Jump to content

RP 102: Further Down the Rabbit Hole


Volgathras

Recommended Posts

  • Implementor

RP 102: Further Down the Rabbit Hole.

A word on the purpose of this essay;

Hello fellow players. I'd like to begin by mentioning that this essay

is designed to help improve the skills of RPers who already have some

experience in the field.

What does this mean?

This essay assumes that the reader knows how to get started developing

their character, and the relevant commands we use in MUDing. If you're

new to the art of playing a role, I highly suggest you take a look at

Icor's RP 101. Icor's guide is an excellent introduction in to RPing.

It will provide you with a good foundation, and the skills needed to get

started.

What we're going to discuss here should be applicable to everyone, regardless

of the choices they've made to their character. Whether you're playing

the villainous vagabond or the righteous redeemer, you are sure to find

something of use in the words to follow. If you're looking for something

tailored more towards your specific character, the Essays section is littered

with things that can help.

Now that we're clear on our aim, let's get started!

Getting in the mood;

Some scented candles, a Barry Manilow CD, maybe some massage oils...

wait, that's not right. Ok, so maybe getting in the mood for your

character doesn't work the same way in real life, but it's just as important.

I'm sure everyone's had that moment when they completely engrossed in

the game. The moment where you and your character stop being two separate

entities. When what's happening on screen seems to be happening to you,

right at that moment. That is the moment we play for, when the role stops

being something you DO and starts being what you ARE. I like to call it,

the moment of Zen.

But how do we get there? For everyone it's a little different. Of course,

it starts with being genuinly interested in the life of your character.

When picking what you want to play, consider the history of the race/class

combinations. Think about what their motivations might be. If it gets you

interested in the posibilities, that's a good start.

Some people find that characters that closely mirror their interests or

personalities are more entertaining to play. If that's you, then reaching

that moment of Zen starts with the wisdom of the ancient Greeks: Know Thyself.

Have you been obsessed with theological studies lately? Try a cleric! Have

you been fighting the all-consuming urge to kick puppies? A drow dark-knight

might be a healthier outlet. Or maybe you've forsaken the company of real

people for the comfort of historical novels? The Heralds might be just what

you're looking for.

Others find seemless transition into a role through trying something they

know they aren't. They are the dude's watching Desperate Housewives and

wondering (quietly, to themselves) what it would be like to be a forlorne

middle-aged woman in the subburbs. In truth, this style of RP requires a

high degree of skill, and if this is you there may not be much I can show

you! After all, switching from a 20-something computer engineer living with

his mother to a raven haired temptress takes quite a bit of know-how!

Keeping the flame alive;

So, now we've got it started. But how do we keep that passion? Surely many

of you have suffered through periods where you've 'lost' the RP of your

character. You no longer find them interesting. There are several causes

for this, one of which is lack of preperation.

Preperation means putting yourself in the mindset of your character before

you even open up your client. Much like an actor, you can't just fall in to

a role - you need to get ready. Whatever puts you in that place where you

and your character are one and the same will do.

Here are some examples I employ;

Listen to thrash metal before playing Eatyourface the Warmaster Warrior.

Consider a portrait of Mother Tharessa before pontificating on OMG

the Cleric.

Watch a few episodes of the Walking Dead before playing Smellsfunny the

Necro

...and many more besides. Any and all of these can help to 'put you in

the mood'before you even start.

Another thing to watch out for are what I call 'state breaks.' Sometimes,

during the course of your trip through the blighted lands of Desolation,

your hardy adventures may be pierced by the shrill wail of "TAKE OUT THE

GARBAGE!" That, friends, is a state break. Anyone who's ever RPed with me

might see something in the vicinity of;

An immortal says "Roflc0ptor look at this n00bsauce! He thinks he has to

go to GEAR for the bottle of milk."

An immortal coughs.

An immortal says "Pay no attention to the man behind the curtain."

These things happen. It's best to ignore these flubs from your fellow players

and/or yourself, or better yet incorperate them in to the RP if you can. State

breaks kill RP, so do your part to keep it in check!

The biggest offenders for loss of character interest, however, are far and

away boredom and failure. These I'll address in the next section...

So, what do I do now;

If you take away nothing else from this essay, remember this: Give your

character something to do. Ensuring that your alter-ego has something to

keep it busy is the single best way to make sure you stay interested. This

means goals, of which there are two types, Primary and Secondary.

When I say goals, I don't mean 'I want to reach level fifty in a week,' or,

'I want to try out this quest-class.' Here, goals refer to the things your

character wants to accomplish. Primary goals are your character's 'end-game.'

These are the goals which they may or may not ever achieve, but it's something

that drives them to do what they do. Secondary goals are the tasks which move

you towards that all-consuming purpose.

For instance, Bob the Wizard's primary goal may be to raze the city of Miruvhor,

whose denizens have treated him poorly since birth for his bookish nature.

Secondary goals which may help you along the way may be gaining power in your

guild, joining a cabal, slowly breeding an army of pig-rats to tunnel burrows

beneath the city which one day will collapse and cause the stinking cess-pit to

dissapear beneath a mountain of rubble and vermin excrement. You get the idea.

Making sure your character constantly has some goal to achieve will keep it,

and you, focused and entertained. If your primary goal is achieved, then think

up another one!

Remember, though, that this is not a single-player game. There are many other

players with goals of their own. Some may directly oppose yours, and that

means someone's got to lose.

I know we're playing a game, and we're all playing to win. However, sometimes

that just may not be in the cards. But failure doesn't have to be the end of

your character's world. Like life, sometimes we don't get what we want. Unlike

life, we don't have the luxury of re-rolling to try again. Play with that

philosphy. If things don't work out, imagine how you're character would handle

it. Delve in to the psyche of your avatar and you may find even more interesting

avenues of RP opening up. You may even find more success your second go-

around. So if something doesn't go your way, do what I do and say "I'm a loser...

Awesome!"

The world we live in;

One thing that is often under-utilized in this world of ours is the attention

to detail builders have put in to our surroundings. If you want to kick your

RP up a notch, really take in your surroundings. Read room descriptions and

react to what's there, not only the items that are immediately available.

Make the creaking sign above Fayette's butchery come alive. Curse at the rust

on your armor from a passing rain storm. It will help bring you closer to

that moment we all strive for - the moment of Zen.

Do not neglect our poor NPCs, either! They can be used as RP tools as much as

descriptions. React to what they say, engage them in conversation. With skillful

use of the smote command, you can even make them talk back! RPing by yourself

isn't always the most entertaining, but it's a good way to strengthen your

character's foundation and move a plot along if you aren't finding help from

other players. Plus, you never know when an immortal might be watching...

In conclusion;

And that's all she wrote, folks. Hopefully there's something here that'll help

give your RP that little extra something. As long as you keep a tight grip on

that moment of Zen, and keep your character busy with tons of goals, you'll

find yourself wishing your role was reality.

Link to comment
Share on other sites

×
×
  • Create New...