I've been working on another idea for the last couple of weeks that I hope will help to fix some key problems in the MUD these days. This is my first draft and I'd like to hear your thoughts about it so that I might revise and expand upon it. Some of the goals of this idea:
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to lessen the gap between high and low skill pkers (for example: vets vs newbies, pk-intensive vs rp-intensive)
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to vastly increase interaction between all characters (both PK and RP)
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to readjust the focus back from the one-on-one solo PK world to more general world-scale warfare
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to readjust Herald into a more meaningful and interesting position
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to make cabals the focus of world politics and RP, not simply as PK perks
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to shift the RP focus away from simply good vs evil
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to show that FL is not static and that the game world can change dynamically (to continue the storyline)
The basic idea:
** The idea is to merge the existing cabals into three cabals with a total of seven subcabals. These new cabals will have a mixture of traditional and new beliefs. The root concept is if you have 24 players, you shouldn't have 8 teams. Three teams will give everyone more to do. The breakdown is as this:**
Cabal One: Empire
Praetorian + Sigil = Knight (subcabal)
Syndicate + Adjudicator = Agency (subcabal)
Herald + Council = Council (subcabal)
Knight + Agency + Council = Empire (cabal)
Cabal two: Forsaken
Reaver + Mysterum = Possessed (subcabal)
Pandemonium + Temporum = Savant (subcabal)
Possessed + Savant = Forsaken (cabal)
Cabal three: Gaia
Gladiator + Stalker = Stalker (subcabal)
Barbarian + Warder = Barbarian (subcabal)
Stalker + Barbarian = Gaia (cabal)
These three cabals will typically always be at war with each other (Empire vs Forsaken vs Gaia). However, the focus will be on the subcabals rather than the cabal as a whole. As such, if you are in the same cabal but in a different subcabal, you are fighting for the same general cause albeit in a completely different way. (Knight vs Possessed vs Stalker / Agency vs Savant vs Barbarian).
The basic RP premise behind each cabal and subcabal is as follows:
How to get to these positions is either following a world RP plot I've already designed or for the IMMs/another player to design a new one:
Empire (dominance of Aabahran) vs. Forsaken (destruction of Aabahran) vs. Gaia (preservation of Aabahran)
Praetorian + Sigil = Knight (subcabal) - Finally achieving a balance between offense and defense, the Knights seek to preserve existing civilization, to banish the invaders, and to bring safety to the countryside. They are the military arm of the Empire. Due to their success in finding the crown emperor, they have been divinely empowered. To maintain their piety, they are required to fight their battles as single challenges. Lawful + Good only. No rogues.
Syndicate + Adjudicator = Agency (subcabal) - With the incorporation of the Syndicate into the Empire, the Syndicate's efficiency was quickly merged with the Adjudicator's idealism, creating a brutal, covert force able and very willing to do all the dirty work that needs to be done to keep the Empire running smoothly. Non-lawful + Evil only.
Herald + Council = Council (subcabal) - the enlightened oligarchic leadership of the new Empire tasked with preserving civilization and its collected knowledge. They serve a dual political-historical role, guiding both the Agency and the Knights and marking criminals. Any ethos + neutral align only. WIS + INT = 40+ races only. RP-intensive role.
Knight + Agency + Council = Empire (cabal) - Risen from the broken Tribunal and based in Rheydin, the Empire's primary goals are to defend, rebuild, and expand itself. Not fanatically concerned with law, they are more interested in results. They are ever pragmatic, using both straight force (Knight) and underhanded force (Agency). The two opposite forces are kept in check and guided into the correct future by the ever-watchful leadership (Council).
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Reaver + Mysterum = Possessed (subcabal) - Imbued with Reaver power and driven psychotic by tormenting visions of the past and future, the Possessed are the conquering, explosive arm of the Forsaken. Chaotic + Evil only. Class choice similar to the present reaver subcabal.
Pandemonium + Temporum = Savant (subcabal) - Controling the combined powers of the Rift and the Vortex, they seek nothing less than universal domination. They are the intelligent, calculating arm of the Forsaken. Any ethos + Evil only. No pure melees/rogues.
Possessed + Savant = Forsaken (cabal) - Learnining that the Vortex and the Rift are inexplicitedly connected, the old Savants and Nexus quickly joined forces to tap this newfound power. Controling Miruvhor, they use it as a base from which to assault Rheydin. Their goal is to conquer this weakened plane and to use it as a stepping stone to other, richer places. They care little that this would bring destruction to the whole of Aabahran.
Gladiator + Stalker = Stalker (subcabal) - Embracing all that is pure and natural in this world, the gladiators (self-reliance and non-magic) and the stalkers (anti-supernatural creatures) have found common ground. They seek to defeat that which is corrupting this world, namely the empowered Possessed and Knight forces. They fight with the skills and techniques of gladiators and the goals of the stalkers. They issue challenges to their enemies. Non-lawful neutral align only. Wamarster-acceptable classes only.
Barbarian + Warder = Barbarian (subcabal) - They have found a union in the word "freedom". Fighting the centralized powers of the Empire and hoping to preserve the natural world by defeating the Forsaken, they are outlaws that wish only to maintain their lifestyles far away from an encroaching world. Good-neutral align only.
Stalker + Barbarian = Gaia (cabal) - The wrath of the natural world. They fight both oppression and invasion. They hope to see Aabahran safely free of extraplanar powers and of racial dominance. This entails seeing to the breakup of the new Empire and the explusion of the invading Forsaken forces.
What will this do?
First, it will double the chances that one or more cabalmates will be online at the same time as you. It will also double the chances that your cabal enemies will be online. It will hopefully become Vet+newbie vs Vet+newbie (or Vet + Vet), both of which are much more favorable than Vet vs Newbie. The cabalmates will also be present to help killed players get back on their feet much faster and to draw enemy cabal attention away, rather than having to logout once beaten.
It will also mean that cabal wars will not be sporadic high intensity-skirmishes (hey, opposite cabal member just logged on, we should go attack!). With members of opposite cabals online more often, it will mean that the fighting will be more continual and less dependent on individual PK skill and player schedules. Attacking a cabal with multiple defenders becomes a new kind of strategic game that FL hasn't really touched yet. In that kind of environment, even a complete newbie can play a meaningful role and the top PKers still get their fixes.
Again, as the focus is shifting away from the individual PK-power character, full loots and deaths won't mean as much. RP will be much better rewarded in that you will need to exercise some form of politics to rise in the now more competitive ranks of your cabal. Now, cabal advancement is largely based on PK performance rather than upholding cabal ideals. In the new cabal structure, PK performance will still play a large role but it will be more balanced by your social relationships in and outside of your cabal. You will have more friends and more enemies which will lead to greater interaction all around.
This change will give us a new playing field. We can see that the world is actually changing instead of the never-ending Knight-Nexus, Savant-Warmaster nobody really wins state of affairs. The new cabal RP is an expansion and a 'level up' from the current state, where the cabal goals grow wider and their reasoning becomes much more founded.
Please post your thoughts in detail about which parts you like or do not like about this idea. Writing simply that "It's great!" or "It sucks!" doesn't help very much. Details please.
edit: typos!