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Clan / Guild Quests

PLEASE make these different on the Questor. I cannot stand finishing a Hard Guild quest only to have a stupid Clan quest pop up and knock out the hard work I have managed to do. If they came up as different items on the questor, that would be awesome.

Just the other day I was just finished on a hard quest and I was -kid you not- one room from the guild master, (Not even waiting to get in from being bloody) when this stupid clan quest pops up. Not the end of my world, but irritating to say the least...

But then there are those times where I have to get a diamond for a young hotblood in Emerald Forest, and bring it to Farmer Griff in Emerald Forest. I guess it evens out.

I think it should be split, because it is just so terribly annoying and has happened to me a lot recently.

Just the other day I was just finished on a hard quest and I was -kid you not- one room from the guild master, (Not even waiting to get in from being bloody) when this stupid clan quest pops up. Not the end of my world, but irritating to say the least...

But then there are those times where I have to get a diamond for a young hotblood in Emerald Forest, and bring it to Farmer Griff in Emerald Forest. I guess it evens out.

You can always wait until you pinn to join a clan as well. Easiest way to do it.

....and sit at * at pinn? Nah.*

You can always wait until you pinn to join a clan as well. Easiest way to do it.

Then you really have no room to complain if you want to do that. Yeah it sucks, but to be honest you have a much higher chance of being inducted at pinn than being inducted earlier on regardless of whether you're inductee in the clan still or not.

Which is totally ridiculous. Clan rank really should matter.

Then you really have no room to complain if you want to do that. Yeah it sucks' date=' but to be honest you have a much higher chance of being inducted at pinn than being inducted earlier on regardless of whether you're inductee in the clan still or not.[/quote']

It does to a degree, but down to the matter of do I induct someone who will be useless till they pinn, or will have the hardest time they can imagine trying to pinn or do I induct the pinn?

Not that hard of a question when really considering what is ECONOMICAL for the success of the cabal.

Cabal > Clan > Guild

That to me should be the pecking order of the realm (to a degree). If I am a loner in a Guild, then I don't need to listen to anyone really. If I am in a Guild and aspire to join a Clan, I would listen to that Clan's hierarchy when I joined it as an Inductee. The higher members would garner a certain level of respect no matter their Guild rank. The Clan members should listen to the Cabal hierarchy when they are about, since they usually are higher in Clan rank or, if not, they should get respect for their status unless there is a specific RP Reason (my character wants to run the Clan, but not be in the narrow cabal, for example).

I think way, way too much emphasis is placed on pinned characters. Enough of a character's life is spent getting to that point that it should not be wholesale neglected (and I feel it is).

Anyhow, the prime point of the thread was that Clan Quests should be different than Guild Quests, so that we don't lose progress on the latter due to the random nature of the former.

It does to a degree, but down to the matter of do I induct someone who will be useless till they pinn, or will have the hardest time they can imagine trying to pinn or do I induct the pinn?

Not that hard of a question when really considering what is ECONOMICAL for the success of the cabal.

Cabal > Clan > Guild

You said it - the priority your quests reflect this. Once you get a clan its more important and its hard coded to make sure your character realises this

Would you like fries with that? Please drive through.

L-A

So by that logic, it should knock out everything in my Questor then to take total priority? No, of course not. These are two DIFFERENT quests for two DIFFERENT groups, you choose the priority, not the game. That is my point. Nice try, L-A, but you can't take out of context an argument for something else and insert it into the original problem.

You said it - the priority your quests reflect this. Once you get a clan its more important and its hard coded to make sure your character realises this

Would you like fries with that? Please drive through.

L-A

To be blunt... **** happens.

Out of the 3 quests it takes you to gain an ENTIRE rank you might have a clan quest ONCE EVERY FOUR RANKS.

Not only that but, WOA! The guild quests do give exp too?...

Give me a break and HTFU.

I wasn't aware that this needed to be a big problem. I think it's a reasonable request that, logically, the quests could not take precedence over eachother. I mean, maybe a clan quest is more important than a guild quest. But isn't it actually bad roleplaying if all of a sudden your character forgets about a quest that he's currently on and goes to do a new clan quest?

Correct me if I'm wrong, but I don't think CruelEdict was complaining, or bitching to bitch. It makes sense to divide them. If not, we can and will deal with it...

Also, I honestly have never heard of HTFU... what does it mean?

Give me a break and----> HTFU<----.

I only know of gtfo and stfu... hehe.

If you join a clan at pinn and are..

1, active in rp

2, active in pk

3, well equipped

4, prompt to finish any tasks

you will find you get promoted rather quickly.

I was complaining because it is a pain, but I deal with it. I have been dealing with it since the change was made for XP off Guild quests. I thought about it, though, after it happened a few times and I figured it would be a logical change to make. I love how people are so against such a basic change for no other reason than they think it is someone bitching about it and that they themselves don't view it as a problem.

I happen to log on at crazy hours due to my job and I see roughly 1-5 people on at most and can't always get a group (ever) so I usually quest up levels. This means I see it a lot and just would love for said change to occur. If not, no biggie.

Aulian said it rather well, if not vulgar. Assuming you are NOT logging off and back on to get easier quests(I mandated this so if you are let me know so I can spank you), you will have maybe one clan quest every 2-4 ranks while ranking with hard quests.

But you know, give a treat and the kid will always want ten more.

HTFU obviously means Harden The Frincess Up.

Aulian said what well? It isn't asking much to make it seperate on the questor and it would ease frustration with that a bit. To me, XP for guild/clan quests isn't a "treat", it is about the only viable way for me to rank at all. So when I am sitting outside the Guild waiting to finish a hard quest and then I get a Clan quest worth 1/3 the XP of that after already doing the deed, it is an annoyance. Sure, I can deal with it, but I think it is pretty silly to basically say "get over it" when it is a legitimate and rather simple request.

I wouldn't come here and suggest something I didn't think would help the game in some way and ease player frustrations a bit.

Aulian said it rather well, if not vulgar. Assuming you are NOT logging off and back on to get easier quests(I mandated this so if you are let me know so I can spank you), you will have maybe one clan quest every 2-4 ranks while ranking with hard quests.

But you know, give a treat and the kid will always want ten more.

There's nothing wrong the with the idea.

Hey, L-A and Aulian.

Some people have good ideas that are contrary to how you think things should be done.

Harden the **** up about it.

Actually, I've been noticing a trend for a while now that people seem to be increasingly vehemant and rude in their posts in an attempt to have emphasis. You guys can all have your opinions, but there is no need to be rude about it. A concise and properly post can have just as much impact without being offensive and/or vulgar.