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DEATH

General
DEATH
  When your character dies, you are reincarnated back at the recall point
of your hometown.  Your corpse is left behind in the room where you were
killed, together with all of your equipment and gold.  Corpses decay
after time, and the objects inside the corpse returns to the pit of the
hometown of the dead.  Player corpses last *roughly* 30 hours of game
time (15 minutes of real time).
 
LOOTING CORPSES
  There are following conditions for looting corpses in order to make the
game more enjoyable for every one:
 
1) Players cannot loot other's corpses until they have reached the rank of 10.
2) PC corpses under level 15 cannot be looted at all.
3) In first 2 hours after death, your corpse can be looted only by following:
        - Your group mates
        - People who are in your PK range. ("who pk")
        - Members of Thief guild.
 
Note that if you quit before retrieving your corpse, the corpse will no
longer recognize you and some of the above may not hold.  
 
LIFE AFTER DEATH
  After the reincarnation, you will remain an untouchable ghost for a few
minutes (as long as you don't initiate a combat).  It is wise for you to
use this time to retrieve your belongings left behind in your corpse.
So get back to your corpse as fast as you can to retrieve your
belongings.
 
EFFECTS OF DEATH
  Although you are able to reincarnate and live again after a short time
as a ghost, this reincarnation process is not perfect.  Some of your 
health is lost for every five times you die.  Your body can only withstand
so much reincarnation.  You will permanently die without a chance of
reincarnation after your condition worsens after too many deaths.  If you
have lived an outstanding life, you may prove your worthiness to the
Immortals by completing a quest to improve your condition when in danger
of permanent death.
 
- Any spells that were affecting you are canceled by death.
- Following players and groups are not affected by death.
 
PRICE OF DEMISE
  You lose experience points for dying to mobiles but not to other
players.  The cost of the experience is as follows:
 
- Characters that are level 15 or below do not lose any experience 
for mobdeaths. 
- If you are above level 15, you will not lose experience for mobdeaths
until you surpass your 30th level, or you surpass 10 mobdeaths,
whichever comes first.
- The amount of experience that you lose is 10% of your total experience.  
  
 
Death is to be avoided.  The Healer spell Resurrection has ability to 
negate all effects of death including experience and condition as 
well as constitution loss.