Izzzzy Posted October 13, 2019 Report Share Posted October 13, 2019 Okay I haven't played in years. Now there are all these damn herbs around.......Like for real what the hell is the deal with smoking leaves in combat????? I want to see you smoke something when I'm punching you in the face. At least have to flee! Link to comment Share on other sites More sharing options...
'tarako Posted October 14, 2019 Report Share Posted October 14, 2019 It's a quality of life thing. A melee with mediocre saves that has to flee to reset sanc is just gonna get ran over Link to comment Share on other sites More sharing options...
Ulmusdorn Posted October 14, 2019 Report Share Posted October 14, 2019 1 minute ago, 'tarako said: It's a quality of life thing. A melee with mediocre saves that has to flee to reset sanc is just gonna get ran over False. I have an issue with herbs personally. Link to comment Share on other sites More sharing options...
Rensvert Posted October 14, 2019 Report Share Posted October 14, 2019 I too think that herbs are quite imbalanced and give an advantage to melee over mages. Link to comment Share on other sites More sharing options...
Rygothran Posted October 14, 2019 Report Share Posted October 14, 2019 We discuss this on the podcast. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted October 14, 2019 Report Share Posted October 14, 2019 Podcast 4 Link to comment Share on other sites More sharing options...
Izzzzy Posted October 14, 2019 Author Report Share Posted October 14, 2019 2 hours ago, Rygothran said: We discuss this on the podcast. Just heard it. Cool podcast 😃 Link to comment Share on other sites More sharing options...
Kyzarius Posted October 14, 2019 Report Share Posted October 14, 2019 it is absolute BS that a melee can cast sanc with less penalty (mana cost/lag) than the actual spell. Effectively re-sancing quicker than the caster can even get any advantage at all from landing a dispel. smoking in combat should be a round of lag Or not allowed at all, OR have a chance to fumble. Link to comment Share on other sites More sharing options...
kamikazi Posted October 14, 2019 Report Share Posted October 14, 2019 I'm all for removing all herbs. We added so many things over the years, that were not supposed to be there, that we lost the balance we kind of had years ago. All for removing all spellforged items as well. That is why we got classes and we got CLASS skills. Link to comment Share on other sites More sharing options...
Azravik Posted October 14, 2019 Report Share Posted October 14, 2019 For the record. Lag was added to herbs. Most herbs are very low level, thus easy to dispel. The most successful PK characters in game currently are NOT melee. The story has two sides, the facts have only one. Link to comment Share on other sites More sharing options...
kamikazi Posted October 14, 2019 Report Share Posted October 14, 2019 I should roll something and try to change that then. Link to comment Share on other sites More sharing options...
'tarako Posted October 14, 2019 Report Share Posted October 14, 2019 Removing herbs across the board doesn't do anything but widen skill gap, and make life for new players less inviting. I remember when I struggled to kill the wight (yesterday being a good example). While I wasn't a fan of me dispelling and them instantly resancing, I'm also not a fan of people struggling for basic protections in a game as unforgiving as FL can be Link to comment Share on other sites More sharing options...
Ulmusdorn Posted October 14, 2019 Report Share Posted October 14, 2019 2 hours ago, kamikazi said: I should roll something and try to change that then. Lets see it then. Link to comment Share on other sites More sharing options...
Kyzarius Posted October 15, 2019 Report Share Posted October 15, 2019 23 hours ago, Azravik said: For the record. Lag was added to herbs. Most herbs are very low level, thus easy to dispel. The most successful PK characters in game currently are NOT melee. The story has two sides, the facts have only one. yea a pathetic amount of lag. they can still reapply sanctuary faster than someone can dispel THEN hit them. often times resancing before the next round even happens with zero penalty to their own melee output. Link to comment Share on other sites More sharing options...
English lad Posted October 17, 2019 Report Share Posted October 17, 2019 The lag is pretty pointless anyway - when you dispel someone you are typically then looking to push out damage quickly before they can flee / resanc. As Herbs apply Sanc instantly when smoked, the lag afterwards is not really very punishing - you have already reduced the incoming spike damage. Personally i just don't think Herbs should be smoked in combat, we already have pills that work in combat. If we are keeping herbs in combat i'd give them the fumble chance, so there is actually a risk / downside to doing so. Link to comment Share on other sites More sharing options...
Kyzarius Posted October 17, 2019 Report Share Posted October 17, 2019 smoke herb You are to busy fighting! Done. Link to comment Share on other sites More sharing options...
Rensvert Posted October 17, 2019 Report Share Posted October 17, 2019 Smoking herbs in combat is weird anyway, unless we all can light smokes with our minds or something. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted October 17, 2019 Report Share Posted October 17, 2019 I'm sure Glimick could light herbs with his mind. AND fire mind bullets! Link to comment Share on other sites More sharing options...
Rensvert Posted October 17, 2019 Report Share Posted October 17, 2019 Damn psions ruining everything Link to comment Share on other sites More sharing options...
'tarako Posted October 17, 2019 Report Share Posted October 17, 2019 I think the big problem with this is it is an auto win for one psi path with what they do. Dispel sanc, psi skill, most melees just die at that point don't they, or cut their damage in half spamming brandish glimmering which is still just a loss Link to comment Share on other sites More sharing options...
Kyzarius Posted October 17, 2019 Report Share Posted October 17, 2019 I'm not sure what any of this has to do with psions specifically. It is an issue for all casters. Used to be a dispel was an advantage. Being able to sanc with no lag in combat without any penalty was a massive tilt in the balance in the mud. I've fought people on a cleric, or bmg, who forgoe saves for hit/dam. Then when you dispel them, as you should be able to in that circumstance, they just re-sanc over and over and over. Link to comment Share on other sites More sharing options...
'tarako Posted October 17, 2019 Report Share Posted October 17, 2019 There is a psi path that prevents you from fleeing. Link to comment Share on other sites More sharing options...
Kyzarius Posted October 17, 2019 Report Share Posted October 17, 2019 Let a necro dispel and watch you get bashed/tripped to death by pets. A whip warrior can entangle then void call your ass too. Any savant elder can dispel then ripple you... I mean if you want to single out a class that gets an advantage from herbs not being used in combat, how about talk about them all. Link to comment Share on other sites More sharing options...
Imoutgoodbye Posted October 17, 2019 Report Share Posted October 17, 2019 The psionicists thing was a joke. I ❤️ Glimick. Please don't drag psionicists through the dirt here. Link to comment Share on other sites More sharing options...
Kyzarius Posted October 17, 2019 Report Share Posted October 17, 2019 The point is we talk about balancing melee and cc. Yet seem to ignore how allowing for sanc mid combat with no real cost is a massive contributor to imbalance. Oh and BTW if you dont spam things you can flee before that psion leashes you. The other combos I mentioned can lock you down at the same time they dispel. Link to comment Share on other sites More sharing options...
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