We all at some point have more than likely used this system for varying reasons. Sometimes it's because someone betrayed our character somehow, maybe it's because they're your enemy and you can't seem to beat them. But they one glaringly abuse it offers is the OOC knowledge that you can get 3 items from their demise of which sometimes they're nice and other times they're awful. So how is that OOC and why does it now warrant abuse that hadn't been mentioned before possibly?
From 40+ you can bounty people at their pinnacle, and with the ease of reaching that pinnacle, it may logically conclude that characters have had no direct information of a level 50 character, but because the level 40 character, in OOC, knows he can get items from them they usually bounty them to capitalize on those gains without being in their PK range. When it comes to cabal warfare we all know that despite us not being able to kill someone outside of our range that it's not always worth it to attempt their standard. After all your merely hindering guilt enemy from getting to 50 which is typically where you want them anyways so you're on equal grounds. The exact opposite is true essentially for bounties. So my question is, how should it be fair to have anyone who isn't at their peak and often tends to remain out of the range of a level 50 being capable of advising the system of rares?
By that I mean we aren't allowed to ask a merchant to sell us something unless we can attain it in a group and that the said item would be within their grasp. So how is it the work around is bounty a 50 and hope you get something good that is well beyond their means? I've thought about this for quite some time, and sometimes I'll think about possible abuse of the game mechanics that would be beneficial in an OOC way that should be removed or not allowed at all. When I found out about the perks wiki for example, it definitely got me brainstorming. So here's my proposal.
Eliminate being able to bounty people prior to level 50 entirely. This means there's no loophole for EQ gains for items beyond those characters means. How uys that fair for those who is level 49 and was just slaughtered by a level 50? First, don't be a bitch about it. That's one level you haven to gain and you can bounty them into condeath afterwords. Why is it a big deal? At level 41 I asked a merchant about a couple items they had for sale. Upon telling them my rank i was told no, but at level 45 it would be fine. Mind you I was well within the group level to grab the item if I could find one to travel with. I wasn't upset about it because it was more me wanting it to gain a leg up on PK survival/dominance. So why is it fair then to be told no by a merchant at at the lower 40's for an item that a person who's not even in the PK range of the person they bountied be capable of gaining the exact same item via a hard coded system? They may use as excuse of that their future cabal of choice is at war with that person currently, but without prior meetings it's quite literally an OOC abuse in which the character has zero risk of losing those items until they decide to rank up.
My other suggestion would be to allow the bounty to go through, but if the person who put a bounty was lower than level 50, no items are gained at all by either the syndicate or the character that bountied them. It could even go as far as adding a separate flag color for people bountied by someone prior to level 50. This lets the syndicate know how better to prioritize bounties when there are multiple bounties online. We could even make it so if you're not level 50 that you'd need to place a minimum of 500k instead of 50k as they least. This makes it so whoever does collect it is better compensated for not gaining a loot bag from those particular bounties.
My third variance may seem a bit harsh. You're out of their PK range and since they decided to bounty you at 50 knowing full well you can't touch them, it instead sends out a hard coded bounty of million gold be placed upon that characters head instead of the level 50. This also removes the buffer period of how often you can be bountied so if you're collected on, you can immediately be bountied again just to ensure you hadn't grasped the concept of how cheap it is to do that. On the other side of that though, we could make it so that those characters lose their PK buffer and throws them into the 50 range whether they're level 40 or 49. you wanted their stuff, sack up and accept you will forgo that period of being safe without risk of 50's beating you.
Some people may think they system is fine as is, but look at the rare bounties and what happened to them. People knew all they needed was a shitty rare to bounty someone so they did it because they wanted their stuff without the risk to themselves. That system has been removed for the better part of a decade or so? How would this system work in regards to level 50's bountying those under 50? Pretty much the same way. But seriously how often do level 50's bounty lower level characters that aren't a thief? I'm sure many people will disagree with me on this matter based purely on the fact they may not see anything wrong with it or that it's not really OOC, but great RP waiting to happen. The fact is, if we were truly our characters, we wouldn't know that we got rares from bountying people once they're collected on. We often use this system as a main attempt to gain armor easily through a system that we only know in an OOC aspect. If we were our characters, we'd bounty characters that we directly have conflict with. Not to gain EQ, but to remove them from their path for any number of reasons. Instead we choose to use it because "look! They've hot a shiny!"
Or we could remove they gaining of EQ entirely from the equation. Only the syndicate benefits from the spoils and our characters continue on being happy knowing their rivals were felled, none the wiser of there ever being a system that once allowed them to get things well out of their reach.