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Cabal Reorganization

I think the leader of Knights should be crowned king for the duration of their cabal stay or till they screw up.

And everytime there is a leader that is crowned they will enact a martial law on Val Miran and Knights can use that as a base. That would open up a lot of RP possibilities for people looking for such.

I also don't think Nexus and its members should be allowed to be congenial with anyone, despite their personal motivation/roleplay/qrace restrictions and should be at war with all. They are there for the simple destruction of EVERYTHING and that includes the other cabals.

Yeah, that would be cool.

I like Celerities idea to fix the cabal system' date=' but I think her whole system and scenario is a little wack. We just need to re-work the system that we have, maybe re-write some background on them. Like, why do they all have to be at war all the time? Knight and Nexus should be able to be like... doing their own thing... sure, they're likely to go at it more than with any other cabal, but it doesn't necessarily mean they have to. I just think they should revolve more around politics and not war.[/quote']

Some people sit around a table and talk - some pick up a club and hit you with it. Different types acquire lands in different ways. Perhaps allowing Elders and/or Leaders to cede lands due to negotiations would allow a bit more of this.

Why have cabals at war - apart from a chat room being more interesting if there isn't anything to do (and sitting in CS or eq runs aren't really that interesting) cabals are factions that WANT somethings. They are fanactics. They are NOT usually interesting in other people's points of view. Those that join commit their lives to that cause (hence making sure people don't encroach on your cabal and coming to kill them when they attack your guard). No one is FORCING you to join a cabal if this doesn't fit with your character. That's great - diversity is good. However, that doesn't mean others are dedicated to their causes.

L-A

Some people sit around a table and talk - some pick up a club and hit you with it. Different types acquire lands in different ways. Perhaps allowing Elders and/or Leaders to cede lands due to negotiations would allow a bit more of this.

Ohhhh, thats one AWSOME idea! Trading territories (or even bastions) can open so much more RP doors and can spark so much more conflicts. I definately like! This is what you call a good idea, simple and effective, without needing to completely change the gameplay and code a whole new cabal system.

This is what you call a good idea' date=' simple and effective, without needing to completely change the gameplay and code a whole new cabal system.[/quote']

Sure, if by "completely change" you mean "improve"

and by "code" you mean "change a handful of flags"

and by "a whole new cabal system" you mean "to simplify the current system"

Sure, if by "completely change" you mean "improve"

and by "code" you mean "change a handful of flags"

and by "a whole new cabal system" you mean "to simplify the current system"

Don't forget that this is only your point of view Cel.

I can replace your "improve" with "degrade".

it won't be implemented anyway because there are too many other things that need to be changed...Not to mention that the only thing that will bring us players would be new class or race.

Yes, I agree there are many other things to change, but that isn't a very good reason to -dislike- this one. Let the IMMs prioritize!

I strongly disagree that only new classes/races will bring players. Increasing the learning curve isn't exactly what we should be focusing on right now.

Someone is attacking your cabal and you have better things to do? Really? Someone took your standard and you would rather have a healer tea party? Seriously?

This is the ultra-conservative mentality that I want to break. If you have an adequate defense, then no, you don't need to scramble everyone. There are many other productive (for the character AND the cabal) things that could be done. Pure attack/defense doesn't really advance the cabal itself; it just helps to keep it alive. It is extremely counterproductive to spend all your resources on something like that.

Nope' date=' that is what I meant and I am immensely baffled. If someone attacks my house, I don't sit around and have tea because the little woman is handling it. We both would roll. I really don't understand not responding to an attack.[/quote']

To further expand on my point--a cabal isn't exactly a personal house. It is a major, world-scale organization. In FL, they are effectively countries (or the equivalent of such in terms of power if not function). If there is a minor attack, you don't respond by scrambling your entire military (and likewise, all your civilians) to defend against it.

No more Reavers of Nexus? It would also make it much more demanding as a cabal member.

Right, as TheNewGuy already said, Possessed are the upgraded versions of Reavers. Reavers are brute killers, but Possessed are extremely psychotic killers. The current Reaver subcabal doesn't really hit the mark with the whole 'crazy' part. Tons of great RP is possible in here. A believable evil.

The second point is much more serious. That is one of the things I really trying to push with this idea. Cabals really SHOULD be much more demanding than they currently are. Cabal members get a ton of perks that currently have only require minor responsibilities (especially for good pkers).

Why no neutrals in the agency? They do a "necessary bad". Neutrals definitly fits in.

Also, the capture the flag cabal warfare system HAS to be reworked, or even replaced. Or it'd be running for flags all day long. Maybe it could be replaced by raids, and/or similar stuff?

I did that to ensure that the Knights and Agency will never be working together directly. It is that rivalry and dichotomy that makes the Empire an interesting faction to play and different from the other two. Overt and covert. Light and darkness. Direct and indirect power.

I also agree that the cabal warfare system needs to be drastically reworked. With or without this system. But that is beyond the scope of this idea and deserves its own (series of) threads.

However, the main concerns I have regarding this so far are the alignment/ethos limitations. Right now, a good chaotic has three cabal options - under this, it'd have none.

If you are good then you are essentially trying to work to save the future. In this war-torn, emergency state of affairs, there are two ways to do this. Either way, you must oppose those that would destroy the world (Forsaken). The ideological difference between goods are those that wish to preserve the current system (Empire) or the revolutionaries who oppose it (Gaia). If you are a good who isn't commited to any goals at all, then you of course don't need to join a cabal. That is the same as now.

This doesn't leave you with a lot of RP + PK race/class/cabal combos, but the RP combos are still limitless. Any character type you can think of would fit into either the Empire or Gaia. Current Knight or Warmaster style? Definitely Gaia. Tribunal? Of course Empire. Savant? That depends on your character's goals, but likely Empire as they are trying to collect and preserve all collected knowledge. My point is that you can fit any current cabal RP and play that same character in one of these new subcabals. The only change would be in the PK skills and cabal name.

Cabals are meant to limit RP to some degree. I'd say that these three choices are much, much more flexible than the current eight choices. In the current system you are forced to be a specialist. In this new system, your beliefs could be either very specific or much more general and still fit into the same cabal.

We may as well just have people picking what cabal they want at chargen rather than picking their align and ethos.

That is a good idea actually. Why not start in the feeder clan? Why not have our ethos (not align for EQ purposes) determined by clan rather than set at the start?

...nothing related to this thread...

Lytholm.

Why did you vote that way? What are your thoughts?

I like the idea, but my one concern was already mentioned. If it's 2vs1, the large number of characters in the 2 is just gonna overwhelm the 1. Either two people beat on each other until the 3rd wins because the others are far too weakened, or two gang up on one until they're totally obliterated.

This is why I wouldn't allow alliances except in very drastic situations that would be determined by IMMs and concerned with PK balance.

Things can be lopsided no matter how many teams there are. If there are two teams, one team might just dominate. If its 2vs2, one cabal might be inactive and that team is 'destroyed'. I chose three teams because there are three distinct ideologies at work in the RP here.

Destroy the world vs Promote the current world state vs Promote a new world state

Other reasons I don't like this system:

  1. With 8 people in 8 cabals I have 7 targers. With 8 people in 3 cabal I have at best 5 or 6 targets.

  2. ... Having cabals with a wide range keeps things interesting - on both a cabal vs cabal and cabalmate vs cabalmate level.

Cheers,

L-A

  1. With 8 people in 8 cabals, you either have 0 or 1 acceptable target--the opposite cabal member or nobody if you are Syndi/Herald. The rest may or may not be available, but are not determined by the cabal (which is what we are talking about here). It doesn't really matter if they are available though, as you will be fighting that one required opposite cabal member until one of you logs off. So, in the end, as long as there are 8 cabal members on, you will have only one target.

In my system, you'll have those 5 or 6 targets available. Does this mean you like my system more now?

  1. Yes, that is exactly why I'm making the cabals wider. Specialist cabals get boring because everyone has the exact same ideology and the RP is repeated and stale. Here you can have different ideologies in the same cabal working towards a greater goal. This new system is much, much more flexible.

I doubt it could be implemented without 100% changing everything that FL has been up to now.

Again, this idea on a coding level only requires changing flags. A non-coder could do this very easily. The major change is not in the code, but instead it is in the RP environment.

I do not, however, think this is the right way to do it.

Your idea is also very good and I think something should be done, but I'm not sure how it relates to you not liking mine outside of the IMM-priority argument.

What do you dislike about my idea?

Don't forget that this is only your point of view Cel.

I can replace your "improve" with "degrade".

I didn't mean it so seriously, but I had to respond to your attack.

Also remember that a well thought-out POV with a reasonable justification is much better situated than a POV centered on personal bias. (in this, I'm just trying to say that hating change for the sake of it being change is acceptable, but not a very strong or respectable position)

For example:

I hate vampires because this skill combined with this other one is overpowered.

vs

I hate vampires because I was just killed by one.

Either one may be right or wrong, but it is the reasonable argument that is important and influential, not the personal feeling.

If you are good then you are essentially trying to work to save the future. In this war-torn, emergency state of affairs, there are two ways to do this. Either way, you must oppose those that would destroy the world (Forsaken). The ideological difference between goods are those that wish to preserve the current system (Empire) or the revolutionaries who oppose it (Gaia). If you are a good who isn't commited to any goals at all, then you of course don't need to join a cabal. That is the same as now.

This doesn't leave you with a lot of RP + PK race/class/cabal combos, but the RP combos are still limitless. Any character type you can think of would fit into either the Empire or Gaia. Current Knight or Warmaster style? Definitely Gaia. Tribunal? Of course Empire. Savant? That depends on your character's goals, but likely Empire as they are trying to collect and preserve all collected knowledge. My point is that you can fit any current cabal RP and play that same character in one of these new subcabals. The only change would be in the PK skills and cabal name.

Except that these subcabals have their own very specific RP. Yes, a good Savant could fit into Empire as a whole... but would they actually fit into this new Knight subcabal? What about a good Herald, someone who wants to serve as a teacher? They can't join Council, since it's neutral-only, and Knight is certainly too militaristic for someone like that.

Cabals are meant to limit RP to some degree. I'd say that these three choices are much, much more flexible than the current eight choices. In the current system you are forced to be a specialist. In this new system, your beliefs could be either very specific or much more general and still fit into the same cabal.

I actually think it's the other way around here a bit. In the current cabals, a Savant can have any number of reasons for joining Savant. Maybe he just wants to learn, maybe he wants to put his power to use saving the world, maybe he wants to put it to use for his own purposes. In what you're proposing, the one who wants to learn now HAS to be neutral and HAS to join Council if he wants to join a cabal at all. And let's be honest here: joining a cabal is a pretty regular thing for most characters. People want the extra powers, the extra fights and responsibilities. If you ask me, limiting align/ethos so much amongst the cabals just encourages cookie-cutter RP.

That is a good idea actually. Why not start in the feeder clan? Why not have our ethos (not align for EQ purposes) determined by clan rather than set at the start?

For one, what if you don't WANT to join a cabal? What if you'd prefer that your character develops a bit in-game before embarking on such a path? What if you prefer to let your character's development be totally guided by in-game events, rather than having it planned out from the start? Right now I can roll up a good chaotic or good neutral who wants to do something to make the world better, and I can let his interactions with the Knights, Warmasters, Savants, and Heralds determine where he decides to apply himself - and every align/ethos combination in the game has multiple cabal options available. With your system, if I have any interest in joining a cabal at all, I have to know from chargen which one I want. This does not encourage greater RP - it stagnates it.

Celerity,

Thank you for your detailed reply. Unfortunately, I have a nasty headache and will have to refrain from being as verbose as I would like.

  1. An attack against your cabal, a powerful wide-spread organization, does not require the entire organization's response.

  2. An attack against your cabal, the building that houses your standard, does require the entire organization's response. Can you imagine what the response would be if there were one or two seemingly unstoppable people kicking in the front door of the Pentagon or the White House? Within the cabal, two things are above all else: the imm and the standard. Here's some interesting reading: http://en.wikipedia.org/wiki/Colours,_standards_and_guidons.

Except that these subcabals have their own very specific RP. Yes' date=' a good Savant could fit into Empire as a whole... but would they actually fit into this new Knight subcabal? What about a good Herald, someone who wants to serve as a teacher? They can't join Council, since it's neutral-only, and Knight is certainly too militaristic for someone like that.[/quote']

There will always be a lack of cabal choices for those that don't really want to fight. Even now, we only have herald for that. What current cabal choice do we have for an evil teacher who doesn't want to fight? A good teacher who is willing to fight but wants to play more of a mentor/instructor role can still work in both Gaia and Empire.

A good Savant may or may not fight into the Knight subcabal. It depends on their RP. The only major shift away from current Savant RP is that no goods would want to study the Vortex (outside of learning how to stop it) since it is now aligned with the Forsaken.

Maybe he just wants to learn' date=' maybe he wants to put his power to use saving the world, maybe he wants to put it to use for his own purposes. In what you're proposing, the one who wants to learn now HAS to be neutral and HAS to join Council if he wants to join a cabal at all.[/Quote']

  1. If they want to use their power to save the world, either Gaia or Empire is fine.

  2. If they want to use their power to improve themselves, Gaia, Empire, or Forsaken are all fine.

I'm not sure what you mean about needing to join Council. The only people who really -need- to join Council if they want to be cabaled are RP-only chars (similar to Heralds today). Both the Knights and Agency both deal in information (one of the main goals of the Empire) so learning-focused characters can choose any subcabal. Moreover Forsaken (Savant) AND Gaia (either subcabal) both can accept learning-based characters. Maybe Council would be the -best- fit but does not make it the only fit.

And let's be honest here: joining a cabal is a pretty regular thing for most characters. People want the extra powers' date=' the extra fights and responsibilities. If you ask me, limiting align/ethos so much amongst the cabals just encourages cookie-cutter RP.[/quote']

RP =/ align/ethos selection

Entrances for specific cabals in terms of align/ethos selections are limited yes, but that does not mean the RP is. The opposite is true today. We have Warmasters of all aligns but their RP tends to be very, very similar and the distinctions between the aligns are almost nil. Among all cabals, ethos is hardly RPed except in Tribunal.

Any align/ethos selection can join a cabal and has a huge RP variation. If your align/ethos doesn't match the cabal powers you want, that is a PK balance argument.

A good/chaotic or good/neutral -is- limited to Gaia. Why? Because good represents saving the world, and chaotic represents changing the system. The main reason neutral ethos isn't allowed in Knight is because they play the policeman role now, meaning they must be lawful. A key point of Knight is that they CANNOT break laws. They are the model for the Empire system.

A good/chaotic now has three cabal choices: Warmaster, Knight, Savant. The Warmaster good/chaotic is the classic honorable barbarian, likely valuing freedom and moral combat. This fits perfectly into Gaia. The Knight is the revolutionary, searching for a new King, destroying evil, and fighting the oppressive Tribunal government. Still a perfect fit for Gaia. The Savant is a recluse, studying the Vortex in order to bring a new world order (thus the chaotic part), and hopefully something else good out of it all. Another Gaia fit, minus the Vortex bit. They could easily swing to Empire if the particular RP is different.

For one' date=' what if you don't WANT to join a cabal? What if you'd prefer that your character develops a bit in-game before embarking on such a path? What if you prefer to let your character's development be totally guided by in-game events, rather than having it planned out from the start? Right now I can roll up a good chaotic or good neutral who wants to do something to make the world better, and I can let his interactions with the Knights, Warmasters, Savants, and Heralds determine where he decides to apply himself - and every align/ethos combination in the game has multiple cabal options available. With your system, if I have any interest in joining a cabal at all, I have to know from chargen which one I want. This does not encourage greater RP - it stagnates it.[/quote']

To answer this, I would say, let the ethos be chosen along with the feeder clan. You roll a character, not sure what to do. Great! As the game progresses, you drift towards either Gaia or Empire (being a good). Once you select one, you receive the applicable ethos (chaotic or lawful). Ethos doesn't have any bearing outside of cabal choices anyways, so why not leave it open until the decision is made?

Even without a coding change, the same is possible. You roll a character and you select your ethos. Let's say you chose good/lawful. This puts you in line to join Knight. However, during the course of things, your RP causes you to become disillusioned with the Empire. Great! You are undergoing an IC ethos change. After being outcasted or whatever, you can join Gaia.

Ethos becomes a meaningful part of your character in this new system. Right now, we can basically ignore it outside of Tribunal. in the new system, yes, you may either have to put some thought into in the beginning OR be willing to suffer an ethos change if you want to 'flip' sides. This all promotes RP, not stagnates it.

  1. An attack against your cabal, a powerful wide-spread organization, does not require the entire organization's response.

  2. An attack against your cabal, the building that houses your standard, does require the entire organization's response. Can you imagine what the response would be if there were one or two seemingly unstoppable people kicking in the front door of the Pentagon or the White House? Within the cabal, two things are above all else: the imm and the standard. Here's some interesting reading: http://en.wikipedia.org/wiki/Colours...ds_and_guidons.

The main point we differing on here is that I am assuming there is adequate defense, you are not. You of course may not ignore your cabal standard (or whatever the system evolves into) to be stolen. However, you CAN leave others to defend it, fairly confident that they can defend for awhile.

As for your example, no, I don't think they would recall and scramble the entire US military to deal with the threat.

The main point we differing on here is that I am assuming there is adequate defense, you are not. You of course may not ignore your cabal standard (or whatever the system evolves into) to be stolen. However, you CAN leave others to defend it, fairly confident that they can defend for awhile.

As for your example, no, I don't think they would recall and scramble the entire US military to deal with the threat.

That's were our viewpoints are completely different.

  1. Obviously, it isn't adequately defended. Someone is kicking in your front door.

  2. Assuming that sending one or two PCs would be an "adequately defense," shouldn't you send six people so that the bad guys don't get into your headquarters. "We should be okay. And besides, I'm in the middle of a tea party."

  3. Even if all the cabal's player characters respond, that isn't your entire army. Your armies are still out waging their war. PCs are just the elites.

That's were our viewpoints are completely different.

  1. Obviously, it isn't adequately defended. Someone is kicking in your front door.

  2. Assuming that sending one or two PCs would be an "adequately defense," shouldn't you send six people so that the bad guys don't get into your headquarters. "We should be okay. And besides, I'm in the middle of a tea party."

  3. Even if all the cabal's player characters respond, that isn't your entire army. Your armies are still out waging their war. PCs are just the elites.

  1. But then, one of the defending cabal's members comes back to take care of it. Why send four people to do what one person can do, for example? If the cabal allows it, even send two to defend - two people should most definitely be able to adequately defend the cabal at the very least against one attacker. Whether you send 1 or 4 people, at that point in time, someone WILL be kicking in the front door. Whether you send 1 or 4 people, they'll stop kicking in your front door as they focus on you.

  2. Again, if one person is attacking your cabal then two people defending should be more than enough. There are more reasons why you could leave the defence to your other members (provided the lines of communication are open and your other members know why you're not defending and it's a legitimate reason, and you're there incase they struggle) than just wanting to sit around and have a 'tea party'.

Obviously this is just my personal opinion - I cannot deny the effectiveness and reasoning behind, say, little lone Knight paladin mooching in on the Nexus fortress and then getting taken down by the 5 Nexus who are just past the guard. Just personally, if there's one enemy attacking my cabal and there are one or two people there already who are like "Man, we have this **** on lockdown!" then what's my purpose for being there? I could be out gathering things that my cabal members need whilst they defend like EQ and consumables, or assaulting the enemy cabal whilst they're occupied at mine, or doing a spot of diplomacy whilst keeping an ear out incase I'm needed - and the defence of my cabal is going to be assured. If there's trouble? I run right back and lend my aid.

There's that, and my personal guilt complex and playstyle too - I cannot justify myself fighting another in numbers aside from a few very rare situations.

Dey

Re: Dey

I know that it's been awhile since I've been on my "A" game, but I've seen two or four not be enough many many times. It is certainly enough of a possibility to not make a rule banning unbalanced defense IMO.

A big part of my responses that I feel is being missed is the importance of the standard. It isn't something that a member should say "Ehhh... it should be okay" about. It is a situation where you would err on the side of caution.

Your response, Dey, is situational. It could be this; it could be that. None of that is a reason for a "thou shalt not" type rule.

"I cannot justify myself fighting another in numbers aside from a few very rare situations." I think that your standard is rare enough to justify.

Re: Dey

I know that it's been awhile since I've been on my "A" game, but I've seen two or four not be enough many many times. It is certainly enough of a possibility to not make a rule banning unbalanced defense IMO.

A big part of my responses that I feel is being missed is the importance of the standard. It isn't something that a member should say "Ehhh... it should be okay" about. It is a situation where you would err on the side of caution.

Your response, Dey, is situational. It could be this; it could be that. None of that is a reason for a "thou shalt not" type rule.

"I cannot justify myself fighting another in numbers aside from a few very rare situations." I think that your standard is rare enough to justify.

I love you.

Marry me.

Now.

I know that it's been awhile since I've been on my "A" game' date=' but I've seen two or four not be enough many many times. It is certainly enough of a possibility to not make a rule banning unbalanced defense IMO.[/quote']

In that situation then that's fair enough. If multiple people are needed in order to defend the cabal because of the sheer strength of the attacking force, then multiple people better be defending the cabal because it's essential. Perhaps I should have been clearer there.

A big part of my responses that I feel is being missed is the importance of the standard. It isn't something that a member should say "Ehhh... it should be okay" about. It is a situation where you would err on the side of caution.

Definitely, but look at it this way. If some char is attacking the cabal, and I'm preparing to come defend, but a cabal ally is like "I'm tearing this guy to shreds." then I'm not going to come steaming in to attack too. For my reasons why, read on.

Your response, Dey, is situational. It could be this; it could be that. None of that is a reason for a "thou shalt not" type rule.

"I cannot justify myself fighting another in numbers aside from a few very rare situations." I think that your standard is rare enough to justify.

I agree, but I'm not talking about how I feel people should play, or how things should be. I'm just talking about my own view, and how I view cabal warfare. Bear in mind I'm not talking from an IC perspective, as I can perfectly justify what you're saying in-game. My views come from me as a player - as a player, OOCly, I cannot justify fighting another in numbers because it swings the balance around heavily against them, and I feel bad about doing that. Don't get me wrong, I'm not against others doing it in the slightest. You'll never catch me whining for getting 3v1'ed at the enemy cabal, infact I love being the underdog. Joining a cabal SHOULD be dangerous, and you should be prepared to get smacked about when the odds aren't in your favour - don't like it? Leave. I just personally won't do it to others.

If a cabal enemy was assaulting my cabal, and another cabal member was just giving them a serious beatdown, and my cabal Imm asked me to join in, I'd argue my case against my need to do so, and if I was 'forced' then I'd probably quit - but I have every faith in that sort of scenario never arising because there -are- valid reasons that can be formulated as to why I wouldn't choose to help in the defending, and I've adapted them into all of my recent characters. Not in a 'shirking from duties' sort of way (because I invite anyone to ever try and tell me my caballed chars have shirked from duties ) but in the spirit of what I see as fairness. Example? Warmaster: "We are Warmasters, masters of the battlefield. Our strength as a military organisation is based upon our individual strength, and so we I fight fairly. Two people fighting one is a disgrace to my very beliefs, for if I am unable to face ANY foe alone, then I must train harder to be able to do so."

So basically, all I'm saying is I agree with you and am not trying to fault your opinion, I just won't play like that for my personal, OOC reasons - nor am I trying to sound as though my own views mean that I view other people's as 'unfair'. I tend to be awful at explaining my meaning, so hope that makes sense.

Dey

It took me a while to gather my thoughts, so my apologies for the delay of response Celerity.

There will always be a lack of cabal choices for those that don't really want to fight.

Yes, and your proposal takes away the few that do exist for non-neutral characters. What the hell does a Compassion/Tranquility (whichever one is the more pacifist, I can't remember) Healer do in this? He remains uncaballed - that is it. His contributions are limited to the sidelines, him doing his own little thing. At least right now he can join Herald, fulfill a more active role in the development of the game.

Even now, we only have herald for that. What current cabal choice do we have for an evil teacher who doesn't want to fight?

Except in a Death-preaching sense, I find "evil teacher" a fairly oxymoronic term. And hey, I'd love it if Herald were opened up to evils. Propaganda wars, being bribed by Syndi to send weird news... it'd be awesome!

  1. If they want to use their power to save the world, either Gaia or Empire is fine.

Am I the only one who has created good characters that don't have any ideas about saving the world, but have personal goals and just happen to also be good people? Savant and Warmaster are the opposing embodiments of the Knowledge religions - you're not proposing just a cabal shift here, you're proposing major shifts in FL religion and culture.

I'm not sure what you mean about needing to join Council. The only people who really -need- to join Council if they want to be cabaled are RP-only chars (similar to Heralds today).

So... no cabaled RP-only good chars is what you're saying. You're okay with that? I'm not. Think of the great Heralds we've had... then think of how high a percentage of them were Healers, as it is the class specifically tailored to RP-only chars.

RP =/ align/ethos selection

PLEASE tell me you are joking. Align and ethos are integral parts of your character - they define the very nature of your being, your morality, how you view the world and the things going on in it. If you are not RPing according to your align and ethos, YOU ARE NOT RPING CORRECTLY.

Entrances for specific cabals in terms of align/ethos selections are limited yes, but that does not mean the RP is. The opposite is true today. We have Warmasters of all aligns but their RP tends to be very, very similar and the distinctions between the aligns are almost nil. Among all cabals, ethos is hardly RPed except in Tribunal.

These are failures of the players, not the system.

Any align/ethos selection can join a cabal and has a huge RP variation.

No. Any align/ethos can join ONE subcabal, EDIT: expanded upon below.

A good/chaotic or good/neutral -is- limited to Gaia. Why? Because good represents saving the world, and chaotic represents changing the system.

I see chaotic as changing the system, sure... but neutral isn't dedicated to that at all. Neutrals can be perfectly fine in following the system. I've long been a fan of opening up Tribunal to neutrals - after all, real life has it's corrupt cops (EDIT: as well as those who bend the law for good reason), and monitored correctly they could be a lot of fun in FL.

A good/chaotic now has three cabal choices: Warmaster, Knight, Savant. The Warmaster good/chaotic is the classic honorable barbarian, likely valuing freedom and moral combat. This fits perfectly into Gaia. The Knight is the revolutionary, searching for a new King, destroying evil, and fighting the oppressive Tribunal government. Still a perfect fit for Gaia. The Savant is a recluse, studying the Vortex in order to bring a new world order (thus the chaotic part), and hopefully something else good out of it all. Another Gaia fit, minus the Vortex bit. They could easily swing to Empire if the particular RP is different.

You're completely missing one of my main objections - you've entirely destroyed CHOICE here. There are VERY few options for nearly any align/ethos combination in your system, and many of them are limited to ONE choice if they want to cabal (one subcabal choice specifically, not just one cabal). Let's break it down here (I'm going to assume Barbarian is also non-lawful only, unless we're redefining lawful to mean something that it currently does not): EDIT - some corrections here

LG - Knight only

NG - Barbarian only

CG - Barbarian only

LN - Council only

NN - Council, Stalker, Barbarian

CN - Council, Stalker, Barbarian

LE - Savant only

NE - Savant, Agency

CE - Savant, Possessed, Agency

So, out of 9 align/ethos combinations, FIVE have only the one option. One has two options, three have three options... the entire good alignment is restricted to two possible SUBcabals. Right now, I cannot think of a single combination that has only one option. I can't even think of a single align/ethos combination that has only three options - and that's counting the cabals as a whole, not the specific subcabals. Going by subcabals, I can't think of any combinations that have less than six options. You're DRASTICALLY lowering the possibilities involved in making a character. Not all of us have the entire lives of our chars mapped out in advance... I like a lot of in-game development myself.

EDIT: Just figured out that yes, lawful evils currently have only three cabal choices (six subcabal choices). This still beats the hell out of your one subcabal choice.

Ethos doesn't have any bearing outside of cabal choices anyways

Yes, damnit, it does.

Ethos becomes a meaningful part of your character in this new system.

It already should be.

It already should be.

It doesn't though, and hasn't, going on ten years now.

Hey, if you haven't been RPing according to your ethos, that is your flaw.

Last night was the first night in a long time where I was privy to some cabal warfare where there were multiple folks on each side and it was a blast compared to the old 1v1 situation. After rereading this thread I was trying to think of some manner in which to combine current cabals into 4 factions so that it would be more evened out warfare wise. That way there would not be a third wheel so to speak that would tip the balance too much depending on which way things went. I could see something like this....

Combine Watcher and Warmaster - Their ideas seem to mesh quite seamlessly.

Nexus and Syndicate - " "

Tribunal and Savant - Trib can be seen as sort of a slap in the face to Knight as they ignore any King and claim an empire for themselves. They also have the wisdom of all the high Magi in the lands to guide them and set their laws.

Knight and Herald - Knight is sort of the opposite of Trib here as in they disregard any power held by the empire knowing that their King shall rightfully return and rule over all. I have a bit of a hard time putting together how Herald would mesh into this to be honest but I am sure you rp geniuses can come up with something.

-This way we end up with a fairly(almost) balanced warfare scenario too.

Watcher/Warmaster would always be at war with Trib/Savant, and ofter Nexus/Syndi because of all the unnatural things there.

Knight/Herald would always be at war with Nexus/Syndi and Trib/Savant

Nexus/Syndi would always be at war with Knight/Herald, and depending on current game scenarios could be allied or against Watcher/Warmaster or Trib/Savant

Finally Trib/Savant would always be warring with Watcher/Warmaster, and again depending on currents in game Knight/Herald, and Nexus/Syndicate.

-If there is a majority of goodies in trib/savant, they would likely be more neutral against Knight and at war with Nexus, and vice versa, etc.

I can see a lot more interaction with chars when it is broken down into 4 quadrants like this however, and I cannot really see any rp restrictions to the downside. A rogue empire will have the full spectrum of g/n/e to quibble and quabble about how to expand how they see fit. Watcher/Warmaster are more the independents where the watcher side will house the same group it does now and the Warmaster sub the same. etc.

Last night was the first night in a long time where I was privy to some cabal warfare where there were multiple folks on each side and it was a blast compared to the old 1v1 situation. After rereading this thread I was trying to think of some manner in which to combine current cabals into 4 factions so that it would be more evened out warfare wise. That way there would not be a third wheel so to speak that would tip the balance too much depending on which way things went. I could see something like this....

Combine Watcher and Warmaster - Their ideas seem to mesh quite seamlessly.

Nexus and Syndicate - " "

Tribunal and Savant - Trib can be seen as sort of a slap in the face to Knight as they ignore any King and claim an empire for themselves. They also have the wisdom of all the high Magi in the lands to guide them and set their laws.

Knight and Herald - Knight is sort of the opposite of Trib here as in they disregard any power held by the empire knowing that their King shall rightfully return and rule over all. I have a bit of a hard time putting together how Herald would mesh into this to be honest but I am sure you rp geniuses can come up with something.

-This way we end up with a fairly(almost) balanced warfare scenario too.

Watcher/Warmaster would always be at war with Trib/Savant, and ofter Nexus/Syndi because of all the unnatural things there.

Knight/Herald would always be at war with Nexus/Syndi and Trib/Savant

Nexus/Syndi would always be at war with Knight/Herald, and depending on current game scenarios could be allied or against Watcher/Warmaster or Trib/Savant

Finally Trib/Savant would always be warring with Watcher/Warmaster, and again depending on currents in game Knight/Herald, and Nexus/Syndicate.

-If there is a majority of goodies in trib/savant, they would likely be more neutral against Knight and at war with Nexus, and vice versa, etc.

I can see a lot more interaction with chars when it is broken down into 4 quadrants like this however, and I cannot really see any rp restrictions to the downside. A rogue empire will have the full spectrum of g/n/e to quibble and quabble about how to expand how they see fit. Watcher/Warmaster are more the independents where the watcher side will house the same group it does now and the Warmaster sub the same. etc.

so why change a thing. With the current setup, as outlined above...look at the versatile political atmosphere that has evolved naturally. In the current form, all those alliances exist or have existed. Yet they have to be maintained, worked on, rp'ed. why neuter it?