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Paladin hitroll bug
Fixed
Low
code
This post contains player-specific information and has been hidden to protect the reporter's identity.
This post contains player-specific information and has been hidden to protect the reporter's identity.
If you see this happen again, lemme know. I have the game re_calc to prevent drift so every read (every time you check score) it uses a cache for what your hroll/droll actually are.
The good thing here is the old method didn't actually count. 82 hitroll and 11 damroll would have been very noticeable (and snooping you, it clearly wasn't). This is just a visual fix that should have happened a long time ago.
