EXIT-TRIGGER
General
EXIT:
Triggered when the actor exists the room with owner in it. The owner must
be able to see the actor, and cannot be fighting, or be in a position different
from default_position set in OLC. Phrase is the direction that will cause the
trigger (up, down, east, west, north, south)
NOTE:
All morp have ability to use "stop <target>" command, that will cause the
target player/mob to abort exit in that direction. Useful for blocking
certain rooms, and exists unless specific conditions are met.
Example:
room stop $n
END NOTE
Example:
add 300 exit down
