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Re-Noob Suggestions?

Thank for the suggestion, but I've already built and rolled my character.

Thanks anyways doll!

What worked for me years ago, and is working for me now that I'm trying to re-learn is pick a race/class combo that sounds like it would be fun to you and play the hell out of it. Although there is something to be said for specific classes (clerics, DK, Ranger) in terms of survival and exploration (it can be difficult to learn what's a good piece of equip when you can't ID except through Brambus), I found it hard to pick a "learner" class and play when I wasn't feeling inspired.

I tried 4-5 DK in the past and never got much past 30 because I just didn't like the playstyle. I learned the most from PK on a paladin I had. Second most on a warrior that got stomped nearly all the time. But then, like Kyzarius, I learned from logs and trying to figure out what didn't work for me in my fights. And I tried to avoid dying as much as possible.

WM Stone Warrior Glad! (beating a dead horse here, I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here.

WM Stone Warrior Glad! (beating a dead horse here' date=' I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here.[/quote']

Stone warrior glad is a good choice - neutral and the removal of some melee weaknesses. You have to be prepared to do the gear trips though and learn where eq is. Not insurmountable though.

DK is also an excellent PK'r and all round class. Detect invis and the ability to summon sanctuary are abilities that are overlooked in this game. If you don't do a DK for your first back, do one for your second back. Its well worth it.

If you want more of a caster I don't recommend a cleric. The class puts you in the 'run' mindset as a necessity in PK. An invoker is great for PK and some exploration - high damage spells and the necessity to be aggressive in PK.

L-A

WM Stone Warrior Glad! (beating a dead horse here' date=' I know). EXCELLENT defense with some insane offense. Cabal skills and items let you survive most any encounter if you can run (teaches you to run). Challenges offer risk-free (much of the time) PK that you can only learn from. I can't believe anyone who saw Dagnab doesn't agree with me here.[/quote']

A gladiator will get you a distorted vision of PK. Part of PK is being prepared, and the cabals skills are a crutch, holding you down.

The risk free challenges are also another crutch, as you will not be exposed at all the dirty tricks the vets know.

Nor can you be the initiator in PK, other than warmasters.

The old days were hard, but they taught important lessons.

I remember hunting in Shandor and having to worry about thieves/ninjas stalking our hunting party. Along with that evil curse.

I remember being PKed by a DK at L10.

I remember a necromancer group mate killing my DK just cause I said he was a necromancer and not strong. He killed me with 3-4 acid blasts.

I remember having to kill a FG zerker at L20 with a Drow Cleric, with the Elemental valley blue flame magical whip.

I remember when we could not hang in town, because thieves would disguise just to get you inside your guild. There were no Clan-halls.

I recall being PKed by a ninja at L33, almost full looted, immediately join a group to hunt centaurs. Have one of my group-mate go to city to practice and get jumped. He asks for healing, we go to him and we get jumped by a Invoker, and I end up death+collected.

I remember with 56 hours of playing being L33, and taking part in PKs.

I remember reading about wars being fought with sticks on horses... doesn't make it the modern world. Learning Latin doesn't teach you modern English, Spanish, or French. Apples to oranges doesn't help anyone. Make a suggestion... or another thread to remember your "glory" days.

A gladiator will get you a distorted vision of PK. Part of PK is being prepared, and the cabals skills are a crutch, holding you down.

Taking this away from a newer PK'r makes it a LOT easier - which is good for a new player attempting to master their 'in PK' skills. Bang for buck timewise it is better as you don't spend half your life farming gold and consumables.

A stone giant is good for high str (hence high hit/dam) - but if you want another way an avian is a great choice due to auto-fly taking away the last 'needed' consumable in a PK. A little more reliant on eq - however, that is as simple as looking at you WM buddies and asking 'Where'd that come from? Can you take me?' then remembering the way. You can get a workable suit alone as a melee very easily - especially as a WM.

The risk free challenges are also another crutch, as you will not be exposed at all the dirty tricks the vets know.

Yes, in some ways. However, for a true beginner you need to get used to being in combat, knowing when to dirt, when to lag and so on. This provides that without a possible full loot scenario. I routinely use challenges to try weapon combinations and/or spells. It's a good place to work things out and learn quickly.

As long as you remember challenges mean nothing and real PK is different they don't stop you from learning some lessons quickly without losing your gear.

Nor can you be the initiator in PK, other than warmasters.

Says who? Someone else who doesn't like your RP? Too bad, so sad. I've routinely attack non-caballed and others as a WM. Live byyour version of honor and my Gladiator will live by theirs. If you want complete freedom simply do a evil avian. No neutral align to worry about. I would not recommend the fire giant or ogre due to vulns on your first character.

L-A

A gladiator will get you a distorted vision of PK. Part of PK is being prepared, and the cabals skills are a crutch, holding you down.

Taking this away from a newer PK'r makes it a LOT easier - which is good for a new player attempting to master their 'in PK' skills. Bang for buck timewise it is better as you don't spend half your life farming gold and consumables.

A stone giant is good for high str (hence high hit/dam) - but if you want another way an avian is a great choice due to auto-fly taking away the last 'needed' consumable in a PK. A little more reliant on eq - however, that is as simple as looking at you WM buddies and asking 'Where'd that come from? Can you take me?' then remembering the way. You can get a workable suit alone as a melee very easily - especially as a WM.

The risk free challenges are also another crutch, as you will not be exposed at all the dirty tricks the vets know.

Yes, in some ways. However, for a true beginner you need to get used to being in combat, knowing when to dirt, when to lag and so on. This provides that without a possible full loot scenario. I routinely use challenges to try weapon combinations and/or spells. It's a good place to work things out and learn quickly.

As long as you remember challenges mean nothing and real PK is different they don't stop you from learning some lessons quickly without losing your gear.

Nor can you be the initiator in PK, other than warmasters.

Says who? Someone else who doesn't like your RP? Too bad, so sad. I've routinely attack non-caballed and others as a WM. Live byyour version of honor and my Gladiator will live by theirs. If you want complete freedom simply do a evil avian. No neutral align to worry about. I would not recommend the fire giant or ogre due to vulns on your first character.

L-A

A gladiator will get you a distorted vision of PK. Part of PK is being prepared, and the cabals skills are a crutch, holding you down.

Taking this away from a newer PK'r makes it a LOT easier - which is good for a new player attempting to master their 'in PK' skills. Bang for buck timewise it is better as you don't spend half your life farming gold and consumables.

A stone giant is good for high str (hence high hit/dam) - but if you want another way an avian is a great choice due to auto-fly taking away the last 'needed' consumable in a PK. A little more reliant on eq - however, that is as simple as looking at you WM buddies and asking 'Where'd that come from? Can you take me?' then remembering the way. You can get a workable suit alone as a melee very easily - especially as a WM.

The risk free challenges are also another crutch, as you will not be exposed at all the dirty tricks the vets know.

Yes, in some ways. However, for a true beginner you need to get used to being in combat, knowing when to dirt, when to lag and so on. This provides that without a possible full loot scenario. I routinely use challenges to try weapon combinations and/or spells. It's a good place to work things out and learn quickly.

As long as you remember challenges mean nothing and real PK is different they don't stop you from learning some lessons quickly without losing your gear.

Nor can you be the initiator in PK, other than warmasters.

Says who? Someone else who doesn't like your RP? Too bad, so sad. I've routinely attack non-caballed and others as a WM. Live byyour version of honor and my Gladiator will live by theirs. If you want complete freedom simply do a evil avian. No neutral align to worry about. I would not recommend the fire giant or ogre due to vulns on your first character.

L-A

I can think of two way, both of which worked very well to help me to learn to pk:

  • go WM, challenge everyone. Fight, fight, fight. Ask for advise. Log fights, post them, asking for advise (either just Imm advise or for the pk forum for suggestions from everyone)

  • If you know the basics already, go Syndicate. Go after EVERYONE who is bountied, no matter what. You will improve A LOT. You will also get some kills on people who really do not expect you to attack them

As to melee, rough, caster or communer, try them out. I've found that eventually almost every player finds the class they are most comfortable with. There are a very few players who are good with several classes, but that is rather an exception. Myself, I favor melees and roughs over casters and communers. For others, it is vice versa. It's a matter of playstyle and preferances.

Anume is the most accurate here.Child learns to swim when you throw it into the deep.I learned to PK by attacking everyone on sight, dying a lot but not giving up

I learned to PK by attacking everyone on sight' date=' dying a lot but not giving up [/quote']

You are still learning

Improving my friend, not learning.

Improving my friend' date=' not learning.[/quote']

That depends on the point of view

The day you stop learning is the day you die - mentally, if not physically.

With that bit of wisdom, I declare your derail at an end.

So... I should use an evil character and attack everything? I figured a neutral would be good to re-learn the controls, how to role-play here, so on and so forth. Though I may decide to flip **** on random people just because "chaotic neutral." it's justified because I'm crazy.

If you actively PK as a neutral without good reason behind it, you will get muttered by the gods.

It would be active against only the individuals my character didn't like. For example: undead, or anyone ridiculously religious. Goin' with a tree huggin sort for my first go ahead.

Balance and neutrality are ere-thing mayne. Fo-rizzle dawg.

Stay away from DKs--it is a class that punishes too heavily on death.

The align isn't such a big issue. To become better, you have to play and enjoy it, so the best choice is unsurpisingly: whatever sounds fun.

As for getting better, it depends on what your problem is. Looking at logs is fine, but doesn't help so much if you don't know what to look for. Much better to have OTHER people look at your logs-->post them.

A lot of this game is getting synergy with cabal abilities. A lot of it is not making too many enemies, or the wrong enemies..that is the death of even good PKers..thus the burn out of many players.

I don't believe you can be very good if you can only play a couple classes. You can be decent, but you'll hit a cap. So, as with everything else in life, use your wits and keep trying new stuff.

My first 50 was a fire giant warrior in a cabal similar to Tribunal (Justice). I chose it because nobody played fire giants, nobody played warriors, and nobody ever wanted to be in Justice. It will work out given enough effort, regardless of your starting skill. Even today.

My first 50 was a fire giant warrior in a cabal similar to Tribunal (Justice). I chose it because nobody played fire giants' date=' nobody played warriors, and nobody ever wanted to be in Justice. It will work out given enough effort, regardless of your starting skill. Even today.[/quote']

I remember using the other fire warrior justices you inspired as equipment depots for whenever my good ninja got looted.

Celerity is right, though - if you're going for a powerful combo, knowing cabal abilities and who to make enemies with is important. A bit of politics to make sure you've got people outside your cabal willing to help you re-equip after a death goes a very, very long way towards character longevity.

And, as she said, try various combos - at the worst your experience as a demon shaman will help teach you even more about how to annoy/kill a demon shaman when you're playing something else.