Hi!
I'm so new it's crazy for me to even think about posting here, but I thought I'd toss something out for consideration (or not) based on what I've read here and ingame…and this whole idea may have been broached before, of course, so you can all tell me to pound sand if it has.
The facts are, we know RP is enforced, and we know there are consequences to noncompliance with rules centered around RP…but just from playing the last couple of days, I notice that it actually takes some effort to strike up real conversations with folk.
It's all good, people are busy doing their thing, and good on 'em! Folk are loath to sit around talking to each other if they can be killing something, making gold, running off on a quest or in some way bettering their character for the next battle; plus people don't want to stand around talking until their enemy pops up to kill 'em.
So… I used to play a mud (oho, an Imm's favorite phrase, lol) that in addition to enforcing penalties for not Rping, encouraged RP through the actual code. Here's how it worked:
~When two or more characters gather together and share words, each line of letters/characters in their 'say' or 'emote' is worth so many points called "roleplay points".
~Socials don't count, and neither do yells, tells, prayer, etc... only player generated phrases between players in the same room together.
~Points build to a level, and at the completion of a level, the player receives a bonus prize… Prac? Train? Gold? Random? Something nice.
~Levels run the same way exp levels do, in that at each successive level, it takes a lot more rp points to make the next.
~The more people there are in a room, the more rp points are generated per line for each of the players who are actively speaking/emoting.
I think that's about it, not too complicated, but I think it might really pep up the RP even between strangers meeting for the first time in the street, as well as bring folk together in places for fleshing out storylines before they fight.
Naturally, I'm not in a position to know how difficult this whole thing would be to pull off codewise, but I know it's out there. It was a really cool thing to play with, and I think it could only enhance the whole experience here, rather than detract from it. ![]()
Whatcha think?