'tarako Posted August 26, 2020 Report Share Posted August 26, 2020 RIP the void priest. The changes to the core functionality of fire shield, and the interaction between having a resist and a vuln to the same thing essentially ignoring the resist spelled DOOM for a discord FG. I had planned on this one being around for a while, and was enjoying the interactions, but this type of complete skill change takes away every ounce of synergy the character had, so I am left with a character that pretty much gains no benefits from their divine intervention in PVP. Fire, ice, mental vulns with no resistances while divine int is up. Aegreus, sorry to come across so aggressive when we had the dispute about students. It was strictly in character, and while I as a player completely agree with your stance. I have actually fought with exactly the same stance you have on discord and forums, my character disagrees so it came to what it came to. I am also sorry that my open ended trade me or else action was taken so poorly by staff. I hope you didn't catch too much hell about it. Karakos, fun fights early, and i understand how you switched towards the end. I had a lot of excitement playing this char but im not gonna stick around with a useless DI on a char that was built around all these synergies that suddenly got stripped, and every synergy replaced with a weakness. I have never laughed harder than knowing a gladiator was hoarding wands though lol. I had a lot of fun fights, and did a lot of things that are obnoxious like soloing desolation, except the lurker, and soloing gear (even though I started with 3 claws). It DID need an adjustment somewhere but what was done specifically makes my combo one of the worst clerics possible tbh. If you are going to play an FG cleric, do not go discord religion. Ironically this change makes Feral likely to be the best choice for this particular religion. The character was originally designed after fighting ragnomar, and a discussion in discord about how powerful chronoshield was. I will say that the original build was incredibly strong, I am stunned noone ever theory crafted it to take advantage of it before I did. I will also say that the vast majority of mysterum skills beyond Chronoshield are bad lol. A lot of them focus around fighting casters, which confused me to begin with. The L skill also seems incredibly underwhelming given it's limitations. That sub cabal should prolly be somewhere high on the list for a revamp, as it just doesn't really offer much. Basically I gave up the raw power of temporum to see what mysterum offered. It offered an incredible amount of staying power at the cost of any additional offensive ability. Sorry Gifnab, I enjoyed the character, but I am not really interested in signing up for a free extra vuln making sure every race and class can abuse my vulns lol. Link to comment Share on other sites More sharing options...
Lexi Posted August 26, 2020 Report Share Posted August 26, 2020 I neeeeded you for Things And Stuff™. 😥 Link to comment Share on other sites More sharing options...
Izzzzy Posted August 26, 2020 Report Share Posted August 26, 2020 I've never really been a fan of Mysterum. I find it very underwhelming PK wise, but RP wise its phenomenal. Cool toon. I think when you prot the magic resilience you do gain some advantages as a Fire giant. The Low int and dex make it terrible as a Cleric in my Opinion with the way Melle hits these days. Cool toon, good luck on your next. Link to comment Share on other sites More sharing options...
FatMike Posted August 26, 2020 Report Share Posted August 26, 2020 Well, had a few awesome encounters with you and wanted more. Sucks. Link to comment Share on other sites More sharing options...
Aidon Posted August 26, 2020 Report Share Posted August 26, 2020 I know how you feel. One of my favorite characters was an Avian Invoker...I got to T in watcher, and was doing pretty well in PK when mana shield was changed to no longer block air damage and suddenly my combo was broken and while I loved the RP and the character I just couldn't keep playing when I was basically handicapped in every fight so I deleted, rerolled as a new race and started over. I was super bitter for a couple days about it though. I interracted briefly with Vulghaan on two characters and found your RP very interesting. I wish some of it could have continued. Link to comment Share on other sites More sharing options...
Ulmusdorn Posted August 26, 2020 Report Share Posted August 26, 2020 I think we can all agree that blocking a vuln completely negates the point of having a vuln? Normally Vuln races have other benefits to make up for the vuln... Link to comment Share on other sites More sharing options...
'tarako Posted August 26, 2020 Author Report Share Posted August 26, 2020 I completely agree. I was collecting logs to highlight what I felt would be good changes. As I said in discord the changes I had in mind where numerically similar, but gone about in a different way (by specifically targeting the demonfire spell to adjust its incoming damage reduction/amplification) and eliminating the portion that interacted with the mag resist. I just feel doing this by giving a vuln really takes synergies away. It gives me an extra vuln, with no synergy to back it up. It makes feral clerics the best clerics to use fire shield ironically. THAT seems incredibly awkward. Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 27, 2020 Implementor Report Share Posted August 27, 2020 1 hour ago, 'tarako said: I just feel doing this by giving a vuln really takes synergies away. It gives me an extra vuln, with no synergy to back it up. It was mentioned that the way it worked before the change is you were taking 100% damage from fire and 75% damage from ice. Now you're going to take 100% from both. 1 hour ago, 'tarako said: It makes feral clerics the best clerics to use fire shield ironically. THAT seems incredibly awkward. What's also awkward is that they would have taken 225% damage from fire before the change. Now they take their normal 150%. Additionally, this change affects invokers, who will now take more damage from the element opposite their shield. Link to comment Share on other sites More sharing options...
Atticus Posted August 27, 2020 Report Share Posted August 27, 2020 that didnt take long, interacted a few times- and I know you loved the combo. some things get the bat, some things dont. Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 27, 2020 Implementor Report Share Posted August 27, 2020 Some things are obvious or presented in a way that shows a change is clearly needed. Some things aren't and so take longer to discuss. Link to comment Share on other sites More sharing options...
Cephirus Posted August 27, 2020 Report Share Posted August 27, 2020 13 hours ago, Kassieti said: It was mentioned that the way it worked before the change is you were taking 100% damage from fire and 75% damage from ice. Now you're going to take 100% from both. A Fire giant taking 100% damage from fire, I would think they would only take 75%. Perhaps this is just due to his specific combination of affects? Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 27, 2020 Implementor Report Share Posted August 27, 2020 59 minutes ago, Cephirus said: A Fire giant taking 100% damage from fire, I would think they would only take 75%. Perhaps this is just due to his specific combination of affects? A fire giant has a resist to fire damage. A resist is 66% (or 2/3) damage taken. Fire shield gives a vuln to fire damage. A vuln is 150% (or 3/2) damage taken. A resist plus a vuln of the same type, in this case fire, is equal normal damage. 100 * 2/3 * 3/2 = 100 Link to comment Share on other sites More sharing options...
Cephirus Posted August 27, 2020 Report Share Posted August 27, 2020 13 minutes ago, Kassieti said: A fire giant has a resist to fire damage. A resist is 66% (or 2/3) damage taken. Fire shield gives a vuln to fire damage. A vuln is 150% (or 3/2) damage taken. A resist plus a vuln of the same type, in this case fire, is equal normal damage. 100 * 2/3 * 3/2 = 100 Thanks for explaining that, now the 100% to Fire and Ice damage makes more sense. Link to comment Share on other sites More sharing options...
'tarako Posted August 27, 2020 Author Report Share Posted August 27, 2020 Doesn't the application of a vuln make my fire giant "allergic" to fire things. Like if my fire whip, or flail, is disarmed I cannot pick it back up? Does it also let me cast my divine intervention to pickup a bonemeal, then I am an FG that can wield my own vuln weapon? Link to comment Share on other sites More sharing options...
mya Posted August 27, 2020 Report Share Posted August 27, 2020 Maybe a solution would be to randomly give either Fire or Ice shield instead of always Fire shield. This unclouths Fire giants and clouths Ferals who now aren't the best for this DI. Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 27, 2020 Implementor Report Share Posted August 27, 2020 On 8/27/2020 at 6:04 PM, 'tarako said: Doesn't the application of a vuln make my fire giant "allergic" to fire things. Like if my fire whip, or flail, is disarmed I cannot pick it back up? Does it also let me cast my divine intervention to pickup a bonemeal, then I am an FG that can wield my own vuln weapon? Yes and no. There is a separate list that prevents you from picking up certain material types. Which is why a dwarf/duergar can't pick up water item (vuln_drowning) and a fire giant can't pick up cold or ice items (vuln_cold) and illithid (vuln_light) can pick up items made of material light, but necromancers can't pick up items made from life. So your fire giant that gets a temporary fire vuln can still pick up his (or her) fire item. Link to comment Share on other sites More sharing options...
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