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Sizes

So what next a code quote to dispel doubts ?

That list is almost acurrate.

Except that gnomes had a blunt damage vulnerability, not a bashing vulnerability. You people always mistake gnomes with halflings.

Obviously it is numerical. You don't program in "huge size" or "medium size", you have a variable (your size descriptor) that represents the value of a number.

the sizes are

tiny

small

medium

large

huge

giant

I dont know how each race fits into each one but they are based on a number system. The system is not as simple as 1-6 though. My guess would be medium is set to 0 and they go positive and negative from there.

The races I am almost positive about the other stuff could be true or complete bull but that is how I figured it always worked.

No one has to believe me. Though don't forget, I was a builder on a number of muds, including this one. Thats the standard for ROM type muds.

I remember Celerity posted (different forum, long time ago) about this. It was a 1-5 thing if I remember correctly (exactly what she said here).

Mudders posts agree with this - and it seems he knows something about the code.

So that's two people with a decent amount of experience saying the same thing...

Just like Foxx Mulder, I don't believe in coincidences....

L-A

Ya I cant believe this even came under argument the sizes have been this way since Merc/Roms crossover back in 1993.

actually, it might be a 6 scale (opposed to 5) like lemming noted, but the structure and implications are the same

actually' date=' it might be a 6 scale (opposed to 5) like lemming noted, but the structure and implications are the same[/quote']

It might be a 1-30 scale with logarithmic increases between units, so a size 5 is ten times better than a size 4.

It isn't, but it MIGHT be.

It might be a 1-30 scale with logarithmic increases between units, so a size 5 is ten times better than a size 4.

It isn't, but it MIGHT be.

For using mathematical references, you get...