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Dark Knights

I don't think many people are successful because they require you to find a good balance between melee, afflictive and maledictive spells. There's so many options that I think people tend to focus on only one or two, dirt/disarm/bash, spam afflictive spells, or try to land a bunch of maledictives.

I just think that a lot of DK's don't use everything they're given, mainly because it requires a LOT of thought during a PK, and most people run on instinct during PK.

IMHO, people don't do well with DKs because they expect to get to 50 and have some super powers that will rock the PK base.

Dks are super-strong at their peak, but you have to go thorugh a lot of pain to get them there. This is because all the powerful DKs were taking full advantage of malform. Face it, malform weapon is the signature spell of the class and I haven't seen a DK who has managed to get one to lvl 10 (did Waojin?) let alone keep it long enough to deal out the pain the class is known for. To get a malform to the level where a DK truly will dominate requires PK skill, knowledge of the class and a decent invest of brains and time.

In my case, I condeathed a DK without getting past lvl 5 malform. It wasn't until my second DK that I saw a lvl 10 malform.

To be honest, the one significant change to lvl 8+ malform has made the class a whole lot less fun to play. If the spell (and its effects) was too strong (and after I'd had lvl 10 malforms I thought that it was far too powerful) the effects of the spell should have been toned down. This hasn't happened, the spell has been 'balanced' in such a way as to make any lvl 50 DK someone who has to go through a huge amount of pain on a regular basis (ie when ever they die) just to get the most out of the class. IMHO, why would you even bother when you can play other classes that are easier to stay alive with and are easier to extract the full PK potential out of? Malforms are cool - yes. They aren't that cool though.

My suggestion:

Change that 'property' of 8+ lvl malforms back to how it used to be and tone down the actual damage the weapon deals out (no idea how its coded to be so much so I can't say how).

Cheers,

L-A

I guess I need to roll up a DK because I have no clue what you are talking about... DKs only have one serious problem, and that would be that they are just a little too diverse like someone above said. Do I wanna dirt? Fireball? Should I throw out a bash here? Plague em? That's kinda tough when you are trying to keep track of other stuff. If you can't handle the diversity play a warrior or a voker. If you can, props to you then because I can't even keep track of sanc 3/4 of the time.

Yes I believe Waojin had some nice malforms. Most of the time I was in perfect gear.

Let's not share malform specifics, shall we?

-Malanith

I guess I need to roll up a DK because I have no clue what you are talking about.

Unless you have actually played a DK at lvl 50 for a decent period of time (not 2 weeks), you're not going to have a clue what I'm talking about.

Yes, roll one up and PK. Come here and ask how if you have issues. THe issues with the class are not about diversity though - they are primarily a melee class and if you think that casting plague or fireball is more important than kicking dirt you are going to die a fast and horrible death.

L-A

Yes I believe Waojin had something nice. Most of the time I was in perfect gear.

You had lvl 10 malforms? Did you have any issues killing people?

L-A

Wow, 3 lvl 10 malforms?

I have no idea what goes into making 3 lvl 10 malforms, but it just sounds nasty.

The 'level 8' ability has been reinstated, LA.

I guess I'll have to take another DK to lvl 50 to see how the class now handles then. :-)

Cheers,

L-A

Wow' date=' 3 lvl 10 malforms?[/quote']

Yes and the best wares around. It was so sad that I was barely able to touch or have a ridiculously hard time against so many of the classes I mentioned earlier.

PS Oh sorry about what I mentioned I didnt think I was saying too much.

The 'level 8' ability has been reinstated' date=' LA.[/quote']

Joy...let's watch as the normal flood of DKs doubles in the next week

Ive already rolled 3, one in each race.

We need TDP to do one...

To what purpose, exactly?

We need TDP to delete one...

There. Fixed it.

What dark knights need is fodder. Vote. Get riff-raff. Kill riff-raff. Rinse. Repeat.

Nice.

There. Fixed it.

What dark knights need is fodder. Vote. Get riff-raff. Kill riff-raff. Rinse. Repeat.

Another reason Dark-Knights are so hard to get strong...Unless you are really good at PK, you won't be able to kill enough people to level up those malforms. Gone are the days of endless fields of newbs to slaughter and get your malform up to level 10 in 3 hours.

Getting a level 10 malform SHOULD take more than three hours, and SHOULD take a high level of player skill. Else every level 50 dk would have them.