OGRE2
General
Religion: Ogres are a superstitious people in general, often led by tribal shamans. These tribal ogre shamans do not commune directly to their chosen deity, but rather specialize in foretelling the future through signs, such as the flight of birds or the innards of sacrificial animals. Their prayers and sacrifices guarantee the tribes' good fortunes. While some ogres follow the various religions preached to them by their village's shamans since early childhood, others reject all faith in the supernatural and prefer to believe solely in their own brute force and the power of their club. Physical Features: Large, broad and thickly muscled ogres are anything but gracile. While their general body-shape is humanoid, they are far taller than humans. Ogres are in several ways superior to the giants they are sometimes mistaken for. Having a similar frame, they possess an incredible metabolism granting them great strength and speed. They heal at an unheard of rate while possessing a constitution and health that far surpasses any other race. Many scholars claim that the ogre's natural ability to tab into the very weave of Magic unconsciously is the reason for their uncanny healing abilities as well as for their surprising intelligence. However this very advantage turns to a horrible disadvantage when ogres encounter magical attacks in battle. Any magic disrupts their connection to the Weave, weakening their very life-force and thus they suffer more than any other creature from spells and other magics thrown at them. Many claim that this is also the reason why there are no ogrish mages or clerics, despite the fact that they are more than intelligent enough. They are already tapping into the very weave of magic permanently, making it very hard to draw enough surplus power to cast spells without suffering severe brain damage. Their skin color varies from a deep dark brown to a greenish grey, depending on the ogre's origin. The race as a whole suffers from a speech impediment caused by protruding incisors or tusks. Their eyes often shadowed by heavy bone ridges and their features heavy-boned and square ogres are only ever found attractive by other ogres. Most ogres care little about hygiene and let their thick hair grow wild, cut only by whatever comes to hand when it starts getting in the way. Their females tend to be only slightly less broad and tall and often are as fond of physical combat as their male counterparts. Society: Most ogres live in small nomadic villages moving often as they forage for food and prey, usually led by a chieftain. Tribal shamans or wise women tend to be their spiritual leaders. While many ogres stick with their hereditary style of life a large group has abandoned their nomadic ways and settled to the north of the Great Chasm, founding the ogre village called Marak. Their social order is determined by skill in combat, their chieftains are often chosen in battle and the leadership is usually not hereditary. All ogres, no matter their gender, receive some martial training in their youth, either as warriors, berserkers or rangers. In some of the more barbaric tribes clubbing your prospective wife or husband unconscious and dragging them off is the usual and socially accepted way to find a spouse. Customs and traditions vary from the most bloody rites and unholy sacrifices to a caring and mostly harmonious way of life, the martial aspect however features in all ogre communities. Relationships with other Races: While ogres usually get along well with giants and minotaurs as well as any martially oriented member of other races they look down upon the slighter built races such as faeries and elves, considering them flimsy and weak. Some ogres have been known to convey their feelings for the slight physical built of these races to their mental inclination and think of them as unstable and unreliable. Many ogres exhibit a heavy distrust or even enmity to mages and scholars; communers however are broadly accepted, being similar to their own tribal shamans. Other races often consider them stupid strong beasts, employing them as guards, bouncers or "meat shields". Ogres can become: Warriors, Rangers and Berserkers
