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HUMAN4

General
The color of human skin, eyes, and hair ranges from a dark brown, nearly black,
to a very light pale blue. Many humans are born with blue eyes that quickly
darken into their final colors. Hair, on the other hand, may start light, grow
dark, and finally turn grey or white in a human's senior years.
 
A typical Aabahran human diet contains much meat, usually duck, especially near
Val Miran and Maelbrim. Western humans also cultivate and eat a great deal of
grain. They drink milk in addition to their staple of water. In the east, food
is scarcer, with the meat and grain being replaced by fish and aquatic
vegetables. Most humans enjoy drinking some kind of alcoholic beverage, usually
for recreation or ceremony. In addition, some humans enjoy the use of herbs,
perhaps due to greater magical effect that humans feel.
 
Most humans, being social creatures, place a great importance on physical
appearance. Both genders will adapt their appearance to fit what they think
will achieve their social goals. Wealthy humans love to collect polished stones
and metals, especially gems, and often display these prominently. Likewise,
warriors seek to cultivate and display battle scars and muscles, young women
stylize their hair and show the latest fashions, and so on.
 
Society: 
Nearly all humans are very social creatures and typically live in a small group
called a family. Groups of families often cooperate with each other to form
clans or communities. Clans or communities then order themselves into class
hierarchies to form city-states. A number of city-states collectively make
kingdoms and kingdoms merge into empires. Humans love to politically organize
things and are very active in forming political groupings at all scales.
 
Politically, they are extremely aggressive, expansionistic, and territorial
creatures, so they have staked themselves out as the major society in Aabahran
today. However, this society is hardly harmonious as humans have a tendency to
cling more to individual goals and ideals rather than do what is best for the
species. As such, they are constantly at war and competing with each other.
 
Perhaps the only thing more interesting to humans than drawing up political
structures is the acquisition of wealth. Humans make incredible merchants
due to their varied personalities. Where one human may be rejected, another
human can get her foot in the door. Their economic practices are almost as
expansionistic as their political ones and are far more cunning. It is because
of human merchants that the world is linked together, the commodities flowing
into Maelbrim to be rerouted to their end destinations across the land.
 
Relationships with Other Races:
Because of their economic forays, humanity has established some kind of contact
with all of the other major races. Since humans and other races have widely
varied outlooks on each other, it is simplest to describe it in terms of
location. Maelbrimese enjoy a great relationship with the neighboring gnomes, a
good relationship with the dwarves and elves, and are amiable to the avians,
storm giants, stone giants, and minotaurs. Val Mirans get along best with
halflings and storm giants, and they are comfortable with the slith and dwarves.
Miruvhorians get along best with the undead and fire giants, and have some
positive contact with the drow, illithid, and demons.
 
The main two enemies of humanity are the werebeasts in the west and the feral
in the east. Relations are neutral to poor with the duergar, ogres, and fae
whose home settlements are too remote from the human city-states to facilitate
much interaction. The other races often use humans as a neutral medium in which
to communicate with each other. They do so because humans are centrally
located, have established contact with all the races, and are so populous that
anyone hardly notices a missing human or three should things go wrong.
 
Humans can be the following classes: All but Blademasters
All