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OGRE2

General
Religion: 
Ogres are a superstitious people in general, often led by tribal shamans.
These tribal ogre shamans do not commune directly to their chosen deity,
but rather specialize in foretelling the future through signs, such as the
flight of birds or the innards of sacrificial animals. Their prayers and
sacrifices guarantee the tribes' good fortunes. While some ogres follow the
various religions preached to them by their village's shamans since early
childhood, others reject all faith in the supernatural and prefer to believe
solely in their own brute force and the power of their club.
 
Physical Features: 
Large, broad and thickly muscled ogres are anything but gracile. While their
general body-shape is humanoid, they are far taller than humans. Ogres are
in several ways superior to the giants they are sometimes mistaken for.
Having a similar frame, they possess an incredible metabolism granting them
great strength and speed. They heal at an unheard of rate while possessing
a constitution and health that far surpasses any other race. Many scholars
claim that the ogre's natural ability to tab into the very weave of Magic
unconsciously is the reason for their uncanny healing abilities as well as
for their surprising intelligence. However this very advantage turns to a
horrible disadvantage when ogres encounter magical attacks in battle. Any
magic disrupts their connection to the Weave, weakening their very life-force
and thus they suffer more than any other creature from spells and other
magics thrown at them. Many claim that this is also the reason why there
are no ogrish mages or clerics, despite the fact that they are more than
intelligent enough. They are already tapping into the very weave of magic
permanently, making it very hard to draw enough surplus power to cast spells
without suffering severe brain damage.
 
Their skin color varies from a deep dark brown to a greenish grey, depending
on the ogre's origin. The race as a whole suffers from a speech impediment
caused by protruding incisors or tusks. Their eyes often shadowed by heavy
bone ridges and their features heavy-boned and square ogres are only ever
found attractive by other ogres. Most ogres care little about hygiene and
let their thick hair grow wild, cut only by whatever comes to hand when it
starts getting in the way. Their females tend to be only slightly less broad
and tall and often are as fond of physical combat as their male counterparts.
 
Society: 
Most ogres live in small nomadic villages moving often as they forage for
food and prey, usually led by a chieftain. Tribal shamans or wise women tend
to be their spiritual leaders. While many ogres stick with their hereditary
style of life a large group has abandoned their nomadic ways and settled to
the north of the Great Chasm, founding the ogre village called Marak. Their
social order is determined by skill in combat, their chieftains are often
chosen in battle and the leadership is usually not hereditary. All ogres,
no matter their gender, receive some martial training in their youth, either
as warriors, berserkers or rangers. In some of the more barbaric tribes
clubbing your prospective wife or husband unconscious and dragging them off
is the usual and socially accepted way to find a spouse.
Customs and traditions vary from the most bloody rites and unholy sacrifices
to a caring and mostly harmonious way of life, the martial aspect however
features in all ogre communities.
 
Relationships with other Races:
While ogres usually get along well with giants and minotaurs as well as any
martially oriented member of other races they look down upon the slighter
built races such as faeries and elves, considering them flimsy and weak.
Some ogres have been known to convey their feelings for the slight physical
built of these races to their mental inclination and think of them as unstable
and unreliable. Many ogres exhibit a heavy distrust or even enmity to mages
and scholars; communers however are broadly accepted, being similar to their
own tribal shamans. Other races often consider them stupid strong beasts,
employing them as guards, bouncers or "meat shields".
 
Ogres can become:
Warriors, Rangers and Berserkers