HUMAN4
General
The color of human skin, eyes, and hair ranges from a dark brown, nearly black, to a very light pale blue. Many humans are born with blue eyes that quickly darken into their final colors. Hair, on the other hand, may start light, grow dark, and finally turn grey or white in a human's senior years. A typical Aabahran human diet contains much meat, usually duck, especially near Val Miran and Maelbrim. Western humans also cultivate and eat a great deal of grain. They drink milk in addition to their staple of water. In the east, food is scarcer, with the meat and grain being replaced by fish and aquatic vegetables. Most humans enjoy drinking some kind of alcoholic beverage, usually for recreation or ceremony. In addition, some humans enjoy the use of herbs, perhaps due to greater magical effect that humans feel. Most humans, being social creatures, place a great importance on physical appearance. Both genders will adapt their appearance to fit what they think will achieve their social goals. Wealthy humans love to collect polished stones and metals, especially gems, and often display these prominently. Likewise, warriors seek to cultivate and display battle scars and muscles, young women stylize their hair and show the latest fashions, and so on. Society: Nearly all humans are very social creatures and typically live in a small group called a family. Groups of families often cooperate with each other to form clans or communities. Clans or communities then order themselves into class hierarchies to form city-states. A number of city-states collectively make kingdoms and kingdoms merge into empires. Humans love to politically organize things and are very active in forming political groupings at all scales. Politically, they are extremely aggressive, expansionistic, and territorial creatures, so they have staked themselves out as the major society in Aabahran today. However, this society is hardly harmonious as humans have a tendency to cling more to individual goals and ideals rather than do what is best for the species. As such, they are constantly at war and competing with each other. Perhaps the only thing more interesting to humans than drawing up political structures is the acquisition of wealth. Humans make incredible merchants due to their varied personalities. Where one human may be rejected, another human can get her foot in the door. Their economic practices are almost as expansionistic as their political ones and are far more cunning. It is because of human merchants that the world is linked together, the commodities flowing into Maelbrim to be rerouted to their end destinations across the land. Relationships with Other Races: Because of their economic forays, humanity has established some kind of contact with all of the other major races. Since humans and other races have widely varied outlooks on each other, it is simplest to describe it in terms of location. Maelbrimese enjoy a great relationship with the neighboring gnomes, a good relationship with the dwarves and elves, and are amiable to the avians, storm giants, stone giants, and minotaurs. Val Mirans get along best with halflings and storm giants, and they are comfortable with the slith and dwarves. Miruvhorians get along best with the undead and fire giants, and have some positive contact with the drow, illithid, and demons. The main two enemies of humanity are the werebeasts in the west and the feral in the east. Relations are neutral to poor with the duergar, ogres, and fae whose home settlements are too remote from the human city-states to facilitate much interaction. The other races often use humans as a neutral medium in which to communicate with each other. They do so because humans are centrally located, have established contact with all the races, and are so populous that anyone hardly notices a missing human or three should things go wrong. Humans can be the following classes: All but Blademasters All
