% chance paralyze every time you wimpy.
Locked Santa... 2018?
Thief slice can work on backpacks in addition to gold.
To piggyback on this, I will be accepting 3 OLC changes. Specific items, quests, mob difficulty, and area layouts only, please. Please also try to keep it reasonable. Entire new zones can take several months of work (based on scope). So decide among yourselves what you'd like to see from me, as well, and I will work with Zoichan to get things scheduled out and completed.
Academy quests.
Crunch the ogre has an over due book, retrieve it and return it to the Library in Maelbrim. Ect.
@Lloth I'm still open to doing the Arena in notepad for my RP points. It would at least cut down the build time of it significantly depending on how hard it would be to add in the Newbie Quests I had suggested via Prayer. I've got quite a bit of RP points to use just to make it happen.
Outside of that, timed areas I wouldn't mind seeing as per my Ideas and Suggestions post, but know that they would probably take significantly more time than even my Newbie Arena suggestions I made.
I fully believe that mages should be the top priority for changes... I also feel that melee items being out of wack is not the full problem.
Mages had their parry skill dropped down to a cap at 105.
Hybrids I feel are in a good place in the right hands. I absolutely suck as a DK and was able to hold my own well enough. Even with the cap to defenses I feel that I was able to compensate due to dodge.
BMG/Invoker/Psion in my opinion should have the two handed defense (or a lesser form of it)
Clerics/Shaman/Druid also in my opinion should have their 105 caps removed
Lich are in a weird place being the only mage without a reliable protective shield, which is my only major concern with them. If that is something that the imms feels should stay, maybe a defense based on phylactery strength to compensate.
I think you'd have a lot of people argue with you that druids need nothing, UB.
On 11/6/2018 at 6:30 AM, Lloth said:
To piggyback on this, I will be accepting 3 OLC changes. Specific items, quests, mob difficulty, and area layouts only, please. Please also try to keep it reasonable. Entire new zones can take several months of work (based on scope). So decide among yourselves what you'd like to see from me, as well, and I will work with Zoichan to get things scheduled out and completed.
Ivesianna's quest area should be one of these. According to the player, she still has a copy of all the rooms, so it just needs to be put in with the quest. High end high level content is always something players find interesting. Also it would be great to have the quest available for all aligns (maybe slightly different, if you can do that).
@Anume that one's on my list
Did lotus scourge ever get "fixed" ?
My list is just personal things that would make me wanna come back -
Bmages being reworked.
Druids being given a little more melee power
Werebeast gladiators being given some kind of execute forms
6 hours ago, egreir said:
Druids being given a little more melee power
A toned down version of enhanced damage or a brawl like skill that only works in wooded areas perhaps? #natureswrath
It would be interesting to give them a similar mechanic to vampires day/night. Make them slightly better in the forests (be it via enhanced damage or some boon) but completely hamstrung in the city (drained or can't commune maybe, something interesting.)
2 hours ago, Wade said:
It would be interesting to give them a similar mechanic to vampires day/night. Make them slightly better in the forests (be it via enhanced damage or some boon) but completely hamstrung in the city (drained or can't commune maybe, something interesting.)
So basically how they already are? If you get a Druid outside of a forest, and force them to run around a little for their spells to drop, they can't really use protective spells without a forest anyways. Plus forcing them to be only able to commune in forests removes at least a spell from being usable at all. Druids to me are fine, and the fact that you don't see them rampaging over everyone kind of shows you they're probably pretty fine as is now. If you're a Werebeast things can be even more interesting as some of the different forms makes it easier/harder to do some things as well.
I think druids are fine as they are. They have subpar offense because they are insanely hard to kill. It takes a very specific race, class, and cabal choice to counter them, and that is still only if the druid is bad at making similar decisions. You pretty much have to try to die, or forget half your upkeep, to die in 1v1 without restrictions as a druid. On the flip side... you're very unlikely to kill anyone not doing the same thing.
I see people rooting for druid buffs.....
One facepalm is just not enough.
Picks (for mining) should be held items. Currently, they are considered weapons. No one, in their right mind, is using them as weapons.
39 minutes ago, Iusedtobesomebody said:
Picks (for mining) should be held items. Currently, they are considered weapons. No one, in their right mind, is using them as weapons.
I use them to master disarm.
That one is in the OLC department. There used to be a reason for it, but after the instrument maintaining changes, that reason is no longer valid.
For those unaware: you used to be able to make 1handed instruments, so picks were made into 2handed weapons so that you were forced to be vulnerable while gathering. Now that you can no longer make 1handed instruments, there is no point in keeping it this way.
Being hard to kill is boring.
A hybrid that encompasses all alignments and ethos would be a welcome addition. Something that combines the defense capabilities of a paladin with the offensive ability of a dark knight. Weaker on both fronts, but equal through the versatility.
Think fighter/mage/cleric, without the benefits of the protection spell, or religious discrimination caused by lack of faith. While it may sound OP, I know it could be done in a balanced way. Maybe not in 2 months, so put it on my 2019 list santa.