<1095/1271 456/612 478/527> 14 D
The psalm of Searing Might fills your mind and soul with strength and focus.
You stand up.
[KNIGHT] an armored Knight: 'Our altar is under attack by Durim!
'
<1095/1271 456/612 478/527> 15 D reply unfortunate. Then I must continue to defend myself, as I always have.
You tell Kleeto 'Unfortunate. Then I must continue to defend myself, as I always have.'
<1095/1271 456/612 478/527> 15 D whe
in
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<PK> Durim Before the Knight Cabal
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D You are carrying:
(Glowing) (Humming) a helm of spell-turning
'Thunderforge' the Wrath of God adorned with an eye of Mechanus
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
( 3) a venom sack
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1095/1271 456/612 478/527> 15 D sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D You hold a glimmering white staff in your hand.
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D You brandish a glimmering white staff.
You are surrounded by a white aura.
<1095/1271 456/612 478/527> 15 D wear belt
You stop using a glimmering white staff.
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D You draw your weapon.
You wield 'Soulcleaver' the Will of the Devout.
<1095/1271 456/612 478/527> 15 D <1095/1271 456/612 478/527> 15 D You stop using the belt of barbs.
You manage to remove the belt despite considerable pain.
You buckle a jewel encrusted belt around your waist.
<1095/1281 456/612 478/527> 15 D get yel con
You get a yellow potion from a sturdy backpack.
<1095/1281 456/612 478/527> 15 D quaf yel
af
You quaff a yellow potion.
You feel holy and pure.
<1095/1281 456/612 478/527> 15 D op s
You are affected by the following:
Spell: protection evil: modifies savingspell by -1 for 24 hours
Spell: sanctuary : for 11 hours
Spell: searing might : for 24 hours
Spell: chant : modifies wis by 1 for 2 hours
Spell: stand ground : modifies damroll by 5 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: armor : modifies ac by -20 for 7 hours
Spell: bless : modifies hitroll by 4 for 15 hours
: modifies damroll by 4 for 15 hours
: modifies savingspell by -4 for 15 hours
<1095/1281 456/612 478/527> 15 D <1095/1281 456/612 478/527> 15 D You open the three-foot-thick steel door south of you.
<1095/1281 456/612 478/527> 15 D dam blunt
You will now concentrate on causing thrusting blows.
<1095/1281 456/612 478/527> 15 D bat
lo
You will now batter in combat.
<1095/1281 456/612 478/527> 15 D <1095/1281 456/612 478/527> 15 D The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: south]
<1095/1281 456/612 478/527> 15 D scan s
You scan south.
*** Range 3 (south) ***
An elf apprentice is here, waiting for the council to determine his fate.
<1095/1281 456/612 478/527> 15 D wind
Battlelust floods your mind as you prepare to windmill 'Soulcleaver' the Will of the Devout.
<1095/1281 441/612 478/527> 15 D s
s
The Royal Triad
[Exits: north south]
A large table is here with documents scattered over it is here.
<1095/1281 441/612 477/527> 15 D <1095/1281 441/612 477/527> 15 D Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1095/1281 441/612 476/527> 15 D s
whe
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1095/1281 441/612 475/527> 15 D <1095/1281 441/612 475/527> 15 D [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Errant Court
<PK> Durim Before the Knight Cabal
<1095/1281 441/612 475/527> 15 D scan s
You scan south.
<1095/1281 441/612 475/527> 15 D op s
s
That's not a container.
[KNIGHT] an armored Knight: 'Our altar is under attack by Durim!
'
[KNIGHT] Knight Defender: 'Our altar is under attack by Durim!
'
<1121/1281 455/612 504/527> 16 D <1121/1281 455/612 504/527> 16 D A Courtyard
[Exits: north east south west]
<1121/1281 455/612 503/527> 16 D whe
af
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Courtyard
<PK> Durim Before the Knight Cabal
<1121/1281 455/612 503/527> 16 D <1121/1281 455/612 503/527> 16 D You are affected by the following:
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: sanctuary : for 10 hours
Spell: searing might : for 23 hours
Spell: chant : modifies wis by 1 for 1 hours
Spell: stand ground : modifies damroll by 5 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: armor : modifies ac by -20 for 6 hours
Spell: bless : modifies hitroll by 4 for 14 hours
: modifies damroll by 4 for 14 hours
: modifies savingspell by -4 for 14 hours
<1121/1281 455/612 503/527> 16 D eat ven
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1121/1281 455/612 503/527> 16 D <1121/1281 455/612 503/527> 16 D You eat a venom sack.
The world and everything around you seem to shrink.
You feel momentarily ill, but it passes.
<1121/1281 455/612 503/527> 16 D s
op s
Upon the Drawbridge
[Exits: north (south)]
<1121/1281 455/612 502/527> 16 D <1121/1281 455/612 502/527> 16 D You open the drawbridge south of you.
<1121/1281 455/612 502/527> 16 D s
rush d
Before the Knight Cabal
[Exits: north south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) a Gigantic Crab is here, fighting an armored Knight.
(Dark Aura) Durim is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting Durim.
Knight Defender is here, fighting Durim.
<1121/1281 455/612 501/527> 16 D <1121/1281 455/612 501/527> 16 D Your weapon raised high, you rush Durim.
The Blood Guard yells 'Help! I'm being attacked by Aedric!'
You miscalculate your blow and fall off balance!
Your flame misses the Blood Guard.
A Gigantic Crab yells 'Help! I'm being attacked by Aedric!'
You slam your weapon into a Gigantic Crab and send him flying!
Your thrust DISMEMBERS a Gigantic Crab!
You slam your weapon into Durim and send him flying!
Your thrust wounds Durim.
Durim's fingers flare with mystical power as he strikes with magic potency.
You feel momentarily ill, but it passes.
Durim has a few scratches.
<1121/1281 455/612 501/527> 16 D <1121/1281 455/612 501/527> 16 D
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
The Blood Guard jumps in front of Durim!
A sunburst pendant glimmers with a divine intensity.
You feel fully refreshed!
A withering scythe draws life from an armored Knight.
Durim's life drain scratches an armored Knight.
A Gigantic Crab's claw wounds an armored Knight.
A Gigantic Crab's claw wounds an armored Knight.
An armored Knight's charge misses a Gigantic Crab.
Durim has a few scratches.
<1112/1281 455/612 527/527> 16 D <1112/1281 455/612 527/527> 16 D
You stop concentrating on battering.
Durim has fled!
Durim rides south.
<1112/1281 455/612 527/527> 16 D rush d
The Blood Guard's slash hits you.
The Blood Guard's slash hits you.
The Blood Guard's slash hits you.
Your thrust LACERATES the Blood Guard!
You stop concentrating on battering.
The Blood Guard has fled!
The Blood Guard walks south.
A Gigantic Crab's claw wounds an armored Knight.
A Gigantic Crab's claw wounds an armored Knight.
An armored Knight's charge misses a Gigantic Crab.
<1079/1281 455/612 527/527> 16 D s
impale north d
A Gigantic Crab's claw wounds an armored Knight.
A Gigantic Crab's claw wounds an armored Knight.
An armored Knight's charge misses a Gigantic Crab.
<1079/1281 455/612 527/527> 16 D <1079/1281 455/612 527/527> 16 D Your weapon raised high, you rush Knight Defender.
You slam your weapon into Knight Defender and send it flying!
Your thrust MANGLES Knight Defender!
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: <1079/1281 455/612 527/527> 16 D Aedric:
A Gigantic Crab slowly fades away.
Your thrust misses Knight Defender.
Knight Defender dodges your attack.
You parry Knight Defender's attack.
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: autoaim mob
fle
Your thrust misses Knight Defender.
Knight Defender dodges your attack.
Knight Defender's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Knight Defender is blinded by smoke!
Your flaming bite mauls Knight Defender.
'Soulcleaver' the Will of the Devout burns Knight Defender with corrosive acid.
Knight Defender starts glowing strangely.
Your thrust injures Knight Defender.
A spray of blood shoots forth from Knight Defender's wound!
Your blood loss scratches Knight Defender.
You parry Knight Defender's attack.
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: tell self FLAME BLINDED!
tell self FAERIE FIRED!
tell self BLOODLOSS!
fle
No way! You are still fighting!
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: <1079/1281 455/612 527/527> 16 D Aedric: Not while you're fighting!
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: <1079/1281 455/612 527/527> 16 D Aedric: autoaim: MOB[OFF] PC[ON] OBJ[ON]
Current Settings: (use autoaim <mob/pc/obj/all> to toggle)
Knight Defender looks pretty hurt.
<1079/1281 455/612 527/527> 16 D Aedric: <1079/1281 455/612 527/527> 16 D Aedric: You stop concentrating on battering.
You flee from combat!
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1079/1281 455/612 525/527> 16 D n
You tell Aedric 'FLAME BLINDED!'
<1079/1281 455/612 525/527> 16 D <1079/1281 455/612 525/527> 16 D You tell Aedric 'FAERIE FIRED!'
<1079/1281 455/612 525/527> 16 D <1079/1281 455/612 525/527> 16 D You tell Aedric 'BLOODLOSS!'
<1079/1281 455/612 525/527> 16 D <1079/1281 455/612 525/527> 16 D You aren't fighting anyone.
<1079/1281 455/612 525/527> 16 D cast 'stand ground'
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
(Pink Aura) The Knight altar stands here.
<1079/1281 455/612 523/527> 16 D <1079/1281 455/612 523/527> 16 D You enhance your ability to stand ground in combat.
<1079/1281 375/612 523/527> 16 D <1079/1281 375/612 523/527> 16 D
Your blood loss scratches Knight Defender.
<1079/1281 375/612 523/527> 16 D <1079/1281 375/612 523/527> 16 D
An armored Knight rubs the dirt out of his eyes.
<1079/1281 375/612 527/527> 17 D scan
Your blood loss scratches Knight Defender.
<1079/1281 375/612 527/527> 17 D <1079/1281 375/612 527/527> 17 D You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
Your blood loss scratches Knight Defender.
<1079/1281 375/612 527/527> 17 D s
s
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1079/1281 375/612 525/527> 17 D whe
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1079/1281 375/612 523/527> 17 D s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<PK> Kleeto Alpine flatlands
<PK> Durim Alpine flatlands
<1079/1281 375/612 523/527> 17 D <1079/1281 375/612 523/527> 17 D The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1079/1281 375/612 521/527> 17 D scan
d
d
You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
(Pink Aura) The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1079/1281 375/612 521/527> 17 D <1079/1281 375/612 521/527> 17 D The Remnants of a Tent City
[Exits: up down]
<1079/1281 375/612 519/527> 17 D <1079/1281 375/612 519/527> 17 D The Remnants of a Tent City
[Exits: up down]
<1079/1281 375/612 517/527> 17 D d
d
A stairway below a Castle
[Exits: up down]
<1079/1281 375/612 515/527> 17 D <1079/1281 375/612 515/527> 17 D A stairway in the Chasm
[Exits: south up]
<1079/1281 375/612 513/527> 17 D s
A rocky trail inside the Chasm
[Exits: north south west]
<1079/1281 375/612 511/527> 17 D scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1079/1281 375/612 511/527> 17 D whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Durim Alpine flatlands
<1079/1281 375/612 511/527> 17 D w
A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 509/527> 17 D w
w
A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 507/527> 17 D whe
A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 505/527> 17 D w
w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Durim Alpine flatlands
<1079/1281 375/612 505/527> 17 D <1079/1281 375/612 505/527> 17 D Lower elevations
[Exits: east west]
<1079/1281 375/612 503/527> 17 D <1079/1281 375/612 503/527> 17 D Greener landscape
[Exits: north east]
<1079/1281 375/612 501/527> 17 D n
Greener landscape
[Exits: south west]
<1079/1281 375/612 499/527> 17 D scan
whe
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1079/1281 375/612 499/527> 17 D <1079/1281 375/612 499/527> 17 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Durim Alpine flatlands
<1079/1281 375/612 499/527> 17 D s
wh
e
Greener landscape
[Exits: north east]
<1079/1281 375/612 497/527> 17 D e
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Destructor
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1079/1281 375/612 497/527> 17 D e
Lower elevations
[Exits: east west]
<1079/1281 375/612 495/527> 17 D e
e
A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 493/527> 17 D whe
A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 491/527> 17 D <1079/1281 375/612 491/527> 17 D A rocky trail inside the Chasm
[Exits: east west]
<1079/1281 375/612 489/527> 17 D e
e
A rocky trail inside the Chasm
[Exits: north south west]
<1079/1281 375/612 487/527> 17 D whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Durim Alpine flatlands
<1079/1281 375/612 487/527> 17 D <1079/1281 375/612 487/527> 17 D Alas, you cannot go that way.
<1079/1281 375/612 487/527> 17 D s
s
Alas, you cannot go that way.
<1079/1281 375/612 487/527> 17 D <1079/1281 375/612 487/527> 17 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Durim Alpine flatlands
<1079/1281 375/612 487/527> 17 D whe
Rising cliffs
[Exits: north east]
(Glowing) A small slab of strange glittering stone lies here.
<1079/1281 375/612 485/527> 17 D get slab
put slab sat
Alas, you cannot go that way.
<1079/1281 375/612 485/527> 17 D <1079/1281 375/612 485/527> 17 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Rising cliffs
<PK> Durim Alpine flatlands
<1079/1281 375/612 485/527> 17 D <1079/1281 375/612 485/527> 17 D You get a slab of starstone.
<1079/1281 375/612 485/527> 17 D e
e
You put a slab of starstone in a sturdy backpack.
<1079/1281 375/612 485/527> 17 D <1079/1281 375/612 485/527> 17 D Rising cliffs
[Exits: east west]
<1079/1281 375/612 483/527> 17 D scan
A smaller chasm
[Exits: east west]
<1079/1281 375/612 481/527> 17 D <1079/1281 375/612 481/527> 17 D You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1079/1281 375/612 481/527> 17 D e
scan
A smaller chasm
[Exits: east west]
The sun slowly disappears in the west.
You may once again attempt to chant a psalm.
<1108/1281 384/612 508/527> 18 D <1108/1281 384/612 508/527> 18 D You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1108/1281 384/612 508/527> 18 D e
scan
A massive rock face
[Exits: south west]
<1108/1281 384/612 506/527> 18 D whe
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1108/1281 384/612 506/527> 18 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<PK> Durim Alpine flatlands
<1108/1281 384/612 506/527> 18 D scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1108/1281 384/612 506/527> 18 D s
s
whe
A wide, rocky path
[Exits: north south]
<1108/1281 384/612 504/527> 18 D <1108/1281 384/612 504/527> 18 D A rising face
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1108/1281 384/612 502/527> 18 D <1108/1281 384/612 502/527> 18 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<PK> Durim A grass covered plateau
<1108/1281 384/612 502/527> 18 D w
A deadfall
[Exits: east south]
<1108/1281 384/612 500/527> 18 D scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1108/1281 384/612 500/527> 18 D e
A rising face
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1108/1281 384/612 498/527> 18 D n
A wide, rocky path
[Exits: north south]
<1108/1281 384/612 496/527> 18 D n
n
A massive rock face
[Exits: south west]
<1108/1281 384/612 494/527> 18 D n
whe
The boulder is closed.
<1108/1281 384/612 494/527> 18 D w
The boulder is closed.
<1108/1281 384/612 494/527> 18 D w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<1108/1281 384/612 494/527> 18 D <1108/1281 384/612 494/527> 18 D A smaller chasm
[Exits: east west]
<1108/1281 384/612 492/527> 18 D w
w
A smaller chasm
[Exits: east west]
<1108/1281 384/612 490/527> 18 D whe
Rising cliffs
[Exits: east west]
<1108/1281 384/612 488/527> 18 D <1108/1281 384/612 488/527> 18 D Rising cliffs
[Exits: north east]
<1108/1281 384/612 486/527> 18 D n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Rising cliffs
<1108/1281 384/612 486/527> 18 D n
A rocky trail inside the Chasm
[Exits: north south west]
<1108/1281 384/612 484/527> 18 D whe
A stairway in the Chasm
[Exits: south up]
<1108/1281 384/612 482/527> 18 D u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<1108/1281 384/612 482/527> 18 D <1108/1281 384/612 482/527> 18 D A stairway below a Castle
[Exits: up down]
<1108/1281 384/612 480/527> 18 D u
u
u
u
The Remnants of a Tent City
[Exits: up down]
<1108/1281 384/612 478/527> 18 D <1108/1281 384/612 478/527> 18 D The Remnants of a Tent City
[Exits: up down]
<1108/1281 384/612 476/527> 18 D scan
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1108/1281 384/612 474/527> 18 D <1108/1281 384/612 474/527> 18 D Alas, you cannot go that way.
<1108/1281 384/612 474/527> 18 D <1108/1281 384/612 474/527> 18 D You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
(Pink Aura) The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1108/1281 384/612 474/527> 18 D d
d
d
The Remnants of a Tent City
[Exits: up down]
<1108/1281 384/612 472/527> 18 D d
The Remnants of a Tent City
[Exits: up down]
<1108/1281 384/612 470/527> 18 D whe
A stairway below a Castle
[Exits: up down]
<1108/1281 384/612 468/527> 18 D <1108/1281 384/612 468/527> 18 D A stairway in the Chasm
[Exits: south up]
<1108/1281 384/612 466/527> 18 D <1108/1281 384/612 466/527> 18 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<1108/1281 384/612 466/527> 18 D s
w
A rocky trail inside the Chasm
[Exits: north south west]
<1108/1281 384/612 464/527> 18 D w
w
w
A rocky trail inside the Chasm
[Exits: east west]
<1108/1281 384/612 462/527> 18 D <1108/1281 384/612 462/527> 18 D A rocky trail inside the Chasm
[Exits: east west]
<1108/1281 384/612 460/527> 18 D <1108/1281 384/612 460/527> 18 D A rocky trail inside the Chasm
[Exits: east west]
<1108/1281 384/612 458/527> 18 D whe crab
Lower elevations
[Exits: east west]
<1108/1281 384/612 456/527> 18 D w
w
The Great Chasm is [KNIGHT] controlled. Players near you:
You didn't find any crab.
<1108/1281 384/612 456/527> 18 D whe
Greener landscape
[Exits: north east]
<1108/1281 384/612 454/527> 18 D <1108/1281 384/612 454/527> 18 D Alas, you cannot go that way.
<1108/1281 384/612 454/527> 18 D n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<1108/1281 384/612 454/527> 18 D w
w
Greener landscape
[Exits: south west]
<1108/1281 384/612 452/527> 18 D w
The Arid Lowlands
[Exits: east west]
<1108/1281 384/612 450/527> 18 D w
w
The Arid Lowlands
[Exits: east west]
<1108/1281 384/612 448/527> 18 D whe
The Arid Lowlands
[Exits: east west]
<1108/1281 384/612 446/527> 18 D <1108/1281 384/612 446/527> 18 D The Arid Lowlands
[Exits: east west]
<1108/1281 384/612 444/527> 18 D w
The Arid Lowlands
[Exits: north east]
<1108/1281 384/612 442/527> 18 D w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Arid Lowlands
The night has begun.
The sky is getting cloudy.
The world seems to grow larger as you regain normal size.
<1139/1281 397/612 471/527> 19 D <1139/1281 397/612 471/527> 19 D Alas, you cannot go that way.
<1139/1281 397/612 471/527> 19 D <1139/1281 397/612 471/527> 19 D Alas, you cannot go that way.
<1139/1281 397/612 471/527> 19 D n
A grassy pasture
[Exits: south west]
<1139/1281 397/612 469/527> 19 D w
w
A grassy pasture
[Exits: east west]
<1139/1281 397/612 467/527> 19 D w
w
A grassy pasture
[Exits: east west]
<1139/1281 397/612 465/527> 19 D rush d
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1139/1281 397/612 463/527> 19 D <1139/1281 397/612 463/527> 19 D A small marsh
[Exits: east]
<1139/1281 397/612 461/527> 19 D <1139/1281 397/612 461/527> 19 D They aren't here.
<1139/1281 397/612 461/527> 19 D e
whe
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1139/1281 397/612 459/527> 19 D <1139/1281 397/612 459/527> 19 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before a crystal lake
<1139/1281 397/612 459/527> 19 D w
A small marsh
[Exits: east]
<1139/1281 397/612 457/527> 19 D e
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1139/1281 397/612 455/527> 19 D n
whe
Skirting the lake
[Exits: south west]
<1139/1281 397/612 453/527> 19 D w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the lake
<1139/1281 397/612 453/527> 19 D w
whe
Skirting the lake
[Exits: east west]
<1139/1281 397/612 451/527> 19 D <1139/1281 397/612 451/527> 19 D Alpine flatlands
[Exits: east west]
<1139/1281 397/612 449/527> 19 D <1139/1281 397/612 449/527> 19 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Alpine flatlands
<1139/1281 397/612 449/527> 19 D w
w
Alpine flatlands
[Exits: east west]
<1139/1281 397/612 447/527> 19 D whe
Alpine flatlands
[Exits: north east]
<1139/1281 397/612 445/527> 19 D <1139/1281 397/612 445/527> 19 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Alpine flatlands
<1139/1281 397/612 445/527> 19 D n
w
A grass covered plateau
[Exits: south west]
<1139/1281 397/612 443/527> 19 D whe
A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1139/1281 397/612 441/527> 19 D n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<1139/1281 397/612 441/527> 19 D n
A Recently Fortified Gate
[Exits: north south]
<1139/1281 397/612 440/527> 19 D n
n
Amidst Barricades
[Exits: north south]
<1139/1281 397/612 439/527> 19 D n
whe
Amidst Barricades
[Exits: north south]
<1139/1281 397/612 438/527> 19 D <1139/1281 397/612 438/527> 19 D Approaching the Wall
[Exits: north south]
<1139/1281 397/612 437/527> 19 D <1139/1281 397/612 437/527> 19 D Approaching the Wall
[Exits: north south]
<1139/1281 397/612 436/527> 19 D <1139/1281 397/612 436/527> 19 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Wall
<PK> Kleeto The Central Marketplace of Marak
<PK> Durim The Western Gatehouse
<1139/1281 397/612 436/527> 19 D s
s
Approaching the Wall
[Exits: north south]
<1139/1281 397/612 435/527> 19 D n
Amidst Barricades
[Exits: north south]
<1139/1281 397/612 434/527> 19 D n
Approaching the Wall
[Exits: north south]
<1139/1281 397/612 433/527> 19 D n
n
Approaching the Wall
[Exits: north south]
<1139/1281 397/612 432/527> 19 D n
The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<1139/1281 397/612 431/527> 19 D whe
A Dirt Path
[Exits: north south]
<1139/1281 397/612 430/527> 19 D <1139/1281 397/612 430/527> 19 D A Dirt Path
[Exits: north east south]
<1139/1281 397/612 429/527> 19 D n
n
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<PK> Kleeto The Northern Marketplace of Marak
<PK> Durim Tingarol Road
<1139/1281 397/612 429/527> 19 D whe
Darnak Road
[Exits: north south]
<1139/1281 397/612 428/527> 19 D <1139/1281 397/612 428/527> 19 D The Southern Marketplace of Marak
[Exits: north east south west]
(White Aura) A wealthy food merchant sits here shouting prices to the crowd.
<1139/1281 397/612 427/527> 19 D <1139/1281 397/612 427/527> 19 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Southern Marketplace of Marak
<PK> Kleeto The Northern Marketplace of Marak
<PK> Durim Tingarol Road
<1139/1281 397/612 427/527> 19 D n
n
The Central Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A citizen of Marak is here, wandering the streets.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.
<1139/1281 397/612 426/527> 19 D <1139/1281 397/612 426/527> 19 D The Northern Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride a bull.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew.
<1139/1281 397/612 425/527> 19 D <1139/1281 397/612 425/527> 19 D
Kleeto rides south.
The Blood Guard walks south.
<1139/1281 397/612 425/527> 19 D s
The Central Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride a bull.
A citizen of Marak is here, wandering the streets.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.
<1139/1281 397/612 424/527> 19 D <1139/1281 397/612 424/527> 19 D
Kleeto rides south.
The Blood Guard walks south.
<1139/1281 397/612 424/527> 19 D impale east t
They aren't here.
<1139/1281 397/612 424/527> 19 D !
!
!
They aren't here.
Kleeto rides in.
The Blood Guard walks in.
<1139/1281 397/612 424/527> 19 D <1139/1281 397/612 424/527> 19 D They aren't here.
<1139/1281 397/612 424/527> 19 D <1139/1281 397/612 424/527> 19 D They aren't here.
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1136/1281 397/612 424/527> 19 D Aedric: scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1136/1281 397/612 424/527> 19 D Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<1136/1281 397/612 423/527> 19 D s
s
You can't see a thing!
<1136/1281 397/612 422/527> 19 D <1136/1281 397/612 422/527> 19 D You can't see a thing!
<1136/1281 397/612 421/527> 19 D s
You rub the dirt out of your eyes.
<1162/1281 408/612 450/527> 20 D s
A Dirt Path
[Exits: north south]
<1162/1281 408/612 449/527> 20 D <1162/1281 408/612 449/527> 20 D The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<1162/1281 408/612 448/527> 20 D e
Alas, you cannot go that way.
<1162/1281 408/612 448/527> 20 D s
s
Approaching the Wall
[Exits: north south]
<1162/1281 408/612 447/527> 20 D whe
Approaching the Wall
[Exits: north south]
<1162/1281 408/612 446/527> 20 D s
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Wall
<PK> Kleeto The Central Marketplace of Marak
<PK> Durim Tingarol Road
<1162/1281 408/612 446/527> 20 D s
Amidst Barricades
[Exits: north south]
<1162/1281 408/612 445/527> 20 D whe
Amidst Barricades
[Exits: north south]
<1162/1281 408/612 444/527> 20 D s
s
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Amidst Barricades
<PK> Kleeto The Southern Marketplace of Marak
<PK> Durim Tingarol Road
<1162/1281 408/612 444/527> 20 D <1162/1281 408/612 444/527> 20 D A Recently Fortified Gate
[Exits: north south]
<1162/1281 408/612 443/527> 20 D whe
A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1162/1281 408/612 442/527> 20 D <1162/1281 408/612 442/527> 20 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<1162/1281 408/612 442/527> 20 D w
w
A grass covered plateau
[Exits: east west]
<1162/1281 408/612 440/527> 20 D w
w
Open countryside
[Exits: east west]
<1162/1281 408/612 438/527> 20 D w
whe
Open countryside
[Exits: east west]
<1162/1281 408/612 436/527> 20 D <1162/1281 408/612 436/527> 20 D Open countryside
[Exits: east west]
<1162/1281 408/612 435/527> 20 D w
Open countryside
[Exits: east west]
<1162/1281 408/612 434/527> 20 D w
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<1162/1281 408/612 434/527> 20 D <1162/1281 408/612 434/527> 20 D Open countryside
[Exits: north east]
<1162/1281 408/612 432/527> 20 D <1162/1281 408/612 432/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 432/527> 20 D n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<1162/1281 408/612 432/527> 20 D w
w
A glacial cirque
[Exits: south west]
<1162/1281 408/612 430/527> 20 D w
whe
A glacial cirque
[Exits: east west]
<1162/1281 408/612 427/527> 20 D <1162/1281 408/612 427/527> 20 D A great white cliff
[Exits: east down]
<1162/1281 408/612 425/527> 20 D d
Alas, you cannot go that way.
<1162/1281 408/612 425/527> 20 D d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A great white cliff
<1162/1281 408/612 425/527> 20 D <1162/1281 408/612 425/527> 20 D Descending a great cliff
[Exits: up down]
<1162/1281 408/612 423/527> 20 D w
Descending a great cliff
[Exits: west up]
A mineral vein has broken the surface.
<1162/1281 408/612 420/527> 20 D w
whe
A cliff ledge
[Exits: east down]
<1162/1281 408/612 417/527> 20 D d
d
Alas, you cannot go that way.
<1162/1281 408/612 417/527> 20 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A cliff ledge
<1162/1281 408/612 417/527> 20 D <1162/1281 408/612 417/527> 20 D Approaching the shoreline
[Exits: west up]
<1162/1281 408/612 415/527> 20 D <1162/1281 408/612 415/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 415/527> 20 D w
w
A narrow path
[Exits: east west]
<1162/1281 408/612 414/527> 20 D whe
Crashing surf
[Exits: east down]
<1162/1281 408/612 412/527> 20 D d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crashing surf
<1162/1281 408/612 412/527> 20 D d
whe
A sandy seashore
[Exits: north west up]
A small wooden box lies unopened here.
<1162/1281 408/612 408/527> 20 D <1162/1281 408/612 408/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 408/527> 20 D <1162/1281 408/612 408/527> 20 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A sandy seashore
<PK> Durim A grass covered plateau
<1162/1281 408/612 408/527> 20 D ww
Huh?
<1162/1281 408/612 408/527> 20 D w
w
A wide, sandy beach
[Exits: east west]
<1162/1281 408/612 404/527> 20 D w
w
w
A wide, sandy beach
[Exits: north east south west]
The scattered remains of a small ship decorate the beach.
<1162/1281 408/612 400/527> 20 D whe
The Dead Sea
[Exits: north east south west]
<1162/1281 408/612 397/527> 20 D <1162/1281 408/612 397/527> 20 D The Dead Sea
[Exits: north east south]
<1162/1281 408/612 395/527> 20 D <1162/1281 408/612 395/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 395/527> 20 D s
s
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1162/1281 408/612 395/527> 20 D <1162/1281 408/612 395/527> 20 D The Dead Sea
[Exits: north east south]
<1162/1281 408/612 393/527> 20 D w
w
s
The Dead Sea
[Exits: north west]
<1162/1281 408/612 391/527> 20 D w
s
The Dead Sea
[Exits: east south west]
<1162/1281 408/612 389/527> 20 D w
s
The Dead Sea
[Exits: east west]
<1162/1281 408/612 387/527> 20 D <1162/1281 408/612 387/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 387/527> 20 D <1162/1281 408/612 387/527> 20 D The Dead Sea
[Exits: north east]
<1162/1281 408/612 385/527> 20 D <1162/1281 408/612 385/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 385/527> 20 D <1162/1281 408/612 385/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 385/527> 20 D <1162/1281 408/612 385/527> 20 D Alas, you cannot go that way.
<1162/1281 408/612 385/527> 20 D tell kleeto I have already engaged with Durim.
whe
You tell Kleeto 'I have already engaged with Durim.'
<1162/1281 408/612 385/527> 20 D n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1162/1281 408/612 385/527> 20 D <1162/1281 408/612 385/527> 20 D The Dead Sea
[Exits: south west]
<1162/1281 408/612 383/527> 20 D af
w
whe
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: protection evil: modifies savingspell by -1 for 19 hours
Spell: sanctuary : for 6 hours
Spell: searing might : for 19 hours
Spell: armor : modifies ac by -20 for 2 hours
Spell: bless : modifies hitroll by 4 for 10 hours
: modifies damroll by 4 for 10 hours
: modifies savingspell by -4 for 10 hours
It starts to rain.
<1188/1281 418/612 412/527> 21 D <1188/1281 418/612 412/527> 21 D A Long Jetty
[Exits: east]
<1188/1281 418/612 410/527> 21 D <1188/1281 418/612 410/527> 21 D The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Long Jetty
<1188/1281 418/612 410/527> 21 D e
The Dead Sea
[Exits: south west]
<1188/1281 418/612 408/527> 21 D who
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Destructor
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1188/1281 418/612 408/527> 21 D <1188/1281 418/612 408/527> 21 D
Kleeto tells you 'Ah, aplogies.'
<1188/1281 418/612 408/527> 21 D crusade tribunal
You yell 'With the Might and Wisdom of The One God upon me, I declare Crusade against Tribunal!'
<1188/1281 368/612 408/527> 21 D whe
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1188/1281 368/612 408/527> 21 D whe
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
<1188/1281 368/612 408/527> 21 D <1188/1281 368/612 408/527> 21 D
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1188/1281 368/612 408/527> 21 D e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1188/1281 368/612 408/527> 21 D <1188/1281 368/612 408/527> 21 D The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1188/1281 368/612 408/527> 21 D s
Alas, you cannot go that way.
<1188/1281 368/612 408/527> 21 D e
e
The Dead Sea
[Exits: north east]
<1188/1281 368/612 406/527> 21 D <1188/1281 368/612 406/527> 21 D The Dead Sea
[Exits: east west]
<1188/1281 368/612 404/527> 21 D e
e
The Dead Sea
[Exits: east south west]
<1188/1281 368/612 402/527> 21 D <1188/1281 368/612 402/527> 21 D The Dead Sea
[Exits: north west]
<1188/1281 368/612 400/527> 21 D e
Alas, you cannot go that way.
<1188/1281 368/612 400/527> 21 D n
Alas, you cannot go that way.
<1188/1281 368/612 400/527> 21 D e
The Dead Sea
[Exits: north east south]
<1188/1281 368/612 398/527> 21 D whe
The Dead Sea
[Exits: north east south west]
<1188/1281 368/612 396/527> 21 D <1188/1281 368/612 396/527> 21 D The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1188/1281 368/612 396/527> 21 D mount
Mount what?
<1188/1281 368/612 396/527> 21 D n
e
The Dead Sea
[Exits: north east south west]
<1188/1281 368/612 394/527> 21 D e
A wide, sandy beach
[Exits: north east south west]
The scattered remains of a small ship decorate the beach.
<1188/1281 368/612 392/527> 21 D e
whe
A wide, sandy beach
[Exits: east west]
<1188/1281 368/612 390/527> 21 D <1188/1281 368/612 390/527> 21 D A sandy seashore
[Exits: north west up]
A small wooden box lies unopened here.
<1188/1281 368/612 388/527> 21 D <1188/1281 368/612 388/527> 21 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A sandy seashore
<PK> Kleeto The Arid Lowlands
<1188/1281 368/612 388/527> 21 D u
e
Crashing surf
[Exits: east down]
<1188/1281 368/612 386/527> 21 D e
e
A narrow path
[Exits: east west]
<1188/1281 368/612 384/527> 21 D whe
Approaching the shoreline
[Exits: west up]
<1188/1281 368/612 383/527> 21 D u
Alas, you cannot go that way.
<1188/1281 368/612 383/527> 21 D u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the shoreline
<PK> Kleeto The Arid Lowlands
<1188/1281 368/612 383/527> 21 D whe
A cliff ledge
[Exits: east down]
<1188/1281 368/612 381/527> 21 D <1188/1281 368/612 381/527> 21 D Alas, you cannot go that way.
<1188/1281 368/612 381/527> 21 D <1188/1281 368/612 381/527> 21 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A cliff ledge
<PK> Kleeto The Arid Lowlands
<1188/1281 368/612 381/527> 21 D e
e
Descending a great cliff
[Exits: west up]
A mineral vein has broken the surface.
<1188/1281 368/612 379/527> 21 D whe
Alas, you cannot go that way.
<1188/1281 368/612 379/527> 21 D u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Descending a great cliff
<PK> Kleeto The Arid Lowlands
<1188/1281 368/612 379/527> 21 D u
Descending a great cliff
[Exits: up down]
<1188/1281 368/612 377/527> 21 D whe
A great white cliff
[Exits: east down]
You stop swinging your weapon
[KNIGHT] an armored Knight: 'Our altar is under attack by Durim!
'
[KNIGHT] Knight Defender: 'Our altar is under attack by Durim!
'
<1207/1281 380/612 404/527> 22 D e
e
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1207/1281 380/612 404/527> 22 D <1207/1281 380/612 404/527> 22 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A great white cliff
<PK> Kleeto Greener landscape
<1207/1281 380/612 404/527> 22 D whe
A glacial cirque
[Exits: east west]
<1207/1281 380/612 402/527> 22 D <1207/1281 380/612 402/527> 22 D A glacial cirque
[Exits: south west]
<1207/1281 380/612 400/527> 22 D <1207/1281 380/612 400/527> 22 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A glacial cirque
<PK> Kleeto Lower elevations
<1207/1281 380/612 400/527> 22 D s
e
e
Open countryside
[Exits: north east]
<1207/1281 380/612 398/527> 22 D <1207/1281 380/612 398/527> 22 D Open countryside
[Exits: east west]
<1207/1281 380/612 396/527> 22 D e
Open countryside
[Exits: east west]
<1207/1281 380/612 395/527> 22 D e
Open countryside
[Exits: east west]
<1207/1281 380/612 394/527> 22 D whe
Open countryside
[Exits: east west]
<1207/1281 380/612 392/527> 22 D e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<PK> Kleeto A rocky trail inside the Chasm
<1207/1281 380/612 392/527> 22 D whe
A grass covered plateau
[Exits: east west]
<1207/1281 380/612 390/527> 22 D <1207/1281 380/612 390/527> 22 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<PK> Kleeto A rocky trail inside the Chasm
<1207/1281 380/612 390/527> 22 D e
n
A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1207/1281 380/612 388/527> 22 D <1207/1281 380/612 388/527> 22 D A Recently Fortified Gate
[Exits: north south]
<1207/1281 380/612 387/527> 22 D n
n
Amidst Barricades
[Exits: north south]
<1207/1281 380/612 386/527> 22 D <1207/1281 380/612 386/527> 22 D Amidst Barricades
[Exits: north south]
<1207/1281 380/612 385/527> 22 D n
n
Approaching the Wall
[Exits: north south]
<1207/1281 380/612 384/527> 22 D whe
Approaching the Wall
[Exits: north south]
<1207/1281 380/612 383/527> 22 D <1207/1281 380/612 383/527> 22 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Wall
<1207/1281 380/612 383/527> 22 D n
n
whe
The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<1207/1281 380/612 382/527> 22 D <1207/1281 380/612 382/527> 22 D A Dirt Path
[Exits: north south]
<1207/1281 380/612 381/527> 22 D <1207/1281 380/612 381/527> 22 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<1207/1281 380/612 381/527> 22 D n
whe
A Dirt Path
[Exits: north east south]
An ogre commoner wanders the streets here.
<1207/1281 380/612 380/527> 22 D <1207/1281 380/612 380/527> 22 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<1207/1281 380/612 380/527> 22 D e
A Quartermaster's Hut
[Exits: west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A citizen of Marak is here, wandering the streets.
Sramak, the Marak Stablemaster, is here on a stool.
<1207/1281 380/612 379/527> 22 D say mammoth
w
You say 'Mammoth'
Sramak says 'Sramak like this beast. That what most adult Ogres ride.'
Sramak reaches into his pocket and pulls out a bag of fresh peanuts.
Catching the scent of the peanuts, a large Wooly Mammoth emerges from the stables.
Sramak places the bag under the trunk of the mammoth, which proceeds to devour the peanuts.
Sramak says 'Sramak suggest that you keep this beast away from rats. They not like small fast moving things.'
<1207/1281 380/612 379/527> 22 D af
A Dirt Path
[Exits: north east south]
An ogre commoner wanders the streets here.
<1207/1281 380/612 378/527> 22 D s
s
You are affected by the following:
Spell: mounted : for 150 hours
Spell: crusade-effect : for 35 hours
Spell: protection evil: modifies savingspell by -1 for 17 hours
Spell: sanctuary : for 4 hours
Spell: searing might : for 17 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: bless : modifies hitroll by 4 for 8 hours
: modifies damroll by 4 for 8 hours
: modifies savingspell by -4 for 8 hours
<1207/1281 380/612 378/527> 22 D <1207/1281 380/612 378/527> 22 D A Dirt Path
[Exits: north south]
<1207/1281 380/612 377/527> 22 D <1207/1281 380/612 377/527> 22 D The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<1207/1281 380/612 376/527> 22 D mount
You mount upon the back of a wooly mammoth.
<1207/1281 380/612 376/527> 22 M s
s
Approaching the Wall
[Exits: north south]
<1207/1281 380/612 375/527> 22 M s
s
s
Approaching the Wall
[Exits: north south]
<1207/1281 380/612 374/527> 22 M <1207/1281 380/612 374/527> 22 M Amidst Barricades
[Exits: north south]
<1207/1281 380/612 373/527> 22 M s
Amidst Barricades
[Exits: north south]
<1207/1281 380/612 372/527> 22 M s
whe
A Recently Fortified Gate
[Exits: north south]
<1207/1281 380/612 371/527> 22 M <1207/1281 380/612 371/527> 22 M A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1207/1281 380/612 370/527> 22 M e
Alas, you cannot go that way.
<1207/1281 380/612 370/527> 22 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<PK> Kleeto The Remnants of a Tent City
<1207/1281 380/612 370/527> 22 M s
A grass covered plateau
[Exits: south west]
<1207/1281 380/612 368/527> 22 M e
Alas, you cannot go that way.
<1207/1281 380/612 368/527> 22 M e
Alpine flatlands
[Exits: north east]
<1207/1281 380/612 366/527> 22 M e
Alpine flatlands
[Exits: east west]
<1207/1281 380/612 364/527> 22 M e
e
e
Alpine flatlands
[Exits: east west]
<1207/1281 380/612 362/527> 22 M whe
Skirting the lake
[Exits: east west]
<1207/1281 380/612 360/527> 22 M <1207/1281 380/612 360/527> 22 M Skirting the lake
[Exits: south west]
<1207/1281 380/612 358/527> 22 M s
Alas, you cannot go that way.
<1207/1281 380/612 358/527> 22 M e
Alas, you cannot go that way.
<1207/1281 380/612 358/527> 22 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the lake
<PK> Kleeto The Remnants of a Tent City
<1207/1281 380/612 358/527> 22 M <1207/1281 380/612 358/527> 22 M Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1207/1281 380/612 356/527> 22 M e
e
e
A grassy pasture
[Exits: east west]
<1207/1281 380/612 354/527> 22 M whe
A grassy pasture
[Exits: east west]
<1207/1281 380/612 352/527> 22 M <1207/1281 380/612 352/527> 22 M A grassy pasture
[Exits: south west]
<1207/1281 380/612 350/527> 22 M s
e
Alas, you cannot go that way.
[KNIGHT]: 'Durim has captured our item!'
<1207/1281 380/612 350/527> 22 M <1207/1281 380/612 350/527> 22 M Alas, you cannot go that way.
<1207/1281 380/612 350/527> 22 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy pasture
<PK> Kleeto The Remnants of a Tent City
<1207/1281 380/612 350/527> 22 M <1207/1281 380/612 350/527> 22 M The Arid Lowlands
[Exits: north east]
<1207/1281 380/612 348/527> 22 M e
e
e
The Arid Lowlands
[Exits: east west]
<1207/1281 380/612 346/527> 22 M whe
The Arid Lowlands
[Exits: east west]
<1207/1281 380/612 344/527> 22 M e
e
The Arid Lowlands
[Exits: east west]
<1207/1281 380/612 342/527> 22 M whe
The Arid Lowlands
[Exits: east west]
<1207/1281 380/612 340/527> 22 M rush d
Greener landscape
[Exits: south west]
<1207/1281 380/612 338/527> 22 M <1207/1281 380/612 338/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Kleeto The Remnants of a Tent City
<1207/1281 380/612 338/527> 22 M s
e
Alas, you cannot go that way.
<1207/1281 380/612 338/527> 22 M e
Alas, you cannot go that way.
<1207/1281 380/612 338/527> 22 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Kleeto The Remnants of a Tent City
<PK> Durim Before the Knight's Castle
<1207/1281 380/612 338/527> 22 M e
e
They aren't here.
<1207/1281 380/612 338/527> 22 M whe
Greener landscape
[Exits: north east]
You feel less armored.
<1226/1281 390/612 395/527> 23 M rush d
Lower elevations
[Exits: east west]
<1226/1281 390/612 393/527> 23 M <1226/1281 390/612 393/527> 23 M A rocky trail inside the Chasm
[Exits: east west]
<1226/1281 390/612 391/527> 23 M <1226/1281 390/612 391/527> 23 M A rocky trail inside the Chasm
[Exits: east west]
<1226/1281 390/612 389/527> 23 M e
A rocky trail inside the Chasm
[Exits: east west]
<1226/1281 390/612 387/527> 23 M rush d
A rocky trail inside the Chasm
[Exits: north south west]
<1226/1281 390/612 385/527> 23 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Kleeto The Remnants of a Tent City
<PK> Durim Before the Knight's Castle
<1226/1281 390/612 385/527> 23 M <1226/1281 390/612 385/527> 23 M They aren't here.
<1226/1281 390/612 385/527> 23 M <1226/1281 390/612 385/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 385/527> 23 M rush d
They aren't here.
<1226/1281 390/612 385/527> 23 M !
!
Alas, you cannot go that way.
<1226/1281 390/612 385/527> 23 M They aren't here.
<1226/1281 390/612 385/527> 23 M <1226/1281 390/612 385/527> 23 M They aren't here.
The rain soaks into the ground, turning it to thick mud.
<1226/1281 390/612 385/527> 23 M !
They aren't here.
<1226/1281 390/612 385/527> 23 M !
They aren't here.
<1226/1281 390/612 385/527> 23 M !
They aren't here.
<1226/1281 390/612 385/527> 23 M !
!
They aren't here.
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
<1226/1281 390/612 385/527> 23 M whe
They aren't here.
<1226/1281 390/612 385/527> 23 M <1226/1281 390/612 385/527> 23 M They aren't here.
<1226/1281 390/612 385/527> 23 M rush d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Kleeto The Remnants of a Tent City
<1226/1281 390/612 385/527> 23 M n
whe
They aren't here.
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1226/1281 390/612 385/527> 23 M <1226/1281 390/612 385/527> 23 M A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
<1226/1281 390/612 383/527> 23 M <1226/1281 390/612 383/527> 23 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<PK> Kleeto The Remnants of a Tent City
<1226/1281 390/612 383/527> 23 M uu
Huh?
<1226/1281 390/612 383/527> 23 M u
u
u
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 381/527> 23 M u
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 379/527> 23 M <1226/1281 390/612 379/527> 23 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 377/527> 23 M <1226/1281 390/612 377/527> 23 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride a bull.
<1226/1281 390/612 375/527> 23 M rush d
They aren't here.
<1226/1281 390/612 375/527> 23 M n
n
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
Durim rides south.
The Blood Guard walks south.
<1226/1281 390/612 373/527> 23 M rush d
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1226/1281 390/612 371/527> 23 M s
s
They aren't here.
<1226/1281 390/612 371/527> 23 M <1226/1281 390/612 371/527> 23 M A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1226/1281 390/612 369/527> 23 M d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride a bull.
<1226/1281 390/612 367/527> 23 M d
d
d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 365/527> 23 M d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 363/527> 23 M rush d
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
<1226/1281 390/612 361/527> 23 M <1226/1281 390/612 361/527> 23 M A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
Durim rides south.
The Blood Guard walks south.
<1226/1281 390/612 359/527> 23 M <1226/1281 390/612 359/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 359/527> 23 M s
s
They aren't here.
<1226/1281 390/612 359/527> 23 M <1226/1281 390/612 359/527> 23 M A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
<1226/1281 390/612 357/527> 23 M rush d
Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: north east]
<1226/1281 390/612 355/527> 23 M e
e
They aren't here.
<1226/1281 390/612 355/527> 23 M <1226/1281 390/612 355/527> 23 M Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: east west]
<1226/1281 390/612 353/527> 23 M <1226/1281 390/612 353/527> 23 M A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1226/1281 390/612 351/527> 23 M s
s
Alas, you cannot go that way.
<1226/1281 390/612 351/527> 23 M e
Alas, you cannot go that way.
<1226/1281 390/612 351/527> 23 M s
s
A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1226/1281 390/612 349/527> 23 M <1226/1281 390/612 349/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 349/527> 23 M s
s
Alas, you cannot go that way.
<1226/1281 390/612 349/527> 23 M <1226/1281 390/612 349/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 349/527> 23 M he
Alas, you cannot go that way.
<1226/1281 390/612 349/527> 23 M <1226/1281 390/612 349/527> 23 M MOVEMENT GROUP
north south east west up down follow group gtell split
exits recall
sleep wake rest stand
OBJECTS INFORMATION / COMMUNICATION
get put drop give sacrifice help commands areas scan
wear wield hold dual remove report score time weather where who
recite quaff zap brandish description password worth lastname
lock unlock open close pick bug typo quiet ignore
inventory equipment look compare say tell yell cb
eat drink fill pour emote pmote smote newbie
list buy sell value note idea change news unread
COMBAT OTHER
kill flee kick rescue disarm ! save quit delete
backstab cast wimpy assassinate practice train gain
throw grapple bash roar dirt
murder cleave charge circle ORIGIN
trip poison blind help special
For more help, type 'help <topic>' for any command, skill, or spell.
Also help on:
DEATH EXPERIENCE NEWS STORY
TICK IMMORTAL GROUP VAMPIRE
UNDEAD DEMON CABAL TIPS
TOUR NEWBIE RULES ROLEPLAYING
PK PSTEAL LAW QUEST
REBOOT SPECIAL BIO AFFECT
<1226/1281 390/612 349/527> 23 M ee
Huh?
<1226/1281 390/612 349/527> 23 M ee
e
Huh?
<1226/1281 390/612 349/527> 23 M e
e
A massive rock face
The ground is churned to thick mud by the rain.
[Exits: south west]
<1226/1281 390/612 347/527> 23 M whe
Alas, you cannot go that way.
<1226/1281 390/612 347/527> 23 M <1226/1281 390/612 347/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 347/527> 23 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<PK> Kleeto Greener landscape
<PK> Durim A grassy pasture
<1226/1281 390/612 347/527> 23 M <1226/1281 390/612 347/527> 23 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1226/1281 390/612 345/527> 23 M s
s
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1226/1281 390/612 343/527> 23 M whe
Alas, you cannot go that way.
<1226/1281 390/612 343/527> 23 M <1226/1281 390/612 343/527> 23 M Alas, you cannot go that way.
<1226/1281 390/612 343/527> 23 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<PK> Kleeto A rocky trail inside the Chasm
<1226/1281 390/612 343/527> 23 M whe
A deadfall
The ground is churned to thick mud by the rain.
[Exits: east south]
<1226/1281 390/612 341/527> 23 M <1226/1281 390/612 341/527> 23 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A deadfall
<PK> Kleeto A rocky trail inside the Chasm
<PK> Durim Before a crystal lake
<1226/1281 390/612 341/527> 23 M s
s
whe
The northern end of the Great Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1226/1281 390/612 339/527> 23 M <1226/1281 390/612 339/527> 23 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1226/1281 390/612 337/527> 23 M <1226/1281 390/612 337/527> 23 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<PK> Kleeto A smaller chasm
<PK> Durim Alpine flatlands
<1226/1281 390/612 337/527> 23 M s
s
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north east]
<1226/1281 390/612 335/527> 23 M whe
Alas, you cannot go that way.
<1245/1281 398/612 394/527> 0 M <1245/1281 398/612 394/527> 0 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<PK> Kleeto A smaller chasm
<1245/1281 398/612 394/527> 0 M n
n
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1245/1281 398/612 392/527> 0 M whe
The northern end of the Great Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1245/1281 398/612 390/527> 0 M <1245/1281 398/612 390/527> 0 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The northern end of the Great Chasm
<PK> Kleeto A massive rock face
<1245/1281 398/612 390/527> 0 M n
whe
A deadfall
The ground is churned to thick mud by the rain.
[Exits: east south]
<1245/1281 398/612 388/527> 0 M <1245/1281 398/612 388/527> 0 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A deadfall
<PK> Kleeto A wide, rocky path
<1245/1281 398/612 388/527> 0 M s
s
The northern end of the Great Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1245/1281 398/612 386/527> 0 M <1245/1281 398/612 386/527> 0 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1245/1281 398/612 384/527> 0 M n
n
The northern end of the Great Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1245/1281 398/612 382/527> 0 M whe
A deadfall
The ground is churned to thick mud by the rain.
[Exits: east south]
<1245/1281 398/612 380/527> 0 M <1245/1281 398/612 380/527> 0 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A deadfall
<PK> Kleeto A wide, rocky path
<1245/1281 398/612 380/527> 0 M e
whe
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1245/1281 398/612 378/527> 0 M af
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<PK> Kleeto A wide, rocky path
Kleeto rides in.
The Blood Guard walks in.
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You turn the Blood Guard's attack against him.
Your counter decimates the Blood Guard!
The Blood Guard's slash hits you.
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
You dodge the Blood Guard's attack.
The Blood Guard's slash hits you.
You yell 'Help! I am being attacked by Kleeto!'
'Seeker', the Long Arm of the Law's smash wounds you.
You dodge Kleeto's attack.
You parry Kleeto's attack.
Your thrust LACERATES the Blood Guard!
Your thrust LACERATES the Blood Guard!
The Blood Guard's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
The Blood Guard is blinded by smoke!
Your flaming bite hits the Blood Guard.
'Soulcleaver' the Will of the Devout burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
The Blood Guard has a few scratches.
<1191/1281 388/612 378/527> 0 M Aedric: tell self FLAME BLINDED!
n
You are affected by the following:
Spell: mounted : for 148 hours
Spell: crusade-effect : for 33 hours
Spell: protection evil: modifies savingspell by -1 for 15 hours
Spell: sanctuary : for 2 hours
Spell: searing might : for 15 hours
Spell: bless : modifies hitroll by 4 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies savingspell by -4 for 6 hours
The Blood Guard has a few scratches.
<1191/1281 388/612 378/527> 0 M Aedric: n
You tell Aedric 'FLAME BLINDED!'
The Blood Guard has a few scratches.
<1191/1281 388/612 378/527> 0 M Aedric: <1191/1281 388/612 378/527> 0 M Aedric: No way! You are still fighting!
The Blood Guard has a few scratches.
<1191/1281 388/612 378/527> 0 M Aedric: <1191/1281 388/612 378/527> 0 M Aedric: No way! You are still fighting!
The Blood Guard has a few scratches.
<1191/1281 388/612 378/527> 0 M Aedric: wind
Battlelust floods your mind as you prepare to windmill 'Soulcleaver' the Will of the Devout.
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Your thrust LACERATES the Blood Guard!
Your thrust LACERATES the Blood Guard!
Your thrust maims the Blood Guard!
The Blood Guard's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite grazes the Blood Guard.
'Soulcleaver' the Will of the Devout burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
Kleeto's numbing buzz maims you!
Kleeto's numbing buzz maims you!
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
The Blood Guard has some small wounds and bruises.
<1112/1281 373/612 378/527> 0 M Aedric: hit kl
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Your thrust LACERATES the Blood Guard!
Your thrust LACERATES the Blood Guard!
The Blood Guard's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite scratches the Blood Guard.
'Soulcleaver' the Will of the Devout burns the Blood Guard with corrosive acid.
Your acidic bite grazes the Blood Guard.
'Seeker', the Long Arm of the Law's smash decimates you!
You block Kleeto's attack with your weapon.
You parry Kleeto's attack.
You parry Kleeto's attack.
The Blood Guard has some small wounds and bruises.
<1086/1281 373/612 378/527> 0 M Aedric: rush k
The Blood Guard's slash hits you.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
Your thrust LACERATES the Blood Guard!
Kleeto parries your attack.
Your thrust misses the Blood Guard.
The Blood Guard's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite hits the Blood Guard.
'Soulcleaver' the Will of the Devout burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
You dodge Kleeto's attack.
The Blood Guard has some small wounds and bruises.
<1075/1281 373/612 378/527> 0 M Aedric: <1075/1281 373/612 378/527> 0 M Aedric: You start aiming at Kleeto.
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Empty words, a hollow melody, fading into the night,'
Kleeto sings 'Decadent, the warrior now, lost the will to fight,'
Kleeto sings 'Sword arm heavy, a struggle just to lift,'
Kleeto sings 'Fingers slipping, fabled strength bereft,'
Kleeto sings 'Come now, child, the stage is set,'
Kleeto sings 'For the final number, your arduous regret.'
You feel weak.
Kleeto is in excellent condition.
<1075/1281 373/612 378/527> 0 M Aedric: <1075/1281 373/612 378/527> 0 M Aedric: Your weapon raised high, you rush Kleeto.
Kleeto maneuver's around you and jumps away from you, avoiding your armored rush.
Kleeto is in excellent condition.
<1075/1281 373/612 378/527> 0 M Aedric: <1075/1281 373/612 378/527> 0 M Aedric:
The Blood Guard's slash hits you.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
The Blood Guard's slash misses you.
The Blood Guard jumps in front of Kleeto!
'Seeker', the Long Arm of the Law's smash mauls you.
You dodge Kleeto's attack.
You parry Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto is in excellent condition.
<1033/1281 373/612 378/527> 0 M Aedric: <1033/1281 373/612 378/527> 0 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Purged and torn you have lost this gift,'
Kleeto sings 'The road is gone and you are adrift.'
Kleeto sings 'A forsaken path and direction amiss,'
Kleeto sings 'Devoid of forethought, stuck within abyss.'
Kleeto sings 'Struggle, pry, and fight,'
Kleeto sings 'You have lost this gift, this gift of sight.'
Kleeto is in excellent condition.
<1033/1281 373/612 378/527> 0 M Aedric: af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 6 hours
Spell: mounted : for 148 hours
Spell: crusade-effect : for 33 hours
Spell: protection evil: modifies savingspell by -1 for 15 hours
Spell: sanctuary : for 2 hours
Spell: searing might : for 15 hours
Spell: bless : modifies hitroll by 4 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies savingspell by -4 for 6 hours
Song: arduous regret : modifies int by -5 for 10 hours
: modifies str by -5 for 10 hours
Kleeto is in excellent condition.
<1033/1281 373/612 378/527> 0 M Aedric: <1033/1281 373/612 378/527> 0 M Aedric:
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
The Blood Guard jumps in front of Kleeto!
You parry Kleeto's attack.
A winged lightning dragon breathes forth a bolt of lightning!
Kleeto's lightning bolt grazes you.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto is in excellent condition.
<1018/1281 373/612 378/527> 0 M Aedric: lo
A rising face
The path narrows here, and begins a small incline to the north. Massive
formations of granite are all around you, worn smooth over time by wind
and water. It is really quite beautiful the way the layers of rock lie
on top of veins of white quartz rock. Several small bushes grow now in
the floor of the chasm, meaning that this part must get some sort of
rain once in a while.
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
(Dark Aura) Kleeto is here, fighting YOU!
(Charmed) (White Aura) the Blood Guard is here, fighting YOU!
Kleeto takes advantage of your distraction!
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1015/1281 373/612 378/527> 0 M Aedric: <1015/1281 373/612 378/527> 0 M Aedric:
Someone's slash hits you.
You dodge someone's attack.
Someone parries your attack.
Someone parries your attack.
Someone dodges your attack.
Someone dodges your attack.
Something's smash mauls you.
You dodge someone's attack.
<980/1281 373/612 378/527> 0 M Aedric: <980/1281 373/612 378/527> 0 M Aedric:
Someone strikes a sweet melody on something.
Someone sings 'Songs from a cave, around the maze,'
Someone sings 'The sounds come 'round, rough and loud.'
Someone sings 'Is he there, or here? Or wait, not there!'
Someone sings 'He's neither here, nor there, but where?'
The echoes and sounds disorient you.
<980/1281 373/612 378/527> 0 M Aedric: fle
You flee from combat!
You can't see a thing!
<980/1281 373/612 376/527> 0 M n
n
Alas, you cannot go that way.
<980/1281 373/612 376/527> 0 M <980/1281 373/612 376/527> 0 M Alas, you cannot go that way.
You rub the dirt out of your eyes.
<995/1281 384/612 435/527> 1 M <995/1281 384/612 435/527> 1 M
Kleeto rides in.
The Blood Guard walks in.
<995/1281 384/612 435/527> 1 M e
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<995/1281 384/612 433/527> 1 M lo
A rising face
The path narrows here, and begins a small incline to the north. Massive
formations of granite are all around you, worn smooth over time by wind
and water. It is really quite beautiful the way the layers of rock lie
on top of veins of white quartz rock. Several small bushes grow now in
the floor of the chasm, meaning that this part must get some sort of
rain once in a while.
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<995/1281 384/612 433/527> 1 M impale north k
!
They aren't here.
Kleeto rides in.
The Blood Guard walks in.
<995/1281 384/612 433/527> 1 M !
Kleeto yells 'Help! Aedric just ran me through!'
You impale Kleeto on your weapon and follow through with your charge!
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
Your slice MASSACRES Kleeto!
Kleeto has a few scratches.
<995/1281 359/612 431/527> 1 M Aedric: rush k
Kleeto parries your attack.
Your thrust LACERATES Kleeto!
Kleeto's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Kleeto is blinded by smoke!
Your flaming bite grazes Kleeto.
'Soulcleaver' the Will of the Devout burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
'Seeker', the Long Arm of the Law's smash injures you.
Kleeto's numbing buzz MUTILATES you!
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Kleeto has some small wounds and bruises.
<935/1281 359/612 431/527> 1 M Aedric: tell self FLAME BLINDED!
Not while you're fighting!
Kleeto has some small wounds and bruises.
<935/1281 359/612 431/527> 1 M Aedric: <935/1281 359/612 431/527> 1 M Aedric: Your weapon raised high, you rush Kleeto.
You slam your weapon into Kleeto and send him flying!
Your flame wounds Kleeto.
Kleeto has some small wounds and bruises.
<935/1281 359/612 431/527> 1 M Aedric: <935/1281 359/612 431/527> 1 M Aedric:
You swing crazily into the air, attacking nothing.
Your thrust maims Kleeto!
Kleeto dodges your attack.
Your thrust maims Kleeto!
Kleeto's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite hits Kleeto.
'Soulcleaver' the Will of the Devout burns Kleeto with corrosive acid.
Your acidic bite grazes Kleeto.
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has quite a few wounds.
<929/1281 359/612 431/527> 1 M Aedric: <929/1281 359/612 431/527> 1 M Aedric:
Kleeto frantically demands sound from his instrument, creating a deafening tone!
Kleeto's piercing note DISMEMBERS you!
Kleeto has quite a few wounds.
<875/1281 359/612 431/527> 1 M Aedric: eat ven
You swing crazily into the air, attacking nothing.
Your thrust maims Kleeto!
'Seeker', the Long Arm of the Law's smash injures you.
You dodge Kleeto's attack.
Kleeto's numbing buzz misses you.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has quite a few wounds.
<854/1281 359/612 431/527> 1 M Aedric: <854/1281 359/612 431/527> 1 M Aedric: You tell Aedric 'FLAME BLINDED!'
Kleeto has quite a few wounds.
<854/1281 359/612 431/527> 1 M Aedric: <854/1281 359/612 431/527> 1 M Aedric: You eat a venom sack.
The world and everything around you seem to shrink.
You feel momentarily ill, but it passes.
Kleeto has quite a few wounds.
<854/1281 359/612 431/527> 1 M Aedric: rush k
Kleeto dodges your attack.
Your thrust MUTILATES Kleeto!
Your thrust misses Kleeto.
Kleeto's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite hits Kleeto.
'Soulcleaver' the Will of the Devout burns Kleeto with corrosive acid.
Your acidic bite grazes Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
You dodge Kleeto's attack.
Kleeto has quite a few wounds.
<854/1281 359/612 431/527> 1 M Aedric: tell self BLOODLOSS!
Your weapon raised high, you rush Kleeto.
You miscalculate your blow and fall off balance!
Your flame misses Kleeto.
Kleeto has quite a few wounds.
<854/1281 359/612 431/527> 1 M Aedric: <854/1281 359/612 431/527> 1 M Aedric:
Kleeto frantically demands sound from his instrument, creating a deafening tone!
The Chasm Dragon armguards cracks under the immense sound!
Kleeto's piercing note MASSACRES you!
Kleeto has quite a few wounds.
<788/1281 359/612 431/527> 1 M Aedric: <788/1281 359/612 431/527> 1 M Aedric:
Kleeto dodges your attack.
Your thrust maims Kleeto!
Kleeto's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite grazes Kleeto.
'Soulcleaver' the Will of the Devout burns Kleeto with corrosive acid.
Kleeto starts glowing strangely.
Your acidic bite scratches Kleeto.
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash misses you.
You dodge Kleeto's attack.
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Kleeto has quite a few wounds.
<786/1281 359/612 431/527> 1 M Aedric: tell self FAERIE FIRED!
You swing crazily into the air, attacking nothing.
Your flame DISMEMBERS Kleeto!
Your blood loss scratches Kleeto.
Kleeto's numbing buzz MUTILATES you!
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Kleeto has quite a few wounds.
<741/1281 359/612 431/527> 1 M Aedric: <741/1281 359/612 431/527> 1 M Aedric:
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<738/1281 359/612 431/527> 1 M Aedric: rush k
Your thrust maims someone!
Your thrust devastates someone!
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil decimates someone!
Your blood loss scratches someone.
Something's smash misses you.
You block someone's attack with your weapon.
You parry someone's attack.
Something sears your flesh with flames.
Someone's flaming bite scratches you.
<736/1281 359/612 431/527> 1 M Aedric: af
You tell someone 'BLOODLOSS!'
<736/1281 359/612 431/527> 1 M Aedric: <736/1281 359/612 431/527> 1 M Aedric: You tell someone 'FAERIE FIRED!'
<736/1281 359/612 431/527> 1 M Aedric: <736/1281 359/612 431/527> 1 M Aedric: They aren't here.
<736/1281 359/612 431/527> 1 M Aedric: <736/1281 359/612 431/527> 1 M Aedric: You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: enlarge : modifies damroll by 3 for 2 hours
: modifies str by 2 for 2 hours
: modifies con by 2 for 2 hours
: modifies size by 1 for 2 hours
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: mounted : for 147 hours
Spell: crusade-effect : for 32 hours
Spell: protection evil: modifies savingspell by -1 for 14 hours
Spell: sanctuary : for 1 hours
Spell: searing might : for 14 hours
Spell: bless : modifies hitroll by 4 for 5 hours
: modifies damroll by 4 for 5 hours
: modifies savingspell by -4 for 5 hours
Song: echoed voices : modifies luck by -2 for 3 hours
Song: arduous regret : modifies int by -5 for 9 hours
: modifies str by -5 for 9 hours
<736/1281 359/612 431/527> 1 M Aedric: <736/1281 359/612 431/527> 1 M Aedric:
Your thrust misses someone.
You swing crazily into the air, attacking nothing.
Someone blocks your attack with his weapon.
Your blood loss scratches someone.
Someone's numbing buzz devastates you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
<703/1281 359/612 431/527> 1 M Aedric: rush
Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your flame mauls someone.
<703/1281 359/612 431/527> 1 M Aedric: <703/1281 359/612 431/527> 1 M Aedric:
Your thrust LACERATES someone!
You swing crazily into the air, attacking nothing.
Someone's flesh is seared by the flaming something.
Your flaming bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
Something's smash misses you.
You parry someone's attack.
You parry someone's attack.
<703/1281 359/612 431/527> 1 M Aedric: tell self BLOODLOSS!
Your thrust MUTILATES someone!
Your thrust maims someone!
Someone's flesh is seared by the flaming something.
Your flaming bite grazes someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
You parry someone's attack.
You parry someone's attack.
<703/1281 359/612 431/527> 1 M Aedric: tell self BLOODLOSS!
You tell someone 'BLOODLOSS!'
<703/1281 359/612 431/527> 1 M Aedric: styles
You tell someone 'BLOODLOSS!'
<703/1281 359/612 431/527> 1 M Aedric: <703/1281 359/612 431/527> 1 M Aedric: Your strike DISMEMBERS someone!
<703/1281 359/612 431/527> 1 M Aedric: <703/1281 359/612 431/527> 1 M Aedric:
The rain stopped.
You rub the dirt out of your eyes.
The protective aura around Kleeto fades.
Kleeto looks pretty hurt.
<719/1281 363/612 490/527> 2 M Aedric: <719/1281 363/612 490/527> 2 M Aedric:
Your thrust DISMEMBERS Kleeto!
You swing crazily into the air, attacking nothing.
Kleeto's flesh is seared by the flaming 'Soulcleaver' the Will of the Devout.
Your flaming bite injures Kleeto.
'Soulcleaver' the Will of the Devout burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash injures you.
You parry Kleeto's attack.
You parry Kleeto's attack.
Kleeto's numbing buzz misses you.
Kleeto is in awful condition.
<704/1281 363/612 490/527> 2 M Aedric: tell self BLOODLOSS!
Kleeto has fled!
Kleeto rides north.
<704/1281 363/612 490/527> 2 M murder k
You tell Aedric 'BLOODLOSS!'
Kleeto rides in.
<704/1281 363/612 490/527> 2 M <704/1281 363/612 490/527> 2 M Kleeto yells 'Help! I am being attacked by someone!'
Your thrust DISMEMBERS Kleeto!
Your thrust MANGLES Kleeto!
Kleeto is DEAD!!
You receive 874 experience points.
A thin squire gallops by you his face beet red from yelling:
Hear ye! Hear ye! Aedric has triumphed over Kleeto in the Crusade against Tribunal!
You have gained 29 crowns in service of PRAETORIAN.
'Soulcleaver' the Will of the Devout seems to grow warm for a moment.
[PRAETORIAN]: 'Aedric has triumphed over Kleeto!'
You have gained 45 crowns in service of PRAETORIAN.
Kleeto's severed head plops on the ground.
<704/1281 363/612 490/527> 2 M get lockbox corpse
I see nothing like that in the corpse.
<704/1281 363/612 490/527> 2 M exa cor
The corpse of Kleeto is lying here.
The corpse of Kleeto holds:
(Glowing) (Humming) the Ancient Banner of Illisidar
a sturdy backpack
the blemished Observer's Goggles
a silksteel arm harness
( 2) (Humming) a frost burned bracelet
(Glowing) earrings of Gasteride
a green linen knapsack
a large, light canoe
the dead star circlet
(Glowing) (Humming) a pair of spiked light-steel gauntlets
( 4) a gyvel potion
(Glowing) (Humming) a set of titanium fullplate
(Glowing) a steel coif adorned with an emblem of Gear
(Glowing) a steel coif
a pair of demonpelt trousers
boots of the riftkin
(Glowing) (Humming) a Burning Sheath of Acid adorned with a muddy bauble
(Glowing) a bloodwood flute
a water jug
(Humming) a suit of armor fashioned in the form of ice
(Glowing) (Humming) a Major Globe of Invulnerability
(Glowing) a black opal recorder
( 2) (Glowing) (Humming) a heavy-black dragonscale ring
(Glowing) a small mithril pickaxe
(Glowing) a lapis lazuli recorder
'Seeker', the Long Arm of the Law
( 2) (Glowing) tainted ankh
(Glowing) (Humming) sturdy miner's boots
the Wand of Plenty
( 2) (Glowing) a demon-faced talisman
( 2) a potion of recall
29097 gold coins
You can see 40 items in the corpse of Kleeto.
You judge that it is brittle and very fragile.
You have a feeling only a Tribunal can use it.
<704/1281 363/612 490/527> 2 M get gold cor
You get 29097 gold coins from the corpse of Kleeto.
<704/1281 363/612 490/527> 2 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<704/1281 363/612 490/527> 2 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<704/1281 363/612 490/527> 2 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<704/1296 363/602 490/527> 2 D <704/1296 363/602 490/527> 2 D You do not have that item.
<704/1296 363/602 490/527> 2 D <704/1296 363/602 490/527> 2 D You go to sleep.
<704/1296 363/602 490/527> 2 D <704/1296 363/602 490/527> 2 D
The protective aura around your body fades.
<808/1296 399/602 527/527> 3 D smoke dark
In your dreams, or what?
<808/1296 399/602 527/527> 3 D stand
wear crown
wear life
mount
You wake and stand up.
<808/1296 399/602 527/527> 3 D whe
eq
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<808/1281 399/612 527/527> 3 D <808/1281 399/612 527/527> 3 D You do not have that item.
<808/1281 399/612 527/527> 3 D <808/1281 399/612 527/527> 3 D You mount upon the back of a wooly mammoth.
<808/1281 399/612 527/527> 3 M <808/1281 399/612 527/527> 3 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<808/1281 399/612 527/527> 3 M <808/1281 399/612 527/527> 3 M
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Soulcleaver' the Will of the Devout
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<808/1281 399/612 527/527> 3 M lo
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
The ground is churned to thick mud by the rain.
[Exits: north south]
The corpse of Kleeto is lying here.
The severed head of Kleeto is lying here.
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<808/1281 399/612 527/527> 3 M exa cor
The corpse of Kleeto is lying here.
The corpse of Kleeto holds:
(Glowing) (Humming) the Ancient Banner of Illisidar
a sturdy backpack
the blemished Observer's Goggles
a silksteel arm harness
( 2) (Humming) a frost burned bracelet
(Glowing) earrings of Gasteride
a green linen knapsack
a large, light canoe
the dead star circlet
(Glowing) (Humming) a pair of spiked light-steel gauntlets
( 4) a gyvel potion
(Glowing) (Humming) a set of titanium fullplate
(Glowing) a steel coif adorned with an emblem of Gear
(Glowing) a steel coif
a pair of demonpelt trousers
boots of the riftkin
(Glowing) (Humming) a Burning Sheath of Acid adorned with a muddy bauble
(Glowing) a bloodwood flute
a water jug
(Humming) a suit of armor fashioned in the form of ice
(Glowing) (Humming) a Major Globe of Invulnerability
(Glowing) a black opal recorder
( 2) (Glowing) (Humming) a heavy-black dragonscale ring
(Glowing) a small mithril pickaxe
(Glowing) a lapis lazuli recorder
'Seeker', the Long Arm of the Law
( 2) (Glowing) tainted ankh
(Glowing) (Humming) sturdy miner's boots
the Wand of Plenty
( 2) (Glowing) a demon-faced talisman
( 2) a potion of recall
You can see 39 items in the corpse of Kleeto.
You judge that it is brittle and very fragile.
You have a feeling only a Tribunal can use it.
<808/1281 399/612 527/527> 3 M <808/1281 399/612 527/527> 3 M
The ground begins to dry out and firm up.
<808/1281 399/612 527/527> 3 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<808/1281 399/612 527/527> 3 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<808/1281 399/612 527/527> 3 D <808/1281 399/612 527/527> 3 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<808/1296 399/602 527/527> 3 D <808/1296 399/602 527/527> 3 D You do not have that item.
<808/1296 399/602 527/527> 3 D <808/1296 399/602 527/527> 3 D You go to sleep.
<808/1296 399/602 527/527> 3 D <808/1296 399/602 527/527> 3 D
The world seems to grow larger as you regain normal size.
<897/1296 453/602 527/527> 4 D stand
wear crown
wear life
mount
You wake and stand up.
<897/1296 453/602 527/527> 4 D <897/1296 453/602 527/527> 4 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<897/1281 453/612 527/527> 4 D who pk
You do not have that item.
<897/1281 453/612 527/527> 4 D <897/1281 453/612 527/527> 4 D You mount upon the back of a wooly mammoth.
<897/1281 453/612 527/527> 4 M whe
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<897/1281 453/612 527/527> 4 M <897/1281 453/612 527/527> 4 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<897/1281 453/612 527/527> 4 M rest
You rest.
<897/1281 453/612 527/527> 4 M who
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Destructor
[ H-Dro ] [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<897/1281 453/612 527/527> 4 M in
You are carrying:
(Glowing) (Humming) a helm of spell-turning
'Thunderforge' the Wrath of God adorned with an eye of Mechanus
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
the belt of barbs
a gyvel potion
a venom sack
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<897/1281 453/612 527/527> 4 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<897/1281 453/612 527/527> 4 M tell kleeto you will find I hold no ill will towards you.
whe
You tell Kleeto 'You will find I hold no ill will towards you.'
<897/1281 453/612 527/527> 4 M <897/1281 453/612 527/527> 4 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<897/1281 453/612 527/527> 4 M <897/1281 453/612 527/527> 4 M
Kleeto tells you 'Hm?'
<897/1281 453/612 527/527> 4 M <897/1281 453/612 527/527> 4 M
The voices in your head slowly dissolve into nothingness.
A blood spot crumbles into dust.
<943/1281 470/612 527/527> 5 M tell kleeto you will find all of your items within your corpse, untouched by me.
You tell Kleeto 'You will find all of your items within your corpse, untouched by me.'
<943/1281 470/612 527/527> 5 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<943/1281 470/612 527/527> 5 M lo
A wide, rocky path
The path widens greatly here, with miscellaneous rocks thrown here and
there. The footing is smooth, round granite gravel, and small trees and
shrubs have sprouted up on either side of the canyon. The walls of the
Chasm still rise up hundreds of feet to your right and left, but seem to
be diminishing in height slowly.
[Exits: north south]
The corpse of Kleeto is lying here.
The severed head of Kleeto is lying here.
A bit of blood has pooled at your feet.
Kleeto tells you 'Think my guard went in on ye'
<943/1281 470/612 527/527> 5 M s
s
s
Nah... You feel too relaxed...
<943/1281 470/612 527/527> 5 M <943/1281 470/612 527/527> 5 M Nah... You feel too relaxed...
<943/1281 470/612 527/527> 5 M whe
Nah... You feel too relaxed...
<943/1281 470/612 527/527> 5 M <943/1281 470/612 527/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<943/1281 470/612 527/527> 5 M stand
wear crown
wear life
mount
You stand up.
<943/1281 470/612 527/527> 5 M s
You do not have that item.
<943/1281 470/612 527/527> 5 M s
You do not have that item.
<943/1281 470/612 527/527> 5 M whe
You are already mounted on a wooly mammoth!
[KNIGHT]: 'Tribunal have drained the Standard of Knight of its power!'
<943/1281 470/612 527/527> 5 M <943/1281 470/612 527/527> 5 M A rising face
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<943/1281 470/612 525/527> 5 M <943/1281 470/612 525/527> 5 M Alas, you cannot go that way.
<943/1281 470/612 525/527> 5 M <943/1281 470/612 525/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<943/1281 470/612 525/527> 5 M w
w
A deadfall
[Exits: east south]
<943/1281 470/612 523/527> 5 M whe
Alas, you cannot go that way.
<943/1281 470/612 523/527> 5 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A deadfall
<943/1281 470/612 523/527> 5 M whe
The northern end of the Great Chasm
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<943/1281 470/612 521/527> 5 M <943/1281 470/612 521/527> 5 M A wide, rocky path
[Exits: north south]
<943/1281 470/612 519/527> 5 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<943/1281 470/612 519/527> 5 M <943/1281 470/612 519/527> 5 M A wide, rocky path
[Exits: north east]
<943/1281 470/612 517/527> 5 M <943/1281 470/612 517/527> 5 M Alas, you cannot go that way.
<943/1281 470/612 517/527> 5 M e
whe
A windy passage
[Exits: (east) south west]
<943/1281 470/612 515/527> 5 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy passage
<943/1281 470/612 515/527> 5 M whe
A windy passage
[Exits: north south]
<943/1281 470/612 513/527> 5 M <943/1281 470/612 513/527> 5 M Treacherous terrain
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<943/1281 470/612 511/527> 5 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Treacherous terrain
<943/1281 470/612 511/527> 5 M <943/1281 470/612 511/527> 5 M A wide, rocky path
[Exits: east south]
<943/1281 470/612 509/527> 5 M s
s
A wide, rocky path
[Exits: north south]
<943/1281 470/612 507/527> 5 M whe
The sound of water
[Exits: north east south]
Something seems to be hiding from you here.
<943/1281 470/612 505/527> 5 M <943/1281 470/612 505/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The sound of water
<943/1281 470/612 505/527> 5 M s
s
Further into the Chasm
[Exits: north south]
<943/1281 470/612 503/527> 5 M whe
Further into the Chasm
[Exits: north west]
A beautiful Naiad hides in the rocks here.
Something seems to be hiding from you here.
<943/1281 470/612 501/527> 5 M <943/1281 470/612 501/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further into the Chasm
<943/1281 470/612 501/527> 5 M w
whe
A windy byway
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<943/1281 470/612 499/527> 5 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<943/1281 470/612 499/527> 5 M <943/1281 470/612 499/527> 5 M Deep within the Chasm
[Exits: north south]
<943/1281 470/612 497/527> 5 M whe
Deep within the Chasm
[Exits: north east]
A beautiful Naiad hides in the rocks here.
<943/1281 470/612 495/527> 5 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Deep within the Chasm
<943/1281 470/612 495/527> 5 M whe
A breathtaking sight
[Exits: south west]
A beautiful Naiad hides in the rocks here.
<943/1281 470/612 493/527> 5 M in
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking sight
<943/1281 470/612 493/527> 5 M s
You are carrying:
(Glowing) (Humming) a helm of spell-turning
'Thunderforge' the Wrath of God adorned with an eye of Mechanus
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
the belt of barbs
a gyvel potion
a venom sack
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<943/1281 470/612 493/527> 5 M s
A wide, rocky path
[Exits: north east south]
A canyon faun lurks behind the rocks here.
<943/1281 470/612 491/527> 5 M whe
A wide, rocky path
[Exits: north south]
<943/1281 470/612 489/527> 5 M <943/1281 470/612 489/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<943/1281 470/612 489/527> 5 M s
whe
A wide, rocky path
[Exits: north west]
<943/1281 470/612 487/527> 5 M <943/1281 470/612 487/527> 5 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<943/1281 470/612 487/527> 5 M w
whe
Inside the Great Chasm
[Exits: east south]
A beautiful Naiad hides in the rocks here.
<943/1281 470/612 485/527> 5 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<943/1281 470/612 485/527> 5 M s
Inside the Great Chasm
[Exits: north south]
<943/1281 470/612 483/527> 5 M whe
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
A canyon faun lurks behind the rocks here.
A canyon faun lurks behind the rocks here.
<943/1281 470/612 481/527> 5 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<943/1281 470/612 481/527> 5 M <943/1281 470/612 481/527> 5 M The Base of the Great Chasm
[Exits: north south]
<943/1281 470/612 479/527> 5 M <943/1281 470/612 479/527> 5 M Within the Great Chasm
[Exits: north up]
A canyon faun lurks behind the rocks here.
<943/1281 470/612 477/527> 5 M w
Alas, you cannot go that way.
<943/1281 470/612 477/527> 5 M u
u
u
The Base of a Rockslide
[Exits: up down]
<943/1281 470/612 475/527> 5 M <943/1281 470/612 475/527> 5 M Fields of Talus
[Exits: up down]
<943/1281 470/612 473/527> 5 M <943/1281 470/612 473/527> 5 M Fields of Talus
[Exits: up down]
<943/1281 470/612 471/527> 5 M <943/1281 470/612 471/527> 5 M
The day has begun.
<958/1281 480/612 527/527> 6 M u
A rocky landscape
[Exits: up down]
<958/1281 480/612 525/527> 6 M <958/1281 480/612 525/527> 6 M
<958/1281 480/612 525/527> 6 M wear thund
You stop using 'Soulcleaver' the Will of the Devout.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<958/1291 480/612 525/527> 6 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: mounted : for 142 hours
Spell: crusade-effect : for 56 hours
Spell: protection evil: modifies savingspell by -1 for 9 hours
Spell: searing might : for 9 hours
Spell: bless : modifies hitroll by 4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies savingspell by -4 for 0 hours
Song: arduous regret : modifies int by -5 for 4 hours
: modifies str by -5 for 4 hours
<958/1291 480/612 525/527> 6 M u
u
A Descent into the Chasm
[Exits: south down]
<958/1291 480/612 523/527> 6 M whe
Alas, you cannot go that way.
<958/1291 480/612 523/527> 6 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<958/1291 480/612 523/527> 6 M <958/1291 480/612 523/527> 6 M A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<958/1291 480/612 521/527> 6 M whe
Alas, you cannot go that way.
<958/1291 480/612 521/527> 6 M <958/1291 480/612 521/527> 6 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<958/1291 480/612 521/527> 6 M u
u
A Descent into the Chasm
[Exits: south down]
<958/1291 480/612 519/527> 6 M <958/1291 480/612 519/527> 6 M Alas, you cannot go that way.
<958/1291 480/612 519/527> 6 M s
s
A Descent into the Chasm
[Exits: north west]
<958/1291 480/612 517/527> 6 M whe
w
w
Alas, you cannot go that way.
<958/1291 480/612 517/527> 6 M <958/1291 480/612 517/527> 6 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<958/1291 480/612 517/527> 6 M <958/1291 480/612 517/527> 6 M A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<958/1291 480/612 515/527> 6 M whe
A breathtaking vantage
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
A stag stands here, grazing on shrubbery.
<958/1291 480/612 513/527> 6 M <958/1291 480/612 513/527> 6 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking vantage
Kleeto Approaching the Great Chasm
<958/1291 480/612 513/527> 6 M <958/1291 480/612 513/527> 6 M
Kleeto limps in.
<958/1291 480/612 513/527> 6 M dam slash
Kleeto limps east.
<958/1291 480/612 513/527> 6 M <958/1291 480/612 513/527> 6 M You will now concentrate on causing slashing blows.
<958/1291 480/612 513/527> 6 M e
n
n
n
whe
A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<958/1291 480/612 511/527> 6 M <958/1291 480/612 511/527> 6 M Entrance to the Canyon.
[Exits: north south]
<958/1291 480/612 509/527> 6 M <958/1291 480/612 509/527> 6 M Deeper in the Canyon.
[Exits: north east south]
<958/1291 480/612 507/527> 6 M <958/1291 480/612 507/527> 6 M Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<958/1291 480/612 505/527> 6 M <958/1291 480/612 505/527> 6 M Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Through a small tunnel.
<958/1291 480/612 505/527> 6 M w
w
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<958/1291 480/612 503/527> 6 M <958/1291 480/612 503/527> 6 M Breeding Lair.
[Exits: east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
( 2) A mass of thin barbed tentacles in a pool of blood.
Unrecognizable remains are here, chewed up and decomposed.
A blood worm makes its way towards your warm body.
The blood wyrm lies eggs of its brood here.
<958/1291 480/612 501/527> 6 M murder wyrm
Your slash *** OBLITERATES *** the blood wyrm!
Your slash *** DEMOLISHES *** the blood wyrm!
Your slash *** OBLITERATES *** the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite grazes the blood wyrm.
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite decimates the blood wyrm!
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
The blood wyrm starts glowing strangely.
Your acidic bite hits the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm has quite a few wounds.
<958/1291 480/612 501/527> 6 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
get life sat
wear life
Your blood loss scratches the blood wyrm.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You dodge the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
You block the blood wyrm's attack with your weapon.
Luckily your feet aren't on the ground.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm dodges your attack.
The blood wyrm has some big nasty wounds and scratches.
<958/1291 480/612 501/527> 6 M Aedric: <958/1291 480/612 501/527> 6 M Aedric: You tell Aedric 'FAERIE FIRED!'
The blood wyrm has some big nasty wounds and scratches.
<958/1291 480/612 501/527> 6 M Aedric: <958/1291 480/612 501/527> 6 M Aedric: You tell Aedric 'BLOODLOSS!'
The blood wyrm has some big nasty wounds and scratches.
<958/1291 480/612 501/527> 6 M Aedric: <958/1291 480/612 501/527> 6 M Aedric: You get a sphere of life from a sturdy backpack.
The blood wyrm has some big nasty wounds and scratches.
<958/1291 480/612 501/527> 6 M Aedric: <958/1291 480/612 501/527> 6 M Aedric: You stop using a brilliant crystal wheel.
You release a sphere of life and it floats next to you.
The blood wyrm has some big nasty wounds and scratches.
<958/1276 480/612 501/527> 6 M Aedric: af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: mounted : for 142 hours
Spell: crusade-effect : for 56 hours
Spell: protection evil: modifies savingspell by -1 for 9 hours
Spell: searing might : for 9 hours
Spell: bless : modifies hitroll by 4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies savingspell by -4 for 0 hours
Song: arduous regret : modifies int by -5 for 4 hours
: modifies str by -5 for 4 hours
The blood wyrm has some big nasty wounds and scratches.
<958/1276 480/612 501/527> 6 M Aedric: <958/1276 480/612 501/527> 6 M Aedric:
Your blood loss scratches the blood wyrm.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
The blood wyrm dodges your attack.
The blood wyrm dodges your attack.
Your slash === DISINTEGRATES === the blood wyrm!
The blood wyrm looks pretty hurt.
<958/1276 480/612 501/527> 6 M Aedric: <958/1276 480/612 501/527> 6 M Aedric:
Your blood loss scratches the blood wyrm.
The blood wyrm's acidic bite mauls you.
You dodge the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
The blood wyrm gets a wild look in its eyes.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash misses the blood wyrm.
Your slash === DISINTEGRATES === the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite decimates the blood wyrm!
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite wounds the blood wyrm.
The blood wyrm is DEAD!!
You hear the blood wyrm's death cry.
You get 98 gold coins from the corpse of the blood wyrm.
<937/1276 480/612 501/527> 6 M get lockbox corpse
I see nothing like that in the corpse.
<937/1276 480/612 501/527> 6 M e
e
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<937/1276 480/612 499/527> 6 M <937/1276 480/612 499/527> 6 M Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Kleeto tells you 'More so suprised ye aint hurt more with my recorder.'
<937/1276 480/612 497/527> 6 M dam n
You stop controlling the damage you cause.
<937/1276 480/612 497/527> 6 M s
s
You stop swinging your weapon
You feel less righteous.
<970/1276 489/612 527/527> 7 M dismount
wear sea
wear life
sleep
Deeper in the Canyon.
[Exits: north east south]
<970/1276 489/612 525/527> 7 M <970/1276 489/612 525/527> 7 M Entrance to the Canyon.
[Exits: north south]
<970/1276 489/612 523/527> 7 M <970/1276 489/612 523/527> 7 M You dismount from a wooly mammoth.
<970/1276 489/612 523/527> 7 D <970/1276 489/612 523/527> 7 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<970/1291 489/602 523/527> 7 D stand
wear crown
wear life
mount
You do not have that item.
<970/1291 489/602 523/527> 7 D <970/1291 489/602 523/527> 7 D You go to sleep.
<970/1291 489/602 523/527> 7 D <970/1291 489/602 523/527> 7 D You wake and stand up.
<970/1291 489/602 523/527> 7 D <970/1291 489/602 523/527> 7 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<970/1276 489/612 523/527> 7 D <970/1276 489/612 523/527> 7 D You do not have that item.
<970/1276 489/612 523/527> 7 D <970/1276 489/612 523/527> 7 D You mount upon the back of a wooly mammoth.
<970/1276 489/612 523/527> 7 M stand
wear crown
wear life
mount
s
You are already standing.
<970/1276 489/612 523/527> 7 M whe
You do not have that item.
<970/1276 489/612 523/527> 7 M <970/1276 489/612 523/527> 7 M You do not have that item.
<970/1276 489/612 523/527> 7 M w
You are already mounted on a wooly mammoth!
<970/1276 489/612 523/527> 7 M w
A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<970/1276 489/612 521/527> 7 M whe
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<970/1276 489/612 521/527> 7 M <970/1276 489/612 521/527> 7 M A breathtaking vantage
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
A stag stands here, grazing on shrubbery.
<970/1276 489/612 519/527> 7 M w
Approaching the Great Chasm
[Exits: east south]
<970/1276 489/612 517/527> 7 M s
s
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Great Chasm
<970/1276 489/612 517/527> 7 M whe
Alas, you cannot go that way.
<970/1276 489/612 517/527> 7 M <970/1276 489/612 517/527> 7 M Approaching the Great Chasm
[Exits: north south]
<970/1276 489/612 515/527> 7 M <970/1276 489/612 515/527> 7 M A narrow trail in the center of the valley
[Exits: north up]
<970/1276 489/612 513/527> 7 M u
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow trail in the center of the valley
<970/1276 489/612 513/527> 7 M u
whe
A narrow trail in the center of the valley
[Exits: west down]
<970/1276 489/612 511/527> 7 M <970/1276 489/612 511/527> 7 M Alas, you cannot go that way.
<970/1276 489/612 511/527> 7 M <970/1276 489/612 511/527> 7 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow trail in the center of the valley
<970/1276 489/612 511/527> 7 M w
w
u
Within a grassy valley
[Exits: east up]
An antelope rests in the grasses here.
<970/1276 489/612 509/527> 7 M u
eq
Alas, you cannot go that way.
<970/1276 489/612 509/527> 7 M <970/1276 489/612 509/527> 7 M Within a grassy valley
[Exits: south down]
<970/1276 489/612 507/527> 7 M af
Alas, you cannot go that way.
<970/1276 489/612 507/527> 7 M s
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<970/1276 489/612 507/527> 7 M s
whe
You are affected by the following:
Spell: mounted : for 141 hours
Spell: crusade-effect : for 55 hours
Spell: protection evil: modifies savingspell by -1 for 8 hours
Spell: searing might : for 8 hours
Song: arduous regret : modifies int by -5 for 3 hours
: modifies str by -5 for 3 hours
<970/1276 489/612 507/527> 7 M <970/1276 489/612 507/527> 7 M Within a grassy valley
[Exits: north up]
An antelope rests in the grasses here.
<970/1276 489/612 505/527> 7 M <970/1276 489/612 505/527> 7 M Alas, you cannot go that way.
<970/1276 489/612 505/527> 7 M u
u
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within a grassy valley
<970/1276 489/612 505/527> 7 M <970/1276 489/612 505/527> 7 M Within a grassy valley
[Exits: up down]
<970/1276 489/612 503/527> 7 M <970/1276 489/612 503/527> 7 M Before a grand valley
[Exits: south down]
<970/1276 489/612 501/527> 7 M get mul knap
s
s
You get a Multicolored Pill from a green linen knapsack.
<970/1276 489/612 501/527> 7 M <970/1276 489/612 501/527> 7 M A forest clearing
[Exits: north south]
<970/1276 489/612 499/527> 7 M eat mul
Before a clearing in the forest
[Exits: north east]
<970/1276 489/612 498/527> 7 M <970/1276 489/612 498/527> 7 M You eat a Multicolored Pill.
Your eyes tingle.
Your spell hits you.
<959/1276 489/612 498/527> 7 M e
whe
dismount
wear sea
wear life
sleep
A small forest trail
[Exits: south west]
<959/1276 489/612 496/527> 7 M <959/1276 489/612 496/527> 7 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A small forest trail
<959/1276 489/612 496/527> 7 M <959/1276 489/612 496/527> 7 M You dismount from a wooly mammoth.
<959/1276 489/612 496/527> 7 D af
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<959/1291 489/602 496/527> 7 D <959/1291 489/602 496/527> 7 D You do not have that item.
<959/1291 489/602 496/527> 7 D <959/1291 489/602 496/527> 7 D You go to sleep.
<959/1291 489/602 496/527> 7 D <959/1291 489/602 496/527> 7 D You are affected by the following:
Spell: detect invis : for 20 hours
Spell: mounted : for 141 hours
Spell: crusade-effect : for 55 hours
Spell: protection evil: modifies savingspell by -1 for 8 hours
Spell: searing might : for 8 hours
Song: arduous regret : modifies int by -5 for 3 hours
: modifies str by -5 for 3 hours
<959/1291 489/602 496/527> 7 D
<959/1291 489/602 496/527> 7 D
<1055/1291 521/602 527/527> 8 D stand
wear crown
wear life
mount
You wake and stand up.
<1055/1291 521/602 527/527> 8 D lo
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1055/1276 521/612 527/527> 8 D <1055/1276 521/612 527/527> 8 D You do not have that item.
<1055/1276 521/612 527/527> 8 D <1055/1276 521/612 527/527> 8 D You mount upon the back of a wooly mammoth.
<1055/1276 521/612 527/527> 8 M <1055/1276 521/612 527/527> 8 M A small forest trail
You are walking down a small forest trail leading out, or into, the
forest of Banor. The trees seem to clear a bit here, and thin out into
smaller, less grown pines. Grass is growing on the trail, and it looks
very unused. It seems to lead downward to the north into a grassy
alpine valley.
[Exits: south west]
<1055/1276 521/612 527/527> 8 M s
s
A small forest trail
[Exits: north south]
<1055/1276 521/612 525/527> 8 M s
af
A small forest trail
[Exits: north south]
<1055/1276 521/612 523/527> 8 M <1055/1276 521/612 523/527> 8 M A small forest trail
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1055/1276 521/612 521/527> 8 M sc
You are affected by the following:
Spell: detect invis : for 19 hours
Spell: mounted : for 140 hours
Spell: crusade-effect : for 54 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: searing might : for 7 hours
Song: arduous regret : modifies int by -5 for 2 hours
: modifies str by -5 for 2 hours
<1055/1276 521/612 521/527> 8 M <1055/1276 521/612 521/527> 8 M
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(20) || Level 50 Sex M Age 89(885h) |
| Int: 17(12) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1055/1276 (135%) Exp 43200/548800 |
| Con: 20(20) || Mana 521/612 (100%) +Hit 47 (76%) |
\ Lck: [|||||-] \/ Move 521/527 (105%) +Dam 49 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -529 65% || Spell -12 || Faith Church |
| Pierce -521 65% || Afflictive 0 || Weight 313/375 |
| Blunt -502 66% || Maledictive -15 || Items 30/38 |
| Magic -409 77% || Mental -12 || Prac 3 Train 0 |
| || Breath 0 || RP 168 |
| || || Gold 42K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
| [KNIGHT] forces are aiding your healing. |
\---------------------------------------------------------------------/
<1055/1276 521/612 521/527> 8 M e
A small forest trail
[Exits: south west]
<1055/1276 521/612 519/527> 8 M s
s
The Forest of Banor
[Exits: north east south west]
<1055/1276 521/612 517/527> 8 M af
The Forest of Banor
[Exits: north east south west]
<1055/1276 521/612 515/527> 8 M s
You are affected by the following:
Spell: detect invis : for 19 hours
Spell: mounted : for 140 hours
Spell: crusade-effect : for 54 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: searing might : for 7 hours
Song: arduous regret : modifies int by -5 for 2 hours
: modifies str by -5 for 2 hours
<1055/1276 521/612 515/527> 8 M s
whe
The Forest of Banor
[Exits: north east south west]
<1055/1276 521/612 513/527> 8 M <1055/1276 521/612 513/527> 8 M The Forest of Banor
[Exits: north east]
<1055/1276 521/612 511/527> 8 M <1055/1276 521/612 511/527> 8 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Forest of Banor
<1055/1276 521/612 511/527> 8 M e
s
The Forest of Banor
[Exits: south west]
A squirrel hops around from tree to tree here.
<1055/1276 521/612 509/527> 8 M s
whe
The Forest of Banor
[Exits: north south]
A squirrel hops around from tree to tree here.
<1055/1276 521/612 507/527> 8 M <1055/1276 521/612 507/527> 8 M At the edge of a great view
[Exits: north down]
A deer stands here, partially obscured by the forest.
A pretty bird is perched on a limb here.
<1055/1276 521/612 505/527> 8 M <1055/1276 521/612 505/527> 8 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the edge of a great view
<1055/1276 521/612 505/527> 8 M d
d
d
The top of a steep rock face
[Exits: up down]
<1055/1276 521/612 503/527> 8 M d
whe
A steep rock face
[Exits: up down]
<1055/1276 521/612 501/527> 8 M <1055/1276 521/612 501/527> 8 M A steep rock face
[Exits: up down]
<1055/1276 521/612 499/527> 8 M <1055/1276 521/612 499/527> 8 M Within the Forest of Banor
[Exits: south up]
<1055/1276 521/612 497/527> 8 M s
s
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within the Forest of Banor
<1055/1276 521/612 497/527> 8 M whe
Within the Forest of Banor
[Exits: north south]
A pretty bird is perched on a limb here.
<1055/1276 521/612 495/527> 8 M dismount
wear sea
wear life
sleep
Skirting the Edge of the Forest of Banor
[Exits: north east]
<1055/1276 521/612 493/527> 8 M <1055/1276 521/612 493/527> 8 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the Edge of the Forest of Banor
<1055/1276 521/612 493/527> 8 M <1055/1276 521/612 493/527> 8 M You dismount from a wooly mammoth.
<1055/1276 521/612 493/527> 8 D <1055/1276 521/612 493/527> 8 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1055/1291 521/602 493/527> 8 D <1055/1291 521/602 493/527> 8 D You do not have that item.
<1055/1291 521/602 493/527> 8 D eq
You go to sleep.
<1055/1291 521/602 493/527> 8 D af
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1055/1291 521/602 493/527> 8 D <1055/1291 521/602 493/527> 8 D You are affected by the following:
Spell: detect invis : for 19 hours
Spell: mounted : for 140 hours
Spell: crusade-effect : for 54 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: searing might : for 7 hours
Song: arduous regret : modifies int by -5 for 2 hours
: modifies str by -5 for 2 hours
<1055/1291 521/602 493/527> 8 D
<1055/1291 521/602 493/527> 8 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1055/1291 521/602 493/527> 8 D who
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Greater Destructor
[ H-Dro ] [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1055/1291 521/602 493/527> 8 D
<1055/1291 521/602 493/527> 8 D af
You are affected by the following:
Spell: detect invis : for 18 hours
Spell: mounted : for 139 hours
Spell: crusade-effect : for 53 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: searing might : for 6 hours
Song: arduous regret : modifies int by -5 for 1 hours
: modifies str by -5 for 1 hours
<1136/1291 581/602 527/527> 9 D stand
wear crown
wear life
mount
lo
You wake and stand up.
<1136/1291 581/602 527/527> 9 D <1136/1291 581/602 527/527> 9 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1136/1276 581/612 527/527> 9 D whe
You do not have that item.
<1136/1276 581/612 527/527> 9 D <1136/1276 581/612 527/527> 9 D You mount upon the back of a wooly mammoth.
<1136/1276 581/612 527/527> 9 M <1136/1276 581/612 527/527> 9 M Skirting the Edge of the Forest of Banor
You stand on the edge of a great forest. It reaches as far
as the eye can see to the east and west, but seems to be mostly
impassable in those directions. The trail leads on to the west,
skirting the thickest looking parts of the trees, and seems
to disappear further down the way.
[Exits: north east]
<1136/1276 581/612 527/527> 9 M <1136/1276 581/612 527/527> 9 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the Edge of the Forest of Banor
<1136/1276 581/612 527/527> 9 M e
whe
The Edge of the Forest of Banor
[Exits: south west]
<1136/1276 581/612 525/527> 9 M af
s
s
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Edge of the Forest of Banor
<1136/1276 581/612 525/527> 9 M You are affected by the following:
Spell: detect invis : for 18 hours
Spell: mounted : for 139 hours
Spell: crusade-effect : for 53 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: searing might : for 6 hours
Song: arduous regret : modifies int by -5 for 1 hours
: modifies str by -5 for 1 hours
<1136/1276 581/612 525/527> 9 M <1136/1276 581/612 525/527> 9 M A path to the forest
[Exits: north south]
<1136/1276 581/612 523/527> 9 M whe
A narrow, winding path in the hills
[Exits: north west]
A supply caravan meanders through the hills.
<1136/1276 581/612 521/527> 9 M <1136/1276 581/612 521/527> 9 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow, winding path in the hills
<1136/1276 581/612 521/527> 9 M w
s
A narrow, winding path in the hills
[Exits: east south]
<1136/1276 581/612 519/527> 9 M s
whe
A narrow, winding path in the hills
[Exits: north south]
<1136/1276 581/612 517/527> 9 M <1136/1276 581/612 517/527> 9 M A rising slope
[Exits: north south]
<1136/1276 581/612 515/527> 9 M <1136/1276 581/612 515/527> 9 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising slope
The rain soaks into the ground, turning it to thick mud.
<1136/1276 581/612 515/527> 9 M s
whe
A tranquil glade
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1136/1276 581/612 513/527> 9 M w
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A tranquil glade
<1136/1276 581/612 513/527> 9 M w
w
A tranquil glade
The ground is churned to thick mud by the rain.
[Exits: east south west]
A tree spreads its branches through the canopy.
<1136/1276 581/612 511/527> 9 M af
A winding path
The ground is churned to thick mud by the rain.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1136/1276 581/612 509/527> 9 M <1136/1276 581/612 509/527> 9 M A winding path
The ground is churned to thick mud by the rain.
[Exits: north east]
<1136/1276 581/612 507/527> 9 M <1136/1276 581/612 507/527> 9 M You are affected by the following:
Spell: detect invis : for 18 hours
Spell: mounted : for 139 hours
Spell: crusade-effect : for 53 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: searing might : for 6 hours
Song: arduous regret : modifies int by -5 for 1 hours
: modifies str by -5 for 1 hours
<1136/1276 581/612 507/527> 9 M n
w
A winding path
The ground is churned to thick mud by the rain.
[Exits: south west]
A tall marble obelisk seems to have been placed here.
<1136/1276 581/612 505/527> 9 M w
whe
A winding path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1136/1276 581/612 503/527> 9 M <1136/1276 581/612 503/527> 9 M A winding path
The ground is churned to thick mud by the rain.
[Exits: east south]
<1136/1276 581/612 501/527> 9 M <1136/1276 581/612 501/527> 9 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1136/1276 581/612 501/527> 9 M get yel con
s
You get a yellow potion from a sturdy backpack.
<1136/1276 581/612 501/527> 9 M whe
A winding path
The ground is churned to thick mud by the rain.
[Exits: north east]
<1136/1276 581/612 499/527> 9 M <1136/1276 581/612 499/527> 9 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1136/1276 581/612 499/527> 9 M quaf yel
s
You quaff a yellow potion.
You are already protected.
<1136/1276 581/612 499/527> 9 M e
Alas, you cannot go that way.
<1136/1276 581/612 499/527> 9 M <1136/1276 581/612 499/527> 9 M A winding path
The ground is churned to thick mud by the rain.
[Exits: south west]
Some black gyvel is lying here, dark green with black leaves and tiny
blood red flowers.
<1136/1276 581/612 497/527> 9 M get yel con
s
You get a yellow potion from a sturdy backpack.
<1136/1276 581/612 497/527> 9 M <1136/1276 581/612 497/527> 9 M A winding path
The ground is churned to thick mud by the rain.
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1136/1276 581/612 495/527> 9 M s
whe
Alas, you cannot go that way.
<1136/1276 581/612 495/527> 9 M e
e
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1136/1276 581/612 495/527> 9 M af
A winding path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1136/1276 581/612 493/527> 9 M <1136/1276 581/612 493/527> 9 M A winding path
The ground is churned to thick mud by the rain.
[Exits: south west]
<1136/1276 581/612 491/527> 9 M <1136/1276 581/612 491/527> 9 M You are affected by the following:
Spell: detect invis : for 18 hours
Spell: mounted : for 139 hours
Spell: crusade-effect : for 53 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: searing might : for 6 hours
Song: arduous regret : modifies int by -5 for 1 hours
: modifies str by -5 for 1 hours
<1136/1276 581/612 491/527> 9 M s
s
whe
A quiet path
The ground is churned to thick mud by the rain.
[Exits: north south]
Aruncus the Druid is walking around here, searching for herbs.
<1136/1276 581/612 489/527> 9 M <1136/1276 581/612 489/527> 9 M A quiet path
The ground is churned to thick mud by the rain.
[Exits: north south west]
<1136/1276 581/612 487/527> 9 M <1136/1276 581/612 487/527> 9 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A quiet path
<1136/1276 581/612 487/527> 9 M put yel con
You put a yellow potion in a sturdy backpack.
<1136/1276 581/612 487/527> 9 M n
A quiet path
The ground is churned to thick mud by the rain.
[Exits: north south]
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'
<1136/1276 581/612 485/527> 9 M murder aruncus
Your crush MANGLES Aruncus the Druid!
Your crush *** DEMOLISHES *** Aruncus the Druid!
Your crush MANGLES Aruncus the Druid!
Your crush *** DEMOLISHES *** Aruncus the Druid!
Your crush *** DEMOLISHES *** Aruncus the Druid!
Aruncus the Druid is DEAD!!
Aruncus the Druid's head is shattered, and his brains splash all over you.
You get 151 gold coins from the corpse of Aruncus the Druid.
<1167/1276 593/612 527/527> 10 M get lockbox corpse
get jh co
I see nothing like that in the corpse.
<1167/1276 593/612 527/527> 10 M <1167/1276 593/612 527/527> 10 M You get a scroll titled 'jhyfrdow' from the corpse of Aruncus the Druid.
<1167/1276 593/612 527/527> 10 M put jh sat
You put a scroll titled 'jhyfrdow' in a sturdy backpack.
<1167/1276 593/612 527/527> 10 M whe
s
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A quiet path
<1167/1276 593/612 527/527> 10 M s
af
A quiet path
The ground is churned to thick mud by the rain.
[Exits: north south west]
<1167/1276 593/612 525/527> 10 M whe
Entrance to Elderwood
The ground is churned to thick mud by the rain.
[Exits: north south]
<1167/1276 593/612 523/527> 10 M <1167/1276 593/612 523/527> 10 M You are affected by the following:
Spell: detect invis : for 17 hours
Spell: mounted : for 138 hours
Spell: crusade-effect : for 52 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: searing might : for 5 hours
Song: arduous regret : modifies int by -5 for 0 hours
: modifies str by -5 for 0 hours
<1167/1276 593/612 523/527> 10 M s
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Entrance to Elderwood
<1167/1276 593/612 523/527> 10 M whe
A Small Clearing
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
<1167/1276 593/612 521/527> 10 M e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Clearing
<PK> Valnan The Road into the Dragon's Teeth
<PK> Viscerant The Road into the Dragon's Teeth
<1167/1276 593/612 521/527> 10 M <1167/1276 593/612 521/527> 10 M Leaving the Woodland
The ground is churned to thick mud by the rain.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
<1167/1276 593/612 519/527> 10 M e
s
e
Lower Foothills
The ground is churned to thick mud by the rain.
[Exits: north south west]
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1167/1276 593/612 517/527> 10 M <1167/1276 593/612 517/527> 10 M Nearing the Cross Roads
[Exits: north east]
<1167/1276 593/612 515/527> 10 M s
The Crossroads
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in Beastial 'I like the weather today.'
A werebeast says in Beastial 'The forest looks so peaceful.'
<1167/1276 593/612 513/527> 10 M s
s
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
<1167/1276 593/612 511/527> 10 M s
s
The Northern Trail
[Exits: north south]
<1167/1276 593/612 509/527> 10 M s
s
The Northern Trail
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<1167/1276 593/612 507/527> 10 M s
s
whe
The Northern Trail
[Exits: north south]
<1167/1276 593/612 505/527> 10 M af
The Northern Gate
[Exits: north east south west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1167/1276 593/612 503/527> 10 M <1167/1276 593/612 503/527> 10 M The Northern Square
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1167/1276 593/612 502/527> 10 M <1167/1276 593/612 502/527> 10 M A Cobblestone Road
[Exits: north east south west]
<1167/1276 593/612 501/527> 10 M <1167/1276 593/612 501/527> 10 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<1167/1276 593/612 500/527> 10 M <1167/1276 593/612 500/527> 10 M A Cobblestone Road
[Exits: north south]
<1167/1276 593/612 499/527> 10 M <1167/1276 593/612 499/527> 10 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Cobblestone Road
<1167/1276 593/612 499/527> 10 M You are affected by the following:
Spell: detect invis : for 17 hours
Spell: mounted : for 138 hours
Spell: crusade-effect : for 52 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: searing might : for 5 hours
Song: arduous regret : modifies int by -5 for 0 hours
: modifies str by -5 for 0 hours
<1167/1276 593/612 499/527> 10 M af
You are affected by the following:
Spell: detect invis : for 17 hours
Spell: mounted : for 138 hours
Spell: crusade-effect : for 52 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: searing might : for 5 hours
Song: arduous regret : modifies int by -5 for 0 hours
: modifies str by -5 for 0 hours
<1167/1276 593/612 499/527> 10 M n
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<1167/1276 593/612 498/527> 10 M sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<1167/1266 593/612 498/527> 10 M You hold a glimmering white staff in your hand.
<1167/1266 593/612 498/527> 10 M <1167/1266 593/612 498/527> 10 M You brandish a glimmering white staff.
You are surrounded by a white aura.
<1167/1266 593/612 498/527> 10 M e
e
whe
get invu con
You stop using a glimmering white staff.
<1167/1266 593/612 498/527> 10 M <1167/1266 593/612 498/527> 10 M You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1167/1276 593/612 498/527> 10 M <1167/1276 593/612 498/527> 10 M A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
<1167/1276 593/612 497/527> 10 M <1167/1276 593/612 497/527> 10 M The Eastern Square
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
<1167/1276 593/612 496/527> 10 M <1167/1276 593/612 496/527> 10 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eastern Square
<1167/1276 593/612 496/527> 10 M rec
You get a scroll of invulnerability from a sturdy backpack.
<1167/1276 593/612 496/527> 10 M <1167/1276 593/612 496/527> 10 M You recite a scroll of invulnerability.
Your skin turns to stone.
You feel someone protecting you.
You are surrounded by a force shield.
<1167/1276 593/612 496/527> 10 M af
You are affected by the following:
Spell: shield : modifies ac by -20 for 24 hours
Spell: armor : modifies ac by -20 for 24 hours
Spell: stone skin : modifies ac by -40 for 35 hours
Spell: sanctuary : for 10 hours
Spell: detect invis : for 17 hours
Spell: mounted : for 138 hours
Spell: crusade-effect : for 52 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: searing might : for 5 hours
Song: arduous regret : modifies int by -5 for 0 hours
: modifies str by -5 for 0 hours
<1167/1276 593/612 496/527> 10 M wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1167/1276 578/612 496/527> 10 M e
e
You don't feel as weak.
<1189/1276 586/612 527/527> 11 M <1189/1276 586/612 527/527> 11 M The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1189/1276 586/612 526/527> 11 M <1189/1276 586/612 526/527> 11 M The Eastern Trail
[Exits: east west]
<1189/1276 586/612 525/527> 11 M e
e
The Eastern Trail
[Exits: east west]
<1189/1276 586/612 524/527> 11 M whe
The Eastern Trail
[Exits: east west]
<1189/1276 586/612 523/527> 11 M <1189/1276 586/612 523/527> 11 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eastern Trail
<1189/1276 586/612 523/527> 11 M e
whe
Main Eastern Road
The ground is churned to thick mud by the rain.
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<1189/1276 586/612 522/527> 11 M <1189/1276 586/612 522/527> 11 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Main Eastern Road
<PK> Durim At the Northwestern Ropes
<1189/1276 586/612 522/527> 11 M get mag bu
e
e
You get some Magenta Leaves from a small fruit bush.
<1189/1276 586/612 522/527> 11 M <1189/1276 586/612 522/527> 11 M Crossroads to the Wilderness
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<1189/1276 586/612 520/527> 11 M smoke mag
On the Eastern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<1189/1276 586/612 518/527> 11 M e
e
You light some Magenta Leaves and begin to smoke it.
You are filled with holy wrath!
<1189/1276 586/612 518/527> 11 M e
e
whe
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
A tree spreads its branches through the canopy.
<1189/1276 586/612 516/527> 11 M <1189/1276 586/612 516/527> 11 M Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 514/527> 11 M e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 512/527> 11 M e
e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 510/527> 11 M whe
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Between Granite Walls
<PK> Durim At the Northwestern Ropes
<1189/1276 586/612 510/527> 11 M <1189/1276 586/612 510/527> 11 M Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<1189/1276 586/612 508/527> 11 M <1189/1276 586/612 508/527> 11 M At the Walls End
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 507/527> 11 M e
Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1189/1276 586/612 505/527> 11 M e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Farmer John's Foodstand
<PK> Durim At the Northwestern Ropes
<1189/1276 586/612 505/527> 11 M whe
On a Lone Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 503/527> 11 M <1189/1276 586/612 503/527> 11 M Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 501/527> 11 M w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further Along the Path
<PK> Durim North of the Ladder
<1189/1276 586/612 501/527> 11 M w
whe
On a Lone Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1189/1276 586/612 499/527> 11 M <1189/1276 586/612 499/527> 11 M Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1189/1276 586/612 497/527> 11 M <1189/1276 586/612 497/527> 11 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Farmer John's Foodstand
<PK> Durim Further Along the Path
<1189/1276 586/612 497/527> 11 M s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<1189/1276 586/612 495/527> 11 M s
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<1189/1276 586/612 494/527> 11 M murder altar
Tribunal Defender yells 'Help! I'm being attacked by Aedric!'
Your crush *** DEMOLISHES *** Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Your freezing bite hits Tribunal Defender.
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite wounds Tribunal Defender.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Tribunal Defender starts glowing strangely.
Your acidic bite hits Tribunal Defender.
A spray of blood shoots forth from Tribunal Defender's wound!
Your crush *** DEMOLISHES *** Tribunal Defender!
Tribunal Defender dodges your attack.
Your crush *** DEMOLISHES *** Tribunal Defender!
Your blood loss scratches Tribunal Defender.
You dodge Tribunal Defender's attack.
Tribunal Defender has quite a few wounds.
<1189/1276 586/612 494/527> 11 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
Durim rides in.
Travl walks in.
The Blood Guard walks in.
Durim sheathes his weapon.
Tribunal Defender has quite a few wounds.
<1189/1276 586/612 494/527> 11 M Aedric: <1189/1276 586/612 494/527> 11 M Aedric:
You yell 'Help! Durim kicked dirt into my eyes!'
Durim kicks dirt in your eyes!
Durim draws his weapon.
Durim wields a withering scythe.
Durim's kicked dirt grazes you.
You can't see a thing!
Your crush *** DEMOLISHES *** someone!
Someone parries your attack.
Your crush *** DEMOLISHES *** someone!
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain scratches you.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You parry someone's attack.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Your blood loss scratches someone.
You parry someone's attack.
<1183/1276 586/612 494/527> 11 M Aedric: <1183/1276 586/612 494/527> 11 M Aedric: You tell someone 'FAERIE FIRED!'
<1183/1276 586/612 494/527> 11 M Aedric: <1183/1276 586/612 494/527> 11 M Aedric: You tell someone 'BLOODLOSS!'
<1183/1276 586/612 494/527> 11 M Aedric: fle
You flee from combat!
Someone swings his curved shortswords threateningly at you.
Someone says 'Halt! Only members of Tribunal and their allies may proceed.'
You couldn't escape!
<1183/1276 586/612 494/527> 11 M fle
n
You aren't fighting anyone.
Your blood loss scratches someone.
<1183/1276 586/612 494/527> 11 M <1183/1276 586/612 494/527> 11 M You can't see a thing!
<1183/1276 586/612 493/527> 11 M n
You can't see a thing!
<1183/1276 586/612 492/527> 11 M e
e
You can't see a thing!
<1183/1276 586/612 490/527> 11 M <1183/1276 586/612 490/527> 11 M You can't see a thing!
<1183/1276 586/612 488/527> 11 M e
e
You can't see a thing!
<1183/1276 586/612 486/527> 11 M e
e
You can't see a thing!
<1183/1276 586/612 484/527> 11 M e
e
e
You can't see a thing!
<1183/1276 586/612 482/527> 11 M e
Alas, you cannot go that way.
<1183/1276 586/612 482/527> 11 M <1183/1276 586/612 482/527> 11 M Alas, you cannot go that way.
<1183/1276 586/612 482/527> 11 M s
Alas, you cannot go that way.
You rub the dirt out of your eyes.
<1214/1276 596/612 527/527> 12 M s
Alas, you cannot go that way.
<1214/1276 596/612 527/527> 12 M <1214/1276 596/612 527/527> 12 M Alas, you cannot go that way.
<1214/1276 596/612 527/527> 12 M <1214/1276 596/612 527/527> 12 M South of the Ladder
The ground is churned to thick mud by the rain.
[Exits: north south]
<1214/1276 596/612 525/527> 12 M af
At the Southwestern Ropes
The ground is churned to thick mud by the rain.
[Exits: north east]
Dozens of thick rusty chains stretch from the ground into the sky.
<1214/1276 596/612 523/527> 12 M <1214/1276 596/612 523/527> 12 M You are affected by the following:
Spell: drug use : for 47 hours
Spell: frenzy : modifies ac by 30 for 11 hours
: modifies damroll by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: shield : modifies ac by -20 for 22 hours
Spell: armor : modifies ac by -20 for 22 hours
Spell: stone skin : modifies ac by -40 for 33 hours
Spell: sanctuary : for 8 hours
Spell: detect invis : for 15 hours
Spell: mounted : for 136 hours
Spell: crusade-effect : for 50 hours
Spell: protection evil: modifies savingspell by -1 for 3 hours
Spell: searing might : for 3 hours
<1214/1276 596/612 523/527> 12 M n
n
South of the Ladder
The ground is churned to thick mud by the rain.
[Exits: north south]
<1214/1276 596/612 521/527> 12 M weh
At the Ladder
The ground is churned to thick mud by the rain.
[Exits: north south west up]
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1214/1276 596/612 519/527> 12 M <1214/1276 596/612 519/527> 12 M Huh?
<1214/1276 596/612 519/527> 12 M w
w
Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1214/1276 596/612 517/527> 12 M whe
Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1214/1276 596/612 515/527> 12 M <1214/1276 596/612 515/527> 12 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further Along the Path
<PK> Durim Within a Tomato Field
<1214/1276 596/612 515/527> 12 M w
w
Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1214/1276 596/612 513/527> 12 M <1214/1276 596/612 513/527> 12 M On a Lone Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1214/1276 596/612 511/527> 12 M w
w
Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
Durim rides in.
Travl walks in.
The Blood Guard walks in.
<1214/1276 596/612 509/527> 12 M <1214/1276 596/612 509/527> 12 M At the Walls End
The ground is churned to thick mud by the rain.
[Exits: east west]
<1214/1276 596/612 507/527> 12 M e
Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
Farmer Griff's Brother, Joe Griff stands here.
<1214/1276 596/612 505/527> 12 M s
Durim rides south.
The Blood Guard walks south.
Travl walks south.
<1214/1276 596/612 505/527> 12 M s
Within a Tomato Field
[Exits: north south west]
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
A bleeding thug of syndicate lies in the dirt here.
<1214/1276 596/612 503/527> 12 M <1214/1276 596/612 503/527> 12 M
You yell 'Help! Durim kicked dirt into my eyes!'
Durim kicks dirt in your eyes!
Durim's kicked dirt grazes you.
You can't see a thing!
<1209/1276 596/612 503/527> 12 M Aedric: <1209/1276 596/612 503/527> 12 M Aedric: No way! You are still fighting!
<1209/1276 596/612 503/527> 12 M Aedric: murder altar
fle
They aren't here.
Someone parries your attack.
Someone blocks your attack with his weapon.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
Someone's chop injures you.
You parry someone's attack.
<1195/1276 596/612 503/527> 12 M Aedric: <1195/1276 596/612 503/527> 12 M Aedric: You flee from combat!
You can't see a thing!
<1195/1276 596/612 502/527> 12 M fle
n
You aren't fighting anyone.
<1195/1276 596/612 502/527> 12 M <1195/1276 596/612 502/527> 12 M You can't see a thing!
<1195/1276 596/612 500/527> 12 M e
Alas, you cannot go that way.
<1195/1276 596/612 500/527> 12 M s
e
e
You can't see a thing!
<1195/1276 596/612 499/527> 12 M <1195/1276 596/612 499/527> 12 M You can't see a thing!
<1195/1276 596/612 497/527> 12 M e
e
You can't see a thing!
<1195/1276 596/612 495/527> 12 M <1195/1276 596/612 495/527> 12 M You can't see a thing!
<1195/1276 596/612 493/527> 12 M e
e
You can't see a thing!
<1195/1276 596/612 491/527> 12 M <1195/1276 596/612 491/527> 12 M You can't see a thing!
<1195/1276 596/612 489/527> 12 M e
e
Alas, you cannot go that way.
<1195/1276 596/612 489/527> 12 M <1195/1276 596/612 489/527> 12 M Alas, you cannot go that way.
<1195/1276 596/612 489/527> 12 M e
Alas, you cannot go that way.
<1195/1276 596/612 489/527> 12 M e
Alas, you cannot go that way.
<1195/1276 596/612 489/527> 12 M n
n
Alas, you cannot go that way.
<1195/1276 596/612 489/527> 12 M You can't see a thing!
<1195/1276 596/612 487/527> 12 M whe
You can't see a thing!
<1195/1276 596/612 485/527> 12 M <1195/1276 596/612 485/527> 12 M You can't see a thing!
<1195/1276 596/612 485/527> 12 M n
n
Alas, you cannot go that way.
<1195/1276 596/612 485/527> 12 M af
Alas, you cannot go that way.
<1195/1276 596/612 485/527> 12 M <1195/1276 596/612 485/527> 12 M You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: drug use : for 47 hours
Spell: frenzy : modifies ac by 30 for 11 hours
: modifies damroll by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: shield : modifies ac by -20 for 22 hours
Spell: armor : modifies ac by -20 for 22 hours
Spell: stone skin : modifies ac by -40 for 33 hours
Spell: sanctuary : for 8 hours
Spell: detect invis : for 15 hours
Spell: mounted : for 136 hours
Spell: crusade-effect : for 50 hours
Spell: protection evil: modifies savingspell by -1 for 3 hours
Spell: searing might : for 3 hours
<1195/1276 596/612 485/527> 12 M e
e
You can't see a thing!
<1195/1276 596/612 484/527> 12 M <1195/1276 596/612 484/527> 12 M You can't see a thing!
<1195/1276 596/612 482/527> 12 M e
e
You can't see a thing!
<1195/1276 596/612 481/527> 12 M e
Alas, you cannot go that way.
<1195/1276 596/612 481/527> 12 M e
whe
Alas, you cannot go that way.
<1195/1276 596/612 481/527> 12 M <1195/1276 596/612 481/527> 12 M Alas, you cannot go that way.
<1195/1276 596/612 481/527> 12 M w
You can't see a thing!
<1195/1276 596/612 481/527> 12 M w
You can't see a thing!
<1195/1276 596/612 479/527> 12 M <1195/1276 596/612 479/527> 12 M You can't see a thing!
<1195/1276 596/612 478/527> 12 M w
You can't see a thing!
Someone rides east.
Someone walks east.
Someone walks east.
<1195/1276 596/612 476/527> 12 M s
s
You can't see a thing!
<1195/1276 596/612 475/527> 12 M <1195/1276 596/612 475/527> 12 M You can't see a thing!
<1195/1276 596/612 473/527> 12 M w
w
You can't see a thing!
<1195/1276 596/612 471/527> 12 M <1195/1276 596/612 471/527> 12 M You can't see a thing!
<1195/1276 596/612 469/527> 12 M w
w
You can't see a thing!
<1195/1276 596/612 467/527> 12 M <1195/1276 596/612 467/527> 12 M You can't see a thing!
<1195/1276 596/612 465/527> 12 M w
You can't see a thing!
<1195/1276 596/612 463/527> 12 M w
You can't see a thing!
<1195/1276 596/612 461/527> 12 M s
Alas, you cannot go that way.
<1195/1276 596/612 461/527> 12 M w
You can't see a thing!
<1195/1276 596/612 459/527> 12 M s
Alas, you cannot go that way.
<1195/1276 596/612 459/527> 12 M <1195/1276 596/612 459/527> 12 M
You rub the dirt out of your eyes.
<1213/1276 610/612 518/527> 13 M w
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 517/527> 13 M w
whe
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 515/527> 13 M w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Between Granite Walls
<PK> Durim On a Lone Path
<1213/1276 610/612 515/527> 13 M whe
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 513/527> 13 M <1213/1276 610/612 513/527> 13 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Between Granite Walls
<PK> Durim At the Walls End
<1213/1276 610/612 513/527> 13 M w
af
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
A tree spreads its branches through the canopy.
<1213/1276 610/612 511/527> 13 M <1213/1276 610/612 511/527> 13 M You are affected by the following:
Spell: drug use : for 46 hours
Spell: frenzy : modifies ac by 30 for 10 hours
: modifies damroll by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: shield : modifies ac by -20 for 21 hours
Spell: armor : modifies ac by -20 for 21 hours
Spell: stone skin : modifies ac by -40 for 32 hours
Spell: sanctuary : for 7 hours
Spell: detect invis : for 14 hours
Spell: mounted : for 135 hours
Spell: crusade-effect : for 49 hours
Spell: protection evil: modifies savingspell by -1 for 2 hours
Spell: searing might : for 2 hours
<1213/1276 610/612 511/527> 13 M e
e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 509/527> 13 M <1213/1276 610/612 509/527> 13 M Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 507/527> 13 M e
e
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 505/527> 13 M whe
Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<1213/1276 610/612 503/527> 13 M scan
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Between Granite Walls
<PK> Durim Within a Tomato Field
<1213/1276 610/612 503/527> 13 M <1213/1276 610/612 503/527> 13 M You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
Farmer Griff's Brother, Joe Griff stands here.
You scan south.
You scan west.
You scan up.
You scan down.
<1213/1276 610/612 503/527> 13 M impale east
Impale in which direction and who?
<1213/1276 610/612 503/527> 13 M e
whe
At the Walls End
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 502/527> 13 M <1213/1276 610/612 502/527> 13 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Walls End
<PK> Durim Within a Tomato Field
<1213/1276 610/612 502/527> 13 M e
Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1213/1276 610/612 500/527> 13 M whe
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Farmer John's Foodstand
<PK> Durim Within a Tomato Field
<1213/1276 610/612 500/527> 13 M scan
You scan all around.
You scan north.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 5 (east) ***
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
You scan south.
*** Range 1 (south) ***
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
A bleeding thug of syndicate lies in the dirt here.
*** Range 2 (south) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
(Pink Aura) The Tribunal altar stands here.
*** Range 3 (south) ***
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 5 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 6 (south) ***
A male noble paces leisurely here, seeming at peace.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
A ferocious looking centaur tears viciously at a Citeldian corpse.
You scan up.
You scan down.
<1213/1276 610/612 500/527> 13 M w
whe
At the Walls End
The ground is churned to thick mud by the rain.
[Exits: east west]
<1213/1276 610/612 498/527> 13 M <1213/1276 610/612 498/527> 13 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Walls End
<PK> Durim Within a Tomato Field
<1213/1276 610/612 498/527> 13 M whe
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Walls End
<PK> Durim Within a Tomato Field
<1213/1276 610/612 498/527> 13 M e
Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
Farmer Griff's Brother, Joe Griff stands here.
<1213/1276 610/612 496/527> 13 M <1213/1276 610/612 496/527> 13 M
You yell 'Help! Durim kicked dirt into my eyes!'
Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
<1209/1276 610/612 496/527> 13 M Aedric: impale east e
Not while you're fighting!
<1209/1276 610/612 496/527> 13 M Aedric: fle
You flee from combat!
You can't see a thing!
<1209/1276 610/612 494/527> 13 M e
e
Alas, you cannot go that way.
<1209/1276 610/612 494/527> 13 M <1209/1276 610/612 494/527> 13 M Alas, you cannot go that way.
<1209/1276 610/612 494/527> 13 M s
You can't see a thing!
<1209/1276 610/612 493/527> 13 M e
e
You can't see a thing!
<1209/1276 610/612 491/527> 13 M e
You can't see a thing!
<1209/1276 610/612 489/527> 13 M e
You can't see a thing!
<1209/1276 610/612 487/527> 13 M e
e
You can't see a thing!
<1209/1276 610/612 485/527> 13 M <1209/1276 610/612 485/527> 13 M You can't see a thing!
<1209/1276 610/612 483/527> 13 M e
e
Alas, you cannot go that way.
<1209/1276 610/612 483/527> 13 M <1209/1276 610/612 483/527> 13 M Alas, you cannot go that way.
<1209/1276 610/612 483/527> 13 M <1209/1276 610/612 483/527> 13 M Alas, you cannot go that way.
<1209/1276 610/612 483/527> 13 M s
s
You can't see a thing!
<1209/1276 610/612 481/527> 13 M af
You can't see a thing!
<1209/1276 610/612 479/527> 13 M s
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: drug use : for 46 hours
Spell: frenzy : modifies ac by 30 for 10 hours
: modifies damroll by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: shield : modifies ac by -20 for 21 hours
Spell: armor : modifies ac by -20 for 21 hours
Spell: stone skin : modifies ac by -40 for 32 hours
Spell: sanctuary : for 7 hours
Spell: detect invis : for 14 hours
Spell: mounted : for 135 hours
Spell: crusade-effect : for 49 hours
Spell: protection evil: modifies savingspell by -1 for 2 hours
Spell: searing might : for 2 hours
<1209/1276 610/612 479/527> 13 M s
whe
Alas, you cannot go that way.
You rub the dirt out of your eyes.
<1240/1276 612/612 527/527> 14 M <1240/1276 612/612 527/527> 14 M Alas, you cannot go that way.
<1240/1276 612/612 527/527> 14 M <1240/1276 612/612 527/527> 14 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Southwestern Ropes
<PK> Durim At the Ladder
<1240/1276 612/612 527/527> 14 M e
e
Traversing Along a Southern Path
[Exits: east west]
<1240/1276 612/612 525/527> 14 M whe
Traversing Along a Southern Path
[Exits: east west]
<1240/1276 612/612 524/527> 14 M <1240/1276 612/612 524/527> 14 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Traversing Along a Southern Path
<PK> Durim At the Ladder
<1240/1276 612/612 524/527> 14 M e
e
At the Southeastern Ropes
The ground is churned to thick mud by the rain.
[Exits: north west]
Dozens of thick rusty chains stretch from the ground into the sky.
A dwarven maintenance worker observes the chains here.
<1240/1276 612/612 523/527> 14 M af
Alas, you cannot go that way.
<1240/1276 612/612 523/527> 14 M <1240/1276 612/612 523/527> 14 M You are affected by the following:
Spell: drug use : for 45 hours
Spell: frenzy : modifies ac by 30 for 9 hours
: modifies damroll by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: shield : modifies ac by -20 for 20 hours
Spell: armor : modifies ac by -20 for 20 hours
Spell: stone skin : modifies ac by -40 for 31 hours
Spell: sanctuary : for 6 hours
Spell: detect invis : for 13 hours
Spell: mounted : for 134 hours
Spell: crusade-effect : for 48 hours
Spell: protection evil: modifies savingspell by -1 for 1 hours
Spell: searing might : for 1 hours
<1240/1276 612/612 523/527> 14 M n
n
n
Along the Rear Path
[Exits: north south]
<1240/1276 612/612 521/527> 14 M <1240/1276 612/612 521/527> 14 M At the Rear Ladder
[Exits: north south]
<1240/1276 612/612 520/527> 14 M <1240/1276 612/612 520/527> 14 M Along the Rear Path
[Exits: north south]
(White Aura) A small brown gopher digs holes in the ground here.
<1240/1276 612/612 519/527> 14 M cast 'stand ground'
You don't know any spells of that name.
<1240/1276 612/612 519/527> 14 M whe
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Along the Rear Path
<PK> Durim Traversing Along a Southern Path
<1240/1276 612/612 519/527> 14 M n
Durim rides in.
The Blood Guard walks in.
Travl walks in.
<1240/1276 612/612 519/527> 14 M n
At the Northeastern Ropes
The ground is churned to thick mud by the rain.
[Exits: south west]
Dozens of thick rusty chains stretch from the ground into the sky.
<1240/1276 612/612 518/527> 14 M scan
Durim rides in.
Travl walks in.
The Blood Guard walks in.
<1240/1276 612/612 518/527> 14 M Alas, you cannot go that way.
<1240/1276 612/612 518/527> 14 M w
w
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A small brown gopher digs holes in the ground here.
*** Range 4 (south) ***
A dwarven maintenance worker observes the chains here.
You scan west.
You scan up.
You scan down.
Durim rides west.
The Blood Guard walks west.
Travl walks west.
<1240/1276 612/612 518/527> 14 M <1240/1276 612/612 518/527> 14 M Along the Northern Path
[Exits: east west]
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
<1240/1276 612/612 516/527> 14 M <1240/1276 612/612 516/527> 14 M
Durim rides west.
Travl walks west.
The Blood Guard walks west.
<1240/1276 612/612 516/527> 14 M <1240/1276 612/612 516/527> 14 M Along the Northern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
<1240/1276 612/612 515/527> 14 M <1240/1276 612/612 515/527> 14 M
Durim utters the words, 'waouq wuggurz'.
You yell 'Die! Durim, you sorcerous dog!'
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim's magic missile hits you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim is in excellent condition.
<1212/1276 612/612 515/527> 14 M Aedric: impale east d
Not while you're fighting!
Durim is in excellent condition.
<1212/1276 612/612 515/527> 14 M Aedric: fle
You flee from combat!
At the Northwestern Ropes
[Exits: east south]
Dozens of thick rusty chains stretch from the ground into the sky.
<1212/1276 612/612 513/527> 14 M w
Alas, you cannot go that way.
<1212/1276 612/612 513/527> 14 M e
Along the Northern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
Durim utters the words, 'waouq wuggurz'.
You yell 'Die! Durim, you sorcerous dog!'
Durim's magic missile injures you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim is in excellent condition.
<1179/1276 612/612 512/527> 14 M Aedric: impale east d
Not while you're fighting!
Durim is in excellent condition.
<1179/1276 612/612 512/527> 14 M Aedric: fle
You flee from combat!
Along the Northern Path
[Exits: east west]
<1179/1276 612/612 510/527> 14 M w
impale east d
Along the Northern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
<1179/1276 612/612 509/527> 14 M <1179/1276 612/612 509/527> 14 M
Durim utters the words, 'waouq wuggurz'.
You yell 'Die! Durim, you sorcerous dog!'
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim is in excellent condition.
<1154/1276 612/612 509/527> 14 M Aedric: <1154/1276 612/612 509/527> 14 M Aedric: Not while you're fighting!
Durim is in excellent condition.
<1154/1276 612/612 509/527> 14 M Aedric: fle
Durim parries your attack.
Your crush maims Durim!
Durim blocks your attack with his weapon.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite scratches Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
You parry Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
You parry Travl's attack.
You block Travl's attack with your weapon.
Travl's chop injures you.
You parry Travl's attack.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
Travl kicks dirt in your eyes!
Travl's kicked dirt grazes you.
You can't see a thing!
<1133/1276 612/612 509/527> 14 M Aedric: <1133/1276 612/612 509/527> 14 M Aedric: You flee from combat!
You can't see a thing!
<1133/1276 612/612 507/527> 14 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1133/1276 612/612 507/527> 14 M w
w
You can't see a thing!
<1133/1276 612/612 506/527> 14 M s
You can't see a thing!
You yell 'Die! someone, you butchering fool!'
Someone's cleave MANGLES you!
Someone blocks your attack with his weapon.
Someone blocks your attack with his weapon.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your freezing bite scratches someone.
Someone is shocked by the lightning from something.
Your shocking bite scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Someone's life drain wounds you.
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain grazes you.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Someone's chop injures you.
You parry someone's attack.
You dodge someone's attack.
Someone's chop injures you.
<987/1276 612/612 504/527> 14 M Aedric: <987/1276 612/612 504/527> 14 M Aedric: No way! You are still fighting!
<987/1276 612/612 504/527> 14 M Aedric: s
No way! You are still fighting!
<987/1276 612/612 504/527> 14 M Aedric: fle
You flee from combat!
You can't see a thing!
<987/1276 612/612 503/527> 14 M w
w
You can't see a thing!
<987/1276 612/612 501/527> 14 M s
s
Alas, you cannot go that way.
<987/1276 612/612 501/527> 14 M <987/1276 612/612 501/527> 14 M You can't see a thing!
<987/1276 612/612 500/527> 14 M <987/1276 612/612 500/527> 14 M You can't see a thing!
<987/1276 612/612 498/527> 14 M s
You can't see a thing!
<987/1276 612/612 496/527> 14 M s
s
You can't see a thing!
<987/1276 612/612 494/527> 14 M s
Alas, you cannot go that way.
<987/1276 612/612 494/527> 14 M s
Alas, you cannot go that way.
<987/1276 612/612 494/527> 14 M e
e
Alas, you cannot go that way.
<987/1276 612/612 494/527> 14 M <987/1276 612/612 494/527> 14 M You can't see a thing!
<987/1276 612/612 492/527> 14 M af
You can't see a thing!
<987/1276 612/612 491/527> 14 M <987/1276 612/612 491/527> 14 M You are affected by the following:
Spell: cleave : for 3 hours
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: magic missile : modifies savingspell by 10 for 5 hours
Spell: drug use : for 45 hours
Spell: frenzy : modifies ac by 30 for 9 hours
: modifies damroll by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: shield : modifies ac by -20 for 20 hours
Spell: armor : modifies ac by -20 for 20 hours
Spell: stone skin : modifies ac by -40 for 31 hours
Spell: sanctuary : for 6 hours
Spell: detect invis : for 13 hours
Spell: mounted : for 134 hours
Spell: crusade-effect : for 48 hours
Spell: protection evil: modifies savingspell by -1 for 1 hours
Spell: searing might : for 1 hours
<987/1276 612/612 491/527> 14 M e
You can't see a thing!
<987/1276 612/612 490/527> 14 M e
e
Alas, you cannot go that way.
<987/1276 612/612 490/527> 14 M <987/1276 612/612 490/527> 14 M Alas, you cannot go that way.
<987/1276 612/612 490/527> 14 M e
e
n
Alas, you cannot go that way.
You rub the dirt out of your eyes.
<1005/1276 612/612 527/527> 15 M <1005/1276 612/612 527/527> 15 M Alas, you cannot go that way.
<1005/1276 612/612 527/527> 15 M n
Along the Rear Path
[Exits: north south]
<1005/1276 612/612 525/527> 15 M <1005/1276 612/612 525/527> 15 M At the Rear Ladder
[Exits: north south]
<1005/1276 612/612 524/527> 15 M n
n
Along the Rear Path
[Exits: north south]
(White Aura) A small brown gopher digs holes in the ground here.
<1005/1276 612/612 523/527> 15 M whe
scan
At the Northeastern Ropes
The ground is churned to thick mud by the rain.
[Exits: south west]
Dozens of thick rusty chains stretch from the ground into the sky.
<1005/1276 612/612 522/527> 15 M <1005/1276 612/612 522/527> 15 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Northeastern Ropes
<PK> Durim At the Ladder
<1005/1276 612/612 522/527> 15 M <1005/1276 612/612 522/527> 15 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) A small brown gopher digs holes in the ground here.
*** Range 4 (south) ***
A dwarven maintenance worker observes the chains here.
You scan west.
You scan up.
You scan down.
<1005/1276 612/612 522/527> 15 M w
w
Along the Northern Path
[Exits: east west]
<1005/1276 612/612 520/527> 15 M <1005/1276 612/612 520/527> 15 M Along the Northern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<1005/1276 612/612 519/527> 15 M w
w
At the Northwestern Ropes
[Exits: east south]
Dozens of thick rusty chains stretch from the ground into the sky.
<1005/1276 612/612 517/527> 15 M scan
Alas, you cannot go that way.
<1005/1276 612/612 517/527> 15 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
*** Range 2 (south) ***
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
You scan west.
You scan up.
You scan down.
<1005/1276 612/612 517/527> 15 M impale east d
They aren't here.
<1005/1276 612/612 517/527> 15 M !
!
They aren't here.
Durim rides in.
The Blood Guard walks in.
Travl walks in.
<1005/1276 612/612 517/527> 15 M <1005/1276 612/612 517/527> 15 M Durim yells 'Help! Aedric just ran me through!'
You impale Durim on your weapon and follow through with your charge!
Along the Northern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
Your slice DISMEMBERS Durim!
Durim has a few scratches.
<1005/1276 587/612 516/527> 15 M Aedric: !
Durim parries your attack.
Durim blocks your attack with his weapon.
Durim blocks your attack with his weapon.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite scratches Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite scratches Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
A spray of blood shoots forth from Durim's wound!
A sunburst pendant glimmers with a divine intensity.
Your skin is already as hard as a rock.
Your blood loss scratches Durim.
You parry Durim's attack.
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain grazes you.
Durim has a few scratches.
<999/1276 587/612 516/527> 15 M Aedric: tell self BLOODLOSS!
rush d
Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
<995/1276 587/612 516/527> 15 M Aedric: <995/1276 587/612 516/527> 15 M Aedric: Not while you're fighting!
Someone blocks your attack with his weapon.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain scratches you.
You get caught in the barbs of Durim's belt!
Someone's steel barbs hit you.
Someone's slice scratches you.
<990/1276 587/612 516/527> 15 M Aedric: You tell someone 'BLOODLOSS!'
<990/1276 587/612 516/527> 15 M Aedric: tell self BLOODLOSS!
They aren't here.
<990/1276 587/612 516/527> 15 M Aedric: <990/1276 587/612 516/527> 15 M Aedric: You tell someone 'BLOODLOSS!'
<990/1276 587/612 516/527> 15 M Aedric: af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: cleave : for 2 hours
Spell: magic missile : modifies savingspell by 10 for 4 hours
Spell: drug use : for 44 hours
Spell: frenzy : modifies ac by 30 for 8 hours
: modifies damroll by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: shield : modifies ac by -20 for 19 hours
Spell: armor : modifies ac by -20 for 19 hours
Spell: stone skin : modifies ac by -40 for 30 hours
Spell: sanctuary : for 5 hours
Spell: detect invis : for 12 hours
Spell: mounted : for 133 hours
Spell: crusade-effect : for 47 hours
Spell: protection evil: modifies savingspell by -1 for 0 hours
Spell: searing might : for 0 hours
<990/1276 587/612 516/527> 15 M Aedric: <990/1276 587/612 516/527> 15 M Aedric:
Someone parries your attack.
Someone dodges your attack.
Your crush devastates someone!
Someone parries your attack.
A sphere of life glows slightly.
You feel a little better.
Your blood loss scratches someone.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You parry someone's attack.
<1011/1276 587/612 516/527> 15 M Aedric: rush
Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your crush injures someone.
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel your life slipping away!
Someone's energy drain grazes you.
Someone walks in.
<1006/1276 293/612 258/527> 15 M Aedric: <1006/1276 293/612 258/527> 15 M Aedric:
Someone blocks your attack with his weapon.
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Your blood loss scratches someone.
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain scratches you.
You parry someone's attack.
Someone's chop injures you.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
<988/1276 293/612 258/527> 15 M Aedric: <988/1276 293/612 258/527> 15 M Aedric:
Someone parries your attack.
Your crush MANGLES someone!
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain scratches you.
You block someone's attack with your weapon.
Someone's chop injures you.
You parry someone's attack.
<971/1276 293/612 258/527> 15 M Aedric: tell self BLOODLOSS!
bat
You tell someone 'BLOODLOSS!'
<971/1276 293/612 258/527> 15 M Aedric: <971/1276 293/612 258/527> 15 M Aedric: You will now batter in combat.
<971/1276 293/612 258/527> 15 M Aedric: rush
Someone blocks your attack with his weapon.
Someone blocks your attack with his weapon.
Your thrust MUTILATES someone!
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your freezing bite scratches someone.
Someone is shocked by the lightning from something.
Your thrust grazes someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
You parry someone's attack.
You block someone's attack with your weapon.
The Fleshworks squirm and zgrrt.
You parry someone's attack.
Someone's chop injures you.
You parry someone's attack.
<958/1276 293/612 258/527> 15 M Aedric: tell self BLOODLOSS!
Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your thrust injures someone.
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
Someone's magic missile hits you.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
Someone's magic missile hits you.
<924/1276 293/612 258/527> 15 M Aedric: <924/1276 293/612 258/527> 15 M Aedric:
Your crush devastates someone!
Someone parries your attack.
Someone parries your attack.
Someone parries your attack.
Your blood loss scratches someone.
You parry someone's attack.
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain grazes you.
The Fleshworks squirm and zgrrt.
You block someone's attack with your weapon.
Someone's chop misses you.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You evade someone's bash, causing him to fall flat on his face.
Someone's bash misses you.
<918/1276 293/612 258/527> 15 M Aedric: <918/1276 293/612 258/527> 15 M Aedric:
Someone eats something.
Someone dwarfs everything around him as he grows.
<918/1276 293/612 258/527> 15 M Aedric: <918/1276 293/612 258/527> 15 M Aedric:
You rub the dirt out of your eyes.
You feel less protected.
The psalm of Searing Might leaves your mind.
Durim has some small wounds and bruises.
<936/1276 303/612 317/527> 16 M Aedric: <936/1276 303/612 317/527> 16 M Aedric:
Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
<933/1276 303/612 317/527> 16 M Aedric: <933/1276 303/612 317/527> 16 M Aedric:
Someone parries your attack.
Your thrust DISMEMBERS someone!
Someone blocks your attack with his weapon.
Your blood loss scratches someone.
You parry someone's attack.
You dodge someone's attack.
You feel something drawing your life away.
Someone's life drain grazes you.
The Fleshworks squirm and zgrrt.
You get caught in the barbs of Durim's belt!
Someone's steel barbs hit you.
Someone's slice scratches you.
Someone's chop wounds you.
Someone's chop wounds you.
You parry someone's attack.
<885/1276 303/612 317/527> 16 M Aedric: <885/1276 303/612 317/527> 16 M Aedric: You tell someone 'BLOODLOSS!'
<885/1276 303/612 317/527> 16 M Aedric: af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: magic missile : modifies savingspell by 12 for 4 hours
Spell: cleave : for 1 hours
Spell: drug use : for 43 hours
Spell: frenzy : modifies ac by 30 for 7 hours
: modifies damroll by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: shield : modifies ac by -20 for 18 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: stone skin : modifies ac by -40 for 29 hours
Spell: sanctuary : for 4 hours
Spell: detect invis : for 11 hours
Spell: mounted : for 132 hours
Spell: crusade-effect : for 46 hours
<885/1276 303/612 317/527> 16 M Aedric: fle
Someone parries your attack.
Your crush MANGLES someone!
Someone dodges your attack.
Your blood loss scratches someone.
Someone's life drain devastates you!
You block someone's attack with your weapon.
The Fleshworks squirm and zgrrt.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
<856/1276 303/612 317/527> 16 M Aedric: <856/1276 303/612 317/527> 16 M Aedric: You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<856/1276 303/612 315/527> 16 M w
w
You can't see a thing!
<856/1276 303/612 314/527> 16 M <856/1276 303/612 314/527> 16 M You can't see a thing!
<856/1276 303/612 312/527> 16 M w
s
Alas, you cannot go that way.
Someone yells 'Aedric is a criminal! Justice shall prevail!'
You block someone's attack with your weapon.
You dodge someone's attack.
Someone's slash injures you.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
Your crush LACERATES someone!
You stop concentrating on battering.
Someone has fled!
Someone walks south.
<842/1276 303/612 312/527> 16 M You can't see a thing!
<842/1276 303/612 311/527> 16 M w
Alas, you cannot go that way.
<842/1276 303/612 311/527> 16 M fle
Someone rides in.
Someone walks in.
<842/1276 303/612 311/527> 16 M <842/1276 303/612 311/527> 16 M You aren't fighting anyone.
<842/1276 303/612 311/527> 16 M <842/1276 303/612 311/527> 16 M
Someone rides south.
Someone walks south.
Someone walks south.
<842/1276 303/612 311/527> 16 M e
e
Alas, you cannot go that way.
<842/1276 303/612 311/527> 16 M <842/1276 303/612 311/527> 16 M Alas, you cannot go that way.
<842/1276 303/612 311/527> 16 M <842/1276 303/612 311/527> 16 M
Someone rides in.
Someone walks in.
Someone walks in.
<842/1276 303/612 311/527> 16 M s
You yell 'Help! I am being attacked by someone!'
You block someone's attack with your weapon.
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain grazes you.
<837/1276 303/612 311/527> 16 M Aedric: w
No way! You are still fighting!
<837/1276 303/612 311/527> 16 M Aedric: <837/1276 303/612 311/527> 16 M Aedric: No way! You are still fighting!
<837/1276 303/612 311/527> 16 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<837/1276 303/612 309/527> 16 M w
s
Alas, you cannot go that way.
<837/1276 303/612 309/527> 16 M s
You can't see a thing!
<837/1276 303/612 308/527> 16 M s
You can't see a thing!
<837/1276 303/612 306/527> 16 M <837/1276 303/612 306/527> 16 M You can't see a thing!
<837/1276 303/612 304/527> 16 M s
s
You can't see a thing!
<837/1276 303/612 302/527> 16 M e
Alas, you cannot go that way.
<837/1276 303/612 302/527> 16 M e
You can't see a thing!
<837/1276 303/612 300/527> 16 M <837/1276 303/612 300/527> 16 M You can't see a thing!
<837/1276 303/612 299/527> 16 M e
e
You can't see a thing!
<837/1276 303/612 298/527> 16 M af
Alas, you cannot go that way.
<837/1276 303/612 298/527> 16 M <837/1276 303/612 298/527> 16 M You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: magic missile : modifies savingspell by 12 for 4 hours
Spell: cleave : for 1 hours
Spell: drug use : for 43 hours
Spell: frenzy : modifies ac by 30 for 7 hours
: modifies damroll by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: shield : modifies ac by -20 for 18 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: stone skin : modifies ac by -40 for 29 hours
Spell: sanctuary : for 4 hours
Spell: detect invis : for 11 hours
Spell: mounted : for 132 hours
Spell: crusade-effect : for 46 hours
<837/1276 303/612 298/527> 16 M e
n
Alas, you cannot go that way.
<837/1276 303/612 298/527> 16 M <837/1276 303/612 298/527> 16 M You can't see a thing!
<837/1276 303/612 296/527> 16 M n
You can't see a thing!
<837/1276 303/612 295/527> 16 M n
You can't see a thing!
<837/1276 303/612 294/527> 16 M n
n
You can't see a thing!
<837/1276 303/612 293/527> 16 M whe
Alas, you cannot go that way.
<837/1276 303/612 293/527> 16 M <837/1276 303/612 293/527> 16 M You can't see a thing!
<837/1276 303/612 293/527> 16 M w
Someone rides in.
Someone walks in.
Someone walks in.
<837/1276 303/612 293/527> 16 M w
You can't see a thing!
<837/1276 303/612 291/527> 16 M w
Someone rides in.
Someone walks in.
Someone walks in.
<837/1276 303/612 291/527> 16 M w
You can't see a thing!
<837/1276 303/612 290/527> 16 M <837/1276 303/612 290/527> 16 M
Someone rides in.
Someone walks in.
Someone walks in.
<837/1276 303/612 290/527> 16 M w
You can't see a thing!
<837/1276 303/612 288/527> 16 M s
s
Alas, you cannot go that way.
Someone rides in.
Someone walks in.
Someone walks in.
<837/1276 303/612 288/527> 16 M <837/1276 303/612 288/527> 16 M Alas, you cannot go that way.
<837/1276 303/612 288/527> 16 M s
You can't see a thing!
<837/1276 303/612 287/527> 16 M w
You can't see a thing!
<837/1276 303/612 285/527> 16 M w
You can't see a thing!
<837/1276 303/612 283/527> 16 M w
Alas, you cannot go that way.
<837/1276 303/612 283/527> 16 M <837/1276 303/612 283/527> 16 M Alas, you cannot go that way.
<837/1276 303/612 283/527> 16 M <837/1276 303/612 283/527> 16 M Alas, you cannot go that way.
You rub the dirt out of your eyes.
You stop swinging your weapon
<870/1276 312/612 342/527> 17 M s
At the Southwestern Ropes
The ground is churned to thick mud by the rain.
[Exits: north east]
You notice a few spots of blood on the ground.
Dozens of thick rusty chains stretch from the ground into the sky.
<870/1276 312/612 340/527> 17 M w
w
Alas, you cannot go that way.
<870/1276 312/612 340/527> 17 M n
Alas, you cannot go that way.
<870/1276 312/612 340/527> 17 M n
South of the Ladder
The ground is churned to thick mud by the rain.
[Exits: north south]
You notice a few spots of blood on the ground.
<870/1276 312/612 338/527> 17 M <870/1276 312/612 338/527> 17 M At the Ladder
The ground is churned to thick mud by the rain.
[Exits: north south west up]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
Durim is here, sitting astride an elephant.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
Durim holds tainted ankh in his hand.
<870/1276 312/612 336/527> 17 M w
w
Durim zaps Durim with tainted ankh.
Durim is surrounded by a dark aura.
<870/1276 312/612 336/527> 17 M <870/1276 312/612 336/527> 17 M Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 334/527> 17 M <870/1276 312/612 334/527> 17 M Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 332/527> 17 M w
w
w
Further Along the Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 330/527> 17 M af
On a Lone Path
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 328/527> 17 M <870/1276 312/612 328/527> 17 M Farmer John's Foodstand
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<870/1276 312/612 326/527> 17 M <870/1276 312/612 326/527> 17 M You are affected by the following:
Spell: magic missile : modifies savingspell by 12 for 3 hours
Spell: cleave : for 0 hours
Spell: drug use : for 42 hours
Spell: frenzy : modifies ac by 30 for 6 hours
: modifies damroll by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Spell: shield : modifies ac by -20 for 17 hours
Spell: armor : modifies ac by -20 for 17 hours
Spell: stone skin : modifies ac by -40 for 28 hours
Spell: sanctuary : for 3 hours
Spell: detect invis : for 10 hours
Spell: mounted : for 131 hours
Spell: crusade-effect : for 45 hours
<870/1276 312/612 326/527> 17 M w
w
At the Walls End
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 324/527> 17 M <870/1276 312/612 324/527> 17 M Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<870/1276 312/612 322/527> 17 M w
w
w
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 321/527> 17 M <870/1276 312/612 321/527> 17 M Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 319/527> 17 M who pk
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 317/527> 17 M w
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<870/1276 312/612 317/527> 17 M w
Between Granite Walls
The ground is churned to thick mud by the rain.
[Exits: east west]
A tree spreads its branches through the canopy.
<870/1276 312/612 315/527> 17 M w
On the Eastern Path
The ground is churned to thick mud by the rain.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<870/1276 312/612 313/527> 17 M w
whe
Crossroads to the Wilderness
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<870/1276 312/612 311/527> 17 M <870/1276 312/612 311/527> 17 M Main Eastern Road
The ground is churned to thick mud by the rain.
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<870/1276 312/612 309/527> 17 M <870/1276 312/612 309/527> 17 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Main Eastern Road
<PK> Durim Farmer John's Foodstand
<870/1276 312/612 309/527> 17 M w
w
The Eastern Trail
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 307/527> 17 M w
The Eastern Trail
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 305/527> 17 M w
The Eastern Trail
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 303/527> 17 M whe
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<870/1276 312/612 301/527> 17 M w
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eastern Gate
<870/1276 312/612 301/527> 17 M w
The Eastern Square
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
<870/1276 312/612 300/527> 17 M whe
A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
<870/1276 312/612 299/527> 17 M w
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Cobblestone Road
<870/1276 312/612 299/527> 17 M <870/1276 312/612 299/527> 17 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<870/1276 312/612 298/527> 17 M s
s
A Cobblestone Road
[Exits: north south]
<870/1276 312/612 297/527> 17 M s
s
s
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<870/1276 312/612 296/527> 17 M whe
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<870/1276 312/612 295/527> 17 M <870/1276 312/612 295/527> 17 M The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north south]
<870/1276 312/612 294/527> 17 M <870/1276 312/612 294/527> 17 M The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
The ground is churned to thick mud by the rain.
[Exits: north south]
<870/1276 312/612 292/527> 17 M <870/1276 312/612 292/527> 17 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<870/1276 312/612 292/527> 17 M s
whe
The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north east]
<870/1276 312/612 290/527> 17 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<870/1276 312/612 290/527> 17 M s
The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: south west]
<870/1276 312/612 288/527> 17 M s
whe
The Foot of Mount Khorand
The ground is churned to thick mud by the rain.
[Exits: north south]
<870/1276 312/612 286/527> 17 M <870/1276 312/612 286/527> 17 M The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<870/1276 312/612 284/527> 17 M w
w
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<870/1276 312/612 284/527> 17 M <870/1276 312/612 284/527> 17 M The Foothills
The ground is churned to thick mud by the rain.
[Exits: east west]
<870/1276 312/612 282/527> 17 M w
w
A Rocky Crossroad
[Exits: east south west]
<870/1276 312/612 280/527> 17 M whe
A Sheer Cliff
[Exits: east down]
<870/1276 312/612 278/527> 17 M d
Alas, you cannot go that way.
<870/1276 312/612 278/527> 17 M d
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<870/1276 312/612 278/527> 17 M <870/1276 312/612 278/527> 17 M A Small Pool of Crystalline Water
[Exits: west up]
<870/1276 312/612 276/527> 17 M w
w
Alas, you cannot go that way.
<870/1276 312/612 276/527> 17 M <870/1276 312/612 276/527> 17 M A Small Lake
[Exits: east west]
<870/1276 312/612 274/527> 17 M w
w
A Small Lake
[Exits: east west]
<870/1276 312/612 272/527> 17 M whe
At The Outlet
[Exits: north east]
<870/1276 312/612 270/527> 17 M <870/1276 312/612 270/527> 17 M Alas, you cannot go that way.
<870/1276 312/612 270/527> 17 M dismount
wear sea
wear life
sleep
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<870/1276 312/612 270/527> 17 M <870/1276 312/612 270/527> 17 M You dismount from a wooly mammoth.
<870/1276 312/612 270/527> 17 D af
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<870/1291 312/602 270/527> 17 D <870/1291 312/602 270/527> 17 D You do not have that item.
<870/1291 312/602 270/527> 17 D <870/1291 312/602 270/527> 17 D You go to sleep.
<870/1291 312/602 270/527> 17 D <870/1291 312/602 270/527> 17 D You are affected by the following:
Spell: magic missile : modifies savingspell by 12 for 3 hours
Spell: cleave : for 0 hours
Spell: drug use : for 42 hours
Spell: frenzy : modifies ac by 30 for 6 hours
: modifies damroll by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Spell: shield : modifies ac by -20 for 17 hours
Spell: armor : modifies ac by -20 for 17 hours
Spell: stone skin : modifies ac by -40 for 28 hours
Spell: sanctuary : for 3 hours
Spell: detect invis : for 10 hours
Spell: mounted : for 131 hours
Spell: crusade-effect : for 45 hours
<870/1291 312/602 270/527> 17 D <870/1291 312/602 270/527> 17 D
You are once again vulnerable to being cleaved.
<982/1291 369/602 373/527> 18 D stand
wear crown
wear life
mount
You wake and stand up.
<982/1291 369/602 373/527> 18 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<982/1276 369/612 373/527> 18 D <982/1276 369/612 373/527> 18 D You do not have that item.
<982/1276 369/612 373/527> 18 D <982/1276 369/612 373/527> 18 D You mount upon the back of a wooly mammoth.
<982/1276 369/612 373/527> 18 M <982/1276 369/612 373/527> 18 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<982/1276 369/612 373/527> 18 M get yel con
You get a yellow potion from a sturdy backpack.
<982/1276 369/612 373/527> 18 M quaf yel
You quaff a yellow potion.
You feel holy and pure.
<982/1276 369/612 373/527> 18 M n
The Eridani River
[Exits: south west]
<982/1276 369/612 371/527> 18 M af
whe
You are affected by the following:
Spell: protection evil: modifies savingspell by -1 for 24 hours
Spell: magic missile : modifies savingspell by 12 for 2 hours
Spell: drug use : for 41 hours
Spell: frenzy : modifies ac by 30 for 5 hours
: modifies damroll by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: shield : modifies ac by -20 for 16 hours
Spell: armor : modifies ac by -20 for 16 hours
Spell: stone skin : modifies ac by -40 for 27 hours
Spell: sanctuary : for 2 hours
Spell: detect invis : for 9 hours
Spell: mounted : for 130 hours
Spell: crusade-effect : for 44 hours
<982/1276 369/612 371/527> 18 M <982/1276 369/612 371/527> 18 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<982/1276 369/612 371/527> 18 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<982/1276 369/612 371/527> 18 M wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<982/1276 354/612 371/527> 18 M eq
whe
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<982/1276 354/612 371/527> 18 M <982/1276 354/612 371/527> 18 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<982/1276 354/612 371/527> 18 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<982/1276 354/612 371/527> 18 D <982/1276 354/612 371/527> 18 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<982/1291 354/602 371/527> 18 D <982/1291 354/602 371/527> 18 D You do not have that item.
<982/1291 354/602 371/527> 18 D <982/1291 354/602 371/527> 18 D You go to sleep.
<982/1291 354/602 371/527> 18 D
<982/1291 354/602 371/527> 18 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<982/1291 354/602 371/527> 18 D in
You are carrying:
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
the belt of barbs
a gyvel potion
a venom sack
a sturdy backpack {back}
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
<1092/1291 402/602 474/527> 19 D stand
wear crown
wear life
mount
You wake and stand up.
<1092/1291 402/602 474/527> 19 D <1092/1291 402/602 474/527> 19 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1092/1276 402/612 474/527> 19 D <1092/1276 402/612 474/527> 19 D You do not have that item.
<1092/1276 402/612 474/527> 19 D lo
You mount upon the back of a wooly mammoth.
<1092/1276 402/612 474/527> 19 M <1092/1276 402/612 474/527> 19 M The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
[Exits: south west]
<1092/1276 402/612 474/527> 19 M e
Alas, you cannot go that way.
<1092/1276 402/612 474/527> 19 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1092/1276 402/612 474/527> 19 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: magic missile : modifies savingspell by 12 for 1 hours
Spell: drug use : for 40 hours
Spell: frenzy : modifies ac by 30 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: shield : modifies ac by -20 for 15 hours
Spell: armor : modifies ac by -20 for 15 hours
Spell: stone skin : modifies ac by -40 for 26 hours
Spell: sanctuary : for 1 hours
Spell: detect invis : for 8 hours
Spell: mounted : for 129 hours
Spell: crusade-effect : for 43 hours
<1092/1276 402/612 474/527> 19 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1092/1276 402/612 474/527> 19 M sc
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24)^1 || Level 50 Sex M Age 89(885h) |
| Int: 17(17) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1092/1276 (135%) Exp 43200/548800 |
| Con: 20(20) || Mana 402/612 (100%) +Hit 59 (67%) |
\ Lck: [|||||-] \/ Move 474/527 (105%) +Dam 66 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -593 61% || Spell 0 || Faith Church |
| Pierce -585 62% || Afflictive 0 || Weight 313/575 |
| Blunt -566 62% || Maledictive -15 || Items 30/38 |
| Magic -472 70% || Mental -12 || Prac 3 Train 0 |
| || Breath 0 || RP 168 |
| || || Gold 42K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
| [KNIGHT] forces are aiding your healing. |
\---------------------------------------------------------------------/
<1092/1276 402/612 474/527> 19 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: magic missile : modifies savingspell by 12 for 1 hours
Spell: drug use : for 40 hours
Spell: frenzy : modifies ac by 30 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: shield : modifies ac by -20 for 15 hours
Spell: armor : modifies ac by -20 for 15 hours
Spell: stone skin : modifies ac by -40 for 26 hours
Spell: sanctuary : for 1 hours
Spell: detect invis : for 8 hours
Spell: mounted : for 129 hours
Spell: crusade-effect : for 43 hours
<1092/1276 402/612 474/527> 19 M get pack sat
You get a Portable Water Pack from a sturdy backpack.
<1092/1276 402/612 474/527> 19 M dri pack
You drink holy water from a Portable Water Pack.
The sweetness of the water uplifts your spirits.
You feel The One God's strength in your soul.
You feel a little better!
<1097/1276 402/612 474/527> 19 M put pack sat
whe
You put a Portable Water Pack in a sturdy backpack.
<1097/1276 402/612 474/527> 19 M <1097/1276 402/612 474/527> 19 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1097/1276 402/612 474/527> 19 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1097/1276 402/612 474/527> 19 D eq
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1097/1291 402/602 474/527> 19 D <1097/1291 402/602 474/527> 19 D You do not have that item.
<1097/1291 402/602 474/527> 19 D <1097/1291 402/602 474/527> 19 D You go to sleep.
<1097/1291 402/602 474/527> 19 D <1097/1291 402/602 474/527> 19 D
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) a Minor Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1097/1291 402/602 474/527> 19 D
<1097/1291 402/602 474/527> 19 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1097/1291 402/602 474/527> 19 D af
You are affected by the following:
Spell: bless : modifies hitroll by 2 for 31 hours
: modifies damroll by 2 for 31 hours
: modifies savingspell by -2 for 31 hours
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: magic missile : modifies savingspell by 12 for 1 hours
Spell: drug use : for 40 hours
Spell: frenzy : modifies ac by 30 for 4 hours
: modifies damroll by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: shield : modifies ac by -20 for 15 hours
Spell: armor : modifies ac by -20 for 15 hours
Spell: stone skin : modifies ac by -40 for 26 hours
Spell: sanctuary : for 1 hours
Spell: detect invis : for 8 hours
Spell: mounted : for 129 hours
Spell: crusade-effect : for 43 hours
<1097/1291 402/602 474/527> 19 D
<1242/1291 467/602 527/527> 20 D stand
wear crown
wear life
mount
lo
You wake and stand up.
<1242/1291 467/602 527/527> 20 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1242/1276 467/612 527/527> 20 D whe
You do not have that item.
<1242/1276 467/612 527/527> 20 D <1242/1276 467/612 527/527> 20 D You mount upon the back of a wooly mammoth.
<1242/1276 467/612 527/527> 20 M <1242/1276 467/612 527/527> 20 M The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey.
[Exits: south west]
<1242/1276 467/612 527/527> 20 M <1242/1276 467/612 527/527> 20 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1242/1276 467/612 527/527> 20 M s
s
At The Outlet
[Exits: north east]
<1242/1276 467/612 525/527> 20 M wh
e
Alas, you cannot go that way.
<1242/1276 467/612 525/527> 20 M e
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Greater Destructor
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1242/1276 467/612 525/527> 20 M whe
A Small Lake
[Exits: east west]
<1242/1276 467/612 523/527> 20 M <1242/1276 467/612 523/527> 20 M A Small Lake
[Exits: east west]
<1242/1276 467/612 521/527> 20 M <1242/1276 467/612 521/527> 20 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Lake
<1242/1276 467/612 521/527> 20 M e
whe
A Small Pool of Crystalline Water
[Exits: west up]
<1242/1276 467/612 519/527> 20 M u
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<1242/1276 467/612 519/527> 20 M u
A Sheer Cliff
[Exits: east down]
<1242/1276 467/612 517/527> 20 M whe
Alas, you cannot go that way.
<1242/1276 467/612 517/527> 20 M e
e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<1242/1276 467/612 517/527> 20 M whe
A Rocky Crossroad
[Exits: east south west]
<1242/1276 467/612 515/527> 20 M <1242/1276 467/612 515/527> 20 M The Foothills
The ground is churned to thick mud by the rain.
[Exits: east west]
<1242/1276 467/612 513/527> 20 M <1242/1276 467/612 513/527> 20 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Foothills
<1242/1276 467/612 513/527> 20 M e
The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1242/1276 467/612 511/527> 20 M n
n
The Foot of Mount Khorand
The ground is churned to thick mud by the rain.
[Exits: north south]
<1242/1276 467/612 509/527> 20 M <1242/1276 467/612 509/527> 20 M The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: south west]
<1242/1276 467/612 507/527> 20 M n
n
Alas, you cannot go that way.
<1242/1276 467/612 507/527> 20 M w
w
Alas, you cannot go that way.
<1242/1276 467/612 507/527> 20 M <1242/1276 467/612 507/527> 20 M The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north east]
<1242/1276 467/612 505/527> 20 M whe
Alas, you cannot go that way.
<1242/1276 467/612 505/527> 20 M n
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1242/1276 467/612 505/527> 20 M n
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
The ground is churned to thick mud by the rain.
[Exits: north south]
<1242/1276 467/612 503/527> 20 M whe
The Dwarven Road
The ground is churned to thick mud by the rain.
[Exits: north south]
<1242/1276 467/612 501/527> 20 M <1242/1276 467/612 501/527> 20 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1242/1276 467/612 501/527> 20 M n
n
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1242/1276 467/612 499/527> 20 M <1242/1276 467/612 499/527> 20 M The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<1242/1276 467/612 498/527> 20 M n
n
A Cobblestone Road
[Exits: north south]
<1242/1276 467/612 497/527> 20 M n
n
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<1242/1276 467/612 496/527> 20 M n
A Cobblestone Road
[Exits: north east south west]
<1242/1276 467/612 495/527> 20 M n
n
The Northern Square
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
<1242/1276 467/612 494/527> 20 M whe
The Northern Gate
[Exits: north east south west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1242/1276 467/612 493/527> 20 M <1242/1276 467/612 493/527> 20 M The Northern Trail
Stinging sand whips through the air in every direction.
[Exits: north south]
<1242/1276 467/612 491/527> 20 M <1242/1276 467/612 491/527> 20 M The Northern Trail
Stinging sand whips through the air in every direction.
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A White Wolf Guardian is here, patrolling the streets.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<1242/1276 467/612 489/527> 20 M <1242/1276 467/612 489/527> 20 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Trail
<1242/1276 467/612 489/527> 20 M n
n
The Northern Trail
Stinging sand whips through the air in every direction.
[Exits: north south]
<1242/1276 467/612 487/527> 20 M whe
The Northern Trail
Stinging sand whips through the air in every direction.
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
<1242/1276 467/612 485/527> 20 M <1242/1276 467/612 485/527> 20 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Trail
<1242/1276 467/612 485/527> 20 M n
The Crossroads
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in Beastial 'West of here is Val Miran and east of here is Maelbrim, two of the biggest cities.'
A werebeast says in Beastial 'If you need a map Aedric there is a gnome nearby who sells maps.'
<1242/1276 467/612 483/527> 20 M whe
e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Crossroads
<1242/1276 467/612 483/527> 20 M e
e
Nearing the Crossroads
[Exits: east west]
<1242/1276 467/612 481/527> 20 M whe
The Base of the Dragon's Teeth
The ground is churned to thick mud by the rain.
[Exits: east west]
<1242/1276 467/612 479/527> 20 M <1242/1276 467/612 479/527> 20 M The Road into the Dragon's Teeth
[Exits: north west]
<1242/1276 467/612 477/527> 20 M n
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Road into the Dragon's Teeth
<1242/1276 467/612 477/527> 20 M e
e
The Road into the Dragon's Teeth
[Exits: east south]
<1242/1276 467/612 475/527> 20 M whe
The Road into the Dragon's Teeth
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1242/1276 467/612 473/527> 20 M <1242/1276 467/612 473/527> 20 M The Road into the Dragon's Teeth
[Exits: west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1242/1276 467/612 471/527> 20 M u
e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Road into the Dragon's Teeth
<1242/1276 467/612 471/527> 20 M u
The Road into the Dragon's Teeth
[Exits: east down]
<1242/1276 467/612 469/527> 20 M u
e
e
The Road into the Dragon's Teeth
[Exits: west up]
<1242/1276 467/612 467/527> 20 M e
e
The Road into the Dragon's Teeth
[Exits: up down]
<1242/1276 467/612 465/527> 20 M whe
The Road into the Dragon's Teeth
[Exits: east down]
<1242/1276 467/612 463/527> 20 M <1242/1276 467/612 463/527> 20 M A Small Plateau in the Dragon's Teeth
[Exits: east (south) west]
<1242/1276 467/612 461/527> 20 M n
n
A gradually widening path
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
<1242/1276 467/612 459/527> 20 M n
n
Near Vanguard Point
The ground is churned to thick mud by the rain.
[Exits: east west]
<1242/1276 467/612 457/527> 20 M n
Nearing Vanguard Point
[Exits: north east south west]
<1242/1276 467/612 455/527> 20 M <1242/1276 467/612 455/527> 20 M The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Vanguard Point
<1242/1276 467/612 455/527> 20 M <1242/1276 467/612 455/527> 20 M North of Vanguard Point
[Exits: north south]
<1242/1276 467/612 454/527> 20 M n
n
North of Vanguard Point
[Exits: north south]
<1242/1276 467/612 453/527> 20 M <1242/1276 467/612 453/527> 20 M Nearing a Road Block
[Exits: north south]
<1242/1276 467/612 452/527> 20 M <1242/1276 467/612 452/527> 20 M Nearing a Road Block
[Exits: north south]
<1242/1276 467/612 451/527> 20 M <1242/1276 467/612 451/527> 20 M
You feel the magical tears in your armor fade.
The protective aura around your body fades.
<1269/1276 476/612 510/527> 21 M smoke dark
e
Climbing the Road Block
The ground is churned to thick mud by the rain.
[Exits: north south]
<1269/1276 476/612 509/527> 21 M e
Smuggler's Path
[Exits: north south]
<1269/1276 476/612 507/527> 21 M e
e
Smuggler's Path
[Exits: east south]
<1269/1276 476/612 505/527> 21 M e
You do not have that item.
<1269/1276 476/612 505/527> 21 M e
Smuggler's Path
[Exits: east west]
<1269/1276 476/612 503/527> 21 M e
Climbing the Road Block
[Exits: east west]
<1269/1276 476/612 501/527> 21 M <1269/1276 476/612 501/527> 21 M Nearing a Road Block
[Exits: east west]
<1269/1276 476/612 500/527> 21 M e
e
whe
Below Northwestern Wall
[Exits: east west]
<1269/1276 476/612 499/527> 21 M <1269/1276 476/612 499/527> 21 M Below Northwestern Wall
[Exits: east west]
<1269/1276 476/612 498/527> 21 M n
West of the Gates
[Exits: east west]
<1269/1276 476/612 497/527> 21 M n
n
West of the Gates
[Exits: east west]
<1269/1276 476/612 496/527> 21 M n
West of the Gates
[Exits: east west]
<1269/1276 476/612 495/527> 21 M <1269/1276 476/612 495/527> 21 M Before the Aabahran Gate
[Exits: north east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1269/1276 476/612 494/527> 21 M <1269/1276 476/612 494/527> 21 M The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) Before the Aabahran Gate
<1269/1276 476/612 494/527> 21 M <1269/1276 476/612 494/527> 21 M The Northern Road
[Exits: north south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1269/1276 476/612 493/527> 21 M <1269/1276 476/612 493/527> 21 M The Northern Road
[Exits: north east south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1269/1276 476/612 492/527> 21 M <1269/1276 476/612 492/527> 21 M A Heavily Fortified Encampment
[Exits: east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1269/1276 476/612 490/527> 21 M w
Alas, you cannot go that way.
<1269/1276 476/612 490/527> 21 M <1269/1276 476/612 490/527> 21 M The Northern Road
[Exits: north east]
<1269/1276 476/612 488/527> 21 M n
w
The Northern Road
[Exits: south west]
<1269/1276 476/612 486/527> 21 M n
The Northern Road
[Exits: north east]
<1269/1276 476/612 484/527> 21 M n
n
The Northern Road
[Exits: north south]
<1269/1276 476/612 482/527> 21 M n
whe
The Northern Path
[Exits: north south]
<1269/1276 476/612 480/527> 21 M <1269/1276 476/612 480/527> 21 M The Northern Path
[Exits: north south]
<1269/1276 476/612 478/527> 21 M <1269/1276 476/612 478/527> 21 M The Northern Path
[Exits: south up]
<1269/1276 476/612 476/527> 21 M u
The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Path
<1269/1276 476/612 476/527> 21 M <1269/1276 476/612 476/527> 21 M The Northern Path
[Exits: north down]
<1269/1276 476/612 474/527> 21 M n
n
The Northern Path
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1269/1276 476/612 472/527> 21 M n
n
The Northern Path
[Exits: north south]
<1269/1276 476/612 470/527> 21 M whe
The Northern Path
[Exits: north south]
<1269/1276 476/612 468/527> 21 M <1269/1276 476/612 468/527> 21 M The Northern Path
[Exits: south up]
<1269/1276 476/612 466/527> 21 M u
u
The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Path
<1269/1276 476/612 466/527> 21 M whe
The Northern Path
[Exits: up down]
<1269/1276 476/612 464/527> 21 M <1269/1276 476/612 464/527> 21 M The Northern Path
[Exits: north down]
<1269/1276 476/612 462/527> 21 M n
The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Path
<1269/1276 476/612 462/527> 21 M <1269/1276 476/612 462/527> 21 M The Northern Path
[Exits: north south west]
<1269/1276 476/612 460/527> 21 M w
Near Minoma
[Exits: east up]
<1269/1276 476/612 458/527> 21 M u
u
Near Minoma
[Exits: up down]
<1269/1276 476/612 456/527> 21 M <1269/1276 476/612 456/527> 21 M The Gates of Minoma
[Exits: south west down]
A minotaur citizen is here, hurrying through the icy weather.
<1269/1276 476/612 454/527> 21 M s
s
Minoma
[Exits: north east south west]
A frozen fountain is here; all its water has turned to ice.
(White Aura) Standing silently before you is a minaugon.
<1269/1276 476/612 452/527> 21 M s
s
Minoma
[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.
<1269/1276 476/612 450/527> 21 M whe
A Steep Ramp
[Exits: north south]
<1269/1276 476/612 448/527> 21 M <1269/1276 476/612 448/527> 21 M A Steep Ramp
[Exits: north up]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.
<1269/1276 476/612 447/527> 21 M u
u
Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) A Steep Ramp
<1269/1276 476/612 447/527> 21 M <1269/1276 476/612 447/527> 21 M Between the Palace and the Temple
[Exits: east west down]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.
<1269/1276 476/612 446/527> 21 M e
e
Alas, you cannot go that way.
<1269/1276 476/612 446/527> 21 M <1269/1276 476/612 446/527> 21 M Before Mahn Palace
[Exits: (east) west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
The retired gatekeeper sits in a chair, smoking a pipe.
A minotaur citizen is here, hurrying through the icy weather.
(White Aura) Standing silently before you is a minaugon.
<1269/1276 476/612 445/527> 21 M whe
The palace gates is closed.
<1269/1276 476/612 445/527> 21 M <1269/1276 476/612 445/527> 21 M Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) Before Mahn Palace
<1269/1276 476/612 445/527> 21 M op e
e
e
You open the palace gates east of you.
<1269/1276 476/612 445/527> 21 M e
e
whe
The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
<1269/1276 476/612 444/527> 21 M <1269/1276 476/612 444/527> 21 M The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
(White Aura) Standing silently before you is a minaugon.
<1269/1276 476/612 443/527> 21 M <1269/1276 476/612 443/527> 21 M The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
<1269/1276 476/612 442/527> 21 M e
e
The Thousand-Horned Throne
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: (east) west]
Lord Mahn-Zaar stands here tall and proud.
A minotaur sentinel guards the palace.
A minotaur servants waits for Mahn-Zaar's orders.
(White Aura) Standing silently before you is a minaugon.
Mahn-Zaar looks at you and nods in mutual understanding.
Mahn-Zaar unlocks the thick steel door.
Mahn-Zaar opens the thick steel door east of you.
Mahn-Zaar returns to his business.
<1269/1276 476/612 441/527> 21 M whe
Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Thousand-Horned Throne
<1269/1276 476/612 441/527> 21 M <1269/1276 476/612 441/527> 21 M Minoma Treasury Guard Station
[Exits: (north) (east) (south) west]
Lirin the Treasury Guard watches you intently.
Lirin bows before you.
Lirin says 'Lord Mahn-Zaar has ordered me to grant you access to our teasury.'
Lirin says 'Which door would you like me to open?'
Lirin waits for an answer.
<1269/1276 476/612 440/527> 21 M <1269/1276 476/612 440/527> 21 M The thick steel door is closed.
<1269/1276 476/612 440/527> 21 M <1269/1276 476/612 440/527> 21 M Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) Minoma Treasury Guard Station
<1269/1276 476/612 440/527> 21 M say south
s
You say 'South'
Lirin unlocks the thick steel door.
Lirin opens the thick steel door south of you.
Lirin bows again.
<1276/1276 484/612 499/527> 22 M <1276/1276 484/612 499/527> 22 M Minoma Treasury
[Exits: north]
(Glowing) A large pedestal sits in the middle of the room.
<1276/1276 484/612 498/527> 22 M get all ped
You get a Major Globe of Invulnerability from a large pedestal.
<1276/1276 484/612 498/527> 22 M n
Minoma Treasury Guard Station
[Exits: (north) (east) south west]
Lirin the Treasury Guard watches you intently.
Lirin bows before you.
Lirin says 'Lord Mahn-Zaar has ordered me to grant you access to our teasury.'
Lirin says 'Which door would you like me to open?'
Lirin waits for an answer.
<1276/1276 484/612 497/527> 22 M w
w
w
Lirin closes the thick steel door south of you.
Lirin locks the thick steel door.
The Thousand-Horned Throne
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: east west]
Lord Mahn-Zaar stands here tall and proud.
A minotaur sentinel guards the palace.
A minotaur servants waits for Mahn-Zaar's orders.
(White Aura) Standing silently before you is a minaugon.
Mahn-Zaar looks at you and nods in mutual understanding.
Mahn-Zaar returns to his business.
<1276/1276 484/612 496/527> 22 M w
w
Mahn-Zaar closes the thick steel door east of you.
Mahn-Zaar locks the thick steel door.
The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
<1276/1276 484/612 495/527> 22 M <1276/1276 484/612 495/527> 22 M The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
(White Aura) Standing silently before you is a minaugon.
<1276/1276 484/612 494/527> 22 M <1276/1276 484/612 494/527> 22 M The Great Hall
[Exits: north east south west]
A minotaur sentinel guards the palace.
<1276/1276 484/612 493/527> 22 M wear maj
Before Mahn Palace
[Exits: east west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
The retired gatekeeper sits in a chair, smoking a pipe.
A minotaur citizen is here, hurrying through the icy weather.
(White Aura) Standing silently before you is a minaugon.
<1276/1276 484/612 492/527> 22 M <1276/1276 484/612 492/527> 22 M You stop using a Minor Globe of Invulnerability.
You wear a Major Globe of Invulnerability about your body.
The minotaur citizen walks west.
<1276/1276 484/612 492/527> 22 M w
af
Between the Palace and the Temple
[Exits: east west down]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.
A minotaur citizen is here, hurrying through the icy weather.
<1276/1276 484/612 491/527> 22 M d
d
You are affected by the following:
Spell: bless : modifies hitroll by 2 for 28 hours
: modifies damroll by 2 for 28 hours
: modifies savingspell by -2 for 28 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: protection evil: modifies savingspell by -1 for 20 hours
Spell: drug use : for 37 hours
Spell: frenzy : modifies ac by 30 for 1 hours
: modifies damroll by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: shield : modifies ac by -20 for 12 hours
Spell: armor : modifies ac by -20 for 12 hours
Spell: stone skin : modifies ac by -40 for 23 hours
Spell: detect invis : for 5 hours
Spell: mounted : for 126 hours
Spell: crusade-effect : for 40 hours
<1276/1276 484/612 491/527> 22 M <1276/1276 484/612 491/527> 22 M A Steep Ramp
[Exits: north up]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
A minotaur citizen is here, hurrying through the icy weather.
<1276/1276 484/612 490/527> 22 M whe
Alas, you cannot go that way.
<1276/1276 484/612 490/527> 22 M <1276/1276 484/612 490/527> 22 M Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) A Steep Ramp
<1276/1276 484/612 490/527> 22 M n
n
n
A Steep Ramp
[Exits: north south]
<1276/1276 484/612 489/527> 22 M whe
Minoma
[Exits: north east south west]
A minotaur citizen is here, hurrying through the icy weather.
<1276/1276 484/612 487/527> 22 M <1276/1276 484/612 487/527> 22 M Minoma
[Exits: north east south west]
A frozen fountain is here; all its water has turned to ice.
(White Aura) Standing silently before you is a minaugon.
<1276/1276 484/612 485/527> 22 M n
n
Minoma is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) Minoma
<1276/1276 484/612 485/527> 22 M <1276/1276 484/612 485/527> 22 M The Gates of Minoma
[Exits: south west down]
A minotaur citizen is here, hurrying through the icy weather.
<1276/1276 484/612 483/527> 22 M d
d
Alas, you cannot go that way.
<1276/1276 484/612 483/527> 22 M <1276/1276 484/612 483/527> 22 M Near Minoma
[Exits: up down]
<1276/1276 484/612 481/527> 22 M e
Near Minoma
[Exits: east up]
<1276/1276 484/612 479/527> 22 M whe
The Northern Path
[Exits: north south west]
<1276/1276 484/612 477/527> 22 M s
s
The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Path
<1276/1276 484/612 477/527> 22 M d
d
The Northern Path
[Exits: north down]
<1276/1276 484/612 475/527> 22 M <1276/1276 484/612 475/527> 22 M Alas, you cannot go that way.
<1276/1276 484/612 475/527> 22 M <1276/1276 484/612 475/527> 22 M The Northern Path
[Exits: up down]
<1276/1276 484/612 473/527> 22 M s
The Northern Path
[Exits: south up]
<1276/1276 484/612 471/527> 22 M s
The Northern Path
[Exits: north south]
<1276/1276 484/612 469/527> 22 M d
s
The Northern Path
[Exits: north south]
<1276/1276 484/612 467/527> 22 M s
s
Alas, you cannot go that way.
<1276/1276 484/612 467/527> 22 M whe
The Northern Path
[Exits: north south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1276/1276 484/612 465/527> 22 M <1276/1276 484/612 465/527> 22 M The Northern Path
[Exits: north down]
<1276/1276 484/612 463/527> 22 M <1276/1276 484/612 463/527> 22 M Alas, you cannot go that way.
<1276/1276 484/612 463/527> 22 M <1276/1276 484/612 463/527> 22 M The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Path
<1276/1276 484/612 463/527> 22 M d
The Northern Path
[Exits: south up]
<1276/1276 484/612 461/527> 22 M s
s
s
The Northern Path
[Exits: north south]
<1276/1276 484/612 459/527> 22 M s
The Northern Path
[Exits: north south]
<1276/1276 484/612 457/527> 22 M <1276/1276 484/612 457/527> 22 M The Northern Road
[Exits: north south]
<1276/1276 484/612 455/527> 22 M <1276/1276 484/612 455/527> 22 M The Northern Road
[Exits: north east]
<1276/1276 484/612 453/527> 22 M e
s
The Northern Road
[Exits: south west]
<1276/1276 484/612 451/527> 22 M e
whe
The Northern Road
[Exits: north east]
<1276/1276 484/612 449/527> 22 M <1276/1276 484/612 449/527> 22 M A Heavily Fortified Encampment
[Exits: east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1276/1276 484/612 447/527> 22 M s
The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) A Heavily Fortified Encampment
<1276/1276 484/612 447/527> 22 M s
The Northern Road
[Exits: north east south]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1276/1276 484/612 445/527> 22 M <1276/1276 484/612 445/527> 22 M The Northern Road
[Exits: north south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1276/1276 484/612 444/527> 22 M s
Before the Aabahran Gate
[Exits: north east south west]
[NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics.
<1276/1276 484/612 443/527> 22 M w
w
West of the Gates
[Exits: east west]
<1276/1276 484/612 442/527> 22 M <1276/1276 484/612 442/527> 22 M West of the Gates
[Exits: east west]
<1276/1276 484/612 441/527> 22 M w
w
w
West of the Gates
[Exits: east west]
<1276/1276 496/612 499/527> 23 M w
Below Northwestern Wall
[Exits: east west]
<1276/1276 496/612 498/527> 23 M w
w
Below Northwestern Wall
[Exits: east west]
<1276/1276 496/612 497/527> 23 M who pk
Nearing a Road Block
[Exits: east west]
<1276/1276 496/612 496/527> 23 M whe
Climbing the Road Block
[Exits: east west]
<1276/1276 496/612 495/527> 23 M <1276/1276 496/612 495/527> 23 M Smuggler's Path
[Exits: east west]
<1276/1276 496/612 493/527> 23 M sc
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1276/1276 496/612 493/527> 23 M <1276/1276 496/612 493/527> 23 M The North Road is [NEXUS] controlled. Players near you:
<PK> Aedric (WANTED) Smuggler's Path
<1276/1276 496/612 493/527> 23 M <1276/1276 496/612 493/527> 23 M
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24)^1 || Level 50 Sex M Age 89(885h) |
| Int: 17(17) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1276/1276 (135%) Exp 43200/548800 |
| Con: 20(20) || Mana 496/612 (100%) +Hit 60 (66%) |
\ Lck: [|||||-] \/ Move 493/527 (105%) +Dam 67 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -595 61% || Spell -14 || Faith Church |
| Pierce -587 62% || Afflictive -10 || Weight 313/575 |
| Blunt -566 62% || Maledictive -20 || Items 31/38 |
| Magic -477 70% || Mental -4 || Prac 3 Train 0 |
| || Breath 0 || RP 168 |
| || || Gold 42K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
\---------------------------------------------------------------------/
<1276/1276 496/612 493/527> 23 M w
w
Smuggler's Path
[Exits: east south]
<1276/1276 496/612 491/527> 23 M <1276/1276 496/612 491/527> 23 M Alas, you cannot go that way.
<1276/1276 496/612 491/527> 23 M s
s
Smuggler's Path
[Exits: north south]
<1276/1276 496/612 489/527> 23 M s
s
Climbing the Road Block
[Exits: north south]
<1276/1276 496/612 487/527> 23 M whe
Nearing a Road Block
[Exits: north south]
<1276/1276 496/612 486/527> 23 M <1276/1276 496/612 486/527> 23 M Nearing a Road Block
[Exits: north south]
<1276/1276 496/612 485/527> 23 M s
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing a Road Block
<1276/1276 496/612 485/527> 23 M <1276/1276 496/612 485/527> 23 M North of Vanguard Point
[Exits: north south]
<1276/1276 496/612 484/527> 23 M s
North of Vanguard Point
[Exits: north south]
<1276/1276 496/612 483/527> 23 M s
Nearing Vanguard Point
[Exits: north east south west]
<1276/1276 496/612 482/527> 23 M w
w
Near Vanguard Point
[Exits: east west]
<1276/1276 496/612 481/527> 23 M w
w
A gradually widening path
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
<1276/1276 496/612 479/527> 23 M whe
A Small Plateau in the Dragon's Teeth
[Exits: east (south) west]
<1276/1276 496/612 477/527> 23 M <1276/1276 496/612 477/527> 23 M The Road into the Dragon's Teeth
[Exits: east down]
<1276/1276 496/612 475/527> 23 M d
d
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Road into the Dragon's Teeth
<1276/1276 496/612 475/527> 23 M <1276/1276 496/612 475/527> 23 M The Road into the Dragon's Teeth
[Exits: up down]
<1276/1276 496/612 473/527> 23 M w
d
The Road into the Dragon's Teeth
[Exits: west up]
<1276/1276 496/612 471/527> 23 M w
w
The Road into the Dragon's Teeth
[Exits: east down]
<1276/1276 496/612 469/527> 23 M whe
The Road into the Dragon's Teeth
[Exits: west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1276/1276 496/612 467/527> 23 M <1276/1276 496/612 467/527> 23 M The Road into the Dragon's Teeth
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1276/1276 496/612 465/527> 23 M s
The Road into the Dragon's Teeth
[Exits: east south]
<1276/1276 496/612 463/527> 23 M w
w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Road into the Dragon's Teeth
<1276/1276 496/612 463/527> 23 M <1276/1276 496/612 463/527> 23 M The Road into the Dragon's Teeth
[Exits: north west]
<1276/1276 496/612 461/527> 23 M w
w
The Base of the Dragon's Teeth
[Exits: east west]
<1276/1276 496/612 459/527> 23 M whe
Nearing the Crossroads
[Exits: east west]
<1276/1276 496/612 457/527> 23 M <1276/1276 496/612 457/527> 23 M The Crossroads
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast says in Beastial 'West of here is Val Miran and east of here is Maelbrim, two of the biggest cities.'
A werebeast says in Beastial 'If you need a map Aedric there is a gnome nearby who sells maps.'
<1276/1276 496/612 455/527> 23 M <1276/1276 496/612 455/527> 23 M Nearing the Cross Roads
[Exits: north east]
<1276/1276 496/612 453/527> 23 M s
s
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing the Cross Roads
<1276/1276 496/612 453/527> 23 M whe
Alas, you cannot go that way.
<1276/1276 496/612 453/527> 23 M e
Alas, you cannot go that way.
<1276/1276 496/612 453/527> 23 M s
s
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing the Cross Roads
<1276/1276 496/612 453/527> 23 M <1276/1276 496/612 453/527> 23 M The Crossroads
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in Beastial 'I like the weather today.'
A werebeast says in Beastial 'The forest looks so peaceful.'
<1276/1276 496/612 451/527> 23 M whe
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
<1276/1276 496/612 449/527> 23 M <1276/1276 496/612 449/527> 23 M The Northern Trail
[Exits: north south]
A White Wolf Guardian is here, patrolling the streets.
<1276/1276 496/612 447/527> 23 M s
s
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Trail
<1276/1276 496/612 447/527> 23 M <1276/1276 496/612 447/527> 23 M The Northern Trail
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<1276/1276 496/612 445/527> 23 M s
s
The Northern Trail
[Exits: north south]
<1276/1276 496/612 443/527> 23 M s
s
The Northern Gate
[Exits: north east south west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1276/1276 496/612 441/527> 23 M <1276/1276 496/612 441/527> 23 M The Northern Square
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A member of the Blackwatch Guard is here, patrolling the Village.
A Blackwatch villager scurries about, taking care of business.
<1276/1276 496/612 440/527> 23 M s
s
A Cobblestone Road
[Exits: north east south west]
<1276/1276 496/612 439/527> 23 M <1276/1276 496/612 439/527> 23 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<1276/1276 496/612 438/527> 23 M who pk
A Cobblestone Road
[Exits: north south]
<1276/1276 496/612 437/527> 23 M s
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<1276/1276 496/612 436/527> 23 M s
s
whe
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1276/1276 496/612 436/527> 23 M <1276/1276 496/612 436/527> 23 M The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1276/1276 496/612 435/527> 23 M <1276/1276 496/612 435/527> 23 M The Dwarven Road
[Exits: north south]
<1276/1276 496/612 434/527> 23 M s
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
Your rage ebbs.
<1276/1276 513/612 492/527> 0 M s
whe
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1276/1276 513/612 492/527> 0 M <1276/1276 513/612 492/527> 0 M The Dwarven Road
[Exits: north east]
<1276/1276 513/612 491/527> 0 M <1276/1276 513/612 491/527> 0 M Alas, you cannot go that way.
<1276/1276 513/612 491/527> 0 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1276/1276 513/612 491/527> 0 M s
The Dwarven Road
[Exits: south west]
<1276/1276 513/612 490/527> 0 M s
The Foot of Mount Khorand
[Exits: north south]
<1276/1276 513/612 489/527> 0 M <1276/1276 513/612 489/527> 0 M The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1276/1276 513/612 487/527> 0 M w
w
The Foothills
[Exits: east west]
<1276/1276 513/612 485/527> 0 M w
A Rocky Crossroad
[Exits: east south west]
<1276/1276 513/612 483/527> 0 M whe
A Sheer Cliff
[Exits: east down]
<1276/1276 513/612 481/527> 0 M d
d
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<1276/1276 513/612 481/527> 0 M <1276/1276 513/612 481/527> 0 M A Small Pool of Crystalline Water
[Exits: west up]
<1276/1276 513/612 479/527> 0 M w
w
Alas, you cannot go that way.
<1276/1276 513/612 479/527> 0 M w
A Small Lake
[Exits: east west]
<1276/1276 513/612 477/527> 0 M whe
A Small Lake
[Exits: east west]
<1276/1276 513/612 475/527> 0 M <1276/1276 513/612 475/527> 0 M At The Outlet
[Exits: north east]
<1276/1276 513/612 473/527> 0 M <1276/1276 513/612 473/527> 0 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<1276/1276 513/612 473/527> 0 M n
The Eridani River
[Exits: south west]
<1276/1276 513/612 471/527> 0 M w
w
w
The Eridani River
[Exits: east west]
<1276/1276 513/612 469/527> 0 M whe
The Eridani River
[Exits: east south]
<1276/1276 513/612 467/527> 0 M <1276/1276 513/612 467/527> 0 M Alas, you cannot go that way.
<1276/1276 513/612 467/527> 0 M s
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1276/1276 513/612 467/527> 0 M af
The Eridani River
[Exits: north west]
<1276/1276 513/612 465/527> 0 M <1276/1276 513/612 465/527> 0 M You are affected by the following:
Spell: bless : modifies hitroll by 2 for 26 hours
: modifies damroll by 2 for 26 hours
: modifies savingspell by -2 for 26 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: protection evil: modifies savingspell by -1 for 18 hours
Spell: drug use : for 35 hours
Spell: shield : modifies ac by -20 for 10 hours
Spell: armor : modifies ac by -20 for 10 hours
Spell: stone skin : modifies ac by -40 for 21 hours
Spell: detect invis : for 3 hours
Spell: mounted : for 124 hours
Spell: crusade-effect : for 38 hours
<1276/1276 513/612 465/527> 0 M psalm
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1276/1276 513/612 465/527> 0 M chant 5
The recent combat ruins any chance of peaceful contemplation.
<1276/1276 513/612 465/527> 0 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1276/1276 513/612 465/527> 0 M lo
The Eridani River
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. The river gets wider and winds its way deeper
into the forest at a very swift rate. The chirping of colorful birds and
the chatting of squirrels in the treetops accompany your journey. Far to
the west you see smoke, perhaps cooking fires or a smithy.
[Exits: north west]
<1276/1276 513/612 465/527> 0 M n
The Eridani River
[Exits: east south]
<1276/1276 513/612 463/527> 0 M e
e
The Eridani River
[Exits: east west]
<1276/1276 513/612 461/527> 0 M whe
The Eridani River
[Exits: south west]
<1276/1276 513/612 459/527> 0 M s
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<1276/1276 513/612 459/527> 0 M e
e
At The Outlet
[Exits: north east]
<1276/1276 513/612 457/527> 0 M <1276/1276 513/612 457/527> 0 M A Small Lake
[Exits: east west]
<1276/1276 513/612 455/527> 0 M e
e
A Small Lake
[Exits: east west]
<1276/1276 513/612 453/527> 0 M whe
A Small Pool of Crystalline Water
[Exits: west up]
<1276/1276 513/612 451/527> 0 M <1276/1276 513/612 451/527> 0 M Alas, you cannot go that way.
<1276/1276 513/612 451/527> 0 M u
u
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<1276/1276 513/612 451/527> 0 M <1276/1276 513/612 451/527> 0 M A Sheer Cliff
[Exits: east down]
<1276/1276 513/612 449/527> 0 M bat
Alas, you cannot go that way.
<1276/1276 513/612 449/527> 0 M <1276/1276 513/612 449/527> 0 M You will now batter in combat.
<1276/1276 513/612 449/527> 0 M <1276/1276 513/612 449/527> 0 M
You stop swinging your weapon
<1276/1276 526/612 508/527> 1 M e
whe
A Rocky Crossroad
[Exits: east south west]
<1276/1276 526/612 506/527> 1 M <1276/1276 526/612 506/527> 1 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Rocky Crossroad
<1276/1276 526/612 506/527> 1 M w
w
A Sheer Cliff
[Exits: east down]
<1276/1276 526/612 504/527> 1 M <1276/1276 526/612 504/527> 1 M Alas, you cannot go that way.
<1276/1276 526/612 504/527> 1 M d
A Small Pool of Crystalline Water
[Exits: west up]
<1276/1276 526/612 502/527> 1 M wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1276/1276 511/612 502/527> 1 M u
A Sheer Cliff
[Exits: east down]
<1276/1276 511/612 500/527> 1 M e
e
A Rocky Crossroad
[Exits: east south west]
<1276/1276 511/612 498/527> 1 M whe
The Foothills
[Exits: east west]
<1276/1276 511/612 496/527> 1 M <1276/1276 511/612 496/527> 1 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Foothills
<1276/1276 511/612 496/527> 1 M get chaos sat
I see nothing like that in the sat.
<1276/1276 511/612 496/527> 1 M n
e
Alas, you cannot go that way.
<1276/1276 511/612 496/527> 1 M whe
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1276/1276 511/612 494/527> 1 M <1276/1276 511/612 494/527> 1 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1276/1276 511/612 494/527> 1 M e
The Dwarven Road
[Exits: east west]
<1276/1276 511/612 492/527> 1 M w
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1276/1276 511/612 490/527> 1 M n
n
The Foot of Mount Khorand
[Exits: north south]
<1276/1276 511/612 488/527> 1 M <1276/1276 511/612 488/527> 1 M The Dwarven Road
[Exits: south west]
<1276/1276 511/612 487/527> 1 M n
w
Alas, you cannot go that way.
<1276/1276 511/612 487/527> 1 M w
whe
The Dwarven Road
[Exits: north east]
<1276/1276 511/612 486/527> 1 M n
Alas, you cannot go that way.
<1276/1276 511/612 486/527> 1 M n
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1276/1276 511/612 486/527> 1 M <1276/1276 511/612 486/527> 1 M The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<1276/1276 511/612 485/527> 1 M whe
The Dwarven Road
[Exits: north south]
<1276/1276 511/612 484/527> 1 M n
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1276/1276 511/612 484/527> 1 M n
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1276/1276 511/612 483/527> 1 M whe
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<1276/1276 511/612 482/527> 1 M <1276/1276 511/612 482/527> 1 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Southern Square
<1276/1276 511/612 482/527> 1 M n
A Cobblestone Road
[Exits: north south]
<1276/1276 511/612 481/527> 1 M n
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
A member of the Blackwatch Guard is here, patrolling the Village.
A member of the Blackwatch Guard is here, patrolling the Village.
<1276/1276 511/612 480/527> 1 M whe
e
e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Village Center
<1276/1276 511/612 480/527> 1 M <1276/1276 511/612 480/527> 1 M A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
<1276/1276 511/612 479/527> 1 M e
e
The Eastern Square
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
<1276/1276 511/612 478/527> 1 M scan e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1276/1276 511/612 477/527> 1 M <1276/1276 511/612 477/527> 1 M The Eastern Trail
[Exits: east west]
<1276/1276 511/612 476/527> 1 M <1276/1276 511/612 476/527> 1 M You scan east.
<1276/1276 511/612 476/527> 1 M e
e
The Eastern Trail
[Exits: east west]
<1276/1276 511/612 475/527> 1 M e
e
The Eastern Trail
[Exits: east west]
<1276/1276 511/612 474/527> 1 M whe
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<1276/1276 511/612 473/527> 1 M <1276/1276 511/612 473/527> 1 M Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<1276/1276 511/612 471/527> 1 M <1276/1276 511/612 471/527> 1 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crossroads to the Wilderness
<PK> Durim At the Southwestern Ropes
<1276/1276 511/612 471/527> 1 M sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<1276/1266 511/612 471/527> 1 M <1276/1266 511/612 471/527> 1 M You hold a glimmering white staff in your hand.
<1276/1266 511/612 471/527> 1 M e
You brandish a glimmering white staff.
You are surrounded by a white aura.
<1276/1266 511/612 471/527> 1 M e
e
e
You stop using a glimmering white staff.
<1266/1266 521/612 527/527> 2 M <1266/1266 521/612 527/527> 2 M You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1266/1276 521/612 527/527> 2 M <1266/1276 521/612 527/527> 2 M On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<1266/1276 521/612 525/527> 2 M e
e
Between Granite Walls
[Exits: east west]
A tree spreads its branches through the canopy.
<1266/1276 521/612 523/527> 2 M e
e
Between Granite Walls
[Exits: east west]
<1266/1276 521/612 522/527> 2 M e
Between Granite Walls
[Exits: east west]
<1266/1276 521/612 521/527> 2 M e
whe
Between Granite Walls
[Exits: east west]
<1266/1276 521/612 520/527> 2 M <1266/1276 521/612 520/527> 2 M Between Granite Walls
[Exits: east west]
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<1266/1276 521/612 519/527> 2 M <1266/1276 521/612 519/527> 2 M At the Walls End
[Exits: east west]
<1266/1276 521/612 518/527> 2 M e
e
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1266/1276 521/612 517/527> 2 M <1266/1276 521/612 517/527> 2 M On a Lone Path
[Exits: east west]
<1266/1276 521/612 516/527> 2 M e
e
Further Along the Path
[Exits: east west]
<1266/1276 521/612 515/527> 2 M e
e
e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further Along the Path
<PK> Durim South of the Ladder
<1266/1276 521/612 515/527> 2 M <1266/1276 521/612 515/527> 2 M Further Along the Path
[Exits: east west]
<1266/1276 521/612 514/527> 2 M scan
Further Along the Path
[Exits: east west]
<1266/1276 521/612 513/527> 2 M <1266/1276 521/612 513/527> 2 M At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M
Durim rides in.
Travl walks in.
The Blood Guard walks in.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M Alas, you cannot go that way.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M Alas, you cannot go that way.
Durim rides west.
The Blood Guard walks west.
Travl walks west.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M Alas, you cannot go that way.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M Alas, you cannot go that way.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
*** Range 5 (west) ***
Farmer Griff's Brother, Joe Griff stands here.
You scan up.
*** Range 3 (up) ***
A large black raven flies around in the air here.
You scan down.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M
Durim rides in.
Travl walks in.
The Blood Guard walks in.
<1266/1276 521/612 512/527> 2 M <1266/1276 521/612 512/527> 2 M
You yell 'Help! Durim kicked dirt into my eyes!'
Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
<1264/1276 521/612 512/527> 2 M Aedric: <1264/1276 521/612 512/527> 2 M Aedric:
Someone blocks your attack with his weapon.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your thrust scratches someone.
Someone is shocked by the lightning from something.
Your thrust grazes someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
You block someone's attack with your weapon.
The Fleshworks squirm and zgrrt.
You block someone's attack with your weapon.
You parry someone's attack.
Someone's chop injures you.
You parry someone's attack.
<1249/1276 521/612 512/527> 2 M Aedric: <1249/1276 521/612 512/527> 2 M Aedric:
You block someone's attack with your weapon.
Someone's slash hits you.
You block someone's attack with your weapon.
Someone blocks your attack with his weapon.
Someone parries your attack.
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your thrust grazes someone.
Someone is shocked by the lightning from something.
Your thrust scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Someone's life drain mauls you.
You dodge someone's attack.
You parry someone's attack.
Someone's chop injures you.
You parry someone's attack.
<1203/1276 521/612 512/527> 2 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<1203/1276 521/612 511/527> 2 M s
Alas, you cannot go that way.
<1203/1276 521/612 511/527> 2 M w
w
Alas, you cannot go that way.
<1203/1276 521/612 511/527> 2 M <1203/1276 521/612 511/527> 2 M Alas, you cannot go that way.
Someone rides in.
Someone walks in.
Someone walks in.
<1203/1276 521/612 511/527> 2 M n
w
Alas, you cannot go that way.
<1203/1276 521/612 511/527> 2 M w
You yell 'Help! I am being attacked by someone!'
You block someone's attack with your weapon.
Someone's life drain devastates you!
You block someone's attack with your weapon.
<1171/1276 521/612 511/527> 2 M Aedric: <1171/1276 521/612 511/527> 2 M Aedric: No way! You are still fighting!
<1171/1276 521/612 511/527> 2 M Aedric: <1171/1276 521/612 511/527> 2 M Aedric: No way! You are still fighting!
<1171/1276 521/612 511/527> 2 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<1171/1276 521/612 510/527> 2 M d
Alas, you cannot go that way.
<1171/1276 521/612 510/527> 2 M w
w
You can't see a thing!
<1171/1276 521/612 509/527> 2 M d
s
s
You can't see a thing!
<1171/1276 521/612 508/527> 2 M <1171/1276 521/612 508/527> 2 M Alas, you cannot go that way.
<1171/1276 521/612 508/527> 2 M s
Alas, you cannot go that way.
<1171/1276 521/612 508/527> 2 M s
Alas, you cannot go that way.
<1171/1276 521/612 508/527> 2 M <1171/1276 521/612 508/527> 2 M Alas, you cannot go that way.
<1171/1276 521/612 508/527> 2 M e
Alas, you cannot go that way.
<1171/1276 521/612 508/527> 2 M e
You can't see a thing!
<1171/1276 521/612 507/527> 2 M e
You can't see a thing!
Someone scans all around.
<1171/1276 521/612 506/527> 2 M e
e
Alas, you cannot go that way.
<1171/1276 521/612 506/527> 2 M <1171/1276 521/612 506/527> 2 M Alas, you cannot go that way.
<1171/1276 521/612 506/527> 2 M <1171/1276 521/612 506/527> 2 M Alas, you cannot go that way.
You yell 'Help! I am being attacked by someone!'
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain scratches you.
<1168/1276 521/612 506/527> 2 M Aedric: n
No way! You are still fighting!
Someone yells 'Aedric is a criminal! Justice shall prevail!'
Someone parries your attack.
Someone parries your attack.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your freezing bite scratches someone.
Someone is shocked by the lightning from something.
Your thrust scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Someone's life drain decimates you!
The Fleshworks squirm and zgrrt.
You block someone's attack with your weapon.
Someone's chop injures you.
You parry someone's attack.
You evade someone's bash, causing him to fall flat on his face.
Someone's bash misses you.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
<1128/1276 521/612 506/527> 2 M Aedric: <1128/1276 521/612 506/527> 2 M Aedric:
Someone utters the words, 'waouq wuggurz'.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
Someone's magic missile hits you.
Someone's magic missile injures you.
<1090/1276 521/612 506/527> 2 M Aedric: <1090/1276 521/612 506/527> 2 M Aedric:
You parry someone's attack.
Someone's slash hits you.
Someone blocks your attack with his weapon.
Your thrust DISMEMBERS someone!
Someone parries your attack.
Someone dodges your attack.
The cold touch of something surrounds someone with ice.
Your thrust hits someone.
Someone is shocked by the lightning from something.
Someone has been stunned by the shock!
Your thrust grazes someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
<1081/1276 521/612 506/527> 2 M Aedric: rush
Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your thrust wounds someone.
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel a momentary chill.
<1081/1276 521/612 506/527> 2 M Aedric: <1081/1276 521/612 506/527> 2 M Aedric:
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Someone parries your attack.
Your thrust LACERATES someone!
Someone parries your attack.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your thrust scratches someone.
Someone is shocked by the lightning from something.
Your thrust hits someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil wounds someone.
You dodge someone's attack.
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Someone's chop injures you.
You parry someone's attack.
<1067/1276 521/612 506/527> 2 M Aedric: <1067/1276 521/612 506/527> 2 M Aedric:
You rub the dirt out of your eyes.
Durim has a few scratches.
<1084/1276 529/612 527/527> 3 M Aedric: eat ven
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
The Blood Guard's slash hits you.
Durim parries your attack.
Your thrust DISMEMBERS the Blood Guard!
Your thrust MANGLES Travl!
Durim parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust hits Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust hits Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
A sphere of life glows slightly.
You feel a little better.
You parry Durim's attack.
You parry Durim's attack.
The Fleshworks squirm and zgrrt.
You parry Travl's attack.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
Durim has a few scratches.
<1079/1276 529/612 527/527> 3 M Aedric: <1079/1276 529/612 527/527> 3 M Aedric: That's not edible.
Durim has a few scratches.
<1079/1276 529/612 527/527> 3 M Aedric: <1079/1276 529/612 527/527> 3 M Aedric:
The Blood Guard's slash hits you.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
The Blood Guard jumps in front of Durim!
You dodge Durim's attack.
You dodge Travl's attack.
Travl's chop hits you.
You block Travl's attack with your weapon.
Durim has a few scratches.
<1056/1276 529/612 527/527> 3 M Aedric: rush d
Your weapon raised high, you rush Durim.
You slam your weapon into the Blood Guard and send him flying!
Your thrust maims the Blood Guard!
You slam your weapon into Travl and send him flying!
Your thrust LACERATES Travl!
You slam your weapon into Durim and send him flying!
Your thrust decimates Durim!
Durim's fingers flare with mystical power as he strikes with magic potency.
Durim has a few scratches.
<1056/1276 529/612 527/527> 3 M Aedric: <1056/1276 529/612 527/527> 3 M Aedric:
The Blood Guard's slash injures you.
You block the Blood Guard's attack with your weapon.
Durim parries your attack.
Your thrust DISMEMBERS the Blood Guard!
Durim parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust scratches Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust hits Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
You parry Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
The Fleshworks squirm and zgrrt.
You parry Travl's attack.
You parry Travl's attack.
Durim has a few scratches.
<1042/1276 529/612 527/527> 3 M Aedric: lo du
Durim utters the words, 'waouq wuggurz'.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim has a few scratches.
<1017/1276 529/612 527/527> 3 M Aedric: <1017/1276 529/612 527/527> 3 M Aedric:
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Your thrust maims Durim!
Your crush MANGLES Travl!
Your thrust maims Durim!
Durim's eyes glaze over from the multiple concussions.
His weapon won't budge!
You block Durim's attack with your weapon.
You block Durim's attack with your weapon.
You parry Durim's attack.
You parry Travl's attack.
Travl's chop injures you.
You parry Travl's attack.
You dodge Travl's attack.
Durim has some small wounds and bruises.
<1003/1276 529/612 527/527> 3 M Aedric: <1003/1276 529/612 527/527> 3 M Aedric: Before you stands a squat and immovable duergar, as if carved
rather than born. His dark, ashen skin bears the faint sheen of
stone long pressed beneath the earth, and his bald head catches
the light without warmth. Where color should be in his eyes
there is only pale white, unblinking and unreadable. A long white
beard falls in heavy cords to his chest, meticulously kept,
marking his old age with gravity rather than decay.
He carries himself with the stillness of a magistrate and the
patience of a mystic. Every movement feels deliberate, restrained
by unseen rules. Runes and symbols, some etched into steel and
others worn close at hand, seem to weigh upon his presence, as
though learning and discipline shape his bearing.
There is little softness in his expression, nor any obvious
cruelty. His posture suggests long familiarity with authority
and restraint, worn without ornament or display. In his
presence, one has the sense of being observed carefully, not
emotionally, as though conduct itself were the thing under quiet
consideration.
He has done a fair amount of traveling.
Durim has some small wounds and bruises.
Durim is using:
<used as light> (Glowing) (Humming) the Ethereal Radiance
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn around neck> (Invis) (Glowing) the silver circlet of divinity adorned with a topaz
<worn on head> a blessed coif
<worn on ear> (Glowing) a vial of strange blood
<worn on torso> (Glowing) (Humming) a darkstone carcass
<worn on arms> a set of rope armwraps
<worn on hands> a pair of greedy gauntlets
<worn on legs> an Ogre chainskirt
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> the Fleshworks
<worn about waist> the belt of barbs
<worn around wrist> (Glowing) an adamantium band
<worn around wrist> (Glowing) an adamantium band
<wielded> (Humming) a withering scythe
<worn on face> (Invis) a Bloodied Mask of Torment
<floating nearby> (Glowing) an Undead Fist
Durim utters the words, 'waouq wuggurz'.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim has some small wounds and bruises.
<980/1276 529/612 527/527> 3 M Aedric: rush du
Your weapon raised high, you rush Durim.
You slam your weapon into the Blood Guard and send him flying!
Your thrust wounds the Blood Guard.
You slam your weapon into Travl and send him flying!
Your thrust maims Travl!
You slam your weapon into Durim and send him flying!
Your thrust wounds Durim.
Durim's fingers flare with mystical power as he strikes with magic potency.
Durim has some small wounds and bruises.
<980/1276 529/612 527/527> 3 M Aedric: <980/1276 529/612 527/527> 3 M Aedric:
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Durim blocks your attack with his weapon.
Your thrust DISMEMBERS the Blood Guard!
Travl parries your attack.
Durim parries your attack.
You parry Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
The Fleshworks squirm and zgrrt.
You block Travl's attack with your weapon.
Travl's chop injures you.
Durim has some small wounds and bruises.
<963/1276 529/612 527/527> 3 M Aedric: <963/1276 529/612 527/527> 3 M Aedric:
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
Durim parries your attack.
Your thrust DISMEMBERS the Blood Guard!
Your thrust MANGLES Travl!
Your crush maims Durim!
Your crush devastates Durim!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
A spray of blood shoots forth from Durim's wound!
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil wounds Durim.
Your blood loss scratches Durim.
Durim's life drain injures you.
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
You parry Travl's attack.
Travl's chop injures you.
You parry Travl's attack.
Durim has some small wounds and bruises.
<931/1276 529/612 527/527> 3 M Aedric: tell self BLOODLOSS!
Durim utters the words, 'waouq wuggurz'.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim has some small wounds and bruises.
<908/1276 529/612 527/527> 3 M Aedric: <908/1276 529/612 527/527> 3 M Aedric: You tell Aedric 'BLOODLOSS!'
Durim has some small wounds and bruises.
<908/1276 529/612 527/527> 3 M Aedric: fle
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
Your thrust MUTILATES Durim!
Your thrust DISMEMBERS the Blood Guard!
Travl parries your attack.
Durim dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust grazes Durim.
Durim's eyes glaze over from the multiple concussions.
His weapon won't budge!
Your blood loss scratches Durim.
You parry Durim's attack.
You parry Travl's attack.
You parry Travl's attack.
Durim has quite a few wounds.
<908/1276 529/612 527/527> 3 M Aedric: <908/1276 529/612 527/527> 3 M Aedric: You stop concentrating on battering.
You flee from combat!
South of the Ladder
[Exits: north south]
<908/1276 529/612 526/527> 3 M s
At the Southwestern Ropes
[Exits: north east]
Dozens of thick rusty chains stretch from the ground into the sky.
<908/1276 529/612 525/527> 3 M impale east d
!
They aren't here.
<908/1276 529/612 525/527> 3 M !
They aren't here.
<908/1276 529/612 525/527> 3 M n
They aren't here.
<908/1276 529/612 525/527> 3 M impale north d
South of the Ladder
[Exits: north south]
<908/1276 529/612 524/527> 3 M !
!
They aren't here.
<908/1276 529/612 524/527> 3 M <908/1276 529/612 524/527> 3 M They aren't here.
<908/1276 529/612 524/527> 3 M n
They aren't here.
<908/1276 529/612 524/527> 3 M <908/1276 529/612 524/527> 3 M At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
You yell 'Die! Durim, you butchering fool!'
You turn Durim's attack against him.
Your cleave *** OBLITERATES *** Durim!
Durim has quite a few wounds.
<908/1276 519/612 523/527> 3 M Aedric: impale north d
Not while you're fighting!
Durim has quite a few wounds.
<908/1276 519/612 523/527> 3 M Aedric: <908/1276 519/612 523/527> 3 M Aedric:
Durim parries your attack.
Your thrust MUTILATES Durim!
Durim blocks your attack with his weapon.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite scratches Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
Your blood loss scratches Durim.
You parry Durim's attack.
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain grazes you.
You get caught in the barbs of Durim's belt!
Durim's steel barbs hit you.
Durim's slice scratches you.
You dodge Travl's attack.
You parry Travl's attack.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
You parry Travl's attack.
You block Travl's attack with your weapon.
Durim has quite a few wounds.
<898/1276 519/612 523/527> 3 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
South of the Ladder
[Exits: north south]
<898/1276 519/612 522/527> 3 M n
impale north d
At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Dark Aura) Durim is here, sitting astride an elephant.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<898/1276 519/612 521/527> 3 M <898/1276 519/612 521/527> 3 M Durim yells 'Help! Aedric just ran me through!'
You impale Durim on your weapon and follow through with your charge!
North of the Ladder
[Exits: north south]
Your slice MASSACRES Durim!
Durim has some big nasty wounds and scratches.
<898/1276 494/612 520/527> 3 M Aedric: <898/1276 494/612 520/527> 3 M Aedric:
Durim parries your attack.
Durim parries your attack.
Durim dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust scratches Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
Your blood loss scratches Durim.
You block Durim's attack with your weapon.
Durim has some big nasty wounds and scratches.
<898/1276 494/612 520/527> 3 M Aedric: rush d
eat sack
Your weapon raised high, you rush Durim.
You miscalculate your blow and fall off balance!
Your thrust misses Durim.
Durim blocks your attack with his weapon.
Durim blocks your attack with his weapon.
Durim dodges your attack.
You parry Durim's attack.
You dodge Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
The Fleshworks squirm and zgrrt.
The night is about to end.
You no longer see invisible objects.
Durim has quite a few wounds.
<912/1276 505/612 527/527> 4 M Aedric: <912/1276 505/612 527/527> 4 M Aedric:
You stop concentrating on battering.
Durim has fled!
Durim rides south.
<912/1276 505/612 527/527> 4 M rush d
s
rush d
You eat a venom sack.
The world and everything around you seem to shrink.
You feel momentarily ill, but it passes.
<912/1276 505/612 527/527> 4 M <912/1276 505/612 527/527> 4 M They aren't here.
<912/1276 505/612 527/527> 4 M <912/1276 505/612 527/527> 4 M At the Ladder
[Exits: north south west up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<912/1276 505/612 526/527> 4 M <912/1276 505/612 526/527> 4 M They aren't here.
<912/1276 505/612 526/527> 4 M scan
whe
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 5 (west) ***
Farmer Griff's Brother, Joe Griff stands here.
You scan up.
*** Range 3 (up) ***
A large black raven flies around in the air here.
You scan down.
<912/1276 505/612 526/527> 4 M <912/1276 505/612 526/527> 4 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Ladder
<PK> Durim Between Granite Walls
<912/1276 505/612 526/527> 4 M w
w
Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 525/527> 4 M w
w
w
Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 524/527> 4 M scan
Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 523/527> 4 M w
On a Lone Path
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 522/527> 4 M w
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<912/1276 505/612 521/527> 4 M <912/1276 505/612 521/527> 4 M You scan all around.
You scan north.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 2 (south) ***
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
*** Range 3 (south) ***
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 5 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 6 (south) ***
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
A ferocious looking centaur tears viciously at a Citeldian corpse.
*** Range 6 (west) ***
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
You scan up.
You scan down.
<912/1276 505/612 521/527> 4 M w
w
At the Walls End
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 520/527> 4 M <912/1276 505/612 520/527> 4 M Between Granite Walls
[Exits: east west]
You notice a few spots of blood on the ground.
A small human corpse lies impaled on a long iron spike.
A ferocious looking centaur tears viciously at a Citeldian corpse.
<912/1276 505/612 519/527> 4 M w
w
w
w
Between Granite Walls
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 518/527> 4 M <912/1276 505/612 518/527> 4 M Between Granite Walls
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 517/527> 4 M <912/1276 505/612 517/527> 4 M Between Granite Walls
[Exits: east west]
You notice a few spots of blood on the ground.
<912/1276 505/612 516/527> 4 M rush d
Between Granite Walls
[Exits: east west]
A foul, acrid stench surrounds a pile of Durim's vomit.
You notice a few spots of blood on the ground.
A tree spreads its branches through the canopy.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
<912/1276 505/612 515/527> 4 M w
w
On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<912/1276 505/612 513/527> 4 M <912/1276 505/612 513/527> 4 M Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<912/1276 505/612 511/527> 4 M e
e
They aren't here.
<912/1276 505/612 511/527> 4 M <912/1276 505/612 511/527> 4 M Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<912/1276 505/612 509/527> 4 M rush d
e
e
The Eastern Trail
[Exits: east west]
<912/1276 505/612 508/527> 4 M rush d
Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<912/1276 505/612 507/527> 4 M <912/1276 505/612 507/527> 4 M Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<912/1276 505/612 505/527> 4 M e
e
They aren't here.
<912/1276 505/612 505/527> 4 M rush d
On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<912/1276 505/612 503/527> 4 M scan
Between Granite Walls
[Exits: east west]
A foul, acrid stench surrounds a pile of Durim's vomit.
You notice a few spots of blood on the ground.
A tree spreads its branches through the canopy.
(Charmed) Travl, the infamous dwarven slayer, wanders here.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Durim is here, sitting astride an elephant.
<912/1276 505/612 501/527> 4 M <912/1276 505/612 501/527> 4 M Your weapon raised high, you rush Durim.
Travl yells 'Help! I'm being attacked by Aedric!'
You miscalculate your blow and fall off balance!
Your thrust misses Travl.
You miscalculate your blow and fall off balance!
Your thrust misses Durim.
Durim has quite a few wounds.
<912/1276 505/612 501/527> 4 M Aedric: <912/1276 505/612 501/527> 4 M Aedric:
Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
<910/1276 505/612 501/527> 4 M Aedric: <910/1276 505/612 501/527> 4 M Aedric:
Your thrust MUTILATES someone!
Your crush misses someone.
Someone blocks your attack with his weapon.
The cold touch of something surrounds someone with ice.
Your thrust scratches someone.
Someone is shocked by the lightning from something.
Your shocking bite scratches someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Someone's eyes glaze over from the multiple concussions.
His weapon won't budge!
You stop concentrating on battering.
A sphere of life glows slightly.
You feel a little better.
You parry someone's attack.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
You block someone's attack with your weapon.
You parry someone's attack.
<928/1276 505/612 501/527> 4 M Aedric: <928/1276 505/612 501/527> 4 M Aedric:
You rub the dirt out of your eyes.
Durim has quite a few wounds.
<950/1276 515/612 527/527> 5 M Aedric: <950/1276 515/612 527/527> 5 M Aedric:
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
The Blood Guard jumps in front of Durim!
A sphere of life glows slightly.
You feel a little better.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil injures Durim.
Durim's life drain wounds you.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
You block Travl's attack with your weapon.
You dodge Travl's attack.
Travl kicks dirt in your eyes!
Travl's kicked dirt scratches you.
You can't see a thing!
<945/1276 515/612 527/527> 5 M Aedric: <945/1276 515/612 527/527> 5 M Aedric:
Someone utters the words, 'yucandusbarr'.
Someone's fireball LACERATES you!
Someone's slash hits you.
You parry someone's attack.
Someone blocks your attack with his weapon.
Your crush misses someone.
Your crush DISMEMBERS someone!
Someone dodges your attack.
Your crush maims someone!
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
You dodge someone's attack.
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain grazes you.
The Fleshworks squirm and zgrrt.
You block someone's attack with your weapon.
You parry someone's attack.
<884/1276 515/612 527/527> 5 M Aedric: bat
No way! You are still fighting!
<884/1276 515/612 527/527> 5 M Aedric: <884/1276 515/612 527/527> 5 M Aedric: No way! You are still fighting!
<884/1276 515/612 527/527> 5 M Aedric: <884/1276 515/612 527/527> 5 M Aedric: They aren't here.
<884/1276 515/612 527/527> 5 M Aedric: <884/1276 515/612 527/527> 5 M Aedric: You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<884/1276 515/612 527/527> 5 M Aedric: <884/1276 515/612 527/527> 5 M Aedric: You will now batter in combat.
<884/1276 515/612 527/527> 5 M Aedric: af
You parry someone's attack.
Someone's slash hits you.
You parry someone's attack.
Someone jumps in front of someone!
You parry someone's attack.
You parry someone's attack.
You block someone's attack with your weapon.
Someone's chop injures you.
<858/1276 515/612 527/527> 5 M Aedric: <858/1276 515/612 527/527> 5 M Aedric: You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: enlarge : modifies damroll by 3 for 1 hours
: modifies str by 2 for 1 hours
: modifies con by 2 for 1 hours
: modifies size by 1 for 1 hours
Spell: cleave : for 1 hours
Spell: magic missile : modifies savingspell by 14 for 3 hours
Spell: sanctuary : for 8 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: bless : modifies hitroll by 2 for 21 hours
: modifies damroll by 2 for 21 hours
: modifies savingspell by -2 for 21 hours
Spell: protection evil: modifies savingspell by -1 for 13 hours
Spell: drug use : for 30 hours
Spell: shield : modifies ac by -20 for 5 hours
Spell: armor : modifies ac by -20 for 5 hours
Spell: stone skin : modifies ac by -40 for 16 hours
Spell: mounted : for 119 hours
Spell: crusade-effect : for 33 hours
Someone utters the words, 'yucandusbarr'.
Someone's fireball DISMEMBERS you!
<805/1276 515/612 527/527> 5 M Aedric: rush
Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your crush MUTILATES someone!
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Someone's magic missile grazes you.
Someone's magic missile hits you.
<775/1276 515/612 527/527> 5 M Aedric: <775/1276 515/612 527/527> 5 M Aedric:
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
Someone parries your attack.
Your thrust MASSACRES someone!
Someone parries your attack.
Someone dodges your attack.
The cold touch of something surrounds someone with ice.
Your thrust hits someone.
Someone is shocked by the lightning from something.
Your thrust hits someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
Someone's life drain mauls you.
You feel something drawing your life away.
Someone's life drain scratches you.
You parry someone's attack.
You block someone's attack with your weapon.
Someone's chop injures you.
You parry someone's attack.
<739/1276 515/612 527/527> 5 M Aedric: <739/1276 515/612 527/527> 5 M Aedric:
Someone utters the words, 'yucandusbarr'.
Someone's fireball LACERATES you!
<692/1276 515/612 527/527> 5 M Aedric: fle
Someone's slash hits you.
You block someone's attack with your weapon.
Someone jumps in front of someone!
You block someone's attack with your weapon.
You feel something drawing your life away.
Someone's life drain grazes you.
You dodge someone's attack.
Someone's chop injures you.
<659/1276 515/612 527/527> 5 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<659/1276 515/612 526/527> 5 M w
w
You aren't fighting anyone.
<659/1276 515/612 526/527> 5 M <659/1276 515/612 526/527> 5 M You can't see a thing!
<659/1276 515/612 525/527> 5 M w
w
You can't see a thing!
<659/1276 515/612 523/527> 5 M <659/1276 515/612 523/527> 5 M You can't see a thing!
<659/1276 515/612 521/527> 5 M w
w
You can't see a thing!
<659/1276 515/612 519/527> 5 M w
You can't see a thing!
<659/1276 515/612 518/527> 5 M w
You can't see a thing!
<659/1276 515/612 517/527> 5 M w
w
You can't see a thing!
<659/1276 515/612 516/527> 5 M <659/1276 515/612 516/527> 5 M You can't see a thing!
<659/1276 515/612 515/527> 5 M dri
You can't see a thing!
<659/1276 515/612 514/527> 5 M <659/1276 515/612 514/527> 5 M You can't see a thing!
<659/1276 515/612 513/527> 5 M <659/1276 515/612 513/527> 5 M Drink what?
<659/1276 515/612 513/527> 5 M w
dri
You can't see a thing!
<659/1276 515/612 512/527> 5 M <659/1276 515/612 512/527> 5 M You drink water from something.
Your thirst is quenched.
<659/1276 515/612 512/527> 5 M s
s
You can't see a thing!
<659/1276 515/612 511/527> 5 M s
s
You can't see a thing!
<659/1276 515/612 510/527> 5 M s
s
You can't see a thing!
<659/1276 515/612 509/527> 5 M s
s
You can't see a thing!
<659/1276 515/612 508/527> 5 M s
s
You can't see a thing!
<659/1276 515/612 507/527> 5 M <659/1276 515/612 507/527> 5 M You can't see a thing!
<659/1276 515/612 506/527> 5 M <659/1276 515/612 506/527> 5 M Alas, you cannot go that way.
<659/1276 515/612 506/527> 5 M s
Alas, you cannot go that way.
<659/1276 515/612 506/527> 5 M s
Alas, you cannot go that way.
<659/1276 515/612 506/527> 5 M <659/1276 515/612 506/527> 5 M Alas, you cannot go that way.
<659/1276 515/612 506/527> 5 M w
w
Alas, you cannot go that way.
The day has begun.
You are hungry.
You rub the dirt out of your eyes.
<676/1276 528/612 527/527> 6 M <676/1276 528/612 527/527> 6 M Alas, you cannot go that way.
<676/1276 528/612 527/527> 6 M w
Alas, you cannot go that way.
<676/1276 528/612 527/527> 6 M w
Alas, you cannot go that way.
<676/1276 528/612 527/527> 6 M <676/1276 528/612 527/527> 6 M Alas, you cannot go that way.
<676/1276 528/612 527/527> 6 M lo
Alas, you cannot go that way.
<676/1276 528/612 527/527> 6 M whe
The Dwarven Road
The rugged terrain has been tamed by dwarven engineers, to the point that
it is passable to the average traveler. Looming to the south, Mount Khorand
climbs toward the sky. Off to the distant west, Fort Blackwatch can be seen
rising high above the village that precedes it.
[Exits: north east]
<676/1276 528/612 527/527> 6 M <676/1276 528/612 527/527> 6 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Trail
<676/1276 528/612 527/527> 6 M n
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<676/1276 528/612 526/527> 6 M s
The Dwarven Road
[Exits: north east]
<676/1276 528/612 525/527> 6 M e
whe
The Dwarven Road
[Exits: south west]
<676/1276 528/612 524/527> 6 M <676/1276 528/612 524/527> 6 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<676/1276 528/612 524/527> 6 M s
s
s
The Foot of Mount Khorand
[Exits: north south]
<676/1276 528/612 523/527> 6 M af
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<676/1276 528/612 521/527> 6 M w
Alas, you cannot go that way.
<676/1276 528/612 521/527> 6 M w
You are affected by the following:
Spell: magic missile : modifies savingspell by 17 for 4 hours
Spell: enlarge : modifies damroll by 3 for 0 hours
: modifies str by 2 for 0 hours
: modifies con by 2 for 0 hours
: modifies size by 1 for 0 hours
Spell: cleave : for 0 hours
Spell: sanctuary : for 7 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: bless : modifies hitroll by 2 for 20 hours
: modifies damroll by 2 for 20 hours
: modifies savingspell by -2 for 20 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: drug use : for 29 hours
Spell: shield : modifies ac by -20 for 4 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: stone skin : modifies ac by -40 for 15 hours
Spell: mounted : for 118 hours
Spell: crusade-effect : for 32 hours
<676/1276 528/612 521/527> 6 M <676/1276 528/612 521/527> 6 M The Foothills
[Exits: east west]
<676/1276 528/612 519/527> 6 M w
w
w
A Rocky Crossroad
[Exits: east south west]
<676/1276 528/612 517/527> 6 M whe
A Sheer Cliff
[Exits: east down]
<676/1276 528/612 515/527> 6 M d
Alas, you cannot go that way.
<676/1276 528/612 515/527> 6 M d
Alas, you cannot go that way.
<676/1276 528/612 515/527> 6 M <676/1276 528/612 515/527> 6 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<676/1276 528/612 515/527> 6 M whe
A Small Pool of Crystalline Water
[Exits: west up]
<676/1276 528/612 513/527> 6 M w
w
Alas, you cannot go that way.
<676/1276 528/612 513/527> 6 M <676/1276 528/612 513/527> 6 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<676/1276 528/612 513/527> 6 M whe
A Small Lake
[Exits: east west]
<676/1276 528/612 511/527> 6 M <676/1276 528/612 511/527> 6 M A Small Lake
[Exits: east west]
<676/1276 528/612 509/527> 6 M w
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Lake
<676/1276 528/612 509/527> 6 M <676/1276 528/612 509/527> 6 M At The Outlet
[Exits: north east]
<676/1276 528/612 507/527> 6 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<676/1276 528/612 507/527> 6 M wear sea
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<676/1291 528/602 507/527> 6 M use sea
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<728/1291 528/602 507/527> 6 M af
wear whe
use whe
You are affected by the following:
Spell: magic missile : modifies savingspell by 17 for 4 hours
Spell: enlarge : modifies damroll by 3 for 0 hours
: modifies str by 2 for 0 hours
: modifies con by 2 for 0 hours
: modifies size by 1 for 0 hours
Spell: cleave : for 0 hours
Spell: sanctuary : for 7 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: bless : modifies hitroll by 2 for 20 hours
: modifies damroll by 2 for 20 hours
: modifies savingspell by -2 for 20 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: drug use : for 29 hours
Spell: shield : modifies ac by -20 for 4 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: stone skin : modifies ac by -40 for 15 hours
Spell: mounted : for 118 hours
Spell: crusade-effect : for 32 hours
<728/1291 528/602 507/527> 6 M <728/1291 528/602 507/527> 6 M You stop using a sphere of life.
You release a brilliant crystal wheel and it floats next to you.
<728/1306 528/602 507/527> 6 M You attempt to use a brilliant crystal wheel.
You spin the wheel, causing it stop on a random spoke.
Your eyes tingle.
<728/1306 528/602 507/527> 6 M whe
wear ring
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<728/1306 528/602 507/527> 6 M <728/1306 528/602 507/527> 6 M You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<728/1291 528/612 507/527> 6 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<728/1291 528/612 507/527> 6 D <728/1291 528/612 507/527> 6 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<728/1306 528/602 507/527> 6 D <728/1306 528/602 507/527> 6 D You stop using a brilliant crystal wheel.
You release a sphere of life and it floats next to you.
<728/1291 528/602 507/527> 6 D <728/1291 528/602 507/527> 6 D You go to sleep.
<728/1291 528/602 507/527> 6 D in
You are carrying:
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
the belt of barbs
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
<728/1291 528/602 507/527> 6 D af
You are affected by the following:
Spell: detect evil : for 36 hours
Spell: magic missile : modifies savingspell by 17 for 4 hours
Spell: enlarge : modifies damroll by 3 for 0 hours
: modifies str by 2 for 0 hours
: modifies con by 2 for 0 hours
: modifies size by 1 for 0 hours
Spell: cleave : for 0 hours
Spell: sanctuary : for 7 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: bless : modifies hitroll by 2 for 20 hours
: modifies damroll by 2 for 20 hours
: modifies savingspell by -2 for 20 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: drug use : for 29 hours
Spell: shield : modifies ac by -20 for 4 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: stone skin : modifies ac by -40 for 15 hours
Spell: mounted : for 118 hours
Spell: crusade-effect : for 32 hours
<728/1291 528/602 507/527> 6 D <728/1291 528/602 507/527> 6 D
You are hungry.
The world seems to grow larger as you regain normal size.
You are once again vulnerable to being cleaved.
<788/1291 564/602 527/527> 7 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<788/1291 564/602 527/527> 7 D <788/1291 564/602 527/527> 7 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<788/1276 564/612 527/527> 7 D bat
You do not have that item.
<788/1276 564/612 527/527> 7 D <788/1276 564/612 527/527> 7 D You mount upon the back of a wooly mammoth.
<788/1276 564/612 527/527> 7 M <788/1276 564/612 527/527> 7 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<788/1276 564/612 527/527> 7 M <788/1276 564/612 527/527> 7 M You will no longer batter in combat.
<788/1276 564/612 527/527> 7 M whe
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<788/1276 564/612 527/527> 7 M bat
You will now batter in combat.
<788/1276 564/612 527/527> 7 M ber
Your pulse races as you are consumed by rage!
<888/1326 514/612 477/527> 7 M lo
e
e
At The Outlet
You are floating on the mighty Eridani River with the current trying to
tear your vessel westward. Tidal flows cause your raft to sway and surge.
The forest looms all around you, the trees reaching out with their branches
over the water's surface. To the east you can see a small lake fed by a
beautiful waterfall, the spray of the water hitting the lake's surface
causing a slight mist over the water.
[Exits: north east]
<888/1326 514/612 477/527> 7 M <888/1326 514/612 477/527> 7 M A Small Lake
[Exits: east west]
<888/1326 514/612 475/527> 7 M <888/1326 514/612 475/527> 7 M A Small Lake
[Exits: east west]
<888/1326 514/612 473/527> 7 M e
whe
A Small Pool of Crystalline Water
[Exits: west up]
<888/1326 514/612 471/527> 7 M u
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<PK> Kleeto The Eastern Square
<888/1326 514/612 471/527> 7 M u
A Sheer Cliff
[Exits: east down]
<888/1326 514/612 469/527> 7 M <888/1326 514/612 469/527> 7 M Alas, you cannot go that way.
<888/1326 514/612 469/527> 7 M e
e
whe
A Rocky Crossroad
[Exits: east south west]
<888/1326 514/612 467/527> 7 M <888/1326 514/612 467/527> 7 M The Foothills
[Exits: east west]
<888/1326 514/612 465/527> 7 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Foothills
<PK> Kleeto The Eastern Trail
<888/1326 514/612 465/527> 7 M whe
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<888/1326 514/612 463/527> 7 M <888/1326 514/612 463/527> 7 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<888/1326 514/612 463/527> 7 M n
n
The Foot of Mount Khorand
[Exits: north south]
<888/1326 514/612 461/527> 7 M <888/1326 514/612 461/527> 7 M The Dwarven Road
[Exits: south west]
<888/1326 514/612 460/527> 7 M w
The Dwarven Road
[Exits: north east]
<888/1326 514/612 459/527> 7 M w
Alas, you cannot go that way.
<888/1326 514/612 459/527> 7 M n
n
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<888/1326 514/612 458/527> 7 M n
n
The Dwarven Road
[Exits: north south]
<888/1326 514/612 457/527> 7 M whe
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<888/1326 514/612 456/527> 7 M <888/1326 514/612 456/527> 7 M The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<888/1326 514/612 455/527> 7 M n
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Southern Square
<888/1326 514/612 455/527> 7 M <888/1326 514/612 455/527> 7 M A Cobblestone Road
[Exits: north south]
<888/1326 514/612 454/527> 7 M n
whe
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<888/1326 514/612 453/527> 7 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Village Center
<888/1326 514/612 453/527> 7 M e
A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
A member of the Blackwatch Guard is here, patrolling the Village.
<888/1326 514/612 452/527> 7 M e
The Eastern Square
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
<888/1326 514/612 451/527> 7 M scan e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<888/1326 514/612 450/527> 7 M e
You scan east.
*** Range 3 (east) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<888/1326 514/612 450/527> 7 M e
The Eastern Trail
[Exits: east west]
Kleeto rides in.
The Blood Guard walks in.
<888/1326 514/612 449/527> 7 M e
The Eastern Trail
[Exits: east west]
You notice a few spots of blood on the ground.
<888/1326 514/612 448/527> 7 M e
The Eastern Trail
[Exits: east west]
You notice a few spots of blood on the ground.
<888/1326 514/612 447/527> 7 M e
Main Eastern Road
[Exits: east west]
You notice a few spots of blood on the ground.
A dark bush holding several small fruits sits in the shade.
<888/1326 514/612 446/527> 7 M e
whe
Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A narrow stream of water makes its way through here.
You are hungry.
You stop swinging your weapon
Suddenly a housewife approaches you, a small amount of food and drink in hand.
A housewife says 'The news of your Crusade has traveled far Aedric.'
A housewife says 'Take this food and water and be blessed on your way.'
You quickly eat, and resume your travels.
A blood spot crumbles into dust.
<900/1326 519/612 503/527> 8 M <900/1326 519/612 503/527> 8 M On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<900/1326 519/612 501/527> 8 M e
e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) On the Eastern Path
<PK> Durim A Card Table
<900/1326 519/612 501/527> 8 M scan e
Between Granite Walls
[Exits: east west]
A bit of blood has pooled at your feet.
A tree spreads its branches through the canopy.
<900/1326 519/612 499/527> 8 M <900/1326 519/612 499/527> 8 M Between Granite Walls
[Exits: east west]
<900/1326 519/612 498/527> 8 M <900/1326 519/612 498/527> 8 M You scan east.
*** Range 3 (east) ***
(Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse.
*** Range 5 (east) ***
Farmer Griff's Brother, Joe Griff stands here.
<900/1326 519/612 498/527> 8 M e
e
Between Granite Walls
[Exits: east west]
<900/1326 519/612 497/527> 8 M whe
Between Granite Walls
[Exits: east west]
<900/1326 519/612 496/527> 8 M <900/1326 519/612 496/527> 8 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Between Granite Walls
<PK> Kleeto Crossroads to the Wilderness
<PK> Durim At A Bar
<900/1326 519/612 496/527> 8 M e
e
e
Between Granite Walls
[Exits: east west]
A bit of blood has pooled at your feet.
A small human corpse lies impaled on a long iron spike.
(Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse.
<900/1326 519/612 495/527> 8 M <900/1326 519/612 495/527> 8 M At the Walls End
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 494/527> 8 M e
e
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<900/1326 519/612 493/527> 8 M e
e
On a Lone Path
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 492/527> 8 M e
e
Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 491/527> 8 M whe
Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 490/527> 8 M <900/1326 519/612 490/527> 8 M Further Along the Path
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 489/527> 8 M <900/1326 519/612 489/527> 8 M At the Ladder
[Exits: north south west up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<900/1326 519/612 488/527> 8 M get clo con
e
Alas, you cannot go that way.
<900/1326 519/612 488/527> 8 M e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Ladder
<PK> Kleeto Between Granite Walls
<PK> Durim Among Wardrummers
<900/1326 519/612 488/527> 8 M <900/1326 519/612 488/527> 8 M I see nothing like that in the con.
<900/1326 519/612 488/527> 8 M <900/1326 519/612 488/527> 8 M Alas, you cannot go that way.
<900/1326 519/612 488/527> 8 M <900/1326 519/612 488/527> 8 M Alas, you cannot go that way.
<900/1326 519/612 488/527> 8 M quaf clo
You do not have that potion.
<900/1326 519/612 488/527> 8 M et clo
Huh?
<900/1326 519/612 488/527> 8 M get clo sat
whe
I see nothing like that in the sat.
<900/1326 519/612 488/527> 8 M u
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Ladder
<PK> Kleeto Between Granite Walls
<PK> Durim Among Wardrummers
<900/1326 519/612 488/527> 8 M u
u
Climbing the Ladder
[Exits: up down]
You notice a few spots of blood on the ground.
<900/1326 519/612 487/527> 8 M u
Ascending the Ladder
[Exits: up down]
You notice a few spots of blood on the ground.
<900/1326 519/612 486/527> 8 M <900/1326 519/612 486/527> 8 M Ascending the Ladder
[Exits: up down]
You notice a few spots of blood on the ground.
A large black raven flies around in the air here.
<900/1326 519/612 485/527> 8 M get shim con
Ascending the Ladder
[Exits: up down]
You notice a few spots of blood on the ground.
<900/1326 519/612 484/527> 8 M <900/1326 519/612 484/527> 8 M You get a shimmering potion from a sturdy backpack.
<900/1326 519/612 484/527> 8 M quaf shim
u
You quaff a shimmering potion.
You phase out of existence.
<900/1326 519/612 484/527> 8 M u
whe
Ascending the Ladder
[Exits: up down]
You notice a few spots of blood on the ground.
<900/1326 519/612 483/527> 8 M e
At the Entrance of the Flying Citidel
[Exits: north east south down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<900/1326 519/612 482/527> 8 M e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Entrance of the Flying Citidel
<PK> Kleeto Further Along the Path
<PK> Durim At the Entrance to the Section Area One Training Arena
<900/1326 519/612 482/527> 8 M e
e
Past the Entryway
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 481/527> 8 M whe
Into the Citidel
[Exits: east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 480/527> 8 M <900/1326 519/612 480/527> 8 M At the Section One Entrance
[Exits: north east west]
You notice a few spots of blood on the ground.
<900/1326 519/612 479/527> 8 M <900/1326 519/612 479/527> 8 M At The Entrance to Section Area One
[Exits: (east) west]
You notice a few spots of blood on the ground.
Clad in a full suit of breastplate armor, a gateguard stands rigidly.
<900/1326 519/612 478/527> 8 M <900/1326 519/612 478/527> 8 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Entrance to Section Area One
<PK> Kleeto Further Along the Path
<PK> Durim At the Entrance to the Section Area One Training Arena
<900/1326 519/612 478/527> 8 M impale east d
e
They aren't here.
<900/1326 519/612 478/527> 8 M impale east d
Within Section Area One
[Exits: north (west)]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
An old weaponsrack sits neatly in the corner.
<900/1326 519/612 477/527> 8 M scan
They aren't here.
<900/1326 519/612 477/527> 8 M <900/1326 519/612 477/527> 8 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<900/1326 519/612 477/527> 8 M n
impale east d
n
Section Area One Corridor
[Exits: north south]
You notice a few spots of blood on the ground.
<900/1326 519/612 476/527> 8 M <900/1326 519/612 476/527> 8 M They aren't here.
<900/1326 519/612 476/527> 8 M <900/1326 519/612 476/527> 8 M Section Area One Corridor
[Exits: north south]
You notice a few spots of blood on the ground.
<900/1326 519/612 475/527> 8 M impale east d
n
They aren't here.
<900/1326 519/612 475/527> 8 M impale east d
At a Bend in the Corridor
[Exits: east south]
You notice a few spots of blood on the ground.
<900/1326 519/612 474/527> 8 M whe
They aren't here.
<900/1326 519/612 474/527> 8 M e
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At a Bend in the Corridor
<PK> Kleeto Further Along the Path
<PK> Durim Among Wardrummers
<900/1326 519/612 474/527> 8 M <900/1326 519/612 474/527> 8 M Section Area One Lobby
[Exits: north east west]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
A heavily armed patrol guard scans around here for danger.
<900/1326 519/612 473/527> 8 M impale north d
They aren't here.
<900/1326 519/612 473/527> 8 M scdan
sacn
Huh?
<900/1326 519/612 473/527> 8 M <900/1326 519/612 473/527> 8 M Huh?
<900/1326 519/612 473/527> 8 M impale east d
n
They aren't here.
<900/1326 519/612 473/527> 8 M n
A Card Table
[Exits: east south]
You notice a few spots of blood on the ground.
A huge dart board with many tiny squares on it is on the wall.
A black leather stool stands here.
A blue wooden chair is here.
A round cardtable sits in a ring of chairs here.
(White Aura) A midget storm giant gazes around the area here.
A huge avian soldier hovers in the air before you.
A huge ogre sits here playing cards.
A short storm giant looks around carefully.
A short storm giant says 'Psst.'
A short storm giant says 'Care to play a game? Only 15000 gold.'
A short storm giant winks suggestively at you.
<900/1326 519/612 472/527> 8 M scan
Alas, you cannot go that way.
<900/1326 519/612 472/527> 8 M <900/1326 519/612 472/527> 8 M You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A miniscule Faerie Librarian makes sure the books are in order.
You scan south.
*** Range 1 (south) ***
A heavily armed patrol guard scans around here for danger.
You scan west.
You scan up.
You scan down.
<900/1326 519/612 472/527> 8 M e
scan
At Some Large Bookcases
[Exits: north south west]
You notice a few spots of blood on the ground.
A glass bookcase spans the room
A miniscule Faerie Librarian makes sure the books are in order.
A Faerie Librarian raises an eyebrow at you.
A Faerie Librarian says 'What do you want?'
<900/1326 519/612 471/527> 8 M <900/1326 519/612 471/527> 8 M You scan all around.
You scan north.
*** Range 1 (north) ***
An ogre bartender serves drinks here.
You scan east.
You scan south.
*** Range 1 (south) ***
A dwarf-like human puffs away at a small cigarette.
A dwarven soldier stands here forging a small iron sword.
You scan west.
*** Range 1 (west) ***
(White Aura) A midget storm giant gazes around the area here.
A huge avian soldier hovers in the air before you.
A huge ogre sits here playing cards.
You scan up.
You scan down.
<900/1326 519/612 471/527> 8 M n
n
scan
At A Bar
[Exits: north south]
You notice a few spots of blood on the ground.
A wooden bar table is here.
An ogre bartender serves drinks here.
<922/1326 531/612 527/527> 9 M <922/1326 531/612 527/527> 9 M Within a Section Area One Hallway
[Exits: north south]
You notice a few spots of blood on the ground.
A small miniature statue of a dragon sits here.
<922/1326 531/612 526/527> 9 M n
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
An ogre bartender serves drinks here.
*** Range 2 (south) ***
A miniscule Faerie Librarian makes sure the books are in order.
*** Range 3 (south) ***
A dwarf-like human puffs away at a small cigarette.
A dwarven soldier stands here forging a small iron sword.
You scan west.
You scan up.
You scan down.
<922/1326 531/612 526/527> 9 M scan
Within a Section Area One Hallway
[Exits: east south]
You notice a few spots of blood on the ground.
<922/1326 531/612 525/527> 9 M <922/1326 531/612 525/527> 9 M You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
The arena overseer stands stands here guarding the entrance.
You scan south.
*** Range 2 (south) ***
An ogre bartender serves drinks here.
*** Range 3 (south) ***
A miniscule Faerie Librarian makes sure the books are in order.
*** Range 4 (south) ***
A dwarf-like human puffs away at a small cigarette.
A dwarven soldier stands here forging a small iron sword.
You scan west.
You scan up.
You scan down.
<922/1326 531/612 525/527> 9 M n
e
Alas, you cannot go that way.
<922/1326 531/612 525/527> 9 M <922/1326 531/612 525/527> 9 M Near a Well Lit Entrance
[Exits: east west]
You notice a few spots of blood on the ground.
<922/1326 531/612 524/527> 9 M impale east d
e
They aren't here.
<922/1326 531/612 524/527> 9 M <922/1326 531/612 524/527> 9 M At the Entrance to the Section Area One Training Arena
[Exits: (north) west]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
The arena overseer stands stands here guarding the entrance.
<922/1326 531/612 523/527> 9 M impale east d
They aren't here.
<922/1326 531/612 523/527> 9 M <922/1326 531/612 523/527> 9 M
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
Travl carefully checks the ground for tracks.
The Blood Guard has a few scratches.
<922/1326 531/612 523/527> 9 M Aedric: fd
fle
Huh?
The Blood Guard has a few scratches.
<922/1326 531/612 523/527> 9 M Aedric: <922/1326 531/612 523/527> 9 M Aedric: You stop concentrating on battering.
You flee from combat!
Near a Well Lit Entrance
[Exits: east west]
You notice a few spots of blood on the ground.
<922/1326 531/612 522/527> 9 M e
n
At the Entrance to the Section Area One Training Arena
[Exits: (north) west]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
The arena overseer stands stands here guarding the entrance.
<922/1326 531/612 521/527> 9 M <922/1326 531/612 521/527> 9 M
Durim rides in.
<922/1326 531/612 521/527> 9 M rush d
Among Wardrummers
[Exits: north east (south)]
You notice a few spots of blood on the ground.
(Humming) A huge wardrum sits here.
An overweight wardrummer beats vigorously at his drums.
<922/1326 531/612 520/527> 9 M <922/1326 531/612 520/527> 9 M They aren't here.
<922/1326 531/612 520/527> 9 M s
rush d
At the Entrance to the Section Area One Training Arena
[Exits: (north) west]
You notice a few spots of blood on the ground.
(Red Aura) (Translucent) (Dark Aura) Durim is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
The arena overseer stands stands here guarding the entrance.
You yell 'Help! Durim tried to kick dirt into my eyes!'
Durim's kicked dirt misses you.
Durim has quite a few wounds.
<922/1326 531/612 519/527> 9 M Aedric: <922/1326 531/612 519/527> 9 M Aedric:
Durim blocks your attack with his weapon.
Durim parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust scratches Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite scratches Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your thrust scratches Durim.
You parry Durim's attack.
You parry Durim's attack.
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
You evade Travl's bash, causing him to fall flat on his face.
Travl's bash misses you.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
You parry Travl's attack.
Durim has quite a few wounds.
<919/1326 531/612 519/527> 9 M Aedric: <919/1326 531/612 519/527> 9 M Aedric: Your weapon raised high, you rush Durim.
You slam your weapon into the Blood Guard and send him flying!
Your thrust devastates the Blood Guard!
You slam your weapon into Durim and send him flying!
Your crush wounds Durim.
Durim's fingers flare with mystical power as he strikes with magic potency.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
You feel the mystic bolts strike at your armor.
Durim's magic missile grazes you.
Durim has quite a few wounds.
<892/1326 531/612 519/527> 9 M Aedric: <892/1326 531/612 519/527> 9 M Aedric:
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
Durim parries your attack.
Your crush MUTILATES Durim!
You block Durim's attack with your weapon.
You parry Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
You parry Travl's attack.
You parry Travl's attack.
You parry Travl's attack.
You block Travl's attack with your weapon.
Durim has quite a few wounds.
<889/1326 531/612 519/527> 9 M Aedric: fle
fle
The Blood Guard's slash hits you.
The Blood Guard's slash hits you.
The Blood Guard's slash hits you.
Your crush decimates Durim!
Your thrust decimates Durim!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust injures Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
A spray of blood shoots forth from Durim's wound!
Your blood loss scratches Durim.
You dodge Durim's attack.
You dodge Durim's attack.
You parry Durim's attack.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
You block Travl's attack with your weapon.
Durim has quite a few wounds.
<853/1326 531/612 519/527> 9 M Aedric: tell self BLOODLOSS!
You stop concentrating on battering.
You flee from combat!
Among Wardrummers
[Exits: north east (south)]
You notice a few spots of blood on the ground.
(Humming) A huge wardrum sits here.
An overweight wardrummer beats vigorously at his drums.
<853/1326 531/612 518/527> 9 M s
You aren't fighting anyone.
<853/1326 531/612 518/527> 9 M impale west d
You tell Aedric 'BLOODLOSS!'
<853/1326 531/612 518/527> 9 M <853/1326 531/612 518/527> 9 M At the Entrance to the Section Area One Training Arena
[Exits: (north) west]
You notice a few spots of blood on the ground.
(Red Aura) (Translucent) (Dark Aura) Durim is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
The arena overseer stands stands here guarding the entrance.
<853/1326 531/612 517/527> 9 M <853/1326 531/612 517/527> 9 M Durim yells 'Help! Aedric just ran me through!'
You impale Durim on your weapon and follow through with your charge!
Near a Well Lit Entrance
[Exits: east west]
You notice a few spots of blood on the ground.
Your slice MANGLES Durim!
Durim has some big nasty wounds and scratches.
<853/1326 506/612 516/527> 9 M Aedric: <853/1326 506/612 516/527> 9 M Aedric:
Durim blocks your attack with his weapon.
Durim blocks your attack with his weapon.
Your thrust misses Durim.
Durim blocks your attack with his weapon.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
Durim's eyes glaze over from the multiple concussions.
His weapon won't budge!
Your blood loss scratches Durim.
You block Durim's attack with your weapon.
You dodge Durim's attack.
Durim has some big nasty wounds and scratches.
<853/1326 506/612 516/527> 9 M Aedric: rush d
Your weapon raised high, you rush Durim.
You miscalculate your blow and fall off balance!
Your thrust misses Durim.
Durim dodges your attack.
Your thrust devastates Durim!
Your blood loss scratches Durim.
You parry Durim's attack.
Durim has some big nasty wounds and scratches.
<853/1326 506/612 516/527> 9 M Aedric: af
You stop concentrating on battering.
Durim has fled!
Durim rides east.
<853/1326 506/612 516/527> 9 M murder d
Durim rides in.
The Blood Guard walks in.
Travl walks in.
<853/1326 506/612 516/527> 9 M <853/1326 506/612 516/527> 9 M
Durim rides west.
Travl walks west.
The Blood Guard walks west.
<853/1326 506/612 516/527> 9 M w
w
murder d
af
You are affected by the following:
Spell: magic missile : modifies savingspell by 20 for 4 hours
Spell: pass door : for 1 hours
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: detect evil : for 32 hours
Spell: sanctuary : for 3 hours
Spell: bless : modifies hitroll by 2 for 16 hours
: modifies damroll by 2 for 16 hours
: modifies savingspell by -2 for 16 hours
Spell: protection evil: modifies savingspell by -1 for 8 hours
Spell: drug use : for 25 hours
Spell: shield : modifies ac by -20 for 0 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: stone skin : modifies ac by -40 for 11 hours
Spell: mounted : for 114 hours
Spell: crusade-effect : for 28 hours
<877/1326 517/612 527/527> 10 M <877/1326 517/612 527/527> 10 M They aren't here.
<877/1326 517/612 527/527> 10 M <877/1326 517/612 527/527> 10 M Within a Section Area One Hallway
[Exits: east south]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) Travl, the infamous dwarven slayer, wanders here.
<877/1326 517/612 526/527> 10 M <877/1326 517/612 526/527> 10 M Alas, you cannot go that way.
<877/1326 517/612 526/527> 10 M <877/1326 517/612 526/527> 10 M They aren't here.
<877/1326 517/612 526/527> 10 M <877/1326 517/612 526/527> 10 M You are affected by the following:
Spell: magic missile : modifies savingspell by 20 for 4 hours
Spell: pass door : for 1 hours
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: detect evil : for 32 hours
Spell: sanctuary : for 3 hours
Spell: bless : modifies hitroll by 2 for 16 hours
: modifies damroll by 2 for 16 hours
: modifies savingspell by -2 for 16 hours
Spell: protection evil: modifies savingspell by -1 for 8 hours
Spell: drug use : for 25 hours
Spell: shield : modifies ac by -20 for 0 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: stone skin : modifies ac by -40 for 11 hours
Spell: mounted : for 114 hours
Spell: crusade-effect : for 28 hours
<877/1326 517/612 526/527> 10 M murder d
s
They aren't here.
<877/1326 517/612 526/527> 10 M s
Within a Section Area One Hallway
[Exits: north (south)]
You notice a few spots of blood on the ground.
A small miniature statue of a dragon sits here.
<877/1326 517/612 525/527> 10 M whe
At A Bar
[Exits: (north) south]
You notice a few spots of blood on the ground.
A wooden bar table is here.
A dwarf-like human puffs away at a small cigarette.
An ogre bartender serves drinks here.
<877/1326 517/612 524/527> 10 M <877/1326 517/612 524/527> 10 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At A Bar
<PK> Kleeto Within a Tomato Field
<877/1326 517/612 524/527> 10 M w
s
Alas, you cannot go that way.
<877/1326 517/612 524/527> 10 M whe
At Some Large Bookcases
[Exits: north south west]
You notice a few spots of blood on the ground.
A glass bookcase spans the room
A miniscule Faerie Librarian makes sure the books are in order.
<877/1326 517/612 523/527> 10 M <877/1326 517/612 523/527> 10 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At Some Large Bookcases
<PK> Kleeto Within a Tomato Field
<877/1326 517/612 523/527> 10 M w
A Card Table
[Exits: east south]
You notice a few spots of blood on the ground.
A huge dart board with many tiny squares on it is on the wall.
A black leather stool stands here.
A blue wooden chair is here.
A round cardtable sits in a ring of chairs here.
(White Aura) A midget storm giant gazes around the area here.
A huge avian soldier hovers in the air before you.
A huge ogre sits here playing cards.
A short storm giant looks around carefully.
A short storm giant says 'Psst.'
A short storm giant says 'Care to play a game? Only 15000 gold.'
A short storm giant winks suggestively at you.
<877/1326 517/612 522/527> 10 M s
s
Section Area One Lobby
[Exits: north east west]
A bit of blood has pooled at your feet.
A heavily armed patrol guard scans around here for danger.
<877/1326 517/612 521/527> 10 M whe
Alas, you cannot go that way.
<877/1326 517/612 521/527> 10 M <877/1326 517/612 521/527> 10 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Section Area One Lobby
<PK> Kleeto Within a Tomato Field
<877/1326 517/612 521/527> 10 M w
At a Bend in the Corridor
[Exits: east south]
<877/1326 517/612 520/527> 10 M s
s
Section Area One Corridor
[Exits: north south]
<877/1326 517/612 519/527> 10 M get key
Section Area One Corridor
[Exits: north south]
<877/1326 517/612 518/527> 10 M <877/1326 517/612 518/527> 10 M I see no key here.
<877/1326 517/612 518/527> 10 M s
Within Section Area One
[Exits: north (west)]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
An old weaponsrack sits neatly in the corner.
<877/1326 517/612 517/527> 10 M get key wea
af
You get a dark blue key from a rusty weaponsrack.
<877/1326 517/612 517/527> 10 M You are affected by the following:
Spell: magic missile : modifies savingspell by 20 for 4 hours
Spell: pass door : for 1 hours
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: detect evil : for 32 hours
Spell: sanctuary : for 3 hours
Spell: bless : modifies hitroll by 2 for 16 hours
: modifies damroll by 2 for 16 hours
: modifies savingspell by -2 for 16 hours
Spell: protection evil: modifies savingspell by -1 for 8 hours
Spell: drug use : for 25 hours
Spell: shield : modifies ac by -20 for 0 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: stone skin : modifies ac by -40 for 11 hours
Spell: mounted : for 114 hours
Spell: crusade-effect : for 28 hours
<877/1326 517/612 517/527> 10 M w
w
At The Entrance to Section Area One
[Exits: (east) west]
Clad in a full suit of breastplate armor, a gateguard stands rigidly.
<877/1326 517/612 516/527> 10 M whe
At the Section One Entrance
[Exits: north east west]
<877/1326 517/612 515/527> 10 M w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Section One Entrance
<PK> Kleeto Within a Tomato Field
<877/1326 517/612 515/527> 10 M whe
Into the Citidel
[Exits: east west]
<877/1326 517/612 514/527> 10 M <877/1326 517/612 514/527> 10 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Into the Citidel
<PK> Kleeto Within a Tomato Field
<877/1326 517/612 514/527> 10 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<877/1326 517/612 514/527> 10 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<877/1341 517/602 514/527> 10 D eq
You do not have that item.
<877/1341 517/602 514/527> 10 D <877/1341 517/602 514/527> 10 D You go to sleep.
<877/1341 517/602 514/527> 10 D <877/1341 517/602 514/527> 10 D
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<877/1341 517/602 514/527> 10 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<877/1341 517/602 514/527> 10 D in
You are carrying:
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
the belt of barbs
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
<877/1341 517/602 514/527> 10 D
<877/1341 517/602 514/527> 10 D
<877/1341 517/602 514/527> 10 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a jewel encrusted belt
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<877/1341 517/602 514/527> 10 D <877/1341 517/602 514/527> 10 D
Your force shield shimmers then fades away.
You feel less armored.
<1014/1341 590/602 527/527> 11 D af
You are affected by the following:
Spell: magic missile : modifies savingspell by 20 for 3 hours
Spell: pass door : for 0 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: detect evil : for 31 hours
Spell: sanctuary : for 2 hours
Spell: bless : modifies hitroll by 2 for 15 hours
: modifies damroll by 2 for 15 hours
: modifies savingspell by -2 for 15 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: drug use : for 24 hours
Spell: stone skin : modifies ac by -40 for 10 hours
Spell: mounted : for 113 hours
Spell: crusade-effect : for 27 hours
<1014/1341 590/602 527/527> 11 D stand
wear crown
wear life
mount
You wake and stand up.
<1014/1341 590/602 527/527> 11 D <1014/1341 590/602 527/527> 11 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1014/1326 590/612 527/527> 11 D <1014/1326 590/612 527/527> 11 D You do not have that item.
<1014/1326 590/612 527/527> 11 D <1014/1326 590/612 527/527> 11 D You mount upon the back of a wooly mammoth.
<1014/1326 590/612 527/527> 11 M get mul knap
I see nothing like that in the knap.
<1014/1326 590/612 527/527> 11 M eaet mul
Huh?
<1014/1326 590/612 527/527> 11 M get mul kn
I see nothing like that in the kn.
<1014/1326 590/612 527/527> 11 M get mul back
w
You get a Multicolored Pill from a sturdy backpack.
<1014/1326 590/612 527/527> 11 M w
whe
Past the Entryway
[Exits: east west]
<1014/1326 590/612 526/527> 11 M <1014/1326 590/612 526/527> 11 M At the Entrance of the Flying Citidel
[Exits: north east south down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1014/1326 590/612 525/527> 11 M <1014/1326 590/612 525/527> 11 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Entrance of the Flying Citidel
<PK> Kleeto Within a Tomato Field
<1014/1326 590/612 525/527> 11 M eat mul
d
d
You eat a Multicolored Pill.
Your eyes tingle.
Your spell scratches you.
<1010/1326 590/612 525/527> 11 M d
d
d
af
Ascending the Ladder
[Exits: up down]
<1010/1326 590/612 524/527> 11 M <1010/1326 590/612 524/527> 11 M Ascending the Ladder
[Exits: up down]
<1010/1326 590/612 523/527> 11 M <1010/1326 590/612 523/527> 11 M Ascending the Ladder
[Exits: up down]
A large black raven flies around in the air here.
<1010/1326 590/612 522/527> 11 M <1010/1326 590/612 522/527> 11 M Ascending the Ladder
[Exits: up down]
<1010/1326 590/612 521/527> 11 M wear barbs
Climbing the Ladder
[Exits: up down]
<1010/1326 590/612 520/527> 11 M in
You are affected by the following:
Spell: detect invis : for 20 hours
Spell: magic missile : modifies savingspell by 20 for 3 hours
Spell: pass door : for 0 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: detect evil : for 31 hours
Spell: sanctuary : for 2 hours
Spell: bless : modifies hitroll by 2 for 15 hours
: modifies damroll by 2 for 15 hours
: modifies savingspell by -2 for 15 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: drug use : for 24 hours
Spell: stone skin : modifies ac by -40 for 10 hours
Spell: mounted : for 113 hours
Spell: crusade-effect : for 27 hours
<1010/1326 590/612 520/527> 11 M <1010/1326 590/612 520/527> 11 M You stop using a jewel encrusted belt.
You buckle the belt of barbs around your waist.
The steel barbs dig in to your body, focusing your mind.
<1010/1316 590/612 520/527> 11 M d
d
You are carrying:
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1010/1316 590/612 520/527> 11 M <1010/1316 590/612 520/527> 11 M At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1010/1316 590/612 519/527> 11 M whe
Alas, you cannot go that way.
<1010/1316 590/612 519/527> 11 M in
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Ladder
<PK> Kleeto Within a Tomato Field
<1010/1316 590/612 519/527> 11 M <1010/1316 590/612 519/527> 11 M You are carrying:
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1010/1316 590/612 519/527> 11 M w
w
Further Along the Path
[Exits: east west]
<1010/1316 590/612 518/527> 11 M <1010/1316 590/612 518/527> 11 M Further Along the Path
[Exits: east west]
<1010/1316 590/612 517/527> 11 M w
w
Further Along the Path
[Exits: east west]
<1010/1316 590/612 516/527> 11 M <1010/1316 590/612 516/527> 11 M On a Lone Path
[Exits: east west]
<1010/1316 590/612 515/527> 11 M w
w
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1010/1316 590/612 514/527> 11 M whe
At the Walls End
[Exits: east west]
<1010/1316 590/612 513/527> 11 M <1010/1316 590/612 513/527> 11 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Walls End
<PK> Kleeto Within a Tomato Field
<1010/1316 590/612 513/527> 11 M e
s
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1010/1316 590/612 512/527> 11 M s
Within a Tomato Field
[Exits: north south west]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding thug of syndicate lies in the dirt here.
<1010/1316 590/612 511/527> 11 M murder altar
Before the Tribunal Quarter
[Exits: north south]
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<1010/1316 590/612 510/527> 11 M <1010/1316 590/612 510/527> 11 M Tribunal Defender yells 'Help! I'm being attacked by Aedric!'
Tribunal Defender dodges your attack.
Your thrust *** DEMOLISHES *** Tribunal Defender!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Tribunal Defender turns blue and shivers.
Your thrust mauls Tribunal Defender.
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust wounds Tribunal Defender.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Tribunal Defender starts glowing strangely.
Your thrust grazes Tribunal Defender.
A spray of blood shoots forth from Tribunal Defender's wound!
Tribunal Defender has some small wounds and bruises.
<1010/1316 590/612 510/527> 11 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
Kleeto rides in.
The Blood Guard walks in.
Kleeto sheathes his weapon.
Tribunal Defender has some small wounds and bruises.
<1010/1316 590/612 510/527> 11 M Aedric: <1010/1316 590/612 510/527> 11 M Aedric:
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
Kleeto draws his weapon.
Kleeto wields a black opal recorder.
Kleeto's kicked dirt grazes you.
You can't see a thing!
<1005/1316 590/612 510/527> 11 M Aedric: <1005/1316 590/612 510/527> 11 M Aedric:
Someone dodges your attack.
Someone dodges your attack.
Someone dodges your attack.
Someone's eyes glaze over from the multiple concussions.
Tribunal Defender is cut by steel barbs.
Your steel barbs hit someone.
Your slice hits someone.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Someone does not seem to be affected.
A sunburst pendant glimmers with a divine intensity.
You cause your flesh to numb and thicken.
Something's smash misses you.
Someone's numbing buzz MUTILATES you!
You block someone's attack with your weapon.
Your blood loss scratches someone.
You block someone's attack with your weapon.
<965/1316 590/612 510/527> 11 M Aedric: <965/1316 590/612 510/527> 11 M Aedric: You tell someone 'FAERIE FIRED!'
<965/1316 590/612 510/527> 11 M Aedric: fle
You tell someone 'BLOODLOSS!'
<965/1316 590/612 510/527> 11 M Aedric: <965/1316 590/612 510/527> 11 M Aedric: You stop concentrating on battering.
You flee from combat!
Someone swings his curved shortswords threateningly at you.
Someone says 'Halt! Only members of Tribunal and their allies may proceed.'
You flee from combat!
You can't see a thing!
<965/1316 590/612 509/527> 11 M n
You can't see a thing!
<965/1316 590/612 508/527> 11 M e
e
You can't see a thing!
<965/1316 590/612 507/527> 11 M e
You can't see a thing!
<965/1316 590/612 506/527> 11 M e
You can't see a thing!
<965/1316 590/612 505/527> 11 M e
e
e
You can't see a thing!
<965/1316 590/612 504/527> 11 M e
You can't see a thing!
<965/1316 590/612 503/527> 11 M e
e
Alas, you cannot go that way.
<965/1316 590/612 503/527> 11 M af
s
s
Alas, you cannot go that way.
<965/1316 590/612 503/527> 11 M <965/1316 590/612 503/527> 11 M Alas, you cannot go that way.
<965/1316 590/612 503/527> 11 M <965/1316 590/612 503/527> 11 M Alas, you cannot go that way.
<965/1316 590/612 503/527> 11 M s
s
Alas, you cannot go that way.
<965/1316 590/612 503/527> 11 M s
You are affected by the following:
Spell: flesh armor : modifies ac by -20 for 24 hours
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: detect invis : for 20 hours
Spell: magic missile : modifies savingspell by 20 for 3 hours
Spell: pass door : for 0 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: detect evil : for 31 hours
Spell: sanctuary : for 2 hours
Spell: bless : modifies hitroll by 2 for 15 hours
: modifies damroll by 2 for 15 hours
: modifies savingspell by -2 for 15 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: drug use : for 24 hours
Spell: stone skin : modifies ac by -40 for 10 hours
Spell: mounted : for 113 hours
Spell: crusade-effect : for 27 hours
<965/1316 590/612 503/527> 11 M <965/1316 590/612 503/527> 11 M Someone tells you 'Where is the shadow grove?'
You can't see a thing!
<965/1316 590/612 502/527> 11 M <965/1316 590/612 502/527> 11 M You can't see a thing!
<965/1316 590/612 501/527> 11 M e
Alas, you cannot go that way.
<965/1316 590/612 501/527> 11 M e
Alas, you cannot go that way.
<965/1316 590/612 501/527> 11 M <965/1316 590/612 501/527> 11 M Alas, you cannot go that way.
<965/1316 590/612 501/527> 11 M e
e
You can't see a thing!
<965/1316 590/612 500/527> 11 M <965/1316 590/612 500/527> 11 M You can't see a thing!
<965/1316 590/612 499/527> 11 M dismount
wear sea
wear life
sleep
You can't see a thing!
<965/1316 590/612 498/527> 11 M <965/1316 590/612 498/527> 11 M Alas, you cannot go that way.
<965/1316 590/612 498/527> 11 M af
You dismount from a wooly mammoth.
<965/1316 590/612 498/527> 11 D <965/1316 590/612 498/527> 11 D You do not have that item.
<965/1316 590/612 498/527> 11 D <965/1316 590/612 498/527> 11 D You do not have that item.
<965/1316 590/612 498/527> 11 D <965/1316 590/612 498/527> 11 D You go to sleep.
<965/1316 590/612 498/527> 11 D <965/1316 590/612 498/527> 11 D You are affected by the following:
Spell: flesh armor : modifies ac by -20 for 24 hours
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: detect invis : for 20 hours
Spell: magic missile : modifies savingspell by 20 for 3 hours
Spell: pass door : for 0 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: detect evil : for 31 hours
Spell: sanctuary : for 2 hours
Spell: bless : modifies hitroll by 2 for 15 hours
: modifies damroll by 2 for 15 hours
: modifies savingspell by -2 for 15 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: drug use : for 24 hours
Spell: stone skin : modifies ac by -40 for 10 hours
Spell: mounted : for 113 hours
Spell: crusade-effect : for 27 hours
You rub the dirt out of your eyes.
You feel solid again.
<1058/1316 612/612 527/527> 12 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<1058/1316 612/612 527/527> 12 D <1058/1316 612/612 527/527> 12 D You do not have that item.
<1058/1316 612/612 527/527> 12 D w
You do not have that item.
<1058/1316 612/612 527/527> 12 D w
You mount upon the back of a wooly mammoth.
<1058/1316 612/612 527/527> 12 M whe
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Southeastern Ropes
<PK> Kleeto Within a Tomato Field
<1058/1316 612/612 527/527> 12 M <1058/1316 612/612 527/527> 12 M Traversing Along a Southern Path
[Exits: east west]
<1058/1316 612/612 526/527> 12 M w
w
Traversing Along a Southern Path
[Exits: east west]
<1058/1316 612/612 525/527> 12 M <1058/1316 612/612 525/527> 12 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Traversing Along a Southern Path
<PK> Kleeto Farmer John's Foodstand
<1058/1316 612/612 525/527> 12 M <1058/1316 612/612 525/527> 12 M At the Southwestern Ropes
[Exits: north east]
Dozens of thick rusty chains stretch from the ground into the sky.
<1058/1316 612/612 524/527> 12 M <1058/1316 612/612 524/527> 12 M Alas, you cannot go that way.
<1058/1316 612/612 524/527> 12 M n
n
South of the Ladder
[Exits: north south]
<1058/1316 612/612 523/527> 12 M <1058/1316 612/612 523/527> 12 M At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1058/1316 612/612 522/527> 12 M n
North of the Ladder
[Exits: north south]
A bit of blood has pooled at your feet.
<1058/1316 612/612 521/527> 12 M scan
s
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
You scan west.
You scan up.
You scan down.
<1058/1316 612/612 521/527> 12 M <1058/1316 612/612 521/527> 12 M At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1058/1316 612/612 520/527> 12 M scan w
af
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
*** Range 5 (west) ***
Farmer Griff's Brother, Joe Griff stands here.
<1058/1316 612/612 520/527> 12 M <1058/1316 612/612 520/527> 12 M You are affected by the following:
Spell: flesh armor : modifies ac by -20 for 23 hours
Spell: detect invis : for 19 hours
Spell: magic missile : modifies savingspell by 20 for 2 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: detect evil : for 30 hours
Spell: sanctuary : for 1 hours
Spell: bless : modifies hitroll by 2 for 14 hours
: modifies damroll by 2 for 14 hours
: modifies savingspell by -2 for 14 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: drug use : for 23 hours
Spell: stone skin : modifies ac by -40 for 9 hours
Spell: mounted : for 112 hours
Spell: crusade-effect : for 26 hours
Kleeto rides in.
The Blood Guard walks in.
<1058/1316 612/612 520/527> 12 M
s
Kleeto rides west.
The Blood Guard walks west.
<1058/1316 612/612 520/527> 12 M w
South of the Ladder
[Exits: north south]
<1058/1316 612/612 519/527> 12 M <1058/1316 612/612 519/527> 12 M Alas, you cannot go that way.
<1058/1316 612/612 519/527> 12 M s
At the Southwestern Ropes
[Exits: north east]
Dozens of thick rusty chains stretch from the ground into the sky.
<1058/1316 612/612 518/527> 12 M n
n
South of the Ladder
[Exits: north south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<1058/1316 612/612 517/527> 12 M w
At the Ladder
[Exits: north south west up]
A bit of blood has pooled at your feet.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
(Invisible) (White Aura) A large guard stands here, protecting the base of the ladder.
<1058/1316 612/612 516/527> 12 M w
Further Along the Path
[Exits: east west]
<1058/1316 612/612 515/527> 12 M w
w
Further Along the Path
[Exits: east west]
<1058/1316 612/612 514/527> 12 M <1058/1316 612/612 514/527> 12 M Further Along the Path
[Exits: east west]
<1058/1316 612/612 513/527> 12 M w
w
whe
On a Lone Path
[Exits: east west]
<1058/1316 612/612 512/527> 12 M <1058/1316 612/612 512/527> 12 M Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1058/1316 612/612 511/527> 12 M <1058/1316 612/612 511/527> 12 M At the Walls End
[Exits: east west]
<1058/1316 612/612 510/527> 12 M s
s
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the Walls End
<PK> Kleeto North of the Ladder
<1058/1316 612/612 510/527> 12 M e
Alas, you cannot go that way.
<1058/1316 612/612 510/527> 12 M s
Alas, you cannot go that way.
<1058/1316 612/612 510/527> 12 M s
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<1058/1316 612/612 509/527> 12 M <1058/1316 612/612 509/527> 12 M Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<1058/1316 612/612 508/527> 12 M murder altar
Before the Tribunal Quarter
[Exits: north south]
A bit of blood has pooled at your feet.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
(Pink Aura) The Tribunal altar stands here.
<1058/1316 612/612 507/527> 12 M <1058/1316 612/612 507/527> 12 M Tribunal Defender yells 'Help! I'm being attacked by Aedric!'
Your crush *** DEMOLISHES *** Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Tribunal Defender turns blue and shivers.
Your freezing bite grazes Tribunal Defender.
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite injures Tribunal Defender.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Your acidic bite hits Tribunal Defender.
A spray of blood shoots forth from Tribunal Defender's wound!
Your crush *** OBLITERATES *** Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
Your crush MANGLES Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
Tribunal Defender is cut by steel barbs.
Your steel barbs hit Tribunal Defender.
Your slice hits Tribunal Defender.
Your blood loss scratches Tribunal Defender.
You dodge Tribunal Defender's attack.
Tribunal Defender has some big nasty wounds and scratches.
<1058/1316 612/612 507/527> 12 M Aedric: tell self BLOODLOSS!
Tribunal Defender dodges your attack.
Tribunal Defender dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Tribunal Defender turns blue and shivers.
Your freezing bite decimates Tribunal Defender!
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite wounds Tribunal Defender.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Your acidic bite grazes Tribunal Defender.
A spray of blood shoots forth from Tribunal Defender's wound!
Your blood loss scratches Tribunal Defender.
You dodge Tribunal Defender's attack.
Tribunal Defender has some big nasty wounds and scratches.
<1058/1316 612/612 507/527> 12 M Aedric: tell self BLOODLOSS!
You tell Aedric 'BLOODLOSS!'
Tribunal Defender has some big nasty wounds and scratches.
<1058/1316 612/612 507/527> 12 M Aedric: <1058/1316 612/612 507/527> 12 M Aedric: You tell Aedric 'BLOODLOSS!'
Tribunal Defender has some big nasty wounds and scratches.
<1058/1316 612/612 507/527> 12 M Aedric: <1058/1316 612/612 507/527> 12 M Aedric:
Tribunal Defender dodges your attack.
Tribunal Defender dodges your attack.
Your crush *** DEMOLISHES *** Tribunal Defender!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Tribunal Defender turns blue and shivers.
Your freezing bite devastates Tribunal Defender!
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Tribunal Defender has been stunned by the shock!
Your shocking bite decimates Tribunal Defender!
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Your acidic bite grazes Tribunal Defender.
A spray of blood shoots forth from Tribunal Defender's wound!
Your blood loss scratches Tribunal Defender.
You parry Tribunal Defender's attack.
Tribunal Defender looks pretty hurt.
<1058/1316 612/612 507/527> 12 M Aedric: tell self BLOODLOSS!
You tell Aedric 'BLOODLOSS!'
Tribunal Defender looks pretty hurt.
<1058/1316 612/612 507/527> 12 M Aedric: <1058/1316 612/612 507/527> 12 M Aedric:
Kleeto rides in.
The Blood Guard walks in.
Kleeto sheathes his weapon.
Tribunal Defender looks pretty hurt.
<1058/1316 612/612 507/527> 12 M Aedric: tell kleeto I wish not to harm you again.
You tell Kleeto 'I wish not to harm you again.'
Tribunal Defender looks pretty hurt.
<1058/1316 612/612 507/527> 12 M Aedric: <1058/1316 612/612 507/527> 12 M Aedric:
Your crush *** OBLITERATES *** Tribunal Defender!
Tribunal Defender dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Tribunal Defender with ice.
Tribunal Defender turns blue and shivers.
Your freezing bite injures Tribunal Defender.
Tribunal Defender is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite wounds Tribunal Defender.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Tribunal Defender with corrosive acid.
Your acidic bite hits Tribunal Defender.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Tribunal Defender does not seem to be affected.
Your blood loss scratches Tribunal Defender.
You block Tribunal Defender's attack with your weapon.
Tribunal Defender is in awful condition.
<1058/1316 612/612 507/527> 12 M Aedric: af
You are affected by the following:
Spell: flesh armor : modifies ac by -20 for 23 hours
Spell: detect invis : for 19 hours
Spell: magic missile : modifies savingspell by 20 for 2 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: detect evil : for 30 hours
Spell: sanctuary : for 1 hours
Spell: bless : modifies hitroll by 2 for 14 hours
: modifies damroll by 2 for 14 hours
: modifies savingspell by -2 for 14 hours
Spell: protection evil: modifies savingspell by -1 for 6 hours
Spell: drug use : for 23 hours
Spell: stone skin : modifies ac by -40 for 9 hours
Spell: mounted : for 112 hours
Spell: crusade-effect : for 26 hours
Tribunal Defender is in awful condition.
<1058/1316 612/612 507/527> 12 M Aedric: <1058/1316 612/612 507/527> 12 M Aedric:
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
Kleeto draws his weapon.
Kleeto wields a black opal recorder.
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1054/1316 612/612 507/527> 12 M Aedric: <1054/1316 612/612 507/527> 12 M Aedric:
Someone dodges your attack.
Your crush *** OBLITERATES *** someone!
Someone dodges your attack.
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite wounds someone.
Someone is shocked by the lightning from something.
Your shocking bite wounds someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
A spray of blood shoots forth from someone's wound!
Something's smash decimates you!
You block someone's attack with your weapon.
Someone's numbing buzz MUTILATES you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
Your blood loss scratches someone.
You block someone's attack with your weapon.
<990/1316 612/612 507/527> 12 M Aedric: tell self BLOODLOSS!
You tell someone 'BLOODLOSS!'
<990/1316 612/612 507/527> 12 M Aedric: <990/1316 612/612 507/527> 12 M Aedric:
You rub the dirt out of your eyes.
The protective aura around Kleeto fades.
Tribunal Defender is in awful condition.
<990/1316 612/612 518/527> 13 M Aedric: fle
You flee from combat!
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<990/1316 612/612 517/527> 13 M <990/1316 612/612 517/527> 13 M Valnan tells you 'I see you carry herbal brew and wish to purchase some.'
<990/1316 612/612 517/527> 13 M s
rush k
Before the Tribunal Quarter
[Exits: north south]
A bit of blood has pooled at your feet.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(Red Aura) Kleeto is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
(Pink Aura) The Tribunal altar stands here.
<990/1316 612/612 516/527> 13 M <990/1316 612/612 516/527> 13 M Your weapon raised high, you rush Kleeto.
The Blood Guard yells 'Help! I'm being attacked by Aedric!'
You miscalculate your blow and fall off balance!
Your crush misses the Blood Guard.
You miscalculate your blow and fall off balance!
Your crush misses Kleeto.
Kleeto is in excellent condition.
<990/1316 612/612 516/527> 13 M Aedric: <990/1316 612/612 516/527> 13 M Aedric:
Kleeto shakes his head.
Kleeto is in excellent condition.
<990/1316 612/612 516/527> 13 M Aedric: <990/1316 612/612 516/527> 13 M Aedric:
Kleeto says 'Gotta kjob'
Kleeto is in excellent condition.
<990/1316 612/612 516/527> 13 M Aedric: <990/1316 612/612 516/527> 13 M Aedric:
Kleeto sheathes his weapon.
Kleeto is in excellent condition.
<990/1316 612/612 516/527> 13 M Aedric: <990/1316 612/612 516/527> 13 M Aedric:
Kleeto holds tainted ankh in his hand.
Kleeto is in excellent condition.
<990/1316 612/612 516/527> 13 M Aedric: <990/1316 612/612 516/527> 13 M Aedric:
Kleeto zaps Kleeto with tainted ankh.
Kleeto is surrounded by a dark aura.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
Kleeto draws his weapon.
Kleeto stops using tainted ankh.
Kleeto wields a black opal recorder.
Kleeto parries your attack.
Your crush LACERATES Kleeto!
Your crush LACERATES Kleeto!
'Seeker', the Long Arm of the Law's smash decimates you!
You block Kleeto's attack with your weapon.
A winged lightning dragon breathes forth a bolt of lightning!
Kleeto's lightning bolt hits you.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Your blood loss scratches Tribunal Defender.
Kleeto has some small wounds and bruises.
<950/1316 612/612 516/527> 13 M Aedric: <950/1316 612/612 516/527> 13 M Aedric:
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<947/1316 612/612 516/527> 13 M Aedric: fle
You block someone's attack with your weapon.
Someone's slash hits you.
You parry someone's attack.
Your crush LACERATES someone!
Someone dodges your attack.
You block someone's attack with your weapon.
Someone's numbing buzz MUTILATES you!
You block someone's attack with your weapon.
Something sears your flesh with flames.
Someone's flaming bite grazes you.
Your blood loss scratches someone.
<887/1316 612/612 516/527> 13 M Aedric: fle
You dodge someone's attack.
Someone's slash hits you.
You dodge someone's attack.
Someone dodges your attack.
Someone parries your attack.
Someone parries your attack.
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil LACERATES someone!
Something's smash decimates you!
Someone's numbing buzz maims you!
You parry someone's attack.
You parry someone's attack.
Your blood loss scratches someone.
<814/1316 612/612 516/527> 13 M Aedric: fle
You flee from combat!
Someone swings his curved shortswords threateningly at you.
Someone says 'Halt! Only members of Tribunal and their allies may proceed.'
You couldn't escape!
Someone yells 'Aedric is a criminal! Justice shall prevail!'
You dodge someone's attack.
Someone's slash hits you.
You block someone's attack with your weapon.
You dodge someone's attack.
<803/1316 612/612 516/527> 13 M Aedric: <803/1316 612/612 516/527> 13 M Aedric:
Someone strikes a sweet melody on something.
Someone sings 'Songs from a cave, around the maze,'
Someone sings 'The sounds come 'round, rough and loud.'
Someone sings 'Is he there, or here? Or wait, not there!'
Someone sings 'He's neither here, nor there, but where?'
The echoes and sounds disorient you.
Someone's slice decimates someone!
Someone is disoriented.
<803/1316 612/612 516/527> 13 M Aedric: <803/1316 612/612 516/527> 13 M Aedric:
You parry someone's attack.
Someone's slash hits you.
Your crush LACERATES someone!
You swing crazily into the air, attacking nothing.
Your crush DISMEMBERS someone!
Something's smash MUTILATES someone!
Someone's numbing buzz wounds someone.
A winged lightning dragon breathes forth a bolt of lightning!
Someone's lightning bolt wounds someone.
Someone jumps in front of someone!
Your blood loss scratches someone.
<791/1316 612/612 516/527> 13 M Aedric: <791/1316 612/612 516/527> 13 M Aedric: You flee from combat!
You can't see a thing!
<791/1316 612/612 515/527> 13 M n
e
e
You aren't fighting anyone.
<791/1316 612/612 515/527> 13 M <791/1316 612/612 515/527> 13 M You can't see a thing!
<791/1316 612/612 514/527> 13 M <791/1316 612/612 514/527> 13 M You can't see a thing!
<791/1316 612/612 513/527> 13 M e
e
You can't see a thing!
<791/1316 612/612 512/527> 13 M e
e
You can't see a thing!
<791/1316 612/612 511/527> 13 M e
You can't see a thing!
<791/1316 612/612 510/527> 13 M e
You can't see a thing!
<791/1316 612/612 509/527> 13 M e
e
Alas, you cannot go that way.
<791/1316 612/612 509/527> 13 M <791/1316 612/612 509/527> 13 M Alas, you cannot go that way.
<791/1316 612/612 509/527> 13 M <791/1316 612/612 509/527> 13 M Alas, you cannot go that way.
<791/1316 612/612 509/527> 13 M s
s
Alas, you cannot go that way.
<791/1316 612/612 509/527> 13 M <791/1316 612/612 509/527> 13 M Alas, you cannot go that way.
<791/1316 612/612 509/527> 13 M af
You can't see a thing!
<791/1316 612/612 508/527> 13 M <791/1316 612/612 508/527> 13 M You can't see a thing!
<791/1316 612/612 507/527> 13 M <791/1316 612/612 507/527> 13 M You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: flesh armor : modifies ac by -20 for 22 hours
Spell: detect invis : for 18 hours
Spell: magic missile : modifies savingspell by 20 for 1 hours
Spell: berserk : modifies hp by 50 for 1 hours
: modifies ac by 40 for 1 hours
: modifies hitroll by 3 for 1 hours
: modifies damroll by 6 for 1 hours
Spell: detect evil : for 29 hours
Spell: sanctuary : for 0 hours
Spell: bless : modifies hitroll by 2 for 13 hours
: modifies damroll by 2 for 13 hours
: modifies savingspell by -2 for 13 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: drug use : for 22 hours
Spell: stone skin : modifies ac by -40 for 8 hours
Spell: mounted : for 111 hours
Spell: crusade-effect : for 25 hours
Song: echoed voices : modifies luck by -2 for 4 hours
<791/1316 612/612 507/527> 13 M n
n
You can't see a thing!
<791/1316 612/612 506/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 505/527> 13 M <791/1316 612/612 505/527> 13 M You can't see a thing!
<791/1316 612/612 504/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 503/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 502/527> 13 M w
You can't see a thing!
<791/1316 612/612 501/527> 13 M w
You can't see a thing!
Someone says 'Welcome to Farmer Griff's food stand, where quality cannot be beat!'
Someone shoves his finger up his nose and rummages around.
Someone removes his finger and grabs the closest apple.
Someone says 'Here, fresh apples for sale! They can't be beat!'
<791/1316 612/612 500/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 499/527> 13 M <791/1316 612/612 499/527> 13 M You can't see a thing!
<791/1316 612/612 498/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 497/527> 13 M w
You can't see a thing!
<791/1316 612/612 496/527> 13 M w
w
w
You can't see a thing!
<791/1316 612/612 495/527> 13 M w
w
You can't see a thing!
<791/1316 612/612 494/527> 13 M w
w
You can't see a thing!
The sky is getting cloudy.
You rub the dirt out of your eyes.
The protective aura around your body fades.
<808/1316 612/612 527/527> 14 M smoke dark
whe
Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<808/1316 612/612 525/527> 14 M <808/1316 612/612 525/527> 14 M Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<808/1316 612/612 523/527> 14 M sheath
hold glim
bran
rem glim
draw
The Eastern Trail
[Exits: east west]
<808/1316 612/612 522/527> 14 M <808/1316 612/612 522/527> 14 M The Eastern Trail
[Exits: east west]
<808/1316 612/612 521/527> 14 M <808/1316 612/612 521/527> 14 M The Eastern Trail
[Exits: east west]
(Charmed) (Red Aura) A Gigantic Crab scuttles about looking for trouble.
(Red Aura) Viscerant is here.
Viscerant flies east.
A Gigantic Crab walks east.
<808/1316 612/612 520/527> 14 M <808/1316 612/612 520/527> 14 M The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<808/1316 612/612 519/527> 14 M <808/1316 612/612 519/527> 14 M The Eastern Square
[Exits: north east south west]
A member of the Blackwatch Guard is here, patrolling the Village.
<808/1316 612/612 518/527> 14 M <808/1316 612/612 518/527> 14 M A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
A member of the Blackwatch Guard is here, patrolling the Village.
<808/1316 612/612 517/527> 14 M <808/1316 612/612 517/527> 14 M You can't smoke that.
<808/1316 612/612 517/527> 14 M <808/1316 612/612 517/527> 14 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Cobblestone Road
<808/1316 612/612 517/527> 14 M You sheath your weapon.
<808/1306 612/612 517/527> 14 M <808/1306 612/612 517/527> 14 M You hold a glimmering white staff in your hand.
<808/1306 612/612 517/527> 14 M w
w
You brandish a glimmering white staff.
You are surrounded by a white aura.
<808/1306 612/612 517/527> 14 M whe
af
You stop using a glimmering white staff.
<808/1306 612/612 517/527> 14 M <808/1306 612/612 517/527> 14 M You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<808/1316 612/612 517/527> 14 M <808/1316 612/612 517/527> 14 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<808/1316 612/612 516/527> 14 M whe
A Cobblestone Road
[Exits: east west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<808/1316 612/612 515/527> 14 M <808/1316 612/612 515/527> 14 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Cobblestone Road
<808/1316 612/612 515/527> 14 M <808/1316 612/612 515/527> 14 M You are affected by the following:
Spell: sanctuary : for 11 hours
Spell: flesh armor : modifies ac by -20 for 21 hours
Spell: detect invis : for 17 hours
Spell: magic missile : modifies savingspell by 20 for 0 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: detect evil : for 28 hours
Spell: bless : modifies hitroll by 2 for 12 hours
: modifies damroll by 2 for 12 hours
: modifies savingspell by -2 for 12 hours
Spell: protection evil: modifies savingspell by -1 for 4 hours
Spell: drug use : for 21 hours
Spell: stone skin : modifies ac by -40 for 7 hours
Spell: mounted : for 110 hours
Spell: crusade-effect : for 24 hours
Song: echoed voices : modifies luck by -2 for 3 hours
<808/1316 612/612 515/527> 14 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Cobblestone Road
<808/1316 612/612 515/527> 14 M <808/1316 612/612 515/527> 14 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<808/1316 612/612 514/527> 14 M s
s
A Cobblestone Road
[Exits: north south]
<808/1316 612/612 513/527> 14 M s
s
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<808/1316 612/612 512/527> 14 M s
s
s
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<808/1316 612/612 511/527> 14 M s
s
The Dwarven Road
[Exits: north south]
<808/1316 612/612 510/527> 14 M who pk
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<808/1316 612/612 509/527> 14 M <808/1316 612/612 509/527> 14 M The Dwarven Road
[Exits: north east]
<808/1316 612/612 508/527> 14 M <808/1316 612/612 508/527> 14 M Alas, you cannot go that way.
<808/1316 612/612 508/527> 14 M <808/1316 612/612 508/527> 14 M Alas, you cannot go that way.
<808/1316 612/612 508/527> 14 M e
Alas, you cannot go that way.
<808/1316 612/612 508/527> 14 M <808/1316 612/612 508/527> 14 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<808/1316 612/612 508/527> 14 M s
s
The Dwarven Road
[Exits: south west]
<808/1316 612/612 507/527> 14 M s
whe
The Foot of Mount Khorand
[Exits: north south]
<808/1316 612/612 506/527> 14 M <808/1316 612/612 506/527> 14 M The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<808/1316 612/612 504/527> 14 M w
Alas, you cannot go that way.
<808/1316 612/612 504/527> 14 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<808/1316 612/612 504/527> 14 M w
The Foothills
[Exits: east west]
<808/1316 612/612 502/527> 14 M w
w
A Rocky Crossroad
[Exits: east south west]
<808/1316 612/612 500/527> 14 M whe
A Sheer Cliff
[Exits: east down]
<808/1316 612/612 498/527> 14 M d
Alas, you cannot go that way.
<808/1316 612/612 498/527> 14 M d
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<808/1316 612/612 498/527> 14 M <808/1316 612/612 498/527> 14 M A Small Pool of Crystalline Water
[Exits: west up]
<808/1316 612/612 496/527> 14 M w
w
whe
Alas, you cannot go that way.
<808/1316 612/612 496/527> 14 M <808/1316 612/612 496/527> 14 M A Small Lake
[Exits: east west]
<808/1316 612/612 494/527> 14 M <808/1316 612/612 494/527> 14 M A Small Lake
[Exits: east west]
<808/1316 612/612 492/527> 14 M dismount
wear sea
wear life
sleep
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Lake
<808/1316 612/612 492/527> 14 M <808/1316 612/612 492/527> 14 M You dismount from a wooly mammoth.
<808/1316 612/612 492/527> 14 D <808/1316 612/612 492/527> 14 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<808/1331 612/602 492/527> 14 D <808/1331 612/602 492/527> 14 D You do not have that item.
<808/1331 612/602 492/527> 14 D <808/1331 612/602 492/527> 14 D You go to sleep.
<808/1331 612/602 492/527> 14 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<808/1331 612/602 492/527> 14 D <808/1331 612/602 492/527> 14 D
You feel the magical tears in your armor fade.
You feel your pulse slow down.
<913/1281 602/602 527/527> 15 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<913/1281 602/602 527/527> 15 D e
e
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<913/1266 602/612 527/527> 15 D <913/1266 602/612 527/527> 15 D You do not have that item.
<913/1266 602/612 527/527> 15 D whe
You mount upon the back of a wooly mammoth.
<913/1266 602/612 527/527> 15 M <913/1266 602/612 527/527> 15 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Lake
<913/1266 602/612 527/527> 15 M <913/1266 602/612 527/527> 15 M A Small Lake
[Exits: east west]
<913/1266 602/612 525/527> 15 M <913/1266 602/612 525/527> 15 M A Small Pool of Crystalline Water
[Exits: west up]
<913/1266 602/612 523/527> 15 M e
whe
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<913/1266 602/612 523/527> 15 M u
Alas, you cannot go that way.
<913/1266 602/612 523/527> 15 M u
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Pool of Crystalline Water
<913/1266 602/612 523/527> 15 M whe
A Sheer Cliff
[Exits: east down]
<913/1266 602/612 521/527> 15 M e
Alas, you cannot go that way.
<913/1266 602/612 521/527> 15 M e
whe
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<913/1266 602/612 521/527> 15 M <913/1266 602/612 521/527> 15 M A Rocky Crossroad
[Exits: east south west]
<913/1266 602/612 519/527> 15 M <913/1266 602/612 519/527> 15 M The Foothills
[Exits: east west]
<913/1266 602/612 517/527> 15 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Foothills
<913/1266 602/612 517/527> 15 M <913/1266 602/612 517/527> 15 M The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<913/1266 602/612 515/527> 15 M n
n
The Foot of Mount Khorand
[Exits: north south]
<913/1266 602/612 513/527> 15 M n
The Dwarven Road
[Exits: south west]
<913/1266 602/612 512/527> 15 M <913/1266 602/612 512/527> 15 M Alas, you cannot go that way.
<913/1266 602/612 512/527> 15 M w
n
The Dwarven Road
[Exits: north east]
<913/1266 602/612 511/527> 15 M <913/1266 602/612 511/527> 15 M The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<913/1266 602/612 510/527> 15 M n
n
The Dwarven Road
[Exits: north south]
<913/1266 602/612 509/527> 15 M n
The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<913/1266 602/612 508/527> 15 M whe
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<913/1266 602/612 507/527> 15 M <913/1266 602/612 507/527> 15 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Southern Square
<PK> Kleeto The Eastern Trail
<913/1266 602/612 507/527> 15 M n
A Cobblestone Road
[Exits: north south]
<913/1266 602/612 506/527> 15 M n
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<913/1266 602/612 505/527> 15 M e
e
A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
A member of the Blackwatch Guard is here, patrolling the Village.
<913/1266 602/612 504/527> 15 M e
e
The Eastern Square
[Exits: north east south west]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
Kleeto rides west.
The Blood Guard walks west.
<913/1266 602/612 503/527> 15 M e
e
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<913/1266 602/612 502/527> 15 M <913/1266 602/612 502/527> 15 M The Eastern Trail
[Exits: east west]
<913/1266 602/612 501/527> 15 M e
e
The Eastern Trail
[Exits: east west]
<913/1266 602/612 500/527> 15 M e
The Eastern Trail
[Exits: east west]
<913/1266 602/612 499/527> 15 M e
e
Viscerant flies in.
A Gigantic Crab walks in.
<913/1266 602/612 499/527> 15 M <913/1266 602/612 499/527> 15 M Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<913/1266 602/612 498/527> 15 M e
Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<913/1266 602/612 496/527> 15 M e
e
On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<913/1266 602/612 494/527> 15 M e
Between Granite Walls
[Exits: east west]
A bit of blood has pooled at your feet.
A tree spreads its branches through the canopy.
<913/1266 602/612 492/527> 15 M e
Between Granite Walls
[Exits: east west]
<913/1266 602/612 491/527> 15 M e
whe
Between Granite Walls
[Exits: east west]
<913/1266 602/612 490/527> 15 M <913/1266 602/612 490/527> 15 M Between Granite Walls
[Exits: east west]
<913/1266 602/612 489/527> 15 M <913/1266 602/612 489/527> 15 M Between Granite Walls
[Exits: east west]
A bit of blood has pooled at your feet.
A small human corpse lies impaled on a long iron spike.
(Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse.
<913/1266 602/612 488/527> 15 M e
e
At the Walls End
[Exits: east west]
<913/1266 602/612 487/527> 15 M whe
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<913/1266 602/612 486/527> 15 M <913/1266 602/612 486/527> 15 M On a Lone Path
[Exits: east west]
<913/1266 602/612 485/527> 15 M <913/1266 602/612 485/527> 15 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) On a Lone Path
<913/1266 602/612 485/527> 15 M w
Further Along the Path
[Exits: east west]
<913/1266 602/612 484/527> 15 M s
s
Further Along the Path
[Exits: east west]
<913/1266 602/612 483/527> 15 M <913/1266 602/612 483/527> 15 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further Along the Path
<913/1266 602/612 483/527> 15 M murder altar
Further Along the Path
[Exits: east west]
<913/1266 602/612 482/527> 15 M <913/1266 602/612 482/527> 15 M Alas, you cannot go that way.
<913/1266 602/612 482/527> 15 M <913/1266 602/612 482/527> 15 M Alas, you cannot go that way.
<913/1266 602/612 482/527> 15 M <913/1266 602/612 482/527> 15 M They aren't here.
<913/1266 602/612 482/527> 15 M e
Further Along the Path
[Exits: east west]
<913/1266 602/612 481/527> 15 M w
w
Further Along the Path
[Exits: east west]
<913/1266 602/612 480/527> 15 M whe
On a Lone Path
[Exits: east west]
<913/1266 602/612 479/527> 15 M <913/1266 602/612 479/527> 15 M Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) On a Lone Path
<913/1266 602/612 479/527> 15 M w
Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<913/1266 602/612 478/527> 15 M s
s
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<913/1266 602/612 477/527> 15 M murder altar
Before the Tribunal Quarter
[Exits: north south]
A bit of blood has pooled at your feet.
Sitting upon an iron podium, the Maxim of Tribunal awaits.
The official Tribunal Roll Call has been posted here.
(White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest.
The Tribunal altar stands here.
<913/1266 602/612 476/527> 15 M <913/1266 602/612 476/527> 15 M Tribunal Defender yells 'Help! I'm being attacked by Aedric!'
Your crush *** DEMOLISHES *** Tribunal Defender!
Your crush *** DEMOLISHES *** Tribunal Defender!
Tribunal Defender is DEAD!!
You've retrieved the Standard of Knight!
[KNIGHT]: 'Aedric has retrieved our item from Tribunal.'
A new Tribunal Defender quickly takes a position before the altar.
Tribunal Defender manages to cover its wounds and halt the bleeding.
You turn A Blood Guard's attack against him.
Your counter devastates A Blood Guard!
A Blood Guard has a few scratches.
<913/1266 592/612 476/527> 15 M Aedric: get lockbox corpse
fle
fle
You swing crazily into the air, attacking nothing.
Your crush devastates A Blood Guard!
A sphere of life glows slightly.
You feel a little better.
You parry A Blood Guard's attack.
A Blood Guard has a few scratches.
<933/1266 592/612 476/527> 15 M Aedric: <933/1266 592/612 476/527> 15 M Aedric: I see no corpse here.
A Blood Guard has a few scratches.
<933/1266 592/612 476/527> 15 M Aedric: <933/1266 592/612 476/527> 15 M Aedric: You couldn't escape!
A Blood Guard has a few scratches.
<933/1266 592/612 487/527> 16 M Aedric: fle
You flee from combat!
Within a Tomato Field
[Exits: north south west]
A bleeding thug of syndicate lies in the dirt here.
<933/1266 592/612 486/527> 16 M n
whe
You aren't fighting anyone.
<933/1266 592/612 486/527> 16 M <933/1266 592/612 486/527> 16 M Farmer John's Foodstand
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A poorly built fruit stand is here.
Farmer Griff's Brother, Joe Griff stands here.
<933/1266 592/612 485/527> 16 M w
Flying Citadel is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Farmer John's Foodstand
<933/1266 592/612 485/527> 16 M w
At the Walls End
[Exits: east west]
<933/1266 592/612 484/527> 16 M w
Between Granite Walls
[Exits: east west]
A bit of blood has pooled at your feet.
A small human corpse lies impaled on a long iron spike.
(Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse.
<933/1266 592/612 483/527> 16 M w
Between Granite Walls
[Exits: east west]
<933/1266 592/612 482/527> 16 M w
w
w
w
Between Granite Walls
[Exits: east west]
<933/1266 592/612 481/527> 16 M <933/1266 592/612 481/527> 16 M Between Granite Walls
[Exits: east west]
<933/1266 592/612 480/527> 16 M w
w
Between Granite Walls
[Exits: east west]
A tree spreads its branches through the canopy.
<933/1266 592/612 479/527> 16 M whe
On the Eastern Path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<933/1266 592/612 477/527> 16 M <933/1266 592/612 477/527> 16 M Crossroads to the Wilderness
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A narrow stream of water makes its way through here.
<933/1266 592/612 475/527> 16 M <933/1266 592/612 475/527> 16 M Main Eastern Road
[Exits: east west]
A dark bush holding several small fruits sits in the shade.
<933/1266 592/612 473/527> 16 M w
w
The Eastern Trail
[Exits: east west]
<933/1266 592/612 472/527> 16 M <933/1266 592/612 472/527> 16 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eastern Trail
<PK> Kleeto The Eastern Trail
<933/1266 592/612 472/527> 16 M <933/1266 592/612 472/527> 16 M The Eastern Trail
[Exits: east west]
<933/1266 592/612 471/527> 16 M w
Kleeto rides in.
The Blood Guard walks in.
<933/1266 592/612 471/527> 16 M w
The Eastern Trail
[Exits: east west]
<933/1266 592/612 470/527> 16 M w
The Eastern Gate
[Exits: east west up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<933/1266 592/612 469/527> 16 M w
The Eastern Square
[Exits: north east south west]
<933/1266 592/612 468/527> 16 M <933/1266 592/612 468/527> 16 M A Cobblestone Road
[Exits: east west]
A large set of black-steel vambraces is here, marked with the emblem of Blackwatch.
A member of the Blackwatch Guard is here, patrolling the Village.
<933/1266 592/612 467/527> 16 M w
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<933/1266 592/612 466/527> 16 M <933/1266 592/612 466/527> 16 M A Cobblestone Road
[Exits: east west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<933/1266 592/612 465/527> 16 M n
e
Alas, you cannot go that way.
<933/1266 592/612 465/527> 16 M n
n
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
The Blood Guard seems to change in size and shape to match yours.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
The Blood Guard is in excellent condition.
<933/1266 592/612 464/527> 16 M Aedric: <933/1266 592/612 464/527> 16 M Aedric:
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt grazes you.
You can't see a thing!
<928/1266 592/612 464/527> 16 M Aedric: <928/1266 592/612 464/527> 16 M Aedric: No way! You are still fighting!
<928/1266 592/612 464/527> 16 M Aedric: <928/1266 592/612 464/527> 16 M Aedric: No way! You are still fighting!
<928/1266 592/612 464/527> 16 M Aedric: fle
Someone's slash hits you.
You parry someone's attack.
Your crush DISMEMBERS someone!
Your crush LACERATES someone!
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite injures someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
Something's smash decimates you!
Someone's numbing buzz MUTILATES you!
Someone's numbing buzz maims you!
A winged lightning dragon breathes forth a bolt of lightning!
Someone's lightning bolt grazes you.
Something sears your flesh with flames.
Someone's flaming bite scratches you.
<809/1266 592/612 464/527> 16 M Aedric: You flee from combat!
You can't see a thing!
<809/1266 592/612 463/527> 16 M n
You can't see a thing!
<809/1266 592/612 462/527> 16 M n
n
You can't see a thing!
<809/1266 592/612 461/527> 16 M n
You can't see a thing!
<809/1266 592/612 460/527> 16 M n
You can't see a thing!
<809/1266 592/612 459/527> 16 M n
You can't see a thing!
<809/1266 592/612 457/527> 16 M <809/1266 592/612 457/527> 16 M You can't see a thing!
<809/1266 592/612 455/527> 16 M w
You can't see a thing!
<809/1266 592/612 453/527> 16 M n
You can't see a thing!
<809/1266 592/612 452/527> 16 M w
w
Alas, you cannot go that way.
<809/1266 592/612 452/527> 16 M <809/1266 592/612 452/527> 16 M Alas, you cannot go that way.
<809/1266 592/612 452/527> 16 M n
Alas, you cannot go that way.
<809/1266 592/612 452/527> 16 M s
w
You can't see a thing!
<809/1266 592/612 451/527> 16 M <809/1266 592/612 451/527> 16 M You can't see a thing!
The recruiting agent stalks into the Practice Yard.
He takes up a position along the half-built fence.
<809/1266 592/612 450/527> 16 M n
Alas, you cannot go that way.
<809/1266 592/612 450/527> 16 M w
You can't see a thing!
<809/1266 592/612 449/527> 16 M n
w
w
Alas, you cannot go that way.
<809/1266 592/612 449/527> 16 M <809/1266 592/612 449/527> 16 M You can't see a thing!
<809/1266 592/612 448/527> 16 M <809/1266 592/612 448/527> 16 M Alas, you cannot go that way.
<809/1266 592/612 448/527> 16 M s
s
Alas, you cannot go that way.
<809/1266 592/612 448/527> 16 M <809/1266 592/612 448/527> 16 M Alas, you cannot go that way.
<809/1266 592/612 448/527> 16 M lo
You rub the dirt out of your eyes.
<834/1266 606/612 507/527> 17 M s
New Hope Road
A small path is leading from the training field to the new Hall of Hope
which is currently under construction. Proudly named New Hope Road, the
trail has yet to be paved, little more than a trampled dirt path right now.
[Exits: north east]
<834/1266 606/612 507/527> 17 M e
e
Alas, you cannot go that way.
<834/1266 606/612 507/527> 17 M <834/1266 606/612 507/527> 17 M New Hope Road
[Exits: east south west]
<834/1266 606/612 506/527> 17 M <834/1266 606/612 506/527> 17 M Practice Field
[Exits: east south west]
A half-built looking fence is here, on the edge of the practice yard.
A hooded figure is here watching the trainees.
A group of young Knights is here, practicing.
A regiment of young Knights has joined their brethren here.
A group of young Knights is here, practicing.
A couple of crusaders is here, practicing with the more advanced recruits.
A group of trainees is here, practicing.
Several siege weapons are under construction here.
A regiment of young Knights has joined their brethren here.
A recruitment officer's eyes shift toward you, sensing something intriguing.
A recruitment officer says 'You there! I'm looking for Knights, soldiers or mercenaries for a job.'
A recruitment officer says 'Not an easy one, either. You willing to risk your life for a good cause?'
<834/1266 606/612 505/527> 17 M whe
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Practice Field
<834/1266 606/612 505/527> 17 M e
e
Training Camp
[Exits: north east south west]
A group of trainees is milling about here.
A group of trainees is milling about here.
<834/1266 606/612 504/527> 17 M whe
The Northern Trail
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<834/1266 606/612 502/527> 17 M <834/1266 606/612 502/527> 17 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Northern Trail
<834/1266 606/612 502/527> 17 M s
s
The Northern Trail
[Exits: north south]
A White Wolf Guardian is here, patrolling the streets.
<834/1266 606/612 500/527> 17 M <834/1266 606/612 500/527> 17 M The Northern Gate
[Exits: north east south west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<834/1266 606/612 498/527> 17 M s
s
s
The Northern Square
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
<834/1266 606/612 497/527> 17 M s
s
s
A Cobblestone Road
[Exits: north east south west]
<834/1266 606/612 496/527> 17 M <834/1266 606/612 496/527> 17 M The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<834/1266 606/612 495/527> 17 M s
s
A Cobblestone Road
[Exits: north south]
<834/1266 606/612 494/527> 17 M whe
The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<834/1266 606/612 493/527> 17 M <834/1266 606/612 493/527> 17 M The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<834/1266 606/612 492/527> 17 M <834/1266 606/612 492/527> 17 M The Dwarven Road
[Exits: north south]
<834/1266 606/612 491/527> 17 M s
s
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<834/1266 606/612 490/527> 17 M <834/1266 606/612 490/527> 17 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Trail
<834/1266 606/612 490/527> 17 M whe
The Dwarven Road
[Exits: north east]
<834/1266 606/612 489/527> 17 M <834/1266 606/612 489/527> 17 M Alas, you cannot go that way.
<834/1266 606/612 489/527> 17 M e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Trail
<834/1266 606/612 489/527> 17 M <834/1266 606/612 489/527> 17 M The Dwarven Road
[Exits: south west]
<834/1266 606/612 488/527> 17 M s
s
The Foot of Mount Khorand
[Exits: north south]
<834/1266 606/612 487/527> 17 M whe
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<834/1266 606/612 485/527> 17 M w
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Gate
<834/1266 606/612 485/527> 17 M w
The Foothills
[Exits: east west]
<834/1266 606/612 483/527> 17 M whe
A Rocky Crossroad
[Exits: east south west]
<834/1266 606/612 481/527> 17 M w
w
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Rocky Crossroad
<PK> Kleeto A Cobblestone Road
<834/1266 606/612 481/527> 17 M whe
d
d
A Sheer Cliff
[Exits: east down]
<834/1266 606/612 479/527> 17 M <834/1266 606/612 479/527> 17 M Alas, you cannot go that way.
<834/1266 606/612 479/527> 17 M <834/1266 606/612 479/527> 17 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Sheer Cliff
<PK> Kleeto The Village Center
<834/1266 606/612 479/527> 17 M <834/1266 606/612 479/527> 17 M A Small Pool of Crystalline Water
[Exits: west up]
<834/1266 606/612 477/527> 17 M <834/1266 606/612 477/527> 17 M Alas, you cannot go that way.
<834/1266 606/612 477/527> 17 M w
w
A Small Lake
[Exits: east west]
<834/1266 606/612 475/527> 17 M w
whe
A Small Lake
[Exits: east west]
<834/1266 606/612 473/527> 17 M <834/1266 606/612 473/527> 17 M At The Outlet
[Exits: north east]
<834/1266 606/612 471/527> 17 M <834/1266 606/612 471/527> 17 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At The Outlet
<834/1266 606/612 471/527> 17 M n
w
w
The Eridani River
[Exits: south west]
<834/1266 606/612 469/527> 17 M w
The Eridani River
[Exits: east west]
<834/1266 606/612 467/527> 17 M whe
The Eridani River
[Exits: east south]
<834/1266 606/612 465/527> 17 M <834/1266 606/612 465/527> 17 M Alas, you cannot go that way.
<834/1266 606/612 465/527> 17 M s
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<834/1266 606/612 465/527> 17 M w
The Eridani River
[Exits: north west]
<834/1266 606/612 463/527> 17 M w
w
The Eridani River
[Exits: east west]
<834/1266 606/612 461/527> 17 M whe
The Eridani River
[Exits: east west]
<834/1266 606/612 459/527> 17 M <834/1266 606/612 459/527> 17 M The Eridani River
[Exits: north east]
<834/1266 606/612 457/527> 17 M <834/1266 606/612 457/527> 17 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<834/1266 606/612 457/527> 17 M n
w
w
The Eridani River
[Exits: south west]
<834/1266 606/612 455/527> 17 M w
whe
The Eridani River
[Exits: east west]
<834/1266 606/612 453/527> 17 M <834/1266 606/612 453/527> 17 M The Eridani River
[Exits: north east]
<834/1266 606/612 451/527> 17 M n
w
w
Alas, you cannot go that way.
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<834/1266 606/612 451/527> 17 M <834/1266 606/612 451/527> 17 M The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<834/1266 606/612 451/527> 17 M whe
The Eridani River
[Exits: south west]
<834/1266 606/612 449/527> 17 M <834/1266 606/612 449/527> 17 M The Eridani River
[Exits: east west]
<834/1266 606/612 447/527> 17 M <834/1266 606/612 447/527> 17 M The Eridani River
[Exits: north east]
<834/1266 606/612 445/527> 17 M w
w
The Eastern Eridani is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eridani River
<834/1266 606/612 445/527> 17 M <834/1266 606/612 445/527> 17 M Alas, you cannot go that way.
<834/1266 606/612 445/527> 17 M n
Alas, you cannot go that way.
The sun slowly disappears in the west.
The voices in your head slowly dissolve into nothingness.
<867/1266 612/612 504/527> 18 M w
w
The Eridani River
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<867/1266 612/612 502/527> 18 M af
The Eridani River
[Exits: east west]
<867/1266 612/612 500/527> 18 M <867/1266 612/612 500/527> 18 M The Eridani River
[Exits: east west]
<867/1266 612/612 498/527> 18 M <867/1266 612/612 498/527> 18 M You are affected by the following:
Spell: sanctuary : for 7 hours
Spell: flesh armor : modifies ac by -20 for 17 hours
Spell: detect invis : for 13 hours
Spell: detect evil : for 24 hours
Spell: bless : modifies hitroll by 2 for 8 hours
: modifies damroll by 2 for 8 hours
: modifies savingspell by -2 for 8 hours
Spell: protection evil: modifies savingspell by -1 for 0 hours
Spell: drug use : for 17 hours
Spell: stone skin : modifies ac by -40 for 3 hours
Spell: mounted : for 106 hours
Spell: crusade-effect : for 20 hours
<867/1266 612/612 498/527> 18 M w
w
The Eridani River
[Exits: east west]
A warm stream of dark yellow liquid hits your shoulder...
No... it couldn't be.... Ewwwwww!
<867/1266 612/612 496/527> 18 M whe
Nearing Val Miran
[Exits: east west]
<867/1266 612/612 494/527> 18 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Val Miran
<867/1266 612/612 494/527> 18 M whe
Nearing Val Miran
[Exits: east west]
<867/1266 612/612 492/527> 18 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Val Miran
<867/1266 612/612 492/527> 18 M whe
Nearing Val Miran
[Exits: east west]
<867/1266 612/612 490/527> 18 M <867/1266 612/612 490/527> 18 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Val Miran
<867/1266 612/612 490/527> 18 M w
A thick fog rolls in, shrouding the area.
<867/1266 612/612 490/527> 18 M w
whe
Nearing Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<867/1266 612/612 488/527> 18 M <867/1266 612/612 488/527> 18 M Nearing Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<867/1266 612/612 486/527> 18 M w
whe
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Val Miran
<867/1266 612/612 486/527> 18 M <867/1266 612/612 486/527> 18 M Beneath the Suspension Bridge
A thick fog blankets the area, limiting visibility.
[Exits: east west up]
<867/1266 612/612 484/527> 18 M <867/1266 612/612 484/527> 18 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Beneath the Suspension Bridge
<867/1266 612/612 484/527> 18 M u
n
Imperial Knight Bridge
A thick fog blankets the area, limiting visibility.
[Exits: north south down]
<867/1266 612/612 483/527> 18 M n
The Southern Gateway of Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: north south]
<867/1266 612/612 482/527> 18 M <867/1266 612/612 482/527> 18 M The Southern Prominade of Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: north east south west up]
A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.
<867/1266 612/612 481/527> 18 M w
w
Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<867/1266 612/612 480/527> 18 M w
w
Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<867/1266 612/612 479/527> 18 M w
whe
Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
<867/1266 612/612 478/527> 18 M <867/1266 612/612 478/527> 18 M Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: east south west]
<867/1266 612/612 477/527> 18 M <867/1266 612/612 477/527> 18 M Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: (north) east west]
<867/1266 612/612 476/527> 18 M <867/1266 612/612 476/527> 18 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Lord Corim Street
<867/1266 612/612 476/527> 18 M w
Lord Corim Street
A thick fog blankets the area, limiting visibility.
[Exits: (north) east west]
<867/1266 612/612 475/527> 18 M af
You are affected by the following:
Spell: sanctuary : for 7 hours
Spell: flesh armor : modifies ac by -20 for 17 hours
Spell: detect invis : for 13 hours
Spell: detect evil : for 24 hours
Spell: bless : modifies hitroll by 2 for 8 hours
: modifies damroll by 2 for 8 hours
: modifies savingspell by -2 for 8 hours
Spell: protection evil: modifies savingspell by -1 for 0 hours
Spell: drug use : for 17 hours
Spell: stone skin : modifies ac by -40 for 3 hours
Spell: mounted : for 106 hours
Spell: crusade-effect : for 20 hours
<867/1266 612/612 475/527> 18 M w
In the Southwestern Corner of the Battlements
A thick fog blankets the area, limiting visibility.
[Exits: north east up]
<867/1266 612/612 474/527> 18 M n
n
Ralos Way
A thick fog blankets the area, limiting visibility.
[Exits: north (east) south]
<867/1266 612/612 473/527> 18 M n
n
Ralos Way
A thick fog blankets the area, limiting visibility.
[Exits: north (east) south]
<867/1266 612/612 472/527> 18 M whe
Ralos Way
A thick fog blankets the area, limiting visibility.
[Exits: north south]
<867/1266 612/612 471/527> 18 M <867/1266 612/612 471/527> 18 M The Western Gate of Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
<867/1266 612/612 470/527> 18 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) The Western Gate of Val Miran
<867/1266 612/612 470/527> 18 M w
The Edge of the Forest
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<867/1266 612/612 469/527> 18 M w
w
w
A trail through the light forest
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<867/1266 612/612 467/527> 18 M w
A trail through the light forest
A thick fog blankets the area, limiting visibility.
[Exits: east south west]
<867/1266 612/612 465/527> 18 M w
w
w
A trail through the dense forest
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A group of druids wanders about.
<867/1266 612/612 463/527> 18 M w
A trail through the dense forest
A thick fog blankets the area, limiting visibility.
[Exits: east south west]
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
<867/1266 612/612 461/527> 18 M who pk
A narrow trail through the deep, dark forest
[Exits: east west]
<867/1266 612/612 459/527> 18 M whe
A narrow trail through the deep, dark forest
[Exits: east south west]
A large, grey wolf is here, glaring hungrily at you.
A group of druids wanders about.
<867/1266 612/612 457/527> 18 M <867/1266 612/612 457/527> 18 M A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
<867/1266 612/612 455/527> 18 M <867/1266 612/612 455/527> 18 M A narrow trail through the deep, dark forest
A thick fog blankets the area, limiting visibility.
[Exits: north east south]
[SAVANT] [||||||](2) The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
<867/1266 612/612 453/527> 18 M <867/1266 612/612 453/527> 18 M The tree trunk is closed.
<867/1266 612/612 453/527> 18 M <867/1266 612/612 453/527> 18 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<867/1266 612/612 453/527> 18 M n
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow trail through the deep, dark forest
<867/1266 612/612 453/527> 18 M n
The narrow trail
A thick fog blankets the area, limiting visibility.
[Exits: north south]
A group of druids wanders about.
<867/1266 612/612 451/527> 18 M n
n
The narrow trail
[Exits: north east south]
<867/1266 612/612 449/527> 18 M n
Before A Wreckage
[Exits: north east south]
<867/1266 612/612 447/527> 18 M whe
Floating Debris
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<867/1266 612/612 445/527> 18 M <867/1266 612/612 445/527> 18 M Atop the Deck
[Exits: north east south west]
<867/1266 612/612 444/527> 18 M w
w
The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Atop the Deck
<867/1266 612/612 444/527> 18 M <867/1266 612/612 444/527> 18 M Calm Waters
[Exits: east west]
<867/1266 612/612 443/527> 18 M w
w
An Island on Dune Sea
[Exits: east west]
A seagull is here, flying above your head.
A bright silver fish swims alongside your boat.
A seagull is here, flying above your head.
<867/1266 612/612 442/527> 18 M w
The night has begun.
You feel less protected.
<902/1266 612/612 501/527> 19 M w
The Dune Sea Shallows
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
An envoy of ships flying the Tribunal banner is here, waiting for everyone to board up.
Tribunal troops are pulling siege weapons towards the fleet here.
A bright silver fish swims alongside your boat.
A seagull is here, flying above your head.
<902/1266 612/612 500/527> 19 M w
w
The Dune Sea Shallows
[Exits: east west]
<902/1266 612/612 498/527> 19 M whe
The Dune Sea Shallows
[Exits: east west]
<902/1266 612/612 496/527> 19 M <902/1266 612/612 496/527> 19 M The Dune Sea Shallows
[Exits: north east]
<902/1266 612/612 494/527> 19 M <902/1266 612/612 494/527> 19 M Alas, you cannot go that way.
<902/1266 612/612 494/527> 19 M wear sea
Alas, you cannot go that way.
<902/1266 612/612 494/527> 19 M <902/1266 612/612 494/527> 19 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<902/1266 612/612 494/527> 19 M <902/1266 612/612 494/527> 19 M You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<902/1281 612/602 494/527> 19 M use sea
You attempt to use The Ring of the Sea-Elves.
The Ring of the Sea-Elves glows briefly, but does nothing else.
<902/1281 612/602 494/527> 19 M n
The Dune Sea Shallows
[Exits: south west]
<902/1281 612/602 492/527> 19 M use sea
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<962/1281 612/602 492/527> 19 M w
w
w
The Dune Sea Shallows
[Exits: east west]
<962/1281 612/602 490/527> 19 M wear whe
The Dune Sea Shallows
[Exits: east south]
<962/1281 612/602 488/527> 19 M use whe
Alas, you cannot go that way.
<962/1281 612/602 488/527> 19 M <962/1281 612/602 488/527> 19 M You stop using a sphere of life.
You release a brilliant crystal wheel and it floats next to you.
<962/1296 612/602 488/527> 19 M <962/1296 612/602 488/527> 19 M You attempt to use a brilliant crystal wheel.
The wheel doesn't respond.
<962/1296 612/602 488/527> 19 M s
The Dune Sea Shallows
[Exits: north west]
<962/1296 612/602 486/527> 19 M wear whe
w
You do not have that item.
<962/1296 612/602 486/527> 19 M w
whe
The Dune Sea Shallows
[Exits: east west]
<962/1296 612/602 484/527> 19 M <962/1296 612/602 484/527> 19 M The Dune Sea Shallows
[Exits: east west]
<962/1296 612/602 482/527> 19 M whe
dismount
wear sea
wear life
sleep
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<962/1296 612/602 482/527> 19 M <962/1296 612/602 482/527> 19 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<962/1296 612/602 482/527> 19 M <962/1296 612/602 482/527> 19 M You dismount from a wooly mammoth.
<962/1296 612/602 482/527> 19 D af
You do not have that item.
<962/1296 612/602 482/527> 19 D <962/1296 612/602 482/527> 19 D You stop using a brilliant crystal wheel.
You release a sphere of life and it floats next to you.
<962/1281 612/602 482/527> 19 D <962/1281 612/602 482/527> 19 D You go to sleep.
<962/1281 612/602 482/527> 19 D <962/1281 612/602 482/527> 19 D You are affected by the following:
Spell: sanctuary : for 6 hours
Spell: flesh armor : modifies ac by -20 for 16 hours
Spell: detect invis : for 12 hours
Spell: detect evil : for 23 hours
Spell: bless : modifies hitroll by 2 for 7 hours
: modifies damroll by 2 for 7 hours
: modifies savingspell by -2 for 7 hours
Spell: drug use : for 16 hours
Spell: stone skin : modifies ac by -40 for 2 hours
Spell: mounted : for 105 hours
Spell: crusade-effect : for 19 hours
<962/1281 612/602 482/527> 19 D
<962/1281 612/602 482/527> 19 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<962/1281 612/602 482/527> 19 D af
You are affected by the following:
Spell: sanctuary : for 6 hours
Spell: flesh armor : modifies ac by -20 for 16 hours
Spell: detect invis : for 12 hours
Spell: detect evil : for 23 hours
Spell: bless : modifies hitroll by 2 for 7 hours
: modifies damroll by 2 for 7 hours
: modifies savingspell by -2 for 7 hours
Spell: drug use : for 16 hours
Spell: stone skin : modifies ac by -40 for 2 hours
Spell: mounted : for 105 hours
Spell: crusade-effect : for 19 hours
<962/1281 612/602 482/527> 19 D
<962/1281 612/602 482/527> 19 D who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<962/1281 612/602 482/527> 19 D af
You are affected by the following:
Spell: sanctuary : for 6 hours
Spell: flesh armor : modifies ac by -20 for 16 hours
Spell: detect invis : for 12 hours
Spell: detect evil : for 23 hours
Spell: bless : modifies hitroll by 2 for 7 hours
: modifies damroll by 2 for 7 hours
: modifies savingspell by -2 for 7 hours
Spell: drug use : for 16 hours
Spell: stone skin : modifies ac by -40 for 2 hours
Spell: mounted : for 105 hours
Spell: crusade-effect : for 19 hours
<962/1281 612/602 482/527> 19 D
<1092/1281 602/602 527/527> 20 D stand
wear crown
wear life
mount
lo
You wake and stand up.
<1092/1281 602/602 527/527> 20 D <1092/1281 602/602 527/527> 20 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1092/1266 602/612 527/527> 20 D whe
You do not have that item.
<1092/1266 602/612 527/527> 20 D <1092/1266 602/612 527/527> 20 D You mount upon the back of a wooly mammoth.
<1092/1266 602/612 527/527> 20 M <1092/1266 602/612 527/527> 20 M The Dune Sea Shallows
You are afloat on the great Dune Sea, the westernmost sea in Aabahran.
You are in the shallows, presently, but further to your west lies
the deep blue reaches of the Dune Sea, and unexplored country.
Small waves lap at your boat, but far on the horizon the chop of
whitecaps can be seen visibly. Sea salt fills your nose, and the
sound of seagulls crying overhead can be heard.
[Exits: east west]
<1092/1266 602/612 527/527> 20 M w
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<PK> Viscerant The Dune Sea Shallows
<1092/1266 602/612 527/527> 20 M w
whe
The Dune Sea
[Exits: east west]
<1092/1266 602/612 525/527> 20 M <1092/1266 602/612 525/527> 20 M The Dune Sea
[Exits: east south west]
<1092/1266 602/612 523/527> 20 M w
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea
<PK> Viscerant The Dune Sea Shallows
<1092/1266 602/612 523/527> 20 M <1092/1266 602/612 523/527> 20 M The Dune Sea
[Exits: north east south]
<1092/1266 602/612 521/527> 20 M s
s
The Dune Sea
[Exits: north east south]
<1092/1266 602/612 519/527> 20 M scan
w
w
The Dune Sea
[Exits: north south west]
<1092/1266 602/612 517/527> 20 M <1092/1266 602/612 517/527> 20 M You scan all around.
You scan north.
*** Range 5 (north) ***
(WANTED) (White Aura) Aedric is here, sitting astride a wooly mammoth.
You scan east.
You scan south.
*** Range 5 (south) ***
(WANTED) (White Aura) Aedric is here, sitting astride a wooly mammoth.
You scan west.
You scan up.
You scan down.
<1092/1266 602/612 517/527> 20 M w
The Dune Sea
[Exits: east west]
<1092/1266 602/612 515/527> 20 M w
w
af
The Deep Dune Sea
[Exits: east west]
<1092/1266 602/612 513/527> 20 M <1092/1266 602/612 513/527> 20 M The Deep Dune Sea
[Exits: east west]
<1092/1266 602/612 511/527> 20 M w
w
The Deep Dune Sea
[Exits: east west]
<1092/1266 602/612 509/527> 20 M whe
The Deep Dune Sea
[Exits: east west]
<1092/1266 602/612 507/527> 20 M <1092/1266 602/612 507/527> 20 M You are affected by the following:
Spell: sanctuary : for 5 hours
Spell: flesh armor : modifies ac by -20 for 15 hours
Spell: detect invis : for 11 hours
Spell: detect evil : for 22 hours
Spell: bless : modifies hitroll by 2 for 6 hours
: modifies damroll by 2 for 6 hours
: modifies savingspell by -2 for 6 hours
Spell: drug use : for 15 hours
Spell: stone skin : modifies ac by -40 for 1 hours
Spell: mounted : for 104 hours
Spell: crusade-effect : for 18 hours
<1092/1266 602/612 507/527> 20 M <1092/1266 602/612 507/527> 20 M The Deep Dune Sea
[Exits: east west]
<1092/1266 602/612 505/527> 20 M w
w
The Deep Dune Sea
[Exits: east south]
<1092/1266 602/612 503/527> 20 M <1092/1266 602/612 503/527> 20 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Deep Dune Sea
<1092/1266 602/612 503/527> 20 M s
Alas, you cannot go that way.
<1092/1266 602/612 503/527> 20 M w
w
Alas, you cannot go that way.
<1092/1266 602/612 503/527> 20 M <1092/1266 602/612 503/527> 20 M The Deep Dune Sea
[Exits: north east south west]
<1092/1266 602/612 501/527> 20 M wear belt
The Deep Dune Sea
[Exits: north east south]
<1092/1266 602/612 499/527> 20 M whe
Alas, you cannot go that way.
<1092/1266 602/612 499/527> 20 M n
You stop using the belt of barbs.
You manage to remove the belt despite considerable pain.
You buckle a jewel encrusted belt around your waist.
<1092/1276 602/612 499/527> 20 M n
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Deep Dune Sea
<1092/1276 602/612 499/527> 20 M <1092/1276 602/612 499/527> 20 M The Deep Dune Sea
[Exits: north south west]
<1092/1276 602/612 497/527> 20 M n
n
n
The Deep Dune Sea
[Exits: north east]
<1092/1276 602/612 495/527> 20 M n
Deeper waters
[Exits: north south]
<1092/1276 602/612 493/527> 20 M who pk
Tropical waters
[Exits: north south]
<1092/1276 602/612 491/527> 20 M n
n
Tropical waters
[Exits: north south]
<1092/1276 602/612 489/527> 20 M <1092/1276 602/612 489/527> 20 M Tropical waters
[Exits: north south]
A tall marble obelisk seems to have been placed here.
<1092/1276 602/612 487/527> 20 M whe
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1092/1276 602/612 487/527> 20 M <1092/1276 602/612 487/527> 20 M Tidal Flows
[Exits: east south]
<1092/1276 602/612 485/527> 20 M who pk
Alas, you cannot go that way.
<1092/1276 602/612 485/527> 20 M e
n
n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<1092/1276 602/612 485/527> 20 M <1092/1276 602/612 485/527> 20 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1092/1276 602/612 485/527> 20 M n
n
Tidal Flows
[Exits: north south west]
<1092/1276 602/612 483/527> 20 M <1092/1276 602/612 483/527> 20 M The Dead Sea
[Exits: north south west]
<1092/1276 602/612 481/527> 20 M <1092/1276 602/612 481/527> 20 M The Dead Sea
[Exits: north south west]
<1092/1276 602/612 479/527> 20 M <1092/1276 602/612 479/527> 20 M The Dead Sea
[Exits: north south]
<1092/1276 602/612 477/527> 20 M <1092/1276 602/612 477/527> 20 M The Dead Sea
[Exits: north east south]
<1092/1276 602/612 475/527> 20 M tell viscreant you come for me?
n
They aren't here.
<1092/1276 602/612 475/527> 20 M n
The Dead Sea
[Exits: east south]
<1092/1276 602/612 473/527> 20 M whe
Alas, you cannot go that way.
<1092/1276 602/612 473/527> 20 M <1092/1276 602/612 473/527> 20 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1092/1276 602/612 473/527> 20 M e
The edge of the Atoll
[Exits: north south west]
A large, sleek looking trader ship is sailing here.
<1092/1276 602/612 471/527> 20 M who pk
whe
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1092/1276 602/612 471/527> 20 M <1092/1276 602/612 471/527> 20 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The edge of the Atoll
<1092/1276 602/612 471/527> 20 M tell viscerant you come for me?
whe
You tell Viscerant 'You come for me?'
<1116/1276 612/612 527/527> 21 M <1116/1276 612/612 527/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The edge of the Atoll
<1116/1276 612/612 527/527> 21 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1116/1276 612/612 527/527> 21 D <1116/1276 612/612 527/527> 21 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1116/1291 612/602 527/527> 21 D stand
wear crown
wear life
mount
You do not have that item.
<1116/1291 612/602 527/527> 21 D <1116/1291 612/602 527/527> 21 D You go to sleep.
<1116/1291 612/602 527/527> 21 D lo
You wake and stand up.
<1116/1291 612/602 527/527> 21 D <1116/1291 612/602 527/527> 21 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1116/1276 612/612 527/527> 21 D n
You do not have that item.
<1116/1276 612/612 527/527> 21 D n
whe
You mount upon the back of a wooly mammoth.
<1116/1276 612/612 527/527> 21 M <1116/1276 612/612 527/527> 21 M The edge of the Atoll
You are nearing the mass of land you saw for miles out. A large
barrier reef surrounds the atoll, and you can see the atoll just
in the distance. It looks as if a small jungle is within the isle.
After the dreadful voyage, a little land is very comforting to see.
The reef seems to be teeming with life, and for the first time in
leagues you can see fish jumping.
[Exits: north south west]
A large, sleek looking trader ship is sailing here.
<1116/1276 612/612 527/527> 21 M <1116/1276 612/612 527/527> 21 M A circular reef
[Exits: north south]
A bright silverfish darts along the reefs here.
<1116/1276 612/612 525/527> 21 M n
n
whe
Warm currents
[Exits: north south]
A bright silverfish darts along the reefs here.
<1116/1276 612/612 523/527> 21 M <1116/1276 612/612 523/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Warm currents
<1116/1276 612/612 523/527> 21 M <1116/1276 612/612 523/527> 21 M Shallow water
[Exits: east south]
A bright silverfish darts along the reefs here.
<1116/1276 612/612 521/527> 21 M <1116/1276 612/612 521/527> 21 M Alas, you cannot go that way.
<1116/1276 612/612 521/527> 21 M e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Shallow water
<1116/1276 612/612 521/527> 21 M whe
The shoreline
[Exits: north west]
<1116/1276 612/612 519/527> 21 M n
n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The shoreline
<1116/1276 612/612 519/527> 21 M n
A sandy beach
[Exits: north east south]
<1116/1276 612/612 517/527> 21 M whe
On a tropical island
[Exits: north south]
<1116/1276 612/612 515/527> 21 M <1116/1276 612/612 515/527> 21 M On a tropical island
[Exits: north south west]
<1116/1276 612/612 513/527> 21 M <1116/1276 612/612 513/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) On a tropical island
<1116/1276 612/612 513/527> 21 M n
n
Wandering a snow white beach
[Exits: north south west]
[Viscerant] 'I gather supplies.'
<1116/1276 612/612 511/527> 21 M whe
A snow white beach
[Exits: north south west]
A smoldering campfire is here.
<1116/1276 612/612 509/527> 21 M <1116/1276 612/612 509/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A snow white beach
<1116/1276 612/612 509/527> 21 M n
n
A beachhead
[Exits: east south]
Huge, skeletal remains of a wrecked tallship rest here.
<1116/1276 612/612 507/527> 21 M whe
Alas, you cannot go that way.
<1116/1276 612/612 507/527> 21 M e
e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A beachhead
<1116/1276 612/612 507/527> 21 M <1116/1276 612/612 507/527> 21 M A long peninsula
[Exits: east west]
<1116/1276 612/612 505/527> 21 M whe
A long peninsula
[Exits: north west]
<1116/1276 612/612 503/527> 21 M n
e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A long peninsula
<1116/1276 612/612 503/527> 21 M n
e
The Dead Sea
[Exits: north east south]
<1116/1276 612/612 501/527> 21 M <1116/1276 612/612 501/527> 21 M
[Viscerant] 'Yu happen to be near most.'
<1116/1276 612/612 501/527> 21 M <1116/1276 612/612 501/527> 21 M The Dead Sea
[Exits: north west]
<1116/1276 612/612 499/527> 21 M whe
The Dead Sea
[Exits: east south west]
<1116/1276 612/612 497/527> 21 M n
e
n
e
The Dead Sea
[Exits: north west]
<1116/1276 612/612 495/527> 21 M <1116/1276 612/612 495/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1116/1276 612/612 495/527> 21 M <1116/1276 612/612 495/527> 21 M The Dead Sea
[Exits: east south]
<1116/1276 612/612 493/527> 21 M <1116/1276 612/612 493/527> 21 M The Dead Sea
[Exits: north west]
<1116/1276 612/612 491/527> 21 M n
e
The Dead Sea
[Exits: east south]
<1116/1276 612/612 489/527> 21 M n
e
The Dead Sea
[Exits: east west]
<1116/1276 612/612 487/527> 21 M <1116/1276 612/612 487/527> 21 M Alas, you cannot go that way.
<1116/1276 612/612 487/527> 21 M <1116/1276 612/612 487/527> 21 M The Dead Sea
[Exits: north west]
A large tallship is floating here, sails slack from the lack of wind.
<1116/1276 612/612 485/527> 21 M <1116/1276 612/612 485/527> 21 M
[Viscerant] 'But no. I have standards.'
<1116/1276 612/612 485/527> 21 M <1116/1276 612/612 485/527> 21 M The Dead Sea
[Exits: east south]
<1116/1276 612/612 483/527> 21 M <1116/1276 612/612 483/527> 21 M The Dead Sea
[Exits: north east west]
<1116/1276 612/612 481/527> 21 M reply aye.
You tell Viscerant 'Aye. '
<1116/1276 612/612 481/527> 21 M n
e
The Dead Sea
[Exits: east south]
<1116/1276 612/612 479/527> 21 M n
e
The Dead Sea
[Exits: east south west]
<1116/1276 612/612 477/527> 21 M whe
af
Alas, you cannot go that way.
<1116/1276 612/612 477/527> 21 M <1116/1276 612/612 477/527> 21 M The Dead Sea
[Exits: north west]
<1116/1276 612/612 475/527> 21 M <1116/1276 612/612 475/527> 21 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1116/1276 612/612 475/527> 21 M <1116/1276 612/612 475/527> 21 M You are affected by the following:
Spell: sanctuary : for 4 hours
Spell: flesh armor : modifies ac by -20 for 14 hours
Spell: detect invis : for 10 hours
Spell: detect evil : for 21 hours
Spell: bless : modifies hitroll by 2 for 5 hours
: modifies damroll by 2 for 5 hours
: modifies savingspell by -2 for 5 hours
Spell: drug use : for 14 hours
Spell: stone skin : modifies ac by -40 for 0 hours
Spell: mounted : for 103 hours
Spell: crusade-effect : for 17 hours
<1116/1276 612/612 475/527> 21 M n
e
The Dead Sea
[Exits: east south]
<1116/1276 612/612 473/527> 21 M n
The Dead Sea
[Exits: north west]
<1116/1276 612/612 471/527> 21 M e
whe
The Dead Sea
[Exits: east south]
The rain stopped.
Your skin feels soft again.
<1132/1276 612/612 527/527> 22 M <1132/1276 612/612 527/527> 22 M The Dead Sea
[Exits: north east west]
<1132/1276 612/612 525/527> 22 M e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1132/1276 612/612 525/527> 22 M whe
The Dead Sea
[Exits: east south west]
<1132/1276 612/612 523/527> 22 M n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1132/1276 612/612 523/527> 22 M e
Alas, you cannot go that way.
<1132/1276 612/612 523/527> 22 M whe
The Dead Sea
[Exits: north west]
<1132/1276 612/612 521/527> 22 M <1132/1276 612/612 521/527> 22 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1132/1276 612/612 521/527> 22 M n
af
The Dead Sea
[Exits: east south]
<1132/1276 612/612 519/527> 22 M <1132/1276 612/612 519/527> 22 M You are affected by the following:
Spell: sanctuary : for 3 hours
Spell: flesh armor : modifies ac by -20 for 13 hours
Spell: detect invis : for 9 hours
Spell: detect evil : for 20 hours
Spell: bless : modifies hitroll by 2 for 4 hours
: modifies damroll by 2 for 4 hours
: modifies savingspell by -2 for 4 hours
Spell: drug use : for 13 hours
Spell: mounted : for 102 hours
Spell: crusade-effect : for 16 hours
<1132/1276 612/612 519/527> 22 M e
The Dead Sea
[Exits: north east west]
[Viscerant] 'First I grabbed magenta leaf, then black leaf.'
<1132/1276 612/612 517/527> 22 M n
e
The Dead Sea
[Exits: east south]
<1132/1276 612/612 515/527> 22 M e
whe
The Dead Sea
[Exits: north south west]
<1132/1276 612/612 513/527> 22 M <1132/1276 612/612 513/527> 22 M Alas, you cannot go that way.
<1132/1276 612/612 513/527> 22 M n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1132/1276 612/612 513/527> 22 M e
The Dead Sea
[Exits: east south west]
<1132/1276 612/612 511/527> 22 M whe
The Dead Sea
[Exits: north west]
<1132/1276 612/612 509/527> 22 M af
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1132/1276 612/612 509/527> 22 M <1132/1276 612/612 509/527> 22 M You are affected by the following:
Spell: sanctuary : for 3 hours
Spell: flesh armor : modifies ac by -20 for 13 hours
Spell: detect invis : for 9 hours
Spell: detect evil : for 20 hours
Spell: bless : modifies hitroll by 2 for 4 hours
: modifies damroll by 2 for 4 hours
: modifies savingspell by -2 for 4 hours
Spell: drug use : for 13 hours
Spell: mounted : for 102 hours
Spell: crusade-effect : for 16 hours
<1132/1276 612/612 509/527> 22 M wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1132/1276 597/612 509/527> 22 M <1132/1276 597/612 509/527> 22 M
[Viscerant] 'You just happen to wander those paths'
<1132/1276 597/612 509/527> 22 M lo
n
The Dead Sea
You now sit deep within the Dead Sea. A familiar rhyme comes to
mind: Water water everywhere, but nary a drop to drink! The Dead
Sea is named such because of the extremely high salt content in
it, causing there to be a severe lack of fish within it. Water
stretches everywhere. To the east the coastline of Aabahran fades
away, and westward...there seems to be land.
[Exits: north west]
<1132/1276 597/612 509/527> 22 M <1132/1276 597/612 509/527> 22 M The Dead Sea
[Exits: north east south]
<1132/1276 597/612 507/527> 22 M e
e
The Dead Sea
[Exits: north east south west]
<1132/1276 597/612 505/527> 22 M whe
A wide, sandy beach
[Exits: north south west]
<1132/1276 597/612 503/527> 22 M <1132/1276 597/612 503/527> 22 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, sandy beach
<1132/1276 597/612 503/527> 22 M e
n
e
e
Alas, you cannot go that way.
<1132/1276 597/612 503/527> 22 M <1132/1276 597/612 503/527> 22 M A wide, sandy beach
[Exits: north east south west]
The scattered remains of a small ship decorate the beach.
<1132/1276 597/612 501/527> 22 M e
whe
A wide, sandy beach
[Exits: east west]
<1132/1276 597/612 499/527> 22 M <1132/1276 597/612 499/527> 22 M A sandy seashore
[Exits: north west up]
A small wooden box lies unopened here.
<1132/1276 597/612 497/527> 22 M e
Alas, you cannot go that way.
<1132/1276 597/612 497/527> 22 M <1132/1276 597/612 497/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A sandy seashore
<1132/1276 597/612 497/527> 22 M <1132/1276 597/612 497/527> 22 M Alas, you cannot go that way.
<1132/1276 597/612 497/527> 22 M uu
Huh?
<1132/1276 597/612 497/527> 22 M u
u
u
Crashing surf
[Exits: east down]
<1132/1276 597/612 495/527> 22 M whe
Alas, you cannot go that way.
<1132/1276 597/612 495/527> 22 M e
e
Alas, you cannot go that way.
<1132/1276 597/612 495/527> 22 M <1132/1276 597/612 495/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crashing surf
<1132/1276 597/612 495/527> 22 M <1132/1276 597/612 495/527> 22 M A narrow path
[Exits: east west]
<1132/1276 597/612 493/527> 22 M u
Approaching the shoreline
[Exits: west up]
<1132/1276 597/612 492/527> 22 M u
A cliff ledge
[Exits: east down]
<1132/1276 597/612 490/527> 22 M u
e
e
Alas, you cannot go that way.
<1132/1276 597/612 490/527> 22 M Alas, you cannot go that way.
<1132/1276 597/612 490/527> 22 M whe
Descending a great cliff
[Exits: west up]
A mineral vein has broken the surface.
<1132/1276 597/612 488/527> 22 M <1132/1276 597/612 488/527> 22 M Alas, you cannot go that way.
<1132/1276 597/612 488/527> 22 M u
u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Descending a great cliff
<1132/1276 597/612 488/527> 22 M <1132/1276 597/612 488/527> 22 M Descending a great cliff
[Exits: up down]
<1132/1276 597/612 486/527> 22 M e
e
A great white cliff
[Exits: east down]
<1132/1276 597/612 484/527> 22 M who pk
A glacial cirque
[Exits: east west]
<1132/1276 597/612 482/527> 22 M <1132/1276 597/612 482/527> 22 M A glacial cirque
[Exits: south west]
<1132/1276 597/612 480/527> 22 M s
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> [SAVANT] Kaplan the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1132/1276 597/612 480/527> 22 M e
Open countryside
[Exits: north east]
<1132/1276 597/612 478/527> 22 M e
Open countryside
[Exits: east west]
<1132/1276 597/612 476/527> 22 M e
e
whe
Open countryside
[Exits: east west]
<1132/1276 597/612 475/527> 22 M <1132/1276 597/612 475/527> 22 M Open countryside
[Exits: east west]
<1132/1276 597/612 474/527> 22 M <1132/1276 597/612 474/527> 22 M Open countryside
[Exits: east west]
<1132/1276 597/612 472/527> 22 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<1132/1276 597/612 472/527> 22 M e
A grass covered plateau
[Exits: east west]
Let it be known that Kaplan has been granted the title of Master Questor of Aabahran!
<1150/1276 611/612 527/527> 23 M <1150/1276 611/612 527/527> 23 M A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<1150/1276 611/612 525/527> 23 M e
e
A grass covered plateau
[Exits: south west]
<1150/1276 611/612 523/527> 23 M <1150/1276 611/612 523/527> 23 M Alas, you cannot go that way.
<1150/1276 611/612 523/527> 23 M s
e
e
Alpine flatlands
[Exits: north east]
<1150/1276 611/612 521/527> 23 M <1150/1276 611/612 521/527> 23 M Alpine flatlands
[Exits: east west]
<1150/1276 611/612 519/527> 23 M e
e
Alpine flatlands
[Exits: east west]
<1150/1276 611/612 517/527> 23 M <1150/1276 611/612 517/527> 23 M Skirting the lake
[Exits: east west]
<1150/1276 611/612 515/527> 23 M e
Skirting the lake
[Exits: south west]
<1150/1276 611/612 513/527> 23 M e
Alas, you cannot go that way.
<1150/1276 611/612 513/527> 23 M s
Alas, you cannot go that way.
<1150/1276 611/612 513/527> 23 M e
e
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1150/1276 611/612 511/527> 23 M e
e
A grassy pasture
[Exits: east west]
<1150/1276 611/612 509/527> 23 M e
e
A grassy pasture
[Exits: east west]
<1150/1276 611/612 507/527> 23 M e
whe
A grassy pasture
[Exits: south west]
<1150/1276 611/612 505/527> 23 M <1150/1276 611/612 505/527> 23 M Alas, you cannot go that way.
<1150/1276 611/612 505/527> 23 M <1150/1276 611/612 505/527> 23 M Alas, you cannot go that way.
<1150/1276 611/612 505/527> 23 M s
Alas, you cannot go that way.
<1150/1276 611/612 505/527> 23 M e
Alas, you cannot go that way.
<1150/1276 611/612 505/527> 23 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy pasture
<PK> Kleeto Alpine flatlands
<1150/1276 611/612 505/527> 23 M e
e
The Arid Lowlands
[Exits: north east]
<1150/1276 611/612 503/527> 23 M <1150/1276 611/612 503/527> 23 M The Arid Lowlands
[Exits: east west]
<1150/1276 611/612 501/527> 23 M e
e
e
The Arid Lowlands
[Exits: east west]
<1150/1276 611/612 499/527> 23 M whe
The Arid Lowlands
[Exits: east west]
<1150/1276 611/612 497/527> 23 M <1150/1276 611/612 497/527> 23 M The Arid Lowlands
[Exits: east west]
<1150/1276 611/612 495/527> 23 M e
Greener landscape
[Exits: south west]
<1150/1276 611/612 493/527> 23 M e
Alas, you cannot go that way.
<1150/1276 611/612 493/527> 23 M <1150/1276 611/612 493/527> 23 M Alas, you cannot go that way.
<1150/1276 611/612 493/527> 23 M <1150/1276 611/612 493/527> 23 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Kleeto Before a crystal lake
<1150/1276 611/612 493/527> 23 M wear bar
Alas, you cannot go that way.
<1150/1276 611/612 493/527> 23 M s
Alas, you cannot go that way.
<1150/1276 611/612 493/527> 23 M e
e
You stop using a jewel encrusted belt.
You buckle the belt of barbs around your waist.
The steel barbs dig in to your body, focusing your mind.
<1150/1266 611/612 493/527> 23 M <1150/1266 611/612 493/527> 23 M Greener landscape
[Exits: north east]
<1150/1266 611/612 491/527> 23 M e
e
Lower elevations
[Exits: east west]
<1150/1266 611/612 489/527> 23 M e
e
A rocky trail inside the Chasm
[Exits: east west]
<1150/1266 611/612 487/527> 23 M e
whe
A rocky trail inside the Chasm
[Exits: east west]
<1150/1266 611/612 485/527> 23 M <1150/1266 611/612 485/527> 23 M A rocky trail inside the Chasm
[Exits: east west]
<1150/1266 611/612 483/527> 23 M <1150/1266 611/612 483/527> 23 M A rocky trail inside the Chasm
[Exits: north south west]
<1150/1266 611/612 481/527> 23 M n
Alas, you cannot go that way.
<1150/1266 611/612 481/527> 23 M n
Alas, you cannot go that way.
<1150/1266 611/612 481/527> 23 M <1150/1266 611/612 481/527> 23 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<PK> Kleeto A grassy pasture
<1150/1266 611/612 481/527> 23 M <1150/1266 611/612 481/527> 23 M A stairway in the Chasm
[Exits: south up]
<1150/1266 611/612 479/527> 23 M u
u
Alas, you cannot go that way.
<1150/1266 611/612 479/527> 23 M u
u
A stairway below a Castle
[Exits: up down]
<1150/1266 611/612 477/527> 23 M u
The Remnants of a Tent City
[Exits: up down]
<1150/1266 611/612 475/527> 23 M whe
The Remnants of a Tent City
[Exits: up down]
<1150/1266 611/612 473/527> 23 M <1150/1266 611/612 473/527> 23 M The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1150/1266 611/612 471/527> 23 M n
Alas, you cannot go that way.
<1150/1266 611/612 471/527> 23 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Remnants of a Tent City
<PK> Kleeto The Arid Lowlands
<1150/1266 611/612 471/527> 23 M <1150/1266 611/612 471/527> 23 M A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1150/1266 611/612 469/527> 23 M n
n
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1150/1266 611/612 467/527> 23 M <1150/1266 611/612 467/527> 23 M You restore the Standard of Knight to its rightful place.
Aedric hands the Standard of Knight to the Cabal Guard.
[KNIGHT]: 'Aedric has restored our powers!'
You have gained 22 crowns in service of PRAETORIAN.
Before the Knight Cabal
[Exits: (north) south]
(White Aura) The Cabal Guard is here watching over the standard.
The Knight altar stands here.
<1150/1266 611/612 465/527> 23 M n
The drawbridge is closed.
<1150/1266 611/612 465/527> 23 M <1150/1266 611/612 465/527> 23 M The drawbridge is closed.
<1150/1266 611/612 465/527> 23 M op n
You open the drawbridge north of you.
<1150/1266 611/612 465/527> 23 M n
Upon the Drawbridge
[Exits: north south]
<1150/1266 611/612 464/527> 23 M clo s
You close the drawbridge south of you.
<1150/1266 611/612 464/527> 23 M whe
af
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<1150/1266 611/612 464/527> 23 M <1150/1266 611/612 464/527> 23 M You are affected by the following:
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: sanctuary : for 2 hours
Spell: flesh armor : modifies ac by -20 for 12 hours
Spell: detect invis : for 8 hours
Spell: detect evil : for 19 hours
Spell: bless : modifies hitroll by 2 for 3 hours
: modifies damroll by 2 for 3 hours
: modifies savingspell by -2 for 3 hours
Spell: drug use : for 12 hours
Spell: mounted : for 101 hours
Spell: crusade-effect : for 15 hours
<1150/1266 611/612 464/527> 23 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1150/1266 611/612 464/527> 23 M lo
Upon the Drawbridge
A drawbridge wide enough to allow two mounted Knights to ride abreast
covers the moat, it's huge oaken beams reinforced by gleaming strips of
starstone, which have been forged to cover the oak in a diamond pattern.
Far below you, the dark waters of the moat ripple slightly, though there is
nothing to be seen disturbing their depth. A massive starstone-reinforced
portcullis and a pair of reinfoced double-doors add further protection to
the fortress' entrance.
[Exits: north (south)]
<1150/1266 611/612 464/527> 23 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1150/1266 611/612 464/527> 23 M whe
[KNIGHT] the Cabal Guard: 'Our altar is under attack by Kleeto!
'
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1172/1266 612/612 516/527> 0 M impale south k
They aren't here.
<1172/1266 612/612 516/527> 0 M !
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1172/1266 612/612 516/527> 0 M !
!
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M They aren't here.
<1172/1266 612/612 516/527> 0 M af
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M You are affected by the following:
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: sanctuary : for 1 hours
Spell: flesh armor : modifies ac by -20 for 11 hours
Spell: detect invis : for 7 hours
Spell: detect evil : for 18 hours
Spell: bless : modifies hitroll by 2 for 2 hours
: modifies damroll by 2 for 2 hours
: modifies savingspell by -2 for 2 hours
Spell: drug use : for 11 hours
Spell: mounted : for 100 hours
Spell: crusade-effect : for 14 hours
<1172/1266 612/612 516/527> 0 M impale south k
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
!
They aren't here.
<1172/1266 612/612 516/527> 0 M whe
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1172/1266 612/612 516/527> 0 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1172/1266 612/612 516/527> 0 M impale south k
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
<1172/1266 612/612 516/527> 0 M whe
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M They aren't here.
<1172/1266 612/612 516/527> 0 M impale south k
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1172/1266 612/612 516/527> 0 M !
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
<1172/1266 612/612 516/527> 0 M whe
They aren't here.
<1172/1266 612/612 516/527> 0 M af
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<PK> Kleeto Before the Knight Cabal
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M You are affected by the following:
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: sanctuary : for 1 hours
Spell: flesh armor : modifies ac by -20 for 11 hours
Spell: detect invis : for 7 hours
Spell: detect evil : for 18 hours
Spell: bless : modifies hitroll by 2 for 2 hours
: modifies damroll by 2 for 2 hours
: modifies savingspell by -2 for 2 hours
Spell: drug use : for 11 hours
Spell: mounted : for 100 hours
Spell: crusade-effect : for 14 hours
<1172/1266 612/612 516/527> 0 M impale south k
!
!
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
<1172/1266 612/612 516/527> 0 M !
They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M They aren't here.
<1172/1266 612/612 516/527> 0 M <1172/1266 612/612 516/527> 0 M They aren't here.
<1172/1266 612/612 516/527> 0 M op s
You open the drawbridge south of you.
<1172/1266 612/612 516/527> 0 M scan s
You scan south.
*** Range 1 (south) ***
(Red Aura) (Dark Aura) Kleeto is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting Kleeto.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
Knight Defender is here, fighting Kleeto.
*** Range 2 (south) ***
A bleeding demon of nexus lies in the dirt here.
<1172/1266 612/612 516/527> 0 M s
Before the Knight Cabal
[Exits: north south]
A bit of blood has pooled at your feet.
(Red Aura) (Dark Aura) Kleeto is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting Kleeto.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
Knight Defender is here, fighting Kleeto.
<1172/1266 612/612 515/527> 0 M <1172/1266 612/612 515/527> 0 M
Kleeto's blood loss scratches an armored Knight.
Kleeto's numbing buzz mauls an armored Knight.
Kleeto's numbing buzz mauls an armored Knight.
Kleeto's numbing buzz mauls an armored Knight.
<1172/1266 612/612 515/527> 0 M impale west k
Kleeto yells 'Help! Aedric just ran me through!'
You impale Kleeto on your weapon but fail to leave quickly enough.
Your slice DISMEMBERS Kleeto!
Kleeto has a few scratches.
<1172/1266 587/612 515/527> 0 M rush k
Kleeto's blood loss scratches an armored Knight.
Your crush MUTILATES Kleeto!
Kleeto dodges your attack.
Kleeto parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite injures Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite grazes Kleeto.
'Seeker', the Long Arm of the Law's smash MUTILATES an armored Knight!
Kleeto's numbing buzz wounds an armored Knight.
Kleeto has some small wounds and bruises.
<1172/1266 587/612 515/527> 0 M <1172/1266 587/612 515/527> 0 M
Kleeto has fled!
An armored Knight moves across and bars Kleeto from entering.
An armored Knight says 'None shall pass!'
Kleeto has fled!
Kleeto rides south.
The Blood Guard walks south.
<1172/1266 587/612 515/527> 0 M <1172/1266 587/612 515/527> 0 M They aren't here.
<1172/1266 587/612 515/527> 0 M s
murder k
Before the Knight's Castle
[Exits: north east south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding demon of nexus lies in the dirt here.
<1172/1266 587/612 513/527> 0 M <1172/1266 587/612 513/527> 0 M
Kleeto eats a venom sack.
Kleeto dwarfs everything around him as he grows.
<1172/1266 587/612 513/527> 0 M <1172/1266 587/612 513/527> 0 M Kleeto yells 'Help! I am being attacked by Aedric!'
Kleeto parries your attack.
Kleeto dodges your attack.
Kleeto dodges your attack.
Kleeto has some small wounds and bruises.
<1172/1266 587/612 513/527> 0 M Aedric: <1172/1266 587/612 513/527> 0 M Aedric:
Your crush LACERATES Kleeto!
Kleeto parries your attack.
'Seeker', the Long Arm of the Law's smash MUTILATES you!
You dodge Kleeto's attack.
You dodge Kleeto's attack.
Kleeto has some small wounds and bruises.
<1135/1266 587/612 513/527> 0 M Aedric: <1135/1266 587/612 513/527> 0 M Aedric:
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1131/1266 587/612 513/527> 0 M Aedric: fle
You flee from combat!
You can't see a thing!
<1131/1266 587/612 511/527> 0 M fle
n
n
You aren't fighting anyone.
<1131/1266 587/612 511/527> 0 M <1131/1266 587/612 511/527> 0 M You can't see a thing!
<1131/1266 587/612 509/527> 0 M <1131/1266 587/612 509/527> 0 M You can't see a thing!
<1131/1266 587/612 507/527> 0 M n
Someone says 'Come back when you have no blood upon you Aedric.'
<1131/1266 587/612 507/527> 0 M af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: sanctuary : for 1 hours
Spell: flesh armor : modifies ac by -20 for 11 hours
Spell: detect invis : for 7 hours
Spell: detect evil : for 18 hours
Spell: bless : modifies hitroll by 2 for 2 hours
: modifies damroll by 2 for 2 hours
: modifies savingspell by -2 for 2 hours
Spell: drug use : for 11 hours
Spell: mounted : for 100 hours
Spell: crusade-effect : for 14 hours
<1131/1266 587/612 507/527> 0 M <1131/1266 587/612 507/527> 0 M
You rub the dirt out of your eyes.
<1131/1266 587/612 517/527> 1 M styles
whe
You can only perform your advanced styles in combat.
<1131/1266 587/612 517/527> 1 M <1131/1266 587/612 517/527> 1 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1131/1266 587/612 517/527> 1 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: sanctuary : for 0 hours
Spell: flesh armor : modifies ac by -20 for 10 hours
Spell: detect invis : for 6 hours
Spell: detect evil : for 17 hours
Spell: bless : modifies hitroll by 2 for 1 hours
: modifies damroll by 2 for 1 hours
: modifies savingspell by -2 for 1 hours
Spell: drug use : for 10 hours
Spell: mounted : for 99 hours
Spell: crusade-effect : for 13 hours
<1131/1266 587/612 517/527> 1 M lo
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: north south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1131/1266 587/612 517/527> 1 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1131/1266 587/612 517/527> 1 M get yel con
You get a yellow potion from a sturdy backpack.
<1131/1266 587/612 517/527> 1 M quaf yel
You quaff a yellow potion.
You feel holy and pure.
<1131/1266 587/612 517/527> 1 M af
whe
You are affected by the following:
Spell: protection evil: modifies savingspell by -1 for 24 hours
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: sanctuary : for 0 hours
Spell: flesh armor : modifies ac by -20 for 10 hours
Spell: detect invis : for 6 hours
Spell: detect evil : for 17 hours
Spell: bless : modifies hitroll by 2 for 1 hours
: modifies damroll by 2 for 1 hours
: modifies savingspell by -2 for 1 hours
Spell: drug use : for 10 hours
Spell: mounted : for 99 hours
Spell: crusade-effect : for 13 hours
<1131/1266 587/612 517/527> 1 M <1131/1266 587/612 517/527> 1 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1131/1266 587/612 517/527> 1 M cast 'stand ground'
You enhance your ability to stand ground in combat.
<1131/1266 507/612 517/527> 1 M scan
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1131/1266 507/612 517/527> 1 M impale north
Impale in which direction and who?
<1131/1266 507/612 517/527> 1 M impale north k
s
They aren't here.
<1131/1266 507/612 517/527> 1 M whe
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1131/1266 507/612 515/527> 1 M <1131/1266 507/612 515/527> 1 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
scan
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M <1131/1266 507/612 515/527> 1 M You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<1131/1266 507/612 515/527> 1 M rest
whe
You rest.
<1131/1266 507/612 515/527> 1 M <1131/1266 507/612 515/527> 1 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M who pk
whe
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[ Gnome ] <PK> [SAVANT] Kaplan the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Kaplan.
<1131/1266 507/612 515/527> 1 M <1131/1266 507/612 515/527> 1 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1131/1266 507/612 515/527> 1 M whe
The protective aura around your body fades.
<1167/1266 534/612 527/527> 2 M <1167/1266 534/612 527/527> 2 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1167/1266 534/612 527/527> 2 M stand
wear crown
wear life
mount
You stand up.
<1167/1266 534/612 527/527> 2 M whe
You do not have that item.
<1167/1266 534/612 527/527> 2 M You do not have that item.
<1167/1266 534/612 527/527> 2 M <1167/1266 534/612 527/527> 2 M You are already mounted on a wooly mammoth!
<1167/1266 534/612 527/527> 2 M <1167/1266 534/612 527/527> 2 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1167/1266 534/612 527/527> 2 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1167/1266 534/612 527/527> 2 M af
whe
You are affected by the following:
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: flesh armor : modifies ac by -20 for 9 hours
Spell: detect invis : for 5 hours
Spell: detect evil : for 16 hours
Spell: bless : modifies hitroll by 2 for 0 hours
: modifies damroll by 2 for 0 hours
: modifies savingspell by -2 for 0 hours
Spell: drug use : for 9 hours
Spell: mounted : for 98 hours
Spell: crusade-effect : for 12 hours
<1167/1266 534/612 527/527> 2 M <1167/1266 534/612 527/527> 2 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1167/1266 534/612 527/527> 2 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1167/1266 534/612 525/527> 2 M scan
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1167/1266 534/612 523/527> 2 M <1167/1266 534/612 523/527> 2 M You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1167/1266 534/612 523/527> 2 M n
n
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1167/1266 534/612 521/527> 2 M n
n
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1167/1266 534/612 519/527> 2 M <1167/1266 534/612 519/527> 2 M Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1167/1266 534/612 517/527> 2 M whe
af
The drawbridge is closed.
<1167/1266 534/612 517/527> 2 M <1167/1266 534/612 517/527> 2 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1167/1266 534/612 517/527> 2 M sheath
hold glim
bran
rem glim
draw
You are affected by the following:
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 23 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: flesh armor : modifies ac by -20 for 9 hours
Spell: detect invis : for 5 hours
Spell: detect evil : for 16 hours
Spell: bless : modifies hitroll by 2 for 0 hours
: modifies damroll by 2 for 0 hours
: modifies savingspell by -2 for 0 hours
Spell: drug use : for 9 hours
Spell: mounted : for 98 hours
Spell: crusade-effect : for 12 hours
<1167/1266 534/612 517/527> 2 M <1167/1266 534/612 517/527> 2 M You sheath your weapon.
<1167/1256 534/612 517/527> 2 M <1167/1256 534/612 517/527> 2 M You hold a glimmering white staff in your hand.
<1167/1256 534/612 517/527> 2 M <1167/1256 534/612 517/527> 2 M You brandish a glimmering white staff.
You are surrounded by a white aura.
<1167/1256 534/612 517/527> 2 M exa sat
You stop using a glimmering white staff.
<1167/1256 534/612 517/527> 2 M <1167/1256 534/612 517/527> 2 M You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1167/1266 534/612 517/527> 2 M <1167/1266 534/612 517/527> 2 M A sturdy backpack is lying here.
A sturdy backpack holds:
a sturdy backpack is labeled: sat
( 2) a Portable Water Pack
a scroll titled 'jhyfrdow'
( 3) (Glowing) a slab of starstone
( 6) a pack of army rations
a Mote of Tides
(Glowing) (Humming) the Rosary of the Eternal Psalm adorned with a black opal
( 6) a black opal
(Glowing) (Humming) Prayer Beads from the Last Bastion adorned with a black opal
( 2) a topaz
a potion of recall
( 2) a necklace of shark teeth
a small bag {slabs}
( 6) (Glowing) a scroll of vigor
( 6) lockpicks
( 2) (Glowing) a piece of phoenix eggshell
a young griffin
( 2) (Humming) the white radiance
(Glowing) the Powerspring
a bottle of milk
(Humming) the Eye of the Basilisk
( 2) a wide golden ring
(Glowing) (Humming) a golden bracer
a golden bracer
( 3) a potion of invisibility
an Elven signet ring
the Sky-Launcher
( 2) a wedding ring
( 5) a herbal brew
( 3) a garlic serum
( 5) a gleaming white vial
a charred and frayed scroll
( 2) (Humming) the stone of recall
an excellent speckled egg
( 7) some dark black leaves
You can see 82 items in a sturdy backpack.
You judge that it is in perfect condition.
You can wear this over your torso.
<1167/1266 534/612 517/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1167/1266 534/612 517/527> 2 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1167/1266 534/612 517/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1167/1266 534/612 517/527> 2 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1167/1266 534/612 517/527> 2 M s
s
s
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1167/1266 534/612 515/527> 2 M scan
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1167/1266 534/612 513/527> 2 M <1167/1266 534/612 513/527> 2 M The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You feel less righteous.
<1199/1266 546/612 527/527> 3 M <1199/1266 546/612 527/527> 3 M You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 4 (down) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<1199/1266 546/612 527/527> 3 M u
n
Alas, you cannot go that way.
<1199/1266 546/612 527/527> 3 M n
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1199/1266 546/612 525/527> 3 M n
n
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1199/1266 546/612 523/527> 3 M whe
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M The drawbridge is closed.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M op n
You open the drawbridge north of you.
<1199/1266 546/612 521/527> 3 M whe
n
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M An armored Knight says 'Come back when you have no blood upon you Aedric.'
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M af
You are affected by the following:
Spell: sanctuary : for 10 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 22 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: flesh armor : modifies ac by -20 for 8 hours
Spell: detect invis : for 4 hours
Spell: detect evil : for 15 hours
Spell: drug use : for 8 hours
Spell: mounted : for 97 hours
Spell: crusade-effect : for 11 hours
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M scan
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 2 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M murder k
They aren't here.
<1199/1266 546/612 521/527> 3 M !
!
They aren't here.
<1199/1266 546/612 521/527> 3 M !
They aren't here.
<1199/1266 546/612 521/527> 3 M !
!
They aren't here.
<1199/1266 546/612 521/527> 3 M !
They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M They aren't here.
<1199/1266 546/612 521/527> 3 M murder k
They aren't here.
<1199/1266 546/612 521/527> 3 M !
!
!
They aren't here.
<1199/1266 546/612 521/527> 3 M !
They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M They aren't here.
<1199/1266 546/612 521/527> 3 M scan
They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 2 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M murder k
!
!
They aren't here.
<1199/1266 546/612 521/527> 3 M !
!
They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M They aren't here.
<1199/1266 546/612 521/527> 3 M af
They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M They aren't here.
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M You are affected by the following:
Spell: sanctuary : for 10 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 22 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: flesh armor : modifies ac by -20 for 8 hours
Spell: detect invis : for 4 hours
Spell: detect evil : for 15 hours
Spell: drug use : for 8 hours
Spell: mounted : for 97 hours
Spell: crusade-effect : for 11 hours
<1199/1266 546/612 521/527> 3 M n
An armored Knight says 'Come back when you have no blood upon you Aedric.'
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M af
You are affected by the following:
Spell: sanctuary : for 10 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 22 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: flesh armor : modifies ac by -20 for 8 hours
Spell: detect invis : for 4 hours
Spell: detect evil : for 15 hours
Spell: drug use : for 8 hours
Spell: mounted : for 97 hours
Spell: crusade-effect : for 11 hours
<1199/1266 546/612 521/527> 3 M scan
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1199/1266 546/612 521/527> 3 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 521/527> 3 M <1199/1266 546/612 521/527> 3 M
An armored Knight doesn't seem so distracted.
Knight Defender doesn't seem so distracted.
<1199/1266 546/612 527/527> 4 M get thee knap
sheath
wear thee
use thee
rem thee
put thee knap
You get the Tower Shield of Thee'dlor from a green linen knapsack.
<1199/1266 546/612 527/527> 4 M <1199/1266 546/612 527/527> 4 M You sheath your weapon.
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M You wear the Tower Shield of Thee'dlor as a shield.
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M You attempt to use the Tower Shield of Thee'dlor.
You raise the Tower Shield of Thee'dlor high overhead as it surges with power!
You are now protected from ranged weapons.
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M You stop using the Tower Shield of Thee'dlor.
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M You put the Tower Shield of Thee'dlor in a green linen knapsack.
<1199/1256 546/612 527/527> 4 M whe
af
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1256 546/612 527/527> 4 M whe
You are affected by the following:
Spell: missile shield : for 8 hours
Spell: sanctuary : for 9 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 21 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: flesh armor : modifies ac by -20 for 7 hours
Spell: detect invis : for 3 hours
Spell: detect evil : for 14 hours
Spell: drug use : for 7 hours
Spell: mounted : for 96 hours
Spell: crusade-effect : for 10 hours
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1256 546/612 527/527> 4 M scan
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1199/1256 546/612 527/527> 4 M <1199/1256 546/612 527/527> 4 M
An armored Knight looks a lot less annoyed.
You stop swinging your weapon
Knight Defender looks a lot less annoyed.
<1199/1256 546/612 527/527> 5 M scan
whe
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1199/1256 546/612 527/527> 5 M <1199/1256 546/612 527/527> 5 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1256 546/612 527/527> 5 M af
You are affected by the following:
Spell: missile shield : for 7 hours
Spell: sanctuary : for 8 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 20 hours
Spell: flesh armor : modifies ac by -20 for 6 hours
Spell: detect invis : for 2 hours
Spell: detect evil : for 13 hours
Spell: drug use : for 6 hours
Spell: mounted : for 95 hours
Spell: crusade-effect : for 9 hours
<1199/1256 546/612 527/527> 5 M wind
You must hold your weapon with both hands.
<1199/1256 546/612 527/527> 5 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<sheathed> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1199/1256 546/612 527/527> 5 M dr
whe
You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1199/1266 546/612 527/527> 5 M <1199/1266 546/612 527/527> 5 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 527/527> 5 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1199/1266 546/612 527/527> 5 M scan
af
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1199/1266 546/612 527/527> 5 M <1199/1266 546/612 527/527> 5 M You are affected by the following:
Spell: missile shield : for 7 hours
Spell: sanctuary : for 8 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: protection evil: modifies savingspell by -1 for 20 hours
Spell: flesh armor : modifies ac by -20 for 6 hours
Spell: detect invis : for 2 hours
Spell: detect evil : for 13 hours
Spell: drug use : for 6 hours
Spell: mounted : for 95 hours
Spell: crusade-effect : for 9 hours
Kleeto rides in.
The Blood Guard walks in.
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
An armored Knight's charge misses Kleeto.
An armored Knight tries to disarm Kleeto, but fails.
<1199/1266 546/612 527/527> 5 M <1199/1266 546/612 527/527> 5 M
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Songs from a cave, around the maze,'
Kleeto sings 'The sounds come 'round, rough and loud.'
Kleeto sings 'Is he there, or here? Or wait, not there!'
Kleeto sings 'He's neither here, nor there, but where?'
Kleeto dodges your attack.
Kleeto dodges your attack.
The echoes and sounds disorient you.
An armored Knight is disoriented.
Knight Defender is disoriented.
Kleeto is in excellent condition.
<1199/1266 546/612 527/527> 5 M murder k
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
Your crush MUTILATES Kleeto!
Kleeto dodges your attack.
An armored Knight starts glowing strangely.
'Seeker', the Long Arm of the Law's smash MUTILATES an armored Knight!
Kleeto's numbing buzz injures an armored Knight.
An armored Knight's flesh is seared by the flaming a black opal recorder.
Kleeto's flaming bite scratches an armored Knight.
Kleeto has a few scratches.
<1199/1266 546/612 527/527> 5 M tell self FAERIE FIRED!
You do the best you can!
Kleeto has a few scratches.
<1199/1266 546/612 527/527> 5 M <1199/1266 546/612 527/527> 5 M You tell Aedric 'FAERIE FIRED!'
Kleeto has a few scratches.
<1199/1266 546/612 527/527> 5 M fe
Huh?
Kleeto has a few scratches.
<1199/1266 546/612 527/527> 5 M fle
You flee from combat!
An armored Knight says 'Come back when you have no blood upon you Aedric.'
You flee from combat!
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1199/1266 546/612 525/527> 5 M n
Before the Knight Cabal
[Exits: north south]
A bit of blood has pooled at your feet.
(Red Aura) (Dark Aura) Kleeto is here, fighting an armored Knight.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Pink Aura) (White Aura) an armored Knight is here, fighting Kleeto.
Knight Defender is here, fighting Kleeto.
<1199/1266 546/612 523/527> 5 M murder k
Kleeto yells 'Help! I am being attacked by Aedric!'
Your crush MUTILATES Kleeto!
Kleeto parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite injures Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
Kleeto has some small wounds and bruises.
<1199/1266 546/612 523/527> 5 M rush k
You swing crazily into the air, attacking nothing.
You swing crazily into the air, attacking nothing.
'Seeker', the Long Arm of the Law's smash MUTILATES an armored Knight!
Kleeto's numbing buzz mauls an armored Knight.
An armored Knight's flesh is seared by the flaming a black opal recorder.
Kleeto's flaming bite scratches an armored Knight.
A spray of blood shoots forth from an armored Knight's wound!
Kleeto has some small wounds and bruises.
<1199/1266 546/612 523/527> 5 M tell self BLOODLOSS!
Your weapon raised high, you rush Kleeto.
The Blood Guard yells 'Help! I'm being attacked by Aedric!'
You slam your weapon into the Blood Guard and send him flying!
Your crush devastates the Blood Guard!
You miscalculate your blow and fall off balance!
Your crush misses Kleeto.
Kleeto has some small wounds and bruises.
<1199/1266 546/612 523/527> 5 M <1199/1266 546/612 523/527> 5 M
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Purged and torn you have lost this gift,'
Kleeto sings 'The road is gone and you are adrift.'
Kleeto sings 'A forsaken path and direction amiss,'
Kleeto sings 'Devoid of forethought, stuck within abyss.'
Kleeto sings 'Struggle, pry, and fight,'
Kleeto sings 'You have lost this gift, this gift of sight.'
Kleeto has some small wounds and bruises.
<1199/1266 546/612 523/527> 5 M <1199/1266 546/612 523/527> 5 M
Kleeto's blood loss scratches an armored Knight.
An armored Knight tries to disarm Kleeto, but fails.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You swing crazily into the air, attacking nothing.
Kleeto blocks your attack with his weapon.
Your crush LACERATES Kleeto!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite injures Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
Kleeto's numbing buzz wounds an armored Knight.
Kleeto's numbing buzz wounds an armored Knight.
Kleeto's numbing buzz wounds an armored Knight.
An armored Knight's flesh is seared by the flaming a black opal recorder.
Kleeto's flaming bite grazes an armored Knight.
The Blood Guard jumps in front of Kleeto!
Kleeto has some small wounds and bruises.
<1199/1266 546/612 523/527> 5 M tell self BLOODLOSS!
Kleeto's blood loss scratches an armored Knight.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
The Blood Guard jumps in front of Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash maims an armored Knight!
Kleeto's numbing buzz wounds an armored Knight.
An armored Knight's flesh is seared by the flaming a black opal recorder.
Kleeto's flaming bite scratches an armored Knight.
A spray of blood shoots forth from an armored Knight's wound!
Kleeto has some small wounds and bruises.
<1187/1266 546/612 523/527> 5 M tell self BLOODLOSS!
af
Kleeto has fled!
An armored Knight moves across and bars Kleeto from entering.
An armored Knight says 'None shall pass!'
Kleeto's blood loss scratches an armored Knight.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You evade the Blood Guard's bash, causing him to fall flat on his face.
The Blood Guard's bash misses you.
You yell 'Help! I am being attacked by Kleeto!'
'Seeker', the Long Arm of the Law's smash misses you.
Kleeto's numbing buzz misses you.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Your crush misses the Blood Guard.
Your crush LACERATES the Blood Guard!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the Blood Guard with ice.
The Blood Guard turns blue and shivers.
Your freezing bite hits the Blood Guard.
The Blood Guard is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes the Blood Guard.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
Your blood loss scratches Kleeto.
The Blood Guard has a few scratches.
<1182/1266 546/612 523/527> 5 M Aedric: rush k
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
An armored Knight manages to cover his wounds and halt the bleeding.
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric: You tell Aedric 'BLOODLOSS!'
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric: You tell Aedric 'BLOODLOSS!'
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric: You tell Aedric 'BLOODLOSS!'
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric: You are affected by the following:
Spell: missile shield : for 6 hours
Spell: sanctuary : for 7 hours
Spell: protection evil: modifies savingspell by -1 for 19 hours
Spell: flesh armor : modifies ac by -20 for 5 hours
Spell: detect invis : for 1 hours
Spell: detect evil : for 12 hours
Spell: drug use : for 5 hours
Spell: mounted : for 94 hours
Spell: crusade-effect : for 8 hours
Song: echoed voices : modifies luck by -2 for 3 hours
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric: Your weapon raised high, you rush Kleeto.
You slam your weapon into the Blood Guard and send him flying!
Your crush mauls the Blood Guard.
You miscalculate your blow and fall off balance!
Your crush misses Kleeto.
Kleeto has some small wounds and bruises.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric:
Kleeto has fled!
Kleeto rides south.
<1182/1266 546/612 527/527> 6 M <1182/1266 546/612 527/527> 6 M
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Your crush MUTILATES the Blood Guard!
Your crush LACERATES the Blood Guard!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the Blood Guard with ice.
Your freezing bite hits the Blood Guard.
The Blood Guard is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes the Blood Guard.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
The Blood Guard has a few scratches.
<1182/1266 546/612 527/527> 6 M Aedric: <1182/1266 546/612 527/527> 6 M Aedric:
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
You dodge the Blood Guard's attack.
Your crush DISMEMBERS the Blood Guard!
Your crush MUTILATES the Blood Guard!
Your crush DISMEMBERS the Blood Guard!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the Blood Guard with ice.
Your freezing bite hits the Blood Guard.
The Blood Guard is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits the Blood Guard.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the Blood Guard with corrosive acid.
Your acidic bite scratches the Blood Guard.
The Blood Guard has some small wounds and bruises.
<1170/1266 546/612 527/527> 6 M Aedric: <1170/1266 546/612 527/527> 6 M Aedric:
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
The Blood Guard has some small wounds and bruises.
<1170/1266 546/612 527/527> 6 M Aedric: wind
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You swing crazily into the air, attacking nothing.
Your crush LACERATES the Blood Guard!
The Blood Guard has fled!
The Blood Guard walks south.
<1170/1266 546/612 527/527> 6 M scan
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1170/1266 531/612 527/527> 6 M scan
You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1170/1266 531/612 527/527> 6 M <1170/1266 531/612 527/527> 6 M You scan all around.
You scan north.
*** Range 3 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1170/1266 531/612 527/527> 6 M s
s
whe
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<1170/1266 531/612 525/527> 6 M <1170/1266 531/612 525/527> 6 M A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1170/1266 531/612 523/527> 6 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim A rocky landscape
<PK> Aedric (WANTED) A Tent City
<PK> Kleeto A rocky trail inside the Chasm
<1170/1266 531/612 523/527> 6 M <1170/1266 531/612 523/527> 6 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1170/1266 531/612 521/527> 6 M scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(Pink Aura) (White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 6 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1170/1266 531/612 521/527> 6 M d
d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1170/1266 531/612 519/527> 6 M d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1170/1266 531/612 517/527> 6 M d
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1170/1266 531/612 515/527> 6 M scan
A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
You notice a few spots of blood on the ground.
<1170/1266 531/612 513/527> 6 M <1170/1266 531/612 513/527> 6 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<1170/1266 531/612 513/527> 6 M s
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<1170/1266 531/612 511/527> 6 M scan
murder k
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1170/1266 531/612 511/527> 6 M <1170/1266 531/612 511/527> 6 M Kleeto yells 'Help! I am being attacked by Aedric!'
Kleeto dodges your attack.
Kleeto dodges your attack.
Kleeto dodges your attack.
Kleeto has some small wounds and bruises.
<1170/1266 531/612 511/527> 6 M Aedric: af
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt grazes you.
You can't see a thing!
<1165/1266 531/612 511/527> 6 M Aedric: <1165/1266 531/612 511/527> 6 M Aedric:
Your crush LACERATES someone!
You swing crazily into the air, attacking nothing.
The cold touch of something surrounds someone with ice.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite injures someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
Your blood loss scratches someone.
Something's smash misses you.
You parry someone's attack.
You block someone's attack with your weapon.
Something sears your flesh with flames.
Someone's flaming bite grazes you.
<1158/1266 531/612 511/527> 6 M Aedric: tell self BLOODLOSS!
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: windmill : modifies damroll by 4 for 6 hours
Spell: missile shield : for 6 hours
Spell: sanctuary : for 7 hours
Spell: protection evil: modifies savingspell by -1 for 19 hours
Spell: flesh armor : modifies ac by -20 for 5 hours
Spell: detect invis : for 1 hours
Spell: detect evil : for 12 hours
Spell: drug use : for 5 hours
Spell: mounted : for 94 hours
Spell: crusade-effect : for 8 hours
Song: echoed voices : modifies luck by -2 for 3 hours
<1158/1266 531/612 511/527> 6 M Aedric: <1158/1266 531/612 511/527> 6 M Aedric: You tell someone 'BLOODLOSS!'
<1158/1266 531/612 511/527> 6 M Aedric: <1158/1266 531/612 511/527> 6 M Aedric:
You parry someone's attack.
You parry someone's attack.
You swing crazily into the air, attacking nothing.
You swing crazily into the air, attacking nothing.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite hits someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
A sphere of life glows slightly.
You feel a little better.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil mauls someone.
Your blood loss scratches someone.
You dodge someone's attack.
<1178/1266 531/612 511/527> 6 M Aedric: tell self BLOODLOSS!
rush
You tell someone 'BLOODLOSS!'
<1178/1266 531/612 511/527> 6 M Aedric: <1178/1266 531/612 511/527> 6 M Aedric: Your weapon raised high, you rush someone.
You miscalculate your blow and fall off balance!
Your crush misses someone.
<1178/1266 531/612 511/527> 6 M Aedric: <1178/1266 531/612 511/527> 6 M Aedric:
Someone has fled!
Someone rides north.
Someone walks north.
<1178/1266 531/612 511/527> 6 M <1178/1266 531/612 511/527> 6 M
The sun rises in the east.
You rub the dirt out of your eyes.
<1199/1266 542/612 527/527> 7 M <1199/1266 542/612 527/527> 7 M
Kleeto rides in.
The Blood Guard walks in.
<1199/1266 542/612 527/527> 7 M lo
Kleeto sings 'Your eyes are getting much heavier now,'
Kleeto sings 'Parting with the world at the weight of your brow.'
Kleeto sings 'Count the sheep or count backwards from ten,'
Kleeto sings 'The sun will shine when you wake again.'
Kleeto sings 'Lay down now and rest your eyes,'
Kleeto sings 'Hope and dream of happier times.'
Your eyes roll back into your head, and you collapse into a deep sleep.
<1199/1266 542/612 527/527> 7 M <1199/1266 542/612 527/527> 7 M
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
The Blood Guard has some small wounds and bruises.
<1199/1266 542/612 527/527> 7 M Aedric: <1199/1266 542/612 527/527> 7 M Aedric:
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You yell 'Help! I am being attacked by Kleeto!'
'Seeker', the Long Arm of the Law's smash misses you.
You parry Kleeto's attack.
You parry Kleeto's attack.
You swing crazily into the air, attacking nothing.
Your crush LACERATES Kleeto!
Your crush LACERATES the Blood Guard!
Your blood loss scratches Kleeto.
The Blood Guard has some small wounds and bruises.
<1199/1266 542/612 527/527> 7 M Aedric: <1199/1266 542/612 527/527> 7 M Aedric: A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
The ground is churned to thick mud by the rain.
[Exits: north south west]
You notice a few spots of blood on the ground.
(Red Aura) (Dark Aura) Kleeto is here, fighting YOU!
(Charmed) (White Aura) the Blood Guard is here, fighting YOU!
The Blood Guard has some small wounds and bruises.
<1199/1266 542/612 527/527> 7 M Aedric: rush k
Your weapon raised high, you rush Kleeto.
You slam your weapon into the Blood Guard and send him flying!
Your crush decimates the Blood Guard!
You slam your weapon into Kleeto and send him flying!
Your crush MUTILATES Kleeto!
Kleeto has quite a few wounds.
<1199/1266 542/612 527/527> 7 M Aedric: <1199/1266 542/612 527/527> 7 M Aedric:
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
Your crush MUTILATES Kleeto!
Your crush LACERATES the Blood Guard!
Your crush LACERATES Kleeto!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Kleeto turns blue and shivers.
Your freezing bite hits Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite injures Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite grazes Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
Kleeto's numbing buzz decimates you!
You block Kleeto's attack with your weapon.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: tell self BLOODLOSS!
rush k
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
The Blood Guard jumps in front of Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash misses you.
You dodge Kleeto's attack.
You parry Kleeto's attack.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric: You tell Aedric 'BLOODLOSS!'
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric: Your weapon raised high, you rush Kleeto.
You slam your weapon into the Blood Guard and send him flying!
Your crush mauls the Blood Guard.
Kleeto maneuver's around you and jumps away from you, avoiding your armored rush.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
Kleeto dodges your attack.
You swing crazily into the air, attacking nothing.
Kleeto parries your attack.
A sunburst pendant glimmers with a divine intensity.
You feel someone protecting you.
Your blood loss scratches Kleeto.
You dodge Kleeto's attack.
You block Kleeto's attack with your weapon.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Songs from a cave, around the maze,'
Kleeto sings 'The sounds come 'round, rough and loud.'
Kleeto sings 'Is he there, or here? Or wait, not there!'
Kleeto sings 'He's neither here, nor there, but where?'
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric:
Durim flies in.
The Blood Guard walks in.
A Gigantic Crab walks in.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric:
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
The Blood Guard jumps in front of Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash misses you.
You block Kleeto's attack with your weapon.
You parry Kleeto's attack.
You block Kleeto's attack with your weapon.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric:
Durim flies north.
A Gigantic Crab walks north.
The Blood Guard walks north.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: rush k
Kleeto smirks.
Kleeto has some big nasty wounds and scratches.
<1164/1266 542/612 527/527> 7 M Aedric: <1164/1266 542/612 527/527> 7 M Aedric:
Kleeto says 'Almost eh '
The Blood Guard's slash injures you.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You swing crazily into the air, attacking nothing.
You swing crazily into the air, attacking nothing.
You swing crazily into the air, attacking nothing.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite grazes Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
A spray of blood shoots forth from your wound!
Kleeto has some big nasty wounds and scratches.
<1145/1266 542/612 527/527> 7 M Aedric: tell self BLOODLOSS!tell self BLOODLOSS!
Your weapon raised high, you rush Kleeto.
You slam your weapon into Kleeto and send him flying!
Your crush wounds Kleeto.
Kleeto has some big nasty wounds and scratches.
<1145/1266 542/612 527/527> 7 M Aedric: <1145/1266 542/612 527/527> 7 M Aedric:
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
Kleeto has some big nasty wounds and scratches.
<1145/1266 542/612 527/527> 7 M Aedric: <1145/1266 542/612 527/527> 7 M Aedric:
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
The Blood Guard jumps in front of Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash misses you.
You parry Kleeto's attack.
You parry Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some big nasty wounds and scratches.
<1137/1266 542/612 527/527> 7 M Aedric: styles k
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
The Blood Guard jumps in front of Kleeto!
A sphere of life glows slightly.
You feel a little better.
Your blood loss scratches Kleeto.
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some big nasty wounds and scratches.
<1152/1266 542/612 527/527> 7 M Aedric: <1152/1266 542/612 527/527> 7 M Aedric: You tell Aedric 'BLOODLOSS!tell self BLOODLOSS!'
Kleeto has some big nasty wounds and scratches.
<1152/1266 542/612 527/527> 7 M Aedric: <1152/1266 542/612 527/527> 7 M Aedric: You take a low swing at Kleeto's shin, but he sidesteps at the last moment.
Your shin strike misses Kleeto.
Kleeto has some big nasty wounds and scratches.
<1152/1266 542/612 527/527> 7 M Aedric: <1152/1266 542/612 527/527> 7 M Aedric:
[KNIGHT] an armored Knight: 'Our altar is under attack by Durim!
'
The Blood Guard doesn't look inspired anymore.
You no longer see invisible objects.
Kleeto doesn't look inspired anymore.
Kleeto has some big nasty wounds and scratches.
<1168/1266 547/612 527/527> 8 M Aedric: <1168/1266 547/612 527/527> 8 M Aedric:
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
Kleeto blocks your attack with his weapon.
You swing crazily into the air, attacking nothing.
Kleeto dodges your attack.
Kleeto blocks your attack with his weapon.
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash misses you.
You parry Kleeto's attack.
You block Kleeto's attack with your weapon.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Kleeto has some big nasty wounds and scratches.
<1166/1266 547/612 527/527> 8 M Aedric: <1166/1266 547/612 527/527> 8 M Aedric:
Kleeto has fled!
Kleeto rides south.
<1166/1266 547/612 527/527> 8 M murder k
!
They aren't here.
<1166/1266 547/612 527/527> 8 M <1166/1266 547/612 527/527> 8 M They aren't here.
<1166/1266 547/612 527/527> 8 M s
You turn the Blood Guard's attack against him.
Your counter decimates the Blood Guard!
The Blood Guard has fled!
The Blood Guard walks south.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1164/1266 537/612 527/527> 8 M <1164/1266 537/612 527/527> 8 M Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: north east]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) the Blood Guard is here, fighting YOU!
<1164/1266 537/612 525/527> 8 M rush k
s
They aren't here.
<1164/1266 537/612 525/527> 8 M <1164/1266 537/612 525/527> 8 M Alas, you cannot go that way.
<1164/1266 537/612 525/527> 8 M rush k
e
They aren't here.
<1164/1266 537/612 525/527> 8 M rush k
Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
<1164/1266 537/612 523/527> 8 M e
They aren't here.
<1164/1266 537/612 523/527> 8 M rush k
A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1161/1266 537/612 521/527> 8 M scan
e
They aren't here.
<1161/1266 537/612 521/527> 8 M e
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
You scan up.
You scan down.
<1161/1266 537/612 521/527> 8 M scan
A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
<1161/1266 537/612 519/527> 8 M <1161/1266 537/612 519/527> 8 M A massive rock face
The ground is churned to thick mud by the rain.
[Exits: south west]
You notice a few spots of blood on the ground.
<1161/1266 537/612 517/527> 8 M <1161/1266 537/612 517/527> 8 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
You scan up.
You scan down.
<1161/1266 537/612 517/527> 8 M s
s
s
s
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
You notice a few spots of blood on the ground.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1159/1266 537/612 515/527> 8 M whe
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
You notice a few spots of blood on the ground.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1159/1266 537/612 513/527> 8 M whe
Alas, you cannot go that way.
<1159/1266 537/612 513/527> 8 M <1159/1266 537/612 513/527> 8 M Alas, you cannot go that way.
<1159/1266 537/612 513/527> 8 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<1159/1266 537/612 513/527> 8 M scan
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<1159/1266 537/612 513/527> 8 M <1159/1266 537/612 513/527> 8 M A deadfall
The ground is churned to thick mud by the rain.
[Exits: east south]
You notice a few spots of blood on the ground.
<1159/1266 537/612 511/527> 8 M e
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1159/1266 537/612 511/527> 8 M n
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
You notice a few spots of blood on the ground.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1159/1266 537/612 509/527> 8 M n
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1157/1266 537/612 509/527> 8 M <1157/1266 537/612 509/527> 8 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
You notice a few spots of blood on the ground.
<1157/1266 537/612 507/527> 8 M whe
A massive rock face
The ground is churned to thick mud by the rain.
[Exits: south west]
You notice a few spots of blood on the ground.
<1157/1266 537/612 505/527> 8 M <1157/1266 537/612 505/527> 8 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<1157/1266 537/612 505/527> 8 M w
w
A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
<1157/1266 537/612 503/527> 8 M <1157/1266 537/612 503/527> 8 M A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
<1157/1266 537/612 501/527> 8 M w
Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: east west]
You notice a few spots of blood on the ground.
<1157/1266 537/612 499/527> 8 M n
w
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1154/1266 537/612 499/527> 8 M <1154/1266 537/612 499/527> 8 M Alas, you cannot go that way.
<1154/1266 537/612 499/527> 8 M af
Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: north east]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
<1154/1266 537/612 497/527> 8 M <1154/1266 537/612 497/527> 8 M You are affected by the following:
Spell: armor : modifies ac by -20 for 23 hours
Spell: windmill : modifies damroll by 4 for 4 hours
Spell: missile shield : for 4 hours
Spell: sanctuary : for 5 hours
Spell: protection evil: modifies savingspell by -1 for 17 hours
Spell: flesh armor : modifies ac by -20 for 3 hours
Spell: detect evil : for 10 hours
Spell: drug use : for 3 hours
Spell: mounted : for 92 hours
Spell: crusade-effect : for 6 hours
Song: echoed voices : modifies luck by -2 for 1 hours
<1154/1266 537/612 497/527> 8 M n
n
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<1154/1266 537/612 495/527> 8 M wh
A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<1154/1266 537/612 493/527> 8 M <1154/1266 537/612 493/527> 8 M ~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Grand Destructor
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Kaplan.
<1154/1266 537/612 493/527> 8 M <1154/1266 537/612 493/527> 8 M
[KNIGHT]: 'an armored Knight: Alert! someone of [TRIBUNAL] sighted at our gates!'
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1152/1266 537/612 493/527> 8 M u
u
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1152/1266 537/612 491/527> 8 M u
u
u
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1152/1266 537/612 489/527> 8 M scan
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1152/1266 537/612 487/527> 8 M <1152/1266 537/612 487/527> 8 M [KNIGHT]: 'an armored Knight: Alert! someone of [TRIBUNAL] sighted at our gates!'
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1151/1266 537/612 487/527> 8 M <1151/1266 537/612 487/527> 8 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1151/1266 537/612 485/527> 8 M <1151/1266 537/612 485/527> 8 M Alas, you cannot go that way.
<1151/1266 537/612 485/527> 8 M <1151/1266 537/612 485/527> 8 M You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Durim is here, fighting an armored Knight.
(Charmed) (Red Aura) a Gigantic Crab is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting Durim.
The Knight altar stands here.
*** Range 6 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1151/1266 537/612 485/527> 8 M n
n
n
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1151/1266 537/612 483/527> 8 M <1151/1266 537/612 483/527> 8 M Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<1151/1266 537/612 481/527> 8 M <1151/1266 537/612 481/527> 8 M
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<1150/1266 537/612 481/527> 8 M <1150/1266 537/612 481/527> 8 M Before the Knight Cabal
[Exits: north south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Durim is here, fighting an armored Knight.
(Charmed) (Red Aura) a Gigantic Crab is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting Durim.
Knight Defender is here, fighting Durim.
<1150/1266 537/612 479/527> 8 M impale north d
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
The Blood Guard is in excellent condition.
<1150/1266 537/612 479/527> 8 M Aedric: <1150/1266 537/612 479/527> 8 M Aedric: Not while you're fighting!
The Blood Guard is in excellent condition.
<1150/1266 537/612 479/527> 8 M Aedric: <1150/1266 537/612 479/527> 8 M Aedric:
Durim has fled!
Durim flies south.
The Blood Guard is in excellent condition.
<1150/1266 537/612 479/527> 8 M Aedric: fle
You flee from combat!
An armored Knight says 'Come back when you have no blood upon you Aedric.'
You flee from combat!
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
You notice a few spots of blood on the ground.
(Red Aura) (Dark Aura) Durim is here.
A bleeding demon of nexus lies in the dirt here.
<1150/1266 537/612 477/527> 8 M <1150/1266 537/612 477/527> 8 M
You manage to stop the deadly flow of blood.
<1150/1266 537/612 477/527> 8 M
Durim scans all around.
<1150/1266 537/612 477/527> 8 M <1150/1266 537/612 477/527> 8 M
Durim flies south.
<1150/1266 537/612 477/527> 8 M impale north d
They aren't here.
<1150/1266 537/612 477/527> 8 M !
!
They aren't here.
<1150/1266 537/612 477/527> 8 M !
!
They aren't here.
<1150/1266 537/612 477/527> 8 M <1150/1266 537/612 477/527> 8 M They aren't here.
[KNIGHT] an armored Knight: 'Our altar is under attack by gigantic crab!
'
You are thirsty.
<1174/1266 547/612 527/527> 9 M !
They aren't here.
<1174/1266 547/612 527/527> 9 M !
!
They aren't here.
[KNIGHT] an armored Knight: 'We are under attack by a Gigantic Crab!'
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M !
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M impale north d
!
!
They aren't here.
<1174/1266 547/612 527/527> 9 M !
!
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M scan
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (Red Aura) a Gigantic Crab is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting a Gigantic Crab.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
Kleeto tells you 'Gotta tell me how ye heal so fast.'
<1174/1266 547/612 527/527> 9 M impale north d
They aren't here.
<1174/1266 547/612 527/527> 9 M !
!
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M !
!
They aren't here.
<1174/1266 547/612 527/527> 9 M !
They aren't here.
A Gigantic Crab walks in.
<1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M !
!
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M They aren't here.
<1174/1266 547/612 527/527> 9 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M impale north d
!
They aren't here.
<1174/1266 547/612 527/527> 9 M !
They aren't here.
<1174/1266 547/612 527/527> 9 M whe
They aren't here.
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Before the Knight's Castle
Kleeto tells you 'Im out here singing not even dentin ye'
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M af
whe
You are affected by the following:
Spell: armor : modifies ac by -20 for 22 hours
Spell: windmill : modifies damroll by 4 for 3 hours
Spell: missile shield : for 3 hours
Spell: sanctuary : for 4 hours
Spell: protection evil: modifies savingspell by -1 for 16 hours
Spell: flesh armor : modifies ac by -20 for 2 hours
Spell: detect evil : for 9 hours
Spell: drug use : for 2 hours
Spell: mounted : for 91 hours
Spell: crusade-effect : for 5 hours
Song: echoed voices : modifies luck by -2 for 0 hours
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M
A Gigantic Crab listens carefully for some sounds.
A Gigantic Crab walks south.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim A grassy pasture
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
*** Range 1 (south) ***
(Charmed) (Red Aura) A Gigantic Crab scuttles about looking for trouble.
You scan west.
You scan up.
You scan down.
<1174/1266 547/612 527/527> 9 M lo
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before a crystal lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M whe
scan
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M <1174/1266 547/612 527/527> 9 M You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
*** Range 1 (south) ***
(Charmed) (Red Aura) A Gigantic Crab scuttles about looking for trouble.
You scan west.
You scan up.
You scan down.
<1174/1266 547/612 527/527> 9 M af
You are affected by the following:
Spell: armor : modifies ac by -20 for 22 hours
Spell: windmill : modifies damroll by 4 for 3 hours
Spell: missile shield : for 3 hours
Spell: sanctuary : for 4 hours
Spell: protection evil: modifies savingspell by -1 for 16 hours
Spell: flesh armor : modifies ac by -20 for 2 hours
Spell: detect evil : for 9 hours
Spell: drug use : for 2 hours
Spell: mounted : for 91 hours
Spell: crusade-effect : for 5 hours
Song: echoed voices : modifies luck by -2 for 0 hours
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M get pack sack
I see no sack here.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M get pack sat
You get a Portable Water Pack from a sturdy backpack.
<1174/1266 547/612 527/527> 9 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1174/1266 547/612 527/527> 9 M dri pack
You drink holy water from a Portable Water Pack.
The sweetness of the water uplifts your spirits.
You feel The One God's strength in your soul.
You feel a little better!
<1179/1266 547/612 527/527> 9 M <1179/1266 547/612 527/527> 9 M
The voices in your head slowly dissolve into nothingness.
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M reply hehe.
You tell Kleeto 'Hehe.'
<1199/1266 557/612 527/527> 10 M put pack sat
whe
You put a Portable Water Pack in a sturdy backpack.
<1199/1266 557/612 527/527> 10 M af
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M <1199/1266 557/612 527/527> 10 M You are affected by the following:
Spell: bless : modifies hitroll by 2 for 30 hours
: modifies damroll by 2 for 30 hours
: modifies savingspell by -2 for 30 hours
Spell: armor : modifies ac by -20 for 21 hours
Spell: windmill : modifies damroll by 4 for 2 hours
Spell: missile shield : for 2 hours
Spell: sanctuary : for 3 hours
Spell: protection evil: modifies savingspell by -1 for 15 hours
Spell: flesh armor : modifies ac by -20 for 1 hours
Spell: detect evil : for 8 hours
Spell: drug use : for 1 hours
Spell: mounted : for 90 hours
Spell: crusade-effect : for 4 hours
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Alpine flatlands
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
*** Range 4 (north) ***
An elf apprentice is here, waiting for the council to determine his fate.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before a crystal lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M lo
Before the Knight's Castle
The Knight Castle rises before you, the towering walls pristine and
gleaming so bright that they threaten to blind any attacker. Huge granite
blocks stack seemlessly on top of each other, the left side of the Castle
rebuilt to match the older part to the right. A gleaming coating has been
applied to the granite, responsible for the blinding gleam, no doubt used to
reinforce the already impressive fortress.
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before a crystal lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) Before the Knight's Castle
<1199/1266 557/612 527/527> 10 M s
s
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1199/1266 557/612 525/527> 10 M <1199/1266 557/612 525/527> 10 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1199/1266 557/612 523/527> 10 M d
d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1199/1266 557/612 521/527> 10 M scan
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
(Charmed) (Red Aura) A Gigantic Crab scuttles about looking for trouble.
<1199/1266 557/612 519/527> 10 M <1199/1266 557/612 519/527> 10 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1199/1266 557/612 519/527> 10 M d
whe
A Gigantic Crab listens carefully for some sounds.
A Gigantic Crab walks down.
<1199/1266 557/612 519/527> 10 M <1199/1266 557/612 519/527> 10 M A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
(Charmed) (Red Aura) A Gigantic Crab scuttles about looking for trouble.
<1199/1266 557/612 517/527> 10 M <1199/1266 557/612 517/527> 10 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) A stairway below a Castle
<1199/1266 557/612 517/527> 10 M d
d
whe
A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<1199/1266 557/612 515/527> 10 M <1199/1266 557/612 515/527> 10 M Alas, you cannot go that way.
<1199/1266 557/612 515/527> 10 M <1199/1266 557/612 515/527> 10 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) A stairway in the Chasm
<1199/1266 557/612 515/527> 10 M impale south d
!
They aren't here.
<1199/1266 557/612 515/527> 10 M !
!
!
They aren't here.
<1199/1266 557/612 515/527> 10 M <1199/1266 557/612 515/527> 10 M They aren't here.
<1199/1266 557/612 515/527> 10 M whe
They aren't here.
<1199/1266 557/612 515/527> 10 M <1199/1266 557/612 515/527> 10 M They aren't here.
<1199/1266 557/612 515/527> 10 M impale south d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Skirting the lake
<PK> Aedric (WANTED) A stairway in the Chasm
<1199/1266 557/612 515/527> 10 M <1199/1266 557/612 515/527> 10 M They aren't here.
<1199/1266 557/612 515/527> 10 M !
!
!
You manage to completely halt your bleeding.
Let it be known that Aedric has been granted the title of Master Questor of Aabahran!
<1217/1266 567/612 527/527> 11 M <1217/1266 567/612 527/527> 11 M They aren't here.
<1217/1266 567/612 527/527> 11 M !
They aren't here.
<1217/1266 567/612 527/527> 11 M !
They aren't here.
<1217/1266 567/612 527/527> 11 M <1217/1266 567/612 527/527> 11 M They aren't here.
<1217/1266 567/612 527/527> 11 M s
They aren't here.
<1217/1266 567/612 527/527> 11 M A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
A bit of blood has pooled at your feet.
<1217/1266 567/612 525/527> 11 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
You scan west.
You scan up.
You scan down.
<1217/1266 567/612 525/527> 11 M w
w
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1217/1266 567/612 523/527> 11 M whe
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1217/1266 567/612 521/527> 11 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before a crystal lake
<PK> Aedric (WANTED) A rocky trail inside the Chasm
<1217/1266 567/612 521/527> 11 M w
whe
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1217/1266 567/612 519/527> 11 M <1217/1266 567/612 519/527> 11 M Lower elevations
The ground is churned to thick mud by the rain.
[Exits: east west]
<1217/1266 567/612 517/527> 11 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim A grassy pasture
<PK> Aedric (WANTED) Lower elevations
<1217/1266 567/612 517/527> 11 M w
Greener landscape
The ground is churned to thick mud by the rain.
[Exits: north east]
<1217/1266 567/612 515/527> 11 M whe
Alas, you cannot go that way.
<1217/1266 567/612 515/527> 11 M <1217/1266 567/612 515/527> 11 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim A grassy pasture
<PK> Aedric (WANTED) Greener landscape
<1217/1266 567/612 515/527> 11 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1217/1266 567/612 515/527> 11 M n
Greener landscape
The ground is churned to thick mud by the rain.
[Exits: south west]
<1217/1266 567/612 513/527> 11 M s
Greener landscape
The ground is churned to thick mud by the rain.
[Exits: north east]
<1217/1266 567/612 511/527> 11 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Arid Lowlands
<PK> Aedric (WANTED) Greener landscape
<1217/1266 567/612 511/527> 11 M impale north d
They aren't here.
<1217/1266 567/612 511/527> 11 M !
!
They aren't here.
<1217/1266 567/612 511/527> 11 M !
!
Durim rides in.
Durim yells 'Help! Aedric just ran me through!'
You impale Durim on your weapon and follow through with your charge!
Greener landscape
The ground is churned to thick mud by the rain.
[Exits: south west]
Your slice MASSACRES Durim!
Durim's life drain decimates you!
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
Durim blocks your attack with his weapon.
Durim blocks your attack with his weapon.
Durim parries your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Durim has been stunned by the shock!
Your shocking bite grazes Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
Durim has a few scratches.
<1190/1266 542/612 509/527> 11 M Aedric: !
rush d
You parry Durim's attack.
You parry Durim's attack.
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain scratches you.
The Fleshworks squirm and zgrrt.
Durim parries your attack.
Durim blocks your attack with his weapon.
Durim dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your freezing bite grazes Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite scratches Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
Durim has a few scratches.
<1189/1266 542/612 509/527> 11 M Aedric: <1189/1266 542/612 509/527> 11 M Aedric: Not while you're fighting!
Durim has a few scratches.
<1189/1266 542/612 509/527> 11 M Aedric: <1189/1266 542/612 509/527> 11 M Aedric: Not while you're fighting!
Durim has a few scratches.
<1189/1266 542/612 509/527> 11 M Aedric: <1189/1266 542/612 509/527> 11 M Aedric: Not while you're fighting!
Durim has a few scratches.
<1189/1266 542/612 509/527> 11 M Aedric: <1189/1266 542/612 509/527> 11 M Aedric: Durim kicks dirt in your eyes!
Durim's kicked dirt scratches you.
You can't see a thing!
They aren't here.
<1185/1266 542/612 509/527> 11 M Aedric: <1185/1266 542/612 509/527> 11 M Aedric:
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain grazes you.
Someone blocks your attack with his weapon.
Someone parries your attack.
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil hits someone.
<1179/1266 542/612 509/527> 11 M Aedric: bat
You will now batter in combat.
<1179/1266 542/612 509/527> 11 M Aedric: af
rush
You block someone's attack with your weapon.
Someone parries your attack.
Someone dodges your attack.
<1179/1266 542/612 509/527> 11 M Aedric: <1179/1266 542/612 509/527> 11 M Aedric: You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: bless : modifies hitroll by 2 for 29 hours
: modifies damroll by 2 for 29 hours
: modifies savingspell by -2 for 29 hours
Spell: armor : modifies ac by -20 for 20 hours
Spell: windmill : modifies damroll by 4 for 1 hours
Spell: missile shield : for 1 hours
Spell: sanctuary : for 2 hours
Spell: protection evil: modifies savingspell by -1 for 14 hours
Spell: flesh armor : modifies ac by -20 for 0 hours
Spell: detect evil : for 7 hours
Spell: drug use : for 0 hours
Spell: mounted : for 89 hours
Spell: crusade-effect : for 3 hours
<1179/1266 542/612 509/527> 11 M Aedric: <1179/1266 542/612 509/527> 11 M Aedric: Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your crush mauls someone.
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel a momentary chill.
<1179/1266 542/612 509/527> 11 M Aedric: <1179/1266 542/612 509/527> 11 M Aedric:
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Someone dodges your attack.
Someone blocks your attack with his weapon.
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your thrust injures someone.
Someone is shocked by the lightning from something.
Your shocking bite scratches someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
<1179/1266 542/612 509/527> 11 M Aedric: rush
You parry someone's attack.
Someone dodges your attack.
Someone dodges your attack.
Someone parries your attack.
Durim is cut by steel barbs.
Your steel barbs hit someone.
Your slice scratches someone.
<1179/1266 542/612 509/527> 11 M Aedric: <1179/1266 542/612 509/527> 11 M Aedric: Your weapon raised high, you rush someone.
You slam your weapon into someone and send him flying!
Your thrust wounds someone.
Someone's fingers flare with mystical power as he strikes with magic potency.
You feel your life slipping away!
Someone's energy drain grazes you.
<1174/1266 271/612 254/527> 11 M Aedric: <1174/1266 271/612 254/527> 11 M Aedric:
You parry someone's attack.
You feel something drawing your life away.
Someone's life drain scratches you.
Someone blocks your attack with his weapon.
Someone dodges your attack.
Someone blocks your attack with his weapon.
A sphere of life glows slightly.
You feel a little better.
<1195/1266 271/612 254/527> 11 M Aedric: <1195/1266 271/612 254/527> 11 M Aedric:
You rub the dirt out of your eyes.
Your flesh returns to normal.
The effects of the drugs wear off.
Durim has a few scratches.
<1207/1266 282/612 313/527> 12 M Aedric: lo du
You block Durim's attack with your weapon.
You feel a withering scythe drawing your life away.
Durim's life drain grazes you.
Durim dodges your attack.
Durim dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Durim with ice.
Your thrust injures Durim.
Durim is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite scratches Durim.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Durim with corrosive acid.
Your acidic bite scratches Durim.
Durim has some small wounds and bruises.
<1201/1266 282/612 313/527> 12 M Aedric: <1201/1266 282/612 313/527> 12 M Aedric: Before you stands a squat and immovable duergar, as if carved
rather than born. His dark, ashen skin bears the faint sheen of
stone long pressed beneath the earth, and his bald head catches
the light without warmth. Where color should be in his eyes
there is only pale white, unblinking and unreadable. A long white
beard falls in heavy cords to his chest, meticulously kept,
marking his old age with gravity rather than decay.
He carries himself with the stillness of a magistrate and the
patience of a mystic. Every movement feels deliberate, restrained
by unseen rules. Runes and symbols, some etched into steel and
others worn close at hand, seem to weigh upon his presence, as
though learning and discipline shape his bearing.
There is little softness in his expression, nor any obvious
cruelty. His posture suggests long familiarity with authority
and restraint, worn without ornament or display. In his
presence, one has the sense of being observed carefully, not
emotionally, as though conduct itself were the thing under quiet
consideration.
He has done a fair amount of traveling.
Durim has some small wounds and bruises.
Durim is using:
<used as light> (Glowing) (Humming) the Ethereal Radiance
<worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn on head> a blessed coif
<worn on ear> (Glowing) a vial of strange blood
<worn on torso> (Glowing) (Humming) a darkstone carcass
<worn on arms> a set of rope armwraps
<worn on hands> a pair of greedy gauntlets
<worn on legs> an Ogre chainskirt
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> (Red Aura) the Fleshworks
<worn about waist> the belt of barbs
<worn around wrist> (Glowing) an adamantium band
<worn around wrist> (Glowing) an adamantium band
<wielded> (Red Aura) (Humming) a withering scythe
<floating nearby> (Glowing) an Undead Fist
Durim has some small wounds and bruises.
<1201/1266 282/612 313/527> 12 M Aedric: rush
Your weapon raised high, you rush Durim.
You slam your weapon into Durim and send him flying!
Your crush mauls Durim.
Durim's fingers flare with mystical power as he strikes with magic potency.
You feel momentarily ill, but it passes.
Durim has some small wounds and bruises.
<1201/1266 282/612 313/527> 12 M Aedric: <1201/1266 282/612 313/527> 12 M Aedric:
You block Durim's attack with your weapon.
You parry Durim's attack.
You feel a withering scythe drawing your life away.
Durim's life drain grazes you.
Your thrust MUTILATES Durim!
Durim dodges your attack.
Durim has some small wounds and bruises.
<1195/1266 282/612 313/527> 12 M Aedric: <1195/1266 282/612 313/527> 12 M Aedric:
You stop concentrating on battering.
Durim has fled!
Durim rides south.
<1195/1266 282/612 313/527> 12 M murder d
af
They aren't here.
<1195/1266 282/612 313/527> 12 M <1195/1266 282/612 313/527> 12 M You are affected by the following:
Spell: bless : modifies hitroll by 2 for 28 hours
: modifies damroll by 2 for 28 hours
: modifies savingspell by -2 for 28 hours
Spell: armor : modifies ac by -20 for 19 hours
Spell: windmill : modifies damroll by 4 for 0 hours
Spell: missile shield : for 0 hours
Spell: sanctuary : for 1 hours
Spell: protection evil: modifies savingspell by -1 for 13 hours
Spell: detect evil : for 6 hours
Spell: mounted : for 88 hours
Spell: crusade-effect : for 2 hours
<1195/1266 282/612 313/527> 12 M s
murder d
Greener landscape
The ground is churned to thick mud by the rain.
[Exits: north east]
<1195/1266 282/612 311/527> 12 M e
They aren't here.
<1195/1266 282/612 311/527> 12 M e
Lower elevations
The ground is churned to thick mud by the rain.
[Exits: east west]
<1195/1266 282/612 309/527> 12 M murder d
e
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1195/1266 282/612 307/527> 12 M e
murder d
They aren't here.
<1195/1266 282/612 307/527> 12 M <1195/1266 282/612 307/527> 12 M A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1195/1266 282/612 305/527> 12 M e
A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1195/1266 282/612 303/527> 12 M e
murder d
They aren't here.
<1195/1266 282/612 303/527> 12 M <1195/1266 282/612 303/527> 12 M A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
A bit of blood has pooled at your feet.
<1195/1266 282/612 301/527> 12 M <1195/1266 282/612 301/527> 12 M Alas, you cannot go that way.
<1195/1266 282/612 301/527> 12 M n
They aren't here.
<1195/1266 282/612 301/527> 12 M n
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
<1195/1266 282/612 299/527> 12 M murder d
Alas, you cannot go that way.
<1195/1266 282/612 299/527> 12 M whe
They aren't here.
<1195/1266 282/612 299/527> 12 M u
u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<1195/1266 282/612 299/527> 12 M u
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1195/1266 282/612 297/527> 12 M u
whe
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
<1195/1266 282/612 297/527> 12 M <1195/1266 282/612 297/527> 12 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1195/1266 282/612 295/527> 12 M <1195/1266 282/612 295/527> 12 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
You notice a few spots of blood on the ground.
<1195/1266 282/612 293/527> 12 M whe
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1195/1266 282/612 291/527> 12 M <1195/1266 282/612 291/527> 12 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before the Knight's Castle
<PK> Aedric (WANTED) The Remnants of a Tent City
<1195/1266 282/612 291/527> 12 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Before the Knight's Castle
<PK> Aedric (WANTED) The Remnants of a Tent City
<1195/1266 282/612 291/527> 12 M n
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<1195/1266 282/612 289/527> 12 M murder d
Durim rides in.
The Blood Guard walks in.
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<1195/1266 282/612 287/527> 12 M <1195/1266 282/612 287/527> 12 M They aren't here.
<1195/1266 282/612 287/527> 12 M !
They aren't here.
<1195/1266 282/612 287/527> 12 M n
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(Charmed) (Red Aura) a Gigantic Crab is here, fighting an armored Knight.
(White Aura) an armored Knight is here, fighting a Gigantic Crab.
The Knight altar stands here.
<1195/1266 282/612 285/527> 12 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1195/1266 282/612 285/527> 12 M cast 'stand ground'
You enhance your ability to stand ground in combat.
An armored Knight's charge MASSACRES a Gigantic Crab!
A Gigantic Crab's claw misses an armored Knight.
A Gigantic Crab gets a wild look in her eyes.
<1195/1266 202/612 285/527> 12 M scan
A Gigantic Crab slowly fades away.
<1195/1266 202/612 285/527> 12 M <1195/1266 202/612 285/527> 12 M
You stop swinging your weapon
Your missile shield collapses.
<1195/1266 202/612 296/527> 13 M <1195/1266 202/612 296/527> 13 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1195/1266 202/612 296/527> 13 M af
You are affected by the following:
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: bless : modifies hitroll by 2 for 27 hours
: modifies damroll by 2 for 27 hours
: modifies savingspell by -2 for 27 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: sanctuary : for 0 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: detect evil : for 5 hours
Spell: mounted : for 87 hours
Spell: crusade-effect : for 1 hours
<1195/1266 202/612 296/527> 13 M wind
You fail to enrage yourself sufficiently.
<1195/1266 187/612 296/527> 13 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1195/1266 187/612 296/527> 13 M wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1195/1266 172/612 296/527> 13 M whe
s
weh
whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1195/1266 172/612 296/527> 13 M <1195/1266 172/612 296/527> 13 M Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M Huh?
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Remnants of a Tent City
<PK> Aedric (WANTED) Before the Knight's Castle
<1195/1266 172/612 294/527> 13 M rest
whe
You rest.
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim The Remnants of a Tent City
<PK> Aedric (WANTED) Before the Knight's Castle
<1195/1266 172/612 294/527> 13 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1195/1266 172/612 294/527> 13 D <1195/1266 172/612 294/527> 13 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1195/1281 172/602 294/527> 13 D stand
wear crown
wear life
mount
You do not have that item.
<1195/1281 172/602 294/527> 13 D <1195/1281 172/602 294/527> 13 D You go to sleep.
<1195/1281 172/602 294/527> 13 D <1195/1281 172/602 294/527> 13 D You wake and stand up.
<1195/1281 172/602 294/527> 13 D <1195/1281 172/602 294/527> 13 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1195/1266 172/612 294/527> 13 D <1195/1266 172/612 294/527> 13 D You do not have that item.
<1195/1266 172/612 294/527> 13 D scan
You mount upon the back of a wooly mammoth.
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
*** Range 2 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Red Aura) (Dark Aura) Durim is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M
Durim rides in.
The Blood Guard walks in.
<1195/1266 172/612 294/527> 13 M <1195/1266 172/612 294/527> 13 M
You yell 'Help! Durim kicked dirt into my eyes!'
Durim kicks dirt in your eyes!
Durim's kicked dirt grazes you.
You can't see a thing!
<1190/1266 172/612 294/527> 13 M Aedric: af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: windmill : modifies damroll by 5 for 6 hours
Spell: stand ground : modifies damroll by 6 permanently
: modifies ac by -50 permanently
: modifies two handed by 10 permanently
Spell: bless : modifies hitroll by 2 for 27 hours
: modifies damroll by 2 for 27 hours
: modifies savingspell by -2 for 27 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: sanctuary : for 0 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: detect evil : for 5 hours
Spell: mounted : for 87 hours
Spell: crusade-effect : for 1 hours
<1190/1266 172/612 294/527> 13 M Aedric: <1190/1266 172/612 294/527> 13 M Aedric:
Someone's life drain misses you.
Someone's life drain wounds you.
Your thrust MUTILATES someone!
Your crush DISMEMBERS someone!
Someone blocks your attack with his weapon.
Someone parries your attack.
The cold touch of something surrounds someone with ice.
Your thrust scratches someone.
Someone is shocked by the lightning from something.
Your thrust grazes someone.
Something burns someone with corrosive acid.
Your thrust scratches someone.
<1171/1266 172/612 294/527> 13 M Aedric: fle
You stop concentrating on battering.
You flee from combat!
You can't see a thing!
<1171/1266 172/612 292/527> 13 M n
n
Alas, you cannot go that way.
<1171/1266 172/612 292/527> 13 M <1171/1266 172/612 292/527> 13 M Alas, you cannot go that way.
<1171/1266 172/612 292/527> 13 M af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: windmill : modifies damroll by 5 for 6 hours
Spell: bless : modifies hitroll by 2 for 27 hours
: modifies damroll by 2 for 27 hours
: modifies savingspell by -2 for 27 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: sanctuary : for 0 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: detect evil : for 5 hours
Spell: mounted : for 87 hours
Spell: crusade-effect : for 1 hours
<1171/1266 172/612 292/527> 13 M w
n
Someone rides in.
Someone walks in.
You can't see a thing!
<1171/1266 172/612 290/527> 13 M n
You can't see a thing!
<1171/1266 172/612 288/527> 13 M <1171/1266 172/612 288/527> 13 M The drawbridge is closed.
<1171/1266 172/612 288/527> 13 M af
You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: windmill : modifies damroll by 5 for 6 hours
Spell: bless : modifies hitroll by 2 for 27 hours
: modifies damroll by 2 for 27 hours
: modifies savingspell by -2 for 27 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: sanctuary : for 0 hours
Spell: protection evil: modifies savingspell by -1 for 12 hours
Spell: detect evil : for 5 hours
Spell: mounted : for 87 hours
Spell: crusade-effect : for 1 hours
<1171/1266 172/612 288/527> 13 M <1171/1266 172/612 288/527> 13 M
Someone rides in.
Someone walks in.
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
Someone's charge maims someone!
<1171/1266 172/612 288/527> 13 M <1171/1266 172/612 288/527> 13 M
[KNIGHT] someone: 'Our altar is under attack by Durim!
'
Someone shrinks in size.
You are hungry.
You rub the dirt out of your eyes.
The protective aura around your body fades.
<1171/1266 172/612 299/527> 14 M smoke dark
You can't smoke that.
[KNIGHT] an armored Knight: 'We are under attack by Durim!'
Durim's life drain mauls an armored Knight.
A withering scythe draws life from an armored Knight.
Durim's life drain scratches an armored Knight.
<1171/1266 172/612 299/527> 14 M sheath
hold glim
bran
rem glim
draw
Durim has fled!
Durim rides south.
The Blood Guard walks south.
<1171/1266 172/612 299/527> 14 M <1171/1266 172/612 299/527> 14 M You sheath your weapon.
<1171/1256 172/612 299/527> 14 M <1171/1256 172/612 299/527> 14 M You hold a glimmering white staff in your hand.
<1171/1256 172/612 299/527> 14 M <1171/1256 172/612 299/527> 14 M You brandish a glimmering white staff.
You are surrounded by a white aura.
<1171/1256 172/612 299/527> 14 M <1171/1256 172/612 299/527> 14 M
Durim rides in.
The Blood Guard walks in.
[KNIGHT]: 'an armored Knight: Alert! Durim of [TRIBUNAL] sighted at our gates!'
An armored Knight tries to disarm Durim, but fails.
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You draw your weapon.
You stop using a glimmering white staff.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
The Blood Guard is in excellent condition.
<1171/1266 172/612 299/527> 14 M Aedric: <1171/1266 172/612 299/527> 14 M Aedric:
You dodge the Blood Guard's attack.
The Blood Guard's slash hits you.
You block the Blood Guard's attack with your weapon.
An armored Knight's charge misses Durim.
Your crush LACERATES the Blood Guard!
Your thrust DISMEMBERS the Blood Guard!
Your thrust DISMEMBERS the Blood Guard!
The Blood Guard's eyes glaze over from the multiple concussions.
The Blood Guard has a few scratches.
<1159/1266 172/612 299/527> 14 M Aedric: <1159/1266 172/612 299/527> 14 M Aedric:
Durim has fled!
Durim rides south.
The Blood Guard has a few scratches.
<1159/1266 172/612 299/527> 14 M Aedric: rush d
You do not have that item.
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
Your thrust LACERATES the Blood Guard!
You stop concentrating on battering.
The Blood Guard has fled!
The Blood Guard walks south.
<1147/1266 172/612 299/527> 14 M <1147/1266 172/612 299/527> 14 M You have no sheathed weapons to draw!
<1147/1266 172/612 299/527> 14 M <1147/1266 172/612 299/527> 14 M They aren't here.
<1147/1266 172/612 299/527> 14 M !
They aren't here.
<1147/1266 172/612 299/527> 14 M !
!
They aren't here.
<1147/1266 172/612 299/527> 14 M !
They aren't here.
<1147/1266 172/612 299/527> 14 M <1147/1266 172/612 299/527> 14 M They aren't here.
<1147/1266 172/612 299/527> 14 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1147/1266 172/612 299/527> 14 M s
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
<1147/1266 172/612 297/527> 14 M impale north d
!
They aren't here.
<1147/1266 172/612 297/527> 14 M !
!
They aren't here.
<1147/1266 172/612 297/527> 14 M !
They aren't here.
<1147/1266 172/612 297/527> 14 M !
They aren't here.
<1147/1266 172/612 297/527> 14 M !
whe
They aren't here.
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
Your thrust LACERATES the Blood Guard!
You stop concentrating on battering.
The Blood Guard has fled!
The Blood Guard walks north.
<1147/1266 172/612 297/527> 14 M <1147/1266 172/612 297/527> 14 M They aren't here.
<1147/1266 172/612 297/527> 14 M impale north d
They aren't here.
<1147/1266 172/612 297/527> 14 M <1147/1266 172/612 297/527> 14 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Durim Greener landscape
<PK> Aedric (WANTED) Before the Knight's Castle
<1147/1266 172/612 297/527> 14 M !
They aren't here.
<1147/1266 172/612 297/527> 14 M !
They aren't here.
<1147/1266 172/612 297/527> 14 M !
!
They aren't here.
<1147/1266 172/612 297/527> 14 M <1147/1266 172/612 297/527> 14 M They aren't here.
<1147/1266 172/612 297/527> 14 M <1147/1266 172/612 297/527> 14 M They aren't here.
<1147/1266 172/612 297/527> 14 M s
swhe
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1147/1266 172/612 295/527> 14 M <1147/1266 172/612 295/527> 14 M Huh?
<1147/1266 172/612 295/527> 14 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1147/1266 172/612 295/527> 14 D <1147/1266 172/612 295/527> 14 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1147/1281 172/602 295/527> 14 D <1147/1281 172/602 295/527> 14 D You do not have that item.
<1147/1281 172/602 295/527> 14 D <1147/1281 172/602 295/527> 14 D You go to sleep.
<1147/1281 172/602 295/527> 14 D
<1147/1281 172/602 295/527> 14 D af
You are affected by the following:
Spell: sanctuary : for 12 hours
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: bless : modifies hitroll by 2 for 26 hours
: modifies damroll by 2 for 26 hours
: modifies savingspell by -2 for 26 hours
Spell: armor : modifies ac by -20 for 17 hours
Spell: protection evil: modifies savingspell by -1 for 11 hours
Spell: detect evil : for 4 hours
Spell: mounted : for 86 hours
Spell: crusade-effect : for 0 hours
<1147/1281 172/602 295/527> 14 D who pk
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1147/1281 172/602 295/527> 14 D
<1147/1281 172/602 295/527> 14 D
<1147/1281 172/602 295/527> 14 D af
You are affected by the following:
Spell: sanctuary : for 12 hours
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: bless : modifies hitroll by 2 for 26 hours
: modifies damroll by 2 for 26 hours
: modifies savingspell by -2 for 26 hours
Spell: armor : modifies ac by -20 for 17 hours
Spell: protection evil: modifies savingspell by -1 for 11 hours
Spell: detect evil : for 4 hours
Spell: mounted : for 86 hours
Spell: crusade-effect : for 0 hours
<1147/1281 172/602 295/527> 14 D
<1147/1281 172/602 295/527> 14 D stand
wear crown
wear life
mount
You wake and stand up.
<1147/1281 172/602 295/527> 14 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1147/1266 172/612 295/527> 14 D You do not have that item.
<1147/1266 172/612 295/527> 14 D <1147/1266 172/612 295/527> 14 D You mount upon the back of a wooly mammoth.
<1147/1266 172/612 295/527> 14 M <1147/1266 172/612 295/527> 14 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1147/1266 172/612 295/527> 14 M <1147/1266 172/612 295/527> 14 M
You are hungry.
A thin squire gallops by you his face beet red from yelling:
Hear ye! Hear ye! Aedric The Last Bastion, Stalwart Defender of the Church has ended the Crusade against Tribunal!
Your Crusade against Tribunal has come to an end!
<1155/1266 180/612 354/527> 15 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 2 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1155/1266 180/612 354/527> 15 M get rat sat
wh
You get a pack of army rations from a sturdy backpack.
<1155/1266 180/612 354/527> 15 M <1155/1266 180/612 354/527> 15 M ~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ Fire ] Akletus the Grand Destructor
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 6
There are 6 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1155/1266 180/612 354/527> 15 M eat rat
whe
You eat a pack of army rations.
<1155/1266 180/612 354/527> 15 M <1155/1266 180/612 354/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1155/1266 180/612 354/527> 15 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1155/1266 180/612 354/527> 15 M crusade tribunal
You yell 'With the Might and Wisdom of The One God upon me, I declare Crusade against Tribunal!'
<1155/1266 130/612 354/527> 15 M whe
whe
dismount
wear sea
wear life
sleep
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1155/1266 130/612 354/527> 15 M <1155/1266 130/612 354/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1155/1266 130/612 354/527> 15 M <1155/1266 130/612 354/527> 15 M You dismount from a wooly mammoth.
<1155/1266 130/612 354/527> 15 D <1155/1266 130/612 354/527> 15 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1155/1281 130/602 354/527> 15 D <1155/1281 130/602 354/527> 15 D You do not have that item.
<1155/1281 130/602 354/527> 15 D <1155/1281 130/602 354/527> 15 D You go to sleep.
<1155/1281 130/602 354/527> 15 D af
You are affected by the following:
Spell: crusade-effect : for 36 hours
Spell: sanctuary : for 11 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: bless : modifies hitroll by 2 for 25 hours
: modifies damroll by 2 for 25 hours
: modifies savingspell by -2 for 25 hours
Spell: armor : modifies ac by -20 for 16 hours
Spell: protection evil: modifies savingspell by -1 for 10 hours
Spell: detect evil : for 3 hours
Spell: mounted : for 85 hours
<1155/1281 130/602 354/527> 15 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1155/1281 130/602 354/527> 15 D af
You are affected by the following:
Spell: crusade-effect : for 35 hours
Spell: sanctuary : for 10 hours
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: bless : modifies hitroll by 2 for 24 hours
: modifies damroll by 2 for 24 hours
: modifies savingspell by -2 for 24 hours
Spell: armor : modifies ac by -20 for 15 hours
Spell: protection evil: modifies savingspell by -1 for 9 hours
Spell: detect evil : for 2 hours
Spell: mounted : for 84 hours
<1281/1281 196/602 457/527> 16 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<1281/1281 196/602 457/527> 16 D <1281/1281 196/602 457/527> 16 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 196/612 457/527> 16 D <1281/1266 196/612 457/527> 16 D You do not have that item.
<1281/1266 196/612 457/527> 16 D <1281/1266 196/612 457/527> 16 D You mount upon the back of a wooly mammoth.
<1281/1266 196/612 457/527> 16 M <1281/1266 196/612 457/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1281/1266 196/612 457/527> 16 M get mul back
You get a Multicolored Pill from a sturdy backpack.
<1281/1266 196/612 457/527> 16 M exa back
A sturdy backpack is lying here.
A sturdy backpack holds:
a sturdy backpack is labeled: back
a water jug
( 6) the Chasm Dragon scales
( 8) the Chasm Dragon claws
( 6) the Chasm Dragon leggings
( 5) the Chasm Dragon bone
( 2) the Chasm Dragon armguards
( 4) the Chasm Dragon torso
the Chasm Dragonhelm
( 5) a potion of recall
(24) a Multicolored Pill
the shield of the Chasm Dragon
(Humming) a titanium bracer
( 4) (Humming) a shimmering potion
(16) a green potion
( 2) a tribal marked potion
(Glowing) a Blazing Dagger
( 2) a keg of mead
( 2) (Glowing) (Humming) the Chasm Dragon leggings
(Glowing) (Humming) the Chasm Dragon claws
You can see 92 items in a sturdy backpack.
You judge that it is in perfect condition.
You can wear this over your torso.
<1281/1266 196/612 457/527> 16 M eat mulw
You do not have that item.
<1281/1266 196/612 457/527> 16 M eat mul
whe
You eat a Multicolored Pill.
Your eyes tingle.
Your spell scratches you.
<1277/1266 196/612 457/527> 16 M whe
rest
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M <1277/1266 196/612 457/527> 16 M You rest.
<1277/1266 196/612 457/527> 16 M <1277/1266 196/612 457/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M lo
A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1277/1266 196/612 457/527> 16 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1277/1266 196/612 457/527> 16 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1277/1266 196/612 457/527> 16 D <1277/1266 196/612 457/527> 16 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1277/1281 196/602 457/527> 16 D <1277/1281 196/602 457/527> 16 D You do not have that item.
<1277/1281 196/602 457/527> 16 D <1277/1281 196/602 457/527> 16 D You go to sleep.
<1277/1281 196/602 457/527> 16 D
<1281/1281 268/602 527/527> 17 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<1281/1281 268/602 527/527> 17 D dismount
wear sea
wear life
sleep
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 268/612 527/527> 17 D <1281/1266 268/612 527/527> 17 D You do not have that item.
<1281/1266 268/612 527/527> 17 D <1281/1266 268/612 527/527> 17 D You mount upon the back of a wooly mammoth.
<1281/1266 268/612 527/527> 17 M <1281/1266 268/612 527/527> 17 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1281/1266 268/612 527/527> 17 M <1281/1266 268/612 527/527> 17 M You dismount from a wooly mammoth.
<1281/1266 268/612 527/527> 17 D <1281/1266 268/612 527/527> 17 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1281 268/602 527/527> 17 D <1281/1281 268/602 527/527> 17 D You do not have that item.
<1281/1281 268/602 527/527> 17 D You go to sleep.
<1281/1281 268/602 527/527> 17 D who pk
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 268/602 527/527> 17 D
<1281/1281 268/602 527/527> 17 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1281/1281 268/602 527/527> 17 D
<1281/1281 311/602 527/527> 18 D stand
wear crown
wear life
mount
You wake and stand up.
<1281/1281 311/602 527/527> 18 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 311/612 527/527> 18 D <1281/1266 311/612 527/527> 18 D You do not have that item.
<1281/1266 311/612 527/527> 18 D <1281/1266 311/612 527/527> 18 D You mount upon the back of a wooly mammoth.
<1281/1266 311/612 527/527> 18 M mount
af
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Tent City
<1281/1266 311/612 527/527> 18 M You are already mounted on a wooly mammoth!
<1281/1266 311/612 527/527> 18 M lo
You are affected by the following:
Spell: detect invis : for 18 hours
Spell: crusade-effect : for 33 hours
Spell: sanctuary : for 8 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: bless : modifies hitroll by 2 for 22 hours
: modifies damroll by 2 for 22 hours
: modifies savingspell by -2 for 22 hours
Spell: armor : modifies ac by -20 for 13 hours
Spell: protection evil: modifies savingspell by -1 for 7 hours
Spell: detect evil : for 0 hours
Spell: mounted : for 82 hours
<1281/1266 311/612 527/527> 18 M <1281/1266 311/612 527/527> 18 M A Tent City
The battleground has been cleared away and the bloody earth flattened to
allow for the creation of a temporary tent district. Poorly made lean-tos,
burlap tents and other temporary shelters have been hastily created to
accommodate a sprawling flock of migrants. Most are common looking folk,
dirty and tired from a long march. Many have been conscripted into duty as
as coolies or laborers, cooks or washer-women. The children work as
couriers or squires. So far there appears to be little rhyme or reason to
the shanty-town, and everyone stakes their humble plot wherever there's
space.
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1266 311/612 527/527> 18 M n
Before the Knight's Castle
The ground is churned to thick mud by the rain.
[Exits: north east south]
A bit of blood has pooled at your feet.
A bleeding demon of nexus lies in the dirt here.
<1281/1266 311/612 525/527> 18 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<1281/1266 311/612 525/527> 18 M whe
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<1281/1266 311/612 525/527> 18 M s
A Tent City
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1266 311/612 523/527> 18 M s
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1266 311/612 521/527> 18 M s
whe
Alas, you cannot go that way.
<1281/1266 311/612 521/527> 18 M <1281/1266 311/612 521/527> 18 M Alas, you cannot go that way.
<1281/1266 311/612 521/527> 18 M d
d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Remnants of a Tent City
<1281/1266 311/612 521/527> 18 M <1281/1266 311/612 521/527> 18 M The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1281/1266 311/612 519/527> 18 M d
d
d
The Remnants of a Tent City
The ground is churned to thick mud by the rain.
[Exits: up down]
<1281/1266 311/612 517/527> 18 M whe
A stairway below a Castle
The ground is churned to thick mud by the rain.
[Exits: up down]
<1281/1266 311/612 515/527> 18 M <1281/1266 311/612 515/527> 18 M A stairway in the Chasm
The ground is churned to thick mud by the rain.
[Exits: south up]
<1281/1266 311/612 513/527> 18 M <1281/1266 311/612 513/527> 18 M Alas, you cannot go that way.
<1281/1266 311/612 513/527> 18 M s
s
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<1281/1266 311/612 513/527> 18 M <1281/1266 311/612 513/527> 18 M A rocky trail inside the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south west]
A bit of blood has pooled at your feet.
<1281/1266 311/612 511/527> 18 M <1281/1266 311/612 511/527> 18 M Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: north east]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
<1281/1266 311/612 509/527> 18 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Rising cliffs
<1281/1266 311/612 509/527> 18 M e
Alas, you cannot go that way.
<1281/1266 311/612 509/527> 18 M e
Rising cliffs
The ground is churned to thick mud by the rain.
[Exits: east west]
<1281/1266 311/612 507/527> 18 M whe
A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1281/1266 311/612 505/527> 18 M e
e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A smaller chasm
<1281/1266 311/612 505/527> 18 M <1281/1266 311/612 505/527> 18 M A smaller chasm
The ground is churned to thick mud by the rain.
[Exits: east west]
<1281/1266 311/612 503/527> 18 M whe
A massive rock face
The ground is churned to thick mud by the rain.
[Exits: south west]
<1281/1266 311/612 501/527> 18 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<1281/1266 311/612 501/527> 18 M s
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 311/612 499/527> 18 M s
A rising face
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 311/612 497/527> 18 M whe
Alas, you cannot go that way.
<1281/1266 311/612 497/527> 18 M <1281/1266 311/612 497/527> 18 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<1281/1266 311/612 497/527> 18 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1281/1266 311/612 497/527> 18 D <1281/1266 311/612 497/527> 18 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1281 311/602 497/527> 18 D <1281/1281 311/602 497/527> 18 D You do not have that item.
<1281/1281 311/602 497/527> 18 D <1281/1281 311/602 497/527> 18 D You go to sleep.
<1281/1281 311/602 497/527> 18 D who pk
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 311/602 497/527> 18 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1281/1281 311/602 497/527> 18 D
<1281/1281 311/602 497/527> 18 D who pk
The red in your vision disappears.
<1281/1281 355/602 527/527> 19 D <1281/1281 355/602 527/527> 19 D ~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 355/602 527/527> 19 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<1281/1281 355/602 527/527> 19 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 355/612 527/527> 19 D <1281/1266 355/612 527/527> 19 D You do not have that item.
<1281/1266 355/612 527/527> 19 D lo
You mount upon the back of a wooly mammoth.
<1281/1266 355/612 527/527> 19 M <1281/1266 355/612 527/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising face
<1281/1266 355/612 527/527> 19 M <1281/1266 355/612 527/527> 19 M A rising face
The path narrows here, and begins a small incline to the north. Massive
formations of granite are all around you, worn smooth over time by wind
and water. It is really quite beautiful the way the layers of rock lie
on top of veins of white quartz rock. Several small bushes grow now in
the floor of the chasm, meaning that this part must get some sort of
rain once in a while.
The ground is churned to thick mud by the rain.
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 355/612 527/527> 19 M w
w
A deadfall
The ground is churned to thick mud by the rain.
[Exits: east south]
<1281/1266 355/612 525/527> 19 M whe
s
Alas, you cannot go that way.
<1281/1266 355/612 525/527> 19 M s
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A deadfall
<1281/1266 355/612 525/527> 19 M <1281/1266 355/612 525/527> 19 M The northern end of the Great Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1266 355/612 523/527> 19 M <1281/1266 355/612 523/527> 19 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 355/612 521/527> 19 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1266 355/612 521/527> 19 M <1281/1266 355/612 521/527> 19 M A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north east]
<1281/1266 355/612 519/527> 19 M whe
e
Alas, you cannot go that way.
<1281/1266 355/612 519/527> 19 M <1281/1266 355/612 519/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1266 355/612 519/527> 19 M whe
A windy passage
The ground is churned to thick mud by the rain.
[Exits: (east) south west]
<1281/1266 355/612 517/527> 19 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy passage
<1281/1266 355/612 517/527> 19 M <1281/1266 355/612 517/527> 19 M A windy passage
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 355/612 515/527> 19 M <1281/1266 355/612 515/527> 19 M Treacherous terrain
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 355/612 513/527> 19 M w
s
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: east south]
<1281/1266 355/612 511/527> 19 M s
s
A wide, rocky path
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 355/612 509/527> 19 M whe
The sound of water
The ground is churned to thick mud by the rain.
[Exits: north east south]
A beautiful Naiad hides in the rocks here.
A beautiful Naiad hides in the rocks here.
<1281/1266 355/612 507/527> 19 M <1281/1266 355/612 507/527> 19 M Further into the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 355/612 505/527> 19 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further into the Chasm
<1281/1266 355/612 505/527> 19 M s
Further into the Chasm
The ground is churned to thick mud by the rain.
[Exits: north west]
<1281/1266 355/612 503/527> 19 M <1281/1266 355/612 503/527> 19 M Alas, you cannot go that way.
<1281/1266 355/612 503/527> 19 M w
whe
A windy byway
The ground is churned to thick mud by the rain.
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 355/612 501/527> 19 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<1281/1266 355/612 501/527> 19 M <1281/1266 355/612 501/527> 19 M Deep within the Chasm
The ground is churned to thick mud by the rain.
[Exits: north south]
Something seems to be hiding from you here.
<1281/1266 355/612 499/527> 19 M whe
Deep within the Chasm
The ground is churned to thick mud by the rain.
[Exits: north east]
A canyon faun lurks behind the rocks here.
Something seems to be hiding from you here.
<1281/1266 355/612 497/527> 19 M <1281/1266 355/612 497/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Deep within the Chasm
<1281/1266 355/612 497/527> 19 M e
s
A breathtaking sight
[Exits: south west]
<1281/1266 355/612 495/527> 19 M s
whe
A wide, rocky path
[Exits: north east south]
<1281/1266 355/612 493/527> 19 M <1281/1266 355/612 493/527> 19 M A wide, rocky path
[Exits: north south]
<1281/1266 355/612 491/527> 19 M <1281/1266 355/612 491/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1266 355/612 491/527> 19 M s
A wide, rocky path
[Exits: north west]
A beautiful Naiad hides in the rocks here.
A beautiful Naiad hides in the rocks here.
Something seems to be hiding from you here.
<1281/1266 355/612 489/527> 19 M w
whe
Inside the Great Chasm
[Exits: east south]
<1281/1266 355/612 487/527> 19 M <1281/1266 355/612 487/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1266 355/612 487/527> 19 M s
s
Inside the Great Chasm
[Exits: north south]
<1281/1266 355/612 485/527> 19 M whe
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 355/612 483/527> 19 M <1281/1266 355/612 483/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1266 355/612 483/527> 19 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1281/1266 355/612 483/527> 19 D <1281/1266 355/612 483/527> 19 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1281 355/602 483/527> 19 D <1281/1281 355/602 483/527> 19 D You do not have that item.
<1281/1281 355/602 483/527> 19 D <1281/1281 355/602 483/527> 19 D You go to sleep.
<1281/1281 355/602 483/527> 19 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1281/1281 355/602 483/527> 19 D who pk
~ Wanderers of Aabahran ~
[ Duerg ] <PK> [TRIBUNAL] Durim Blackledger the Unholy Knight
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 5
There are 5 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 355/602 483/527> 19 D news
You have no unread news.
<1281/1281 355/602 483/527> 19 D note read
You have no unread notes.
<1281/1281 355/602 483/527> 19 D
<1281/1281 355/602 483/527> 19 D eq
You stop swinging your weapon
<1281/1281 401/602 527/527> 20 D <1281/1281 401/602 527/527> 20 D
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1281/1281 401/602 527/527> 20 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<1281/1281 401/602 527/527> 20 D <1281/1281 401/602 527/527> 20 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 401/612 527/527> 20 D lo
You do not have that item.
<1281/1266 401/612 527/527> 20 D <1281/1266 401/612 527/527> 20 D You mount upon the back of a wooly mammoth.
<1281/1266 401/612 527/527> 20 M <1281/1266 401/612 527/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1266 401/612 527/527> 20 M <1281/1266 401/612 527/527> 20 M Inside the Great Chasm
You are standing now within the Great Chasm. From the look of things,
the only way out of here is back up the cliff, or far to the north, where
this chasm allegedly runs into the ocean. Great tales have been told of odd
races coming from somewhere around here, but that is only rumor, and you
see nothing out of sort so far in your journey here.
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 401/612 527/527> 20 M s
s
whe
The Base of the Great Chasm
[Exits: north south]
A canyon faun lurks behind the rocks here.
<1281/1266 401/612 525/527> 20 M <1281/1266 401/612 525/527> 20 M Within the Great Chasm
[Exits: north up]
<1281/1266 401/612 523/527> 20 M <1281/1266 401/612 523/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within the Great Chasm
<1281/1266 401/612 523/527> 20 M u
u
The Base of a Rockslide
[Exits: up down]
<1281/1266 401/612 521/527> 20 M whe
Fields of Talus
[Exits: up down]
<1281/1266 401/612 519/527> 20 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1266 401/612 519/527> 20 M u
Fields of Talus
[Exits: up down]
<1281/1266 401/612 517/527> 20 M whe
A rocky landscape
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1266 401/612 515/527> 20 M s
u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky landscape
<1281/1266 401/612 515/527> 20 M Alas, you cannot go that way.
<1281/1266 401/612 515/527> 20 M u
A Descent into the Chasm
[Exits: south down]
<1281/1266 401/612 513/527> 20 M s
Alas, you cannot go that way.
<1281/1266 401/612 513/527> 20 M s
A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1266 401/612 511/527> 20 M whe
Alas, you cannot go that way.
<1281/1266 401/612 511/527> 20 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1266 401/612 511/527> 20 M u
A Descent into the Chasm
[Exits: south down]
<1281/1266 401/612 509/527> 20 M whe
s
Alas, you cannot go that way.
<1281/1266 401/612 509/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1266 401/612 509/527> 20 M s
A Descent into the Chasm
[Exits: north west]
<1281/1266 401/612 507/527> 20 M whe
Alas, you cannot go that way.
<1281/1266 401/612 507/527> 20 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1266 401/612 507/527> 20 M whe
A Canyon Thoroughfare
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1281/1266 401/612 505/527> 20 M <1281/1266 401/612 505/527> 20 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<PK> Kleeto A small forest trail
<1281/1266 401/612 505/527> 20 M n
Entrance to the Canyon.
The ground is churned to thick mud by the rain.
[Exits: north south]
<1281/1266 401/612 503/527> 20 M n
n
n
Deeper in the Canyon.
The ground is churned to thick mud by the rain.
[Exits: north east south]
<1281/1266 401/612 501/527> 20 M <1281/1266 401/612 501/527> 20 M Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1266 401/612 499/527> 20 M <1281/1266 401/612 499/527> 20 M Alas, you cannot go that way.
<1281/1266 401/612 499/527> 20 M w
w
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<1281/1266 401/612 497/527> 20 M murder wyrm
Breeding Lair.
[Exits: east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
( 2) A pile of gold coins.
( 5) A mass of thin barbed tentacles in a pool of blood.
A lockbox with a peculiar looking keyhole rests ominously.
Unrecognizable remains are here, chewed up and decomposed.
A blood worm makes its way towards your warm body.
The blood wyrm lies eggs of its brood here.
<1281/1266 401/612 495/527> 20 M <1281/1266 401/612 495/527> 20 M The blood wyrm dodges your attack.
Your crush DISMEMBERS the blood wyrm!
The blood wyrm has a few scratches.
<1281/1266 401/612 495/527> 20 M Aedric: <1281/1266 401/612 495/527> 20 M Aedric:
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
Your crush DISMEMBERS the blood wyrm!
Your crush MASSACRES the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite wounds the blood wyrm.
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite decimates the blood wyrm!
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
The blood wyrm starts glowing strangely.
Your acidic bite grazes the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
A sphere of life glows slightly.
You feel a little better.
The blood wyrm is cut by steel barbs.
Your steel barbs hit Blood worm.
Your slice grazes Blood worm.
The blood wyrm has some small wounds and bruises.
<1266/1266 401/612 495/527> 20 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
dam slash
get lock
You tell Aedric 'FAERIE FIRED!'
The blood wyrm has some small wounds and bruises.
<1266/1266 401/612 495/527> 20 M Aedric: <1266/1266 401/612 495/527> 20 M Aedric: You tell Aedric 'BLOODLOSS!'
Your blood loss scratches the blood wyrm.
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
You block the blood wyrm's attack with your weapon.
The blood wyrm tries to disarm you, but fails.
The blood wyrm dodges your attack.
Your crush MASSACRES the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite maims the blood wyrm!
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
The blood wyrm has been stunned by the shock!
Your shocking bite decimates the blood wyrm!
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
Your acidic bite scratches the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm has quite a few wounds.
<1266/1266 401/612 495/527> 20 M Aedric: tell self BLOODLOSS!
You will now concentrate on causing slashing blows.
The blood wyrm has quite a few wounds.
<1266/1266 401/612 495/527> 20 M Aedric: whe
Your blood loss scratches the blood wyrm.
You block the blood wyrm's attack with your weapon.
You dodge the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
The blood wyrm's acidic bite hits you.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash *** OBLITERATES *** the blood wyrm!
The Ring of the Clergy, vow of Binding Decree glows with a pure white light.
Your dispel evil *** DEMOLISHES *** the blood wyrm!
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: <1257/1266 401/612 495/527> 20 M Aedric: You get a lockbox with enamel fittings.
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: whe
You tell Aedric 'BLOODLOSS!'
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: <1257/1266 401/612 495/527> 20 M Aedric: Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Breeding Lair.
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: af
Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Breeding Lair.
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: <1257/1266 401/612 495/527> 20 M Aedric: You are affected by the following:
Spell: detect invis : for 16 hours
Spell: crusade-effect : for 31 hours
Spell: sanctuary : for 6 hours
Spell: bless : modifies hitroll by 2 for 20 hours
: modifies damroll by 2 for 20 hours
: modifies savingspell by -2 for 20 hours
Spell: armor : modifies ac by -20 for 11 hours
Spell: protection evil: modifies savingspell by -1 for 5 hours
Spell: mounted : for 80 hours
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 401/612 495/527> 20 M Aedric: wind
Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
The blood wyrm has some big nasty wounds and scratches.
<1257/1266 386/612 495/527> 20 M Aedric: <1257/1266 386/612 495/527> 20 M Aedric:
Your blood loss scratches the blood wyrm.
You block the blood wyrm's attack with your weapon.
You block the blood wyrm's attack with your weapon.
You dodge the blood wyrm's attack.
You parry the blood wyrm's attack.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm looks pretty hurt.
<1257/1266 386/612 495/527> 20 M Aedric: <1257/1266 386/612 495/527> 20 M Aedric:
Your blood loss scratches the blood wyrm.
You parry the blood wyrm's attack.
You dodge the blood wyrm's attack.
You dodge the blood wyrm's attack.
You dodge the blood wyrm's attack.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash === DISINTEGRATES === the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite wounds the blood wyrm.
The blood wyrm is DEAD!!
You hear the blood wyrm's death cry.
You get 93 gold coins from the corpse of the blood wyrm.
<1257/1266 386/612 495/527> 20 M get lockbox corpse
get ven
get ven cor
I see nothing like that in the corpse.
<1257/1266 386/612 495/527> 20 M <1257/1266 386/612 495/527> 20 M I see no ven here.
<1257/1266 386/612 495/527> 20 M get ven
You get a venom sack from the corpse of the blood wyrm.
<1257/1266 386/612 495/527> 20 M <1257/1266 386/612 495/527> 20 M I see no ven here.
<1257/1266 386/612 495/527> 20 M whe
e
Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Breeding Lair.
<1257/1266 386/612 495/527> 20 M whe
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<1257/1266 386/612 493/527> 20 M <1257/1266 386/612 493/527> 20 M Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) In the moldy darkness.
<1266/1266 397/612 527/527> 21 M dam n
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1266/1266 397/612 527/527> 21 M <1266/1266 397/612 527/527> 21 M You stop controlling the damage you cause.
<1266/1266 397/612 527/527> 21 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: detect invis : for 15 hours
Spell: crusade-effect : for 30 hours
Spell: sanctuary : for 5 hours
Spell: bless : modifies hitroll by 2 for 19 hours
: modifies damroll by 2 for 19 hours
: modifies savingspell by -2 for 19 hours
Spell: armor : modifies ac by -20 for 10 hours
Spell: protection evil: modifies savingspell by -1 for 4 hours
Spell: mounted : for 79 hours
<1266/1266 397/612 527/527> 21 M e
s
s
Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1266/1266 397/612 525/527> 21 M s
s
Deeper in the Canyon.
The ground is churned to thick mud by the rain.
[Exits: north east south]
<1266/1266 397/612 523/527> 21 M rush k
Entrance to the Canyon.
The ground is churned to thick mud by the rain.
[Exits: north south]
<1266/1266 397/612 521/527> 21 M whe
A Canyon Thoroughfare
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1266/1266 397/612 519/527> 21 M <1266/1266 397/612 519/527> 21 M Alas, you cannot go that way.
<1266/1266 397/612 519/527> 21 M whe
They aren't here.
<1266/1266 397/612 519/527> 21 M scan
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1266/1266 397/612 519/527> 21 M e
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1266/1266 397/612 519/527> 21 M whe
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A stag stands here, grazing on shrubbery.
You scan up.
You scan down.
<1266/1266 397/612 519/527> 21 M <1266/1266 397/612 519/527> 21 M A Descent into the Chasm
[Exits: north west]
<1266/1266 397/612 517/527> 21 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<PK> Kleeto The Base of the Great Chasm
<1266/1266 397/612 517/527> 21 M n
A Descent into the Chasm
[Exits: south down]
<1266/1266 397/612 515/527> 21 M whe
Alas, you cannot go that way.
<1266/1266 397/612 515/527> 21 M d
d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<PK> Kleeto Inside the Great Chasm
<1266/1266 397/612 515/527> 21 M <1266/1266 397/612 515/527> 21 M A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1266/1266 397/612 513/527> 21 M <1266/1266 397/612 513/527> 21 M Alas, you cannot go that way.
<1266/1266 397/612 513/527> 21 M n
n
A Descent into the Chasm
[Exits: south down]
<1266/1266 397/612 511/527> 21 M whe
d
Alas, you cannot go that way.
<1266/1266 397/612 511/527> 21 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<PK> Kleeto A wide, rocky path
<1266/1266 397/612 511/527> 21 M d
A rocky landscape
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1266/1266 397/612 509/527> 21 M <1266/1266 397/612 509/527> 21 M Fields of Talus
[Exits: up down]
<1266/1266 397/612 507/527> 21 M d
d
Fields of Talus
[Exits: up down]
<1266/1266 397/612 505/527> 21 M d
d
The Base of a Rockslide
[Exits: up down]
<1266/1266 397/612 503/527> 21 M <1266/1266 397/612 503/527> 21 M Within the Great Chasm
[Exits: north up]
<1266/1266 397/612 501/527> 21 M n
Alas, you cannot go that way.
<1266/1266 397/612 501/527> 21 M n
The Base of the Great Chasm
[Exits: north south]
A canyon faun lurks behind the rocks here.
<1266/1266 397/612 499/527> 21 M n
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1266/1266 397/612 497/527> 21 M whe
Inside the Great Chasm
[Exits: north south]
<1266/1266 397/612 495/527> 21 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<PK> Kleeto The sound of water
<1266/1266 397/612 495/527> 21 M n
Inside the Great Chasm
[Exits: east south]
<1266/1266 397/612 493/527> 21 M <1266/1266 397/612 493/527> 21 M Alas, you cannot go that way.
<1266/1266 397/612 493/527> 21 M e
A wide, rocky path
[Exits: north west]
A beautiful Naiad hides in the rocks here.
A beautiful Naiad hides in the rocks here.
Something seems to be hiding from you here.
<1266/1266 397/612 491/527> 21 M n
n
A wide, rocky path
[Exits: north south]
<1266/1266 397/612 489/527> 21 M whe
A wide, rocky path
[Exits: north east south]
<1266/1266 397/612 487/527> 21 M <1266/1266 397/612 487/527> 21 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<PK> Kleeto A wide, rocky path
<1266/1266 397/612 487/527> 21 M n
whe
A breathtaking sight
[Exits: south west]
<1266/1266 397/612 485/527> 21 M <1266/1266 397/612 485/527> 21 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking sight
<PK> Kleeto A wide, rocky path
<1266/1266 397/612 485/527> 21 M w
Deep within the Chasm
[Exits: north east]
A canyon faun lurks behind the rocks here.
Something seems to be hiding from you here.
<1266/1266 397/612 483/527> 21 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
Something seems to be hiding from you here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1266/1266 397/612 483/527> 21 M n
n
Deep within the Chasm
[Exits: north south]
Something seems to be hiding from you here.
<1266/1266 397/612 481/527> 21 M n
whe
A windy byway
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1266/1266 397/612 479/527> 21 M <1266/1266 397/612 479/527> 21 M Alas, you cannot go that way.
<1266/1266 397/612 479/527> 21 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<PK> Kleeto The sound of water
<1266/1266 397/612 479/527> 21 M scan
Further into the Chasm
[Exits: north west]
<1266/1266 397/612 477/527> 21 M <1266/1266 397/612 477/527> 21 M You scan all around.
You scan north.
*** Range 1 (north) ***
(Dark Aura) Kleeto is here, sitting astride an elephant.
*** Range 2 (north) ***
A beautiful Naiad hides in the rocks here.
A beautiful Naiad hides in the rocks here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<1266/1266 397/612 477/527> 21 M n
n
Further into the Chasm
[Exits: north south]
(Dark Aura) Kleeto is here, sitting astride an elephant.
<1266/1266 397/612 475/527> 21 M whe
The sound of water
[Exits: north east south]
A beautiful Naiad hides in the rocks here.
A beautiful Naiad hides in the rocks here.
<1266/1266 397/612 473/527> 21 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The sound of water
<PK> Kleeto Further into the Chasm
<1266/1266 397/612 473/527> 21 M murder k
Further into the Chasm
[Exits: north south]
(Dark Aura) Kleeto is here, sitting astride an elephant.
<1266/1266 397/612 471/527> 21 M <1266/1266 397/612 471/527> 21 M Kleeto yells 'Help! I am being attacked by Aedric!'
Your crush devastates Kleeto!
Kleeto blocks your attack with his weapon.
Your crush maims Kleeto!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Kleeto turns blue and shivers.
Your freezing bite hits Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
Kleeto has a few scratches.
<1266/1266 397/612 471/527> 21 M Aedric: <1266/1266 397/612 471/527> 21 M Aedric:
Your crush devastates Kleeto!
Kleeto parries your attack.
'Seeker', the Long Arm of the Law's smash mauls you.
You parry Kleeto's attack.
You parry Kleeto's attack.
You parry Kleeto's attack.
Kleeto has some small wounds and bruises.
<1244/1266 397/612 471/527> 21 M Aedric: rush
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1240/1266 397/612 471/527> 21 M Aedric: <1240/1266 397/612 471/527> 21 M Aedric:
You rub the dirt out of your eyes.
Kleeto has some small wounds and bruises.
<1262/1266 406/612 527/527> 22 M Aedric: <1262/1266 406/612 527/527> 22 M Aedric: Your weapon raised high, you rush Kleeto.
You miscalculate your blow and fall off balance!
Your crush misses Kleeto.
Kleeto has some small wounds and bruises.
<1262/1266 406/612 527/527> 22 M Aedric: <1262/1266 406/612 527/527> 22 M Aedric:
Kleeto dodges your attack.
Kleeto parries your attack.
Kleeto's numbing buzz misses you.
Kleeto's numbing buzz maims you!
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite scratches you.
Kleeto has some small wounds and bruises.
<1223/1266 406/612 527/527> 22 M Aedric: <1223/1266 406/612 527/527> 22 M Aedric:
Kleeto parries your attack.
Kleeto dodges your attack.
Kleeto parries your attack.
Your crush maims Kleeto!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Kleeto turns blue and shivers.
Your freezing bite grazes Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite grazes Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
A spray of blood shoots forth from Kleeto's wound!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash mauls you.
You block Kleeto's attack with your weapon.
Kleeto's numbing buzz misses you.
Kleeto has some small wounds and bruises.
<1202/1266 406/612 527/527> 22 M Aedric: tell self BLOODLOSS!
Kleeto has fled!
Kleeto rides south.
<1202/1266 406/612 527/527> 22 M murder k
Kleeto rides in.
Your blood loss scratches Kleeto.
<1202/1266 406/612 527/527> 22 M <1202/1266 406/612 527/527> 22 M
Kleeto sings 'Your eyes are getting much heavier now,'
Kleeto sings 'Parting with the world at the weight of your brow.'
Kleeto sings 'Count the sheep or count backwards from ten,'
Kleeto sings 'The sun will shine when you wake again.'
Kleeto sings 'Lay down now and rest your eyes,'
Kleeto sings 'Hope and dream of happier times.'
Your eyes roll back into your head, and you collapse into a deep sleep.
<1202/1266 406/612 527/527> 22 M <1202/1266 406/612 527/527> 22 M In your dreams, or what?
<1202/1266 406/612 527/527> 22 M In your dreams, or what?
<1202/1266 406/612 527/527> 22 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: detect invis : for 14 hours
Spell: crusade-effect : for 29 hours
Spell: sanctuary : for 4 hours
Spell: bless : modifies hitroll by 2 for 18 hours
: modifies damroll by 2 for 18 hours
: modifies savingspell by -2 for 18 hours
Spell: armor : modifies ac by -20 for 9 hours
Spell: protection evil: modifies savingspell by -1 for 3 hours
Spell: mounted : for 78 hours
Song: lullaby : for 4 hours
: for 2 hours
<1202/1266 406/612 527/527> 22 M sc
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24)^1 || Level 50 Sex M Age 89(885h) |
| Int: 17(17) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1202/1266 (135%) Exp 43200/548800 |
| Con: 20(20) || Mana 406/612 (100%) +Hit 55 (69%) |
\ Lck: [|||||-] \/ Move 527/527 (105%) +Dam 60 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -545 62% || Spell -14 || Faith Church |
| Pierce -536 64% || Afflictive -10 || Weight 313/575 |
| Blunt -516 66% || Maledictive -12 || Items 33/38 |
| Magic -425 73% || Mental -8 || Prac 3 Train 0 |
| || Breath -4 || RP 168 |
| || || Gold 42K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
| [KNIGHT] forces are aiding your healing. |
\---------------------------------------------------------------------/
<1202/1266 406/612 527/527> 22 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1202/1266 406/612 527/527> 22 M stand
wear crown
wear life
mount
You can't wake up!
<1202/1266 406/612 527/527> 22 M <1202/1266 406/612 527/527> 22 M In your dreams, or what?
<1202/1266 406/612 527/527> 22 M <1202/1266 406/612 527/527> 22 M In your dreams, or what?
<1202/1266 406/612 527/527> 22 M <1202/1266 406/612 527/527> 22 M In your dreams, or what?
<1202/1266 406/612 527/527> 22 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M
The echoes and sounds disorient you.
<1251/1266 442/612 527/527> 23 M stand
wear crown
wear life
mount
You can't wake up!
<1251/1266 442/612 527/527> 23 M lo
In your dreams, or what?
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M In your dreams, or what?
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M In your dreams, or what?
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M In your dreams, or what?
<1251/1266 442/612 527/527> 23 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: detect invis : for 13 hours
Spell: crusade-effect : for 28 hours
Spell: sanctuary : for 3 hours
Spell: bless : modifies hitroll by 2 for 17 hours
: modifies damroll by 2 for 17 hours
: modifies savingspell by -2 for 17 hours
Spell: armor : modifies ac by -20 for 8 hours
Spell: protection evil: modifies savingspell by -1 for 2 hours
Spell: mounted : for 77 hours
Song: echoed voices : modifies luck by -2 for 4 hours
Song: lullaby : for 3 hours
: for 1 hours
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M
A wondrous place suddenly appears before your eyes.
<1251/1266 442/612 527/527> 23 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1251/1266 442/612 527/527> 23 M af
You are affected by the following:
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: detect invis : for 13 hours
Spell: crusade-effect : for 28 hours
Spell: sanctuary : for 3 hours
Spell: bless : modifies hitroll by 2 for 17 hours
: modifies damroll by 2 for 17 hours
: modifies savingspell by -2 for 17 hours
Spell: armor : modifies ac by -20 for 8 hours
Spell: protection evil: modifies savingspell by -1 for 2 hours
Spell: mounted : for 77 hours
Song: rhapsody of delusion: for 3 hours
: modifies wis by -2 for 3 hours
: modifies int by -2 for 3 hours
Song: echoed voices : modifies luck by -2 for 4 hours
Song: lullaby : for 3 hours
: for 1 hours
<1251/1266 442/612 527/527> 23 M <1251/1266 442/612 527/527> 23 M
You lose all of your senses.
<0/0 0/0 0/0> 23 M stand
wear crown
wear life
mount
lo
You can't wake up!
<0/0 0/0 0/0> 23 M In your dreams, or what?
<0/0 0/0 0/0> 23 M <0/0 0/0 0/0> 23 M In your dreams, or what?
<0/0 0/0 0/0> 23 M <0/0 0/0 0/0> 23 M In your dreams, or what?
<0/0 0/0 0/0> 23 M <0/0 0/0 0/0> 23 M In your dreams, or what?
<0/0 0/0 0/0> 23 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a sturdy backpack {back}
a green linen knapsack {knap}
a sturdy backpack {con}
a sturdy backpack {sat}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 23 M af
You can't discern what's affecting you!
<0/0 0/0 0/0> 23 M af
You can't discern what's affecting you!
<0/0 0/0 0/0> 0 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 0 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 0 M
You are thirsty.
You can wake up now.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M
<0/0 0/0 0/0> 1 M stand
wear crown
wear life
mount
You wake and stand up.
<0/0 0/0 0/0> 1 M lo
You do not have that item.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M You do not have that item.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M You are already mounted on a wooly mammoth!
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A naiad is sleeping here.
<0/0 0/0 0/0> 1 M lo
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
A naiad is sleeping here.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
A beautiful Naiad hides in the rocks here.
<0/0 0/0 0/0> 1 M n
n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M w
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M e
e
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
[MERCHANT] A strategically placed watering hole gushes fresh water
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M n
n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M whe
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M e
But the world before you is so wonderful and beautiful..
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M The boulder is closed.
<0/0 0/0 0/0> 1 M w
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M n
e
whe
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
[MERCHANT] A strategically placed watering hole gushes fresh water
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M But the world before you is so wonderful and beautiful..
<0/0 0/0 0/0> 1 M n
n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M The boulder is closed.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M The boulder is closed.
<0/0 0/0 0/0> 1 M n
The boulder is closed.
<0/0 0/0 0/0> 1 M w
w
w
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M w
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
You notice a few spots of blood on the ground.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
<0/0 0/0 0/0> 1 M n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M
[Viscerant] 'I observe, I do not move on any.'
<0/0 0/0 0/0> 1 M u
u
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
<0/0 0/0 0/0> 1 M u
u
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
<0/0 0/0 0/0> 1 M u
whe
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M <0/0 0/0 0/0> 1 M But the world before you is so wonderful and beautiful..
<0/0 0/0 0/0> 1 M u
n
Alas, you cannot go that way.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<0/0 0/0 0/0> 1 M n
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
A bleeding demon of nexus lies in the dirt here.
<0/0 0/0 0/0> 1 M n
whe
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
The Blood Guard yells 'Aedric is a criminal! Justice shall prevail!'
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
The Blood Guard's slash injures you.
You parry the Blood Guard's attack.
You swing crazily into the air, attacking nothing.
Your crush LACERATES the Blood Guard!
The Blood Guard parries your attack.
You are thirsty.
You feel less protected.
The Blood Guard is in excellent condition.
<0/0 0/0 0/0> 2 M Aedric: <0/0 0/0 0/0> 2 M Aedric: No way! You are still fighting!
The Blood Guard is in excellent condition.
<0/0 0/0 0/0> 2 M Aedric: <0/0 0/0 0/0> 2 M Aedric: But the world before you is so wonderful and beautiful..
The Blood Guard is in excellent condition.
<0/0 0/0 0/0> 2 M Aedric: lo
A Wondrous Place
You can't seem to keep your eyes off of the walls around you. They glow
such intensity it's almost blinding, but at the same time, the majesty of it
it all has you in such awe that it's hard to care. Bunnies float around you
with pink puffy tails, and Nexuns with yellow wands run around zapping
cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight
is so calming you begin to wonder if it's real. But who cares?
[Exits: north south east west up down]
(Charmed) (White Aura) the Blood Guard is here, fighting YOU!
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
The Blood Guard is in excellent condition.
<0/0 0/0 0/0> 2 M Aedric: af
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You swing crazily into the air, attacking nothing.
Your crush DISMEMBERS the Blood Guard!
The Blood Guard has fled!
The Blood Guard walks south.
<0/0 0/0 0/0> 2 M <0/0 0/0 0/0> 2 M You can't discern what's affecting you!
<0/0 0/0 0/0> 2 M n
The drawbridge is closed.
<0/0 0/0 0/0> 2 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 2 M op n
You open the drawbridge north of you.
<0/0 0/0 0/0> 2 M tell kleeto you take my containers though I have taken nothing from you?
You tell Kleeto 'You take my containers though I have taken nothing from you?'
<0/0 0/0 0/0> 2 M <0/0 0/0 0/0> 2 M
Kleeto tells you 'Just slowing you down'
<0/0 0/0 0/0> 2 M <0/0 0/0 0/0> 2 M
Kleeto tells you 'Aint keepin em'
<0/0 0/0 0/0> 2 M <0/0 0/0 0/0> 2 M
You are thirsty.
You stop swinging your weapon
The protective aura around your body fades.
Your eyesight returns to normal.
You can wake up now.
Suddenly a courter approaches you, a small amount of food and drink in hand.
A courter says 'The news of your Crusade has traveled far Aedric.'
A courter says 'Take this food and water and be blessed on your way.'
You quickly eat, and resume your travels.
<0/0 0/0 0/0> 3 M smoke dark
You can't smoke that.
<0/0 0/0 0/0> 3 M <0/0 0/0 0/0> 3 M
Kleeto tells you 'The hell are all these chasm parts for>!'
<0/0 0/0 0/0> 3 M reply aye I've very important items within. I did not think to etch my name on them since I thought things were cordial between us. I hope you may find it within you to leave them somewhere.
You tell Kleeto 'Aye I've very important items within. I did not think to etch my name on them since I thought things were cordial between us. I hope you may find it within you to leave them somewhere.'
<0/0 0/0 0/0> 3 M n
The voices in your head slowly dissolve into nothingness.
<0/0 0/0 0/0> 4 M <0/0 0/0 0/0> 4 M An armored Knight says 'Come back when you have no blood upon you Aedric.'
<0/0 0/0 0/0> 4 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<0/0 0/0 0/0> 4 M reply hah items to sell, sometimes parts to modify with.
You tell Kleeto 'Hah items to sell, sometimes parts to modify with.'
<0/0 0/0 0/0> 4 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 4 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<0/0 0/0 0/0> 4 M exa knap
A green linen knapsack is lying here.
A green linen knapsack holds:
a green linen knapsack is labeled: knap
( 2) (Humming) the Tower Shield of Thee'dlor
the Chasm Dragon bone
( 2) a graduation pin
a demon ear
a fel charm
a keystone
( 2) a muddy bauble
a small bag {armors2}
platinum gauntlets
a small bag {armors}
(35) a gyvel potion
a golden bracer
some sand colored leaves
( 9) a fuchsia potion
( 2) (Glowing) a demon-faced talisman
a dull grey stone
(12) (Glowing) a scroll of vigor
(Glowing) (Humming) gold encrusted gauntlets
( 5) lockpicks
a Miniscule Flail
(14) (Glowing) a dark red potion
(Glowing) the Powerspring
padded battle armor
(Glowing) (Humming) the tail of a sloth
( 2) a glowing blue pill
a scrap of paper
( 2) a golden necklace
platinum leggings
(Glowing) fleetfoot greaves
(Glowing) (Humming) platinum gauntlets
a club of solid ice
master's handwraps
a fur cap
(Glowing) the tail of a sloth
a Culet of Obsidian Leaves
You can see 111 items in a green linen knapsack.
You judge that it is in perfect condition.
You can hold this in your hands.
<0/0 0/0 0/0> 4 M n
An armored Knight says 'Come back when you have no blood upon you Aedric.'
<0/0 0/0 0/0> 5 M n
An armored Knight says 'Come back when you have no blood upon you Aedric.'
<0/0 0/0 0/0> 5 M af
You can't discern what's affecting you!
<0/0 0/0 0/0> 5 M af
You can't discern what's affecting you!
<0/0 0/0 0/0> 5 M who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<0/0 0/0 0/0> 5 M af
You can't discern what's affecting you!
<0/0 0/0 0/0> 5 M get mul knap
I see nothing like that in the knap.
<0/0 0/0 0/0> 5 M in
You are carrying:
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
(Golden Aura) 'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a gyvel potion
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<0/0 0/0 0/0> 5 M get gy knap
You get a gyvel potion from a green linen knapsack.
<0/0 0/0 0/0> 5 M exa knap
A green linen knapsack is lying here.
A green linen knapsack holds:
a green linen knapsack is labeled: knap
( 2) (Humming) the Tower Shield of Thee'dlor
the Chasm Dragon bone
( 2) a graduation pin
a demon ear
a fel charm
a keystone
( 2) a muddy bauble
a small bag {armors2}
platinum gauntlets
a small bag {armors}
(34) a gyvel potion
a golden bracer
some sand colored leaves
( 9) a fuchsia potion
( 2) (Glowing) a demon-faced talisman
a dull grey stone
(12) (Glowing) a scroll of vigor
(Glowing) (Humming) gold encrusted gauntlets
( 5) lockpicks
a Miniscule Flail
(14) (Glowing) a dark red potion
(Glowing) the Powerspring
padded battle armor
(Glowing) (Humming) the tail of a sloth
( 2) a glowing blue pill
a scrap of paper
( 2) a golden necklace
platinum leggings
(Glowing) fleetfoot greaves
(Glowing) (Humming) platinum gauntlets
a club of solid ice
master's handwraps
a fur cap
(Glowing) the tail of a sloth
a Culet of Obsidian Leaves
You can see 110 items in a green linen knapsack.
You judge that it is in perfect condition.
You can hold this in your hands.
<0/0 0/0 0/0> 5 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<0/0 0/0 0/0> 5 M <0/0 0/0 0/0> 5 M
You come back to your senses.
<1253/1266 483/612 520/527> 6 M n
An armored Knight says 'Come back when you have no blood upon you Aedric.'
<1253/1266 483/612 520/527> 6 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1253/1266 483/612 520/527> 6 M n
An armored Knight says 'Come back when you have no blood upon you Aedric.'
<1253/1266 483/612 520/527> 6 M <1253/1266 483/612 520/527> 6 M
Kleeto tells you 'Whats this rosary?'
<1253/1266 483/612 520/527> 6 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1253/1266 483/612 520/527> 6 M n
An armored Knight stands aside and lets you pass.
An armored Knight says 'The Knight's castle welcomes you Aedric.'
Upon the Drawbridge
[Exits: north south]
<1253/1266 483/612 526/527> 7 M n
A Courtyard
[Exits: north east south west]
<1253/1266 483/612 525/527> 7 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Courtyard
<1253/1266 483/612 525/527> 7 M n
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1253/1266 483/612 524/527> 7 M n
n
Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1253/1266 483/612 523/527> 7 M n
whe
The Royal Triad
[Exits: (north) south]
A large table is here with documents scattered over it is here.
<1253/1266 483/612 522/527> 7 M <1253/1266 483/612 522/527> 7 M The three-foot-thick steel door is closed.
<1253/1266 483/612 522/527> 7 M <1253/1266 483/612 522/527> 7 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Royal Triad
<1253/1266 483/612 522/527> 7 M op n
n
You open the three-foot-thick steel door north of you.
<1253/1266 483/612 522/527> 7 M <1253/1266 483/612 522/527> 7 M The Treasury
[Exits: south]
<1253/1266 483/612 521/527> 7 M reply a common item. You will notice a few of them within.
You tell Kleeto 'A common item. You will notice a few of them within.'
<1253/1266 483/612 521/527> 7 M af
You are affected by the following:
Spell: detect invis : for 5 hours
Spell: crusade-effect : for 20 hours
Spell: bless : modifies hitroll by 2 for 9 hours
: modifies damroll by 2 for 9 hours
: modifies savingspell by -2 for 9 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: mounted : for 69 hours
<1253/1266 483/612 521/527> 7 M psalm
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1253/1266 483/612 521/527> 7 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1253/1266 483/612 521/527> 7 M clo s
You close the three-foot-thick steel door south of you.
<1253/1266 483/612 521/527> 7 M chant 5
You failed to begin the chant.
<1253/1266 383/612 521/527> 7 M <1253/1266 383/612 521/527> 7 M
You feel less armored.
<1266/1266 393/612 527/527> 8 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1266/1266 393/612 527/527> 8 M chant 5
You rest.
You start to meditate and chant the psalm of Virtues
<1266/1266 293/612 527/527> 8 M who
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 293/612 527/527> 8 M <1266/1266 293/612 527/527> 8 M
You may once again attempt to chant a psalm.
<1266/1266 293/612 527/527> 9 M in
You chant: 'Dies irae, dies illa solvet saeclum in favilla..'
<1266/1266 293/612 527/527> 9 M <1266/1266 293/612 527/527> 9 M
The psalm of Virtues fills your mind and soul with strength and focus.
You stand up.
<1266/1266 293/612 527/527> 10 M lo
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: (south)]
<1266/1266 293/612 527/527> 10 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1266/1266 293/612 527/527> 10 M exa lock
A lockbox with a peculiar looking keyhole rests ominously.
It is closed.
You judge that it is in perfect condition.
<1266/1266 293/612 527/527> 10 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1266/1266 293/612 527/527> 10 D <1266/1266 293/612 527/527> 10 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1266/1281 293/602 527/527> 10 D <1266/1281 293/602 527/527> 10 D You do not have that item.
<1266/1281 293/602 527/527> 10 D <1266/1281 293/602 527/527> 10 D You go to sleep.
<1266/1281 293/602 527/527> 10 D who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1281 293/602 527/527> 10 D
<1266/1281 293/602 527/527> 10 D af
You are affected by the following:
Spell: virtues : permanently
Spell: detect invis : for 2 hours
Spell: crusade-effect : for 17 hours
Spell: bless : modifies hitroll by 2 for 6 hours
: modifies damroll by 2 for 6 hours
: modifies savingspell by -2 for 6 hours
Spell: mounted : for 66 hours
<1266/1281 293/602 527/527> 10 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1281 293/602 527/527> 10 D wor
You have 42352 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13759 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1266/1281 293/602 527/527> 10 D
<1281/1281 350/602 527/527> 11 D stand
wear crown
wear life
mount
You wake and stand up.
<1281/1281 350/602 527/527> 11 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 350/612 527/527> 11 D <1281/1266 350/612 527/527> 11 D You do not have that item.
<1281/1266 350/612 527/527> 11 D lo
You mount upon the back of a wooly mammoth.
<1281/1266 350/612 527/527> 11 M <1281/1266 350/612 527/527> 11 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1266 350/612 527/527> 11 M in
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: (south)]
<1281/1266 350/612 527/527> 11 M <1281/1266 350/612 527/527> 11 M You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1281/1266 350/612 527/527> 11 M exa knap
whe
A green linen knapsack is lying here.
A green linen knapsack holds:
a green linen knapsack is labeled: knap
( 2) (Humming) the Tower Shield of Thee'dlor
the Chasm Dragon bone
( 2) a graduation pin
a demon ear
a fel charm
a keystone
( 2) a muddy bauble
a small bag {armors2}
platinum gauntlets
a small bag {armors}
(34) a gyvel potion
a golden bracer
some sand colored leaves
( 9) a fuchsia potion
( 2) (Glowing) a demon-faced talisman
a dull grey stone
(12) (Glowing) a scroll of vigor
(Glowing) (Humming) gold encrusted gauntlets
( 5) lockpicks
a Miniscule Flail
(14) (Glowing) a dark red potion
(Glowing) the Powerspring
padded battle armor
(Glowing) (Humming) the tail of a sloth
( 2) a glowing blue pill
a scrap of paper
( 2) a golden necklace
platinum leggings
(Glowing) fleetfoot greaves
(Glowing) (Humming) platinum gauntlets
a club of solid ice
master's handwraps
a fur cap
(Glowing) the tail of a sloth
a Culet of Obsidian Leaves
You can see 110 items in a green linen knapsack.
You judge that it is in perfect condition.
You can hold this in your hands.
<1281/1266 350/612 527/527> 11 M <1281/1266 350/612 527/527> 11 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1266 350/612 527/527> 11 M rest
You rest.
<1281/1266 350/612 527/527> 11 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<1281/1266 350/612 527/527> 11 D <1281/1266 350/612 527/527> 11 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1281 350/602 527/527> 11 D <1281/1281 350/602 527/527> 11 D You do not have that item.
<1281/1281 350/602 527/527> 11 D <1281/1281 350/602 527/527> 11 D You go to sleep.
<1281/1281 350/602 527/527> 11 D <1281/1281 350/602 527/527> 11 D
You no longer see invisible objects.
<1281/1281 459/602 527/527> 13 D
<1281/1281 459/602 527/527> 13 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 459/602 527/527> 13 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1281/1281 459/602 527/527> 13 D
<1281/1281 459/602 527/527> 13 D
<1281/1281 528/602 527/527> 14 D stand
wear crown
wear life
mount
You wake and stand up.
<1281/1281 528/602 527/527> 14 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 528/612 527/527> 14 D <1281/1266 528/612 527/527> 14 D You do not have that item.
<1281/1266 528/612 527/527> 14 D <1281/1266 528/612 527/527> 14 D You mount upon the back of a wooly mammoth.
<1281/1266 528/612 527/527> 14 M af
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1266 528/612 527/527> 14 M You are affected by the following:
Spell: virtues : permanently
Spell: crusade-effect : for 13 hours
Spell: bless : modifies hitroll by 2 for 2 hours
: modifies damroll by 2 for 2 hours
: modifies savingspell by -2 for 2 hours
Spell: mounted : for 62 hours
<1281/1266 528/612 527/527> 14 M lo
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: (south)]
<1281/1266 528/612 527/527> 14 M cast 'locate object' con
A sturdy backpack is carried by Kleeto
<1281/1266 508/612 527/527> 14 M psalm
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1281/1266 508/612 527/527> 14 M chant 1
You rest.
You start to meditate and chant the psalm of Final Parting
<1281/1266 408/612 527/527> 14 M af
You are affected by the following:
Spell: chant psalm : for 1 hours
Spell: chant : modifies wis by 1 for 12 hours
Spell: virtues : permanently
Spell: crusade-effect : for 13 hours
Spell: bless : modifies hitroll by 2 for 2 hours
: modifies damroll by 2 for 2 hours
: modifies savingspell by -2 for 2 hours
Spell: mounted : for 62 hours
<1281/1266 408/612 527/527> 14 M eq
You chant: 'Dies irae, dies illa solvet saeclum in favilla..'
<1266/1266 408/612 527/527> 15 M <1266/1266 408/612 527/527> 15 M
The psalm of Final Parting fills your mind and soul with strength and focus.
You stand up.
<1266/1266 408/612 527/527> 16 M lo
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: (south)]
<1266/1266 408/612 527/527> 16 M in
whe
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1266/1266 408/612 527/527> 16 M <1266/1266 408/612 527/527> 16 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1266/1266 408/612 527/527> 16 M cast 'locate object' backpack
A sturdy backpack is carried by Valnan
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Viscerant
A pilgrimage backpack is carried by Evangelise the Pilgrim
A sturdy backpack is carried by Dyenkalas
A backpack is carried by the slith shopkeeper
A leather backpack is in A passage
<1266/1266 388/612 527/527> 16 M whe
dismount
wear sea
wear life
sleep
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1266/1266 388/612 527/527> 16 M <1266/1266 388/612 527/527> 16 M You dismount from a wooly mammoth.
<1266/1266 388/612 527/527> 16 D <1266/1266 388/612 527/527> 16 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1266/1281 388/602 527/527> 16 D <1266/1281 388/602 527/527> 16 D You do not have that item.
<1266/1281 388/602 527/527> 16 D <1266/1281 388/602 527/527> 16 D You go to sleep.
<1266/1281 388/602 527/527> 16 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1266/1281 388/602 527/527> 16 D in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
a brilliant crystal wheel
<1266/1281 388/602 527/527> 16 D <1266/1281 388/602 527/527> 16 D
You feel less righteous.
<1281/1281 470/602 527/527> 17 D stand
wear crown
wear life
mount
You wake and stand up.
<1281/1281 470/602 527/527> 17 D op s
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 470/612 527/527> 17 D <1281/1266 470/612 527/527> 17 D You do not have that item.
<1281/1266 470/612 527/527> 17 D <1281/1266 470/612 527/527> 17 D You mount upon the back of a wooly mammoth.
<1281/1266 470/612 527/527> 17 M You open the three-foot-thick steel door south of you.
<1281/1266 470/612 527/527> 17 M s
The Royal Triad
[Exits: north south]
A large table is here with documents scattered over it is here.
<1281/1266 470/612 526/527> 17 M s
Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1281/1266 470/612 525/527> 17 M s
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1266 470/612 524/527> 17 M w
w
A Hallway
[Exits: east west]
<1281/1266 470/612 523/527> 17 M <1281/1266 470/612 523/527> 17 M The Chapel
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1281/1266 470/612 522/527> 17 M w
whe
Alas, you cannot go that way.
<1281/1266 470/612 522/527> 17 M in
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1281/1266 470/612 522/527> 17 M <1281/1266 470/612 522/527> 17 M You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1281/1266 470/612 522/527> 17 M heal
dismount
wear sea
wear life
sleep
Deacon Israyus says 'I offer following services.'
service <type> <target>:
uncurse <none> : Remove a curse from body or item.
heal <none> : Heal body
cure <none> : Cure illness
restore <none> : Restore stamina
Use: "service <type> cost" for detalied costs.
<1281/1266 470/612 522/527> 17 M <1281/1266 470/612 522/527> 17 M You dismount from a wooly mammoth.
<1281/1266 470/612 522/527> 17 D <1281/1266 470/612 522/527> 17 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1281 470/602 522/527> 17 D <1281/1281 470/602 522/527> 17 D You do not have that item.
<1281/1281 470/602 522/527> 17 D <1281/1281 470/602 522/527> 17 D You go to sleep.
<1281/1281 470/602 522/527> 17 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 470/602 522/527> 17 D af
You are affected by the following:
Spell: final parting : for 47 hours
Spell: chant : modifies wis by 1 for 9 hours
Spell: virtues : permanently
Spell: crusade-effect : for 10 hours
Spell: mounted : for 59 hours
<1281/1281 470/602 522/527> 17 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 470/602 522/527> 17 D in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
a brilliant crystal wheel
<1281/1281 470/602 522/527> 17 D
<1281/1281 531/602 527/527> 18 D stand
wear crown
wear life
mount
You wake and stand up.
<1281/1281 531/602 527/527> 18 D <1281/1281 531/602 527/527> 18 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1281/1266 531/612 527/527> 18 D <1281/1266 531/612 527/527> 18 D You do not have that item.
<1281/1266 531/612 527/527> 18 D <1281/1266 531/612 527/527> 18 D You mount upon the back of a wooly mammoth.
<1281/1266 531/612 527/527> 18 M exa knap
A green linen knapsack is lying here.
A green linen knapsack holds:
a green linen knapsack is labeled: knap
( 2) (Humming) the Tower Shield of Thee'dlor
the Chasm Dragon bone
( 2) a graduation pin
a demon ear
a fel charm
a keystone
( 2) a muddy bauble
a small bag {armors2}
platinum gauntlets
a small bag {armors}
(34) a gyvel potion
a golden bracer
some sand colored leaves
( 9) a fuchsia potion
( 2) (Glowing) a demon-faced talisman
a dull grey stone
(12) (Glowing) a scroll of vigor
(Glowing) (Humming) gold encrusted gauntlets
( 5) lockpicks
a Miniscule Flail
(14) (Glowing) a dark red potion
(Glowing) the Powerspring
padded battle armor
(Glowing) (Humming) the tail of a sloth
( 2) a glowing blue pill
a scrap of paper
( 2) a golden necklace
platinum leggings
(Glowing) fleetfoot greaves
(Glowing) (Humming) platinum gauntlets
a club of solid ice
master's handwraps
a fur cap
(Glowing) the tail of a sloth
a Culet of Obsidian Leaves
You can see 110 items in a green linen knapsack.
You judge that it is in perfect condition.
You can hold this in your hands.
<1281/1266 531/612 527/527> 18 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1281/1266 531/612 527/527> 18 M lo
The Chapel
The Chapel has been fully restored to its former glory. A sparkling new
archway entrance, fashioned out of beautifully carved white wood, leads to
the chapel. Pews line each side of the room, where masses can gather for
prayer or sermon. A great dias stands in the front of the room with an
altar perched upon it. Frescoes decorate the ceiling, depicting the Gods of
Light in a ferocious battle with those of evil.
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1281/1266 531/612 527/527> 18 M e
A Hallway
[Exits: east west]
<1281/1266 531/612 526/527> 18 M e
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1266 531/612 525/527> 18 M s
A Courtyard
[Exits: north east south west]
<1281/1266 531/612 524/527> 18 M w
w
Barracks
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1266 531/612 523/527> 18 M <1281/1266 531/612 523/527> 18 M The Castle Armory
[Exits: east]
(White Aura) A huge woman in a leather apron stands here, forging armor.
<1281/1266 531/612 522/527> 18 M w
Alas, you cannot go that way.
<1281/1266 531/612 522/527> 18 M heal
Helga says 'I offer following services.'
service <type> <target>:
identify <item> : Identify object
bless <item> : Bless an item
bind <item> : Bind an owner to item
reinforce <item> : Make an item resistant to destruction
locate <item> : Locate a item in the lands.
Use: "service <type> cost" for detalied costs.
<1281/1266 531/612 522/527> 18 M heal bind knap
You have lost 30 crowns in service of PRAETORIAN.
Helga performs her service.
Hammer and chisel in hand, Helga quickly engraves something into a green linen knapsack.
<1281/1266 531/612 522/527> 18 M e
e
Barracks
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1266 531/612 521/527> 18 M <1281/1266 531/612 521/527> 18 M A Courtyard
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
<1281/1266 531/612 520/527> 18 M n
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1266 531/612 519/527> 18 M w
w
w
A Hallway
[Exits: east west]
<1266/1266 539/612 527/527> 19 M whe
The Chapel
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M Alas, you cannot go that way.
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1266/1266 539/612 526/527> 19 M rest
You rest.
<1266/1266 539/612 526/527> 19 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 539/612 526/527> 19 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1266/1266 539/612 526/527> 19 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M
Deacon Israyus utters the word 'fido'.
You feel righteous.
<1266/1266 539/612 526/527> 19 M stand
wear crown
wear life
mount
You stand up.
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M You do not have that item.
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M You do not have that item.
<1266/1266 539/612 526/527> 19 M eq
You are already mounted on a wooly mammoth!
<1266/1266 539/612 526/527> 19 M <1266/1266 539/612 526/527> 19 M
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1266/1266 539/612 526/527> 19 M rem arm
You stop using the Chasm Dragon armguards.
<1266/1261 539/612 526/527> 19 M mod arm
You may make following modifications:
1. V repairs
2. V rivets or balance
3. V padding
4. V conversion
5. V plating
6. V stardust
<1266/1261 539/612 526/527> 19 M lore arm
You examine the Chasm Dragon armguards closely.
You glean new insight given your mastery of lore.
Object 'armguards chasm dragon' is type armor, material scales.
Extra flags: glow hum magic antievil.
Weight is 12.9, value is 3700, level is 60.
Armor class is 20 pierce, 18 bash, 16 slash, and 10 vs. magic.
Affects ac by -8.
Affects hp by 5.
Affects damroll by 2.
Affects hitroll by 2.
Affects damroll by 1.
Rumor has it you can find it in The Great Chasm.
<1266/1261 509/612 526/527> 19 M wear arm
You wear the Chasm Dragon armguards on your arms.
<1261/1266 519/612 527/527> 20 M eq
whe
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> (Humming) a sphere of life
<in the quiver> nothing.
<1261/1266 519/612 527/527> 20 M <1261/1266 519/612 527/527> 20 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1261/1266 519/612 527/527> 20 M rest
You rest.
<1261/1266 519/612 527/527> 20 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1261/1266 519/612 527/527> 20 M exa soul
'Soulcleaver' the Will of the Devout awaits its master here.
After a brief examination you decide it looks much like a a two handed axe. (4 Str)
The holy aura indicates it is at 9th. circle of Consecration.
You judge that it is in perfect condition.
You have a feeling only a crusader can use it.
<1261/1266 519/612 527/527> 20 M who pk
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1261/1266 519/612 527/527> 20 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1261/1266 519/612 527/527> 20 M <1261/1266 519/612 527/527> 20 M
Kleeto tells you 'Oh, interesting'
<1261/1266 519/612 527/527> 20 M <1261/1266 519/612 527/527> 20 M
Deacon Israyus utters the word 'abrazak'.
You feel someone protecting you.
<1266/1266 544/612 527/527> 21 M <1266/1266 544/612 527/527> 21 M
Kleeto tells you 'These be from the arena'
<1266/1266 544/612 527/527> 21 M reply aye common items from the arena.
You tell Kleeto 'Aye common items from the arena. '
<1266/1266 561/612 527/527> 22 M who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 561/612 527/527> 22 M reply a Legends name etched upon them by Petros the Merchant.
You tell Kleeto 'A Legends name etched upon them by Petros the Merchant.'
<1266/1266 580/612 527/527> 23 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 580/612 527/527> 23 M whe
Kleeto tells you 'Trying to figure ya secrets in here.'
<1266/1266 580/612 527/527> 23 M <1266/1266 580/612 527/527> 23 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1266/1266 580/612 527/527> 23 M reply I've no qualms sharing my secrets with you. You see, I had always know there would be a time I would humble myself and adhere to the Order's standards
You tell Kleeto 'I've no qualms sharing my secrets with you. You see, I had always know there would be a time I would humble myself and adhere to the Order's standards'
<1266/1266 612/612 527/527> 1 M reply of not lavishing myself in valuable wares.
You tell Kleeto 'Of not lavishing myself in valuable wares.'
<1266/1266 612/612 527/527> 1 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1266/1266 612/612 527/527> 1 M <1266/1266 612/612 527/527> 1 M
Kleeto tells you 'Much more resonable than the regent.'
<1266/1266 612/612 527/527> 2 M reply Talindra has been about for many years, time has taken its toll on her.
You tell Kleeto 'Talindra has been about for many years, time has taken its toll on her.'
<1266/1266 612/612 527/527> 2 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 612/612 527/527> 2 M wor
You have 42352 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13747 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1266/1266 612/612 527/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1266/1266 612/612 527/527> 2 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
a brilliant crystal wheel
(Glowing) The Ring of the Sea-Elves
<1266/1266 612/612 527/527> 2 M <1266/1266 612/612 527/527> 2 M
You may once again attempt to chant a psalm.
<1266/1266 612/612 527/527> 3 M <1266/1266 612/612 527/527> 3 M
A brilliant shower of shooting stars streaks across the sky!
<1266/1266 612/612 527/527> 3 M <1266/1266 612/612 527/527> 3 M
You are thirsty.
You are hungry.
A thin squire gallops by you his face beet red from yelling:
Hear ye! Hear ye! Aedric The Last Bastion, Stalwart Defender of the Church has ended the Crusade against Tribunal!
Your Crusade against Tribunal has come to an end!
<1266/1266 612/612 527/527> 4 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1266/1266 612/612 527/527> 4 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Chapel
<1266/1266 612/612 527/527> 4 M lo
The Chapel
The Chapel has been fully restored to its former glory. A sparkling new
archway entrance, fashioned out of beautifully carved white wood, leads to
the chapel. Pews line each side of the room, where masses can gather for
prayer or sermon. A great dias stands in the front of the room with an
altar perched upon it. Frescoes decorate the ceiling, depicting the Gods of
Light in a ferocious battle with those of evil.
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1266/1266 612/612 527/527> 4 M e
Nah... You feel too relaxed...
<1266/1266 612/612 527/527> 4 M stand
wear crown
wear life
mount
You stand up.
<1266/1266 612/612 527/527> 4 M <1266/1266 612/612 527/527> 4 M You do not have that item.
<1266/1266 612/612 527/527> 4 M <1266/1266 612/612 527/527> 4 M You do not have that item.
<1266/1266 612/612 527/527> 4 M You are already mounted on a wooly mammoth!
<1266/1266 612/612 527/527> 4 M get mote sat
wear mote
c 'create spring'
wear wheel
put mote sat
I see no sat here.
<1266/1266 612/612 527/527> 4 M <1266/1266 612/612 527/527> 4 M You do not have that item.
<1266/1266 612/612 527/527> 4 M <1266/1266 612/612 527/527> 4 M You don't know any spells of that name.
<1266/1266 612/612 527/527> 4 M <1266/1266 612/612 527/527> 4 M You stop using a sphere of life.
You release a brilliant crystal wheel and it floats next to you.
<1266/1281 612/612 527/527> 4 M <1266/1281 612/612 527/527> 4 M I see no sat here.
<1266/1281 612/612 527/527> 4 M lo
The Chapel
The Chapel has been fully restored to its former glory. A sparkling new
archway entrance, fashioned out of beautifully carved white wood, leads to
the chapel. Pews line each side of the room, where masses can gather for
prayer or sermon. A great dias stands in the front of the room with an
altar perched upon it. Frescoes decorate the ceiling, depicting the Gods of
Light in a ferocious battle with those of evil.
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1266/1281 612/612 527/527> 4 M get jug back
I see no back here.
<1266/1281 612/612 527/527> 4 M in
You are carrying:
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Humming) a sphere of life
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1266/1281 612/612 527/527> 4 M e
A Hallway
[Exits: east west]
<1266/1281 612/612 526/527> 4 M <1266/1281 612/612 526/527> 4 M
Kleeto tells you 'You were a former paladin?'
<1266/1281 612/612 526/527> 4 M e
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1266/1281 612/612 525/527> 4 M s
A Courtyard
[Exits: north east south west]
<1266/1281 612/612 524/527> 4 M w
Barracks
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1266/1281 612/612 523/527> 4 M <1266/1281 612/612 523/527> 4 M
You are thirsty.
You are hungry.
<1272/1281 612/612 527/527> 5 M <1272/1281 612/612 527/527> 5 M
Kleeto tells you 'Only reason I see why you would hold all these scrolls.'
<1272/1281 612/612 527/527> 5 M reply I was. Seems my scrolls gave it away.
You tell Kleeto 'I was. Seems my scrolls gave it away.'
<1272/1281 612/612 527/527> 5 M list
[Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1272/1281 612/612 527/527> 5 M buy rat
!
You buy a pack of army rations.
You have lost 1 crown in service of PRAETORIAN.
<1272/1281 612/612 527/527> 5 M !
You buy a pack of army rations.
You have lost 1 crown in service of PRAETORIAN.
<1272/1281 612/612 527/527> 5 M <1272/1281 612/612 527/527> 5 M You buy a pack of army rations.
You have lost 1 crown in service of PRAETORIAN.
<1272/1281 612/612 527/527> 5 M eat rat
You eat a pack of army rations.
<1272/1281 612/612 527/527> 5 M ptu rat knap
!
Huh?
<1272/1281 612/612 527/527> 5 M !
Huh?
<1272/1281 612/612 527/527> 5 M <1272/1281 612/612 527/527> 5 M Huh?
<1272/1281 612/612 527/527> 5 M put rat knap
!
You put a pack of army rations in a green linen knapsack.
<1272/1281 612/612 527/527> 5 M whe
You put a pack of army rations in a green linen knapsack.
<1272/1281 612/612 527/527> 5 M <1272/1281 612/612 527/527> 5 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Barracks
<1272/1281 612/612 527/527> 5 M lo
Barracks
There are several beds here, all made of split oak and straw. Each of
them is made with a simple soldiers bedroll. The squires all come in and
out of the barracks, some to sleep, others leaving to begin their shifts.
Several squires can be heard snoring loudly and others yawning and
stretching. Each bed has a footlocker in which the squires will store their
personal belongings. You see several pairs of boots near the beds, as well
as personal weapons and shields so that the squires can be ready at a
moments notice. There is a door to the north, behind which you can hear a
man yelling orders at all hours. To the west you hear the steady ringing of
a hammer at the forge. In the far corner a counter is set into the wall,
behind which is a small office. The office's walls are lined with shelves
and boxes. A short, squat man with thick glasses stands behind the counter
reviewing ledgers.
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1272/1281 612/612 527/527> 5 M <1272/1281 612/612 527/527> 5 M
You are thirsty.
<1281/1281 612/612 527/527> 6 M list
[Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1281/1281 612/612 527/527> 6 M buy sack
You buy a leather sack.
You have lost 12 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 6 M assign sack con
You scratch "con" into a leather sack's material.
<1281/1281 612/612 527/527> 6 M get rat knap
You get a pack of army rations from a green linen knapsack.
<1281/1281 612/612 527/527> 6 M !
!
!
!
You get a pack of army rations from a green linen knapsack.
<1281/1281 612/612 527/527> 6 M I see nothing like that in the knap.
<1281/1281 612/612 527/527> 6 M <1281/1281 612/612 527/527> 6 M I see nothing like that in the knap.
<1281/1281 612/612 527/527> 6 M <1281/1281 612/612 527/527> 6 M I see nothing like that in the knap.
<1281/1281 612/612 527/527> 6 M put rat con
!
!
You put a pack of army rations in a leather sack.
<1281/1281 612/612 527/527> 6 M <1281/1281 612/612 527/527> 6 M You put a pack of army rations in a leather sack.
<1281/1281 612/612 527/527> 6 M list
You do not have that item.
<1281/1281 612/612 527/527> 6 M [Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1281/1281 612/612 527/527> 6 M buy cant
You buy a tin canteen.
You have lost 11 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 6 M dri cant
You drink water from a tin canteen.
<1281/1281 612/612 527/527> 6 M !
You drink water from a tin canteen.
<1281/1281 612/612 527/527> 6 M !
You drink water from a tin canteen.
Your thirst is quenched.
<1281/1281 612/612 527/527> 6 M put cant knap
You put a tin canteen in a green linen knapsack.
<1281/1281 612/612 527/527> 7 M lo
Barracks
There are several beds here, all made of split oak and straw. Each of
them is made with a simple soldiers bedroll. The squires all come in and
out of the barracks, some to sleep, others leaving to begin their shifts.
Several squires can be heard snoring loudly and others yawning and
stretching. Each bed has a footlocker in which the squires will store their
personal belongings. You see several pairs of boots near the beds, as well
as personal weapons and shields so that the squires can be ready at a
moments notice. There is a door to the north, behind which you can hear a
man yelling orders at all hours. To the west you hear the steady ringing of
a hammer at the forge. In the far corner a counter is set into the wall,
behind which is a small office. The office's walls are lined with shelves
and boxes. A short, squat man with thick glasses stands behind the counter
reviewing ledgers.
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1281 612/612 527/527> 7 M w
The Castle Armory
[Exits: east]
(White Aura) A huge woman in a leather apron stands here, forging armor.
<1281/1281 612/612 526/527> 7 M heal
Helga says 'I offer following services.'
service <type> <target>:
identify <item> : Identify object
bless <item> : Bless an item
bind <item> : Bind an owner to item
reinforce <item> : Make an item resistant to destruction
locate <item> : Locate a item in the lands.
Use: "service <type> cost" for detalied costs.
<1281/1281 612/612 526/527> 7 M who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 526/527> 7 M heal bind knap
Helga says 'That item is already bound to someone.'
<1281/1281 612/612 526/527> 7 M exa knap
A green linen knapsack is lying here.
A green linen knapsack holds:
a green linen knapsack is labeled: knap
a tin canteen
( 2) (Humming) the Tower Shield of Thee'dlor
the Chasm Dragon bone
( 2) a graduation pin
a demon ear
a fel charm
a keystone
( 2) a muddy bauble
a small bag {armors2}
platinum gauntlets
a small bag {armors}
(34) a gyvel potion
a golden bracer
some sand colored leaves
( 9) a fuchsia potion
( 2) (Glowing) a demon-faced talisman
a dull grey stone
(12) (Glowing) a scroll of vigor
(Glowing) (Humming) gold encrusted gauntlets
( 5) lockpicks
a Miniscule Flail
(14) (Glowing) a dark red potion
(Glowing) the Powerspring
padded battle armor
(Glowing) (Humming) the tail of a sloth
( 2) a glowing blue pill
a scrap of paper
( 2) a golden necklace
platinum leggings
(Glowing) fleetfoot greaves
(Glowing) (Humming) platinum gauntlets
a club of solid ice
master's handwraps
a fur cap
(Glowing) the tail of a sloth
a Culet of Obsidian Leaves
You can see 111 items in a green linen knapsack.
A single signature graces its surface: "Aedric"
You judge that it is in perfect condition.
You can hold this in your hands.
<1281/1281 612/612 526/527> 7 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Castle Armory
<1281/1281 612/612 526/527> 7 M in
Kleeto tells you 'The demon pursues me, moment.'
<1281/1281 612/612 526/527> 7 M <1281/1281 612/612 526/527> 7 M You are carrying:
a leather sack {con}
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Humming) a sphere of life
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 526/527> 7 M heal bind con
You have lost 20 crowns in service of PRAETORIAN.
Helga performs her service.
Hammer and chisel in hand, Helga quickly engraves something into a leather sack.
<1281/1281 612/612 526/527> 7 M reply aye.
As Helga pounds on her anvil drops of sweat fly off her brow and hit you.
<1281/1281 612/612 527/527> 8 M af
You tell Kleeto 'Aye.'
<1281/1281 612/612 527/527> 8 M <1281/1281 612/612 527/527> 8 M You are affected by the following:
Spell: armor : modifies ac by -20 for 37 hours
Spell: bless : modifies savingspell by -4 for 43 hours
: modifies damroll by 4 for 43 hours
: modifies hitroll by 4 for 43 hours
Spell: final parting : for 32 hours
Spell: virtues : permanently
Spell: mounted : for 44 hours
<1281/1281 612/612 527/527> 8 M lo
The Castle Armory
The smell of burning coal and hot metal fills the air. It is apparent
that it is coming from the large star-steel forge that has been constructed
in the center of the room. Blindingly bright and reflective, it shimmers in
the dull glow of the fire. There is a large bellows attached to it, and
with each gush of wind, the forge roars with a very intense heat. There are
several barrels full of oil near the forge, used for quenching the metal
that Helga has beaten into shape. The walls are covered in split cedar logs
and are reinforced with steel strips. Each wall has several hooks that hold
tongs, hammers, and many other blacksmith tools. Forged metal weapons hang
on the wall in a organized fashion, almost looking like metal soldiers
standing at attention. Massive suits of armor are leaning against the walls
and spaced perfectly for easy access.
[Exits: east]
(White Aura) A huge woman in a leather apron stands here, forging armor.
<1281/1281 612/612 527/527> 8 M get rat knap
I see nothing like that in the knap.
<1281/1281 612/612 527/527> 8 M eat rat
You do not have that item.
<1281/1281 612/612 527/527> 8 M e
Barracks
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1281 612/612 526/527> 8 M list
buy rat
[Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1281/1281 612/612 526/527> 8 M <1281/1281 612/612 526/527> 8 M You buy a pack of army rations.
You have lost 1 crown in service of PRAETORIAN.
<1281/1281 612/612 526/527> 8 M eat rat
You eat a pack of army rations.
You are full.
<1281/1281 612/612 526/527> 8 M get cant kn
af
You get a tin canteen from a green linen knapsack.
<1281/1281 612/612 527/527> 9 M <1281/1281 612/612 527/527> 9 M You are affected by the following:
Spell: armor : modifies ac by -20 for 36 hours
Spell: bless : modifies savingspell by -4 for 42 hours
: modifies damroll by 4 for 42 hours
: modifies hitroll by 4 for 42 hours
Spell: final parting : for 31 hours
Spell: virtues : permanently
Spell: mounted : for 43 hours
<1281/1281 612/612 527/527> 9 M dri cant
You drink water from a tin canteen.
You are full.
Your thirst is quenched.
<1281/1281 612/612 527/527> 9 M put cant con
You put a tin canteen in a leather sack.
<1281/1281 612/612 527/527> 9 M e
A Courtyard
[Exits: north east south west]
<1281/1281 612/612 526/527> 9 M n
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1281 612/612 525/527> 9 M n
n
Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1281/1281 612/612 524/527> 9 M <1281/1281 612/612 524/527> 9 M The Royal Triad
[Exits: (north) south]
A large table is here with documents scattered over it is here.
<1281/1281 612/612 523/527> 9 M who
~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 523/527> 9 M op n
You open the three-foot-thick steel door north of you.
<1281/1281 612/612 523/527> 9 M n
whe
The Treasury
[Exits: south]
<1281/1281 612/612 522/527> 9 M eq
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1281 612/612 522/527> 9 M <1281/1281 612/612 522/527> 9 M
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1281/1281 612/612 522/527> 9 M clo s
You close the three-foot-thick steel door south of you.
<1281/1281 612/612 522/527> 9 M mod soul
You may make following modifications:
1. V repairs
2. V grinding or adjustment
3. V consecration
4. V sharpening or balance
5. V ornate hilt or ornate pommel
6. V honing or folding
7. V leathering or minor blessing
8. V longblade or weight
9. V blessing or stargrind
10. V knife guards or carbide or starhilt
11. V cuffs or starforge
12. V blessing of accuracy or blessing of resistance
13. V blessing of health or blessing of vitality
14. V serrations or spacers or elongation
15. V starplating or corrosion
16. V prayer of health or prayer of vitality
17. V psalm of Sacrifice
18. V prayer of accuracy or prayer of resistance
19. V signature or psalm of the Order
20. V psalm of retribution or psalm of equality or psalm of balance
21. V reliquary of health or reliquary of vitality
22. V the Nail of Orealt
23. V wideguard
24. V twohands
25. V spiked or barbed
26. V wideblade or greatblade or blunttip
27. V staredge or starblade or starguard
28. V stargem
29. V psalm of Intracacy
30. V psalm of Triumph
<1281/1281 612/612 522/527> 9 M mod help psaml of intracacy
No help on that modification.
Try "modify <obj>" for a list of possible modifications.
<1281/1281 612/612 527/527> 10 M mod help psalm of intracacy
Weapon modification 'psalm of Intracacy':
An addition of an intracate hole at the hilt and lower blade of the weapon, allowing it more properties.
Requires master's level of skill, no parts, 10 hours and 10 starstones.
Only a Consecrated weapon of the 9th. circle can withstand the process.
<1281/1281 612/612 527/527> 10 M mod help nail of orealt
No help on that modification.
Try "modify <obj>" for a list of possible modifications.
<1281/1281 612/612 527/527> 10 M mod help the nail of orealt
Weapon modification 'the Nail of Orealt':
A portion of the great Elf's nail, contained in starstone seal.
Requires common level of skill, no parts, 9 hours and 1 starstone.
Only a Consecrated weapon of the 9th. circle can withstand the process.
<1281/1281 612/612 527/527> 10 M mod help stargem
Weapon modification 'stargem':
A theory put forth by the Order's Master Smith about the abilities of
extremely rare sort of starstone. As of now it is still untested.
Requires master's level of skill, no parts, 20 hours and 10 starstones.
Only a Consecrated weapon of the 9th. circle can withstand the process.
<1281/1281 612/612 527/527> 11 M mod help psalm of triumph
Weapon modification 'psalm of Triumph':
A psalm describing the greatest triumphs of the Order.
Requires master's level of skill, no parts, 12 hours and 12 starstones.
Only a Consecrated weapon of the 9th. circle can withstand the process.
<1281/1281 612/612 527/527> 11 M who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 527/527> 11 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1281/1281 612/612 527/527> 11 M in
You are carrying:
a leather sack {con}
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Humming) a sphere of life
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 527/527> 11 M s
The three-foot-thick steel door is closed.
<1281/1281 612/612 527/527> 11 M s
The three-foot-thick steel door is closed.
<1281/1281 612/612 527/527> 11 M lo
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: (south)]
<1281/1281 612/612 527/527> 11 M op s
You open the three-foot-thick steel door south of you.
<1281/1281 612/612 527/527> 11 M s
s
The Royal Triad
[Exits: north south]
A large table is here with documents scattered over it is here.
<1281/1281 612/612 526/527> 12 M <1281/1281 612/612 526/527> 12 M Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1281/1281 612/612 525/527> 12 M s
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1281 612/612 524/527> 12 M w
A Hallway
[Exits: east west]
<1281/1281 612/612 523/527> 12 M list
You can't do that here.
<1281/1281 612/612 523/527> 12 M w
The Chapel
[Exits: east up]
(White Aura) Deacon Israyus stands here, providing prayer.
<1281/1281 612/612 522/527> 12 M list
e
You can't do that here.
<1281/1281 612/612 522/527> 12 M e
A Hallway
[Exits: east west]
<1281/1281 612/612 521/527> 12 M af
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1281 612/612 520/527> 12 M s
You are affected by the following:
Spell: armor : modifies ac by -20 for 33 hours
Spell: bless : modifies savingspell by -4 for 39 hours
: modifies damroll by 4 for 39 hours
: modifies hitroll by 4 for 39 hours
Spell: final parting : for 28 hours
Spell: virtues : permanently
Spell: mounted : for 40 hours
<1281/1281 612/612 520/527> 12 M w
A Courtyard
[Exits: north east south west]
<1281/1281 612/612 519/527> 12 M <1281/1281 612/612 519/527> 12 M Barracks
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1281 612/612 518/527> 12 M list
[Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1281/1281 612/612 518/527> 12 M buy grif
You buy a potion of griffin wings.
You have lost 5 crowns in service of PRAETORIAN.
<1281/1281 612/612 518/527> 12 M put grif con
You put a potion of griffin wings in a leather sack.
<1281/1281 612/612 518/527> 12 M buy scrol
You buy a scroll of Griffin wings.
You have lost 10 crowns in service of PRAETORIAN.
<1281/1281 612/612 518/527> 12 M !
You buy a scroll of Griffin wings.
You have lost 10 crowns in service of PRAETORIAN.
<1281/1281 612/612 518/527> 12 M put scrol con
!
You put a scroll of Griffin wings in a leather sack.
<1281/1281 612/612 518/527> 12 M <1281/1281 612/612 518/527> 12 M You put a scroll of Griffin wings in a leather sack.
<1281/1281 612/612 518/527> 12 M buy rec
!
You buy a potion of recall.
You have lost 3 crowns in service of PRAETORIAN.
<1281/1281 612/612 518/527> 12 M <1281/1281 612/612 518/527> 12 M You buy a potion of recall.
You have lost 3 crowns in service of PRAETORIAN.
<1281/1281 612/612 518/527> 12 M put rec con
list
You put a potion of recall in a leather sack.
<1281/1281 612/612 518/527> 12 M <1281/1281 612/612 518/527> 12 M [Lv Price Coin Qty] Item
[40 300 GO -- ] some sanctified parchment
[40 25 CP -- ] the Orb of Protection
[40 18 CP -- ] the Wand of Protection
[10 12 CP -- ] a leather sack
[10 11 CP -- ] a tin canteen
[10 10 CP -- ] a scroll of Griffin wings
[10 5 CP -- ] a potion of griffin wings
[20 5 CP -- ] a potion of detect-invisibility
[10 3 CP -- ] a potion of recall
[10 1 CP -- ] a pack of army rations
[30 1 CP -- ] a scroll of vigor
<1281/1281 612/612 518/527> 12 M buy rec
You buy a potion of recall.
You have lost 3 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 13 M put rec con
You put a potion of recall in a leather sack.
<1281/1281 612/612 527/527> 13 M buy det
You buy a potion of detect-invisibility.
You have lost 5 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 13 M !
!
You buy a potion of detect-invisibility.
You have lost 5 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 13 M <1281/1281 612/612 527/527> 13 M You buy a potion of detect-invisibility.
You have lost 5 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 13 M !
You buy a potion of detect-invisibility.
You have lost 5 crowns in service of PRAETORIAN.
<1281/1281 612/612 527/527> 13 M quaf det
You quaff a potion of detect-invisibility.
Your eyes tingle.
<1281/1281 612/612 527/527> 13 M put det con
!
You put a potion of detect-invisibility in a leather sack.
<1281/1281 612/612 527/527> 13 M rr
You put a potion of detect-invisibility in a leather sack.
<1281/1281 612/612 527/527> 13 M <1281/1281 612/612 527/527> 13 M Huh?
<1281/1281 612/612 527/527> 13 M put det con
!
!
You put a potion of detect-invisibility in a leather sack.
<1281/1281 612/612 527/527> 13 M whe
You do not have that item.
<1281/1281 612/612 527/527> 13 M <1281/1281 612/612 527/527> 13 M You do not have that item.
<1281/1281 612/612 527/527> 13 M <1281/1281 612/612 527/527> 13 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Barracks
<1281/1281 612/612 527/527> 13 M lo
Barracks
There are several beds here, all made of split oak and straw. Each of
them is made with a simple soldiers bedroll. The squires all come in and
out of the barracks, some to sleep, others leaving to begin their shifts.
Several squires can be heard snoring loudly and others yawning and
stretching. Each bed has a footlocker in which the squires will store their
personal belongings. You see several pairs of boots near the beds, as well
as personal weapons and shields so that the squires can be ready at a
moments notice. There is a door to the north, behind which you can hear a
man yelling orders at all hours. To the west you hear the steady ringing of
a hammer at the forge. In the far corner a counter is set into the wall,
behind which is a small office. The office's walls are lined with shelves
and boxes. A short, squat man with thick glasses stands behind the counter
reviewing ledgers.
[Exits: (north) east west]
A large pit has been dug out here.
A knight is here, curled up on a nearby bed and sleeping soundly.
(White Aura) A short dumpy man peers at you through thick glasses.
<1281/1281 612/612 527/527> 13 M e
whe
A Courtyard
[Exits: north east south west]
<1281/1281 612/612 526/527> 13 M n
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Courtyard
<1281/1281 612/612 526/527> 13 M <1281/1281 612/612 526/527> 13 M Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1281 612/612 525/527> 13 M n
n
Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1281/1281 612/612 524/527> 13 M who
The Royal Triad
[Exits: north south]
A large table is here with documents scattered over it is here.
<1281/1281 612/612 523/527> 13 M <1281/1281 612/612 523/527> 13 M ~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 523/527> 13 M n
The Treasury
[Exits: south]
<1281/1281 612/612 522/527> 13 M af
You are affected by the following:
Spell: detect invis : for 10 hours
Spell: armor : modifies ac by -20 for 32 hours
Spell: bless : modifies savingspell by -4 for 38 hours
: modifies damroll by 4 for 38 hours
: modifies hitroll by 4 for 38 hours
Spell: final parting : for 27 hours
Spell: virtues : permanently
Spell: mounted : for 39 hours
<1281/1281 612/612 522/527> 13 M wor
You have 42352 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13659 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1281/1281 612/612 527/527> 14 M wor
You have 42352 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13659 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1281/1281 612/612 527/527> 14 M in
whe
You are carrying:
a potion of recall
a leather sack {con}
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Humming) a sphere of life
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 527/527> 14 M <1281/1281 612/612 527/527> 14 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1281 612/612 527/527> 14 M put life knap
You put a sphere of life in a green linen knapsack.
<1281/1281 612/612 527/527> 14 M get life knap
You get a sphere of life from a green linen knapsack.
<1281/1281 612/612 527/527> 14 M put life con
You put a sphere of life in a leather sack.
<1281/1281 612/612 527/527> 14 M in
You are carrying:
a potion of recall
a leather sack {con}
( 2) a gyvel potion
a venom sack
a lockbox with enamel fittings
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 527/527> 14 M put lock con
sc
You put a lockbox with enamel fittings in a leather sack.
<1281/1281 612/612 527/527> 14 M <1281/1281 612/612 527/527> 14 M
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24)^1 || Level 50 Sex M Age 89(886h) |
| Int: 17(17) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1281/1281 (120%) Exp 43200/548800 |
| Con: 20(20) || Mana 612/612 (100%) +Hit 58 (67%) |
\ Lck: [||||--] \/ Move 527/527 (105%) +Dam 58 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -577 63% || Spell -15 || Faith Church |
| Pierce -568 62% || Afflictive -10 || Weight 288/575 |
| Blunt -546 62% || Maledictive -12 || Items 31/38 |
| Magic -457 71% || Mental -8 || Prac 3 Train 0 |
| || Breath -4 || RP 168 |
| || || Gold 42K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| [KNIGHT] forces are aiding your healing. |
\---------------------------------------------------------------------/
<1281/1281 612/612 527/527> 14 M get gy knap
!
You get a gyvel potion from a green linen knapsack.
<1281/1281 612/612 527/527> 14 M <1281/1281 612/612 527/527> 14 M You get a gyvel potion from a green linen knapsack.
<1281/1281 612/612 527/527> 14 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Treasury
<1281/1281 612/612 527/527> 14 M in
You are carrying:
( 4) a gyvel potion
a potion of recall
a leather sack {con}
a venom sack
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 527/527> 14 M lo
The Treasury
As you walk through the heavily bound, reinforced steel door you see
thick, heavy counting tables to either side of the room. Each decorated
with gold coins neatly stacked in piles along with burlap bags bulging
heavily from their contents. In the back wall a steel gate stands, much
like a dungeon cell, with bulging sacks piled upon each other lying behind.
[Exits: south]
<1281/1281 612/612 527/527> 15 M s
s
The Royal Triad
[Exits: north south]
A large table is here with documents scattered over it is here.
<1281/1281 612/612 526/527> 15 M af
Hall of Commandments
[Exits: north south]
The Commandments have been carved into an ancient slab of granite.
<1281/1281 612/612 525/527> 15 M <1281/1281 612/612 525/527> 15 M You are affected by the following:
Spell: detect invis : for 8 hours
Spell: armor : modifies ac by -20 for 30 hours
Spell: bless : modifies savingspell by -4 for 36 hours
: modifies damroll by 4 for 36 hours
: modifies hitroll by 4 for 36 hours
Spell: final parting : for 25 hours
Spell: virtues : permanently
Spell: mounted : for 37 hours
<1281/1281 612/612 525/527> 15 M s
Errant Court
[Exits: north east south west]
An elf apprentice is here, waiting for the council to determine his fate.
<1281/1281 612/612 524/527> 15 M eq
s
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1281/1281 612/612 524/527> 15 M whe
A Courtyard
[Exits: north east south west]
<1281/1281 612/612 523/527> 15 M <1281/1281 612/612 523/527> 15 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Courtyard
<1281/1281 612/612 523/527> 15 M s
whe
Upon the Drawbridge
[Exits: north (south)]
<1281/1281 612/612 522/527> 15 M <1281/1281 612/612 522/527> 15 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Upon the Drawbridge
<1281/1281 612/612 522/527> 15 M op s
s
You open the drawbridge south of you.
<1281/1281 612/612 522/527> 15 M s
whe
Before the Knight Cabal
[Exits: north south]
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1281/1281 612/612 521/527> 15 M <1281/1281 612/612 521/527> 15 M Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1281/1281 612/612 519/527> 15 M <1281/1281 612/612 519/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<1281/1281 612/612 519/527> 15 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 517/527> 15 M <1281/1281 612/612 517/527> 15 M The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 515/527> 15 M s
d
Alas, you cannot go that way.
<1281/1281 612/612 515/527> 15 M d
The Remnants of a Tent City
[Exits: up down]
<1281/1281 612/612 513/527> 15 M d
d
The Remnants of a Tent City
[Exits: up down]
<1281/1281 612/612 511/527> 15 M <1281/1281 612/612 511/527> 15 M A stairway below a Castle
[Exits: up down]
<1281/1281 612/612 509/527> 15 M who pk
A stairway in the Chasm
[Exits: south up]
<1281/1281 612/612 507/527> 15 M s
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 507/527> 15 M s
A rocky trail inside the Chasm
[Exits: north south west]
<1281/1281 612/612 505/527> 15 M <1281/1281 612/612 505/527> 15 M Rising cliffs
[Exits: north east]
<1281/1281 612/612 503/527> 15 M e
Rising cliffs
[Exits: east west]
<1281/1281 612/612 501/527> 15 M e
e
A smaller chasm
[Exits: east west]
<1281/1281 612/612 499/527> 15 M e
whe
A smaller chasm
[Exits: east west]
<1281/1281 612/612 497/527> 15 M <1281/1281 612/612 497/527> 15 M A massive rock face
[Exits: south west]
<1281/1281 612/612 495/527> 15 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A massive rock face
<1281/1281 612/612 495/527> 15 M s
s
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 493/527> 15 M <1281/1281 612/612 493/527> 15 M A rising face
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 491/527> 15 M who pk
Alas, you cannot go that way.
<1281/1281 612/612 491/527> 15 M w
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 491/527> 15 M w
A deadfall
[Exits: east south]
<1281/1281 612/612 489/527> 15 M <1281/1281 612/612 489/527> 15 M Alas, you cannot go that way.
<1281/1281 612/612 489/527> 15 M ss
s
s
Huh?
<1281/1281 612/612 489/527> 15 M <1281/1281 612/612 489/527> 15 M The northern end of the Great Chasm
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 487/527> 15 M s
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 485/527> 15 M s
whe
A wide, rocky path
[Exits: north east]
<1281/1281 612/612 483/527> 15 M <1281/1281 612/612 483/527> 15 M Alas, you cannot go that way.
<1281/1281 612/612 483/527> 15 M <1281/1281 612/612 483/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 483/527> 15 M e
A windy passage
[Exits: (east) south west]
<1281/1281 612/612 481/527> 15 M whe
s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy passage
<1281/1281 612/612 481/527> 15 M <1281/1281 612/612 481/527> 15 M A windy passage
[Exits: north south]
<1281/1281 612/612 479/527> 15 M <1281/1281 612/612 479/527> 15 M Treacherous terrain
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 477/527> 15 M w
A wide, rocky path
[Exits: east south]
<1281/1281 612/612 475/527> 15 M s
s
s
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 473/527> 15 M whe
The sound of water
[Exits: north east south]
A beautiful Naiad hides in the rocks here.
<1281/1281 612/612 471/527> 15 M <1281/1281 612/612 471/527> 15 M Further into the Chasm
[Exits: north south]
A naiad is sleeping here.
<1281/1281 612/612 469/527> 15 M <1281/1281 612/612 469/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further into the Chasm
<1281/1281 612/612 469/527> 15 M s
Further into the Chasm
[Exits: north west]
<1281/1281 612/612 525/527> 16 M w
whe
A windy byway
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 523/527> 16 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<1281/1281 612/612 523/527> 16 M Deep within the Chasm
[Exits: north south]
Something seems to be hiding from you here.
<1281/1281 612/612 521/527> 16 M wh
Deep within the Chasm
[Exits: north east]
Something seems to be hiding from you here.
<1281/1281 612/612 519/527> 16 M <1281/1281 612/612 519/527> 16 M ~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 519/527> 16 M e
whe
A breathtaking sight
[Exits: south west]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 517/527> 16 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking sight
<1281/1281 612/612 517/527> 16 M s
A wide, rocky path
[Exits: north east south]
A beautiful Naiad hides in the rocks here.
<1281/1281 612/612 514/527> 16 M whe
A wide, rocky path
[Exits: north south]
A beautiful Naiad hides in the rocks here.
<1281/1281 612/612 511/527> 16 M <1281/1281 612/612 511/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 511/527> 16 M s
s
A wide, rocky path
[Exits: north west]
<1281/1281 612/612 508/527> 16 M <1281/1281 612/612 508/527> 16 M Alas, you cannot go that way.
<1281/1281 612/612 508/527> 16 M w
Inside the Great Chasm
[Exits: east south]
Something seems to be hiding from you here.
<1281/1281 612/612 505/527> 16 M s
s
Inside the Great Chasm
[Exits: north south]
<1281/1281 612/612 502/527> 16 M s
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 499/527> 16 M <1281/1281 612/612 499/527> 16 M The Base of the Great Chasm
[Exits: north south]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 496/527> 16 M s
whe
Within the Great Chasm
[Exits: north up]
<1281/1281 612/612 493/527> 16 M <1281/1281 612/612 493/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within the Great Chasm
<1281/1281 612/612 493/527> 16 M u
u
The Base of a Rockslide
[Exits: up down]
<1281/1281 612/612 490/527> 16 M whe
Fields of Talus
[Exits: up down]
<1281/1281 612/612 487/527> 16 M <1281/1281 612/612 487/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 612/612 487/527> 16 M uu
Huh?
<1281/1281 612/612 487/527> 16 M u
u
Fields of Talus
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 484/527> 16 M whe
A rocky landscape
[Exits: up down]
<1281/1281 612/612 481/527> 16 M <1281/1281 612/612 481/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky landscape
<1281/1281 612/612 481/527> 16 M u
u
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 478/527> 16 M whe
Alas, you cannot go that way.
<1281/1281 612/612 478/527> 16 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 478/527> 16 M <1281/1281 612/612 478/527> 16 M A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 475/527> 16 M whe
Alas, you cannot go that way.
<1281/1281 612/612 475/527> 16 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 475/527> 16 M u
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 472/527> 16 M whe
Alas, you cannot go that way.
<1281/1281 612/612 472/527> 16 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 472/527> 16 M <1281/1281 612/612 472/527> 16 M A Descent into the Chasm
[Exits: north west]
<1281/1281 612/612 469/527> 16 M whe
Alas, you cannot go that way.
<1281/1281 612/612 469/527> 16 M <1281/1281 612/612 469/527> 16 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 469/527> 16 M w
whe
A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1281/1281 612/612 467/527> 16 M <1281/1281 612/612 467/527> 16 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1281/1281 612/612 467/527> 16 M n
n
Entrance to the Canyon.
[Exits: north south]
<1281/1281 612/612 465/527> 16 M n
Deeper in the Canyon.
[Exits: north east south]
<1281/1281 612/612 463/527> 16 M whe
Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 461/527> 16 M <1281/1281 612/612 461/527> 16 M Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Through a small tunnel.
<1281/1281 612/612 461/527> 16 M w
w
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<1281/1281 612/612 459/527> 16 M murder wyrm
Breeding Lair.
[Exits: east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
( 6) A mass of thin barbed tentacles in a pool of blood.
Unrecognizable remains are here, chewed up and decomposed.
A blood worm makes its way towards your warm body.
The blood wyrm lies eggs of its brood here.
A blood worm makes its way towards your warm body.
<1281/1281 612/612 457/527> 16 M <1281/1281 612/612 457/527> 16 M Your crush DISMEMBERS the blood wyrm!
Your crush DISMEMBERS the blood wyrm!
The blood wyrm has a few scratches.
<1281/1281 612/612 457/527> 16 M Aedric: dam slash
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
You dodge the blood wyrm's attack.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
Your crush DISMEMBERS the blood wyrm!
Your crush DISMEMBERS the blood wyrm!
The blood wyrm dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite maims the blood wyrm!
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
The blood wyrm has been stunned by the shock!
Your shocking bite devastates the blood wyrm!
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
The blood wyrm starts glowing strangely.
Your acidic bite hits the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm is cut by steel barbs.
Your steel barbs hit Blood worm.
Your slice grazes Blood worm.
The blood wyrm has some small wounds and bruises.
<1281/1281 612/612 457/527> 16 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
You will now concentrate on causing slashing blows.
The blood wyrm has some small wounds and bruises.
<1281/1281 612/612 457/527> 16 M Aedric: <1281/1281 612/612 457/527> 16 M Aedric:
Your blood loss scratches the blood wyrm.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
Blood worm screams and attacks!
You block Blood worm's attack with your weapon.
You parry Blood worm's attack.
Blood worm screams and attacks!
You block Blood worm's attack with your weapon.
Your slash *** OBLITERATES *** the blood wyrm!
Your slash *** DEMOLISHES *** the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite grazes the blood wyrm.
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite injures the blood wyrm.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
Your acidic bite grazes the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm has quite a few wounds.
<1281/1281 612/612 516/527> 17 M Aedric: tell self BLOODLOSS!
You tell Aedric 'FAERIE FIRED!'
The blood wyrm has quite a few wounds.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric: You tell Aedric 'BLOODLOSS!'
The blood wyrm has quite a few wounds.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric: You tell Aedric 'BLOODLOSS!'
The blood wyrm has quite a few wounds.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric:
You block Blood worm's attack with your weapon.
Your blood loss scratches the blood wyrm.
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
You block Blood worm's attack with your weapon.
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite mauls the blood wyrm.
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite injures the blood wyrm.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
Your acidic bite grazes the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
A sunburst pendant glimmers with a divine intensity.
You cause your flesh to numb and thicken.
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: tell self BLOODLOSS!
You tell Aedric 'BLOODLOSS!'
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric:
You parry Blood worm's attack.
Your blood loss scratches the blood wyrm.
You dodge the blood wyrm's attack.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
The blood wyrm tries to disarm you, but fails.
You block Blood worm's attack with your weapon.
The blood wyrm dodges your attack.
Your slash *** OBLITERATES *** the blood wyrm!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite grazes the blood wyrm.
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits the blood wyrm.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
Your acidic bite scratches the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: tell self BLOODLOSS!
You tell Aedric 'BLOODLOSS!'
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: whe
Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Breeding Lair.
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
The blood wyrm has some big nasty wounds and scratches.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric:
You parry Blood worm's attack.
Your blood loss scratches the blood wyrm.
You parry the blood wyrm's attack.
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
You block Blood worm's attack with your weapon.
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm dodges your attack.
The blood wyrm looks pretty hurt.
<1281/1281 612/612 516/527> 17 M Aedric: lo
Breeding Lair.
You enter the large cave through the small opening and recoil in disgust.
The floor is a moving mass of worms, feasting on carcasses of now
unrecognizable animals, tunneling through them with rows of sharp teeth
affixed to their front ends. Peering farther into the darkness you see
large sacks attached to the ceiling, slime dripping from their surface.
As the putrid sweet smell of blood and rotting flesh is about to overtake
your senses, you notice what must be the queen of the colony in the far end.
To the east is the tunnel to the surface, should you consider leaving this
lair before the worms sense you.
[Exits: east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bit of blood has pooled at your feet.
( 6) A mass of thin barbed tentacles in a pool of blood.
Unrecognizable remains are here, chewed up and decomposed.
Blood worm is here, fighting YOU!
(Pink Aura) the blood wyrm is here, fighting YOU!
Blood worm is here, fighting YOU!
The blood wyrm looks pretty hurt.
<1281/1281 612/612 516/527> 17 M Aedric: <1281/1281 612/612 516/527> 17 M Aedric:
You dodge Blood worm's attack.
Your blood loss scratches the blood wyrm.
You block the blood wyrm's attack with your weapon.
You parry the blood wyrm's attack.
You parry the blood wyrm's attack.
The blood wyrm's acidic bite mauls you.
You parry the blood wyrm's attack.
The blood wyrm gets a wild look in its eyes.
You block Blood worm's attack with your weapon.
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm dodges your attack.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds the blood wyrm with ice.
The blood wyrm turns blue and shivers.
Your freezing bite devastates the blood wyrm!
The blood wyrm is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits the blood wyrm.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns the blood wyrm with corrosive acid.
Your acidic bite grazes the blood wyrm.
A spray of blood shoots forth from the blood wyrm's wound!
The blood wyrm is in awful condition.
<1259/1281 612/612 516/527> 17 M Aedric: tell self BLOODLOSS!
You tell Aedric 'BLOODLOSS!'
The blood wyrm is in awful condition.
<1259/1281 612/612 516/527> 17 M Aedric: <1259/1281 612/612 516/527> 17 M Aedric:
You dodge Blood worm's attack.
Your blood loss scratches the blood wyrm.
You dodge the blood wyrm's attack.
You dodge the blood wyrm's attack.
You dodge the blood wyrm's attack.
You dodge the blood wyrm's attack.
You parry Blood worm's attack.
Your slash *** OBLITERATES *** the blood wyrm!
The blood wyrm is DEAD!!
You hear the blood wyrm's death cry.
You get 150 gold coins from the corpse of the blood wyrm.
<1259/1281 612/612 516/527> 17 M get lockbox corpse
I see nothing like that in the corpse.
<1259/1281 612/612 516/527> 17 M get ven cor
You get a venom sack from the corpse of the blood wyrm.
<1259/1281 612/612 516/527> 17 M lo
Breeding Lair.
You enter the large cave through the small opening and recoil in disgust.
The floor is a moving mass of worms, feasting on carcasses of now
unrecognizable animals, tunneling through them with rows of sharp teeth
affixed to their front ends. Peering farther into the darkness you see
large sacks attached to the ceiling, slime dripping from their surface.
As the putrid sweet smell of blood and rotting flesh is about to overtake
your senses, you notice what must be the queen of the colony in the far end.
To the east is the tunnel to the surface, should you consider leaving this
lair before the worms sense you.
[Exits: east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
The corpse of the blood wyrm is lying here.
A bit of blood has pooled at your feet.
( 6) A mass of thin barbed tentacles in a pool of blood.
Unrecognizable remains are here, chewed up and decomposed.
Blood worm is here, fighting YOU!
Blood worm is here, fighting YOU!
<1259/1281 612/612 516/527> 17 M e
In the moldy darkness.
[Exits: east west]
A blood worm makes its way towards your warm body.
<1259/1281 612/612 514/527> 17 M e
whe
Through a small tunnel.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1259/1281 612/612 512/527> 17 M <1259/1281 612/612 512/527> 17 M Tainted Valley is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Through a small tunnel.
<1259/1281 612/612 512/527> 17 M s
s
Deeper in the Canyon.
[Exits: north east south]
<1259/1281 612/612 510/527> 17 M s
Entrance to the Canyon.
[Exits: north south]
<1259/1281 612/612 508/527> 17 M whe
A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1259/1281 612/612 506/527> 17 M <1259/1281 612/612 506/527> 17 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1259/1281 612/612 506/527> 17 M dri
You drink water from a bubbling spring.
Your thirst is quenched.
<1259/1281 612/612 506/527> 17 M in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Humming) a dark blue key
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1259/1281 612/612 506/527> 17 M whe
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1259/1281 612/612 506/527> 17 M <1259/1281 612/612 506/527> 17 M
The sun slowly disappears in the west.
<1281/1281 612/612 527/527> 18 M put key knap
You put a dark blue key in a green linen knapsack.
<1281/1281 612/612 527/527> 18 M whe
lo
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1281/1281 612/612 527/527> 18 M <1281/1281 612/612 527/527> 18 M A Canyon Thoroughfare
You stand before the Great Chasm. Looking below you see the ground fall
away thousands of feet. A river runs in the bottom of the Chasm, and
heads eastward at a good pace. There seems to be no feasible way of
entering the canyon from here, anyway. A large spring bubbles up from
the ground here, and pours over the edge of the Chasm with a liquid
splatter. It runs clean and clear like any mountain spring.
Northward, another large canyon, what must be an extension off of
the Great Chasm, is chiseled into the earth.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1281/1281 612/612 527/527> 18 M stash
Your locker currently contains:
(Glowing) (Humming) the Chasm Dragonhelm
( 2) (Glowing) Rod of Stars
(Glowing) (Humming) the Chasm Dragon armguards
(Glowing) (Humming) a set of green and yellow boots
the holy Lightblade
a holy staff named 'Retribution'
a holy faith-tempered mace
a holy shark spear
a holy frost pike
a holy Aedric's Dominferis
a holy Fire Lance
a necklace of shark teeth
'Beastknuckle,' the holy Fist of Gaia
a holy smoking hammer
'Ssluthril' the holy Axe of the Leviathan's Passing
"Masher," the holy Chieftain's Mace
a holy Lance of Imbalance
the holy Rod of Light
a holy Flail of Gasteride
an holy Axe of Righteous Anger
'Hell's Fury' the holy Polearm of Entropy
There are 22/50 items in your locker.
Your locker is currently costing you: 592 gold per month.
<1281/1281 612/612 527/527> 18 M e
A Descent into the Chasm
[Exits: north west]
<1281/1281 612/612 525/527> 18 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 525/527> 18 M n
n
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 522/527> 18 M <1281/1281 612/612 522/527> 18 M Alas, you cannot go that way.
<1281/1281 612/612 522/527> 18 M who
~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 522/527> 18 M d
d
A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 519/527> 18 M <1281/1281 612/612 519/527> 18 M Alas, you cannot go that way.
<1281/1281 612/612 519/527> 18 M n
n
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 516/527> 18 M n
Alas, you cannot go that way.
<1281/1281 612/612 516/527> 18 M d
Alas, you cannot go that way.
<1281/1281 612/612 516/527> 18 M d
A rocky landscape
[Exits: up down]
<1281/1281 612/612 513/527> 18 M whe
Fields of Talus
[Exits: up down]
<1281/1281 612/612 510/527> 18 M <1281/1281 612/612 510/527> 18 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 612/612 510/527> 18 M cast 'locate object' corpse
The corpse of Valnan is in The Open Path
Tainted corpse is in Shaldun Hadan.
Tainted corpse is in Approaching the second obelisk.
Tainted corpse is in Closing on the fifth obelisk.
The remains of the Missus is in A Frosty Balcony
The corpse of an elven cleric is in A Hidden Room
A decayed corpse is in A Hole
Sir Daegel's burning corpse is in Titan's Throne
An impaled demon corpse is in Bridge crossing
A badly ravaged corpse is in Among Corpses
Za'ren's corpse is in Among Corpses
The corpse of Sudriss is in Among Corpses
Thurrozan's corpse is in Among Corpses
Demon remains is in A Battlefield of Blood and Fire
Kryton's neck is in Within the Manor of the Vampire
The corpse of Patient V is in Utility Room
An exsanguinated rat corpse is in Solitary Confinement
A corpse is in The Play Room
The body of Estelar is in The Temple
The corpse of Ulraunt is in Admists Many Candles
A fresh-looking corpse is in The Outpost Tower
The corpse of Tungerz is in The Portcullis
Corpse is in Third Trial
A drowned giant's corpse is in Below the Floorboards
A drowned dwarf's corpse is in Below the Floorboards
A drowned elf maiden's corpse is in Below the Floorboards
A drowned gnome's corpse is in Below the Floorboards
A drowned ogre's corpse is in Below the Floorboards
A drowned halfling's corpse is in Below the Floorboards
The corpse of the first mate is in A Hollow Trunk
A dead corpse is in The Bloody Heap
Grey company corpse is in A Barren Trail
Corpse of the church guard is in A desecrated portal
A decomposed skeleton is in A tomb
The corpse of a drow infant is in A storage chamber
A skeleton is in Lower Dungeon
A skeleton is in Beside the Prison
Decomposing corpse is in Before Incandescent Gate
A corpse cart is in A Mass Grave
Kryton's neck is in Within the Manor of the Vampire
The corpse of Sir Siddion is in Six feet under
The body of a troll warrior is in The Last Outpost
The mangled body of a troll scout is in A Rope Bridge
The mangled body of a troll scout is in A Rope Bridge
The mangled body of a troll scout is in The Third Outpost
The mangled body of a troll scout is in A Rope Bridge
The mangled body of a troll scout is in A Rope Bridge
The mangled body of a troll scout is in The Second Outpost
The mangled body of a troll scout is in A Rope Bridge
The mangled body of a troll scout is in A Rope Bridge
The body of a troll warrior is in The First Outpost
The space corpse is in Outside of Gear
A half-eaten corpse is in Closet
Violated remains is in Ancient burial site.
Decomposing corpse is in Nearing the obelisk.
Decomposing corpse is in Dead End.
Tainted corpse is in Closing on the fifth obelisk.
Decomposing corpse is in Approaching the third stone.
Decomposing corpse is in Closing on the fifth obelisk.
Decomposing corpse is in Between the two claws.
Decomposing corpse is in Shaldun Hadan.
Decomposing corpse is in Closing on the fifth obelisk.
Decomposing corpse is in Approaching the second obelisk.
Decomposing corpse is in Near the first obelisk.
Tainted corpse is in Near the first obelisk.
Decomposing corpse is in Near the first obelisk.
Decomposing corpse is in Near the first obelisk.
Tainted corpse is in Near the first obelisk.
Decomposing corpse is in Breeding Lair.
A trophy of a Val Miran guard is in Entrance to the Pool
A mutilated corpse is in A Thick Row of Bushes
A rotting living corpse is in Hordes of Defilement
A collection of gnomish heads is in Nearing the Dark Fortress
The corpse of Keitaro is in The Commander's Torture Chamber
A corpse of Tomoe is in The Commander's Torture Chamber
The corpse of Malakh is in Descending Into The Unknown
The corpse of Dhaos is in Within the Commander's Office
The corpse of Gwendelin is in A Bloody Mess
The soldier's corpse is in A Bloody Mess
A pile of corpses is in Within the Basement
A corpse is in Upon the Western Path Within the Encampment
A corpse is in At the Elder Centaur's Hut
A corpse is in Near the Center of the Encampment
A corpse is in Between Granite Walls
A decomposing corpse is in A murky cell
The corpse of Thulgan is in The Shadow Grove
The corpse of a drow guard is in The Grand Square
Smoking stone giant corpse is in The Last Stand
A decaying orc corpse is in On the Mountainside
The corpse of Sir Sorrow is in Monastery Garden
An old man's body is in A Broken Abode
<1281/1281 592/612 510/527> 18 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 592/612 510/527> 18 M who
whe
~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 592/612 510/527> 18 M <1281/1281 592/612 510/527> 18 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 592/612 510/527> 18 M <1281/1281 592/612 510/527> 18 M
The night has begun.
<1281/1281 606/612 527/527> 19 M tell valnan you have been felled by the Demon? Where did this atrocity take place?
whe
You tell Valnan 'You have been felled by the Demon? Where did this atrocity take place?'
<1281/1281 606/612 527/527> 19 M <1281/1281 606/612 527/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M whe
eq
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M <1281/1281 606/612 527/527> 19 M
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1281/1281 606/612 527/527> 19 M <1281/1281 606/612 527/527> 19 M
A canyon faun climbs in.
<1281/1281 606/612 527/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M lo
Fields of Talus
You've emerged from the trail unscathed, and into several large fields
of talus, or rock shards. Hundreds of feet of boulders lie below you,
making progress upward or downward very difficult. The floor of the
chasm is several hundred feet blow, and the wind through the canyon
floor has picked up.
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1281 606/612 527/527> 19 M lo
whe
Fields of Talus
You've emerged from the trail unscathed, and into several large fields
of talus, or rock shards. Hundreds of feet of boulders lie below you,
making progress upward or downward very difficult. The floor of the
chasm is several hundred feet blow, and the wind through the canyon
floor has picked up.
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1281 606/612 527/527> 19 M <1281/1281 606/612 527/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M who pk
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 606/612 527/527> 19 M wor
You have 42502 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13664 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1281/1281 606/612 527/527> 19 M in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 606/612 527/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 606/612 527/527> 19 M <1281/1281 606/612 527/527> 19 M
A canyon faun climbs down.
<1281/1281 606/612 527/527> 19 M lo
Fields of Talus
You've emerged from the trail unscathed, and into several large fields
of talus, or rock shards. Hundreds of feet of boulders lie below you,
making progress upward or downward very difficult. The floor of the
chasm is several hundred feet blow, and the wind through the canyon
floor has picked up.
[Exits: up down]
<1281/1281 606/612 527/527> 19 M u
u
A rocky landscape
[Exits: up down]
<1281/1281 606/612 524/527> 19 M whe
A Descent into the Chasm
[Exits: south down]
<1281/1281 606/612 521/527> 19 M <1281/1281 606/612 521/527> 19 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 606/612 521/527> 19 M d
d
d
A rocky landscape
[Exits: up down]
<1281/1281 612/612 524/527> 20 M d
Fields of Talus
[Exits: up down]
<1281/1281 612/612 521/527> 20 M who pk
Fields of Talus
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 518/527> 20 M <1281/1281 612/612 518/527> 20 M The Base of a Rockslide
[Exits: up down]
<1281/1281 612/612 515/527> 20 M <1281/1281 612/612 515/527> 20 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 515/527> 20 M d
Within the Great Chasm
[Exits: north up]
<1281/1281 612/612 512/527> 20 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A canyon faun lurks behind the rocks here.
You scan east.
You scan south.
You scan west.
You scan up.
*** Range 2 (up) ***
A canyon faun lurks behind the rocks here.
You scan down.
<1281/1281 612/612 512/527> 20 M wor
You have 42502 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13665 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<1281/1281 612/612 512/527> 20 M n
n
The Base of the Great Chasm
[Exits: north south]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 509/527> 20 M whe
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 506/527> 20 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1281 612/612 506/527> 20 M n
Inside the Great Chasm
[Exits: north south]
<1281/1281 612/612 503/527> 20 M whe
Inside the Great Chasm
[Exits: east south]
<1281/1281 612/612 500/527> 20 M <1281/1281 612/612 500/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1281 612/612 500/527> 20 M e
A wide, rocky path
[Exits: north west]
Something seems to be hiding from you here.
<1281/1281 612/612 497/527> 20 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 497/527> 20 M n
n
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 494/527> 20 M who pk
A wide, rocky path
[Exits: north east south]
<1281/1281 612/612 491/527> 20 M <1281/1281 612/612 491/527> 20 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 491/527> 20 M n
whe
A breathtaking sight
[Exits: south west]
Something seems to be hiding from you here.
<1281/1281 612/612 488/527> 20 M <1281/1281 612/612 488/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking sight
<1281/1281 612/612 488/527> 20 M w
Deep within the Chasm
[Exits: north east]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 486/527> 20 M who
~ Wanderers of Aabahran ~
[ Gnome ] Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 486/527> 20 M n
n
Deep within the Chasm
[Exits: north south]
<1281/1281 612/612 484/527> 20 M whe
A windy byway
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 482/527> 20 M <1281/1281 612/612 482/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<1281/1281 612/612 482/527> 20 M e
whe
Further into the Chasm
[Exits: north west]
Something seems to be hiding from you here.
<1281/1281 612/612 480/527> 20 M <1281/1281 612/612 480/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further into the Chasm
<1281/1281 612/612 480/527> 20 M n
n
Further into the Chasm
[Exits: north south]
A naiad is sleeping here.
<1281/1281 612/612 478/527> 20 M whe
The sound of water
[Exits: north east south]
<1281/1281 612/612 476/527> 20 M <1281/1281 612/612 476/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The sound of water
<1281/1281 612/612 476/527> 20 M n
A wide, rocky path
[Exits: north south]
A beautiful Naiad hides in the rocks here.
<1281/1281 612/612 474/527> 20 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 474/527> 20 M n
A wide, rocky path
[Exits: east south]
<1281/1281 612/612 472/527> 20 M e
whe
Treacherous terrain
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 470/527> 20 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Treacherous terrain
<1281/1281 612/612 470/527> 20 M <1281/1281 612/612 470/527> 20 M A windy passage
[Exits: north south]
<1281/1281 612/612 468/527> 20 M n
A windy passage
[Exits: (east) south west]
<1281/1281 612/612 466/527> 20 M whe
w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy passage
<1281/1281 612/612 525/527> 21 M <1281/1281 612/612 525/527> 21 M A wide, rocky path
[Exits: north east]
<1281/1281 612/612 523/527> 21 M n
n
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 521/527> 21 M whe
The northern end of the Great Chasm
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 519/527> 21 M <1281/1281 612/612 519/527> 21 M
Valnan tells you 'Along the river south of Val Miran. Why do you inquire?'
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The northern end of the Great Chasm
<1281/1281 612/612 519/527> 21 M n
A deadfall
[Exits: east south]
<1281/1281 612/612 517/527> 21 M s
s
The northern end of the Great Chasm
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 515/527> 21 M whe
A wide, rocky path
[Exits: north south]
<1281/1281 612/612 513/527> 21 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 513/527> 21 M s
A wide, rocky path
[Exits: north east]
<1281/1281 612/612 511/527> 21 M whe
Alas, you cannot go that way.
<1281/1281 612/612 511/527> 21 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, rocky path
<1281/1281 612/612 511/527> 21 M whe
A windy passage
[Exits: (east) south west]
<1281/1281 612/612 509/527> 21 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy passage
<1281/1281 612/612 509/527> 21 M s
s
A windy passage
[Exits: north south]
<1281/1281 612/612 507/527> 21 M whe
Treacherous terrain
[Exits: north west]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 505/527> 21 M w
Alas, you cannot go that way.
<1281/1281 612/612 505/527> 21 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Treacherous terrain
<1281/1281 612/612 505/527> 21 M s
s
A wide, rocky path
[Exits: east south]
<1281/1281 612/612 503/527> 21 M <1281/1281 612/612 503/527> 21 M A wide, rocky path
[Exits: north south]
A beautiful Naiad hides in the rocks here.
<1281/1281 612/612 501/527> 21 M <1281/1281 612/612 501/527> 21 M The sound of water
[Exits: north east south]
<1281/1281 612/612 499/527> 21 M <1281/1281 612/612 499/527> 21 M Further into the Chasm
[Exits: north south]
A naiad is sleeping here.
<1281/1281 612/612 497/527> 21 M reply there is a chance I may avenge you. But I must find where your corpse lie first.
s
You tell Valnan 'There is a chance I may avenge you. But I must find where your corpse lie first.'
<1281/1281 612/612 497/527> 21 M s
Further into the Chasm
[Exits: north west]
Something seems to be hiding from you here.
<1281/1281 612/612 495/527> 21 M whe
Alas, you cannot go that way.
<1281/1281 612/612 495/527> 21 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Further into the Chasm
<1281/1281 612/612 495/527> 21 M whe
s
A windy byway
[Exits: east south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 493/527> 21 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A windy byway
<1281/1281 612/612 493/527> 21 M whe
Deep within the Chasm
[Exits: north south]
<1281/1281 612/612 491/527> 21 M <1281/1281 612/612 491/527> 21 M Deep within the Chasm
[Exits: north east]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 489/527> 21 M <1281/1281 612/612 489/527> 21 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Deep within the Chasm
<1281/1281 612/612 489/527> 21 M e
A breathtaking sight
[Exits: south west]
<1281/1281 612/612 487/527> 21 M whe
s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A breathtaking sight
<1281/1281 612/612 487/527> 21 M <1281/1281 612/612 487/527> 21 M A wide, rocky path
[Exits: north east south]
<1281/1281 612/612 484/527> 21 M who pk
A wide, rocky path
[Exits: north south]
Something seems to be hiding from you here.
<1281/1281 612/612 481/527> 21 M <1281/1281 612/612 481/527> 21 M ~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 481/527> 21 M s
A wide, rocky path
[Exits: north west]
Something seems to be hiding from you here.
<1281/1281 612/612 478/527> 21 M w
whe
Inside the Great Chasm
[Exits: east south]
<1281/1281 612/612 475/527> 21 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inside the Great Chasm
<1281/1281 612/612 475/527> 21 M <1281/1281 612/612 475/527> 21 M Inside the Great Chasm
[Exits: north south]
<1281/1281 612/612 472/527> 21 M s
s
Inside the Great Chasm
[Exits: north south]
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 469/527> 21 M whe
The Base of the Great Chasm
[Exits: north south]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 525/527> 22 M <1281/1281 612/612 525/527> 22 M Within the Great Chasm
[Exits: north up]
<1281/1281 612/612 522/527> 22 M s
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within the Great Chasm
<1281/1281 612/612 522/527> 22 M <1281/1281 612/612 522/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 522/527> 22 M u
u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within the Great Chasm
<1281/1281 612/612 522/527> 22 M <1281/1281 612/612 522/527> 22 M The Base of a Rockslide
[Exits: up down]
A canyon faun lurks behind the rocks here.
<1281/1281 612/612 519/527> 22 M whe
Fields of Talus
[Exits: up down]
<1281/1281 612/612 516/527> 22 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Fields of Talus
<1281/1281 612/612 516/527> 22 M u
Fields of Talus
[Exits: up down]
<1281/1281 612/612 513/527> 22 M whe
A rocky landscape
[Exits: up down]
<1281/1281 612/612 510/527> 22 M <1281/1281 612/612 510/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rocky landscape
<1281/1281 612/612 510/527> 22 M u
u
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 507/527> 22 M <1281/1281 612/612 507/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 507/527> 22 M s
s
whe
A Descent into the Chasm
[Exits: north up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
[MERCHANT] A strategically placed watering hole gushes fresh water
<1281/1281 612/612 504/527> 22 M <1281/1281 612/612 504/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 504/527> 22 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 504/527> 22 M u
A Descent into the Chasm
[Exits: south down]
<1281/1281 612/612 501/527> 22 M whe
Alas, you cannot go that way.
<1281/1281 612/612 501/527> 22 M s
s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Descent into the Chasm
<1281/1281 612/612 501/527> 22 M <1281/1281 612/612 501/527> 22 M A Descent into the Chasm
[Exits: north west]
<1281/1281 612/612 498/527> 22 M <1281/1281 612/612 498/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 498/527> 22 M w
whe
A Canyon Thoroughfare
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A bubbling spring flows up from the earth here.
<1281/1281 612/612 496/527> 22 M <1281/1281 612/612 496/527> 22 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Canyon Thoroughfare
<1281/1281 612/612 496/527> 22 M w
w
A breathtaking vantage
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
<1281/1281 612/612 494/527> 22 M <1281/1281 612/612 494/527> 22 M Approaching the Great Chasm
[Exits: east south]
A stag stands here, grazing on shrubbery.
<1281/1281 612/612 492/527> 22 M s
s
Approaching the Great Chasm
[Exits: north south]
<1281/1281 612/612 490/527> 22 M whe
A narrow trail in the center of the valley
[Exits: north up]
<1281/1281 612/612 488/527> 22 M u
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow trail in the center of the valley
<1281/1281 612/612 488/527> 22 M u
A narrow trail in the center of the valley
[Exits: west down]
<1281/1281 612/612 486/527> 22 M <1281/1281 612/612 486/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 486/527> 22 M w
w
Within a grassy valley
[Exits: east up]
<1281/1281 612/612 484/527> 22 M u
u
Alas, you cannot go that way.
<1281/1281 612/612 484/527> 22 M <1281/1281 612/612 484/527> 22 M Within a grassy valley
[Exits: south down]
An antelope rests in the grasses here.
<1281/1281 612/612 482/527> 22 M <1281/1281 612/612 482/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 482/527> 22 M s
s
Within a grassy valley
[Exits: north up]
<1281/1281 612/612 480/527> 22 M whe
Alas, you cannot go that way.
<1281/1281 612/612 480/527> 22 M u
u
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Within a grassy valley
<1281/1281 612/612 480/527> 22 M <1281/1281 612/612 480/527> 22 M Within a grassy valley
[Exits: up down]
<1281/1281 612/612 478/527> 22 M whe
Before a grand valley
[Exits: south down]
<1281/1281 612/612 476/527> 22 M s
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before a grand valley
<1281/1281 612/612 476/527> 22 M s
A forest clearing
[Exits: north south]
<1281/1281 612/612 474/527> 22 M <1281/1281 612/612 474/527> 22 M Before a clearing in the forest
[Exits: north east]
An antelope rests in the grasses here.
<1281/1281 612/612 473/527> 22 M e
A small forest trail
[Exits: south west]
<1281/1281 612/612 471/527> 22 M s
s
A small forest trail
[Exits: north south]
<1281/1281 612/612 469/527> 22 M <1281/1281 612/612 469/527> 22 M A small forest trail
[Exits: north south]
<1281/1281 612/612 467/527> 22 M s
e
A small forest trail
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 465/527> 22 M <1281/1281 612/612 465/527> 22 M A small forest trail
[Exits: south west]
<1281/1281 612/612 463/527> 22 M s
s
The Forest of Banor
[Exits: north east south west]
<1281/1281 612/612 461/527> 22 M who pk
The Forest of Banor
[Exits: north east south west]
<1281/1281 612/612 459/527> 22 M s
~ Wanderers of Aabahran ~
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 459/527> 22 M s
The Forest of Banor
[Exits: north east south west]
<1281/1281 612/612 457/527> 22 M af
The Forest of Banor
[Exits: north east]
<1281/1281 612/612 455/527> 22 M <1281/1281 612/612 455/527> 22 M You are affected by the following:
Spell: flesh armor : modifies ac by -20 for 19 hours
Spell: detect invis : for 1 hours
Spell: armor : modifies ac by -20 for 23 hours
Spell: bless : modifies savingspell by -4 for 29 hours
: modifies damroll by 4 for 29 hours
: modifies hitroll by 4 for 29 hours
Spell: final parting : for 18 hours
Spell: virtues : permanently
Spell: mounted : for 30 hours
<1281/1281 612/612 455/527> 22 M e
whe
The Forest of Banor
[Exits: south west]
A squirrel hops around from tree to tree here.
<1281/1281 612/612 453/527> 22 M <1281/1281 612/612 453/527> 22 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Forest of Banor
<1281/1281 612/612 453/527> 22 M s
s
The Forest of Banor
[Exits: north south]
(Glowing) A small slab of strange glittering stone lies here.
A squirrel hops around from tree to tree here.
A deer stands here, partially obscured by the forest.
<1281/1281 612/612 451/527> 22 M get slab
put slab sat
At the edge of a great view
[Exits: north down]
A pretty bird is perched on a limb here.
<1281/1281 612/612 449/527> 22 M <1281/1281 612/612 449/527> 22 M I see no slab here.
<1281/1281 612/612 449/527> 22 M n
I see no sat here.
<1281/1281 612/612 449/527> 22 M <1281/1281 612/612 449/527> 22 M The Forest of Banor
[Exits: north south]
(Glowing) A small slab of strange glittering stone lies here.
A squirrel hops around from tree to tree here.
A deer stands here, partially obscured by the forest.
<1281/1281 612/612 447/527> 22 M get slab
put slab sat
You get a slab of starstone.
<1281/1281 612/612 447/527> 22 M <1281/1281 612/612 447/527> 22 M I see no sat here.
<1281/1281 612/612 447/527> 22 M put sla knap
s
You put a slab of starstone in a green linen knapsack.
<1281/1281 612/612 447/527> 22 M s
At the edge of a great view
[Exits: north down]
A pretty bird is perched on a limb here.
<1281/1281 612/612 445/527> 22 M whe
Valnan tells you 'Yes, come to the west and then south of Val Miran. My corpse lies just as the river begins there.'
<1281/1281 612/612 445/527> 22 M <1281/1281 612/612 445/527> 22 M Alas, you cannot go that way.
<1281/1281 612/612 445/527> 22 M d
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) At the edge of a great view
<1281/1281 612/612 445/527> 22 M <1281/1281 612/612 445/527> 22 M The top of a steep rock face
[Exits: up down]
<1281/1281 612/612 442/527> 22 M d
A steep rock face
[Exits: up down]
A deer stands here, partially obscured by the forest.
<1281/1281 612/612 498/527> 23 M d
d
A steep rock face
[Exits: up down]
<1281/1281 612/612 495/527> 23 M <1281/1281 612/612 495/527> 23 M Within the Forest of Banor
[Exits: south up]
<1281/1281 612/612 493/527> 23 M s
s
Within the Forest of Banor
[Exits: north south]
A pretty bird is perched on a limb here.
<1281/1281 612/612 491/527> 23 M whe
Skirting the Edge of the Forest of Banor
[Exits: north east]
<1281/1281 612/612 489/527> 23 M <1281/1281 612/612 489/527> 23 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the Edge of the Forest of Banor
<1281/1281 612/612 489/527> 23 M e
The Edge of the Forest of Banor
[Exits: south west]
<1281/1281 612/612 487/527> 23 M whe
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Edge of the Forest of Banor
<1281/1281 612/612 487/527> 23 M s
s
whe
A path to the forest
[Exits: north south]
<1281/1281 612/612 485/527> 23 M <1281/1281 612/612 485/527> 23 M A narrow, winding path in the hills
[Exits: north west]
A supply caravan meanders through the hills.
<1281/1281 612/612 483/527> 23 M s
whe
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow, winding path in the hills
<1281/1281 612/612 483/527> 23 M w
Alas, you cannot go that way.
<1281/1281 612/612 483/527> 23 M w
Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow, winding path in the hills
<1281/1281 612/612 483/527> 23 M whe
A narrow, winding path in the hills
[Exits: east south]
<1281/1281 612/612 481/527> 23 M <1281/1281 612/612 481/527> 23 M Alas, you cannot go that way.
<1281/1281 612/612 481/527> 23 M <1281/1281 612/612 481/527> 23 M Forest of Banor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow, winding path in the hills
<1281/1281 612/612 481/527> 23 M reply south and then west or west and then south?
You tell Valnan 'South and then west or west and then south?'
<1281/1281 612/612 481/527> 23 M lo
s
s
A narrow, winding path in the hills
You find yourself walking down a narrow path that leads into
rolling, grassy hills. The breeze whistles through the tall
grasses here, and the waves of grain arch with the wind. A
fresh smell of pine and grass is in the air, and the sky is a
deep, clear blue with few clouds. Sun warmed fields lie all
around you.
[Exits: east south]
<1281/1281 612/612 481/527> 23 M A narrow, winding path in the hills
[Exits: north south]
<1281/1281 612/612 479/527> 23 M whe
A rising slope
[Exits: north south]
<1281/1281 612/612 477/527> 23 M s
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A rising slope
<1281/1281 612/612 477/527> 23 M <1281/1281 612/612 477/527> 23 M A tranquil glade
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 475/527> 23 M reply hoan dor or Dykshytyre wood?
You tell Valnan 'Hoan dor or Dykshytyre wood?'
<1281/1281 612/612 475/527> 23 M s
s
A tranquil glade
[Exits: north east south west]
(Glowing) A large cross shaped ivory headstone is resting here.
<1281/1281 612/612 473/527> 23 M whe
A tranquil glade
[Exits: north east west]
A cute little bunny rabbit is here looking adorable.
<1281/1281 612/612 471/527> 23 M <1281/1281 612/612 471/527> 23 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A tranquil glade
<1281/1281 612/612 471/527> 23 M w
w
A tranquil glade
[Exits: north east (south)]
(White Aura) An ancient Hierophant of the Elderwood is here looking over her forest.
<1281/1281 612/612 469/527> 23 M n
Alas, you cannot go that way.
You no longer see invisible objects.
<1281/1281 612/612 527/527> 0 M n
A tranquil glade
[Exits: north east south]
Tiny, delicate twigs sit in a neat pile here.
<1281/1281 612/612 525/527> 0 M whe
A tranquil glade
[Exits: east south west]
A tree spreads its branches through the canopy.
<1281/1281 612/612 523/527> 0 M <1281/1281 612/612 523/527> 0 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A tranquil glade
<1281/1281 612/612 523/527> 0 M w
w
whe
A winding path
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A cute little bunny rabbit is here looking adorable.
<1281/1281 612/612 521/527> 0 M <1281/1281 612/612 521/527> 0 M A winding path
[Exits: north east]
<1281/1281 612/612 519/527> 0 M <1281/1281 612/612 519/527> 0 M
Valnan tells you 'Hoan dor.'
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1281/1281 612/612 519/527> 0 M n
A winding path
[Exits: south west]
A tall marble obelisk seems to have been placed here.
<1281/1281 612/612 517/527> 0 M w
w
A winding path
[Exits: east west]
<1281/1281 612/612 515/527> 0 M whe
A winding path
[Exits: east south]
<1281/1281 612/612 513/527> 0 M s
e
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1281/1281 612/612 513/527> 0 M <1281/1281 612/612 513/527> 0 M A winding path
[Exits: north east]
<1281/1281 612/612 511/527> 0 M <1281/1281 612/612 511/527> 0 M A winding path
[Exits: south west]
Some black gyvel is lying here, dark green with black leaves and tiny
blood red flowers.
<1281/1281 612/612 509/527> 0 M s
e
A winding path
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 507/527> 0 M e
A winding path
[Exits: east west]
<1281/1281 612/612 505/527> 0 M s
s
A winding path
[Exits: south west]
<1281/1281 612/612 503/527> 0 M s
A quiet path
[Exits: north south]
A long slender staff with clouds engraved on its surface.
<1281/1281 612/612 501/527> 0 M s
A quiet path
[Exits: north south west]
<1281/1281 612/612 499/527> 0 M whe
Entrance to Elderwood
[Exits: north south]
<1281/1281 612/612 497/527> 0 M <1281/1281 612/612 497/527> 0 M A Small Clearing
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
<1281/1281 612/612 495/527> 0 M s
w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Clearing
<1281/1281 612/612 495/527> 0 M w
Alas, you cannot go that way.
<1281/1281 612/612 495/527> 0 M <1281/1281 612/612 495/527> 0 M Thickening Woods
[Exits: east west]
A large murder of crows nearly turns the trees black here.
<1281/1281 612/612 493/527> 0 M w
w
w
Light Woods
[Exits: east west]
<1281/1281 612/612 491/527> 0 M whe
The Eastern Checkpoint
[Exits: east west]
<1281/1281 612/612 490/527> 0 M <1281/1281 612/612 490/527> 0 M The Grasslands
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 489/527> 0 M w
A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
<1281/1281 612/612 488/527> 0 M w
w
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Ramshackle Tent City
<1281/1281 612/612 488/527> 0 M whe
The Eastern Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
<1281/1281 612/612 487/527> 0 M <1281/1281 612/612 487/527> 0 M Queen Isabeau Avenue
[Exits: east west]
<1281/1281 612/612 486/527> 0 M w
Queen Isabeau Avenue
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 485/527> 0 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<1281/1281 612/612 485/527> 0 M <1281/1281 612/612 485/527> 0 M The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
<1281/1281 612/612 484/527> 0 M w
w
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 483/527> 0 M w
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 482/527> 0 M w
w
Queen Isabeau Avenue
[Exits: north east south west]
An armed citizen watches you suspiciously.
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 481/527> 0 M whe
The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
<1281/1281 612/612 480/527> 0 M <1281/1281 612/612 480/527> 0 M King Agmeel Way
[Exits: north east south west]
<1281/1281 612/612 479/527> 0 M w
w
King Agmeel Way
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 478/527> 0 M <1281/1281 612/612 478/527> 0 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) King Agmeel Way
<1281/1281 612/612 478/527> 0 M w
w
King Agmeel Way
[Exits: north east south west]
<1281/1281 612/612 477/527> 0 M whe
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
<1281/1281 612/612 476/527> 0 M <1281/1281 612/612 476/527> 0 M Eastern Shore of a Small lake
[Exits: east west]
<1281/1281 612/612 474/527> 0 M w
w
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
<1281/1281 612/612 472/527> 0 M <1281/1281 612/612 472/527> 0 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Miran Lake
<1281/1281 612/612 472/527> 0 M w
Western Shore of a Small Lake
[Exits: east west]
<1281/1281 612/612 470/527> 0 M w
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
Blood Guard steps aside and allow you to pass him.
<1281/1281 612/612 469/527> 0 M w
The Edge of the Forest
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 468/527> 0 M whe
A trail through the light forest
[Exits: east west]
<1281/1281 612/612 466/527> 0 M <1281/1281 612/612 466/527> 0 M A trail through the light forest
[Exits: east south west]
<1281/1281 612/612 464/527> 0 M w
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A trail through the light forest
<1281/1281 612/612 464/527> 0 M <1281/1281 612/612 464/527> 0 M A trail through the dense forest
[Exits: east west]
A group of druids wanders about.
<1281/1281 612/612 462/527> 0 M e
A trail through the light forest
[Exits: east south west]
<1281/1281 612/612 460/527> 0 M s
s
A small path through the light forest
[Exits: north south]
A small red herb grows here.
<1281/1281 612/612 458/527> 0 M s
s
The forest clearing
[Exits: north east west]
A mineral vein has broken the surface.
<1281/1281 612/612 456/527> 0 M whe
Alas, you cannot go that way.
<1281/1281 612/612 456/527> 0 M <1281/1281 612/612 456/527> 0 M Alas, you cannot go that way.
<1281/1281 612/612 456/527> 0 M e
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The forest clearing
<1281/1281 612/612 456/527> 0 M whe
Outside a small cabin in the forest
[Exits: (north) south west]
<1281/1281 612/612 454/527> 0 M <1281/1281 612/612 454/527> 0 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) Outside a small cabin in the forest
<1281/1281 612/612 454/527> 0 M s
s
An intersection in the dense forest
[Exits: north east west]
<1281/1281 612/612 452/527> 0 M whe
Alas, you cannot go that way.
<1281/1281 612/612 452/527> 0 M e
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) An intersection in the dense forest
<1281/1281 612/612 452/527> 0 M e
A small path in the dense forest
[Exits: south west]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
<1281/1281 612/612 450/527> 0 M <1281/1281 612/612 450/527> 0 M Alas, you cannot go that way.
<1281/1281 612/612 450/527> 0 M s
s
A small path in the dense forest
[Exits: north south]
<1281/1281 612/612 448/527> 0 M whe
A small path in the dense forest
[Exits: north west]
A cute rabbit is here.
<1281/1281 612/612 446/527> 0 M <1281/1281 612/612 446/527> 0 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A small path in the dense forest
<1281/1281 612/612 446/527> 0 M w
w
An intersection in the light forest
[Exits: north east west]
<1281/1281 612/612 503/527> 1 M <1281/1281 612/612 503/527> 1 M A small path in the dense forest
[Exits: north east south]
A cute rabbit is here.
<1281/1281 612/612 501/527> 1 M s
s
A branch off
[Exits: north south]
<1281/1281 612/612 499/527> 1 M whe
A forbidden path
[Exits: north south]
<1281/1281 612/612 497/527> 1 M s
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A forbidden path
<1281/1281 612/612 497/527> 1 M s
whe
A forbidden path
[Exits: north south]
<1281/1281 612/612 495/527> 1 M <1281/1281 612/612 495/527> 1 M A fork in the path
[Exits: north east west]
<1281/1281 612/612 493/527> 1 M <1281/1281 612/612 493/527> 1 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A fork in the path
<1281/1281 612/612 493/527> 1 M e
On the downslope
[Exits: south west]
<1281/1281 612/612 492/527> 1 M e
Alas, you cannot go that way.
<1281/1281 612/612 492/527> 1 M s
A Beaten Trail
[Exits: north south]
<1281/1281 612/612 491/527> 1 M s
The Open Path
[Exits: north south]
The corpse of Valnan is lying here.
Valnan is resting here.
<1281/1281 612/612 490/527> 1 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 490/527> 1 M avenge corpse
You yell 'By the Divine Right of The One God's power, Viscerant will pay for this deed!'
<1281/1281 587/612 490/527> 1 M emote nods gently. "I shall do my best to avenge you Valnan.
whe
Valnan bows before you.
Aedric nods gently. 'I shall do my best to avenge you Valnan.
<1281/1281 587/612 490/527> 1 M <1281/1281 587/612 490/527> 1 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 587/612 490/527> 1 M exa cor
The corpse of Valnan is lying here.
The corpse of Valnan holds:
Nothing.
You judge that it is brittle and very fragile.
<1281/1281 587/612 490/527> 1 M who pk
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 587/612 490/527> 1 M <1281/1281 587/612 490/527> 1 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 587/612 490/527> 1 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 587/612 490/527> 1 M lo
The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
The corpse of Valnan is lying here.
Valnan is resting here.
<1281/1281 587/612 490/527> 1 M n
whe
A Beaten Trail
[Exits: north south]
<1281/1281 587/612 489/527> 1 M <1281/1281 587/612 489/527> 1 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A Beaten Trail
<1281/1281 587/612 489/527> 1 M n
On the downslope
[Exits: south west]
<1281/1281 587/612 488/527> 1 M s
s
A Beaten Trail
[Exits: north south]
<1281/1281 595/612 526/527> 2 M lo val
The Open Path
[Exits: north south]
The corpse of Valnan is lying here.
Valnan is resting here.
<1281/1281 595/612 525/527> 2 M <1281/1281 595/612 525/527> 2 M A gnome, tall for his kind, stands here. He is wearing a maroon pointy
hat that is slightly leaning to the left. His black hair is messy and
spreads out from under the hat in loose strands. A long black beard rests
over his chest with a mustache that blends into it. His features are calm,
and a faint brightness touches the corners of his eyes. His clothes are
clean and simple, marked by tiny burn spots along the fabric. The marks
look like the result of stray sparks from whatever magic he handles. His
posture is relaxed, giving him an easy and approachable presence. There is
a gentle lift to his expression, adding a touch of quiet cheer. A faint
trace of smoke and something arcane clings to him in a subtle way. His
boots show light wear, shaped by steady movement from place to place. Small
cloth pouches hang from his belt, each closed and neatly arranged. He waits
with a stillness that suggests that he is preocuppied with his thoughts.
He has done a fair amount of traveling.
Valnan has some big nasty wounds and scratches.
Valnan is using:
<used as light> (Glowing) a magical sparkler
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn around neck> (Glowing) a glowing necklace
<worn around neck> (Glowing) a glowing necklace
<worn on head> (Glowing) (Humming) a Blessed Halo
<worn on ear> an Emerald Earring
<worn on torso> the Slimy Breastplate
<worn on arms> a silksteel arm harness adorned with a glass bead
<worn on hands> (Glowing) a pair of runed-black gauntlets adorned with a glass bead
<worn on legs> (Humming) the Crabshell leggings
<worn on feet> (Glowing) (Humming) the boots of conduction
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> (Glowing) (Humming) a belt of invokation
<worn around wrist> (Glowing) a glass bracelet adorned with a heartgear
<worn around wrist> (Glowing) (Humming) a reflecting bracer adorned with a heartgear
<wielded> (Glowing) (Humming) the Abbot's crystal staff
<worn on face> the Observer's Goggles
<floating nearby> (Humming) a Warped Skull
<1281/1281 595/612 525/527> 2 M say is there anything I may do to aid you in your darkest hour?
whe
You say 'Is there anything I may do to aid you in your darkest hour?'
<1281/1281 595/612 525/527> 2 M <1281/1281 595/612 525/527> 2 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 595/612 525/527> 2 M <1281/1281 595/612 525/527> 2 M
Valnan stands up.
<1281/1281 595/612 525/527> 2 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 595/612 525/527> 2 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 595/612 525/527> 2 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<PK> Viscerant A narrow trail through the deep, dark forest
<1281/1281 595/612 525/527> 2 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<PK> Viscerant A narrow trail through the deep, dark forest
<1281/1281 612/612 527/527> 3 M af
whe
You are affected by the following:
Spell: avenger-effect : for 118 hours
Spell: flesh armor : modifies ac by -20 for 14 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: bless : modifies savingspell by -4 for 24 hours
: modifies damroll by 4 for 24 hours
: modifies hitroll by 4 for 24 hours
Spell: final parting : for 13 hours
Spell: virtues : permanently
Spell: mounted : for 25 hours
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<PK> Viscerant A narrow trail through the deep, dark forest
<1281/1281 612/612 527/527> 3 M say the demon is near.
You say 'The demon is near.'
<1281/1281 612/612 527/527> 3 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<PK> Viscerant A narrow trail through the deep, dark forest
<1281/1281 612/612 527/527> 3 M sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<1281/1271 612/612 527/527> 3 M <1281/1271 612/612 527/527> 3 M You hold a glimmering white staff in your hand.
<1281/1271 612/612 527/527> 3 M <1281/1271 612/612 527/527> 3 M You brandish a glimmering white staff.
You are surrounded by a white aura.
<1281/1271 612/612 527/527> 3 M whe
You stop using a glimmering white staff.
<1281/1271 612/612 527/527> 3 M <1281/1271 612/612 527/527> 3 M You draw your weapon.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 527/527> 3 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 527/527> 3 M bat
You will now batter in combat.
<1281/1281 612/612 527/527> 3 M whe
af
lo
Valnan says 'No, I will be fine.'
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M You are affected by the following:
Spell: sanctuary : for 11 hours
Spell: avenger-effect : for 118 hours
Spell: flesh armor : modifies ac by -20 for 14 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: bless : modifies savingspell by -4 for 24 hours
: modifies damroll by 4 for 24 hours
: modifies hitroll by 4 for 24 hours
Spell: final parting : for 13 hours
Spell: virtues : permanently
Spell: mounted : for 25 hours
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
The corpse of Valnan is lying here.
Valnan is here.
<1281/1281 612/612 527/527> 3 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 527/527> 3 M in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 527/527> 3 M emote nods gently.
Aedric nods gently.
<1281/1281 612/612 527/527> 3 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) The Open Path
<1281/1281 612/612 527/527> 3 M get jh con
I see nothing like that in the con.
<1281/1281 612/612 527/527> 3 M lo
n
The Open Path
At this point, the riverbed completely narrows. The muddy ground gives
way to rocks as a trail opens up into the forest. The trees become
thicker and higher in number as the sound of the wildlife becomes
louder. Although the riverbed continues to wind its way towards the
Dune Sea, here is perhaps the best point to enter the forest of Haon
Dor.
[Exits: north south]
The corpse of Valnan is lying here.
Valnan is here.
<1281/1281 612/612 527/527> 3 M <1281/1281 612/612 527/527> 3 M A Beaten Trail
[Exits: north south]
<1281/1281 612/612 526/527> 3 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A Beaten Trail
<1281/1281 612/612 526/527> 3 M n
n
On the downslope
[Exits: south west]
<1281/1281 612/612 525/527> 3 M whe
Alas, you cannot go that way.
<1281/1281 612/612 525/527> 3 M w
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) On the downslope
<1281/1281 612/612 525/527> 3 M whe
A fork in the path
[Exits: north east west]
<1281/1281 612/612 524/527> 3 M n
n
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A fork in the path
<1281/1281 612/612 524/527> 3 M A forbidden path
[Exits: north south]
<1281/1281 612/612 523/527> 3 M who pk
A forbidden path
[Exits: north south]
<1281/1281 612/612 522/527> 3 M <1281/1281 612/612 522/527> 3 M ~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 522/527> 3 M n
n
A branch off
[Exits: north south]
<1281/1281 612/612 521/527> 3 M whe
A small path in the dense forest
[Exits: north east south]
A cute rabbit is here.
<1281/1281 612/612 520/527> 3 M <1281/1281 612/612 520/527> 3 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A small path in the dense forest
<1281/1281 612/612 520/527> 3 M e
e
whe
An intersection in the light forest
[Exits: north east west]
<1281/1281 612/612 519/527> 3 M n
A small path in the dense forest
[Exits: north west]
A cute rabbit is here.
<1281/1281 612/612 518/527> 3 M <1281/1281 612/612 518/527> 3 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A small path in the dense forest
<1281/1281 612/612 518/527> 3 M <1281/1281 612/612 518/527> 3 M A small path in the dense forest
[Exits: north south]
<1281/1281 612/612 517/527> 3 M <1281/1281 612/612 517/527> 3 M
The night is about to end.
The sky is getting cloudy.
<1281/1281 612/612 527/527> 4 M n
whe
A small path in the dense forest
[Exits: south west]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
<1281/1281 612/612 526/527> 4 M <1281/1281 612/612 526/527> 4 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A small path in the dense forest
<1281/1281 612/612 526/527> 4 M w
w
An intersection in the dense forest
[Exits: north east west]
<1281/1281 612/612 525/527> 4 M n
A small path in the dense forest
[Exits: east west]
A cute rabbit is here.
<1281/1281 612/612 524/527> 4 M n
Alas, you cannot go that way.
<1281/1281 612/612 524/527> 4 M e
Alas, you cannot go that way.
<1281/1281 612/612 524/527> 4 M <1281/1281 612/612 524/527> 4 M An intersection in the dense forest
[Exits: north east west]
<1281/1281 612/612 523/527> 4 M n
n
Outside a small cabin in the forest
[Exits: (north) south west]
<1281/1281 612/612 522/527> 4 M whe
The cabin door is closed.
<1281/1281 612/612 522/527> 4 M w
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) Outside a small cabin in the forest
<1281/1281 612/612 522/527> 4 M n
The forest clearing
[Exits: north east west]
A mineral vein has broken the surface.
<1281/1281 612/612 521/527> 4 M n
A small path through the light forest
[Exits: north south]
A small red herb grows here.
<1281/1281 612/612 520/527> 4 M whe
A trail through the light forest
[Exits: east south west]
<1281/1281 612/612 519/527> 4 M e
e
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Valnan The Open Path
<PK> Aedric (WANTED) A trail through the light forest
<1281/1281 612/612 519/527> 4 M ee
A trail through the light forest
[Exits: east west]
<1281/1281 612/612 518/527> 4 M e
e
The Edge of the Forest
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 517/527> 4 M <1281/1281 612/612 517/527> 4 M Huh?
<1281/1281 612/612 517/527> 4 M <1281/1281 612/612 517/527> 4 M The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
<1281/1281 612/612 516/527> 4 M e
Western Shore of a Small Lake
[Exits: east west]
<1281/1281 612/612 515/527> 4 M whe
e
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
<1281/1281 612/612 514/527> 4 M e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Miran Lake
<1281/1281 612/612 514/527> 4 M who pk
Eastern Shore of a Small lake
[Exits: east west]
<1281/1281 612/612 513/527> 4 M whe
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
<1281/1281 612/612 512/527> 4 M e
[Viscerant] 'Did you tell that little gnome to push for my death?'
<1281/1281 612/612 512/527> 4 M ee
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 512/527> 4 M <1281/1281 612/612 512/527> 4 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) The Western Park of Val Miran
<1281/1281 612/612 512/527> 4 M <1281/1281 612/612 512/527> 4 M King Agmeel Way
[Exits: north east south west]
<1281/1281 612/612 511/527> 4 M <1281/1281 612/612 511/527> 4 M Huh?
<1281/1281 612/612 511/527> 4 M e
e
King Agmeel Way
[Exits: north east south west]
<1281/1281 612/612 510/527> 4 M whe
King Agmeel Way
[Exits: north east south west]
<1281/1281 612/612 509/527> 4 M e
e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) King Agmeel Way
<1281/1281 612/612 509/527> 4 M <1281/1281 612/612 509/527> 4 M The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
An armed citizen watches you suspiciously.
<1281/1281 612/612 508/527> 4 M who pk
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 507/527> 4 M e
e
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 507/527> 4 M e
e
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 506/527> 4 M e
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 505/527> 4 M whe
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
<1281/1281 612/612 504/527> 4 M <1281/1281 612/612 504/527> 4 M Queen Isabeau Avenue
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 503/527> 4 M e
e
e
Queen Isabeau Avenue
[Exits: east west]
<1281/1281 612/612 502/527> 4 M whe
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<1281/1281 612/612 502/527> 4 M <1281/1281 612/612 502/527> 4 M The Eastern Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard steps aside and allow you to pass him.
<1281/1281 612/612 501/527> 4 M <1281/1281 612/612 501/527> 4 M A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
<1281/1281 612/612 500/527> 4 M <1281/1281 612/612 500/527> 4 M The Grasslands
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 499/527> 4 M e
e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Grasslands
<1281/1281 612/612 499/527> 4 M whe
The Eastern Checkpoint
[Exits: east west]
<1281/1281 612/612 498/527> 4 M <1281/1281 612/612 498/527> 4 M Light Woods
[Exits: east west]
<1281/1281 612/612 497/527> 4 M e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Light Woods
<1281/1281 612/612 497/527> 4 M e
Thickening Woods
[Exits: east west]
A large murder of crows nearly turns the trees black here.
<1281/1281 612/612 496/527> 4 M whe
A Small Clearing
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
<1281/1281 612/612 495/527> 4 M <1281/1281 612/612 495/527> 4 M The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Clearing
<1281/1281 612/612 527/527> 5 M n
n
Entrance to Elderwood
[Exits: north south]
<1281/1281 612/612 526/527> 5 M whe
A quiet path
[Exits: north south west]
<1281/1281 612/612 525/527> 5 M n
n
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A quiet path
<1281/1281 612/612 525/527> 5 M <1281/1281 612/612 525/527> 5 M A quiet path
[Exits: north south]
A long slender staff with clouds engraved on its surface.
<1281/1281 612/612 524/527> 5 M <1281/1281 612/612 524/527> 5 M A winding path
[Exits: south west]
<1281/1281 612/612 523/527> 5 M w
w
A winding path
[Exits: east west]
<1281/1281 612/612 522/527> 5 M n
A winding path
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 521/527> 5 M whe
A winding path
[Exits: south west]
Some black gyvel is lying here, dark green with black leaves and tiny
blood red flowers.
<1281/1281 612/612 520/527> 5 M <1281/1281 612/612 520/527> 5 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1281/1281 612/612 520/527> 5 M whe aruncus
Elderwood is [KNIGHT] controlled. Players near you:
Aruncus the Druid A Dirt Path
<1281/1281 612/612 520/527> 5 M s
s
A winding path
[Exits: north east]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 519/527> 5 M <1281/1281 612/612 519/527> 5 M Alas, you cannot go that way.
<1281/1281 612/612 519/527> 5 M e
e
A winding path
[Exits: east west]
<1281/1281 612/612 518/527> 5 M whe
A winding path
[Exits: south west]
<1281/1281 612/612 517/527> 5 M s
Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A winding path
<1281/1281 612/612 517/527> 5 M s
A quiet path
[Exits: north south]
A long slender staff with clouds engraved on its surface.
<1281/1281 612/612 516/527> 5 M w
A quiet path
[Exits: north south west]
<1281/1281 612/612 515/527> 5 M w
whe
A Dirt Path
[Exits: east west]
A tree spreads its branches through the canopy.
Aruncus the Druid is walking around here, searching for herbs.
<1281/1281 612/612 514/527> 5 M <1281/1281 612/612 514/527> 5 M A Dirt Path
[Exits: north east]
<1281/1281 612/612 513/527> 5 M <1281/1281 612/612 513/527> 5 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<1281/1281 612/612 513/527> 5 M e
A Dirt Path
[Exits: east west]
A tree spreads its branches through the canopy.
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel herb, I could make something powerful.'
<1281/1281 612/612 512/527> 5 M murder aruncus
Your thrust MANGLES Aruncus the Druid!
Your thrust MANGLES Aruncus the Druid!
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Aruncus the Druid with ice.
Aruncus the Druid turns blue and shivers.
Your freezing bite injures Aruncus the Druid.
Aruncus the Druid is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Aruncus the Druid has been stunned by the shock!
Your thrust mauls Aruncus the Druid.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Aruncus the Druid with corrosive acid.
Aruncus the Druid starts glowing strangely.
Your thrust injures Aruncus the Druid.
A spray of blood shoots forth from Aruncus the Druid's wound!
Aruncus the Druid has quite a few wounds.
<1281/1281 612/612 512/527> 5 M Aedric: tell self FAERIE FIRED!
tell self BLOODLOSS!
Your blood loss scratches Aruncus the Druid.
You block Aruncus the Druid's attack with your weapon.
Your thrust *** DEMOLISHES *** Aruncus the Druid!
Your thrust MANGLES Aruncus the Druid!
Your slash MASSACRES Aruncus the Druid!
Aruncus the Druid is DEAD!!
You stop concentrating on battering.
You hear Aruncus the Druid's death cry.
You get 97 gold coins from the corpse of Aruncus the Druid.
<1281/1281 612/612 512/527> 5 M get lockbox corpse
You tell Aedric 'FAERIE FIRED!'
<1281/1281 612/612 512/527> 5 M <1281/1281 612/612 512/527> 5 M You tell Aedric 'BLOODLOSS!'
<1281/1281 612/612 512/527> 5 M <1281/1281 612/612 512/527> 5 M I see nothing like that in the corpse.
<1281/1281 612/612 512/527> 5 M reply I told him what he needed hear.
You tell Aedric 'I told him what he needed hear.'
<1281/1281 612/612 512/527> 5 M who
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 512/527> 5 M <1281/1281 612/612 512/527> 5 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<1281/1281 612/612 512/527> 5 M get all cor
You get staff of control weather from the corpse of Aruncus the Druid.
You get a scroll titled 'jhyfrdow' from the corpse of Aruncus the Druid.
<1281/1281 612/612 512/527> 5 M tell viscerant I told him what he needed hear.
You tell Viscerant 'I told him what he needed hear.'
<1281/1281 612/612 512/527> 5 M drop con
You can't let go of it.
<1281/1281 612/612 512/527> 5 M <1281/1281 612/612 512/527> 5 M
The day has begun.
<1281/1281 612/612 527/527> 6 M drop cont
You drop staff of control weather.
<1281/1281 612/612 527/527> 6 M lo
e
A Dirt Path
As you walk among the stately oaks of this grove and under the star-
filled sky, you feel at peace and in harmony with this beautiful forest. If
only the rest of the lands were so tranquil. This narrow trail cuts through
the grove into denser surrounds. The trees here are somewhat withered, and
desicated, but no less full of life as the rest of the grove.
[Exits: east west]
A long slender staff with clouds engraved on its surface.
The corpse of Aruncus the Druid is lying here.
A bit of blood has pooled at your feet.
A tree spreads its branches through the canopy.
<1281/1281 612/612 527/527> 6 M e
<1281/1281 612/612 527/527> 6 M <1281/1281 612/612 527/527> 6 M A quiet path
[Exits: north south west]
<1281/1281 612/612 526/527> 6 M whe
Alas, you cannot go that way.
<1281/1281 612/612 526/527> 6 M <1281/1281 612/612 526/527> 6 M Elderwood is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A quiet path
<1281/1281 612/612 526/527> 6 M s
s
Entrance to Elderwood
[Exits: north south]
<1281/1281 612/612 525/527> 6 M whe
A Small Clearing
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
<1281/1281 612/612 524/527> 6 M <1281/1281 612/612 524/527> 6 M The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Small Clearing
<1281/1281 612/612 524/527> 6 M w
w
w
Thickening Woods
[Exits: east west]
A large murder of crows nearly turns the trees black here.
<1281/1281 612/612 523/527> 6 M w
w
Light Woods
[Exits: east west]
<1281/1281 612/612 522/527> 6 M whe
w
The Eastern Checkpoint
[Exits: east west]
<1281/1281 612/612 521/527> 6 M w
w
w
The Grasslands
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 520/527> 6 M w
A Ramshackle Tent City
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
<1281/1281 612/612 519/527> 6 M whe
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Ramshackle Tent City
<1281/1281 612/612 519/527> 6 M <1281/1281 612/612 519/527> 6 M The Eastern Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
<1281/1281 612/612 518/527> 6 M rpely
Queen Isabeau Avenue
[Exits: east west]
<1281/1281 612/612 517/527> 6 M <1281/1281 612/612 517/527> 6 M Queen Isabeau Avenue
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 516/527> 6 M whe
w
w
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
<1281/1281 612/612 515/527> 6 M w
Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 514/527> 6 M <1281/1281 612/612 514/527> 6 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<1281/1281 612/612 514/527> 6 M <1281/1281 612/612 514/527> 6 M Huh?
<1281/1281 612/612 514/527> 6 M <1281/1281 612/612 514/527> 6 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<1281/1281 612/612 514/527> 6 M <1281/1281 612/612 514/527> 6 M Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 513/527> 6 M <1281/1281 612/612 513/527> 6 M Queen Isabeau Avenue
[Exits: north east south west]
<1281/1281 612/612 512/527> 6 M <1281/1281 612/612 512/527> 6 M The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
<1281/1281 612/612 511/527> 6 M <1281/1281 612/612 511/527> 6 M
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1281/1281 612/612 511/527> 6 M reply hope can be a fleeting thing at times. And you had taken away his.
You tell Aedric 'Hope can be a fleeting thing at times. And you had taken away his.'
<1281/1281 612/612 511/527> 6 M whe
w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Valnan The Western Gate of Val Miran
<PK> Aedric (WANTED) The Central Square of Val Miran
<1281/1281 612/612 511/527> 6 M w
A thick fog rolls in, shrouding the area.
<1281/1281 612/612 511/527> 6 M <1281/1281 612/612 511/527> 6 M King Agmeel Way
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
<1281/1281 612/612 510/527> 6 M <1281/1281 612/612 510/527> 6 M King Agmeel Way
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
<1281/1281 612/612 509/527> 6 M <1281/1281 612/612 509/527> 6 M
The sun rises in the east.
<1281/1281 612/612 527/527> 7 M tell viscerant hope can be a fleeting thing at times. And you had taken away his.
You tell Viscerant 'Hope can be a fleeting thing at times. And you had taken away his.'
<1281/1281 612/612 527/527> 7 M whe
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Valnan The Western Gate of Val Miran
<PK> Aedric (WANTED) King Agmeel Way
<1281/1281 612/612 527/527> 7 M w
w
King Agmeel Way
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
<1281/1281 612/612 526/527> 7 M who pk
The Western Park of Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
<1281/1281 612/612 525/527> 7 M <1281/1281 612/612 525/527> 7 M ~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 525/527> 7 M w
w
Eastern Shore of a Small lake
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<1281/1281 612/612 524/527> 7 M whe
Miran Lake
A thick fog blankets the area, limiting visibility.
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
<1281/1281 612/612 523/527> 7 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Valnan The Western Gate of Val Miran
<PK> Aedric (WANTED) Miran Lake
<1281/1281 612/612 523/527> 7 M w
Western Shore of a Small Lake
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<1281/1281 612/612 522/527> 7 M whe
The Western Gate of Val Miran
A thick fog blankets the area, limiting visibility.
[Exits: north east south west up]
Valnan is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard examines you carefully.
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
Blood Guard says in Vosh 'Behold! The grand city of Val Miran!'
<1281/1281 612/612 521/527> 7 M w
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Valnan The Western Gate of Val Miran
<PK> Aedric (WANTED) The Western Gate of Val Miran
<1281/1281 612/612 521/527> 7 M w
The Edge of the Forest
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 520/527> 7 M <1281/1281 612/612 520/527> 7 M A trail through the light forest
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<1281/1281 612/612 519/527> 7 M whe
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A trail through the light forest
<1281/1281 612/612 519/527> 7 M e
The Edge of the Forest
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 518/527> 7 M n
n
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1281/1281 612/612 517/527> 7 M whe
A Trail through the Hills
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1281/1281 612/612 516/527> 7 M e
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Trail through the Hills
<1281/1281 612/612 516/527> 7 M whe
Before an Old Brick Building
[Exits: (north) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 515/527> 7 M w
s
Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before an Old Brick Building
<1281/1281 612/612 515/527> 7 M <1281/1281 612/612 515/527> 7 M A Trail through the Hills
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1281/1281 612/612 514/527> 7 M s
whe
A Trail through the Hills
[Exits: north south]
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1281/1281 612/612 513/527> 7 M <1281/1281 612/612 513/527> 7 M The Edge of the Forest
A thick fog blankets the area, limiting visibility.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 512/527> 7 M w
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Edge of the Forest
<1281/1281 612/612 512/527> 7 M w
A trail through the light forest
A thick fog blankets the area, limiting visibility.
[Exits: east west]
<1281/1281 612/612 511/527> 7 M w
w
A trail through the light forest
A thick fog blankets the area, limiting visibility.
[Exits: east south west]
<1281/1281 612/612 510/527> 7 M w
w
af
A trail through the dense forest
A thick fog blankets the area, limiting visibility.
[Exits: east west]
(Invisible) Shargugh the Forest Brownie is here, grinning broadly at you.
A group of druids wanders about.
<1281/1281 612/612 509/527> 7 M <1281/1281 612/612 509/527> 7 M A trail through the dense forest
A thick fog blankets the area, limiting visibility.
[Exits: east south west]
<1281/1281 612/612 508/527> 7 M <1281/1281 612/612 508/527> 7 M A narrow trail through the deep, dark forest
[Exits: east west]
<1281/1281 612/612 507/527> 7 M <1281/1281 612/612 507/527> 7 M A narrow trail through the deep, dark forest
[Exits: east south west]
A group of druids wanders about.
<1281/1281 612/612 506/527> 7 M <1281/1281 612/612 506/527> 7 M You are affected by the following:
Spell: sanctuary : for 7 hours
Spell: avenger-effect : for 114 hours
Spell: flesh armor : modifies ac by -20 for 10 hours
Spell: armor : modifies ac by -20 for 14 hours
Spell: bless : modifies savingspell by -4 for 20 hours
: modifies damroll by 4 for 20 hours
: modifies hitroll by 4 for 20 hours
Spell: final parting : for 9 hours
Spell: virtues : permanently
Spell: mounted : for 21 hours
<1281/1281 612/612 506/527> 7 M w
A narrow trail through the deep, dark forest
[Exits: east west]
A massive broken steelwagon sits here amidst a pile of corpses.
<1281/1281 612/612 505/527> 7 M w
whe
A narrow trail through the deep, dark forest
A thick fog blankets the area, limiting visibility.
[Exits: north east south]
[SAVANT] [||||||](2) The Time Vortex plays with the reality far above you.
A colossal tree blocks the way westwards.
A group of druids wanders about.
<1281/1281 612/612 504/527> 7 M <1281/1281 612/612 504/527> 7 M Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A narrow trail through the deep, dark forest
<1281/1281 612/612 504/527> 7 M n
The narrow trail
A thick fog blankets the area, limiting visibility.
[Exits: north south]
<1281/1281 612/612 503/527> 7 M n
The narrow trail
[Exits: north east south]
<1281/1281 612/612 502/527> 7 M n
n
n
Before A Wreckage
[Exits: north east south]
<1281/1281 612/612 501/527> 7 M whe
Floating Debris
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1281/1281 612/612 500/527> 7 M in
Atop the Deck
[Exits: north east south west]
<1281/1281 612/612 499/527> 7 M <1281/1281 612/612 499/527> 7 M The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Atop the Deck
<1281/1281 612/612 499/527> 7 M w
w
You are carrying:
a scroll titled 'jhyfrdow'
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1281/1281 612/612 499/527> 7 M <1281/1281 612/612 499/527> 7 M Calm Waters
[Exits: east west]
A bright silver fish swims alongside your boat.
<1281/1281 612/612 498/527> 7 M w
w
w
An Island on Dune Sea
[Exits: east west]
A seagull is here, flying above your head.
A bright silver fish swims alongside your boat.
A seagull is here, flying above your head.
<1281/1281 612/612 527/527> 8 M whe
The Dune Sea Shallows
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
An envoy of ships flying the Tribunal banner is here, waiting for everyone to board up.
Tribunal troops are pulling siege weapons towards the fleet here.
<1281/1281 612/612 526/527> 8 M <1281/1281 612/612 526/527> 8 M The Dune Sea Shallows
[Exits: east west]
A seagull is here, flying above your head.
<1281/1281 612/612 525/527> 8 M w
w
w
The Dune Sea Shallows
[Exits: east west]
A seagull is here, flying above your head.
<1281/1281 612/612 524/527> 8 M <1281/1281 612/612 524/527> 8 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<1281/1281 612/612 524/527> 8 M who pk
The Dune Sea Shallows
[Exits: north east]
<1281/1281 612/612 523/527> 8 M whe
Alas, you cannot go that way.
<1281/1281 612/612 523/527> 8 M <1281/1281 612/612 523/527> 8 M Alas, you cannot go that way.
<1281/1281 612/612 523/527> 8 M n
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 523/527> 8 M w
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<1281/1281 612/612 523/527> 8 M w
w
The Dune Sea Shallows
[Exits: south west]
<1281/1281 612/612 522/527> 8 M whe
The Dune Sea Shallows
[Exits: east west]
<1281/1281 612/612 521/527> 8 M <1281/1281 612/612 521/527> 8 M The Dune Sea Shallows
[Exits: east south]
<1281/1281 612/612 520/527> 8 M s
Alas, you cannot go that way.
<1281/1281 612/612 520/527> 8 M <1281/1281 612/612 520/527> 8 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<1281/1281 612/612 520/527> 8 M w
w
The Dune Sea Shallows
[Exits: north west]
<1281/1281 612/612 519/527> 8 M w
whe
The Dune Sea Shallows
[Exits: east west]
<1281/1281 612/612 518/527> 8 M <1281/1281 612/612 518/527> 8 M The Dune Sea Shallows
[Exits: east west]
<1281/1281 612/612 517/527> 8 M w
w
The Dune Sea
[Exits: east west]
[Viscerant] 'Perhaps coming from you would be a far better. I have little wish to see their corpse spattered more than is required.'
<1281/1281 612/612 516/527> 8 M <1281/1281 612/612 516/527> 8 M The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea
<1281/1281 612/612 516/527> 8 M <1281/1281 612/612 516/527> 8 M The Dune Sea
[Exits: east south west]
<1281/1281 612/612 515/527> 8 M <1281/1281 612/612 515/527> 8 M The Dune Sea
[Exits: north east south]
<1281/1281 612/612 514/527> 8 M s
The Dune Sea
[Exits: north east south]
<1281/1281 612/612 513/527> 8 M w
s
Alas, you cannot go that way.
<1281/1281 612/612 513/527> 8 M <1281/1281 612/612 513/527> 8 M The Dune Sea
[Exits: north south west]
<1281/1281 612/612 512/527> 8 M w
w
The Dune Sea
[Exits: east west]
<1281/1281 612/612 511/527> 8 M <1281/1281 612/612 511/527> 8 M The Deep Dune Sea
[Exits: east west]
<1281/1281 612/612 510/527> 8 M w
w
w
The Deep Dune Sea
[Exits: east west]
<1281/1281 612/612 509/527> 8 M whe
The Deep Dune Sea
[Exits: east west]
<1281/1281 612/612 508/527> 8 M <1281/1281 612/612 508/527> 8 M The Deep Dune Sea
[Exits: east west]
<1281/1281 612/612 507/527> 8 M w
w
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Deep Dune Sea
<1281/1281 612/612 507/527> 8 M whe
The Deep Dune Sea
[Exits: east west]
<1281/1281 612/612 506/527> 8 M <1281/1281 612/612 506/527> 8 M The Deep Dune Sea
[Exits: east south]
<1281/1281 612/612 505/527> 8 M s
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Deep Dune Sea
<1281/1281 612/612 505/527> 8 M w
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
<1281/1281 612/612 505/527> 8 M <1281/1281 612/612 505/527> 8 M The Deep Dune Sea
[Exits: north east south west]
<1281/1281 612/612 504/527> 8 M whe
n
The Deep Dune Sea
[Exits: north east south]
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1281/1281 612/612 503/527> 8 M n
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Deep Dune Sea
<1281/1281 612/612 503/527> 8 M <1281/1281 612/612 503/527> 8 M The Deep Dune Sea
[Exits: north south west]
<1281/1281 612/612 502/527> 8 M n
n
The Deep Dune Sea
[Exits: north east]
<1281/1281 612/612 501/527> 8 M n
n
n
Deeper waters
[Exits: north south]
<1281/1281 612/612 500/527> 8 M whe
Tropical waters
[Exits: north south]
<1281/1281 612/612 499/527> 8 M <1281/1281 612/612 499/527> 8 M Tropical waters
[Exits: north south]
<1281/1281 612/612 498/527> 8 M <1281/1281 612/612 498/527> 8 M Tropical waters
[Exits: north south]
A tall marble obelisk seems to have been placed here.
<1281/1281 612/612 497/527> 8 M <1281/1281 612/612 497/527> 8 M Tidal Flows
[Exits: east south]
<1281/1281 612/612 496/527> 8 M n
n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<1281/1281 612/612 496/527> 8 M e
Alas, you cannot go that way.
<1281/1281 612/612 496/527> 8 M <1281/1281 612/612 496/527> 8 M Alas, you cannot go that way.
<1281/1281 612/612 496/527> 8 M <1281/1281 612/612 496/527> 8 M Tidal Flows
[Exits: north south west]
<1281/1281 612/612 495/527> 8 M n
The Dead Sea
[Exits: north south west]
<1281/1281 612/612 494/527> 8 M n
n
The Dead Sea
[Exits: north south west]
<1281/1281 612/612 493/527> 8 M n
n
The Dead Sea
[Exits: north south]
<1281/1281 612/612 492/527> 8 M whe
The Dead Sea
[Exits: north east south]
<1281/1281 612/612 491/527> 8 M <1281/1281 612/612 491/527> 8 M The Dead Sea
[Exits: east south]
<1281/1281 612/612 490/527> 8 M <1281/1281 612/612 490/527> 8 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1281/1281 612/612 490/527> 8 M n
e
n
Alas, you cannot go that way.
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
<1281/1281 612/612 527/527> 9 M <1281/1281 612/612 527/527> 9 M The edge of the Atoll
[Exits: north south west]
[Viscerant] 'He believes Bastian, my host, to have been deceived. He does not understand the nature of demons in this world.'
<1281/1281 612/612 526/527> 9 M n
n
A circular reef
[Exits: north south]
A bright silverfish darts along the reefs here.
<1281/1281 612/612 525/527> 9 M who pk
Warm currents
[Exits: north south]
A bright silverfish darts along the reefs here.
<1281/1281 612/612 524/527> 9 M <1281/1281 612/612 524/527> 9 M Shallow water
[Exits: east south]
A bright silverfish darts along the reefs here.
<1281/1281 612/612 523/527> 9 M <1281/1281 612/612 523/527> 9 M ~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 612/612 523/527> 9 M e
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1281/1281 612/612 523/527> 9 M <1281/1281 612/612 523/527> 9 M The shoreline
[Exits: north west]
<1281/1281 612/612 522/527> 9 M n
A sandy beach
[Exits: north east south]
<1281/1281 612/612 521/527> 9 M n
On a tropical island
[Exits: north south]
<1281/1281 612/612 520/527> 9 M n
On a tropical island
[Exits: north south west]
<1281/1281 612/612 519/527> 9 M w
w
On a tropical island
[Exits: north east west]
<1281/1281 612/612 518/527> 9 M w
whe
A sandy path
[Exits: east west]
<1281/1281 612/612 517/527> 9 M <1281/1281 612/612 517/527> 9 M A sandy path
[Exits: east south]
<1281/1281 612/612 516/527> 9 M <1281/1281 612/612 516/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A sandy path
<1281/1281 612/612 516/527> 9 M s
w
The edge of the jungle
The ground is churned to thick mud by the rain.
[Exits: north west]
A bright, vividly colored bird is perched here.
<1281/1281 612/612 515/527> 9 M whe
A path in the jungle
The ground is churned to thick mud by the rain.
[Exits: east up]
<1281/1281 612/612 514/527> 9 M u
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A path in the jungle
<1281/1281 612/612 514/527> 9 M <1281/1281 612/612 514/527> 9 M A small path in the jungle
The ground is churned to thick mud by the rain.
[Exits: west down]
A bright, vividly colored bird is perched here.
<1281/1281 612/612 513/527> 9 M w
A rising pathway in the jungle
The ground is churned to thick mud by the rain.
[Exits: east up]
( 2) Some dark black leaves lie here.
<1281/1281 612/612 512/527> 9 M get all
You get some dark black leaves.
You get some dark black leaves.
<1281/1281 612/612 512/527> 9 M e
A small path in the jungle
The ground is churned to thick mud by the rain.
[Exits: west down]
A bright, vividly colored bird is perched here.
<1281/1281 612/612 511/527> 9 M d
e
A path in the jungle
The ground is churned to thick mud by the rain.
[Exits: east up]
<1281/1281 612/612 510/527> 9 M <1281/1281 612/612 510/527> 9 M The edge of the jungle
The ground is churned to thick mud by the rain.
[Exits: north west]
A bright, vividly colored bird is perched here.
<1281/1281 612/612 509/527> 9 M d
Alas, you cannot go that way.
<1281/1281 612/612 509/527> 9 M e
Alas, you cannot go that way.
<1281/1281 612/612 509/527> 9 M af
You are affected by the following:
Spell: sanctuary : for 5 hours
Spell: avenger-effect : for 112 hours
Spell: flesh armor : modifies ac by -20 for 8 hours
Spell: armor : modifies ac by -20 for 12 hours
Spell: bless : modifies savingspell by -4 for 18 hours
: modifies damroll by 4 for 18 hours
: modifies hitroll by 4 for 18 hours
Spell: final parting : for 7 hours
Spell: virtues : permanently
Spell: mounted : for 19 hours
<1281/1281 612/612 509/527> 9 M n
n
A sandy path
[Exits: east south]
<1281/1281 612/612 508/527> 9 M n
e
Alas, you cannot go that way.
<1281/1281 612/612 508/527> 9 M Alas, you cannot go that way.
<1281/1281 612/612 508/527> 9 M e
A sandy path
[Exits: east west]
<1281/1281 612/612 507/527> 9 M whe
On a tropical island
[Exits: north east west]
<1281/1281 612/612 506/527> 9 M e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) On a tropical island
<1281/1281 612/612 506/527> 9 M e
On a tropical island
[Exits: north south west]
<1281/1281 612/612 505/527> 9 M <1281/1281 612/612 505/527> 9 M Alas, you cannot go that way.
<1281/1281 612/612 505/527> 9 M n
n
Wandering a snow white beach
[Exits: north south west]
A tiny hermit crab wanders the beach aimlessly here.
<1281/1281 612/612 504/527> 9 M whe
A snow white beach
[Exits: north south west]
A smoldering campfire is here.
<1281/1281 612/612 503/527> 9 M n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A snow white beach
<1281/1281 612/612 503/527> 9 M n
A beachhead
[Exits: east south]
Huge, skeletal remains of a wrecked tallship rest here.
<1281/1281 612/612 502/527> 9 M
e
Alas, you cannot go that way.
<1281/1281 612/612 502/527> 9 M <1281/1281 612/612 502/527> 9 M
<1281/1281 612/612 502/527> 9 M <1281/1281 612/612 502/527> 9 M A long peninsula
[Exits: east west]
<1281/1281 612/612 501/527> 9 M e
A long peninsula
[Exits: north west]
<1281/1281 612/612 500/527> 9 M af
n
e
You are affected by the following:
Spell: sanctuary : for 5 hours
Spell: avenger-effect : for 112 hours
Spell: flesh armor : modifies ac by -20 for 8 hours
Spell: armor : modifies ac by -20 for 12 hours
Spell: bless : modifies savingspell by -4 for 18 hours
: modifies damroll by 4 for 18 hours
: modifies hitroll by 4 for 18 hours
Spell: final parting : for 7 hours
Spell: virtues : permanently
Spell: mounted : for 19 hours
<1281/1281 612/612 500/527> 9 M <1281/1281 612/612 500/527> 9 M The Dead Sea
[Exits: north east south]
<1281/1281 612/612 499/527> 9 M n
e
The Dead Sea
[Exits: north west]
<1281/1281 612/612 498/527> 9 M <1281/1281 612/612 498/527> 9 M The Dead Sea
[Exits: east south west]
<1281/1281 612/612 497/527> 9 M n
e
The Dead Sea
[Exits: north west]
<1281/1281 612/612 496/527> 9 M n
The Dead Sea
[Exits: east south]
<1281/1281 612/612 495/527> 9 M e
The Dead Sea
[Exits: north west]
<1281/1281 612/612 494/527> 9 M <1281/1281 612/612 494/527> 9 M The Dead Sea
[Exits: east south]
<1281/1281 612/612 493/527> 9 M psalm
The Dead Sea
[Exits: east west]
<1281/1281 612/612 492/527> 9 M e
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1281/1281 612/612 492/527> 9 M n
The Dead Sea
[Exits: north west]
A large tallship is floating here, sails slack from the lack of wind.
<1281/1281 612/612 491/527> 9 M e
The Dead Sea
[Exits: east south]
<1281/1281 612/612 490/527> 9 M n
e
The Dead Sea
[Exits: north east west]
<1281/1281 612/612 489/527> 9 M whe
The Dead Sea
[Exits: east south]
<1281/1281 612/612 488/527> 9 M <1281/1281 612/612 488/527> 9 M The Dead Sea
[Exits: east south west]
<1281/1281 612/612 487/527> 9 M chant 4
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1281/1281 612/612 487/527> 9 M <1281/1281 612/612 487/527> 9 M The psalm of Virtues leaves your mind.
You rest.
You start to meditate and chant the psalm of Searing Might
<1281/1281 512/612 487/527> 9 M <1281/1281 512/612 487/527> 9 M
[Viscerant] 'You know how he came to die hrm?'
<1185/1281 482/612 465/527> 10 M <1185/1281 482/612 465/527> 10 M
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
<1185/1281 482/612 465/527> 10 M <1185/1281 482/612 465/527> 10 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1185/1281 482/612 465/527> 10 M <1185/1281 482/612 465/527> 10 M
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
<1104/1281 456/612 445/527> 11 M <1104/1281 456/612 445/527> 11 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1104/1281 456/612 445/527> 11 M <1104/1281 456/612 445/527> 11 M
[Viscerant] 'I try to explain that Bastion sought me. That he chose this for himself.'
<1104/1281 456/612 445/527> 11 M <1104/1281 456/612 445/527> 11 M
[Viscerant] 'He believe I am some simple poltergheist. A spirit of possession.'
<1104/1281 456/612 445/527> 11 M <1104/1281 456/612 445/527> 11 M
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
[KNIGHT] Knight Defender: 'Our altar is under attack by Kleeto!
'
<1104/1281 456/612 445/527> 12 M <1104/1281 456/612 445/527> 12 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1104/1281 456/612 445/527> 12 M <1104/1281 456/612 445/527> 12 M
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
The psalm of Searing Might fills your mind and soul with strength and focus.
You stand up.
[KNIGHT] Knight Defender: 'Our altar is under attack by Kleeto!
'
<1104/1281 456/612 445/527> 13 M <1104/1281 456/612 445/527> 13 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1104/1281 456/612 445/527> 13 M <1104/1281 456/612 445/527> 13 M
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
[KNIGHT] Knight Defender: 'Our altar is under attack by Kleeto!
'
<1129/1281 470/612 504/527> 14 M <1129/1281 470/612 504/527> 14 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1129/1281 470/612 504/527> 14 M reply hmm what is this Bastion?
You tell Viscerant 'Hmm what is this Bastion?'
<1129/1281 470/612 504/527> 14 M lo
The Dead Sea
You finally find yourself moving steadily northeastward. The
air cools a bit, but remains warm under your clothing. Far
to the south there seems to be a small bit of land. The water
seems to be shallowing a bit, and some whitecaps can be seen
farther to the southwest.
[Exits: east south west]
<1129/1281 470/612 504/527> 14 M e
e
af
The Dead Sea
[Exits: north west]
<1129/1281 470/612 503/527> 14 M n
Alas, you cannot go that way.
<1129/1281 470/612 503/527> 14 M e
You are affected by the following:
Spell: searing might : for 23 hours
Spell: chant : modifies wis by 1 for 1 hours
Spell: sanctuary : for 0 hours
Spell: avenger-effect : for 107 hours
Spell: flesh armor : modifies ac by -20 for 3 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: bless : modifies savingspell by -4 for 13 hours
: modifies damroll by 4 for 13 hours
: modifies hitroll by 4 for 13 hours
Spell: final parting : for 2 hours
Spell: mounted : for 14 hours
<1129/1281 470/612 503/527> 14 M <1129/1281 470/612 503/527> 14 M The Dead Sea
[Exits: east south]
<1129/1281 470/612 502/527> 14 M whe
The Dead Sea
[Exits: north west]
<1129/1281 470/612 501/527> 14 M n
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1129/1281 470/612 501/527> 14 M e
The Dead Sea
[Exits: east south]
<1129/1281 470/612 500/527> 14 M rec
The Dead Sea
[Exits: north east west]
<1129/1281 470/612 499/527> 14 M <1129/1281 470/612 499/527> 14 M You can recite only scrolls.
<1129/1281 470/612 499/527> 14 M n
e
The Dead Sea
[Exits: east south west]
<1129/1281 470/612 498/527> 14 M n
e
The Dead Sea
[Exits: north west]
<1129/1281 470/612 497/527> 14 M <1129/1281 470/612 497/527> 14 M The Dead Sea
[Exits: east south]
<1129/1281 470/612 496/527> 14 M get jh con
The Dead Sea
[Exits: north east west]
<1129/1281 470/612 495/527> 14 M <1129/1281 470/612 495/527> 14 M I see nothing like that in the con.
<1129/1281 470/612 495/527> 14 M rec
You can recite only scrolls.
<1129/1281 470/612 495/527> 14 M in
You are carrying:
( 2) some dark black leaves
a scroll titled 'jhyfrdow'
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1129/1281 470/612 495/527> 14 M e
n
The Dead Sea
[Exits: north west]
<1129/1281 470/612 494/527> 14 M e
The Dead Sea
[Exits: north south west]
<1129/1281 470/612 493/527> 14 M <1129/1281 470/612 493/527> 14 M Alas, you cannot go that way.
<1129/1281 470/612 493/527> 14 M recjh
Huh?
<1129/1281 470/612 493/527> 14 M rec jh
You recite a scroll titled 'jhyfrdow'.
You feel holy and pure.
<1129/1281 470/612 493/527> 14 M n
e
af
The Dead Sea
[Exits: east south west]
<1129/1281 470/612 492/527> 14 M <1129/1281 470/612 492/527> 14 M The Dead Sea
[Exits: north west]
<1129/1281 470/612 491/527> 14 M <1129/1281 470/612 491/527> 14 M You are affected by the following:
Spell: protection : modifies savingspell by -1 for 23 hours
Spell: searing might : for 23 hours
Spell: chant : modifies wis by 1 for 1 hours
Spell: sanctuary : for 0 hours
Spell: avenger-effect : for 107 hours
Spell: flesh armor : modifies ac by -20 for 3 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: bless : modifies savingspell by -4 for 13 hours
: modifies damroll by 4 for 13 hours
: modifies hitroll by 4 for 13 hours
Spell: final parting : for 2 hours
Spell: mounted : for 14 hours
<1129/1281 470/612 491/527> 14 M n
e
The Dead Sea
[Exits: north east south]
<1129/1281 470/612 490/527> 14 M whe
The Dead Sea
[Exits: north east south west]
<1129/1281 470/612 489/527> 14 M <1129/1281 470/612 489/527> 14 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<1129/1281 470/612 489/527> 14 M
e
<1129/1281 470/612 489/527> 14 M <1129/1281 470/612 489/527> 14 M A wide, sandy beach
[Exits: north south west]
<1129/1281 470/612 488/527> 14 M whe
e
e
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A wide, sandy beach
<1129/1281 470/612 488/527> 14 M <1129/1281 470/612 488/527> 14 M Alas, you cannot go that way.
<1129/1281 470/612 488/527> 14 M n
e
Alas, you cannot go that way.
<1129/1281 470/612 488/527> 14 M e
A wide, sandy beach
[Exits: north east south west]
The scattered remains of a small ship decorate the beach.
<1129/1281 470/612 487/527> 14 M e
af
A wide, sandy beach
[Exits: east west]
<1129/1281 470/612 486/527> 14 M <1129/1281 470/612 486/527> 14 M A sandy seashore
[Exits: north west up]
A small wooden box lies unopened here.
[Viscerant] 'Bastian was the one who gave me form. Giving his life.'
<1129/1281 470/612 485/527> 14 M <1129/1281 470/612 485/527> 14 M Alas, you cannot go that way.
<1129/1281 470/612 485/527> 14 M u
You are affected by the following:
Spell: protection : modifies savingspell by -1 for 23 hours
Spell: searing might : for 23 hours
Spell: chant : modifies wis by 1 for 1 hours
Spell: sanctuary : for 0 hours
Spell: avenger-effect : for 107 hours
Spell: flesh armor : modifies ac by -20 for 3 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: bless : modifies savingspell by -4 for 13 hours
: modifies damroll by 4 for 13 hours
: modifies hitroll by 4 for 13 hours
Spell: final parting : for 2 hours
Spell: mounted : for 14 hours
<1129/1281 470/612 485/527> 14 M e
Crashing surf
[Exits: east down]
<1129/1281 470/612 484/527> 14 M u
u
A narrow path
[Exits: east west]
<1129/1281 470/612 483/527> 14 M ee
Alas, you cannot go that way.
<1129/1281 470/612 483/527> 14 M <1129/1281 470/612 483/527> 14 M Alas, you cannot go that way.
<1129/1281 470/612 483/527> 14 M Huh?
<1129/1281 470/612 483/527> 14 M e
e
Approaching the shoreline
[Exits: west up]
<1129/1281 470/612 482/527> 14 M af
Alas, you cannot go that way.
<1129/1281 470/612 482/527> 14 M u
You are affected by the following:
Spell: protection : modifies savingspell by -1 for 23 hours
Spell: searing might : for 23 hours
Spell: chant : modifies wis by 1 for 1 hours
Spell: sanctuary : for 0 hours
Spell: avenger-effect : for 107 hours
Spell: flesh armor : modifies ac by -20 for 3 hours
Spell: armor : modifies ac by -20 for 7 hours
Spell: bless : modifies savingspell by -4 for 13 hours
: modifies damroll by 4 for 13 hours
: modifies hitroll by 4 for 13 hours
Spell: final parting : for 2 hours
Spell: mounted : for 14 hours
<1129/1281 470/612 482/527> 14 M u
A cliff ledge
[Exits: east down]
<1129/1281 470/612 481/527> 14 M whe
Alas, you cannot go that way.
<1129/1281 470/612 481/527> 14 M u
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A cliff ledge
<PK> Kleeto Before the Knight's Castle
<1129/1281 470/612 481/527> 14 M u
Alas, you cannot go that way.
<1129/1281 470/612 481/527> 14 M e
e
Alas, you cannot go that way.
<1129/1281 470/612 481/527> 14 M <1129/1281 470/612 481/527> 14 M Descending a great cliff
[Exits: west up]
A mineral vein has broken the surface.
<1129/1281 470/612 480/527> 14 M whe
Alas, you cannot go that way.
<1129/1281 470/612 480/527> 14 M <1129/1281 470/612 480/527> 14 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Descending a great cliff
<PK> Kleeto Before the Knight's Castle
<1129/1281 470/612 480/527> 14 M uu
u
Huh?
<1129/1281 470/612 480/527> 14 M u
Descending a great cliff
[Exits: up down]
<1129/1281 470/612 479/527> 14 M whe
The protective aura around your body fades.
<1156/1281 483/612 527/527> 15 M <1156/1281 483/612 527/527> 15 M A great white cliff
[Exits: east down]
<1156/1281 483/612 526/527> 15 M e
e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A great white cliff
<PK> Kleeto Before the Knight's Castle
<1156/1281 483/612 526/527> 15 M <1156/1281 483/612 526/527> 15 M A glacial cirque
[Exits: east west]
<1156/1281 483/612 525/527> 15 M whe
A glacial cirque
[Exits: south west]
<1156/1281 483/612 524/527> 15 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A glacial cirque
<PK> Kleeto Before the Knight's Castle
<1156/1281 483/612 524/527> 15 M s
Open countryside
[Exits: north east]
<1156/1281 483/612 523/527> 15 M whe
Alas, you cannot go that way.
<1156/1281 483/612 523/527> 15 M e
e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<PK> Kleeto Before the Knight's Castle
<1156/1281 483/612 523/527> 15 M e
e
Open countryside
[Exits: east west]
<1156/1281 483/612 522/527> 15 M e
Open countryside
[Exits: east west]
<1156/1281 483/612 521/527> 15 M whe
Open countryside
[Exits: east west]
<1156/1281 483/612 520/527> 15 M <1156/1281 483/612 520/527> 15 M Open countryside
[Exits: east west]
<1156/1281 483/612 519/527> 15 M <1156/1281 483/612 519/527> 15 M A grass covered plateau
[Exits: east west]
<1156/1281 483/612 518/527> 15 M e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<PK> Kleeto Before the Knight's Castle
<1156/1281 483/612 518/527> 15 M <1156/1281 483/612 518/527> 15 M A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1156/1281 483/612 517/527> 15 M s
e
Alas, you cannot go that way.
<1156/1281 483/612 517/527> 15 M whe
A grass covered plateau
[Exits: south west]
<1156/1281 483/612 516/527> 15 M <1156/1281 483/612 516/527> 15 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grass covered plateau
<PK> Kleeto The Remnants of a Tent City
<1156/1281 483/612 516/527> 15 M s
s
Alpine flatlands
[Exits: north east]
<1156/1281 483/612 515/527> 15 M <1156/1281 483/612 515/527> 15 M
[Viscerant] 'So that I might have purchase here for a time.'
<1156/1281 483/612 515/527> 15 M <1156/1281 483/612 515/527> 15 M Alas, you cannot go that way.
<1156/1281 483/612 515/527> 15 M e
e
Alpine flatlands
[Exits: east west]
<1156/1281 483/612 514/527> 15 M e
af
Alpine flatlands
[Exits: east west]
<1156/1281 483/612 513/527> 15 M <1156/1281 483/612 513/527> 15 M Skirting the lake
[Exits: east west]
<1156/1281 483/612 512/527> 15 M <1156/1281 483/612 512/527> 15 M You are affected by the following:
Spell: protection : modifies savingspell by -1 for 22 hours
Spell: searing might : for 22 hours
Spell: chant : modifies wis by 1 for 0 hours
Spell: avenger-effect : for 106 hours
Spell: flesh armor : modifies ac by -20 for 2 hours
Spell: armor : modifies ac by -20 for 6 hours
Spell: bless : modifies savingspell by -4 for 12 hours
: modifies damroll by 4 for 12 hours
: modifies hitroll by 4 for 12 hours
Spell: final parting : for 1 hours
Spell: mounted : for 13 hours
<1156/1281 483/612 512/527> 15 M e
e
Skirting the lake
[Exits: south west]
<1156/1281 483/612 511/527> 15 M whe
Alas, you cannot go that way.
<1156/1281 483/612 511/527> 15 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Skirting the lake
<PK> Kleeto A rocky trail inside the Chasm
<1156/1281 483/612 511/527> 15 M <1156/1281 483/612 511/527> 15 M Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1156/1281 483/612 510/527> 15 M af
You are affected by the following:
Spell: protection : modifies savingspell by -1 for 22 hours
Spell: searing might : for 22 hours
Spell: chant : modifies wis by 1 for 0 hours
Spell: avenger-effect : for 106 hours
Spell: flesh armor : modifies ac by -20 for 2 hours
Spell: armor : modifies ac by -20 for 6 hours
Spell: bless : modifies savingspell by -4 for 12 hours
: modifies damroll by 4 for 12 hours
: modifies hitroll by 4 for 12 hours
Spell: final parting : for 1 hours
Spell: mounted : for 13 hours
<1156/1281 483/612 510/527> 15 M w
whe
A small marsh
[Exits: east]
<1156/1281 483/612 509/527> 15 M wind
You can't see the area out of this room.
<1156/1281 483/612 509/527> 15 M <1156/1281 483/612 509/527> 15 M Battlelust floods your mind as you prepare to windmill 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1156/1281 468/612 509/527> 15 M whe
You can't see the area out of this room.
<1156/1281 468/612 509/527> 15 M e
e
whe
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<1156/1281 468/612 508/527> 15 M e
A grassy pasture
[Exits: east west]
<1156/1281 468/612 507/527> 15 M e
e
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy pasture
<PK> Kleeto A rocky trail inside the Chasm
<1156/1281 468/612 507/527> 15 M whe
A grassy pasture
[Exits: east west]
<1156/1281 468/612 506/527> 15 M <1156/1281 468/612 506/527> 15 M A grassy pasture
[Exits: south west]
<1156/1281 468/612 505/527> 15 M af
Alas, you cannot go that way.
<1156/1281 468/612 505/527> 15 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy pasture
<PK> Kleeto Lower elevations
<1156/1281 468/612 505/527> 15 M <1156/1281 468/612 505/527> 15 M You are affected by the following:
Spell: windmill : modifies damroll by 5 for 6 hours
Spell: protection : modifies savingspell by -1 for 22 hours
Spell: searing might : for 22 hours
Spell: chant : modifies wis by 1 for 0 hours
Spell: avenger-effect : for 106 hours
Spell: flesh armor : modifies ac by -20 for 2 hours
Spell: armor : modifies ac by -20 for 6 hours
Spell: bless : modifies savingspell by -4 for 12 hours
: modifies damroll by 4 for 12 hours
: modifies hitroll by 4 for 12 hours
Spell: final parting : for 1 hours
Spell: mounted : for 13 hours
<1156/1281 468/612 505/527> 15 M e
The Arid Lowlands
[Exits: north east]
<1156/1281 468/612 504/527> 15 M e
The Arid Lowlands
[Exits: east west]
<1156/1281 468/612 503/527> 15 M <1156/1281 468/612 503/527> 15 M The Arid Lowlands
[Exits: east west]
<1156/1281 468/612 502/527> 15 M scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
You scan south.
You scan west.
You scan up.
You scan down.
<1156/1281 468/612 502/527> 15 M sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<1156/1271 468/612 502/527> 15 M <1156/1271 468/612 502/527> 15 M You hold a glimmering white staff in your hand.
<1156/1271 468/612 502/527> 15 M <1156/1271 468/612 502/527> 15 M You brandish a glimmering white staff.
You are surrounded by a white aura.
Kleeto rides in.
The Blood Guard walks in.
<1156/1271 468/612 502/527> 15 M <1156/1271 468/612 502/527> 15 M
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
You draw your weapon.
You stop using a glimmering white staff.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1153/1281 468/612 502/527> 15 M Aedric: <1153/1281 468/612 502/527> 15 M Aedric:
Someone parries your attack.
Your slash decimates someone!
Something's smash decimates you!
You block someone's attack with your weapon.
Someone's numbing buzz MUTILATES you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
<1085/1281 468/612 502/527> 15 M Aedric: <1085/1281 468/612 502/527> 15 M Aedric: You do not have that item.
You dodge someone's attack.
Someone's slash hits you.
Someone parries your attack.
Your slash MUTILATES someone!
Someone blocks your attack with his weapon.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something burns someone with corrosive acid.
Your acidic bite scratches someone.
A spray of blood shoots forth from someone's wound!
A sunburst pendant glimmers with a divine intensity.
You are already armored.
Your blood loss scratches someone.
Someone's numbing buzz decimates you!
Something sears your flesh with flames.
Someone's flaming bite grazes you.
<1042/1281 468/612 502/527> 15 M Aedric: tell self BLOODLOSS!
You have no sheathed weapons to draw!
You rub the dirt out of your eyes.
You may once again attempt to chant a psalm.
Kleeto has a few scratches.
<1054/1281 476/612 527/527> 16 M Aedric: <1054/1281 476/612 527/527> 16 M Aedric: You tell Aedric 'BLOODLOSS!'
Kleeto has a few scratches.
<1054/1281 476/612 527/527> 16 M Aedric: dam n
You stop controlling the damage you cause.
Kleeto has a few scratches.
<1054/1281 476/612 527/527> 16 M Aedric: <1054/1281 476/612 527/527> 16 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Purged and torn you have lost this gift,'
Kleeto sings 'The road is gone and you are adrift.'
Kleeto sings 'A forsaken path and direction amiss,'
Kleeto sings 'Devoid of forethought, stuck within abyss.'
Kleeto sings 'Struggle, pry, and fight,'
Kleeto sings 'You have lost this gift, this gift of sight.'
Kleeto has a few scratches.
<1054/1281 476/612 527/527> 16 M Aedric: af
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
Your flame misses Kleeto.
Your flame decimates Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash decimates you!
You dodge Kleeto's attack.
Kleeto's numbing buzz MUTILATES you!
Kleeto has a few scratches.
<989/1281 476/612 527/527> 16 M Aedric: rush k
You are affected by the following:
Spell: sanctuary : for 10 hours
Spell: windmill : modifies damroll by 5 for 5 hours
Spell: protection : modifies savingspell by -1 for 21 hours
Spell: searing might : for 21 hours
Spell: avenger-effect : for 105 hours
Spell: flesh armor : modifies ac by -20 for 1 hours
Spell: armor : modifies ac by -20 for 5 hours
Spell: bless : modifies savingspell by -4 for 11 hours
: modifies damroll by 4 for 11 hours
: modifies hitroll by 4 for 11 hours
Spell: final parting : for 0 hours
Spell: mounted : for 12 hours
Kleeto has a few scratches.
<989/1281 476/612 527/527> 16 M Aedric: <989/1281 476/612 527/527> 16 M Aedric: Your weapon raised high, you rush Kleeto.
You miscalculate your blow and fall off balance!
Your flame misses the Blood Guard.
Kleeto maneuver's around you and jumps away from you, avoiding your armored rush.
Kleeto has a few scratches.
<989/1281 476/612 527/527> 16 M Aedric: <989/1281 476/612 527/527> 16 M Aedric:
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
Kleeto blocks your attack with his weapon.
Your flame MUTILATES the Blood Guard!
Kleeto dodges your attack.
Kleeto dodges your attack.
Your blood loss scratches Kleeto.
You parry Kleeto's attack.
You dodge Kleeto's attack.
Kleeto has a few scratches.
<989/1281 476/612 527/527> 16 M Aedric: <989/1281 476/612 527/527> 16 M Aedric:
Kleeto eats a venom sack.
Kleeto dwarfs everything around him as he grows.
Kleeto has a few scratches.
<989/1281 476/612 527/527> 16 M Aedric: <989/1281 476/612 527/527> 16 M Aedric:
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
The Blood Guard's slash hits you.
The Blood Guard jumps in front of Kleeto!
Your blood loss scratches Kleeto.
'Seeker', the Long Arm of the Law's smash devastates you!
You parry Kleeto's attack.
Kleeto has a few scratches.
<949/1281 476/612 527/527> 16 M Aedric: <949/1281 476/612 527/527> 16 M Aedric:
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<945/1281 476/612 527/527> 16 M Aedric: fle
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You parry someone's attack.
Someone jumps in front of someone!
Someone's numbing buzz maims you!
Someone's numbing buzz MUTILATES you!
Something sears your flesh with flames.
Someone's flaming bite scratches you.
A spray of blood shoots forth from your wound!
<868/1281 476/612 527/527> 16 M Aedric: tell self BLOODLOSS!
fle
You flee from combat!
You can't see a thing!
<868/1281 476/612 526/527> 16 M e
e
Someone's blood loss scratches you.
You sure are BLEEDING!
<866/1281 476/612 526/527> 16 M <866/1281 476/612 526/527> 16 M You tell someone 'BLOODLOSS!'
<866/1281 476/612 526/527> 16 M <866/1281 476/612 526/527> 16 M You aren't fighting anyone.
<866/1281 476/612 526/527> 16 M e
e
You can't see a thing!
<866/1281 476/612 525/527> 16 M <866/1281 476/612 525/527> 16 M
Someone strikes a sweet melody on something.
Someone sings 'Like a facade, sound creeps abroad,'
Someone sings 'The air reverberates like with a lightning rod!'
Someone's vibrato decimates you!
<840/1281 476/612 525/527> 16 M Aedric: <840/1281 476/612 525/527> 16 M Aedric: No way! You are still fighting!
<840/1281 476/612 525/527> 16 M Aedric: e
No way! You are still fighting!
<840/1281 476/612 525/527> 16 M Aedric: <840/1281 476/612 525/527> 16 M Aedric: No way! You are still fighting!
<840/1281 476/612 525/527> 16 M Aedric: fle
No way! You are still fighting!
<840/1281 476/612 525/527> 16 M Aedric: <840/1281 476/612 525/527> 16 M Aedric: You flee from combat!
You can't see a thing!
<840/1281 476/612 524/527> 16 M e
e
Someone's blood loss scratches you.
You sure are BLEEDING!
<839/1281 476/612 524/527> 16 M s
You can't see a thing!
<839/1281 476/612 523/527> 16 M e
e
You can't see a thing!
<839/1281 476/612 522/527> 16 M e
e
You can't see a thing!
<839/1281 476/612 521/527> 16 M e
You can't see a thing!
<839/1281 476/612 520/527> 16 M e
You can't see a thing!
<839/1281 476/612 519/527> 16 M <839/1281 476/612 519/527> 16 M
Someone's blood loss scratches you.
You sure are BLEEDING!
<836/1281 476/612 519/527> 16 M You can't see a thing!
<836/1281 476/612 518/527> 16 M e
e
You can't see a thing!
<836/1281 476/612 517/527> 16 M n
You can't see a thing!
<836/1281 476/612 516/527> 16 M <836/1281 476/612 516/527> 16 M Alas, you cannot go that way.
<836/1281 476/612 516/527> 16 M <836/1281 476/612 516/527> 16 M Alas, you cannot go that way.
<836/1281 476/612 516/527> 16 M <836/1281 476/612 516/527> 16 M Alas, you cannot go that way.
<836/1281 476/612 516/527> 16 M <836/1281 476/612 516/527> 16 M You can't see a thing!
<836/1281 476/612 515/527> 16 M e
Alas, you cannot go that way.
Someone's blood loss scratches you.
You sure are BLEEDING!
<833/1281 476/612 515/527> 16 M e
Alas, you cannot go that way.
<833/1281 476/612 515/527> 16 M s
You can't see a thing!
<833/1281 476/612 514/527> 16 M e
e
Alas, you cannot go that way.
<833/1281 476/612 514/527> 16 M <833/1281 476/612 514/527> 16 M Alas, you cannot go that way.
<833/1281 476/612 514/527> 16 M e
e
You rub the dirt out of your eyes.
The psalm of Final Parting leaves your mind.
<857/1281 487/612 527/527> 17 M <857/1281 487/612 527/527> 17 M Alas, you cannot go that way.
<857/1281 487/612 527/527> 17 M <857/1281 487/612 527/527> 17 M Alas, you cannot go that way.
<857/1281 487/612 527/527> 17 M <857/1281 487/612 527/527> 17 M
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<854/1281 487/612 527/527> 17 M lo
A rocky trail inside the Chasm
You are now walking along a wide trail that steadily inclined to the
west. More white cliffs rise around you, but the warm sunshine that now
breaches the shallow canyon is a welcome change to the darkness below.
Thick fields of grasses are all around you now, and a balmy seabreeze
ruffles your hair as you walk.
[Exits: north south west]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
<854/1281 487/612 527/527> 17 M n
n
A stairway in the Chasm
[Exits: south up]
You notice a few spots of blood on the ground.
<854/1281 487/612 526/527> 17 M u
Alas, you cannot go that way.
<854/1281 487/612 526/527> 17 M u
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<851/1281 487/612 526/527> 17 M <851/1281 487/612 526/527> 17 M A stairway below a Castle
[Exits: up down]
You notice a few spots of blood on the ground.
<851/1281 487/612 525/527> 17 M u
The Remnants of a Tent City
[Exits: up down]
You notice a few spots of blood on the ground.
<851/1281 487/612 524/527> 17 M u
u
The Remnants of a Tent City
[Exits: up down]
You notice a few spots of blood on the ground.
<851/1281 487/612 523/527> 17 M whe
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
<851/1281 487/612 522/527> 17 M <851/1281 487/612 522/527> 17 M Alas, you cannot go that way.
<851/1281 487/612 522/527> 17 M n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Remnants of a Tent City
<PK> Kleeto Greener landscape
<851/1281 487/612 522/527> 17 M <851/1281 487/612 522/527> 17 M A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<850/1281 487/612 521/527> 17 M n
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<850/1281 487/612 520/527> 17 M n
af
Before the Knight Cabal
[Exits: (north) south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<850/1281 487/612 519/527> 17 M whe
You are affected by the following:
Spell: sanctuary : for 9 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: protection : modifies savingspell by -1 for 20 hours
Spell: searing might : for 20 hours
Spell: avenger-effect : for 104 hours
Spell: flesh armor : modifies ac by -20 for 0 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: bless : modifies savingspell by -4 for 10 hours
: modifies damroll by 4 for 10 hours
: modifies hitroll by 4 for 10 hours
Spell: mounted : for 11 hours
<850/1281 487/612 519/527> 17 M <850/1281 487/612 519/527> 17 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<847/1281 487/612 519/527> 17 M wear sea
whe
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<847/1296 487/602 519/527> 17 M <847/1296 487/602 519/527> 17 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<847/1296 487/602 519/527> 17 M <847/1296 487/602 519/527> 17 M
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<844/1296 487/602 519/527> 17 M use sea
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<898/1296 487/602 519/527> 17 M whe
whe
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<896/1296 487/602 519/527> 17 M <896/1296 487/602 519/527> 17 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<896/1296 487/602 519/527> 17 M <896/1296 487/602 519/527> 17 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<896/1296 487/602 519/527> 17 M s
whe
e
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<894/1296 487/602 518/527> 17 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<894/1296 487/602 518/527> 17 M <894/1296 487/602 518/527> 17 M The Priest's Tent
[Exits: west]
You notice a few spots of blood on the ground.
(White Aura) A young priest stands here ready to assist.
<894/1296 487/602 517/527> 17 M <894/1296 487/602 517/527> 17 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Priest's Tent
<894/1296 487/602 517/527> 17 M w
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<894/1296 487/602 516/527> 17 M n
af
Before the Knight Cabal
[Exits: (north) south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<894/1296 487/602 515/527> 17 M <894/1296 487/602 515/527> 17 M You are affected by the following:
Spell: sanctuary : for 9 hours
Spell: windmill : modifies damroll by 5 for 4 hours
Spell: protection : modifies savingspell by -1 for 20 hours
Spell: searing might : for 20 hours
Spell: avenger-effect : for 104 hours
Spell: flesh armor : modifies ac by -20 for 0 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: bless : modifies savingspell by -4 for 10 hours
: modifies damroll by 4 for 10 hours
: modifies hitroll by 4 for 10 hours
Spell: mounted : for 11 hours
Kleeto's blood loss scratches you.
You sure are BLEEDING!
<892/1296 487/602 515/527> 17 M ber
Your pulse races as you are consumed by rage!
<992/1346 437/602 465/527> 17 M <992/1346 437/602 465/527> 17 M
Kleeto rides in.
The Blood Guard walks in.
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
<992/1346 437/602 465/527> 17 M whe
You yell 'Help! Kleeto kicked dirt into my eyes!'
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<988/1346 437/602 465/527> 17 M <988/1346 437/602 465/527> 17 M
Someone yells 'Aedric is a criminal! Justice shall prevail!'
You block someone's attack with your weapon.
You block someone's attack with your weapon.
You parry someone's attack.
You block someone's attack with your weapon.
You parry someone's attack.
Someone's slash misses you.
Someone's slash misses you.
You parry someone's attack.
[KNIGHT] someone: 'We are under attack by Kleeto!'
You manage to stop the deadly flow of blood.
Someone jumps in front of someone!
Someone starts glowing strangely.
Something's smash MUTILATES someone!
Someone's flesh is seared by the flaming something.
Someone's flaming bite scratches someone.
A spray of blood shoots forth from someone's wound!
<988/1346 437/602 465/527> 17 M tell self FAERIE FIRED!
tell self BLOODLOSS!
You can't see a thing!
<988/1346 437/602 465/527> 17 M <988/1346 437/602 465/527> 17 M You tell someone 'FAERIE FIRED!'
<988/1346 437/602 465/527> 17 M rush
You tell someone 'BLOODLOSS!'
<988/1346 437/602 465/527> 17 M <988/1346 437/602 465/527> 17 M Your weapon raised high, you rush someone.
Someone maneuver's around you and jumps away from you, avoiding your armored rush.
<988/1346 437/602 465/527> 17 M <988/1346 437/602 465/527> 17 M
Someone's slash hits you.
You parry someone's attack.
Someone's blood loss scratches someone.
Someone jumps in front of someone!
Someone parries your attack.
Your flame LACERATES someone!
Your flame devastates someone!
Someone parries your attack.
Someone's flesh is seared by the flaming something.
Someone's flaming bite scratches someone.
A spray of blood shoots forth from someone's wound!
<977/1346 437/602 465/527> 17 M tell self BLOODLOSS!
Someone strikes a sweet melody on something.
Someone sings 'Like a facade, sound creeps abroad,'
Someone sings 'The air reverberates like with a lightning rod!'
Someone's vibrato injures you.
Someone's vibrato *** DEMOLISHES *** someone!
Someone's vibrato >>> ANNIHILATES <<< someone!
<963/1346 437/602 465/527> 17 M <963/1346 437/602 465/527> 17 M
You block someone's attack with your weapon.
You block someone's attack with your weapon.
Someone's blood loss scratches someone.
Someone dodges your attack.
Someone dodges your attack.
Someone's flesh is seared by the flaming something.
Your flaming bite grazes someone.
The cold touch of something surrounds someone with ice.
Your freezing bite grazes someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something burns someone with corrosive acid.
Your acidic bite grazes someone.
Something's smash MUTILATES someone!
Someone's numbing buzz mauls someone.
Someone's numbing buzz wounds someone.
<963/1346 437/602 465/527> 17 M <963/1346 437/602 465/527> 17 M You tell someone 'BLOODLOSS!'
<963/1346 437/602 465/527> 17 M bat
[KNIGHT] someone: 'Our altar is under attack by Kleeto!
'
You rub the dirt out of your eyes.
Your flesh returns to normal.
[KNIGHT] Knight Defender: 'Our altar is under attack by Kleeto!
'
Kleeto has some small wounds and bruises.
<963/1346 437/602 477/527> 18 M <963/1346 437/602 477/527> 18 M You will now batter in combat.
Kleeto has some small wounds and bruises.
<963/1346 437/602 477/527> 18 M Aedric: <963/1346 437/602 477/527> 18 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Like a facade, sound creeps abroad,'
Kleeto sings 'The air reverberates like with a lightning rod!'
Kleeto's vibrato mauls you.
Kleeto's vibrato MANGLES an armored Knight!
Kleeto's vibrato <<< ERADICATES >>> Knight Defender!
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
Kleeto's blood loss scratches an armored Knight.
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
The Blood Guard jumps in front of Kleeto!
You dodge Kleeto's attack.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some small wounds and bruises.
<935/1346 437/602 477/527> 18 M Aedric: styles
Your strike LACERATES Kleeto!
Kleeto has some small wounds and bruises.
<935/1346 437/602 477/527> 18 M Aedric: <935/1346 437/602 477/527> 18 M Aedric:
The Blood Guard's slash hits you.
You parry the Blood Guard's attack.
Kleeto's blood loss scratches an armored Knight.
Kleeto dodges your attack.
Kleeto dodges your attack.
Your thrust decimates Kleeto!
'Seeker', the Long Arm of the Law's smash decimates you!
You block Kleeto's attack with your weapon.
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some small wounds and bruises.
<891/1346 437/602 477/527> 18 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Like a facade, sound creeps abroad,'
Kleeto sings 'The air reverberates like with a lightning rod!'
Kleeto's vibrato wounds you.
Kleeto's vibrato MANGLES an armored Knight!
Kleeto's vibrato does UNSPEAKABLE things to Knight Defender!
Kleeto has some small wounds and bruises.
<873/1346 437/602 477/527> 18 M Aedric: fle
fle
You parry the Blood Guard's attack.
The Blood Guard's slash injures you.
You parry the Blood Guard's attack.
Kleeto's blood loss scratches an armored Knight.
An armored Knight's charge misses Kleeto.
Kleeto dodges your attack.
Your thrust LACERATES the Blood Guard!
Kleeto dodges your attack.
You block Kleeto's attack with your weapon.
Kleeto has some small wounds and bruises.
<860/1346 437/602 477/527> 18 M Aedric: <860/1346 437/602 477/527> 18 M Aedric:
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Like a facade, sound creeps abroad,'
Kleeto sings 'The air reverberates like with a lightning rod!'
Kleeto's vibrato injures you.
Kleeto's vibrato *** DEMOLISHES *** an armored Knight!
Kleeto's vibrato >>> ANNIHILATES <<< Knight Defender!
Knight Defender is DEAD!!
A new Knight Defender quickly takes a position before the altar.
Kleeto has some small wounds and bruises.
<847/1346 437/602 477/527> 18 M Aedric: get lockbox corpse
You stop concentrating on battering.
You flee from combat!
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<847/1346 437/602 476/527> 18 M n
impale west k
You aren't fighting anyone.
<847/1346 437/602 476/527> 18 M <847/1346 437/602 476/527> 18 M I see no corpse here.
<847/1346 437/602 476/527> 18 M <847/1346 437/602 476/527> 18 M Before the Knight Cabal
[Exits: (north) south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(Dark Aura) Kleeto is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Pink Aura) (White Aura) an armored Knight is here, fighting Kleeto.
The Knight altar stands here.
<847/1346 437/602 475/527> 18 M <847/1346 437/602 475/527> 18 M Kleeto yells 'Help! Aedric just ran me through!'
You impale Kleeto on your weapon but fail to leave quickly enough.
Your thrust LACERATES Kleeto!
Kleeto's blood loss scratches an armored Knight.
An armored Knight's charge misses Kleeto.
An armored Knight tries to disarm Kleeto, but fails.
Your thrust devastates Kleeto!
Kleeto parries your attack.
Kleeto's flesh is seared by the flaming 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust grazes Kleeto.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your thrust hits Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your thrust grazes Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your thrust scratches Kleeto.
'Seeker', the Long Arm of the Law's smash wounds you.
You block Kleeto's attack with your weapon.
You dodge Kleeto's attack.
Kleeto has quite a few wounds.
<827/1346 412/602 475/527> 18 M Aedric: rush k
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
Kleeto dodges your attack.
Kleeto dodges your attack.
Kleeto's numbing buzz MUTILATES you!
You parry Kleeto's attack.
Kleeto has quite a few wounds.
<787/1346 412/602 475/527> 18 M Aedric: <787/1346 412/602 475/527> 18 M Aedric: Your weapon raised high, you rush Kleeto.
You miscalculate your blow and fall off balance!
Your thrust misses the Blood Guard.
You miscalculate your blow and fall off balance!
Your thrust misses Kleeto.
You stop concentrating on battering.
Kleeto has fled!
Kleeto rides south.
<787/1346 412/602 475/527> 18 M s
murder k
You block the Blood Guard's attack with your weapon.
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
Your thrust LACERATES the Blood Guard!
Your thrust LACERATES the Blood Guard!
Your thrust LACERATES the Blood Guard!
The Blood Guard is cut by steel barbs.
Your steel barbs hit the Blood Guard.
Your slice grazes the Blood Guard.
The Blood Guard has a few scratches.
<787/1346 412/602 475/527> 18 M Aedric: <787/1346 412/602 475/527> 18 M Aedric:
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
The Blood Guard parries your attack.
Your thrust LACERATES the Blood Guard!
You stop concentrating on battering.
The Blood Guard has fled!
The Blood Guard walks south.
The Blood Guard's eyes glaze over from the multiple concussions.
<787/1346 412/602 475/527> 18 M scan
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
<787/1346 412/602 474/527> 18 M <787/1346 412/602 474/527> 18 M They aren't here.
<787/1346 412/602 474/527> 18 M <787/1346 412/602 474/527> 18 M You scan all around.
You scan north.
*** Range 1 (north) ***
(Pink Aura) (White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<787/1346 412/602 474/527> 18 M !
!
You scan all around.
You scan north.
*** Range 1 (north) ***
(Pink Aura) (White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<787/1346 412/602 474/527> 18 M whe
You scan all around.
You scan north.
*** Range 1 (north) ***
(Pink Aura) (White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<787/1346 412/602 474/527> 18 M <787/1346 412/602 474/527> 18 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<787/1346 412/602 474/527> 18 M murder k
They aren't here.
<787/1346 412/602 474/527> 18 M e
af
The Priest's Tent
[Exits: west]
You notice a few spots of blood on the ground.
(White Aura) A young priest stands here ready to assist.
<787/1346 412/602 473/527> 18 M <787/1346 412/602 473/527> 18 M You are affected by the following:
Spell: faerie fire : modifies ac by 25 for 2 hours
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: sanctuary : for 8 hours
Spell: windmill : modifies damroll by 5 for 3 hours
Spell: protection : modifies savingspell by -1 for 19 hours
Spell: searing might : for 19 hours
Spell: avenger-effect : for 103 hours
Spell: armor : modifies ac by -20 for 3 hours
Spell: bless : modifies savingspell by -4 for 9 hours
: modifies damroll by 4 for 9 hours
: modifies hitroll by 4 for 9 hours
Spell: mounted : for 10 hours
<787/1346 412/602 473/527> 18 M heal heal
You have lost 25 crowns in service of PRAETORIAN.
The Priest performs his service.
The Priest mixes an ointment.
A warm feeling fills your body.
<887/1346 412/602 473/527> 18 M whe
whe
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<887/1346 412/602 485/527> 19 M <887/1346 412/602 485/527> 19 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Priest's Tent
<887/1346 412/602 485/527> 19 M get pack sat
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Priest's Tent
<887/1346 412/602 485/527> 19 M w
I see no sat here.
<887/1346 412/602 485/527> 19 M <887/1346 412/602 485/527> 19 M Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
<887/1346 412/602 484/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A grassy pasture
<887/1346 412/602 484/527> 19 M n
Before the Knight Cabal
[Exits: (north) south]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(Pink Aura) (White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<887/1346 412/602 483/527> 19 M s
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
<887/1346 412/602 482/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A grassy pasture
<887/1346 412/602 482/527> 19 M rest
You rest.
<887/1346 412/602 482/527> 19 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A grassy pasture
<887/1346 412/602 482/527> 19 M dismount
wear sea
wear life
sleep
You dismount from a wooly mammoth.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You do not have that item.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You do not have that item.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You go to sleep.
<887/1346 412/602 482/527> 19 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<887/1346 412/602 482/527> 19 D in
You are carrying:
( 2) some dark black leaves
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
You block the Blood Guard's attack with your weapon.
The Blood Guard parries your attack.
Your thrust LACERATES the Blood Guard!
You stop concentrating on battering.
The Blood Guard has fled!
The Blood Guard walks east.
<887/1346 412/602 482/527> 19 D whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A grassy pasture
<887/1346 412/602 482/527> 19 D dismount
wear sea
wear life
sleep
You are not mounted on anything.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You do not have that item.
<887/1346 412/602 482/527> 19 D af
You do not have that item.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You go to sleep.
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D You are affected by the following:
Spell: faerie fire : modifies ac by 25 for 1 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: sanctuary : for 7 hours
Spell: windmill : modifies damroll by 5 for 2 hours
Spell: protection : modifies savingspell by -1 for 18 hours
Spell: searing might : for 18 hours
Spell: avenger-effect : for 102 hours
Spell: armor : modifies ac by -20 for 2 hours
Spell: bless : modifies savingspell by -4 for 8 hours
: modifies damroll by 4 for 8 hours
: modifies hitroll by 4 for 8 hours
Spell: mounted : for 9 hours
<887/1346 412/602 482/527> 19 D <887/1346 412/602 482/527> 19 D
You manage to completely halt your bleeding.
<993/1346 481/602 527/527> 20 D
<993/1346 481/602 527/527> 20 D stand
wear crown
wear life
mount
whe
You wake and stand up.
<993/1346 481/602 527/527> 20 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<993/1331 481/612 527/527> 20 D <993/1331 481/612 527/527> 20 D You do not have that item.
<993/1331 481/612 527/527> 20 D <993/1331 481/612 527/527> 20 D You mount upon the back of a wooly mammoth.
<993/1331 481/612 527/527> 20 M <993/1331 481/612 527/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<993/1331 481/612 527/527> 20 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<993/1331 481/612 527/527> 20 M af
You are affected by the following:
Spell: faerie fire : modifies ac by 25 for 0 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: sanctuary : for 6 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: protection : modifies savingspell by -1 for 17 hours
Spell: searing might : for 17 hours
Spell: avenger-effect : for 101 hours
Spell: armor : modifies ac by -20 for 1 hours
Spell: bless : modifies savingspell by -4 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: mounted : for 8 hours
<993/1331 481/612 527/527> 20 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto Greener landscape
<993/1331 481/612 527/527> 20 M n
whe
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 481/612 526/527> 20 M <993/1331 481/612 526/527> 20 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 481/612 526/527> 20 M crusade tribunal
You yell 'With the Might and Wisdom of The One God upon me, I declare Crusade against Tribunal!'
<993/1331 431/612 526/527> 20 M s
whe
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
(Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding demon of nexus lies in the dirt here.
Kleeto rides east.
<993/1331 431/612 525/527> 20 M <993/1331 431/612 525/527> 20 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
Kleeto rides in.
The Blood Guard walks in.
<993/1331 431/612 525/527> 20 M <993/1331 431/612 525/527> 20 M
Kleeto rides south.
The Blood Guard walks south.
<993/1331 431/612 525/527> 20 M n
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 524/527> 20 M murder k
They aren't here.
<993/1331 431/612 524/527> 20 M !
!
They aren't here.
<993/1331 431/612 524/527> 20 M af
They aren't here.
<993/1331 431/612 524/527> 20 M <993/1331 431/612 524/527> 20 M You are affected by the following:
Spell: crusade-effect : for 36 hours
Spell: faerie fire : modifies ac by 25 for 0 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: sanctuary : for 6 hours
Spell: windmill : modifies damroll by 5 for 1 hours
Spell: protection : modifies savingspell by -1 for 17 hours
Spell: searing might : for 17 hours
Spell: avenger-effect : for 101 hours
Spell: armor : modifies ac by -20 for 1 hours
Spell: bless : modifies savingspell by -4 for 7 hours
: modifies damroll by 4 for 7 hours
: modifies hitroll by 4 for 7 hours
Spell: mounted : for 8 hours
<993/1331 431/612 524/527> 20 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 2 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 524/527> 20 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 524/527> 20 M <993/1331 431/612 524/527> 20 M
An armored Knight manages to cover his wounds and halt the bleeding.
The pink aura around you fades away.
<993/1331 431/612 527/527> 21 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<993/1331 431/612 527/527> 21 M af
You are affected by the following:
Spell: crusade-effect : for 35 hours
Spell: berserk : modifies hp by 50 for 1 hours
: modifies ac by 40 for 1 hours
: modifies hitroll by 3 for 1 hours
: modifies damroll by 6 for 1 hours
Spell: sanctuary : for 5 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: protection : modifies savingspell by -1 for 16 hours
Spell: searing might : for 16 hours
Spell: avenger-effect : for 100 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: bless : modifies savingspell by -4 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: mounted : for 7 hours
<993/1331 431/612 527/527> 21 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 21 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 527/527> 21 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<993/1331 431/612 527/527> 21 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 21 M murder k
They aren't here.
<993/1331 431/612 527/527> 21 M !
!
!
whe
They aren't here.
<993/1331 431/612 527/527> 21 M They aren't here.
<993/1331 431/612 527/527> 21 M <993/1331 431/612 527/527> 21 M They aren't here.
<993/1331 431/612 527/527> 21 M scan
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 21 M <993/1331 431/612 527/527> 21 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 527/527> 21 M s
whe
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 526/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 526/527> 21 M <993/1331 431/612 526/527> 21 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 526/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 526/527> 21 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 526/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 526/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 526/527> 21 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 525/527> 21 M scan
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 524/527> 21 M <993/1331 431/612 524/527> 21 M You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 1 (down) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
<993/1331 431/612 524/527> 21 M n
Kleeto rides in.
The Blood Guard walks in.
<993/1331 431/612 524/527> 21 M n
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 523/527> 21 M <993/1331 431/612 523/527> 21 M
Kleeto rides in.
The Blood Guard walks in.
<993/1331 431/612 523/527> 21 M n
n
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 522/527> 21 M <993/1331 431/612 522/527> 21 M Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 521/527> 21 M af
The drawbridge is closed.
<993/1331 431/612 521/527> 21 M <993/1331 431/612 521/527> 21 M You are affected by the following:
Spell: crusade-effect : for 35 hours
Spell: berserk : modifies hp by 50 for 1 hours
: modifies ac by 40 for 1 hours
: modifies hitroll by 3 for 1 hours
: modifies damroll by 6 for 1 hours
Spell: sanctuary : for 5 hours
Spell: windmill : modifies damroll by 5 for 0 hours
Spell: protection : modifies savingspell by -1 for 16 hours
Spell: searing might : for 16 hours
Spell: avenger-effect : for 100 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: bless : modifies savingspell by -4 for 6 hours
: modifies damroll by 4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: mounted : for 7 hours
<993/1331 431/612 521/527> 21 M murder k
They aren't here.
<993/1331 431/612 521/527> 21 M !
!
They aren't here.
<993/1331 431/612 521/527> 21 M !
!
They aren't here.
<993/1331 431/612 521/527> 21 M <993/1331 431/612 521/527> 21 M They aren't here.
<993/1331 431/612 521/527> 21 M <993/1331 431/612 521/527> 21 M They aren't here.
<993/1331 431/612 521/527> 21 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 521/527> 21 M s
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 520/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 520/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 520/527> 21 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 520/527> 21 M n
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 519/527> 21 M s
Before the Knight's Castle
[Exits: north east south]
You notice a few spots of blood on the ground.
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 518/527> 21 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 518/527> 21 M scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 518/527> 21 M scan
n
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
*** Range 1 (east) ***
(White Aura) A young priest stands here ready to assist.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 518/527> 21 M <993/1331 431/612 518/527> 21 M Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
You notice a few spots of blood on the ground.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 517/527> 21 M scan s
You stop swinging your weapon
You feel less armored.
Knight Defender doesn't seem intimidated any longer.
A blood spot crumbles into dust.
<993/1331 431/612 527/527> 22 M <993/1331 431/612 527/527> 22 M You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 2 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
<993/1331 431/612 527/527> 22 M af
You are affected by the following:
Spell: crusade-effect : for 34 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: sanctuary : for 4 hours
Spell: protection : modifies savingspell by -1 for 15 hours
Spell: searing might : for 15 hours
Spell: avenger-effect : for 99 hours
Spell: bless : modifies savingspell by -4 for 5 hours
: modifies damroll by 4 for 5 hours
: modifies hitroll by 4 for 5 hours
Spell: mounted : for 6 hours
<993/1331 431/612 527/527> 22 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 22 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 527/527> 22 M who pk
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<993/1331 431/612 527/527> 22 M <993/1331 431/612 527/527> 22 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 22 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1331 431/612 527/527> 22 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 527/527> 22 M s
whe
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 526/527> 22 M <993/1331 431/612 526/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A stairway in the Chasm
<993/1331 431/612 526/527> 22 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A stairway in the Chasm
<993/1331 431/612 526/527> 22 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A stairway in the Chasm
<993/1331 431/612 526/527> 22 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A stairway in the Chasm
<993/1331 431/612 526/527> 22 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A stairway in the Chasm
<993/1331 431/612 526/527> 22 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 525/527> 22 M s
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 524/527> 22 M scan
Alas, you cannot go that way.
<993/1331 431/612 524/527> 22 M n
You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 4 (down) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
<993/1331 431/612 524/527> 22 M n
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<993/1331 431/612 523/527> 22 M <993/1331 431/612 523/527> 22 M Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 522/527> 22 M n
n
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 521/527> 22 M whe
The drawbridge is closed.
<993/1331 431/612 521/527> 22 M <993/1331 431/612 521/527> 22 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 521/527> 22 M s
af
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<993/1331 431/612 520/527> 22 M whe
You are affected by the following:
Spell: crusade-effect : for 34 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: sanctuary : for 4 hours
Spell: protection : modifies savingspell by -1 for 15 hours
Spell: searing might : for 15 hours
Spell: avenger-effect : for 99 hours
Spell: bless : modifies savingspell by -4 for 5 hours
: modifies damroll by 4 for 5 hours
: modifies hitroll by 4 for 5 hours
Spell: mounted : for 6 hours
<993/1331 431/612 520/527> 22 M <993/1331 431/612 520/527> 22 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<993/1331 431/612 520/527> 22 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A Tent City
<993/1331 431/612 520/527> 22 M whe
n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A Tent City
<993/1331 431/612 520/527> 22 M <993/1331 431/612 520/527> 22 M Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<993/1331 431/612 519/527> 22 M murder k
They aren't here.
<993/1331 431/612 519/527> 22 M !
!
They aren't here.
<993/1331 431/612 519/527> 22 M !
They aren't here.
<993/1331 431/612 519/527> 22 M !
!
They aren't here.
<993/1331 431/612 519/527> 22 M af
murder k
They aren't here.
<993/1331 431/612 519/527> 22 M They aren't here.
<993/1331 431/612 519/527> 22 M <993/1331 431/612 519/527> 22 M You are affected by the following:
Spell: crusade-effect : for 34 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: sanctuary : for 4 hours
Spell: protection : modifies savingspell by -1 for 15 hours
Spell: searing might : for 15 hours
Spell: avenger-effect : for 99 hours
Spell: bless : modifies savingspell by -4 for 5 hours
: modifies damroll by 4 for 5 hours
: modifies hitroll by 4 for 5 hours
Spell: mounted : for 6 hours
<993/1331 431/612 519/527> 22 M <993/1331 431/612 519/527> 22 M They aren't here.
<993/1331 431/612 519/527> 22 M !
!
They aren't here.
<993/1331 431/612 519/527> 22 M whe
They aren't here.
<993/1331 431/612 519/527> 22 M <993/1331 431/612 519/527> 22 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 519/527> 22 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1331 431/612 519/527> 22 M <993/1331 431/612 519/527> 22 M
You feel your pulse slow down.
<993/1281 431/612 527/527> 23 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1281 431/612 527/527> 23 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<993/1281 431/612 527/527> 23 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1281 431/612 527/527> 23 M af
You are affected by the following:
Spell: crusade-effect : for 33 hours
Spell: sanctuary : for 3 hours
Spell: protection : modifies savingspell by -1 for 14 hours
Spell: searing might : for 14 hours
Spell: avenger-effect : for 98 hours
Spell: bless : modifies savingspell by -4 for 4 hours
: modifies damroll by 4 for 4 hours
: modifies hitroll by 4 for 4 hours
Spell: mounted : for 5 hours
<993/1281 431/612 527/527> 23 M ber
Your pulse speeds up, but nothing happens.
<993/1281 406/612 527/527> 23 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<993/1281 406/612 527/527> 23 M ber
Your pulse races as you are consumed by rage!
<1093/1331 356/612 477/527> 23 M whe
scan
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1093/1331 356/612 477/527> 23 M <1093/1331 356/612 477/527> 23 M You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1093/1331 356/612 477/527> 23 M wear sea
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1093/1346 356/602 477/527> 23 M use sea
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<1155/1346 356/602 477/527> 23 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1155/1346 356/602 477/527> 23 M stand
wear crown
wear life
mount
You are already standing.
<1155/1346 356/602 477/527> 23 M <1155/1346 356/602 477/527> 23 M You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1155/1331 356/612 477/527> 23 M <1155/1331 356/612 477/527> 23 M You do not have that item.
<1155/1331 356/612 477/527> 23 M <1155/1331 356/612 477/527> 23 M You are already mounted on a wooly mammoth!
<1155/1331 356/612 477/527> 23 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1155/1331 356/612 488/527> 0 M lo
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1155/1331 356/612 488/527> 0 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1155/1331 356/612 488/527> 0 M af
You are affected by the following:
Spell: berserk : modifies hp by 50 for 6 hours
: modifies ac by 40 for 6 hours
: modifies hitroll by 3 for 6 hours
: modifies damroll by 6 for 6 hours
Spell: crusade-effect : for 32 hours
Spell: sanctuary : for 2 hours
Spell: protection : modifies savingspell by -1 for 13 hours
Spell: searing might : for 13 hours
Spell: avenger-effect : for 97 hours
Spell: bless : modifies savingspell by -4 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: mounted : for 4 hours
<1155/1331 356/612 488/527> 0 M s
whe
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<1155/1331 356/612 487/527> 0 M in
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M <1155/1331 356/612 487/527> 0 M You are carrying:
( 2) some dark black leaves
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<1155/1331 356/612 487/527> 0 M <1155/1331 356/612 487/527> 0 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M rest
You rest.
<1155/1331 356/612 487/527> 0 M wh
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1155/1331 356/612 487/527> 0 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M whe
dismount
wear sea
wear life
sleep
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Arid Lowlands
<1155/1331 356/612 487/527> 0 M <1155/1331 356/612 487/527> 0 M You dismount from a wooly mammoth.
<1155/1331 356/612 487/527> 0 D <1155/1331 356/612 487/527> 0 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1155/1346 356/602 487/527> 0 D <1155/1346 356/602 487/527> 0 D You do not have that item.
<1155/1346 356/602 487/527> 0 D af
You go to sleep.
<1155/1346 356/602 487/527> 0 D <1155/1346 356/602 487/527> 0 D You are affected by the following:
Spell: berserk : modifies hp by 50 for 6 hours
: modifies ac by 40 for 6 hours
: modifies hitroll by 3 for 6 hours
: modifies damroll by 6 for 6 hours
Spell: crusade-effect : for 32 hours
Spell: sanctuary : for 2 hours
Spell: protection : modifies savingspell by -1 for 13 hours
Spell: searing might : for 13 hours
Spell: avenger-effect : for 97 hours
Spell: bless : modifies savingspell by -4 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: mounted : for 4 hours
<1155/1346 356/602 487/527> 0 D
<1155/1346 356/602 487/527> 0 D
<1155/1346 356/602 487/527> 0 D
<1155/1346 356/602 487/527> 0 D
<1155/1346 356/602 487/527> 0 D rest
You wake up and start resting.
<1155/1346 356/602 487/527> 0 D whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto A rocky trail inside the Chasm
<1155/1346 356/602 487/527> 0 D whe
whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<1155/1346 356/602 487/527> 0 D <1155/1346 356/602 487/527> 0 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<1155/1346 356/602 487/527> 0 D stand
wear crown
wear life
mount
n
You stand up.
<1155/1346 356/602 487/527> 0 D <1155/1346 356/602 487/527> 0 D You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1155/1331 356/612 487/527> 0 D whe
You do not have that item.
<1155/1331 356/612 487/527> 0 D <1155/1331 356/612 487/527> 0 D You mount upon the back of a wooly mammoth.
<1155/1331 356/612 487/527> 0 M <1155/1331 356/612 487/527> 0 M Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<1155/1331 356/612 486/527> 0 M <1155/1331 356/612 486/527> 0 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1155/1331 356/612 486/527> 0 M whe
af
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<1155/1331 356/612 486/527> 0 M <1155/1331 356/612 486/527> 0 M You are affected by the following:
Spell: berserk : modifies hp by 50 for 6 hours
: modifies ac by 40 for 6 hours
: modifies hitroll by 3 for 6 hours
: modifies damroll by 6 for 6 hours
Spell: crusade-effect : for 32 hours
Spell: sanctuary : for 2 hours
Spell: protection : modifies savingspell by -1 for 13 hours
Spell: searing might : for 13 hours
Spell: avenger-effect : for 97 hours
Spell: bless : modifies savingspell by -4 for 3 hours
: modifies damroll by 4 for 3 hours
: modifies hitroll by 4 for 3 hours
Spell: mounted : for 4 hours
<1155/1331 356/612 486/527> 0 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<1155/1331 356/612 486/527> 0 M <1155/1331 356/612 486/527> 0 M
You yell 'Help! I've just been shot at by Kleeto!'
'Seeker', the Long Arm of the Law's smash decimates you!
<1127/1331 356/612 486/527> 0 M murder k
They aren't here.
<1127/1331 356/612 486/527> 0 M s
Before the Knight's Castle
[Exits: north east south]
(Dark Aura) Kleeto is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
<1127/1331 356/612 485/527> 0 M impale north k
Kleeto yells 'Help! Aedric just ran me through!'
You impale Kleeto on your weapon and follow through with your charge!
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
Your slice DISMEMBERS Kleeto!
Kleeto has a few scratches.
<1127/1331 331/612 484/527> 0 M Aedric: <1127/1331 331/612 484/527> 0 M Aedric:
An armored Knight gets a wild look in his eyes.
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
Your flame decimates Kleeto!
Your flame mauls Kleeto.
'Seeker', the Long Arm of the Law's smash decimates you!
You dodge Kleeto's attack.
You block Kleeto's attack with your weapon.
Kleeto has some small wounds and bruises.
<1102/1331 331/612 484/527> 0 M Aedric: rush k
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
An armored Knight doesn't seem intimidated any longer.
Kleeto's force shield shimmers then fades away.
Kleeto has some small wounds and bruises.
<1102/1331 331/612 495/527> 1 M Aedric: <1102/1331 331/612 495/527> 1 M Aedric: Your weapon raised high, you rush Kleeto.
You miscalculate your blow and fall off balance!
Your flame misses Kleeto.
Kleeto has some small wounds and bruises.
<1102/1331 331/612 495/527> 1 M Aedric: <1102/1331 331/612 495/527> 1 M Aedric:
An armored Knight's charge misses Kleeto.
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
Your flame decimates Kleeto!
Kleeto dodges your attack.
Kleeto's flesh is seared by the flaming 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your flaming bite grazes Kleeto.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite grazes Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
You block Kleeto's attack with your weapon.
Kleeto's numbing buzz MUTILATES you!
A black opal recorder sears your flesh with flames.
Kleeto's flaming bite grazes you.
Kleeto has some small wounds and bruises.
<1055/1331 331/612 495/527> 1 M Aedric: <1055/1331 331/612 495/527> 1 M Aedric:
Kleeto kicks dirt in your eyes!
Kleeto's kicked dirt scratches you.
You can't see a thing!
<1053/1331 331/612 495/527> 1 M Aedric: <1053/1331 331/612 495/527> 1 M Aedric:
Someone parries your attack.
Someone parries your attack.
Someone's flesh is seared by the flaming something.
Your flaming bite scratches someone.
The cold touch of something surrounds someone with ice.
Someone turns blue and shivers.
Your freezing bite hits someone.
Someone is shocked by the lightning from something.
Your shocking bite grazes someone.
Something burns someone with corrosive acid.
Someone starts glowing strangely.
Your acidic bite scratches someone.
Something's smash devastates you!
Someone's numbing buzz maims you!
<988/1331 331/612 495/527> 1 M Aedric: tell self FAERIE FIRED!
Someone parries your attack.
Someone blocks your attack with his weapon.
You block someone's attack with your weapon.
Someone's numbing buzz LACERATES you!
<943/1331 331/612 495/527> 1 M Aedric: af
Someone has fled!
Someone rides south.
<943/1331 331/612 495/527> 1 M <943/1331 331/612 495/527> 1 M You tell someone 'FAERIE FIRED!'
<943/1331 331/612 495/527> 1 M <943/1331 331/612 495/527> 1 M You are affected by the following:
Spell: dirt kicking : modifies ac by 15 for 0 hours
: modifies hitroll by -6 for 0 hours
Spell: berserk : modifies hp by 50 for 5 hours
: modifies ac by 40 for 5 hours
: modifies hitroll by 3 for 5 hours
: modifies damroll by 6 for 5 hours
Spell: crusade-effect : for 31 hours
Spell: sanctuary : for 1 hours
Spell: protection : modifies savingspell by -1 for 12 hours
Spell: searing might : for 12 hours
Spell: avenger-effect : for 96 hours
Spell: bless : modifies savingspell by -4 for 2 hours
: modifies damroll by 4 for 2 hours
: modifies hitroll by 4 for 2 hours
Spell: mounted : for 3 hours
<943/1331 331/612 495/527> 1 M whe
You can't see a thing!
<943/1331 331/612 495/527> 1 M scan s
You rub the dirt out of your eyes.
<943/1331 331/612 506/527> 2 M <943/1331 331/612 506/527> 2 M You scan south.
*** Range 1 (south) ***
A bleeding demon of nexus lies in the dirt here.
<943/1331 331/612 506/527> 2 M s
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<943/1331 331/612 505/527> 2 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<943/1331 331/612 505/527> 2 M whe
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight's Castle
<PK> Kleeto The Remnants of a Tent City
<943/1331 331/612 505/527> 2 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<943/1331 331/612 504/527> 2 M scan
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<943/1331 331/612 503/527> 2 M <943/1331 331/612 503/527> 2 M You scan all around.
You scan north.
*** Range 2 (north) ***
A bleeding demon of nexus lies in the dirt here.
*** Range 3 (north) ***
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 2 (down) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Pink Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<943/1331 331/612 503/527> 2 M d
d
The Remnants of a Tent City
[Exits: up down]
<943/1331 331/612 502/527> 2 M <943/1331 331/612 502/527> 2 M The Remnants of a Tent City
[Exits: up down]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Pink Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
<943/1331 331/612 501/527> 2 M murder k
Kleeto yells 'Help! I am being attacked by Aedric!'
Kleeto dodges your attack.
Kleeto parries your attack.
Kleeto has a few scratches.
<943/1331 331/612 501/527> 2 M Aedric: <943/1331 331/612 501/527> 2 M Aedric:
Kleeto parries your attack.
Kleeto dodges your attack.
Kleeto's flesh is seared by the flaming 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your flaming bite grazes Kleeto.
The cold touch of 'Thunderforge' the Wrath of God adorned with an eye of Mechanus surrounds Kleeto with ice.
Your freezing bite grazes Kleeto.
Kleeto is shocked by the lightning from 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
Your shocking bite hits Kleeto.
'Thunderforge' the Wrath of God adorned with an eye of Mechanus burns Kleeto with corrosive acid.
Your acidic bite scratches Kleeto.
'Seeker', the Long Arm of the Law's smash decimates you!
You parry Kleeto's attack.
Kleeto has a few scratches.
<916/1331 331/612 501/527> 2 M Aedric:
Kleeto utters the words, 'gruugz zakarz'.
Kleeto has a few scratches.
<916/1331 331/612 501/527> 2 M Aedric: af
You are affected by the following:
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: crusade-effect : for 30 hours
Spell: sanctuary : for 0 hours
Spell: protection : modifies savingspell by -1 for 11 hours
Spell: searing might : for 11 hours
Spell: avenger-effect : for 95 hours
Spell: bless : modifies savingspell by -4 for 1 hours
: modifies damroll by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: mounted : for 2 hours
Kleeto has a few scratches.
<916/1331 331/612 501/527> 2 M Aedric: fle
The Blood Guard's slash injures you.
You block the Blood Guard's attack with your weapon.
You dodge the Blood Guard's attack.
The Blood Guard jumps in front of Kleeto!
Kleeto's numbing buzz MUTILATES you!
Kleeto has a few scratches.
<861/1331 331/612 501/527> 2 M Aedric: <861/1331 331/612 501/527> 2 M Aedric: You couldn't escape!
Kleeto has a few scratches.
<861/1331 331/612 501/527> 2 M Aedric: fle
You flee from combat!
The Remnants of a Tent City
[Exits: up down]
<861/1331 331/612 500/527> 2 M u
u
The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<861/1331 331/612 499/527> 2 M <861/1331 331/612 499/527> 2 M Alas, you cannot go that way.
<861/1331 331/612 499/527> 2 M u
n
Alas, you cannot go that way.
<861/1331 331/612 499/527> 2 M n
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<861/1331 331/612 498/527> 2 M n
n
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<861/1331 331/612 497/527> 2 M n
whe
Before the Knight Cabal
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<861/1331 331/612 496/527> 2 M af
The drawbridge is closed.
<861/1331 331/612 496/527> 2 M <861/1331 331/612 496/527> 2 M The drawbridge is closed.
<861/1331 331/612 496/527> 2 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<861/1331 331/612 496/527> 2 M <861/1331 331/612 496/527> 2 M You are affected by the following:
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: crusade-effect : for 30 hours
Spell: sanctuary : for 0 hours
Spell: protection : modifies savingspell by -1 for 11 hours
Spell: searing might : for 11 hours
Spell: avenger-effect : for 95 hours
Spell: bless : modifies savingspell by -4 for 1 hours
: modifies damroll by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: mounted : for 2 hours
<861/1331 331/612 496/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<861/1331 331/612 496/527> 2 M wear sea
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<861/1346 331/602 496/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<861/1346 331/602 496/527> 2 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<861/1346 331/602 496/527> 2 M scan s
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Pink Aura) (Dark Aura) Kleeto is here, sitting astride an elephant.
A bleeding demon of nexus lies in the dirt here.
<861/1346 331/602 496/527> 2 M <861/1346 331/602 496/527> 2 M
You yell 'Help! I've just been shot at by Kleeto!'
'Seeker', the Long Arm of the Law's smash decimates you!
<834/1346 331/602 496/527> 2 M af
You are affected by the following:
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: crusade-effect : for 30 hours
Spell: sanctuary : for 0 hours
Spell: protection : modifies savingspell by -1 for 11 hours
Spell: searing might : for 11 hours
Spell: avenger-effect : for 95 hours
Spell: bless : modifies savingspell by -4 for 1 hours
: modifies damroll by 4 for 1 hours
: modifies hitroll by 4 for 1 hours
Spell: mounted : for 2 hours
<834/1346 331/602 496/527> 2 M <834/1346 331/602 496/527> 2 M
The protective aura around your body fades.
<834/1346 331/602 508/527> 3 M smoke dark
You light some dark black leaves and begin to smoke it.
You are surrounded by a white aura.
<834/1346 331/602 508/527> 3 M sheath
hold glim
bran
rem glim
draw
You sheath your weapon.
<834/1336 331/602 508/527> 3 M <834/1336 331/602 508/527> 3 M You hold a glimmering white staff in your hand.
<834/1336 331/602 508/527> 3 M <834/1336 331/602 508/527> 3 M You brandish a glimmering white staff.
You are already in sanctuary.
<834/1336 331/602 508/527> 3 M <834/1336 331/602 508/527> 3 M
You yell 'Help! I've just been shot at by Kleeto!'
'Seeker', the Long Arm of the Law's smash decimates you!
<809/1346 331/602 508/527> 3 M in
put leav con
af
You do not have that item.
<809/1346 331/602 508/527> 3 M <809/1346 331/602 508/527> 3 M You have no sheathed weapons to draw!
<809/1346 331/602 508/527> 3 M <809/1346 331/602 508/527> 3 M You are carrying:
some dark black leaves
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
<809/1346 331/602 508/527> 3 M You put some dark black leaves in a leather sack.
<809/1346 331/602 508/527> 3 M <809/1346 331/602 508/527> 3 M You are affected by the following:
Spell: drug use : for 61 hours
Spell: sanctuary : for 6 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: crusade-effect : for 29 hours
Spell: protection : modifies savingspell by -1 for 10 hours
Spell: searing might : for 10 hours
Spell: avenger-effect : for 94 hours
Spell: bless : modifies savingspell by -4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies hitroll by 4 for 0 hours
Spell: mounted : for 1 hours
<809/1346 331/602 508/527> 3 M get 2.thee knap
sheath
wear thee
use thee
rem thee
put thee knap
You get the Tower Shield of Thee'dlor from a green linen knapsack.
<809/1346 331/602 508/527> 3 M <809/1346 331/602 508/527> 3 M You sheath your weapon.
<809/1336 331/602 508/527> 3 M You wear the Tower Shield of Thee'dlor as a shield.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M You attempt to use the Tower Shield of Thee'dlor.
You raise the Tower Shield of Thee'dlor high overhead as it surges with power!
You are now protected from ranged weapons.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M
You yell 'Help! I've just been shot at by Kleeto!'
You draw your weapon.
You can't remove the Tower Shield of Thee'dlor.
'Seeker', the Long Arm of the Law's smash misses you.
<809/1336 331/602 508/527> 3 M af
You can't remove the Tower Shield of Thee'dlor.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M You do not have that item.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M You are affected by the following:
Spell: missile shield : for 7 hours
Spell: drug use : for 61 hours
Spell: sanctuary : for 6 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: crusade-effect : for 29 hours
Spell: protection : modifies savingspell by -1 for 10 hours
Spell: searing might : for 10 hours
Spell: avenger-effect : for 94 hours
Spell: bless : modifies savingspell by -4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies hitroll by 4 for 0 hours
Spell: mounted : for 1 hours
<809/1336 331/602 508/527> 3 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn as shield> (Humming) the Tower Shield of Thee'dlor
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M
You yell 'Help! I've just been shot at by Kleeto!'
'Seeker', the Long Arm of the Law's smash misses you.
<809/1336 331/602 508/527> 3 M wear thund
You can't remove the Tower Shield of Thee'dlor.
<809/1336 331/602 508/527> 3 M af
You are affected by the following:
Spell: missile shield : for 7 hours
Spell: drug use : for 61 hours
Spell: sanctuary : for 6 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: crusade-effect : for 29 hours
Spell: protection : modifies savingspell by -1 for 10 hours
Spell: searing might : for 10 hours
Spell: avenger-effect : for 94 hours
Spell: bless : modifies savingspell by -4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies hitroll by 4 for 0 hours
Spell: mounted : for 1 hours
<809/1336 331/602 508/527> 3 M n
The drawbridge is closed.
<809/1336 331/602 508/527> 3 M af
You are affected by the following:
Spell: missile shield : for 7 hours
Spell: drug use : for 61 hours
Spell: sanctuary : for 6 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: crusade-effect : for 29 hours
Spell: protection : modifies savingspell by -1 for 10 hours
Spell: searing might : for 10 hours
Spell: avenger-effect : for 94 hours
Spell: bless : modifies savingspell by -4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies hitroll by 4 for 0 hours
Spell: mounted : for 1 hours
<809/1336 331/602 508/527> 3 M in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
'Thunderforge' the Wrath of God adorned with an eye of Mechanus
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
<809/1336 331/602 508/527> 3 M wear sou
You yell 'Help! I've just been shot at by Kleeto!'
'Seeker', the Long Arm of the Law's smash misses you.
<809/1336 331/602 508/527> 3 M <809/1336 331/602 508/527> 3 M You wield 'Soulcleaver' the Will of the Devout.
<809/1336 331/602 508/527> 3 M wear ring
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<809/1321 331/612 508/527> 3 M styles
whe
You can only perform your advanced styles in combat.
<809/1321 331/612 508/527> 3 M <809/1321 331/612 508/527> 3 M [KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<809/1321 331/612 508/527> 3 M af
You are affected by the following:
Spell: missile shield : for 7 hours
Spell: drug use : for 61 hours
Spell: sanctuary : for 6 hours
Spell: berserk : modifies hp by 50 for 3 hours
: modifies ac by 40 for 3 hours
: modifies hitroll by 3 for 3 hours
: modifies damroll by 6 for 3 hours
Spell: crusade-effect : for 29 hours
Spell: protection : modifies savingspell by -1 for 10 hours
Spell: searing might : for 10 hours
Spell: avenger-effect : for 94 hours
Spell: bless : modifies savingspell by -4 for 0 hours
: modifies damroll by 4 for 0 hours
: modifies hitroll by 4 for 0 hours
Spell: mounted : for 1 hours
<809/1321 331/612 508/527> 3 M <809/1321 331/612 508/527> 3 M
You feel less righteous.
<809/1321 331/612 519/527> 4 M lo
Before the Knight Cabal
You stand before the legendary castle of the Knights, not a fairy tale
affair with turrets and fancy decorations, but stark and martial looking.
The moat before you is deep, the sides steep and slippery looking. Dark
blue, almost blackish water fills the moat, the surface broken only by an
occasional ripple.
[Exits: (north) south]
A bit of blood has pooled at your feet.
(White Aura) A large Knight clad in armor bars the way.
The Knight altar stands here.
<809/1321 331/612 519/527> 4 M lo knight
Heavily armored and clad head to toe in metal not one piece of flesh is
visible on this brute. He stands with his legs apart and his long sword
thrust downwards between them barring your passage. Absolutely lacking
motion he is almost statue-like. From under his huge visor you hear him
utter the words 'none shall pass!'
An armored Knight has quite a few wounds.
an armored Knight is using:
<held> the Standard of Knight
<809/1321 331/612 519/527> 4 M af
You are affected by the following:
Spell: missile shield : for 6 hours
Spell: drug use : for 60 hours
Spell: sanctuary : for 5 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: crusade-effect : for 28 hours
Spell: protection : modifies savingspell by -1 for 9 hours
Spell: searing might : for 9 hours
Spell: avenger-effect : for 93 hours
Spell: mounted : for 0 hours
<809/1321 331/612 519/527> 4 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Kleeto is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<809/1321 331/612 519/527> 4 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn as shield> (Humming) the Tower Shield of Thee'dlor
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Soulcleaver' the Will of the Devout
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<809/1321 331/612 519/527> 4 M af
You are affected by the following:
Spell: missile shield : for 6 hours
Spell: drug use : for 60 hours
Spell: sanctuary : for 5 hours
Spell: berserk : modifies hp by 50 for 2 hours
: modifies ac by 40 for 2 hours
: modifies hitroll by 3 for 2 hours
: modifies damroll by 6 for 2 hours
Spell: crusade-effect : for 28 hours
Spell: protection : modifies savingspell by -1 for 9 hours
Spell: searing might : for 9 hours
Spell: avenger-effect : for 93 hours
Spell: mounted : for 0 hours
<809/1321 331/612 519/527> 4 M whe
[KNIGHT] is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before the Knight Cabal
<809/1321 331/612 519/527> 4 M scan
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Dark Aura) Kleeto is here, sitting astride an elephant.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
A bleeding demon of nexus lies in the dirt here.
You scan west.
You scan up.
You scan down.
<809/1321 331/612 519/527> 4 M <809/1321 331/612 519/527> 4 M
Kleeto rides in.
The Blood Guard walks in.
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
<809/1321 331/612 519/527> 4 M <809/1321 331/612 519/527> 4 M
An armored Knight's charge decimates Kleeto!
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
An armored Knight starts glowing strangely.
'Seeker', the Long Arm of the Law's smash maims an armored Knight!
Kleeto's numbing buzz wounds an armored Knight.
An armored Knight's flesh is seared by the flaming a black opal recorder.
Kleeto's flaming bite scratches an armored Knight.
A spray of blood shoots forth from an armored Knight's wound!
<809/1321 331/612 519/527> 4 M
Kleeto strikes a sweet melody on a black opal recorder.
Kleeto sings 'Like a facade, sound creeps abroad,'
Kleeto sings 'The air reverberates like with a lightning rod!'
Kleeto's vibrato wounds you.
Kleeto's vibrato *** DEMOLISHES *** an armored Knight!
Kleeto's vibrato <<< ERADICATES >>> Knight Defender!
Kleeto has a few scratches.
<790/1321 331/612 519/527> 4 M tell self FAERIE FIRED!
tell self BLOODLOSS!
s
You tell Aedric 'FAERIE FIRED!'
Kleeto has a few scratches.
<790/1321 331/612 519/527> 4 M s
You tell Aedric 'BLOODLOSS!'
Kleeto has a few scratches.
<790/1321 331/612 519/527> 4 M <790/1321 331/612 519/527> 4 M No way! You are still fighting!
Kleeto has a few scratches.
<790/1321 331/612 519/527> 4 M fle
No way! You are still fighting!
Kleeto has a few scratches.
<790/1321 331/612 519/527> 4 M <790/1321 331/612 519/527> 4 M You flee from combat!
Before the Knight's Castle
[Exits: north east south]
A bleeding demon of nexus lies in the dirt here.
<790/1321 331/612 518/527> 4 M s
s
A Tent City
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<790/1321 331/612 517/527> 4 M <790/1321 331/612 517/527> 4 M The Remnants of a Tent City
[Exits: north down]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<790/1321 331/612 516/527> 4 M dd
d
Huh?
<790/1321 331/612 516/527> 4 M d
The Remnants of a Tent City
[Exits: up down]
<790/1321 331/612 515/527> 4 M d
d
The Remnants of a Tent City
[Exits: up down]
<790/1321 331/612 514/527> 4 M whe
A stairway below a Castle
[Exits: up down]
<790/1321 331/612 513/527> 4 M <790/1321 331/612 513/527> 4 M A stairway in the Chasm
[Exits: south up]
<790/1321 331/612 512/527> 4 M s
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A stairway in the Chasm
<PK> Kleeto Before the Knight's Castle
<790/1321 331/612 512/527> 4 M <790/1321 331/612 512/527> 4 M A rocky trail inside the Chasm
[Exits: north south west]
<790/1321 331/612 511/527> 4 M w
w
A rocky trail inside the Chasm
[Exits: east west]
<790/1321 331/612 510/527> 4 M w
w
A rocky trail inside the Chasm
[Exits: east west]
<790/1321 331/612 509/527> 4 M w
whe
A rocky trail inside the Chasm
[Exits: east west]
<790/1321 331/612 508/527> 4 M <790/1321 331/612 508/527> 4 M Lower elevations
[Exits: east west]
<790/1321 331/612 507/527> 4 M <790/1321 331/612 507/527> 4 M Greener landscape
[Exits: north east]
<790/1321 331/612 506/527> 4 M <790/1321 331/612 506/527> 4 M The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Greener landscape
<PK> Kleeto The Remnants of a Tent City
<790/1321 331/612 506/527> 4 M n
w
Greener landscape
[Exits: south west]
<790/1321 331/612 505/527> 4 M w
whe
The Arid Lowlands
[Exits: east west]
<790/1321 331/612 504/527> 4 M <790/1321 331/612 504/527> 4 M The Arid Lowlands
[Exits: east west]
<790/1321 331/612 503/527> 4 M w
w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Arid Lowlands
<PK> Kleeto A stairway in the Chasm
<790/1321 331/612 503/527> 4 M <790/1321 331/612 503/527> 4 M The Arid Lowlands
[Exits: east west]
<790/1321 331/612 502/527> 4 M <790/1321 331/612 502/527> 4 M The Arid Lowlands
[Exits: east west]
<790/1321 331/612 501/527> 4 M n
Alas, you cannot go that way.
<790/1321 331/612 501/527> 4 M w
whe
The Arid Lowlands
[Exits: north east]
<790/1321 331/612 500/527> 4 M <790/1321 331/612 500/527> 4 M
Your mount departs leaving you on foot.
<808/1321 344/612 527/527> 5 D n
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Arid Lowlands
<PK> Kleeto A rocky trail inside the Chasm
<808/1321 344/612 527/527> 5 D w
w
whe
A grassy pasture
[Exits: south west]
<808/1321 344/612 526/527> 5 D <808/1321 344/612 526/527> 5 D A grassy pasture
[Exits: east west]
<808/1321 344/612 525/527> 5 D <808/1321 344/612 525/527> 5 D A grassy pasture
[Exits: east west]
<808/1321 344/612 524/527> 5 D w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy pasture
<PK> Kleeto Greener landscape
<808/1321 344/612 524/527> 5 D whe
Before a crystal lake
[Exits: north east west]
A tree spreads its branches through the canopy.
<808/1321 344/612 523/527> 5 D <808/1321 344/612 523/527> 5 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before a crystal lake
<PK> Kleeto Greener landscape
<808/1321 344/612 523/527> 5 D n
Skirting the lake
[Exits: south west]
<808/1321 344/612 522/527> 5 D w
w
Skirting the lake
[Exits: east west]
<808/1321 344/612 521/527> 5 D w
w
w
Alpine flatlands
[Exits: east west]
<808/1321 344/612 520/527> 5 D whe
Alpine flatlands
[Exits: east west]
<808/1321 344/612 519/527> 5 D <808/1321 344/612 519/527> 5 D Alpine flatlands
[Exits: north east]
<808/1321 344/612 518/527> 5 D n
Alas, you cannot go that way.
<808/1321 344/612 518/527> 5 D <808/1321 344/612 518/527> 5 D The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Alpine flatlands
<PK> Kleeto The Arid Lowlands
<808/1321 344/612 518/527> 5 D w
A grass covered plateau
[Exits: south west]
<808/1321 344/612 517/527> 5 D w
A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<808/1321 344/612 516/527> 5 D n
A grass covered plateau
[Exits: east west]
<808/1321 344/612 515/527> 5 D n
Alas, you cannot go that way.
<808/1321 344/612 515/527> 5 D e
Alas, you cannot go that way.
<808/1321 344/612 515/527> 5 D <808/1321 344/612 515/527> 5 D A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<808/1321 344/612 514/527> 5 D n
n
n
A Recently Fortified Gate
[Exits: north south]
<808/1321 344/612 513/527> 5 D n
Amidst Barricades
[Exits: north south]
<808/1321 344/612 512/527> 5 D whe
Amidst Barricades
[Exits: north south]
<808/1321 344/612 511/527> 5 D <808/1321 344/612 511/527> 5 D Approaching the Wall
[Exits: north south]
<808/1321 344/612 510/527> 5 D <808/1321 344/612 510/527> 5 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Wall
<808/1321 344/612 510/527> 5 D n
whe
Approaching the Wall
[Exits: north south]
<808/1321 344/612 509/527> 5 D n
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the Wall
<808/1321 344/612 509/527> 5 D whe
The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<808/1321 344/612 508/527> 5 D <808/1321 344/612 508/527> 5 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Outer Wall
<808/1321 344/612 508/527> 5 D n
A Dirt Path
[Exits: north south]
<808/1321 344/612 507/527> 5 D e
Alas, you cannot go that way.
<808/1321 344/612 507/527> 5 D n
e
A Dirt Path
[Exits: north east south]
<808/1321 344/612 506/527> 5 D whe
A Quartermaster's Hut
[Exits: west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Sramak, the Marak Stablemaster, is here on a stool.
<808/1321 344/612 505/527> 5 D <808/1321 344/612 505/527> 5 D Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Quartermaster's Hut
<808/1321 344/612 505/527> 5 D say mammoth
w
You say 'Mammoth'
Sramak says 'Sramak like this beast. That what most adult Ogres ride.'
Sramak reaches into his pocket and pulls out a bag of fresh peanuts.
Catching the scent of the peanuts, a large Wooly Mammoth emerges from the stables.
Sramak places the bag under the trunk of the mammoth, which proceeds to devour the peanuts.
Sramak says 'Sramak suggest that you keep this beast away from rats. They not like small fast moving things.'
<808/1321 344/612 505/527> 5 D <808/1321 344/612 505/527> 5 D A Dirt Path
[Exits: north east south]
<808/1321 344/612 504/527> 5 D whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Dirt Path
<808/1321 344/612 504/527> 5 D mount
w
You mount upon the back of a wooly mammoth.
<808/1321 344/612 504/527> 5 M n
Alas, you cannot go that way.
<808/1321 344/612 504/527> 5 M n
n
Darnak Road
[Exits: north south]
An ogre commoner wanders the streets here.
<808/1321 344/612 503/527> 5 M whe
The Southern Marketplace of Marak
[Exits: north east south west]
(White Aura) A wealthy food merchant sits here shouting prices to the crowd.
<808/1321 344/612 502/527> 5 M <808/1321 344/612 502/527> 5 M The Central Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.
<808/1321 344/612 501/527> 5 M <808/1321 344/612 501/527> 5 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Central Marketplace of Marak
<PK> Kleeto A Recently Fortified Gate
<808/1321 344/612 501/527> 5 M n
n
n
The Northern Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew.
<808/1321 344/612 500/527> 5 M n
n
A granite street
[Exits: north south]
<808/1321 344/612 499/527> 5 M whe
A granite street
[Exits: north south]
<808/1321 344/612 498/527> 5 M <808/1321 344/612 498/527> 5 M Inside the Gates of City Hall
[Exits: north south]
<808/1321 344/612 497/527> 5 M <808/1321 344/612 497/527> 5 M Granite Hall
[Exits: east south west]
<808/1321 344/612 496/527> 5 M n
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Granite Hall
<PK> Kleeto A Dirt Path
<808/1321 344/612 496/527> 5 M e
Alas, you cannot go that way.
<808/1321 344/612 496/527> 5 M <808/1321 344/612 496/527> 5 M Inferis Hall
[Exits: north (east) west]
<808/1321 344/612 495/527> 5 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inferis Hall
<PK> Kleeto Darnak Road
<808/1321 344/612 495/527> 5 M n
n
Inferis Hall
[Exits: north (east) south]
<808/1321 344/612 494/527> 5 M <808/1321 344/612 494/527> 5 M Inferis Hall
[Exits: north (east) south]
<808/1321 344/612 493/527> 5 M n
Inferis Hall
[Exits: north (east) south]
<808/1321 344/612 492/527> 5 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Inferis Hall
<PK> Kleeto The Northern Marketplace of Marak
<808/1321 344/612 492/527> 5 M n
End of Inferis Hall
[Exits: south up]
<808/1321 344/612 491/527> 5 M w
Alas, you cannot go that way.
<808/1321 344/612 491/527> 5 M u
u
The northern stairs
[Exits: west down]
<808/1321 344/612 490/527> 5 M whe
Alas, you cannot go that way.
<808/1321 344/612 490/527> 5 M <808/1321 344/612 490/527> 5 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The northern stairs
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 527/527> 6 M w
w
Royal Hall
[Exits: (north) east (south) west]
<835/1321 356/612 526/527> 6 M whe
Royal Hall
[Exits: (north) east (south) west]
<835/1321 356/612 525/527> 6 M w
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 525/527> 6 M <835/1321 356/612 525/527> 6 M An intersection in Royal Hall
[Exits: north east (south) west]
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M rest
You rest.
<835/1321 356/612 524/527> 6 M whe
af
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M <835/1321 356/612 524/527> 6 M You are affected by the following:
Spell: mounted : for 149 hours
Spell: missile shield : for 4 hours
Spell: drug use : for 58 hours
Spell: sanctuary : for 3 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: crusade-effect : for 26 hours
Spell: protection : modifies savingspell by -1 for 7 hours
Spell: searing might : for 7 hours
Spell: avenger-effect : for 91 hours
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<835/1321 356/612 524/527> 6 M wor
You have 40599 gold, 3113148 gold in the bank and 548800 experience (43200 exp to level).
You have 168 rp points.
You currently possess 13675 crowns for your service to PRAETORIAN.
You currently gain 1.1 crowns per hour.
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Northern Marketplace of Marak
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto A granite street
<835/1321 356/612 524/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Northern Marketplace of Marak
<835/1321 356/612 524/527> 6 M stand
wear crown
wear life
mount
You stand up.
<835/1321 356/612 524/527> 6 M <835/1321 356/612 524/527> 6 M You do not have that item.
<835/1321 356/612 524/527> 6 M <835/1321 356/612 524/527> 6 M You do not have that item.
<835/1321 356/612 524/527> 6 M whe
You are already mounted on a wooly mammoth!
<835/1321 356/612 524/527> 6 M <835/1321 356/612 524/527> 6 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Southern Marketplace of Marak
<835/1321 356/612 524/527> 6 M w
w
Royal Hall
[Exits: (north) east (south) west]
<835/1321 356/612 523/527> 6 M scan
Royal Hall
[Exits: (north) east (south) west]
<835/1321 356/612 522/527> 6 M <835/1321 356/612 522/527> 6 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<835/1321 356/612 522/527> 6 M e
e
Royal Hall
[Exits: (north) east (south) west]
<835/1321 356/612 521/527> 6 M whe
An intersection in Royal Hall
[Exits: north east (south) west]
<835/1321 356/612 520/527> 6 M rest
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M whe
You rest.
<835/1321 356/612 520/527> 6 M <835/1321 356/612 520/527> 6 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M af
You are affected by the following:
Spell: mounted : for 149 hours
Spell: missile shield : for 4 hours
Spell: drug use : for 58 hours
Spell: sanctuary : for 3 hours
Spell: berserk : modifies hp by 50 for 0 hours
: modifies ac by 40 for 0 hours
: modifies hitroll by 3 for 0 hours
: modifies damroll by 6 for 0 hours
Spell: crusade-effect : for 26 hours
Spell: protection : modifies savingspell by -1 for 7 hours
Spell: searing might : for 7 hours
Spell: avenger-effect : for 91 hours
<835/1321 356/612 520/527> 6 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<835/1321 356/612 520/527> 6 M <835/1321 356/612 520/527> 6 M
You feel your pulse slow down.
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<881/1271 382/612 527/527> 7 M eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn as shield> (Humming) the Tower Shield of Thee'dlor
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Soulcleaver' the Will of the Devout
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Darnak Road
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto The Central Marketplace of Marak
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto A granite street
<881/1271 382/612 527/527> 7 M whe
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Granite Hall
<881/1271 382/612 527/527> 7 M stand
wear crown
wear life
mount
whe
You stand up.
<881/1271 382/612 527/527> 7 M <881/1271 382/612 527/527> 7 M You do not have that item.
<881/1271 382/612 527/527> 7 M <881/1271 382/612 527/527> 7 M You do not have that item.
<881/1271 382/612 527/527> 7 M w
w
You are already mounted on a wooly mammoth!
<881/1271 382/612 527/527> 7 M <881/1271 382/612 527/527> 7 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An intersection in Royal Hall
<PK> Kleeto Ogroc Hall
<881/1271 382/612 527/527> 7 M scan
Royal Hall
[Exits: (north) east (south) west]
<881/1271 382/612 526/527> 7 M <881/1271 382/612 526/527> 7 M Royal Hall
[Exits: (north) east (south) west]
<881/1271 382/612 525/527> 7 M <881/1271 382/612 525/527> 7 M You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<881/1271 382/612 525/527> 7 M w
scan
The northern stairs
[Exits: east down]
<881/1271 382/612 524/527> 7 M d
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
<881/1271 382/612 524/527> 7 M d
The End of Ogroc Hall
[Exits: south up]
<881/1271 382/612 523/527> 7 M d
whe
Alas, you cannot go that way.
<881/1271 382/612 523/527> 7 M <881/1271 382/612 523/527> 7 M Alas, you cannot go that way.
<881/1271 382/612 523/527> 7 M <881/1271 382/612 523/527> 7 M Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The End of Ogroc Hall
<PK> Kleeto Granite Hall
<881/1271 382/612 523/527> 7 M scan
s
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 4 (south) ***
A citizen of Marak is here, wandering the streets.
You scan west.
You scan up.
You scan down.
<881/1271 382/612 523/527> 7 M s
Ogroc Hall
[Exits: north south (west)]
<881/1271 382/612 522/527> 7 M s
s
Ogroc Hall
[Exits: north south (west)]
<881/1271 382/612 521/527> 7 M <881/1271 382/612 521/527> 7 M Ogroc Hall
[Exits: north south (west)]
<881/1271 382/612 520/527> 7 M <881/1271 382/612 520/527> 7 M Ogroc Hall
[Exits: north east (west)]
A citizen of Marak is here, wandering the streets.
<881/1271 382/612 519/527> 7 M e
s
Granite Hall
[Exits: east south west]
<881/1271 382/612 518/527> 7 M s
Inside the Gates of City Hall
[Exits: north south]
<881/1271 382/612 517/527> 7 M <881/1271 382/612 517/527> 7 M A granite street
[Exits: north south]
<881/1271 382/612 516/527> 7 M s
s
A granite street
[Exits: north south]
<881/1271 382/612 515/527> 7 M s
s
The Northern Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew.
<881/1271 382/612 514/527> 7 M s
The Central Marketplace of Marak
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer.
<881/1271 382/612 513/527> 7 M whe
The Southern Marketplace of Marak
[Exits: north east south west]
(White Aura) A wealthy food merchant sits here shouting prices to the crowd.
<881/1271 382/612 512/527> 7 M s
s
Darnak Road
[Exits: north south]
An ogre commoner wanders the streets here.
<881/1271 382/612 511/527> 7 M s
s
Marak is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Darnak Road
<PK> Kleeto A granite street
<908/1271 395/612 527/527> 8 M <908/1271 395/612 527/527> 8 M A Dirt Path
[Exits: north east south]
<908/1271 395/612 526/527> 8 M <908/1271 395/612 526/527> 8 M A Dirt Path
[Exits: north south]
<908/1271 395/612 525/527> 8 M s
s
s
The Outer Wall
[Exits: north south]
An armored ogre sentry stands at rest.
<908/1271 395/612 524/527> 8 M <908/1271 395/612 524/527> 8 M Approaching the Wall
[Exits: north south]
<908/1271 395/612 523/527> 8 M <908/1271 395/612 523/527> 8 M Approaching the Wall
[Exits: north south]
<908/1271 395/612 522/527> 8 M s
s
Amidst Barricades
[Exits: north south]
<908/1271 395/612 521/527> 8 M s
Amidst Barricades
[Exits: north south]
<908/1271 395/612 520/527> 8 M s
A Recently Fortified Gate
[Exits: north south]
<908/1271 395/612 519/527> 8 M s
A grass covered plateau
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<908/1271 395/612 518/527> 8 M s
Alas, you cannot go that way.
<908/1271 395/612 518/527> 8 M w
Alas, you cannot go that way.
<908/1271 395/612 518/527> 8 M w
Alas, you cannot go that way.
<908/1271 395/612 518/527> 8 M <908/1271 395/612 518/527> 8 M Alas, you cannot go that way.
<908/1271 395/612 518/527> 8 M <908/1271 395/612 518/527> 8 M A grass covered plateau
[Exits: east west]
<908/1271 395/612 517/527> 8 M w
w
Open countryside
[Exits: east west]
<908/1271 395/612 516/527> 8 M w
Open countryside
[Exits: east west]
<908/1271 395/612 515/527> 8 M w
whe
Open countryside
[Exits: east west]
<908/1271 395/612 514/527> 8 M <908/1271 395/612 514/527> 8 M Open countryside
[Exits: east west]
<908/1271 395/612 513/527> 8 M <908/1271 395/612 513/527> 8 M Open countryside
[Exits: north east]
<908/1271 395/612 512/527> 8 M w
w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<908/1271 395/612 512/527> 8 M whe
Alas, you cannot go that way.
<908/1271 395/612 512/527> 8 M n
Alas, you cannot go that way.
<908/1271 395/612 512/527> 8 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Open countryside
<908/1271 395/612 512/527> 8 M w
w
A glacial cirque
[Exits: south west]
<908/1271 395/612 511/527> 8 M <908/1271 395/612 511/527> 8 M A glacial cirque
[Exits: east west]
<908/1271 395/612 510/527> 8 M whe
A great white cliff
[Exits: east down]
<908/1271 395/612 509/527> 8 M <908/1271 395/612 509/527> 8 M Alas, you cannot go that way.
<908/1271 395/612 509/527> 8 M d
d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A great white cliff
<908/1271 395/612 509/527> 8 M <908/1271 395/612 509/527> 8 M Descending a great cliff
[Exits: up down]
<908/1271 395/612 508/527> 8 M <908/1271 395/612 508/527> 8 M Descending a great cliff
[Exits: west up]
A mineral vein has broken the surface.
<908/1271 395/612 507/527> 8 M w
d
A cliff ledge
[Exits: east down]
<908/1271 395/612 506/527> 8 M whe
Approaching the shoreline
[Exits: west up]
<908/1271 395/612 505/527> 8 M w
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Approaching the shoreline
<PK> Kleeto A grass covered plateau
<908/1271 395/612 505/527> 8 M w
A narrow path
[Exits: east west]
<908/1271 395/612 504/527> 8 M whe
Crashing surf
[Exits: east down]
<908/1271 395/612 503/527> 8 M d
d
The Great Chasm is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crashing surf
<PK> Kleeto A grass covered plateau
<908/1271 395/612 503/527> 8 M <908/1271 395/612 503/527> 8 M A sandy seashore
[Exits: north west up]
A small wooden box lies unopened here.
<908/1271 395/612 502/527> 8 M op bo
Alas, you cannot go that way.
<908/1271 395/612 502/527> 8 M <908/1271 395/612 502/527> 8 M You open a small wooden box.
<908/1271 395/612 502/527> 8 M get sand bo
w
w
You get some sand colored leaves from a small wooden box.
<908/1271 395/612 502/527> 8 M w
A wide, sandy beach
[Exits: east west]
<908/1271 395/612 501/527> 8 M w
w
A wide, sandy beach
[Exits: north east south west]
The scattered remains of a small ship decorate the beach.
<908/1271 395/612 500/527> 8 M whe
The Dead Sea
[Exits: north east south west]
<908/1271 395/612 499/527> 8 M <908/1271 395/612 499/527> 8 M The Dead Sea
[Exits: north east south]
<908/1271 395/612 498/527> 8 M w
w
Alas, you cannot go that way.
<908/1271 395/612 498/527> 8 M whe
s
s
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<908/1271 395/612 498/527> 8 M <908/1271 395/612 498/527> 8 M Alas, you cannot go that way.
<908/1271 395/612 498/527> 8 M <908/1271 395/612 498/527> 8 M Alas, you cannot go that way.
<908/1271 395/612 498/527> 8 M <908/1271 395/612 498/527> 8 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<908/1271 395/612 498/527> 8 M <908/1271 395/612 498/527> 8 M The Dead Sea
[Exits: north east south]
<908/1271 395/612 497/527> 8 M <908/1271 395/612 497/527> 8 M The Dead Sea
[Exits: north west]
<908/1271 395/612 496/527> 8 M w
s
The Dead Sea
[Exits: east south west]
<908/1271 395/612 495/527> 8 M w
The Dead Sea
[Exits: north south west]
<908/1271 395/612 494/527> 8 M s
The Dead Sea
[Exits: east south]
<908/1271 395/612 493/527> 8 M w
The Dead Sea
[Exits: north east west]
<908/1271 395/612 492/527> 8 M <908/1271 395/612 492/527> 8 M The Dead Sea
[Exits: east south]
<908/1271 395/612 491/527> 8 M s
The Dead Sea
[Exits: north west]
<908/1271 395/612 490/527> 8 M w
s
The Dead Sea
[Exits: east south west]
<908/1271 395/612 489/527> 8 M whe
The Dead Sea
[Exits: north east west]
<927/1271 408/612 527/527> 9 M w
s
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<927/1271 408/612 527/527> 9 M <927/1271 408/612 527/527> 9 M The Dead Sea
[Exits: east south]
<927/1271 408/612 526/527> 9 M w
The Dead Sea
[Exits: north west]
<927/1271 408/612 525/527> 9 M s
The Dead Sea
[Exits: east south]
<927/1271 408/612 524/527> 9 M w
The Dead Sea
[Exits: north west]
<927/1271 408/612 523/527> 9 M s
The Dead Sea
[Exits: east south west]
<927/1271 408/612 522/527> 9 M w
s
whe
The Dead Sea
[Exits: north west]
<927/1271 408/612 521/527> 9 M <927/1271 408/612 521/527> 9 M The Dead Sea
[Exits: north east west]
<927/1271 408/612 520/527> 9 M w
Alas, you cannot go that way.
<927/1271 408/612 520/527> 9 M s
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<927/1271 408/612 520/527> 9 M w
The Dead Sea
[Exits: east south]
A large tallship is floating here, sails slack from the lack of wind.
<927/1271 408/612 519/527> 9 M s
The Dead Sea
[Exits: north west]
<927/1271 408/612 518/527> 9 M whe
The Dead Sea
[Exits: east west]
<927/1271 408/612 517/527> 9 M <927/1271 408/612 517/527> 9 M Alas, you cannot go that way.
<927/1271 408/612 517/527> 9 M <927/1271 408/612 517/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<PK> Kleeto The Dead Sea
<927/1271 408/612 517/527> 9 M w
s
The Dead Sea
[Exits: east south]
<927/1271 408/612 516/527> 9 M <927/1271 408/612 516/527> 9 M The Dead Sea
[Exits: north west]
<927/1271 408/612 515/527> 9 M w
s
The Dead Sea
[Exits: east south]
<927/1271 408/612 514/527> 9 M <927/1271 408/612 514/527> 9 M The Dead Sea
[Exits: north west]
<927/1271 408/612 513/527> 9 M put sand con
w
You put some sand colored leaves in a leather sack.
<927/1271 408/612 513/527> 9 M s
whe
The Dead Sea
[Exits: east south west]
<927/1271 408/612 512/527> 9 M w
The Dead Sea
[Exits: north west]
<927/1271 408/612 511/527> 9 M s
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 511/527> 9 M <927/1271 408/612 511/527> 9 M The Dead Sea
[Exits: north east south]
<927/1271 408/612 510/527> 9 M w
A long peninsula
[Exits: north west]
<927/1271 408/612 509/527> 9 M s
w
A long peninsula
[Exits: east west]
<927/1271 408/612 508/527> 9 M <927/1271 408/612 508/527> 9 M Alas, you cannot go that way.
<927/1271 408/612 508/527> 9 M s
A beachhead
[Exits: east south]
Huge, skeletal remains of a wrecked tallship rest here.
<927/1271 408/612 507/527> 9 M <927/1271 408/612 507/527> 9 M A snow white beach
[Exits: north south west]
A smoldering campfire is here.
<927/1271 408/612 506/527> 9 M s
s
Wandering a snow white beach
[Exits: north south west]
A tiny hermit crab wanders the beach aimlessly here.
<927/1271 408/612 505/527> 9 M <927/1271 408/612 505/527> 9 M On a tropical island
[Exits: north south west]
<927/1271 408/612 504/527> 9 M get sand con
s
s
You get some sand colored leaves from a leather sack.
<927/1271 408/612 504/527> 9 M <927/1271 408/612 504/527> 9 M On a tropical island
[Exits: north south]
<927/1271 408/612 503/527> 9 M whe
A sandy beach
[Exits: north east south]
<927/1271 408/612 502/527> 9 M <927/1271 408/612 502/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A sandy beach
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 502/527> 9 M s
s
s
The shoreline
[Exits: north west]
<927/1271 408/612 501/527> 9 M whe
Alas, you cannot go that way.
<927/1271 408/612 501/527> 9 M w
Alas, you cannot go that way.
<927/1271 408/612 501/527> 9 M <927/1271 408/612 501/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The shoreline
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 501/527> 9 M s
Shallow water
[Exits: east south]
A bright silverfish darts along the reefs here.
<927/1271 408/612 500/527> 9 M s
Warm currents
[Exits: north south]
A bright silverfish darts along the reefs here.
<927/1271 408/612 499/527> 9 M s
s
A circular reef
[Exits: north south]
A bright silverfish darts along the reefs here.
<927/1271 408/612 498/527> 9 M whe
The edge of the Atoll
[Exits: north south west]
<927/1271 408/612 497/527> 9 M <927/1271 408/612 497/527> 9 M The Dead Sea
[Exits: north west]
<927/1271 408/612 496/527> 9 M w
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dead Sea
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 496/527> 9 M <927/1271 408/612 496/527> 9 M The Dead Sea
[Exits: north east south]
A large, sleek looking trader ship is sailing here.
<927/1271 408/612 495/527> 9 M s
s
The Dead Sea
[Exits: north south]
<927/1271 408/612 494/527> 9 M s
s
The Dead Sea
[Exits: north south west]
<927/1271 408/612 493/527> 9 M whe
The Dead Sea
[Exits: north south west]
<927/1271 408/612 492/527> 9 M in
Tidal Flows
[Exits: north south west]
<927/1271 408/612 491/527> 9 M <927/1271 408/612 491/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 491/527> 9 M <927/1271 408/612 491/527> 9 M You are carrying:
some sand colored leaves
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Thunderforge' the Wrath of God adorned with an eye of Mechanus
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Humming) the Dragon Slayer
(Glowing) The Ring of the Sea-Elves
<927/1271 408/612 491/527> 9 M put sand knap
You put some sand colored leaves in a green linen knapsack.
<927/1271 408/612 491/527> 9 M rest
whe
You rest.
<927/1271 408/612 491/527> 9 M <927/1271 408/612 491/527> 9 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 491/527> 9 M whe
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 491/527> 9 M whe
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<927/1271 408/612 491/527> 9 M whe
The protective aura around your body fades.
<986/1271 439/612 527/527> 10 M <986/1271 439/612 527/527> 10 M The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<986/1271 439/612 527/527> 10 M whe
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<986/1271 439/612 527/527> 10 M stand
wear crown
wear life
mount
You stand up.
<986/1271 439/612 527/527> 10 M <986/1271 439/612 527/527> 10 M You do not have that item.
<986/1271 439/612 527/527> 10 M <986/1271 439/612 527/527> 10 M You do not have that item.
<986/1271 439/612 527/527> 10 M <986/1271 439/612 527/527> 10 M You are already mounted on a wooly mammoth!
<986/1271 439/612 527/527> 10 M wear sea
You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<986/1286 439/602 527/527> 10 M whe
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<PK> Kleeto A wide, sandy beach
<986/1286 439/602 527/527> 10 M use sea
You attempt to use The Ring of the Sea-Elves.
You feel a lot better!
<1043/1286 439/602 527/527> 10 M whe
The Dead Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Tidal Flows
<1043/1286 439/602 527/527> 10 M ber
Your pulse races as you are consumed by rage!
<1143/1336 389/602 477/527> 10 M lo
lo
Tidal Flows
You are deep within the Dead Sea. Water surrounds you as far
as your eyes can see. The large swells of water gently rise
and fall, and you can make out no distinguishing landmarks
of any kind. Only the sun guides your path of travel, or the
stars, at night. It is very hot here.
[Exits: north south west]
<1143/1336 389/602 477/527> 10 M <1143/1336 389/602 477/527> 10 M Tidal Flows
You are deep within the Dead Sea. Water surrounds you as far
as your eyes can see. The large swells of water gently rise
and fall, and you can make out no distinguishing landmarks
of any kind. Only the sun guides your path of travel, or the
stars, at night. It is very hot here.
[Exits: north south west]
<1143/1336 389/602 477/527> 10 M w
Tidal Flows
[Exits: east south]
<1143/1336 389/602 476/527> 10 M s
s
Tropical waters
[Exits: north south]
A tall marble obelisk seems to have been placed here.
<1143/1336 389/602 475/527> 10 M s
s
Tropical waters
[Exits: north south]
<1143/1336 389/602 474/527> 10 M af
Tropical waters
[Exits: north south]
<1143/1336 389/602 473/527> 10 M <1143/1336 389/602 473/527> 10 M Deeper waters
[Exits: north south]
<1143/1336 389/602 472/527> 10 M s
You are affected by the following:
Spell: berserk : modifies hp by 50 for 7 hours
: modifies ac by 40 for 7 hours
: modifies hitroll by 3 for 7 hours
: modifies damroll by 6 for 7 hours
Spell: mounted : for 145 hours
Spell: missile shield : for 0 hours
Spell: drug use : for 54 hours
Spell: crusade-effect : for 22 hours
Spell: protection : modifies savingspell by -1 for 3 hours
Spell: searing might : for 3 hours
Spell: avenger-effect : for 87 hours
<1143/1336 389/602 472/527> 10 M s
The Deep Dune Sea
[Exits: north east]
<1143/1336 389/602 471/527> 10 M <1143/1336 389/602 471/527> 10 M Alas, you cannot go that way.
<1143/1336 389/602 471/527> 10 M e
s
The Deep Dune Sea
[Exits: north south west]
<1143/1336 389/602 470/527> 10 M e
e
The Deep Dune Sea
[Exits: north east south]
<1143/1336 389/602 469/527> 10 M e
The Deep Dune Sea
[Exits: north east south west]
<1143/1336 389/602 468/527> 10 M who pk
The Deep Dune Sea
[Exits: east west]
<1143/1336 389/602 467/527> 10 M <1143/1336 389/602 467/527> 10 M The Deep Dune Sea
[Exits: east west]
<1143/1336 389/602 466/527> 10 M e
e
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1143/1336 389/602 466/527> 10 M <1143/1336 389/602 466/527> 10 M The Deep Dune Sea
[Exits: east west]
<1143/1336 389/602 465/527> 10 M whe
The Dune Sea
[Exits: east west]
<1143/1336 389/602 464/527> 10 M e
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea
<1143/1336 389/602 464/527> 10 M e
The Dune Sea
[Exits: north south west]
<1143/1336 389/602 463/527> 10 M whe
Alas, you cannot go that way.
<1143/1336 389/602 463/527> 10 M s
e
e
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea
<1143/1336 389/602 463/527> 10 M The Dune Sea
[Exits: north east south west]
<1143/1336 389/602 462/527> 10 M e
The Dune Sea
[Exits: north east south west]
<1143/1336 389/602 461/527> 10 M who pk
The Dune Sea
[Exits: north south west]
<1143/1336 389/602 460/527> 10 M <1143/1336 389/602 460/527> 10 M Alas, you cannot go that way.
<1143/1336 389/602 460/527> 10 M s
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
[ Demon ] <PK> Viscerant Corvail the Unholy Knight
Players matched: 4
There are 4 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1143/1336 389/602 460/527> 10 M e
e
The Dune Sea
[Exits: north east south]
<1143/1336 389/602 459/527> 10 M e
e
The Dune Sea
[Exits: north east west]
<1143/1336 389/602 458/527> 10 M af
The Dune Sea
[Exits: east west]
<1143/1336 389/602 457/527> 10 M <1143/1336 389/602 457/527> 10 M The Dune Sea Shallows
[Exits: east west]
<1143/1336 389/602 456/527> 10 M <1143/1336 389/602 456/527> 10 M The Dune Sea Shallows
[Exits: east west]
<1143/1336 389/602 455/527> 10 M e
You are affected by the following:
Spell: berserk : modifies hp by 50 for 7 hours
: modifies ac by 40 for 7 hours
: modifies hitroll by 3 for 7 hours
: modifies damroll by 6 for 7 hours
Spell: mounted : for 145 hours
Spell: missile shield : for 0 hours
Spell: drug use : for 54 hours
Spell: crusade-effect : for 22 hours
Spell: protection : modifies savingspell by -1 for 3 hours
Spell: searing might : for 3 hours
Spell: avenger-effect : for 87 hours
<1143/1336 389/602 455/527> 10 M e
The Dune Sea Shallows
[Exits: north west]
<1143/1336 389/602 454/527> 10 M whe
Alas, you cannot go that way.
<1143/1336 389/602 454/527> 10 M n
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<1143/1336 389/602 454/527> 10 M e
The Dune Sea Shallows
[Exits: east south]
<1143/1336 389/602 453/527> 10 M e
whe
The Dune Sea Shallows
[Exits: east west]
<1143/1336 389/602 452/527> 10 M <1143/1336 389/602 452/527> 10 M
Your missile shield collapses.
<1170/1336 400/602 514/527> 11 M <1170/1336 400/602 514/527> 11 M The Dune Sea Shallows
[Exits: south west]
<1170/1336 400/602 513/527> 11 M s
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dune Sea Shallows
<1170/1336 400/602 513/527> 11 M e
e
The Dune Sea Shallows
[Exits: north east]
<1170/1336 400/602 512/527> 11 M e
The Dune Sea Shallows
[Exits: east west]
A seagull is here, flying above your head.
A seagull is here, flying above your head.
<1170/1336 400/602 511/527> 11 M e
whe
The Dune Sea Shallows
[Exits: east west]
A seagull is here, flying above your head.
<1170/1336 400/602 510/527> 11 M <1170/1336 400/602 510/527> 11 M The Dune Sea Shallows
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
An envoy of ships flying the Tribunal banner is here, waiting for everyone to board up.
Tribunal troops are pulling siege weapons towards the fleet here.
<1170/1336 400/602 509/527> 11 M <1170/1336 400/602 509/527> 11 M An Island on Dune Sea
[Exits: east west]
A seagull is here, flying above your head.
A bright silver fish swims alongside your boat.
A seagull is here, flying above your head.
<1170/1336 400/602 508/527> 11 M e
The Dune Sea is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) An Island on Dune Sea
<1170/1336 400/602 508/527> 11 M whe
Calm Waters
[Exits: east west]
<1170/1336 400/602 507/527> 11 M <1170/1336 400/602 507/527> 11 M The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Calm Waters
<1170/1336 400/602 507/527> 11 M e
e
Atop the Deck
[Exits: north east south west]
A bright silver fish swims alongside your boat.
<1170/1336 400/602 506/527> 11 M <1170/1336 400/602 506/527> 11 M Atop the Deck
[Exits: east south west (down)]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1170/1336 400/602 505/527> 11 M s
s
The Gangway
[Exits: north east south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1170/1336 400/602 504/527> 11 M <1170/1336 400/602 504/527> 11 M Floating Debris
[Exits: north west]
<1170/1336 400/602 503/527> 11 M e
Alas, you cannot go that way.
<1170/1336 400/602 503/527> 11 M n
e
The Gangway
[Exits: north east south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1170/1336 400/602 502/527> 11 M e
whe
Atop the Deck
[Exits: north east west]
<1170/1336 400/602 501/527> 11 M <1170/1336 400/602 501/527> 11 M Floating Debris
[Exits: north east south west]
<1170/1336 400/602 500/527> 11 M <1170/1336 400/602 500/527> 11 M The Sunken Ship is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Floating Debris
<1170/1336 400/602 500/527> 11 M e
e
A Craggy Beachfront
[Exits: north south west]
<1170/1336 400/602 499/527> 11 M <1170/1336 400/602 499/527> 11 M Alas, you cannot go that way.
<1170/1336 400/602 499/527> 11 M s
A Craggy Beachfront
[Exits: north east west]
<1170/1336 400/602 498/527> 11 M e
e
Crystalmir Sea
[Exits: east south west]
A shimmering scale is here.
A medium-sized ship is sailing here, patrolling Crystalmir sea.
A patrol ship peers at you searchingly as you walk past.
A patrol ship says 'Welcome to the Halfling Hamlet! Do me a favor and don't cause any trouble, Aedric.'
<1170/1336 400/602 497/527> 11 M whe
Crystalmir Sea
[Exits: east south west]
<1170/1336 400/602 496/527> 11 M e
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crystalmir Sea
<1170/1336 400/602 496/527> 11 M <1170/1336 400/602 496/527> 11 M Crystalmir Sea
[Exits: east south west]
A dull scale is here.
<1170/1336 400/602 495/527> 11 M e
e
The Beach Wall
[Exits: north west]
Some hops have been discarded here.
<1170/1336 400/602 494/527> 11 M <1170/1336 400/602 494/527> 11 M Alas, you cannot go that way.
<1170/1336 400/602 494/527> 11 M n
e
A Poorly Cobbled Street
[Exits: north east south]
A dull scale is here.
<1170/1336 400/602 493/527> 11 M e
A Poorly Cobbled Street
[Exits: north east west]
A shimmering scale is here.
A young halfling is playing here.
A human martial-artist is bolting around here, charged with electrical speed.
<1170/1336 400/602 492/527> 11 M whe
A Festival Circle
[Exits: north east west]
A shimmering scale is here.
<1170/1336 400/602 491/527> 11 M <1170/1336 400/602 491/527> 11 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Festival Circle
<1170/1336 400/602 491/527> 11 M w
w
A Poorly Cobbled Street
[Exits: north east west]
A shimmering scale is here.
A young halfling is playing here.
A human martial-artist is bolting around here, charged with electrical speed.
<1170/1336 400/602 490/527> 11 M <1170/1336 400/602 490/527> 11 M A Poorly Cobbled Street
[Exits: north east south]
A dull scale is here.
<1170/1336 400/602 489/527> 11 M s
s
The Beach Wall
[Exits: north west]
Some hops have been discarded here.
<1170/1336 400/602 488/527> 11 M <1170/1336 400/602 488/527> 11 M Alas, you cannot go that way.
<1170/1336 400/602 488/527> 11 M w
s
Crystalmir Sea
[Exits: east south west]
A dull scale is here.
<1170/1336 400/602 487/527> 11 M <1170/1336 400/602 487/527> 11 M Crystalmir Sea
[Exits: north south west]
<1170/1336 400/602 486/527> 11 M s
Crystalmir Sea
[Exits: north east west]
A dull scale is here.
<1170/1336 400/602 485/527> 11 M e
e
A White Beach
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A deeply tanned storm giant soldier is enjoying the beach here.
<1170/1336 400/602 484/527> 11 M whe
A Poorly Cobbled Street
[Exits: east south west]
A shimmering scale is here.
A small cat is prowling about here.
<1170/1336 400/602 483/527> 11 M e
e
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Poorly Cobbled Street
<1170/1336 400/602 483/527> 11 M whe
A Bustling Marketplace
[Exits: east south west]
A small cat is prowling about here.
A young halfling is playing here.
(Dark Aura) A drow is peddling magical wares here, heavily robed.
<1170/1336 400/602 482/527> 11 M <1170/1336 400/602 482/527> 11 M A Bustling Marketplace
[Exits: north east south west]
A dull scale is here.
A halfling is here, a local member of this village.
<1170/1336 400/602 481/527> 11 M <1170/1336 400/602 481/527> 11 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Bustling Marketplace
<1170/1336 400/602 481/527> 11 M e
e
A Bustling Marketplace
[Exits: south west]
A brooch is on the ground, decorated with a small ruby.
A brooch with a large emerald is here.
(Glowing) A magically charged sparkler has thrown on the ground here.
A hooded lantern is propped up on the ground here.
A light-looking kayak is on its side here.
A large canteen is here.
A copper ring is here, ornately made.
A small platinum ring glints here.
A veil is here, dyed violet.
A white pair of linen gloves are getting dirty here.
A young dwarven tradesman is trying to sell his goods here.
<1170/1336 400/602 480/527> 11 M whe
Alas, you cannot go that way.
<1170/1336 400/602 480/527> 11 M <1170/1336 400/602 480/527> 11 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Bustling Marketplace
<1170/1336 400/602 480/527> 11 M heal
You can't do that here.
<1170/1336 400/602 480/527> 11 M s
e
A Bustling Marketplace
[Exits: north east west]
A beautiful, ornate fountain bubbles water gently here.
<1170/1336 400/602 479/527> 11 M whe
A Finely Cobbled Street
[Exits: east south west]
A commanding statue of Arthryn the Righteous is here.
<1170/1336 400/602 478/527> 11 M e
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Finely Cobbled Street
<1170/1336 400/602 478/527> 11 M e
A Finely Cobbled Street
[Exits: east west]
<1170/1336 400/602 477/527> 11 M <1170/1336 400/602 477/527> 11 M A Finely Cobbled Street
[Exits: east south west]
<1170/1336 400/602 476/527> 11 M e
whe
A Temple of the One God
[Exits: south west]
An impressive set of bronze temple bells hangs here.
A large pit of offering has been built here.
A large tapestry is hanging here, depicting an artist's recreation of a scene.
(White Aura) An acolyte of the One God is here, overseeing the main hall.
<1170/1336 400/602 475/527> 11 M <1170/1336 400/602 475/527> 11 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Temple of the One God
<1170/1336 400/602 475/527> 11 M heal
An acolyte of the One God says 'I offer the following spells:'
light: cure light wounds 1000 + level*10 gold
serious: cure serious wounds 1600 + level*20 gold
critic: cure critical wounds 2500 + level*50 gold
heal: healing spell 5000 + level*100 gold
blind: cure blindness 2000 + level*20 gold
disease: cure disease 1500 + level*20 gold
poison: cure poison 2500 + level*20 gold
uncurse: person or item 5000 + level*20 gold
refresh: restore movement 500 + level*10 gold
mana: restore mana 1000 + level*20 gold
Type heal <type> to be healed.
<1170/1336 400/602 475/527> 11 M eq
You are thirsty.
Great bells can be heard ringing musically from the Temple of the One God, announcing High Noon.
<1192/1336 410/602 527/527> 12 M <1192/1336 410/602 527/527> 12 M
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn as shield> (Humming) the Tower Shield of Thee'dlor
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Soulcleaver' the Will of the Devout
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1192/1336 410/602 527/527> 12 M heal uncurse thee
An acolyte of the One God utters the words 'candussido judifgz'.
The Tower Shield of Thee'dlor glows blue.
<1192/1336 410/602 527/527> 12 M put thee knap
You do not have that item.
<1192/1336 410/602 527/527> 12 M lo
A Temple of the One God
Built from a combination of wood and clay bricks, this medium-sized
temple is devoted to the omnipresent One God. A grand brazier burns with an
ever present fire in the center of the temple, with various offerings of
corn meal, small beans, and other objects lie scattered about it. Despite
its dedication, the temple does cater to the needs of the hamlet and there
are many small shrines to the various gods. As such, the temple is friendly
to all walks of faith as long as they do not disturb the sanctity of the
other faiths. To the south lies the inner sanctum whereas the exit is to
the west.
[Exits: south west]
An impressive set of bronze temple bells hangs here.
A large pit of offering has been built here.
A large tapestry is hanging here, depicting an artist's recreation of a scene.
(White Aura) An acolyte of the One God is here, overseeing the main hall.
<1192/1336 410/602 527/527> 12 M rem thee
You stop using the Tower Shield of Thee'dlor.
<1192/1336 410/602 527/527> 12 M wear thund
whe
You stop using 'Soulcleaver' the Will of the Devout.
You wield 'Thunderforge' the Wrath of God adorned with an eye of Mechanus.
<1192/1346 410/602 527/527> 12 M <1192/1346 410/602 527/527> 12 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Temple of the One God
<1192/1346 410/602 527/527> 12 M put thee knap
You put the Tower Shield of Thee'dlor in a green linen knapsack.
<1192/1346 410/602 527/527> 12 M w
w
A Finely Cobbled Street
[Exits: east south west]
<1192/1346 410/602 526/527> 12 M whe
A Finely Cobbled Street
[Exits: east west]
<1192/1346 410/602 525/527> 12 M <1192/1346 410/602 525/527> 12 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Finely Cobbled Street
<1192/1346 410/602 525/527> 12 M w
A Finely Cobbled Street
[Exits: east south west]
A commanding statue of Arthryn the Righteous is here.
<1192/1346 410/602 524/527> 12 M whe
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Finely Cobbled Street
<1192/1346 410/602 524/527> 12 M s
s
A Finely Cobbled Street
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1192/1346 410/602 523/527> 12 M <1192/1346 410/602 523/527> 12 M Approaching a Small Hamlet
[Exits: north south west]
A wooden sign is here, a map of the Halfling Hamlet etched into it.
<1192/1346 410/602 522/527> 12 M s
s
A Trail through the Hills
[Exits: north east]
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1192/1346 410/602 521/527> 12 M <1192/1346 410/602 521/527> 12 M Alas, you cannot go that way.
<1192/1346 410/602 521/527> 12 M e
s
A Trail through the Hills
[Exits: south west]
A young halfling is playing here.
<1192/1346 410/602 520/527> 12 M <1192/1346 410/602 520/527> 12 M A Trail through the Hills
[Exits: north east]
<1192/1346 410/602 519/527> 12 M who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
You are thirsty.
Suddenly a housewife approaches you, a small amount of food and drink in hand.
A housewife says 'The news of your Crusade has traveled far Aedric.'
A housewife says 'Take this food and water and be blessed on your way.'
You quickly eat, and resume your travels.
<1204/1346 429/602 527/527> 13 M e
s
A Trail through the Hills
[Exits: south west]
<1204/1346 429/602 526/527> 13 M whe
A Trail through the Hills
[Exits: north east west]
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1204/1346 429/602 525/527> 13 M <1204/1346 429/602 525/527> 13 M Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Trail through the Hills
<1204/1346 429/602 525/527> 13 M e
af
A Trail through the Hills
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A mineral vein has broken the surface.
A young halfling is playing here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1204/1346 429/602 524/527> 13 M <1204/1346 429/602 524/527> 13 M You are affected by the following:
Spell: berserk : modifies hp by 50 for 4 hours
: modifies ac by 40 for 4 hours
: modifies hitroll by 3 for 4 hours
: modifies damroll by 6 for 4 hours
Spell: mounted : for 142 hours
Spell: drug use : for 51 hours
Spell: crusade-effect : for 19 hours
Spell: protection : modifies savingspell by -1 for 0 hours
Spell: searing might : for 0 hours
Spell: avenger-effect : for 84 hours
<1204/1346 429/602 524/527> 13 M who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1204/1346 429/602 524/527> 13 M get det con
You get a potion of detect-invisibility from a leather sack.
<1204/1346 429/602 524/527> 13 M quaf det
You quaff a potion of detect-invisibility.
Your eyes tingle.
<1204/1346 429/602 524/527> 13 M who
s
s
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1204/1346 429/602 524/527> 13 M <1204/1346 429/602 524/527> 13 M A Trail through the Hills
[Exits: north south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Dark Aura) Kleeto is here, sitting astride an elephant.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
<1204/1346 429/602 523/527> 13 M <1204/1346 429/602 523/527> 13 M The Edge of the Forest
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1204/1346 429/602 522/527> 13 M lo
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1204/1346 429/602 522/527> 13 M <1204/1346 429/602 522/527> 13 M
Kleeto rides in.
The Blood Guard walks in.
<1204/1346 429/602 522/527> 13 M e
e
The Western Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
<1204/1346 429/602 521/527> 13 M e
e
Western Shore of a Small Lake
[Exits: east west]
<1204/1346 429/602 520/527> 13 M whe
Miran Lake
[Exits: east west]
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
<1204/1346 429/602 519/527> 13 M e
e
Eastern Shore of a Small lake
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<1204/1346 429/602 518/527> 13 M <1204/1346 429/602 518/527> 13 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Eastern Shore of a Small lake
<PK> Kleeto [TRIBUNAL] Western Shore of a Small Lake
<1204/1346 429/602 518/527> 13 M e
The Western Park of Val Miran
[Exits: north east south west]
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
<1204/1346 429/602 517/527> 13 M e
King Agmeel Way
[Exits: north east south west]
A tiny maintenance bot whirrs around looking for a new task.
<1204/1346 429/602 516/527> 13 M e
e
King Agmeel Way
[Exits: north east south west]
<1204/1346 429/602 515/527> 13 M whe
King Agmeel Way
[Exits: north east south west]
<1204/1346 429/602 514/527> 13 M <1204/1346 429/602 514/527> 13 M The Central Square of Val Miran
[Exits: north east south west up]
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
<1204/1346 429/602 513/527> 13 M e
Queen Isabeau Avenue
[Exits: north east south west]
<1204/1346 429/602 512/527> 13 M e
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<PK> Kleeto [TRIBUNAL] King Agmeel Way
<1204/1346 429/602 512/527> 13 M e
Queen Isabeau Avenue
[Exits: north east south west]
<1204/1346 429/602 511/527> 13 M e
e
Queen Isabeau Avenue
[Exits: north east south west]
<1204/1346 429/602 510/527> 13 M whe
The Eastern Square of Val Miran
[Exits: north east south west]
An artful Karakken-Fountain gushes forth fresh water.
<1204/1346 429/602 509/527> 13 M e
e
Queen Isabeau Avenue
[Exits: east west]
<1204/1346 429/602 508/527> 13 M e
e
e
Queen Isabeau Avenue
[Exits: east west]
A tiny maintenance bot whirrs around looking for a new task.
<1204/1346 429/602 507/527> 13 M <1204/1346 429/602 507/527> 13 M ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Aedric (WANTED) Queen Isabeau Avenue
<PK> Kleeto [TRIBUNAL] Queen Isabeau Avenue
<1204/1346 429/602 507/527> 13 M whe
The Eastern Gate of Val Miran
[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard steps aside and allow you to pass him.
Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.'
<1204/1346 429/602 506/527> 13 M <1204/1346 429/602 506/527> 13 M A Ramshackle Tent City
The ground is churned to thick mud by the rain.
[Exits: east west]
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
<1204/1346 429/602 505/527> 13 M e
e
The Grasslands
The ground is churned to thick mud by the rain.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1204/1346 429/602 504/527> 13 M e
The Eastern Checkpoint
The ground is churned to thick mud by the rain.
[Exits: east west]
<1204/1346 429/602 503/527> 13 M e
Light Woods
The ground is churned to thick mud by the rain.
[Exits: east west]
<1204/1346 429/602 502/527> 13 M e
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Light Woods
<1204/1346 429/602 502/527> 13 M e
Thickening Woods
The ground is churned to thick mud by the rain.
[Exits: east west]
A large murder of crows nearly turns the trees black here.
<1204/1346 429/602 501/527> 13 M e
A Small Clearing
The ground is churned to thick mud by the rain.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
<1204/1346 429/602 500/527> 13 M <1204/1346 429/602 500/527> 13 M Leaving the Woodland
The ground is churned to thick mud by the rain.
[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
<1204/1346 429/602 499/527> 13 M e
Lower Foothills
The ground is churned to thick mud by the rain.
[Exits: north south west]
<1204/1346 429/602 498/527> 13 M s
Alas, you cannot go that way.
<1204/1346 429/602 498/527> 13 M e
Alas, you cannot go that way.
<1204/1346 429/602 498/527> 13 M <1204/1346 429/602 498/527> 13 M Alas, you cannot go that way.
The ground begins to dry out and firm up.
<1204/1346 429/602 498/527> 13 M <1204/1346 429/602 498/527> 13 M Alas, you cannot go that way.
<1204/1346 429/602 498/527> 13 M <1204/1346 429/602 498/527> 13 M Nearing the Cross Roads
[Exits: north east]
<1204/1346 429/602 497/527> 13 M s
s
The Crossroads
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in Beastial 'I like the weather today.'
A werebeast says in Beastial 'The forest looks so peaceful.'
<1204/1346 429/602 496/527> 13 M s
The Northern Trail
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
[UNKNOWN] A horde of Maelbrim zombies pick clean the sigil research corpses.
<1204/1346 429/602 495/527> 13 M s
The Northern Trail
[Exits: north south]
<1204/1346 429/602 494/527> 13 M s
s
The Northern Trail
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A White Wolf Guardian is here, patrolling the streets.
A double column of heavily armed crusaders patrols here.
A double column of heavily armed crusaders patrols here.
<1204/1346 429/602 493/527> 13 M s
s
The Northern Trail
[Exits: north south]
<1204/1346 429/602 492/527> 13 M <1204/1346 429/602 492/527> 13 M The Northern Gate
[Exits: north east south west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
(Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard.
A group of elven archers mans the battlements of Fort Blackwatch.
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1204/1346 429/602 491/527> 13 M s
The Northern Square
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A Blackwatch villager scurries about, taking care of business.
<1204/1346 429/602 490/527> 13 M s
s
A Cobblestone Road
[Exits: north east south west]
A Blackwatch villager scurries about, taking care of business.
A member of the Blackwatch Guard is here, patrolling the Village.
<1204/1346 429/602 489/527> 13 M s
whe
The Village Center
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A large well made of gray stone is here, fresh water fed from the springs of Mount Khorand churning far below.
A huge sign made of solid iron is here, marked with directions.
<1204/1346 429/602 488/527> 13 M <1204/1346 429/602 488/527> 13 M A Cobblestone Road
[Exits: north south]
A member of the Blackwatch Guard is here, patrolling the Village.
<1204/1346 429/602 487/527> 13 M <1204/1346 429/602 487/527> 13 M The Southern Square
[Exits: north east south west]
A black-steel shield rests on the ground here.
A brightly polished pair of black-steel boots rests here.
<1204/1346 429/602 486/527> 13 M <1204/1346 429/602 486/527> 13 M The Southern Gate
[Exits: north south up]
(White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village.
<1204/1346 429/602 485/527> 13 M s
s
The Dwarven Road
[Exits: north south]
<1204/1346 429/602 484/527> 13 M <1204/1346 429/602 484/527> 13 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1204/1346 429/602 484/527> 13 M s
s
The Dwarven Road
The immediate area is covered in blood and gore. Debris lay everywhere,
and the smell of burnt flesh is in the air. Scorch marks from some sort of
divine power lay remnant to the destruction caused here.
[Exits: north south]
<1204/1346 429/602 483/527> 13 M whe
The Dwarven Road
[Exits: north east]
<1204/1346 429/602 482/527> 13 M e
Alas, you cannot go that way.
<1204/1346 429/602 482/527> 13 M e
whe
Alas, you cannot go that way.
<1204/1346 429/602 482/527> 13 M <1204/1346 429/602 482/527> 13 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1204/1346 429/602 482/527> 13 M <1204/1346 429/602 482/527> 13 M The Dwarven Road
[Exits: south west]
<1204/1346 429/602 481/527> 13 M <1204/1346 429/602 481/527> 13 M
You feel less protected.
The psalm of Searing Might leaves your mind.
<1220/1346 442/602 527/527> 14 M <1220/1346 442/602 527/527> 14 M Alas, you cannot go that way.
<1220/1346 442/602 527/527> 14 M s
s
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<1220/1346 442/602 527/527> 14 M <1220/1346 442/602 527/527> 14 M The Foot of Mount Khorand
[Exits: north south]
<1220/1346 442/602 526/527> 14 M s
s
The Dwarven Road
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1220/1346 442/602 525/527> 14 M whe
Alas, you cannot go that way.
<1220/1346 442/602 525/527> 14 M e
Alas, you cannot go that way.
<1220/1346 442/602 525/527> 14 M e
e
Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Trail
<1220/1346 442/602 525/527> 14 M <1220/1346 442/602 525/527> 14 M The Dwarven Road
[Exits: east west]
<1220/1346 442/602 524/527> 14 M e
The Dwarven Road
[Exits: south west]
<1220/1346 442/602 523/527> 14 M whe
Alas, you cannot go that way.
<1220/1346 442/602 523/527> 14 M s
s
Alas, you cannot go that way.
<1220/1346 442/602 523/527> 14 M <1220/1346 442/602 523/527> 14 M Fort Blackwatch is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Dwarven Road
<PK> Kleeto The Northern Trail
<1220/1346 442/602 523/527> 14 M <1220/1346 442/602 523/527> 14 M The Dwarven Road
[Exits: north south]
<1220/1346 442/602 522/527> 14 M s
The Dwarven Road
[Exits: north south]
<1220/1346 442/602 521/527> 14 M s
whe
Nearing a Massive Archway
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1220/1346 442/602 520/527> 14 M <1220/1346 442/602 520/527> 14 M Before an Archway
[Exits: north south]
Corpses of the sigil research team are mangled and torn apart.
<1220/1346 442/602 519/527> 14 M s
s
Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Before an Archway
<1220/1346 442/602 519/527> 14 M <1220/1346 442/602 519/527> 14 M The Northern Gate of Khorandain
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
A dwarf gateguard clad in white armor stands here.
[UNKNOWN] A horde of Maelbrim zombies make their way to the castle.
A KNIGHT emissary is here to recruit candidates for the training camp.
A dwarf gateguard clad in white armor stands here.
<1220/1346 442/602 518/527> 14 M s
s
s
A Large Intersection
[Exits: north east south west]
<1220/1346 442/602 517/527> 14 M <1220/1346 442/602 517/527> 14 M The Hall of Queens
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1220/1346 442/602 516/527> 14 M <1220/1346 442/602 516/527> 14 M The Hall of Queens
[Exits: north east south west]
<1220/1346 442/602 515/527> 14 M who pk
s
The Hall of Queens
[Exits: north east south west]
A pair of dwarven boys play here, hacking at each other with toy weapons.
A dwarven man is browsing idly here.
<1220/1346 442/602 514/527> 14 M s
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1220/1346 442/602 514/527> 14 M <1220/1346 442/602 514/527> 14 M The Hall of Queens
[Exits: north east south west]
<1220/1346 442/602 513/527> 14 M <1220/1346 442/602 513/527> 14 M The Hall of Queens
[Exits: north east south west]
A pair of dwarven boys play here, hacking at each other with toy weapons.
A pair of dwarven boys play here, hacking at each other with toy weapons.
<1220/1346 442/602 512/527> 14 M <1220/1346 442/602 512/527> 14 M Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Hall of Queens
<1220/1346 442/602 512/527> 14 M s
s
A Forked Passageway
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1220/1346 442/602 511/527> 14 M whe
e
e
Alas, you cannot go that way.
<1220/1346 442/602 511/527> 14 M <1220/1346 442/602 511/527> 14 M Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Forked Passageway
<1220/1346 442/602 511/527> 14 M <1220/1346 442/602 511/527> 14 M The Eastern Tunnel
[Exits: east west]
<1220/1346 442/602 510/527> 14 M whe
The Eastern Tunnel
[Exits: south west]
A dwarven citizen is here, brushing past you.
<1220/1346 442/602 509/527> 14 M <1220/1346 442/602 509/527> 14 M Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Eastern Tunnel
<1220/1346 442/602 509/527> 14 M s
s
The Eastern Tunnel
[Exits: north south]
<1220/1346 442/602 508/527> 14 M whe
A Forked Passageway
[Exits: north east south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1220/1346 442/602 507/527> 14 M e
e
Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Forked Passageway
<1220/1346 442/602 507/527> 14 M The Hall of Heroes
[Exits: east south west]
<1220/1346 442/602 506/527> 14 M e
e
The Hall of Heroes
[Exits: north east south west]
A dwarven citizen is here, brushing past you.
<1220/1346 442/602 505/527> 14 M e
whe
The Hall of Heroes
[Exits: east south west]
<1220/1346 442/602 504/527> 14 M <1220/1346 442/602 504/527> 14 M The Hall of Heroes
[Exits: north east south west]
<1220/1346 442/602 503/527> 14 M e
e
The Hall of Heroes
[Exits: east south west]
A dwarven citizen is here, brushing past you.
<1220/1346 442/602 502/527> 14 M whe
Khorandain is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) The Hall of Heroes
<1220/1346 442/602 502/527> 14 M <1220/1346 442/602 502/527> 14 M The Eastern Gate of Khorandain
[Exits: east west]
A dwarf gateguard clad in white armor stands here.
A dwarf gateguard clad in white armor stands here.
<1220/1346 442/602 501/527> 14 M <1220/1346 442/602 501/527> 14 M A Mountain Burrow
[Exits: south west]
<1220/1346 442/602 500/527> 14 M <1220/1346 442/602 500/527> 14 M Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Mountain Burrow
<1220/1346 442/602 500/527> 14 M s
s
A Mountain Burrow
[Exits: north south]
<1220/1346 442/602 499/527> 14 M whe
A Mountain Burrow
[Exits: north east]
<1220/1346 442/602 498/527> 14 M <1220/1346 442/602 498/527> 14 M Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Mountain Burrow
<1220/1346 442/602 498/527> 14 M e
e
Crack in the Mountainside
[Exits: south west]
<1220/1346 442/602 497/527> 14 M e
Alas, you cannot go that way.
<1220/1346 442/602 497/527> 14 M whe
Alas, you cannot go that way.
<1220/1346 442/602 497/527> 14 M s
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Crack in the Mountainside
<1220/1346 442/602 497/527> 14 M s
whe
A Twisting Pathway
[Exits: north east]
<1220/1346 442/602 496/527> 14 M <1220/1346 442/602 496/527> 14 M Alas, you cannot go that way.
<1220/1346 442/602 496/527> 14 M e
e
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Twisting Pathway
<1220/1346 442/602 496/527> 14 M <1220/1346 442/602 496/527> 14 M A Twisting Pathway
[Exits: east west]
<1220/1346 442/602 495/527> 14 M whe
A Twisting Pathway
[Exits: south west]
<1220/1346 442/602 494/527> 14 M s
s
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Twisting Pathway
<1220/1346 442/602 494/527> 14 M <1220/1346 442/602 494/527> 14 M A Twisting Pathway
[Exits: north south]
A covered caravan flanked by two hooded guards head west.
<1220/1346 442/602 493/527> 14 M whe
A Twisting Pathway
[Exits: north down]
<1240/1346 458/602 526/527> 15 M d
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A Twisting Pathway
<1240/1346 458/602 526/527> 15 M d
A Widening Trail
[Exits: up down]
<1240/1346 458/602 525/527> 15 M d
A Widening Trail
[Exits: east up]
<1240/1346 458/602 524/527> 15 M d
Alas, you cannot go that way.
<1240/1346 458/602 524/527> 15 M e
Alas, you cannot go that way.
<1240/1346 458/602 524/527> 15 M e
whe
A Widening Trail
[Exits: east west]
<1240/1346 458/602 523/527> 15 M <1240/1346 458/602 523/527> 15 M A grassy valley
The ground is churned to thick mud by the rain.
[Exits: east west]
<1240/1346 458/602 522/527> 15 M d
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) A grassy valley
<1240/1346 458/602 522/527> 15 M e
e
Alas, you cannot go that way.
<1240/1346 458/602 522/527> 15 M whe
Nearing Maelbrim's Southern Checkpoint
[Exits: north south west]
[KNIGHT] [||||||](2) A column of Crusaders is camped here.
A small sign is nailed to a tree here in the road.
<1240/1346 458/602 521/527> 15 M <1240/1346 458/602 521/527> 15 M Alas, you cannot go that way.
<1240/1346 458/602 521/527> 15 M <1240/1346 458/602 521/527> 15 M Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing Maelbrim's Southern Checkpoint
<1240/1346 458/602 521/527> 15 M s
s
Nearing Maelbrim's Southern Checkpoint
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 520/527> 15 M whe
Nearing the Crossroads
[Exits: north west]
<1240/1346 458/602 519/527> 15 M <1240/1346 458/602 519/527> 15 M Southern Road is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Nearing the Crossroads
<1240/1346 458/602 519/527> 15 M w
s
s
Nearing the Crossroads
The ground is churned to thick mud by the rain.
[Exits: east south]
<1240/1346 458/602 518/527> 15 M s
Small Crossroads
The ground is churned to thick mud by the rain.
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 517/527> 15 M s
s
Nearing the Crossroads
The ground is churned to thick mud by the rain.
[Exits: north south]
<1240/1346 458/602 516/527> 15 M who pk
Nearing the Crossroads
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 515/527> 15 M <1240/1346 458/602 515/527> 15 M Into the Plains
The ground is churned to thick mud by the rain.
[Exits: north south]
<1240/1346 458/602 514/527> 15 M <1240/1346 458/602 514/527> 15 M Into the Plains
The ground is churned to thick mud by the rain.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 513/527> 15 M <1240/1346 458/602 513/527> 15 M ~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1240/1346 458/602 513/527> 15 M whois kleeto
s
s
[ H-Dro ] [ADJUDICATOR Guardian(V)] <PK> [Male] Kleeto the Master Bard
Players matched: 1
<1240/1346 458/602 513/527> 15 M <1240/1346 458/602 513/527> 15 M Into the Plains
The ground is churned to thick mud by the rain.
[Exits: north south]
<1240/1346 458/602 512/527> 15 M whe
Edge of the Plains
The ground is churned to thick mud by the rain.
[Exits: north south]
<1240/1346 458/602 511/527> 15 M <1240/1346 458/602 511/527> 15 M Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Edge of the Plains
<1240/1346 458/602 511/527> 15 M s
Edge of The Plains
The ground is churned to thick mud by the rain.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 510/527> 15 M e
e
Edge of the Plains
The ground is churned to thick mud by the rain.
[Exits: east west]
<1240/1346 458/602 509/527> 15 M whe
Edge of the Plains
The ground is churned to thick mud by the rain.
[Exits: south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
<1240/1346 458/602 508/527> 15 M <1240/1346 458/602 508/527> 15 M Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Edge of the Plains
<1240/1346 458/602 508/527> 15 M s
Rocky Path
The ground is churned to thick mud by the rain.
[Exits: north east]
<1240/1346 458/602 507/527> 15 M e
e
Rocky Path
The ground is churned to thick mud by the rain.
[Exits: west down]
<1240/1346 458/602 506/527> 15 M whe
Alas, you cannot go that way.
<1240/1346 458/602 506/527> 15 M <1240/1346 458/602 506/527> 15 M Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Rocky Path
<1240/1346 458/602 506/527> 15 M d
Winding Path
The ground is churned to thick mud by the rain.
[Exits: east up down]
<1240/1346 458/602 505/527> 15 M d
whe
Jagged Tunnel
[Exits: east west up]
<1240/1346 458/602 504/527> 15 M e
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Jagged Tunnel
<1240/1346 458/602 504/527> 15 M e
Jagged Tunnel
[Exits: east west]
<1240/1346 458/602 503/527> 15 M <1240/1346 458/602 503/527> 15 M Jagged Tunnel
[Exits: west down]
<1240/1346 458/602 502/527> 15 M who pk
d
d
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1240/1346 458/602 502/527> 15 M <1240/1346 458/602 502/527> 15 M Cavern Opening
[Exits: south up]
<1240/1346 458/602 501/527> 15 M <1240/1346 458/602 501/527> 15 M Alas, you cannot go that way.
<1240/1346 458/602 501/527> 15 M s
s
Huge Cavern
[Exits: north south]
<1240/1346 458/602 500/527> 15 M whe
Huge Cavern
[Exits: north west]
<1240/1346 458/602 499/527> 15 M <1240/1346 458/602 499/527> 15 M Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Huge Cavern
<1240/1346 458/602 499/527> 15 M w
s
s
Huge Cavern
[Exits: east south]
<1240/1346 458/602 498/527> 15 M <1240/1346 458/602 498/527> 15 M Tall Archway
[Exits: north east]
(Invisible) (Hide) (Dark Aura) A shadow is here, watching and waiting.
(Invisible) (Hide) (Dark Aura) A shadow is here, watching and waiting.
<1240/1346 458/602 497/527> 15 M who pk
The Runed Doorway is closed.
<1240/1346 458/602 497/527> 15 M e
e
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1240/1346 458/602 497/527> 15 M <1240/1346 458/602 497/527> 15 M Huge Cavern
[Exits: east west]
<1240/1346 458/602 496/527> 15 M whe
Damp Alcove
[Exits: west up]
<1240/1346 458/602 495/527> 15 M u
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Damp Alcove
<1240/1346 458/602 495/527> 15 M u
Mossy Path
[Exits: east down]
<1240/1346 458/602 494/527> 15 M <1240/1346 458/602 494/527> 15 M Alas, you cannot go that way.
<1240/1346 458/602 494/527> 15 M e
e
Mossy Path
[Exits: west up]
<1260/1346 469/602 526/527> 16 M whe
Alas, you cannot go that way.
<1260/1346 469/602 526/527> 16 M u
u
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Mossy Path
<1260/1346 469/602 526/527> 16 M <1260/1346 469/602 526/527> 16 M Dry Cave
[Exits: east down]
<1260/1346 469/602 525/527> 16 M whe
Alas, you cannot go that way.
<1260/1346 469/602 525/527> 16 M <1260/1346 469/602 525/527> 16 M Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Aedric (WANTED) Dry Cave
<1260/1346 469/602 525/527> 16 M e
e
whe
Heilglorum Keep
[Exits: east west]
<1260/1346 469/602 524/527> 16 M <1260/1346 469/602 524/527> 16 M A Swampy Field
[Exits: north west]
<1260/1346 469/602 523/527> 16 M <1260/1346 469/602 523/527> 16 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1260/1346 469/602 523/527> 16 M n
A Swampy Field
[Exits: south west]
<1260/1346 469/602 522/527> 16 M w
w
A Swampy Field
[Exits: north east west]
<1260/1346 469/602 521/527> 16 M <1260/1346 469/602 521/527> 16 M A Swampy Field
[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
<1260/1346 469/602 520/527> 16 M w
whe
A Swampy Field
[Exits: east south]
<1260/1346 469/602 519/527> 16 M <1260/1346 469/602 519/527> 16 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1260/1346 469/602 519/527> 16 M s
whe
A Swampy Field
[Exits: north west]
<1260/1346 469/602 518/527> 16 M <1260/1346 469/602 518/527> 16 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1260/1346 469/602 518/527> 16 M w
On A Small Path
[Exits: east south west]
<1260/1346 469/602 517/527> 16 M whe
s
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) On A Small Path
<1260/1346 469/602 517/527> 16 M <1260/1346 469/602 517/527> 16 M Granite Sentinels
[Exits: north (south)]
<1260/1346 469/602 516/527> 16 M whe
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Granite Sentinels
<1260/1346 469/602 516/527> 16 M op s
You open the wall of ivy south of you.
<1260/1346 469/602 516/527> 16 M s
whe
Pauper's Reliquary
[Exits: north east]
<1260/1346 469/602 515/527> 16 M <1260/1346 469/602 515/527> 16 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Pauper's Reliquary
<1260/1346 469/602 515/527> 16 M e
e
Within a Hidden Valley
[Exits: east west]
<1260/1346 469/602 514/527> 16 M whe
Path to the Monastery
[Exits: north west]
<1260/1346 469/602 513/527> 16 M <1260/1346 469/602 513/527> 16 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Path to the Monastery
<1260/1346 469/602 513/527> 16 M n
Carven Archway
[Exits: north (east) south]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A small bronze plaque is nailed to the archway.
<1260/1346 469/602 512/527> 16 M n
whe
The gentle sound of wooden wind-chimes herald your arrival.
Training Grounds
[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A novice is training here.
A novice is training here.
<1260/1346 469/602 511/527> 16 M <1260/1346 469/602 511/527> 16 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Training Grounds
<1260/1346 469/602 511/527> 16 M e
Training Grounds
[Exits: north west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
<1260/1346 469/602 510/527> 16 M n
e
Training Grounds
[Exits: north south west]
A torn out page is here.
<1260/1346 469/602 509/527> 16 M whe
Alas, you cannot go that way.
<1260/1346 469/602 509/527> 16 M <1260/1346 469/602 509/527> 16 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Training Grounds
<1260/1346 469/602 509/527> 16 M n
Training Grounds
[Exits: east south west]
<1260/1346 469/602 508/527> 16 M e
whe
Cobbled Walkway
[Exits: north west]
<1260/1346 469/602 507/527> 16 M <1260/1346 469/602 507/527> 16 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Cobbled Walkway
<1260/1346 469/602 507/527> 16 M n
Cobbled Walkway
[Exits: east south]
A black and white patched cat stalks the area.
<1260/1346 469/602 506/527> 16 M e
whe
Temple Aperture
[Exits: north (south) west]
<1260/1346 469/602 505/527> 16 M n
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Aperture
<1260/1346 469/602 505/527> 16 M n
Temple Conservatory
[Exits: north east south west]
An amatuer botanist prunes the foliage.
<1260/1346 469/602 504/527> 16 M whe
Temple Conservatory
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1260/1346 469/602 503/527> 16 M <1260/1346 469/602 503/527> 16 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1346 469/602 503/527> 16 M cast 'locate object' backpack
A sturdy backpack is carried by Valnan
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A sturdy backpack is carried by Kleeto
A pilgrimage backpack is carried by Evangelise the Pilgrim
A sturdy backpack is carried by Dyenkalas
A backpack is carried by the slith shopkeeper
A leather backpack is in A passage
<1260/1346 449/602 503/527> 16 M whe
Kleeto tells you 'Kinda refreshing to be the one chasing.'
<1260/1346 449/602 503/527> 16 M <1260/1346 449/602 503/527> 16 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1346 449/602 503/527> 16 M request yellow arends
Arends, the Secular Botanist places a yellow potion on the ground before you and blesses it.
Arends, the Secular Botanist says 'May The One God find you worthy of my gift.'
You rest.
You enter a deep prayer knowing that The One God's eyes are on your soul.
<1260/1346 449/602 503/527> 17 D <1260/1346 449/602 503/527> 17 D
The sun slowly disappears in the west.
The clouds disappear.
A feeling of confidence enters your soul and you know that The One God has judged you worthy.
You reach for a yellow potion.
You get a yellow potion.
You stand up.
You feel your pulse slow down.
A massive gong's ringing call marks the end of day.
<1260/1296 449/602 503/527> 18 D reply I am glad it is enjoyable for at least one of us.
You tell Kleeto 'I am glad it is enjoyable for at least one of us.'
<1260/1296 449/602 503/527> 18 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 18 D put yel con
You put a yellow potion in a leather sack.
<1260/1296 449/602 503/527> 18 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 18 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 18 D request yellow arends
Arends, the Secular Botanist places a yellow potion on the ground before you and blesses it.
Arends, the Secular Botanist says 'May The One God find you worthy of my gift.'
You rest.
You enter a deep prayer knowing that The One God's eyes are on your soul.
<1260/1296 449/602 503/527> 18 D <1260/1296 449/602 503/527> 18 D
The night has begun.
<1260/1296 449/602 503/527> 19 D <1260/1296 449/602 503/527> 19 D
a helpful mortal NEWBIE chats: 'How do I see what edges are available?'
<1260/1296 449/602 503/527> 19 D <1260/1296 449/602 503/527> 19 D
a helpful mortal NEWBIE chats: 'Go to the bazar yea?'
<1260/1296 449/602 503/527> 19 D <1260/1296 449/602 503/527> 19 D
A feeling of confidence enters your soul and you know that The One God has judged you worthy.
You reach for a yellow potion.
You get a yellow potion.
You stand up.
<1260/1296 449/602 503/527> 20 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D put yel con
You put a yellow potion in a leather sack.
<1260/1296 449/602 503/527> 20 D lo
Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1260/1296 449/602 503/527> 20 D in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
<1260/1296 449/602 503/527> 20 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D rest
You rest.
<1260/1296 449/602 503/527> 20 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D eq
whe
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1260/1296 449/602 503/527> 20 D <1260/1296 449/602 503/527> 20 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D <1260/1296 449/602 503/527> 20 D
a helpful mortal NEWBIE chats: 'Yes.'
<1260/1296 449/602 503/527> 20 D who
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1260/1296 449/602 503/527> 20 D <1260/1296 449/602 503/527> 20 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D <1260/1296 449/602 503/527> 20 D
a helpful mortal NEWBIE chats: 'Should be on the fourms too'
<1260/1296 449/602 503/527> 20 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1260/1296 449/602 503/527> 20 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1260/1296 449/602 503/527> 20 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D lo
whe
Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1296/1296 466/602 527/527> 21 D <1296/1296 466/602 527/527> 21 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1296/1296 466/602 527/527> 21 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) The Ring of the Sea-Elves
<worn on finger> an Elven signet ring
<worn around neck> (Invis) an emerald brooch adorned with a topaz
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1296/1296 466/602 527/527> 21 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D in
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
<1296/1296 466/602 527/527> 21 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D stand
whe
You stand up.
<1296/1296 466/602 527/527> 21 D <1296/1296 466/602 527/527> 21 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 466/602 527/527> 21 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D rest
whe
You rest.
<1296/1296 482/602 527/527> 22 D af
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D <1296/1296 482/602 527/527> 22 D You are affected by the following:
Spell: detect invis : for 1 hours
Spell: mounted : for 133 hours
Spell: drug use : for 42 hours
Spell: crusade-effect : for 10 hours
Spell: avenger-effect : for 75 hours
<1296/1296 482/602 527/527> 22 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1296/1296 482/602 527/527> 22 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D in
whe
You are carrying:
( 2) a venom sack
( 4) a gyvel potion
a potion of recall
a leather sack {con}
(Glowing) (Humming) a helm of spell-turning
'Soulcleaver' the Will of the Devout
(Glowing) a Minor Globe of Invulnerability
(Humming) a glimmering white staff
a Frigid Staff adorned with an eye of Mechanus
(Glowing) an elven globe of light
(Glowing) (Humming) a jewel encrusted belt
a green linen knapsack {knap}
(Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
(Humming) the Dragon Slayer
<1296/1296 482/602 527/527> 22 D <1296/1296 482/602 527/527> 22 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D who pk
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1296/1296 482/602 527/527> 22 D <1296/1296 482/602 527/527> 22 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 482/602 527/527> 22 D af
You are affected by the following:
Spell: detect invis : for 1 hours
Spell: mounted : for 133 hours
Spell: drug use : for 42 hours
Spell: crusade-effect : for 10 hours
Spell: avenger-effect : for 75 hours
<1296/1296 482/602 527/527> 22 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1296 515/602 527/527> 23 D rest
You are already resting.
<1296/1296 515/602 527/527> 23 D stand
wear crown
wear life
mount
You stand up.
<1296/1296 515/602 527/527> 23 D whe
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1296/1281 515/612 527/527> 23 D <1296/1281 515/612 527/527> 23 D You do not have that item.
<1296/1281 515/612 527/527> 23 D lo
You mount upon the back of a wooly mammoth.
<1296/1281 515/612 527/527> 23 M whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M <1296/1281 515/612 527/527> 23 M Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1296/1281 515/612 527/527> 23 M <1296/1281 515/612 527/527> 23 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M lo
Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1296/1281 515/612 527/527> 23 M whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M af
You are affected by the following:
Spell: detect invis : for 0 hours
Spell: mounted : for 132 hours
Spell: drug use : for 41 hours
Spell: crusade-effect : for 9 hours
Spell: avenger-effect : for 74 hours
<1296/1281 515/612 527/527> 23 M whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1296/1281 515/612 527/527> 23 M request yellow arends
Arends, the Secular Botanist places a yellow potion on the ground before you and blesses it.
Arends, the Secular Botanist says 'May The One God find you worthy of my gift.'
You rest.
You enter a deep prayer knowing that The One God's eyes are on your soul.
<1296/1281 515/612 527/527> 23 D <1296/1281 515/612 527/527> 23 D
You no longer see invisible objects.
<1281/1281 515/612 527/527> 0 D who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 515/612 527/527> 0 D <1281/1281 515/612 527/527> 0 D
A feeling of confidence enters your soul and you know that The One God has judged you worthy.
You reach for a yellow potion.
You get a yellow potion.
You stand up.
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D put yel con
You put a yellow potion in a leather sack.
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D who pk
whe
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 515/612 527/527> 1 D <1281/1281 515/612 527/527> 1 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D eq
Aedric is using:
<used as light> a Heavenly Aura
<worn on finger> (Glowing) (Humming) the Ring of the Clergy, vow of Binding Decree
<worn on finger> an Elven signet ring
something.
<worn around neck> (Glowing) (Humming) a sunburst pendant
<worn on head> (Glowing) (Humming) the Chasm Dragonhelm
<worn on ear> (Glowing) (Humming) a werewolf's tooth
<worn on torso> (Glowing) some Holy Fullplate
<worn on arms> (Glowing) (Humming) the blemished Chasm Dragon armguards
<worn on hands> (Glowing) (Humming) Starlight-Plated Gauntlets of the Holy Order
<worn on legs> (Glowing) (Humming) Starlight-Plated Greaves of the Crusader General
<worn on feet> (Glowing) (Humming) a set of green and yellow boots
<worn about body> (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> the belt of barbs
<worn around wrist> (Humming) a diamond wristguard
<worn around wrist> (Humming) a diamond wristguard
<wielded> 'Thunderforge' the Wrath of God adorned with an eye of Mechanus
<worn on face> (Glowing) (Humming) the Vanguard's Visor
<floating nearby> a brilliant crystal wheel
<in the quiver> nothing.
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D sc
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24)^1 || Level 50 Sex M Age 89(886h) |
| Int: 17(17) || Class crusader Size large |
| Wis: 17(17)^2 || Race storm Align chaotic good |
| Dex: 16(16)^1 || Hp 1281/1281 (120%) Exp 43200/548800 |
| Con: 20(20) || Mana 515/612 (100%) +Hit 54 (70%) |
\ Lck: [|||||-] \/ Move 527/527 (105%) +Dam 54 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -552 63% || Spell -11 || Faith Church |
| Pierce -543 62% || Afflictive -10 || Weight 310/575 |
| Blunt -521 65% || Maledictive -12 || Items 33/38 |
| Magic -432 74% || Mental -8 || Prac 3 Train 0 |
| || Breath -4 || RP 168 |
| || || Gold 34K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
\---------------------------------------------------------------------/
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 515/612 527/527> 1 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 526/612 527/527> 2 D lo
Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1281/1281 526/612 527/527> 2 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 526/612 527/527> 2 D request yellow arends
Arends, the Secular Botanist places a yellow potion on the ground before you and blesses it.
Arends, the Secular Botanist says 'May The One God find you worthy of my gift.'
You rest.
You enter a deep prayer knowing that The One God's eyes are on your soul.
<1281/1281 526/612 527/527> 2 D <1281/1281 526/612 527/527> 2 D
[KNIGHT]: '[A circle of Seers]: 'Beware.. An enemy draws near!''
<1281/1281 526/612 527/527> 3 D lo
Knowing you are being judged by The One God at this very moment?!
<1281/1281 526/612 527/527> 3 D af
You are affected by the following:
Spell: mounted : for 128 hours
Spell: drug use : for 37 hours
Spell: crusade-effect : for 5 hours
Spell: avenger-effect : for 70 hours
<1281/1281 526/612 527/527> 3 D psalm
Knowing you are being judged by The One God at this very moment?!
<1281/1281 526/612 527/527> 3 D <1281/1281 526/612 527/527> 3 D
The night is about to end.
A feeling of confidence enters your soul and you know that The One God has judged you worthy.
You reach for a yellow potion.
You get a yellow potion.
You stand up.
<1281/1281 526/612 527/527> 4 D put yel con
You put a yellow potion in a leather sack.
<1281/1281 526/612 527/527> 4 D psaml
Huh?
<1281/1281 526/612 527/527> 4 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 526/612 527/527> 4 D psalm
whe
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1281/1281 526/612 527/527> 4 D <1281/1281 526/612 527/527> 4 D Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 526/612 527/527> 4 D chant 5
You failed to begin the chant.
<1281/1281 426/612 527/527> 4 D whe
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Temple Conservatory
<1281/1281 426/612 527/527> 4 D chant 5
You failed to begin the chant.
<1281/1281 326/612 527/527> 4 D lo
dismount
wear sea
wear life
sleep
Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1281/1281 326/612 527/527> 4 D <1281/1281 326/612 527/527> 4 D You are not mounted on anything.
<1281/1281 326/612 527/527> 4 D <1281/1281 326/612 527/527> 4 D You stop using the Ring of the Clergy, vow of Binding Decree.
You slip The Ring of the Sea-Elves on to your left finger.
<1281/1296 326/602 527/527> 4 D <1281/1296 326/602 527/527> 4 D You do not have that item.
<1281/1296 326/602 527/527> 4 D <1281/1296 326/602 527/527> 4 D You go to sleep.
<1281/1296 326/602 527/527> 4 D af
You are affected by the following:
Spell: mounted : for 127 hours
Spell: drug use : for 36 hours
Spell: crusade-effect : for 4 hours
Spell: avenger-effect : for 69 hours
<1281/1296 326/602 527/527> 4 D who pk
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1296 326/602 527/527> 4 D sc
/-------------------\/------------------------------------------------\
| Aedric || Praetorian of PRAETORIAN |
\-------------------/\------------------------------------------------/
| Str: 24(24) || Level 50 Sex M Age 89(886h) |
| Int: 17(16) || Class crusader Size large |
| Wis: 17(17)^1 || Race storm Align chaotic good |
| Dex: 16(16) || Hp 1296/1296 (125%) Exp 43200/548800 |
| Con: 20(19) || Mana 361/602 (105%) +Hit 53 (71%) |
\ Lck: [|||||-] \/ Move 527/527 (110%) +Dam 53 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity The One God |
| Slash -539 64% || Spell -10 || Faith Church |
| Pierce -530 64% || Afflictive -10 || Weight 310/575 |
| Blunt -509 66% || Maledictive -12 || Items 33/38 |
| Magic -419 75% || Mental -8 || Prac 3 Train 0 |
| || Breath -4 || RP 168 |
| || || Gold 34K CP 13.7K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You have a few cuts and bruises. \
| You are ready for a cabal promotion. |
| You are on a Crusade against Tribunal |
\---------------------------------------------------------------------/
<1296/1296 361/602 527/527> 5 D
<1296/1296 361/602 527/527> 5 D stand
wear crown
wear life
mount
You wake and stand up.
<1296/1296 361/602 527/527> 5 D lo
You stop using The Ring of the Sea-Elves.
You slip the Ring of the Clergy, vow of Binding Decree on to your left finger.
<1296/1281 361/612 527/527> 5 D <1296/1281 361/612 527/527> 5 D You do not have that item.
<1296/1281 361/612 527/527> 5 D <1296/1281 361/612 527/527> 5 D You mount upon the back of a wooly mammoth.
<1296/1281 361/612 527/527> 5 M <1296/1281 361/612 527/527> 5 M Temple Conservatory
Segmented gardens split this area in to technicolor grids. Cross-
pollinated wild flowers sit one bed away from new strains of curative
herbs. Sweet aromas waft about with the eddies, mingling with one-
another in a fragrant concoction of pleasure.
[Exits: east south west]
(White Aura) Arends, the Secular Botanist tends to his hybrid floral conglomerations.
<1296/1281 361/612 527/527> 5 M s
s
Temple Conservatory
[Exits: north east south west]
An amatuer botanist prunes the foliage.
<1296/1281 361/612 526/527> 5 M <1296/1281 361/612 526/527> 5 M Temple Aperture
[Exits: north (south) west]
A black and white patched cat stalks the area.
<1296/1281 361/612 525/527> 5 M w
w
Cobbled Walkway
[Exits: east south]
<1296/1281 361/612 524/527> 5 M whe
s
Alas, you cannot go that way.
<1296/1281 361/612 524/527> 5 M s
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Cobbled Walkway
<1296/1281 361/612 524/527> 5 M <1296/1281 361/612 524/527> 5 M Cobbled Walkway
[Exits: north west]
<1296/1281 361/612 523/527> 5 M whe
Alas, you cannot go that way.
<1296/1281 361/612 523/527> 5 M w
Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Cobbled Walkway
<1296/1281 361/612 523/527> 5 M <1296/1281 361/612 523/527> 5 M Training Grounds
[Exits: east south west]
A novice is training here.
A novice is training here.
<1296/1281 361/612 522/527> 5 M s
s
Training Grounds
[Exits: north south west]
A torn out page is here.
<1296/1281 361/612 521/527> 5 M whe
Training Grounds
[Exits: north west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
<1296/1281 361/612 520/527> 5 M <1296/1281 361/612 520/527> 5 M Willow Palm is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Training Grounds
<1296/1281 361/612 520/527> 5 M w
s
s
Training Grounds
[Exits: east south west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A novice is training here.
A novice is training here.
A novice is training here.
<1296/1281 361/612 519/527> 5 M af
Carven Archway
[Exits: north (east) south]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
A small bronze plaque is nailed to the archway.
<1296/1281 361/612 518/527> 5 M <1296/1281 361/612 518/527> 5 M Path to the Monastery
[Exits: north west]
<1296/1281 361/612 517/527> 5 M <1296/1281 361/612 517/527> 5 M You are affected by the following:
Spell: mounted : for 126 hours
Spell: drug use : for 35 hours
Spell: crusade-effect : for 3 hours
Spell: avenger-effect : for 68 hours
<1296/1281 361/612 517/527> 5 M w
s
Within a Hidden Valley
[Exits: east west]
<1296/1281 361/612 516/527> 5 M s
whe
Alas, you cannot go that way.
<1296/1281 361/612 516/527> 5 M <1296/1281 361/612 516/527> 5 M Alas, you cannot go that way.
<1296/1281 361/612 516/527> 5 M w
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Within a Hidden Valley
<1296/1281 361/612 516/527> 5 M <1296/1281 361/612 516/527> 5 M Pauper's Reliquary
[Exits: (north) east]
A mineral vein has broken the surface.
<1296/1281 361/612 515/527> 5 M op n
You open the door north of you.
<1296/1281 361/612 515/527> 5 M n
n
whe
Granite Sentinels
[Exits: north south]
<1296/1281 361/612 514/527> 5 M <1296/1281 361/612 514/527> 5 M On A Small Path
[Exits: east south west]
<1296/1281 361/612 513/527> 5 M <1296/1281 361/612 513/527> 5 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) On A Small Path
<1296/1281 361/612 513/527> 5 M e
whe
A Swampy Field
[Exits: north west]
<1296/1281 361/612 512/527> 5 M <1296/1281 361/612 512/527> 5 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1296/1281 361/612 512/527> 5 M n
n
A Swampy Field
[Exits: east south]
<1296/1281 361/612 511/527> 5 M whe
Alas, you cannot go that way.
<1296/1281 361/612 511/527> 5 M e
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1296/1281 361/612 511/527> 5 M <1296/1281 361/612 511/527> 5 M A Swampy Field
[Exits: east west]
[WARMASTER] [||||||](2) An army Staging Camp has been built here.
<1296/1281 361/612 510/527> 5 M n
e
Alas, you cannot go that way.
<1296/1281 361/612 510/527> 5 M e
A Swampy Field
[Exits: north east west]
<1296/1281 361/612 509/527> 5 M whe
A Swampy Field
[Exits: south west]
<1296/1281 361/612 508/527> 5 M w
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Swampy Field
<1296/1281 361/612 508/527> 5 M n
n
A Swampy Field
[Exits: north east west]
The day has begun.
<1281/1281 370/612 527/527> 6 M <1281/1281 370/612 527/527> 6 M A Lake
[Exits: north east south west]
<1281/1281 370/612 526/527> 6 M whe
A Lake
[Exits: north east south west]
<1281/1281 370/612 525/527> 6 M <1281/1281 370/612 525/527> 6 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) A Lake
<1281/1281 370/612 525/527> 6 M psalm
Psalm of:
1. Final Parting
2. Inner Strength
3. Divine Might
4. Searing Might
5. Virtues [Group]
<1281/1281 370/612 525/527> 6 M chant 5
You rest.
You start to meditate and chant the psalm of Virtues
<1281/1281 270/612 525/527> 6 M <1281/1281 270/612 525/527> 6 M
[KNIGHT]: 'an armored Knight: Alert! Kleeto of [ADJUDICATOR] sighted at our gates!'
<1281/1281 270/612 525/527> 6 M <1281/1281 270/612 525/527> 6 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1281/1281 270/612 525/527> 6 M af
You are affected by the following:
Spell: chant psalm : for 1 hours
Spell: chant : modifies wis by 1 for 0 hours
Spell: mounted : for 125 hours
Spell: drug use : for 34 hours
Spell: crusade-effect : for 2 hours
Spell: avenger-effect : for 67 hours
<1281/1281 270/612 525/527> 6 M <1281/1281 270/612 525/527> 6 M
The sun rises in the east.
[KNIGHT] an armored Knight: 'Our altar is under attack by Kleeto!
'
You may once again attempt to chant a psalm.
[KNIGHT] Knight Defender: 'Our altar is under attack by Kleeto!
'
<1281/1281 270/612 525/527> 7 M <1281/1281 270/612 525/527> 7 M
[KNIGHT] an armored Knight: 'We are under attack by Kleeto!'
<1281/1281 270/612 525/527> 7 M lo
You chant: 'Dies irae, dies illa solvet saeclum in favilla..'
<1281/1281 270/612 525/527> 7 M who
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 270/612 525/527> 7 M eq
You chant: 'Dies irae, dies illa solvet saeclum in favilla..'
<1281/1281 270/612 525/527> 7 M in
You chant: 'Dies irae, dies illa solvet saeclum in favilla..'
<1281/1281 270/612 525/527> 7 M <1281/1281 270/612 525/527> 7 M
The psalm of Virtues fills your mind and soul with strength and focus.
You stand up.
<1281/1281 270/612 525/527> 8 M lo
A Lake
A lake, streching out forever is here. The crystal clear water has no
definate end, and for some reason, seem to hypnotize you. You can see
several small boats floating at what seems to be the middle of the lake.
Just ahead of the lake is a forest, on the other side, a swamp infested
field.
[Exits: north east south west]
<1281/1281 270/612 525/527> 8 M n
n
Collapsed Buildings
[Exits: south west]
<1281/1281 270/612 524/527> 8 M n
n
Alas, you cannot go that way.
<1281/1281 270/612 524/527> 8 M whe
Alas, you cannot go that way.
<1281/1281 270/612 524/527> 8 M w
Alas, you cannot go that way.
<1281/1281 270/612 524/527> 8 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Collapsed Buildings
<1281/1281 270/612 524/527> 8 M <1281/1281 270/612 524/527> 8 M Collapsed Buildings
[Exits: north east west]
<1281/1281 270/612 523/527> 8 M n
n
Collapsed Buildings
[Exits: north east south west]
<1281/1281 270/612 522/527> 8 M n
Forest Ruins
[Exits: north east south west]
Corpses of the sigil research team are mangled and torn apart.
A citizen of Ralardia is here, wandering the streets.
<1281/1281 270/612 521/527> 8 M n
whe
Forest Ruins
[Exits: north east south west]
<1281/1281 270/612 520/527> 8 M <1281/1281 270/612 520/527> 8 M Entrance to Ralardia
[Exits: north south]
A Ralardian Gate Guard stands here on guard.
<1281/1281 270/612 519/527> 8 M n
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Entrance to Ralardia
<1281/1281 270/612 519/527> 8 M <1281/1281 270/612 519/527> 8 M A Busy Street
[Exits: north east south west]
<1281/1281 270/612 518/527> 8 M n
n
n
A Noisy Alley
[Exits: north south west]
A shabby-looking wolf sniffs the ground in search for food.
A shabby-looking wolf sniffs the ground in search for food.
<1281/1281 270/612 517/527> 8 M whe
A Silenced Street
[Exits: north east south]
A citizen of Ralardia is here, wandering the streets.
<1281/1281 270/612 516/527> 8 M <1281/1281 270/612 516/527> 8 M The Sound of Chirping Birds
[Exits: north east south west]
A citizen of Ralardia is here, wandering the streets.
<1281/1281 270/612 515/527> 8 M n
Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) The Sound of Chirping Birds
<1281/1281 270/612 515/527> 8 M n
Palace Doors
[Exits: (north) east south]
[UNKNOWN] A horde of Maelbrim zombies make their way to the palace.
A Ralardian Gate Guard stands here on guard.
A Ralardia Gate Guard grips his sword tightly and turns to you as he notices your arrival.
A Ralardia Gate Guard says 'Welcome to Ralardia.. It's best to stay out of trouble..'
A Ralardia Gate Guard grips his sword tighter.
A Ralardia Gate Guard says 'If you catch my drift.'
<1281/1281 270/612 514/527> 8 M whe
The drawbridge is closed.
<1281/1281 270/612 514/527> 8 M <1281/1281 270/612 514/527> 8 M Ralardia is [WARMASTER] controlled. Players near you:
<PK> Aedric (WANTED) Palace Doors
<1281/1281 270/612 514/527> 8 M e
e
Steps To A City
[Exits: east west]
The Elder Pathfinder rests on the outskirts of the city.
<1281/1281 270/612 513/527> 8 M e
e
Fort Korrad
[Exits: east west]
<1281/1281 270/612 512/527> 8 M e
e
e
The End Of A Mountain Trail
[Exits: east west]
<1281/1281 270/612 511/527> 8 M who pk
A Mountain Trail
[Exits: east west]
<1281/1281 270/612 510/527> 8 M <1281/1281 270/612 510/527> 8 M A Mountain Trail
[Exits: east west]
<1281/1281 270/612 509/527> 8 M <1281/1281 270/612 509/527> 8 M A Mountain Trail
[Exits: south west]
<1281/1281 270/612 508/527> 8 M s
Alas, you cannot go that way.
<1281/1281 270/612 508/527> 8 M s
~ Wanderers of Aabahran ~
[ Gnome ] <PK> Valnan Quicktrick the Angel of Arcana
[50 Storm Cru] <PK> [KNIGHT] (Hope [T]) (OUTLAW) (WANTED) Sir Aedric Thunderforge The Last Bastion, Stalwart Defender of the Church
[ H-Dro ] <PK> [TRIBUNAL] Kleeto the Master Bard
Players matched: 3
There are 3 characters on, the most on since startup was 10.
The title of Master Questor of Aabahran is currently held by Aedric.
<1281/1281 270/612 508/527> 8 M e
e
A Mountain Trail
[Exits: north south]
<1281/1281 270/612 507/527> 8 M e
e
e
A Mountain Trail
[Exits: north east]
<1281/1281 270/612 506/527> 8 M e
A Mountain Trail
[Exits: east west]
<1281/1281 270/612 505/527> 8 M e
A Mountain Trail
[Exits: east west]
<1281/1281 270/612 504/527> 8 M <1281/1281 270/612 504/527> 8 M A Mountain Trail
[Exits: east west]
<1281/1281 270/612 503/527> 8 M <1281/1281 270/612 503/527> 8 M Among the thornbushes
[Exits: east south west]
<1281/1281 270/612 502/527> 8 M <1281/1281 270/612 502/527> 8 M In the thornbushes
[Exits: east west]
<1281/1281 270/612 501/527> 8 M quit
In the thornbushes
[Exits: north south west]
<1281/1281 270/612 500/527> 8 M <1281/1281 270/612 500/527> 8 M Alas, you cannot go that way.
<1281/1281 270/612 500/527> 8 M <1281/1281 270/612 500/527> 8 M You have escaped from the Forsaken Lands.
[PRAETORIAN]: 'Praetorian Aedric has left the fray.'
%%% Disconnected from server.