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Changes [12/22/2015]


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  • Implementor

Changes for the last week of December:
 
 General
  - Dodge & Parry change reverted.
    - Dodge is dependent on luck.
    - Parry is dependent on dex and luck.
  - Dodge & Parry are now capped.
    - Mages and Communers at 105%
    - Melees and Rogues at 110%.
 
 Warriors
  - Shield Bash tweaked.
    - No longer causes hunger/thirst increase. (bug)
    - Auto shield bash reduced slightly.
    - Shield bash damage capped.
    - Increased formula for weight of shield to cause more damage.
       - it’s harder to hit hard with a low-weight shield.
    - Fixed shields from always deflecting arrows and other thrown objects.
       - it’s easier to deflect arrows the lower the weight of your shield.
       - to increase the damage caused by shield bash, find a heavier shield.
       - it’s harder to block small thrown items (bard, ninja, thief throws).
 - Weapon lock is no longer made ineffective by shield lore.
 - Landslide edge damage increased 100%.
    - Shield lore cannot reduce damage, or lag from landslide warriors.
 
Items
 - Shifu’s shawl now has a chance to fail.
    - it now damages the user when used.
    - lag has been added to success, slight 1 round lag to failure.

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