Implementor Erelei Posted December 22, 2015 Implementor Report Share Posted December 22, 2015 Changes for the last week of December: General - Dodge & Parry change reverted. - Dodge is dependent on luck. - Parry is dependent on dex and luck. - Dodge & Parry are now capped. - Mages and Communers at 105% - Melees and Rogues at 110%. Warriors - Shield Bash tweaked. - No longer causes hunger/thirst increase. (bug) - Auto shield bash reduced slightly. - Shield bash damage capped. - Increased formula for weight of shield to cause more damage. - it’s harder to hit hard with a low-weight shield. - Fixed shields from always deflecting arrows and other thrown objects. - it’s easier to deflect arrows the lower the weight of your shield. - to increase the damage caused by shield bash, find a heavier shield. - it’s harder to block small thrown items (bard, ninja, thief throws). - Weapon lock is no longer made ineffective by shield lore. - Landslide edge damage increased 100%. - Shield lore cannot reduce damage, or lag from landslide warriors. Items - Shifu’s shawl now has a chance to fail. - it now damages the user when used. - lag has been added to success, slight 1 round lag to failure. 2 Link to comment
Zhurong Posted December 23, 2015 Report Share Posted December 23, 2015 So dodge is solely dependent upon luck? Link to comment
Implementor Erelei Posted December 23, 2015 Author Implementor Report Share Posted December 23, 2015 I didn't say solely. Link to comment
Zhurong Posted December 24, 2015 Report Share Posted December 24, 2015 Is there a luck cap? Link to comment
Cephirus Posted December 24, 2015 Report Share Posted December 24, 2015 Awesome, looking forward to checking out these changes and how the game is growing. Now we just need to get our Pbase back up! Tell your friends!!! Link to comment
Implementor Erelei Posted December 24, 2015 Author Implementor Report Share Posted December 24, 2015 Luck is a stat, like strength, dex, and con. It's capped at 25 like the rest. 1 Link to comment
Insepiddeception Posted December 24, 2015 Report Share Posted December 24, 2015 I am so glad you said that Morlhach about the luck cap. I have always wondered about that. 1 Link to comment
Imoutgoodbye Posted December 25, 2015 Report Share Posted December 25, 2015 I am so glad you said that Morlhach about the luck cap. I have always wondered about that. Have you figured out where kids come from yet? Link to comment
Insepiddeception Posted December 25, 2015 Report Share Posted December 25, 2015 Stork silly everyone knows that. 1 Link to comment
Cephirus Posted December 25, 2015 Report Share Posted December 25, 2015 Does this mean that First parry and Second parry for monks is also affected by this change? I assume so, but thought I would ask. Link to comment
Implementor Erelei Posted December 25, 2015 Author Implementor Report Share Posted December 25, 2015 Monks are different in this change. As far as I know, there's no way to increase first parry or second parry over 110%. Link to comment
Cephirus Posted December 25, 2015 Report Share Posted December 25, 2015 (edited) Reread this post and realized I misinterpreted what the change to dodge/parry was. Edited December 25, 2015 by Cephirus Link to comment
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