-steel plate armor has had its price adjusted. Honestly...who pays 7K for something you found in the trash? (thanks Enethier?)
- Some small adjustments made to the Undead Quest.
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Quest fixes: Witness Ayluin's Lament:
- Issues where pets would get caught in limbo while performing the quest in Ayluin's dreamworld is fixed.
- The quest is no longer repeatable.
- Yisabella has had her multiple personality issues handled.
- A bug wherein the questor would get stuck at the Wierwells under certain conditions has hopefully been fixed. Any further issues, please post logs on the bug tracker.
- Defeating the Gor'gork will now give players a perm quest text, instead of a temporary one. Further, the Gor'gorak's item drops have been increased by a huge amount.
- Heralds have had some of their gear completely overhauled.
- Falen Dara guards have had their level increased, and don't help 'good' characters anymore.
- Hope clanhall has opened its gates once more.
- Val Miran has been conquered by combined Knight and Caomhnoiri forces.
- Ayluin's Lament is now on main. Explore, and discover the story of Ayluin.
- Added a check to the spaceman and womb in Gear to help castaways abscond to safety.
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Q-A Workshop:
- Archimus notes are now available at the workshop.
- The tinkerer will now tell you if someone has already discovered the current invention.
- Made it easier for IMMs to tell who created it, but it's still advised you post on prayer.
- Implemented a new legendary item given to the person who discovers it first, as well as the lesser items which will eventually be on sale by the tinkerer.
4/01/2015
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Many items in the Monastery have been given upgrades to make them much more desirable. Including, but not limited to:
- Gardener's Mask
- Shifu's Shawl
- Leather Chaps
- Rope Armwraps
- Champion's Cufflinks
- A Hovering Spectre
- A nine-ring broadsword
- An Ancient Lantern
- Tiando's Amulate
- Bandages
- Obsidian Plummet
- and many more..
- The water dragon is more colorful now.
- The abbot's staff should no longer trigger if you aren't carrying it.
- Whip of Divine Power has had its weight adjusted.
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Astral Conclave:
- RP Necklaces now come in two styles - Mage and Fighter. Pay close attention to the room you're in; the HOROLOGIST now sells fighter necklaces while the LAPIDARY sells mage necklaces.
- Cycle necklaces added (thanks Professor).
- The Rod of Stars will no longer be awarded to pets upon completion.
- An issue with the rod of stars quest where players weren't getting the quest text upon completion, thus making it repeatable, has been fixed.
- The Gor'gorak no longer does magical damage. Suck it, invokers!
9/01/2015
- Several errors in the atheism helpfile fixed (thanks fool_hardy).
- Fixed 'help class' (thanks Magick).
- Fixed a spelling error in the Fellblade Primer (thanks Miskahn).
- The beastknuckle has had its weight increased to be more in line with other 2-handed maces.
- More changes to the items of the Willow Palm Monastery.
- Mithril pickaxe has had its antievil flags removed.
- Xymerrian Guard Armor in the Ruins of Xymerria now can be picked up, and have had their AC values adjusted.
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Items sold by Ilnaeth in the Ruins of Xymerria have been fixed:
- The charred scroll has been dropped to level 10, and has had some values adjusted.
- The toxic wand has had its spell level adjusted, spellforge removed and flags added.
- The shard of black glass has had some flags adjusted.
- The orb of ice has had some flags adjusted.
- Spells from the Willow Palm wagon wheels have been changed. Should be nicer now.
- Robes of the Prophet reduced to unique 1 from 2.
- The silken cummerbund has had knockout replaced with uppercut and its spellforge value adjusted.
- Catfur slippers have been made rare and have had one HR removed (fixed building error)
- The crackling barrier's prof is now set at its intended level.
- Ancient Banner has gained an AC and a slight regen bonus.
- The Durashex Travel Log, corduroy pants, and the tweed jacket have had their spellforged prof levels adjusted.
- Willow Palm: green potion has been modified and renamed to yellow potion.
- Ayluin's lament: OLC prog issues with darkstone carcass has been fixed.
- Zelestia will now properly 'aid' you.
- Killing the Matron's handmaiden should now work properly.
- Endif removed from John quest.
- Brustlof's office magic barrier is no longer impenetrable.
- Releasing Patient V will now properly grant you a quest completion and rewards.
- Xymerria has exploded. Thanks Laelanis!
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Deliverance, the hometown of the Half-Drow and other outcasts, is IN!
- Deliverance guildhalls can no longer be magically infiltrated.
- The Gor'gorak kills people now.
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Blissful Falls Asylum has been discovered in the shadow of the Dragon's Teeth!
- We are aware of several bugs with the Baleful Brother quests, and Brustlof's final fight. If you get stuck in a room, pray to be removed or teleport if able. These issues will be resolved ASAP.
- The Erudite should properly grant skills now.