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Lithala (elf pal) vs Cyynniak (dro cle)


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|899hp 859m 491mv 19930tnl>
|M(ism)ounted 13'00 hours> Before the Great Wall of Aabahran
  You stand before two towering gates.  This is known in Aabahran as the
Great Wall.  It was where Prince Lira and Lord Helaman made one of their
last stands against the Shadowkin, driving them back into the Blasted Lands.
This marks the end of the Light's jurisdiction in the lands, and beginning
the dark misery of the Blasted Lands.  

The latest efforts of the guards and workers sent from Maelbrim has born
fruit and the wall and the gates look formidable.  

[Exits: east west]
(White Aura) A heavily armored guard watches the demons suspiciously here.
(White Aura) A heavily armored guard watches the demons suspiciously here.
(White Aura) A heavily armored guard watches the demons suspiciously here.
(White Aura) Kesrick, the Captain of the Guard stands here.
(White Aura) A heavily armored guard watches the demons suspiciously here.
A Guard of the Aabahran Wall says 'These mountains hold some secrets, Lithala. Best be watchful.'

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak

A Guard of the Aabahran Wall takes a deep breath of the cool mountain air.

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> They aren't here.

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
They aren't here.

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
charge cyynniak
They aren't here.

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> They aren't here.
Cyynniak rides in.
A zombie of Sharpclaw flies in.
A Guard of the Aabahran Wall says 'These mountains hold some secrets, A zombie of Sharpclaw. Best be watchful.'
A Guard of the Aabahran Wall says 'Travel well, A zombie of Sharpclaw. Many dangers live in these Dragon's Teeth.'
A Guard of the Aabahran Wall says 'These mountains hold some secrets, A zombie of Sharpclaw. Best be watchful.'

|899hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours>
Cyynniak narrows his eyes.
You yell 'Die! Cyynniak, you sorcerous dog!'
The vile taint of evil begins to suffocate your soul.
You remain true to your faith.
Cyynniak's evil aura LACERATES you!
Cyynniak is in excellent condition.

Lithala: [===|===|===|===]
|851hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> cc
Clan channel is now ON
Cyynniak is in excellent condition.

Lithala: [===|===|===|===]
|851hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> fle

Cyynniak blocks your attack with his shield.
Cyynniak blocks your attack with his shield.
Cyynniak blocks your attack with his shield.
Cyynniak's wrath wounds you.
You dodge Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
Cyynniak is in excellent condition.

Lithala: [===|===|===|==-]
|832hp 859m 490mv 19930tnl>
|M(ism)ounted 13'00 hours> You flee from combat!
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: north east]
     A frozen corpse, ravaged by wild beasts, peeks out from the snow.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
They aren't here.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> l
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: north east]
     A frozen corpse, ravaged by wild beasts, peeks out from the snow.
Cyynniak rides in.
A zombie of Sharpclaw flies in.

|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours> charge cyynniak
Cyynniak yells 'Help! Lithala just charged into me!'
Your charge attack LACERATES Cyynniak!
Cyynniak has a few scratches.

Lithala: [===|===|===|==-]
|832hp 859m 489mv 19930tnl>
|M(ism)ounted 13'00 hours>
You feel less protected.
Cyynniak has a few scratches.

Lithala: [===|===|===|==-]
|842hp 873m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Your slice wounds Cyynniak.
Your divine power wounds Cyynniak.
Cyynniak parries your attack.
A winged fire dragon breathes forth a breath of fire!
Your flamestrike hits A zombie of Sharpclaw.
Your flamestrike mauls Cyynniak.
You parry Cyynniak's attack.
You parry Cyynniak's attack.
You dodge A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|842hp 873m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Cyynniak narrows his eyes.
You feel unclean.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|842hp 873m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> co disp

Your slice mauls Cyynniak.
Cyynniak parries your attack.
Cyynniak blocks your attack with his shield.
Your slice wounds Cyynniak.
Cyynniak parries your attack.
A mithril sabre digs into Cyynniak's body.
Your wrath injures Cyynniak.
You parry Cyynniak's attack.
Cyynniak's wrath misses you.
You parry A zombie of Sharpclaw's attack.
A zombie of Sharpclaw's bite injures you.
You dodge A zombie of Sharpclaw's attack.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|826hp 873m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> Cyynniak's shield of spell turning reflects your spell back at you.
You are protected by your goodness.
Cyynniak narrows his eyes.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|826hp 858m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Cyynniak blocks your attack with his shield.
Your divine power wounds Cyynniak.
A mithril sabre digs into Cyynniak's body.
Your wrath injures Cyynniak.
You parry Cyynniak's attack.
You dodge Cyynniak's attack.
A zombie of Sharpclaw's bite wounds you.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|809hp 858m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> co disp
Cyynniak's shield of spell turning reflects your spell back at you.
You are protected by your goodness.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|==-]
|809hp 843m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Your slice injures Cyynniak.
Cyynniak blocks your attack with his shield.
Your divine power injures Cyynniak.
Cyynniak blocks your attack with his shield.
A mithril sabre digs into Cyynniak's body.
Your wrath hits Cyynniak.
You dodge Cyynniak's attack.
Cyynniak's wrath mauls you.
A zombie of Sharpclaw's bite injures you.
You dodge A zombie of Sharpclaw's attack.
A zombie of Sharpclaw's bite injures you.
Luckily your feet aren't on the ground.
Cyynniak has quite a few wounds.

Lithala: [===|===|===|=--]
|757hp 843m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Cyynniak narrows his eyes.
Out of no where, a long, boring, righteous sermon starts playing out in your head.
Cyynniak has quite a few wounds.

Lithala: [===|===|===|=--]
|757hp 793m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> co disp
Cyynniak's shield of spell turning reflects your spell back at you.
You are protected by your goodness.
Your slice injures Cyynniak.
Your divine power mauls Cyynniak.
Cyynniak blocks your attack with his shield.
You parry Cyynniak's attack.
You dodge Cyynniak's attack.
You dodge A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
Cyynniak has quite a few wounds.

Lithala: [===|===|===|=--]
|757hp 778m 547mv 19930tnl>
|M(ism)ounted 14'00 hours>
Cyynniak has fled!
Cyynniak rides north.

|757hp 778m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> fle
n
w

You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
A zombie of Sharpclaw has a few scratches.

Lithala: [===|===|===|=--]
|757hp 778m 547mv 19930tnl>
|M(ism)ounted 14'00 hours> You flee from combat!
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: south west]
(Translucent) (Dark Aura) Cyynniak the Will of Gods is here, sitting astride a white stallion.

|757hp 778m 546mv 19930tnl>
|M(ism)ounted 14'00 hours> Alas, you cannot go that way.

|757hp 778m 546mv 19930tnl>
|M(ism)ounted 14'00 hours> Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.
North of you set upon a cliff face a sizable fortress stands.

[Exits: north east west]

|757hp 778m 545mv 19930tnl>
|M(ism)ounted 14'00 hours> murder cyynniak
They aren't here.

|757hp 778m 545mv 19930tnl>
|M(ism)ounted 14'00 hours> e
e
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: south west]
(Translucent) (Dark Aura) Cyynniak the Will of Gods is here, sitting astride a white stallion.

|757hp 778m 544mv 19930tnl>
|M(ism)ounted 14'00 hours> murder cyynniak
Alas, you cannot go that way.

|757hp 778m 544mv 19930tnl>
|M(ism)ounted 14'00 hours> Cyynniak yells 'Help! I am being attacked by Lithala!'
Cyynniak blocks your attack with his shield.
Cyynniak parries your attack.
Cyynniak has quite a few wounds.

Lithala: [===|===|===|=--]
|757hp 778m 544mv 19930tnl>
|M(ism)ounted 14'00 hours>
Cyynniak has fled!
Cyynniak rides west.

|757hp 778m 544mv 19930tnl>
|M(ism)ounted 14'00 hours> w

Cyynniak rides in.

|757hp 778m 544mv 19930tnl>
|M(ism)ounted 14'00 hours> murder cyynniak
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.
North of you set upon a cliff face a sizable fortress stands.

[Exits: north east west]

|757hp 778m 543mv 19930tnl>
|M(ism)ounted 14'00 hours> They aren't here.

|757hp 778m 543mv 19930tnl>
|M(ism)ounted 14'00 hours> e
murder cyynniak
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: south west]
(Translucent) (Dark Aura) Cyynniak the Will of Gods is here, sitting astride a white stallion.
Cyynniak rides south.

|757hp 778m 542mv 19930tnl>
|M(ism)ounted 14'00 hours> They aren't here.

|757hp 778m 542mv 19930tnl>
|M(ism)ounted 14'00 hours> sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Translucent) (Dark Aura) Cyynniak the Will of Gods is here, sitting astride a white stallion.
(Charmed) (Dark Aura) A zombie of Sharpclaw stands here serving his master.
You scan west.
You scan up.
You scan down.

|757hp 778m 542mv 19930tnl>
|M(ism)ounted 14'00 hours> w
w
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.
North of you set upon a cliff face a sizable fortress stands.

[Exits: north east west]

|757hp 778m 541mv 19930tnl>
|M(ism)ounted 14'00 hours> w
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: east down]

|757hp 778m 540mv 19930tnl>
|M(ism)ounted 14'00 hours> Alas, you cannot go that way.

|757hp 778m 540mv 19930tnl>
|M(ism)ounted 14'00 hours> n
d
Alas, you cannot go that way.

|757hp 778m 540mv 19930tnl>
|M(ism)ounted 14'00 hours> w
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: west up]

|757hp 778m 539mv 19930tnl>
|M(ism)ounted 14'00 hours> Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: east down]

|757hp 778m 538mv 19930tnl>
|M(ism)ounted 14'00 hours> n
Alas, you cannot go that way.

|757hp 778m 538mv 19930tnl>
|M(ism)ounted 14'00 hours> d
Within the Dragon's Teeth Mountains
  You are now deep within the Dragon's Teeth mountain range. Rock
is all around you, and the snow here comes to your knees in
certain drifts. It is chilly, and bleak up here. The desolate
winds from the Blasted Lands now blow through the canyons here
with a cold sigh of misery.

[Exits: north up]

|757hp 778m 537mv 19930tnl>
|M(ism)ounted 14'00 hours> n

You no longer feel so virtuous.
Cyynniak's booming voice inside your head begins the righteous sermon all over again.

|769hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> w
co prot

Cyynniak rides in.
A zombie of Sharpclaw flies in.

|769hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours>
Cyynniak narrows his eyes.
You yell 'Die! Cyynniak, you sorcerous dog!'
The vile taint of evil begins to suffocate your soul.
You feel momentarily ill, but it passes.
Cyynniak's evil aura DISMEMBERS you!
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|=--]
|712hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> fle

Your slice injures Cyynniak.
Cyynniak parries your attack.
Cyynniak blocks your attack with his shield.
Your divine power misses Cyynniak.
Cyynniak blocks your attack with his shield.
Cyynniak's wrath wounds you.
You parry Cyynniak's attack.
You dodge A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
A zombie of Sharpclaw kicks dirt in your eyes!
A zombie of Sharpclaw's kicked dirt scratches you.
You can't see a thing!

Lithala: [===|===|===|---]
|691hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> No way!  You are still fighting!

Lithala: [===|===|===|---]
|691hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> No way!  You are still fighting!

Lithala: [===|===|===|---]
|691hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't concentrate enough.
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura decimates you!

Lithala: [===|===|===|---]
|663hp 733m 547mv 19930tnl>
|M(ism)ounted 15'00 hours> You flee from combat!
You can't see a thing!

|663hp 733m 542mv 19930tnl>
|M(ism)ounted 15'00 hours> n
w
d
Alas, you cannot go that way.

|663hp 733m 542mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 537mv 19930tnl>
|M(ism)ounted 15'00 hours> n
w
d
You can't see a thing!

|663hp 733m 532mv 19930tnl>
|M(ism)ounted 15'00 hours> w
Alas, you cannot go that way.

|663hp 733m 532mv 19930tnl>
|M(ism)ounted 15'00 hours> w
You can't see a thing!

|663hp 733m 529mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
Alas, you cannot go that way.

|663hp 733m 529mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
You can't see a thing!

|663hp 733m 528mv 19930tnl>
|M(ism)ounted 15'00 hours> w
You can't see a thing!

|663hp 733m 527mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!
You sheath your weapons.

|663hp 733m 526mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 525mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
You can't see a thing!

|663hp 733m 524mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
You can't see a thing!

|663hp 733m 523mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
w
You can't see a thing!

|663hp 733m 522mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
w
You can't see a thing!

|663hp 733m 521mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 520mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 519mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 518mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 517mv 19930tnl>
|M(ism)ounted 15'00 hours> co prot
You can't see a thing!

|663hp 733m 516mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 515mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!
Someone turns towards you.
Someone says 'Ah, Lithala, it is rumored a great beast lurks in the Caves of Kamir.'
Someone says 'Would you take this task upon yourself and rid the caves of the problem?'
Someone peers at you in expecting a yes or no answer.
The lofty Tower of Ravens casts a shadow over the square.

|663hp 733m 514mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 513mv 19930tnl>
|M(ism)ounted 15'00 hours> You can't see a thing!

|663hp 733m 512mv 19930tnl>
|M(ism)ounted 15'00 hours> You feel holy and pure.

|663hp 698m 512mv 19930tnl>
|M(ism)ounted 15'00 hours> heroism

[Devout](Veteran) someone: 'Might I offer either of you aid?'
You have been divinely empowered!

|663hp 668m 512mv 19930tnl>
|M(ism)ounted 15'00 hours> w
w
w
w
w
w
w

Someone rides in.
Someone flies in.

|663hp 668m 512mv 19930tnl>
|M(ism)ounted 15'00 hours>
Someone narrows his eyes.
You yell 'Help someone is attacking me!'
The vile taint of evil begins to suffocate your soul.
Someone wields something.
You draw your weapons.
You wield something.
You wield something in your off-hand.
Someone's evil aura mauls you.
You rub the dirt out of your eyes.
Focusing your mind, you are able to tune out Cyynniak's righteous sermon.
Cyynniak has some small wounds and bruises.

Lithala: [===|===|===|---]
|646hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Cyynniak parries your attack.
Your divine power wounds Cyynniak.
Cyynniak blocks your attack with his shield.
A mithril sabre digs into Cyynniak's body.
Your wrath hits Cyynniak.
You parry Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
A zombie of Sharpclaw's bite hits you.
Cyynniak has quite a few wounds.

Lithala: [===|===|===|---]
|634hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|===|===|---]
|634hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak narrows his eyes.
The vile taint of evil begins to suffocate your soul.
You feel very sick.
Cyynniak's evil aura LACERATES you!
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|586hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|586hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|586hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|586hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak blocks your attack with his shield.
Cyynniak blocks your attack with his shield.
Cyynniak blocks your attack with his shield.
You dodge Cyynniak's attack.
You dodge Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
A zombie of Sharpclaw's bite hits you.
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|574hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|574hp 668m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co dis
Your dispel evil wounds Cyynniak.
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|574hp 653m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Cyynniak narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Cyynniak's evil aura mauls you.
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|553hp 653m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Cyynniak parries your attack.
Cyynniak blocks your attack with his shield.
You dodge Cyynniak's attack.
You parry Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|553hp 653m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co fla
Cyynniak's shield of spell turning reflects your spell back at you.
Cyynniak's flamestrike mauls you.
Cyynniak has quite a few wounds.

Lithala: [===|===|==-|---]
|531hp 633m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Cyynniak narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Cyynniak's evil aura MUTILATES you!
Cyynniak has quite a few wounds.

Lithala: [===|===|=--|---]
|489hp 633m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co disp

Your slice wounds Cyynniak.
A mithril sabre digs into Cyynniak's body.
Your wrath injures Cyynniak.
You dodge Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
A zombie of Sharpclaw kicks dirt in your eyes!
A zombie of Sharpclaw's kicked dirt scratches you.
You can't see a thing!

Lithala: [===|===|=--|---]
|486hp 633m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> Your dispel evil MUTILATES someone!

Lithala: [===|===|=--|---]
|486hp 618m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
You scream in agony as plague sores erupt from your skin.
Someone's evil aura LACERATES you!

Lithala: [===|===|---|---]
|441hp 618m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
You dodge someone's attack.
You parry someone's attack.
Someone's bite hits you.
Someone's bite hits you.

Lithala: [===|===|---|---]
|418hp 618m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co disp
Someone's shield of spell turning reflects your spell back at you.
The shimmering, reflecting shield around someone fades away.
You are protected by your goodness.

Lithala: [===|===|---|---]
|418hp 603m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura LACERATES you!
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
Someone blocks your attack with his shield.
You dodge someone's attack.
You parry someone's attack.
You parry someone's attack.
Someone's bite injures you.
You parry someone's attack.

Lithala: [===|==-|---|---]
|354hp 603m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co fla
Your flamestrike LACERATES someone!
Your flamestrike devastates someone!

Lithala: [===|==-|---|---]
|354hp 583m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Your slice misses someone.
Someone blocks your attack with his shield.
Your slice misses someone.
Someone parries your attack.
Someone's wrath wounds you.
Someone's bite injures you.
You dodge someone's attack.
You parry someone's attack.

Lithala: [===|==-|---|---]
|322hp 583m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura mauls you.

Lithala: [===|=--|---|---]
|301hp 583m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> co fla
Your flamestrike LACERATES someone!
Your flamestrike devastates someone!

Lithala: [===|=--|---|---]
|301hp 563m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone blocks your attack with his shield.
Your divine power wounds someone.
Your slice injures someone.
Someone blocks your attack with his shield.
A winged fire dragon breathes forth a breath of fire!
Your flamestrike injures someone.
Your flamestrike mauls someone.
Someone's wrath wounds you.
You parry someone's attack.
You dodge someone's attack.
Someone's bite hits you.
You dodge someone's attack.

Lithala: [===|=--|---|---]
|271hp 563m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> fle

Someone stops using something.

Lithala: [===|=--|---|---]
|271hp 563m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone holds something in his hand.

Lithala: [===|=--|---|---]
|271hp 563m 547mv 19930tnl>
|M(ism)ounted 16'00 hours>
Someone zaps something with something.
Someone calls upon the forces of nature and creates a vortex of subzero temperature.
Someone's ice storm *** DEMOLISHES *** you!
You sure are BLEEDING!

Lithala: [===|---|---|---]
|161hp 563m 547mv 19930tnl>
|M(ism)ounted 16'00 hours> w

[Devout](Veteran) someone: 'It may interest you that Ammodean carries the Durindel.'
You flee from combat!
You can't see a thing!

|161hp 563m 546mv 19930tnl>
|M(ism)ounted 16'00 hours> w
w
w
You can't see a thing!

|161hp 563m 545mv 19930tnl>
|M(ism)ounted 16'00 hours>
You rub the dirt out of your eyes.
Focusing your mind, you are able to tune out Cyynniak's righteous sermon.
You writhe in agony from the plague.
Cyynniak's sickness scratches you.
You sure are BLEEDING!
You aren't fighting anyone.

|158hp 557m 539mv 19930tnl>
|M(ism)ounted 17'00 hours> Regent Avenue
  Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns.  While a sovereign in
power, the title is a reminder of the inferior position of rank.  Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal.  Regent Avenue continues east from here and
ends at Vanguard Point to the west.  

[Exits: east west]

|158hp 557m 538mv 19930tnl>
|M(ism)ounted 17'00 hours> Vanguard Point
  Vanguard Point is where once a mighty western gatehouse was located.
Although no such fortification exists today, it is still an important
checkpoint, inspecting those that would enter Maelbrim from this
direction.  It bears the heart and soul of Maelbrim, one that trusts Val
Miran will not launch a surprise attack in the foreseeable future.  Instead,
defensive preparations that would have been built up here have been
incorporated in the northern and eastern ends of the city.  The point is
lined by rows of shrubs, and while delicately pruned, only plants as robust
as them can thrive in this semi-arid landscape that is the aftermath of the
previous city's destruction.  Still, the road is well-traveled and the area
has not lost its importance.  To the west is the Eastern Road, which leads
to Val Miran.  To the east, the path works into Regent Avenue, which cuts
through Maelbrim.  

[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.

|158hp 557m 537mv 19930tnl>
|M(ism)ounted 17'00 hours> com 'cure crit'
Nearing Vanguard Point
  This is a wide cobbled road leading to and from the great city of
Maelbrim.  East lies Vanguard Point, the unfortified western entrance to
Maelbrim.  To the west, the Eastern Road leads on towards Val Miran.  

[Exits: north east south west]

|158hp 557m 536mv 19930tnl>
|M(ism)ounted 17'00 hours> You feel a lot better!

|214hp 537m 536mv 19930tnl>
|M(ism)ounted 17'00 hours>
Cyynniak's poison scratches you.
You sure are BLEEDING!

|211hp 537m 536mv 19930tnl>
|M(ism)ounted 17'00 hours> w

Cyynniak rides in.
A zombie of Sharpclaw flies in.

|211hp 537m 536mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w

Cyynniak rides west.
A zombie of Sharpclaw flies west.

|211hp 537m 536mv 19930tnl>
|M(ism)ounted 17'00 hours> w

Cyynniak rides in.
A zombie of Sharpclaw flies in.

|211hp 537m 536mv 19930tnl>
|M(ism)ounted 17'00 hours> Near Vanguard Point
  You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.

[Exits: east west]
     A withered, pockmarked corpse lays crumpled by the side of the road.

|211hp 537m 535mv 19930tnl>
|M(ism)ounted 17'00 hours>
Cyynniak's poison scratches you.
You sure are BLEEDING!

|208hp 537m 535mv 19930tnl>
|M(ism)ounted 17'00 hours> A gradually widening path
  You manage to climb upward to this large plateau which now seems
to spread out for miles. Centered in the plateau, you can start
making out the sprawl of the great city of Maelbrim. The smell of
foods in the market and fireplace smoke start to greet your
nose.

[Exits: east west]

|208hp 537m 534mv 19930tnl>
|M(ism)ounted 17'00 hours> A Small Plateau in the Dragon's Teeth
  You are on a small plateau. The Dragon's Teeth are all around you
now. Steep granite faces rise up on both sides. The trail you now
walk on was forged by little more than horse hooves and men's feet
as they trudged the way you now walk. The air is clean and fresh
here, but with the feeling of something foreboding in the air.
 
A small, unassuming doorway is set against the side of a hill.

[Exits: east (south) west]

|208hp 537m 533mv 19930tnl>
|M(ism)ounted 17'00 hours> The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east down]

|208hp 537m 532mv 19930tnl>
|M(ism)ounted 17'00 hours> d
d
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: up down]

|208hp 537m 531mv 19930tnl>
|M(ism)ounted 17'00 hours> w
d
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: west up]

|208hp 537m 530mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w

Cyynniak's poison scratches you.
You sure are BLEEDING!

|205hp 537m 530mv 19930tnl>
|M(ism)ounted 17'00 hours> The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east down]

|205hp 537m 529mv 19930tnl>
|M(ism)ounted 17'00 hours> s
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: west up]
A mighty Fortress looms over the area.

|205hp 537m 528mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
w
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east west]
A mighty Fortress looms over the area.

|205hp 537m 527mv 19930tnl>
|M(ism)ounted 17'00 hours> n
The Road into the Dragon's Teeth
  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: east south]

|205hp 537m 526mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
w
The Road into the Dragon's Teeth

  You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth.  Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls.  The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago.  The hard ground is mostly rock,
devoid of any vegetation.  

[Exits: north west]

|205hp 537m 525mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
w
The Base of the Dragon's Teeth
  You stand amid gradually inclining foothills.  The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.  

[Exits: east west]

|205hp 537m 524mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w

Cyynniak's poison scratches you.
You sure are BLEEDING!

|202hp 537m 524mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
Nearing the Crossroads
  A rough gravel path leads on to the mountains to the east, rising up to
the heavens, and to the long stretch of plains that eventually lead to Val
Miran in the west.  

[Exits: east west]

|202hp 537m 523mv 19930tnl>
|M(ism)ounted 17'00 hours> A werebeast shivers and looks very ill.
The Crossroads
  Here, the great eastern road intersects with a small, oder road that runs
southward to Fort Blackwatch.  The ground around you is covered with young
but healthy growth, mostly grasses and a few small bushes.  The outskirts of
Val Miran lie to your west.  Eastward, the great Dragon's Teeth rise up
almost immediately.  

[Exits: north east south west]
A mighty Fortress looms over the area.
     A strange looking fortune is here.
     (Glowing) A golden holy symbol is here.
A young werebeast stands here, leaning on his spear.
A werebeast looks into the sky.
A werebeast says in Beastial 'I huwe cru foivfal hatue.'
A werebeast says in Beastial 'Gse masupl roofl ja xougonuh.'

|202hp 537m 522mv 19930tnl>
|M(ism)ounted 17'00 hours> Nearing the Cross Roads
  The road begins to dwindle as the hills of the Dragon's Teeth turn into
mountains, lush vegetation all around you.  The fields here are used to
provide most of Val Miran's populace grain.  The city itself is a tiny speck
in the western horizon, while the tall peaks of the Dragon's Teeth rise up
to the east.  

[Exits: north east]

|202hp 537m 521mv 19930tnl>
|M(ism)ounted 17'00 hours> com 'cure crit'
Lower Foothills
  A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth.  The air has cooled slightly
and the rocky path leads south deeper into the hills.  A lighter path heads
north into a greener less hilly area.  

[Exits: north south west]

|202hp 537m 520mv 19930tnl>
|M(ism)ounted 17'00 hours> a supply cart cannot be attacked this way.
Leaving the Woodland
  The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure.  Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.  

[Exits: east west]
A troop of storm giant soldiers is here.
A cart bearing supplies is here.

|202hp 537m 519mv 19930tnl>
|M(ism)ounted 17'00 hours> A Small Clearing
  You find yourself in a small clearing in the woods.  The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.  

North of you large oaks arch over to meet each other forming the entrance to
a wide grove.  

[Exits: north east west]
A mighty Fortress looms over the area.

|202hp 537m 518mv 19930tnl>
|M(ism)ounted 17'00 hours>
Cyynniak's poison scratches you.
You sure are BLEEDING!

|199hp 537m 518mv 19930tnl>
|M(ism)ounted 17'00 hours> Thickening Woods
  The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet.  The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.  

[Exits: east west]
A large murder of crows nearly turns the trees black here.

|199hp 537m 517mv 19930tnl>
|M(ism)ounted 17'00 hours> Light Woods
  You are on a small path running through a light woodland..  The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward.  The happy chirping of birds completes this
serene setting.  

[Exits: east west]

|199hp 537m 516mv 19930tnl>
|M(ism)ounted 17'00 hours> The Eastern Checkpoint
  A small path enters a light woods to the east.  Once abandoned, this camp
is now in use again.  An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.  

[Exits: east west]

|199hp 537m 515mv 19930tnl>
|M(ism)ounted 17'00 hours> [Devout](Veteran) Veracarnim: 'Celgi, I do not know if you could request it, but if you can, then consecrate it, you both could wield one.'

|199hp 537m 515mv 19930tnl>
|M(ism)ounted 17'00 hours> The Grasslands
  You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.

[Exits: east west]
A mighty Fortress looms over the area.

|199hp 537m 514mv 19930tnl>
|M(ism)ounted 17'00 hours> The Eastern Road
  You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.

[Exits: east west]

|199hp 537m 513mv 19930tnl>
|M(ism)ounted 17'00 hours> The Eastern Gate of Val Miran
  You stand amid the Eastern battlements of Val Miran.  The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy.  The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.  

[Exits: north east south west up]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Ghougibvd uvculgalym, nogkoze mi Meq Pojac.'
Blood Guard says in Vosh 'Ndaymylwb upgubpohug, qowtula jo Kyg Licem.'
You sheath your weapons.

|199hp 537m 512mv 19930tnl>
|M(ism)ounted 17'00 hours>
Cyynniak's poison scratches you.
You sure are BLEEDING!

|196hp 537m 512mv 19930tnl>
|M(ism)ounted 17'00 hours> Queen Isabeau Avenue
  You walk along the cobbled walk of Queen Isabeau Avenue.  This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you.  To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.

[Exits: east west]

|196hp 537m 511mv 19930tnl>
|M(ism)ounted 17'00 hours> [Devout](Inductee) Celgi: 'Yes, I had wielded it before I had converted.'

|196hp 537m 511mv 19930tnl>
|M(ism)ounted 17'00 hours> Queen Isabeau Avenue
  You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.

[Exits: east west]

|196hp 537m 510mv 19930tnl>
|M(ism)ounted 17'00 hours> You feel a lot better!

|253hp 517m 510mv 19930tnl>
|M(ism)ounted 17'00 hours> w

Cyynniak's poison scratches you.

|250hp 517m 510mv 19930tnl>
|M(ism)ounted 17'00 hours> w
The Eastern Square of Val Miran
  You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.

[Exits: north east south west]
     An artful Karakken-Fountain gushes forth fresh water.

|250hp 517m 509mv 19930tnl>
|M(ism)ounted 17'00 hours> wher
Queen Isabeau Avenue
  You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.

[Exits: north east south west]

|250hp 517m 508mv 19930tnl>
|M(ism)ounted 17'00 hours> ValMiran is [TRIBUNAL] controlled.  Players near you:
<PK>   Lithala                              Queen Isabeau Avenue
<PK>   Cyynniak                             Queen Isabeau Avenue

|250hp 517m 508mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
Queen Isabeau Avenue
  You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.

[Exits: north east south west]
Cyynniak's poison scratches you.

|247hp 517m 507mv 19930tnl>
|M(ism)ounted 17'00 hours> Queen Isabeau Avenue
  You walk along the cobbled walk of Queen Isabeau Avenue.  This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you.  To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with it's
prominent statue.  

[Exits: north east south west]

|247hp 517m 506mv 19930tnl>
|M(ism)ounted 17'00 hours> w
w
The Central Square of Val Miran
  The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space.  The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.  
 
The fountain is half-covered in strangely glowing red sand.

[Exits: north east south west up]
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.

|247hp 517m 505mv 19930tnl>
|M(ism)ounted 17'00 hours> A maintenance bot shivers and looks very ill.
King Agmeel Way
  You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision.  This is an extension of the
commercial district of Val Miran, and shops litter the buildings.  Around
you hawkers cry their auctions, and proffer goods to you.  To the south a
sign swings, reading "Wilson's Maps!"  To the north it reads "Slaves for
You!"  Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.  
 
A lot of red sand has been blown in from the west, slowly covering up the
stones of the road.

[Exits: north east south west]
A tiny maintenance bot whirr's around looking for a new task.
The sun slowly disappears in the west.
Focusing your mind, you are able to tune out Cyynniak's righteous sermon.
You writhe in agony from the plague.
Cyynniak's sickness scratches you.
A maintenance bot writhes in agony as plague sores erupt from its skin.
Cyynniak's sickness scratches a maintenance bot.

|244hp 511m 498mv 19930tnl>
|M(ism)ounted 18'00 hours> e
s
The Central Square of Val Miran
  The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space.  The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.  
 
The fountain is half-covered in strangely glowing red sand.

[Exits: north east south west up]
     A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
(Charmed) A zombie of Sharpclaw stands here serving his master.
(Translucent) Cyynniak the Will of Gods is here, sitting astride a white stallion.

|244hp 511m 497mv 19930tnl>
|M(ism)ounted 18'00 hours> s
s
s
Saint Yeralon Way
  You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.

[Exits: north south]
Cyynniak's poison scratches you.

|241hp 511m 496mv 19930tnl>
|M(ism)ounted 18'00 hours> Saint Yeralon Way
  You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.

[Exits: north south]

|241hp 511m 495mv 19930tnl>
|M(ism)ounted 18'00 hours> s
s
Saint Yeralon Way
  You stand amid the main street of Val Miran, Saint Yeralon Way. Saint
Yeralon was an ancient Goddess of Compassion, using her gentle touch
to bless Val Miran with good health and riches. The street is lined with
tall buildings and grandiose with arches. South leads to the Southern Square,
and north leads to the Central Square.

[Exits: north south]

|241hp 511m 494mv 19930tnl>
|M(ism)ounted 18'00 hours> s
a catapult cannot be attacked this way.
The Southern Prominade of Val Miran
  The wide southern square of Val Miran is a bustle of activity.  Local
entertainers from the Quivering Palm perform around the large fountain it
the center of the square.  Criers hired by the vendors north of here cry out
advertising for their employers.  Travelers heading in and out of the city
fill the colonnade with foot traffic.  To the west Lord Corim Street leads
toward the west wall.  The shadows of Barnok Boulevard cast an ominous look
on the road to the west.  North of here Saint Yeralon Way leads to the town
center.  

[Exits: north east south west up]
     A granite fountain is here, gushing forth fresh water.
A catapult is here, accompanied by a group of guards.

|241hp 511m 493mv 19930tnl>
|M(ism)ounted 18'00 hours> s
s
The Southern Gateway of Val Miran
  Twin gate towers support the large arch leading north into Val Miran
proper and south onto the Imperial Knight Bridge.  Archers patrol the
ramparts atop the tall towers.  A regiment of Righteous Palm soldiers
garrison the base of the towers keeping vigilant watch on the commuters
crossing the bridge south of here.  

[Exits: north south]

|241hp 511m 492mv 19930tnl>
|M(ism)ounted 18'00 hours> Imperial Knight Bridge
  A stunning suspension bridge crossing the Eridani River leads north to
the Val Miran from the southern gate house.  Two massive stone sentinels
rise from the river bed, the upraised tips of giant polearms crossed to
create the central arch.  The tower statue on the east resembles a giant
blood guard, the sentinel on the west a replica of a gargantuan inquisitor.
Great steel chains drape from the tips of the polearms to the gate houses on
each end of the bridge.  Steel cables drop from the chains at regular
intervals to support the wide stone bridge.  

[Exits: north south down]
     A slowly rotting body is slumped against a sentinel.

|241hp 511m 491mv 19930tnl>
|M(ism)ounted 18'00 hours> Within the Great Southern Gate House
  This large archway leads from the forest road to the south to the large
suspension bridge to the north.  The barbed tips of arrows protrude from
thin cross shaped slots on either side of the archway, the archers within
the gate house obviously on duty here.  The heavy iron gates raised, columns
of commuters pass beneath the massive arch traveling from Val Miran to the
imperial city of Ofcol.  

[Exits: north south]
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in Vosh 'Kypykl! Fsa kfozh zowe ug Byn Hevym!'
Blood Guard says in Vosh 'Vaqotd! Gfa xhybf nave ef Ven Fyhat!'
Cyynniak's poison scratches you.

|238hp 511m 490mv 19930tnl>
|M(ism)ounted 18'00 hours> A small sapling shivers and looks very ill.
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: north west]
A mighty Fortress looms over the area.
     A fine piece of cloth is here.
A sapling is here poking up through a pile of dirt.
You draw your weapons.
You wield a mithril sabre.
You wield a Blackwatch Sword in your off-hand.

|238hp 511m 489mv 19930tnl>
|M(ism)ounted 18'00 hours> The secret is closed.

|238hp 511m 489mv 19930tnl>
|M(ism)ounted 18'00 hours> w
w
A small sapling shivers and looks very ill.
A globule of black sap shivers and looks very ill.
A small sapling shivers and looks very ill.
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A sapling is here poking up through a pile of dirt.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.

|238hp 511m 488mv 19930tnl>
|M(ism)ounted 18'00 hours> w
w
w
A globule of black sap shivers and looks very ill.
A globule of black sap shivers and looks very ill.
A globule of black sap shivers and looks very ill.
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A mighty Fortress looms over the area.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.

|238hp 511m 487mv 19930tnl>
|M(ism)ounted 18'00 hours> w
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A giant spider is here, waiting to suck your blood.

|238hp 511m 486mv 19930tnl>
|M(ism)ounted 18'00 hours> w
w
w
A small sapling shivers and looks very ill.
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A mighty Fortress looms over the area.
A sapling is here poking up through a pile of dirt.
Cyynniak's poison scratches you.

|235hp 511m 485mv 19930tnl>
|M(ism)ounted 18'00 hours> A small sapling shivers and looks very ill.
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A sapling is here poking up through a pile of dirt.

|235hp 511m 484mv 19930tnl>
|M(ism)ounted 18'00 hours> n
A blood-sucking spider shivers and looks very ill.
A globule of black sap shivers and looks very ill.
A small sapling shivers and looks very ill.
A Turn in the Road
  The road here takes a long turn south.  A smaller path, worn by foot
rather than paved with stone, branches off towards the west.  That path
seems far more foreboding and dangerous than the road to the south.  A sign
stands on the western edge of the turn, pointing caravans towards the south.
The world "Ofcol" has been painted on the white-washed backdrop of the sign
in the magenta color of the Empire.  The surrounding forest seems to grow
darker, and more dense, the farther south you go.  Even under the shade of
leaves, the air is hot and thick with a certain dampness.  

[Exits: east south west]
A giant spider is here, waiting to suck your blood.
A globule of black sap slowly simmers to itself.
A sapling is here poking up through a pile of dirt.
A giant spider is here, waiting to suck your blood.

|235hp 511m 483mv 19930tnl>
|M(ism)ounted 18'00 hours> A globule of black sap shivers and looks very ill.
Deep Forest
  A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves.  Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey.  The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall.  You
feel eyes watching your every move intently, but can see no cause for the
sensation.  You are isolated in the forest.  Alone.  Vulnerable.  

[Exits: east west]
A globule of black sap slowly simmers to itself.

|235hp 511m 482mv 19930tnl>
|M(ism)ounted 18'00 hours> A globule of black sap shivers and looks very ill.
A globule of black sap shivers and looks very ill.
Deep Forest
  A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves.  Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey.  The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall.  You
feel eyes watching your every move intently, but can see no cause for the
sensation.  You are isolated in the forest.  Alone.  Vulnerable.  

[Exits: east west]
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
A giant spider is here, waiting to suck your blood.

|235hp 511m 481mv 19930tnl>
|M(ism)ounted 18'00 hours> com 'cure crit'
A blood-sucking spider shivers and looks very ill.
Deep Forest
  A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves.  Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey.  The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall.  You
feel eyes watching your every move intently, but can see no cause for the
sensation.  You are isolated in the forest.  Alone.  Vulnerable.  

[Exits: north east]
A giant spider is here, waiting to suck your blood.

|235hp 511m 480mv 19930tnl>
|M(ism)ounted 18'00 hours> A blood-sucking spider shivers and looks very ill.
Deep Forest
  A thick glade of trees pushes upwards towards the sky, blanketing the
ground below in a thick roof of green leaves.  Bushes and moss sprout up
around the base of the trees, causing the venture inward to be a difficult
and dangerous journey.  The sounds of wildlife drown out any other, the
echos of city noise completely silenced on this side of the tree wall.  You
feel eyes watching your every move intently, but can see no cause for the
sensation.  You are isolated in the forest.  Alone.  Vulnerable.  

[Exits: north south]
A giant spider is here, waiting to suck your blood.
Cyynniak's poison scratches you.

|232hp 511m 479mv 19930tnl>
|M(ism)ounted 18'00 hours> You feel a lot better!

|298hp 491m 479mv 19930tnl>
|M(ism)ounted 18'00 hours> com 'cure crit'

Cyynniak has summoned you!
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A mighty Fortress looms over the area.
(Charmed) A zombie of Sharpclaw stands here serving his master.
(Translucent) Cyynniak the Will of Gods is here, sitting astride a white stallion.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
Cyynniak's poison scratches you.

|295hp 491m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> You feel a lot better!

|350hp 471m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> w

Cyynniak's poison scratches you.

|347hp 471m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Cyynniak narrows his eyes.
You yell 'Die! Cyynniak, you sorcerous dog!'
The vile taint of evil begins to suffocate your soul.
Cyynniak's evil aura mauls you.
Cyynniak has quite a few wounds.

Lithala: [===|==-|---|---]
|326hp 471m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> No way!  You are still fighting!
Cyynniak has quite a few wounds.

Lithala: [===|==-|---|---]
|326hp 471m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> co fla
Your flamestrike LACERATES A zombie of Sharpclaw!
Your flamestrike MASSACRES Cyynniak!
Cyynniak has some big nasty wounds and scratches.

Lithala: [===|==-|---|---]
|326hp 451m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Cyynniak's poison scratches you.
Your slice MUTILATES Cyynniak!
Your divine power devastates Cyynniak!
You parry Cyynniak's attack.
You parry A zombie of Sharpclaw's attack.
You parry A zombie of Sharpclaw's attack.
You dodge A zombie of Sharpclaw's attack.
A zombie of Sharpclaw kicks dirt in your eyes!
A zombie of Sharpclaw's kicked dirt scratches you.
You can't see a thing!

Lithala: [===|==-|---|---]
|319hp 451m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura mauls you.

Lithala: [===|=--|---|---]
|295hp 451m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> co fla
Your flamestrike *** DEMOLISHES *** someone!
Your flamestrike MASSACRES someone!

Lithala: [===|=--|---|---]
|295hp 431m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Someone's poison scratches you.
Someone parries your attack.
Your divine power misses someone.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.
You parry someone's attack.

Lithala: [===|=--|---|---]
|292hp 431m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura LACERATES you!

Lithala: [===|=--|---|---]
|247hp 431m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> co wra
Your heavenly wrath MANGLES someone!

Lithala: [===|=--|---|---]
|247hp 401m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Someone's poison scratches you.
Someone parries your attack.
Your divine power misses someone.
Your slice MUTILATES someone!
Your divine power decimates someone!
Something digs into someone's body.
Your wrath mauls someone.
Someone's wrath wounds you.
You sure are BLEEDING!
You parry someone's attack.
Someone's bite injures you.
You sure are BLEEDING!
Someone's bite hits you.
You sure are BLEEDING!
You dodge someone's attack.
You evade someone's bash, causing it to fall flat on its face.
Someone's bash misses you.

Lithala: [===|---|---|---]
|201hp 401m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
Someone narrows his eyes.
The vile taint of evil begins to suffocate your soul.
Someone's evil aura LACERATES you!
You sure are BLEEDING!

Lithala: [===|---|---|---]
|157hp 401m 479mv 19930tnl>
|D(ism)ounted 18'00 hours> co wra

Someone's poison scratches you.
You sure are BLEEDING!
Someone parries your attack.
Your divine power MUTILATES someone!
Something digs into someone's body.
Your wrath devastates someone!
Someone is DEAD!!
You receive 815 experience points.
Someone's head is shattered, and his brains splash all over you.
Someone slowly disappears.

|154hp 401m 479mv 19930tnl>
|D(ism)ounted 18'00 hours>
The night has begun.
You rub the dirt out of your eyes.
Focusing your mind, you are able to tune out Cyynniak's righteous sermon.
A globule of black sap shivers and looks very ill.
A globule of black sap shivers and looks very ill.
You writhe in agony from the plague.
Cyynniak's sickness scratches you.
You sure are BLEEDING!
A globule of black sap shivers and looks very ill.
A globule of black sap writhes in agony as plague sores erupt from its skin.
A globule of black sap's sickness scratches it.
A globule of black sap writhes in agony as plague sores erupt from its skin.
Cyynniak's sickness scratches a globule of black sap.
A globule of black sap writhes in agony as plague sores erupt from its skin.
A globule of black sap's sickness scratches it.

|150hp 394m 472mv 19930tnl>
|D(ism)ounted 19'00 hours> Cast the spell on whom?

|150hp 394m 472mv 19930tnl>
|D(ism)ounted 19'00 hours>
Cyynniak's poison scratches you.
You sure are BLEEDING!
You aren't fighting anyone.

|148hp 394m 472mv 19930tnl>
|D(ism)ounted 19'00 hours> l
A cobbled road into the forest
  A large path of cobbled stone extends into the forest.  Towards the
north, the bustling sounds of the city echo off the dense forest growth on
either side of the road.  Yellow eyes peer at you from bushes and canopies
all around.  Twigs snap under the paws of predators and prey alike, the
forest more alive with life than ever before.  The road itself is fresh and
well-maintained, smooth and wide enough for multiple caravans to run
together, side by side.  There are few turns, all of them wide and spacious.
The trees and bushes seem to acknowledge the road's presence, coming to an
abrupt stop on either end, the canopies of the trees shading the path from
the midday sun.  

[Exits: east west]
A mighty Fortress looms over the area.
     The corpse of Cyynniak is lying here.
     The splattered brains of Cyynniak are lying here.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.
A globule of black sap slowly simmers to itself.

 

Link to comment

To the cleric, that wand is best used if you wait for them to lag themselves with a spell/skill and then double zap them.

Also, dispel is the bane of paladins, I would dispel more as she may be lacking mental saves.

That zombie can't hit the broadside of a barn.

I thought you were baiting without sanctuary, but apparently not. Probably a consequence of the sanctuary message change.

I know you just hit 50, but a gastrides flail might just be the thing for you. There is an easy flail in the flying citadel entrance.

Link to comment

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