Key Changes
1/22/2015
- Warmaster Inductees are now exempt from gear crumbling on death.
 - Life Insurance has been changed. Players now lose equipment upon death. This ensures that life insurance isn't a total shield from item loss.
 - Barter no longer allows you to barter away cabal equipment.
 - You can no longer restring or bazaar re-name Unique equipment.
 - Some equipment can now be loaded with spells, giving you a partial proficiency.
 - You can now apply to another cabal, even if you were in one previously.
 - High sight has been adjusted.
 - 
		Life insurance adjusted as follows:
		
- 2-3 random rares will go to corpse.
 - if character is captured, 2-3 random rares are taken and put into jail bag.
 - if character gets killed via bounty (collect), 2-3 random rares go to the syndi bag.
 
 - Faction and newbie chat have had colors changed, as well as clan chat.
 - Feign chances increased - changed to work per round basis instead of per tick basis.
 - Liches adjusted slightly to allow for easier fighting against high-hitroll players.
 - Chill touch for liches adjusted.
 - Bone wall now fires against critical strike.
 - Solar plexus critical strike reduced to normal skills that are like it.
 - Diaphragm critical strike reduced to normal skills that are like it.
 - Ecstacy chance lowered considerably (but still plausible when first used).
 - The replay command now replays tells, cabal chat, group chat, says. Type HELP REPLAY for more.
 
4/01/2015
- Bards have been revamped. Please feel free to try out the shiny new class and share your thoughts.
 - Help QRACE/CLASS REQUIREMENTS adjusted to reflect new requirements for acceptance (i.e. rp points)
 - Material Nodes: Trees and mining veins have appeared throughout Aabahran. Adenturers with the proper equipment can now harvest materials from these nodes.
 
4/16/2015
- thac0 has been decreased in Bards, Crusaders, and Blademasters.
 
9/01/2015
- Wimpy will no longer fire if you have 0 moves.
 
9/30/2015
- 
		Ranger Changes:
		
- paralyze behemoth's horn with horde rangers is now an effect, rather than a spell.
 - paralyze will now wear off properly.
 - behemoth's paralyze has been increased to char level+1, from 45.
 
 - 
		Bard Changes:
		
- 
				rage effect from majestic solo changed to 'majestic' effect, which now:
				
- you don't lose HP if your class is berserker when it ends, and
 - you don't bound after anyone else while the effect is active - you just can't flee.
 
 - brawl no longer works like pugil - it has its own formula and procs less frequently.
 - brawl works with staffs as well as instruments, but less so with staffs.
 - more brawl distraction commands added.
 - majestic solo toned: fantasia of illusions effect removed, rage effect changed.
 - lamented tears and rhapsody of delusion are both able to be sang in combat, now.
 
 - 
				rage effect from majestic solo changed to 'majestic' effect, which now:
				
 - 
		Warrior Changes:
		
- 8% chance to silence a character with shield bash.
 - 8% chance to whirl shield (during auto_shield_bash) for 3 blockable attacks at reduced damage.
 
 - 
		Druid Changes:
		
- added a new skill 'foliage' to druid arsenal, at level 50, and duration depends on sector, and respawn rate of area.
 
 - 
		All Classes:
		
- Dodge is now dependent on DEX, changed from being dependent on STR.
 - Parry is now dependent on STR, changed from being dependent on DEX.
 - -AC now diminishes more the higher it is. Starting at ~1000 at 25% decrease, smaller decreases the closer it is to 400. (e.g., 1000 AC roughly translates into 750 AC instead).
 - All perm-fly classes can now use 'fly' to rise up into the air and fly.
 - All classes whom are currently flying, can 'land', dispelling the fly spell.
 
 
12/12/2015
- 
		Warrior Changes:
		
- auto_shield_bash reworked: 25% chance each round to auto bash.
 - damage based on weight of shield and level of shield.
 - auto_shield_bash does not get extra affects, only bleed.
 - regular shield bash mana reduced from 15 to 5.
 - affects removed: silence, misdirection, lag.
 - affects added: chance to disarm, shield-disarm, or rake_weapon if weapon is no_remove.
 - Throwing items at warriors (ninja, bard, ranger, thief throw) now have a chance to pass shield.
 
 - 
		Bard Changes
		
- chopping down better pieces of lumber increased by 10%.
 - mining better pieces of materials has been decreased by 5%.
 
 
Bug Fixes
1/22/2015
- Crash issue with leopards and disconnecting fixed.
 - Loaded spells on EQ causing crash has been fixed.
 
4/16/2015
- Between 4/15/2015 and 4/16/2015 there was a hiccup (that, yes, I made) that caused all new bard skills to revert to "reserved". I've already fixed the pfiles of the well known bards and a few who have complained about it.
 - If you are a bard and your repertoire disappeared from your skill list (level 5) and mining/harvest also disappeared from your skill list (level 2), and if you're above level 35 and your vogue disappeared from your skill list: <redacted> (issues fixed)
 
9/01/2015
- Unless you're a giant, you cannot wield two weapons if one of them is two-handed. (Includes shields).
 - Sense motion should now always work as intended.
 - Characters affected by incarceration will no longer earn a penalty for not returning their cabal standard.
 - Medusa will now petrify as intended.
 - 
		Class:
		
- Bards continue to be assessed; bugs fixed, and adjustments made as needed.
 - Instruments have had their avg damage adjusted to new values.
 - Ninja push now works differently on fail.
 - Crusade skill change with High Sight.
 - Crusader thac0 adjusted (increased).
 
 - NEW RACE: Half-Drow have been introduced.
 
12/12/2015
- Envenom now properly works on all types of shurikens and daggers.
 - Fixed an issue with edge - cards/daggers/shurikens will no longer have an avg damage of 0.
 
OLC Changes
1/22/2015
- Typos fixed where discovered.
 - Fixed a reference to Rheydin.
 - The Avelarion is more exuberant (thanks Miskahn)
 - Various prog issues addressed as they appear.
 - Clockwork Dragonling once again requires correct parts to make it.
 - Brolia has had her level reduced by 133. Yeah, we thought it was weird, too.
 - Pit weapons will now undoubtedly only be one per person. In the event a loophole is found, offenders will be flogged with a wet noodle.
 - Willow Palm rewards for defeating the Fallen Shifu have been improved to better reflect the challenge of the encounter.
 - The Obsidian Plummet has been given +hit/dam and has had an in-combat affect added.
 - Bandages now improve blind fighting, and has been given a usable affect.
 - Boots of Stomping now check for illegal targets when worn as well as when picked up.
 - Bloodwolf eye has had its spell level risen to be more in line with other WM consumables.
 - Broken black-steel plate armor has had its price adjusted. Honestly...who pays 7K for something you found in the trash? (thanks Enethier?)
 - Some small adjustments made to the Undead Quest.
 - 
		Quest fixes: Witness Ayluin's Lament:
		
- Issues where pets would get caught in limbo while performing the quest in Ayluin's dreamworld is fixed.
 - The quest is no longer repeatable.
 - Yisabella has had her multiple personality issues handled.
 - A bug wherein the questor would get stuck at the Wierwells under certain conditions has hopefully been fixed. Any further issues, please post logs on the bug tracker.
 - Defeating the Gor'gork will now give players a perm quest text, instead of a temporary one. Further, the Gor'gorak's item drops have been increased by a huge amount.
 
 - Heralds have had some of their gear completely overhauled.
 - Falen Dara guards have had their level increased, and don't help 'good' characters anymore.
 - Hope clanhall has opened its gates once more.
 - Val Miran has been conquered by combined Knight and Caomhnoiri forces.
 - Ayluin's Lament is now on main. Explore, and discover the story of Ayluin.
 - Added a check to the spaceman and womb in Gear to help castaways abscond to safety.
 - 
		Q-A Workshop:
		
- Archimus notes are now available at the workshop.
 - The tinkerer will now tell you if someone has already discovered the current invention.
 - Made it easier for IMMs to tell who created it, but it's still advised you post on prayer.
 - Implemented a new legendary item given to the person who discovers it first, as well as the lesser items which will eventually be on sale by the tinkerer.
 
 
4/01/2015
- 
		Many items in the Monastery have been given upgrades to make them much more desirable. Including, but not limited to:
		
- Gardener's Mask
 - Shifu's Shawl
 - Leather Chaps
 - Rope Armwraps
 - Champion's Cufflinks
 - A Hovering Spectre
 - A nine-ring broadsword
 - An Ancient Lantern
 - Tiando's Amulate
 - Bandages
 - Obsidian Plummet
 - and many more..
 
 - The water dragon is more colorful now.
 - The abbot's staff should no longer trigger if you aren't carrying it.
 - Whip of Divine Power has had its weight adjusted.
 - 
		Astral Conclave:
		
- RP Necklaces now come in two styles - Mage and Fighter. Pay close attention to the room you're in; the HOROLOGIST now sells fighter necklaces while the LAPIDARY sells mage necklaces.
 - Cycle necklaces added (thanks Professor).
 
 - The Rod of Stars will no longer be awarded to pets upon completion.
 - An issue with the rod of stars quest where players weren't getting the quest text upon completion, thus making it repeatable, has been fixed.
 - The Gor'gorak no longer does magical damage. Suck it, invokers!
 
9/01/2015
- Several errors in the atheism helpfile fixed (thanks fool_hardy).
 - Fixed 'help class' (thanks Magick).
 - Fixed a spelling error in the Fellblade Primer (thanks Miskahn).
 - The beastknuckle has had its weight increased to be more in line with other 2-handed maces.
 - More changes to the items of the Willow Palm Monastery.
 - Mithril pickaxe has had its antievil flags removed.
 - Xymerrian Guard Armor in the Ruins of Xymerria now can be picked up, and have had their AC values adjusted.
 - 
		Items sold by Ilnaeth in the Ruins of Xymerria have been fixed:
		
- The charred scroll has been dropped to level 10, and has had some values adjusted.
 - The toxic wand has had its spell level adjusted, spellforge removed and flags added.
 - The shard of black glass has had some flags adjusted.
 - The orb of ice has had some flags adjusted.
 
 - Spells from the Willow Palm wagon wheels have been changed. Should be nicer now.
 - Robes of the Prophet reduced to unique 1 from 2.
 - The silken cummerbund has had knockout replaced with uppercut and its spellforge value adjusted.
 - Catfur slippers have been made rare and have had one HR removed (fixed building error)
 - The crackling barrier's prof is now set at its intended level.
 - Ancient Banner has gained an AC and a slight regen bonus.
 - The Durashex Travel Log, corduroy pants, and the tweed jacket have had their spellforged prof levels adjusted.
 - Willow Palm: green potion has been modified and renamed to yellow potion.
 - Ayluin's lament: OLC prog issues with darkstone carcass has been fixed.
 - Zelestia will now properly 'aid' you.
 - Killing the Matron's handmaiden should now work properly.
 - Endif removed from John quest.
 - Brustlof's office magic barrier is no longer impenetrable.
 - Releasing Patient V will now properly grant you a quest completion and rewards.
 - Xymerria has exploded. Thanks Laelanis!
 - 
		Deliverance, the hometown of the Half-Drow and other outcasts, is IN!
		
- Deliverance guildhalls can no longer be magically infiltrated.
 
 - The Gor'gorak kills people now.
 - 
		Blissful Falls Asylum has been discovered in the shadow of the Dragon's Teeth!
		
- We are aware of several bugs with the Baleful Brother quests, and Brustlof's final fight. If you get stuck in a room, pray to be removed or teleport if able. These issues will be resolved ASAP.
 
 - The Erudite should properly grant skills now.
 
