FERAL FERALS
General
History: The feral are the youngest of the major races of Aabahran. In the year 368, the aristocracy of Miruvhor executed a massive cleanup of the city. The main goal of this cleanup was to purge the city of filth, namely the lowest class of homeless, unemployed, and various other unwanted people in the city. These people were given an option. They could either be thrown into the Dragon Sea with the rest of the trash or they could try to make their livelihood in the Forsaken Lands. While many choose the quicker death by drowning, most of the soon-to-be refugees opted to be forcibly relocated into the most dangerous place in Aabahran. After that, history is not very clear. What is clear is that all the non- humans, along with some humans, died upon the first night. Somehow, the surviving humans found a way to make a kind of rugged village in the sands. The village was not meant to last for long. With each passing day, the effects of the chaos energy inherent in the Forsaken Lands became more and more apparent upon the humans. They began to physically transform into chaotic, half-mammal monsters. Losing most of their humanity, they willfully left their village and vanished into the sands. Months later, rumors of feral wandering the Dragon Teeth Road began to circulate in the taverns of Miruvhor and Maelbrim. Soon, many people had spotted feral in the cities and their existence was confirmed. They began to come from the Forsaken Lands in greater numbers than their original numbers would have suggested. A second cleanup was ordered; a joint monster-hunting expedition manned by the Maelbrimese and Miruvhorian armies was quickly formed and sent out. It was a slaughter. The mostly human expedition was no match for the demonic speed and sheer force of fury these new feral brought from the Forsaken Lands. Even lone feral are incredibly hard to spot and catch, and if cornered, are more than a match for a handful of ill-equipped regulars. It was only at the Great Wall of Aabahran, where it was discovered that feral have a weakness to fire, that the feral were driven back. A line of defense could be manned and held, but it was impossible to ever take the fight to the feral themselves. It is in this status quo that the feral find themselves alive in today. Usual Height: Feral are slightly taller and leaner than humans, but the extra height is lost due to their heavily curved spine. Even with the extra height, feral weigh about the same as humans. Hometown: Maelbrim, Val Miran, Miruvhor Religion: A few feral feel drawn to the various faiths. Chaos, Discord, Scourge, and Cycle are the most common. Very rarely, a feral may seek salvation in Nature. Religiously empowered feral are noted for being extreme zealots, even more fanatic and aggressive than their counterparts in the other major races. Having nothing in the way of formal education, the feral are not known to be skilled at using advanced magic. They do have the intelligence and capability, but it is rarely developed beyond basic cantrips. Physical Features: The feral are omnivores with an extremely efficient digestive system, able to break down bones, plant matter, and other things that most of the other races would find indigestible. Like most other scavengers, the feral are not very picky about what they eat, and are very adept at conserving energy, patiently waiting for the environment to kill their prey. They have been known to be cannibalistic when forced through desperation. It is not understood how feral find enough water to sustain their roving colonies. Humans and feral may not reproduce by normal means. An unusually high percentage of feral are sterile or barren, but when impregnated, the feral usually give birth to three or four children at a time after a gestation period of about seven months. Interestingly, some feral mothers are not able to produce milk and instead feed their young with their own blood. Child mortality is very high, with about three-fourths of all feral dying before being becoming full grown at the age of 12. They are able to reproduce at about the age of eight. Women generally lose their fertility at around the age of 30, and any feral over the age of 50 is far into her senior years. SEE ALSO: HELP FERAL2
