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'Stay' Command

Anyone who has ever had a pet or a charmie that needs to separate themselves for countless reasons is forced to get a potion or cast pass door, find a room, close the door and leave their mobs behind. Is there really a reason for this? RP wise it's very cruel behavior, shouldnt we just be able to tell our mobile followers to 'stay'? 

UC

Or you can follow someone using a gate whom you are not grouped with. :)

I should mention. I have always thought this is a reason Shargugh is so close to the lubmerjack's cabin, and the cloud potion so close Decobru.

It would be nice to see a command that would allow the character to walk away from pets for RP or game mechanic reasons.

If you order them to sleep, they wake and follow anyway. Order them to rest, they follow anyway, Order them to sit, they follow.

Why not give rangers a new skill "scatter".

Syntax: scatter/beast call

When they need to be alone rangers have learned to send their pets scampering into the nearby woods. The pets remain within earshot of the ranger awaiting his beast call to return to his side. The ranger now walks alone until he uses his beast call skill, at which time all of his pets will return.

This would be a boon for the ranger who willingly sets his pets free to travel to gear/avalon, or wherever. Instead of having to seek out a new mammoth and leopard, his old friends waited for him.

Would work like entomb, with perhaps some exceptions. I.e. Not location sensitive.

There is a charmie that'll do this...

Just join a certain cabal.  I mean, Knights are used to giving and taking orders, after all.  Your Alsatian however, will love you forever and want to always be with you.

I kinda think having to find alternative solutions to things like this is what makes you develop veteran strategies.

I need to fight this blademaster without pets until they switch stances, then grab my pets. How can I do this? You learn little things like this by problem solving, not by coding a command to "fix" your dilemma.

Also, cruel RP? How many people here have a pet? How many people leave their pet in the house when they go to work..? Same principle, imo.

it's very easy to turn off autoassist, order your pets to kill a mob and walk away.

... and watch them scatter to the wind because you're no longer in the room.

doesn't matter if the only point is to leave them behind.

UC, I'm assuming you're playing something with pets currently?  Lol

 

You can recall them too.

 

I'm with Trick, I like figuring out how to deal with things on my own, so many little tricks and tactics that are created and still being developed that makes this game so unique. Do we really need to cater to every little annoyance?

1 hour ago, Fireman said:

I kinda think having to find alternative solutions to things like this is what makes you develop veteran strategies.

I need to fight this blademaster without pets until they switch stances, then grab my pets. How can I do this? You learn little things like this by problem solving, not by coding a command to "fix" your dilemma.

Also, cruel RP? How many people here have a pet? How many people leave their pet in the house when they go to work..? Same principle, imo.

Its not about veteran strategies, its about doing a bunch of extra things that shouldnt need to be done.

Its not about problem solving because i know how to do it, its just a waste of my time (everyone elses time) doing them. If a blademaster knows im gonna fight without pets, he already knows im gonna ditch them behind a door, the blademaster then has to wait additional hours for me to engage depending on how close or how far i decide to put them AND if i had to go fetch a potion to do it.

Yes cruel RP. Go drop your pets off in a strange abandoned house where who knows who is gonna pop in and do things to them, also, if I told my dog to sit and stay guess what? He sits and stays.

Sure i could just release them but then X blademaster or whomever would have to wait an additional 2 days to fight again because of the wait times for pet calling.

2 minutes ago, Dale said:

UC, I'm assuming you're playing something with pets currently?  Lol

I use pets and charmies with any class i play. Having pets 'stay' could be used as a strategy while having to place them 2-3 areas away is just a waste of peoples time. It takes away from the gameplay for all parties involved for no reason where having them 'stay' would add to it. Even if you could have them sit or sleep so that they do not autofollow when you leave the room would be a simple yet excellent game mechanic.

Knowing where to put them is part of the strategy. What area is best to fight in knowing this? Is it smarter to put them further away and make the blademaster chase or is it better to have them closer for when he switches? 

Should I put them close to their cabal so when they run to heal I can make short work of the cabal guardian? 

Its all part of the strategy. Working around a problem is what makes person A better than person B in some cases. 

For the blademaster, if I know you're gonna stow your pets I might do a "whe mammoth" or whatever to find it and kill it before you get back there. Or I might anticipate your moves and change before you get back with pets.

I don't agree with the suggestion. Sorry.

1 hour ago, Fireman said:

I need to fight this blademaster without pets until they switch stances, then grab my pets. How can I do this? You learn little things like this by problem solving, not by coding a command to "fix" your dilemma.

Learning to strategically bring or leave behind pets is an important one, yes, but having a command for implementing that strategy rather than using a quirk of the game to implement it doesn't affect needing to learn that strategy - it just makes it a slightly easier one to use.  In many ways, as it stands the "stay" command already exists: it's just a three part command of "buy translucent, quaff translucent, walk through door" instead of "stay".  The first option doesn't require one to be playing any smarter or more strategically than the second (beyond adding yet another consumable to keep track of to your list), it's just jumping through a couple more minor hoops for the same end result.

Sure, why not? Easy to implement. The pets/followers system could use a whole lot of development and this is a simple quality of life feature with negligible balance ramifications.

Nothing is going to stop people from doing it the old way if they would rather. Might be easier for some to still just pass door and have their pets ready to go instead of issuing three stay and three more follow commands.

Edited

Just now, Celerity said:

Sure, why not? Easy to implement. The pets/followers system could use a whole lot of development and this is a simple feature.

Nothing is going to stop people from doing it the old way if they would rather. Might be easier for some to still just pass door and have their pets ready to go instead of issuing three stay and three more follow commands.

Especially if a one-round lag was attached to the use of said stay;follow commands - such would likely cover any balance issues involved in the change by making it take time to stow your pets, and using pass door would remain superior for dropping off/picking up pets mid-battle as it would slow you down less.

8 minutes ago, Pali said:

Learning to strategically bring or leave behind pets is an important one, yes, but having a command for implementing that strategy rather than using a quirk of the game to implement it doesn't affect needing to learn that strategy - it just makes it a slightly easier one to use.  In many ways, as it stands the "stay" command already exists: it's just a three part command of "buy translucent, quaff translucent, walk through door" instead of "stay".  The first option doesn't require one to be playing any smarter or more strategically than the second (beyond adding yet another consumable to keep track of to your list), it's just jumping through a couple more minor hoops for the same end result.

Yeah that makes sense. Good points. How dare you make reasonable, rational points.. this is the internet!!

Lolz...

That's right boys and girls, sometimes it's good to revisit an old idea.  Who knows?  Compelling arguments today might change the minds of yesterday.

37 minutes ago, Mmm Beer said:

Lolz...

Ditto. Story of my life here.

Edited

1 hour ago, Celerity said:

Ditto. Story of my life here.

You're ahead of your time..